|Note: this page has recently been split.|
If you are at this page from clicking a link which claimed to be about a specific status effect, then please do fix it.
Status effects are various conditions, which can be either helpful or harmful, that affect an entity. They can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.
Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its level and duration. For most effects, higher levels increase the strength of the effect.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The
/effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.
Any number of different status effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours (655,200 seconds), it will display as "
**:**", but will still continue ticking down and eventually expire.
All status effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use
/effect clear <playername>[Java Edition only] or
/effect <playername> clear[Bedrock Edition only] to achieve the same goal.
Summary of effects
|Speed||Increases walking speed|
|Slowness||Decreases walking speed|
|Haste||Increases mining and attack speed|
|Mining Fatigue||Decreases mining and attack speed|
|Strength||Increases melee damage|
|Instant Health||Heals entities, damages undead|
|Instant Damage||Damages entities, heals undead|
|Jump Boost||Increases jump height and reduces fall damage|
|Nausea [Java, and Bedrock editions only]||Wobbles and warps the screen|
|Regeneration||Regenerates health over time|
|Resistance||Reduces most damage|
|Fire Resistance||Immunity to fire, etc.|
|Water Breathing||Prevents drowning|
|Blindness [Java, and Bedrock editions only]||Impairs vision and disables the ability to sprint and critical hit|
|Night Vision||Negates darkness|
|Hunger||Increases food exhaustion|
|Weakness||Decreases melee damage|
|Poison||Inflicts damage over time (but can't kill)|
|Wither||Inflicts damage over time (can kill)|
|Health Boost [Java, and Bedrock editions only]||Increases maximum health|
|Absorption||Adds damage absorption|
|Saturation [Java, and Bedrock editions only]||Restores hunger and saturation|
|Glowing [Java Edition only]||Outlines entities (can be seen through blocks)|
|Levitation||Floats entities upwards|
|Fatal Poison [Bedrock Edition only]||Inflicts damage over time and potentially kills|
|Luck [Java, and Legacy Console editions only]||Can increase chances of high-quality and more loot|
|Bad Luck [Java Edition only]||Can reduce chances of high-quality and more loot|
|Slow Falling||Decreases falling speed and negates fall damage|
|Conduit Power||Increases underwater visibility and mining speed, prevents drowning|
|Dolphin's Grace [Java Edition only]||Increases swimming speed|
|Bad Omen [upcoming: JE 1.14 & BE 1.11]||Causes an illager raid to start upon entering a village|
|Hero of the Village [upcoming: BE 1.11]||Gives discounts on trades|
|Bad Omen[upcoming: JE 1.14]||
|Bad Omen[upcoming: BE 1.11]||
|Hero of the Village[upcoming: BE 1.11]||
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Stayin' Frosty||Swim in lava while having the Fire Resistance effect.||Yes||Yes||Yes||Yes||20G||Bronze|
|Free Diver||Stay underwater for 2 minutes.||Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or sneak on a magma block underwater for 2 minutes.||Xbox One||Yes||Yes||Yes||20G||Silver|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||Yes||Yes||Yes||Yes||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 potion effects applied to you at the same time.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 23 effects applied to you at the same time. In Java Edition 1.14,[upcoming] additionally have these 2 effects applied at the same time.|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||The City at the End of the Game||Move a vertical distance of 50 blocks with the levitation effect applied.|
|Java Edition Beta|
|1.8||?||The first 19 status effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders).|
|1.0.0||Beta 1.9 Prerelease 2||Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.|
|Drinking milk will now clears all status effects.|
|Beta 1.9 Prerelease 3||Potions have been revamped and made obtainable. As part of this, 8 effects no longer exist as potions and have become unused.|
|1.3.1||12w21a||An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.|
|12w26a||Monster spawners can now be customized using third-party world editors and set to spawn mobs with status effects.|
|1.4.2||12w32a||Beacons have been added (to Creative only) and can be used to give status effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.|
|Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.|
|12w39a||Using external programs, potions can now be changed to give different or multiple effects for any length.|
|1.6.1||13w23a||Regeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.|
|13w23b||Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.|
|Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.|
|13w24a||Spiders will now have a rare chance to spawn with status effects on hard difficulty.|
|13w24b||Added Absorption effect.|
|Health Boost will now no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.|
|pre||Added Saturation effect.|
|1.6.2||?||Extra health from Absorption effect will no longer reappear every 30 seconds.|
|1.8||14w06a||Added the ability to disable effect particles.|
|14w25a||Mining Fatigue mechanics have been adjusted. There will now no longer be a 20 percentage point reduction per level.|
|14w27a||Potion of Leaping has been added.|
|Jump Boost now has bright green particles.|
|14w28a||Effects will now accept named IDs, as well as numerical IDs.|
|1.9||15w31a||Added Levitation status effect, received when player is hit by a shulker projectile.|
|Added Glowing status effect, which is received when players or mobs are hit by spectral arrows.|
|Status effects are now displayed on the HUD, instead of just in the inventory.|
|15w33a||Strength was changed from +130% damage bonus per level to 3 () damage per level. Weakness was changed from 0.5 () damage reduction to 4 ().|
|15w34b||Haste and Mining Fatigue affect the new |
|15w44b||New status effects, Luck and Bad Luck.|
|Tipped arrows will now display the effect's time, same as potions.|
