Potion
Please update this article to reflect recent updates or newly available information.
Rarity color |
Common |
---|---|
Renewable |
Uncraftable, Luck, Decay: No All others: Yes |
Stackable |
No[until JE Combat Tests] |
Potions are bottled substances. Most of them are brewable items, many of which give the consumer a time-limited effect when drank.
The Water Bottle is the base item that is used to create potions. It is obtained by using a glass bottle on water, or catching one with a fishing rod.
Contents
Obtaining[edit]

Mob loot[edit]
Witches[edit]
Witches can drop potions of Healing, Fire Resistance, Swiftness, and Water Breathing, but only when they die while drinking that potion.
Wandering traders[edit]
Wandering traders have a chance to drop potions of Invisibility, but only when they die while drinking the potion.
Fishing[edit]
Water bottles may be caught as junk when fishing.
Filling bottles[edit]
Using a glass bottle on a water source block or a cauldron that has water turns it into a water bottle. Using a glass bottle on a cauldron that contains a potion turns it into a bottle of that potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents, but using a glass bottle on a water source block does not affect the water. Filling bottles from a water source (but not a cauldron) can be automated by placing the bottle(s) in a dispenser (again, the water source block remains unaffected).
Brewing[edit]
Almost all potions can be obtained by brewing, starting with the water bottle as the base.
The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed. A potion of luck can be obtained via commands such as /give @s minecraft:potion{Potion:luck}
, while a potion of Decay can be obtained via /give @s potion 1 36
. Both are also available through the creative inventory.
Chest loot[edit]
Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements.
in Bedrock Edition, the cauldron in a swamp hut contains a random potion.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Bedrock Edition | ||||
Potion of Regeneration | Buried treasure | Chest | 1 | 34.3% |
Potion of Water Breathing | Buried treasure | Chest | 1 | 46.9% |
Bartering[edit]
Piglins may barter a potion or splash potion of Fire Resistance or a bottle of water when given a gold ingot.
Usage[edit]
Potions can be used by pressing and holding use, similarly to eating food. Upon using, they apply the corresponding status effect to the player.
Modifiers[edit]
Potions can be modified in five ways. The first is by adding glowstone dust to enhance the effect level. The second is by adding redstone to extend the duration of the effect. The third is by adding gunpowder to make a potion a splash potion. The fourth is by adding dragon's breath to turn a splash potion into a lingering potion. The fifth is by adding a fermented spider eye to corrupt the effect, if corruptible, turning it into a different one. The result of corruption is usually the inverse of the original effect (for example Swiftness to Slowness). Interestingly, corrupting poison turns it into a potion of harming, instead of regeneration as the inverse of its continuous damage effect. Corrupting a potion of night vision also turns it into a potion of invisibility instead of the currently non-existent potion of blindness.
Corrupting an extended or enhanced potion usually results in a corrupted potion with the same modifier applied, if it is supported by the corrupted effect. Of the four corrupted potions, Harming is the only one that cannot be extended, and also the only one that can be enhanced. In Bedrock Edition, the corruption of Healing II and Poison II potions results in a Potion of Harming I.
Some potions cannot be enhanced. For example, the Potion of Invisibility cannot be enhanced, as players cannot be more invisible than they normally are.
Base potions[edit]
Base potions are potions that are created first to brew into other potions. Base potions have no effect when the player drinks them.
Icon | Name | Use |
---|---|---|
Water Bottle | The starting point for every potion | |
Awkward Potion | The base for all effect potions (Potions of Weakness can alternatively be brewed directly from water bottles) | |
Thick Potion | No use | |
Mundane Potion | Can be used to make a Potion of Weakness [Bedrock Edition only] | |
Uncraftable potion | No use |
Effect potions[edit]
Note that the duration of an enhanced potion is generally half the duration of its base potion and that the duration of an extended potion is generally 2 2⁄3 the duration of its base potion.
Potions with positive effects[edit]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
![]() |
Potion of Regeneration | 0:45 | Regeneration | Restores 18![]() ![]() |
Potion of Regeneration + | 1:30[JE only] 2:00[BE only] |
Restores 36![]() ![]() ![]() | ||
Potion of Regeneration II | 0:22 | Restores 18![]() ![]() | ||
![]() |
Potion of Swiftness | 3:00 | Speed | Increased speed by 20% and increased FOV (6.6 meters per second sprinting). |
Potion of Swiftness + | 8:00 | |||
Potion of Swiftness II | 1:30 | Increased speed by 40% and increased FOV (8 meters per second sprinting). | ||
![]() |
Potion of Fire Resistance | 3:00 | Fire Resistance | Gives immunity to all heat-related damage. |
Potion of Fire Resistance + | 8:00 | |||
![]() |
Potion of Healing | Instant | Instant Health | Restores 4![]() ![]() |
Potion of Healing II | Instant | Restores 8![]() ![]() ![]() ![]() | ||
![]() |
Potion of Night Vision | 3:00 | Night Vision | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). |
Potion of Night Vision + | 8:00 | |||
![]() |
Potion of Strength | 3:00 | Strength | Increases melee damage by 3![]() ![]() Increased melee damage by 130%.[Bedrock Edition only] |
Potion of Strength + | 8:00 | |||
Potion of Strength II | 1:30 | Increases melee damage by 6![]() ![]() ![]() ![]() ![]() Increased melee damage by 260%. (+130 percentage points every tier)[Bedrock Edition only] | ||
![]() |
Potion of Leaping | 3:00 | Jump Boost | Allows the player to jump higher and reduces fall damage. |
Potion of Leaping + | 8:00 | |||
Potion of Leaping II | 1:30 | Further increases jump height (over 2 blocks) and reduces fall damage | ||
![]() |
Potion of Water Breathing | 3:00 | Water Breathing | Prevents the oxygen bar from decreasing when underwater. |
Potion of Water Breathing + | 8:00 | |||
![]() |
Potion of Invisibility | 3:00 | Invisibility |
Makes player model disappear. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. In splash form, it can make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head and the eyes of spiders and enderman are not affected and are still visible. |
Potion of Invisibility + | 8:00 | |||
![]() |
Potion of Slow Falling | 1:30 | Slow Falling | Makes the player fall at a much slower rate, and not take any damage when hitting the ground. This allows the player to jump across a gap of almost 6 blocks when sprinting with this effect. The player also cannot destroy any crops by jumping on them while experiencing the effects of this potion. |
Potion of Slow Falling + | 4:00 | |||
![]() |
Potion of Luck [JE only] |
5:00 | Luck | Increases the luck attribute by 1 point. |
Potions with negative effects[edit]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
![]() |
Potion of Poison | 0:45 | Poison | Causes up to 36![]() ![]() |
Potion of Poison + | 1:30[JE only] 2:00[BE only] |
Causes up to 72![]() ![]() ![]() | ||
Potion of Poison II | 0:21.6[JE only] 0:22.5[BE only] |
Causes up to 38![]() ![]() | ||
![]() |
Potion of Weakness | 1:30 | Weakness | Reduces melee damage by 4![]() ![]() Reduces melee damage by 1 ![]() |
Potion of Weakness + | 4:00 | |||
![]() |
Potion of Slowness | 1:30 | Slowness | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. |
Potion of Slowness + | 4:00 | |||
Potion of Slowness IV | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. | ||
![]() |
Potion of Harming | Instant | Instant Damage | Damages 6![]() ![]() ![]() |
Potion of Harming II | Instant | Damages 12![]() | ||
![]() |
Potion of Decay [BE only] |
0:40 | Wither | Damages 1![]() ![]