|Tipped arrows are now able to be obtained in survival.|
|15w49a||Health Boost and Absorption icons have now changed to look different.|
|1.13||18w14a||Added the Slow Falling status effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.|
|18w15a||Added the Conduit Power status effect, which is obtained by activating a conduit.|
|18w16a||Conduit Power will now give off a different effect.|
|18w19a||Added the Dolphin's Grace status effect, which is obtained by swimming near dolphins.|
|Upcoming Java Edition|
|1.14||19w08a||Each individual status effect icon texture is now found in a separate texture file.|
|Pocket Edition Alpha|
|0.11.0||December 2, 2014||Jeb tweets an image of status effects in progress.|
|When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.|
|Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.|
|December 4, 2014||Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected.|
|build 1||Added status effects.|
|Currently, since potions have not been implemented, the only effects available are: |
- Poison from cave spiders, rotten flesh and pufferfish
- Hunger from raw chicken
- Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
|build 4||Drinking milk will now remove all status effects.|
|build 12||Armor will now no longer decreases damage from status effects.|
|0.12.1||build 1||Most status effects work properly now, and added a few new ones. Jump boost can't be obtained, as rabbits have not yet been added.|
|Status effects now can be applied with potions.|
|Rotten foods will now cause Hunger, rather than Poison due to the addition of hunger.|
|The hunger status effect functions correctly now due to the addition of hunger.|
|?||Fixed a bug where the touch radius was offset for the status effect tab.|
|0.13.0||build 1||Jump boost can now be obtained in survival because of the addition of rabbits.|
|0.16.0||build 1||Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.|
|Mining fatigue can now be inflicted upon the player in survival by a elder guardian.|
|build 4||The wither effect can now be inflicted with the addition of the wither.|
|1.0||alpha 0.17.0.1||Added Levitation status effect, received when the player is hit by a shulker projectile.|
|1.2||?||Absorption effect amplifier has been increased for enchanted golden apples.|
|1.4||beta 184.108.40.206||The Water Breathing status effect will now no longer gives the player enhanced underwater vision.|
|1.5||beta 220.127.116.11||Added the Conduit Power status effect, which is received when the player activates a conduit.|
|1.6||beta 18.104.22.168||Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.|
|1.8||?||Health Boost and Absorption icons have now changed to look different.|
|Legacy Console Edition|
|TU5||Patch 1||Status effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.|
|TU7||Actual potions have now been added and some effects got an alchemical ingredient that correspond to them.|
|Milk has been now given the ability to cure and clear all status effects.|
|TU14||1.04||An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.|
|TU19||CU7||1.12||Night Vision will now function, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.|
|Beacons have been added and can be used to give status effects to players around them, and several potion effects without a potion can now be induced.|
|Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.|
|Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.|
|The Wither effect has been added, and it is inflicted by the wither's wither skulls.|
|Added Absorption effect, will can be triggered for 2 minutes when consuming either tier of the golden apple.|
|TU46||CU36||1.38||Patch 15||Added Levitation status effect, received when the player is hit by a shulker projectile.|
|TU69||1.76||Patch 38||Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.|
|New Nintendo 3DS Edition|
|0.1.0||Added status effects.|
|1.2.12||Status effects are now displayed on the HUD, instead of just in the inventory.|
- If the player puts Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible (except in rainstorms or thunderstorms).
- The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
- If the player gets max health using the method above, and adds Regeneration with the level of 255, while healing to 1034 hearts, their view will jolt, even in Creative mode, as if they are taking damage.
- If the player has at least Resistance 5, then they are practically invincible (apart from the
/killcommand and the void).
- The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
- The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
- Speed allows slimes to jump farther. High levels of speed can make slimes bounce out of view with just one jump.
- The Levitation status effect will normally rise the player into the air. However, if they go into water, they will just flow along with the water, while not floating.
- When having multiple status effects, the status effects' timer's seconds will always be reduced by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another potion (which is different, so that it doesn't reset the timer) 5.5 (or any non-integer amounts) seconds later, both status effects' timers will subtract 1 second from both of them simultaneously.
- The player can walk/run while having the Levitation effect, especially on level 254.
- Although the Wither effect is given to the player by being hit by wither skeletons or the wither, the icon shows a normal skeleton head instead of a wither skeleton head.
/effect <player> minecraft:levitation <time in seconds> 255will make the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause them to shoot into the air, then the player will most likely die.
- When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.
- The Conduit Power status icon reuses the old heart of the sea texture.
Regeneration after eating a golden apple before the official update.
Weakness after drinking a Potion of Weakness.
The maximum amount of health using Health Boost and Absorption.
What things look like when a player has eaten a pufferfish and receives nausea.
The Hunger status effect.
A phantom with invisibility.
- Fire - gives a damaging condition similar to a status effect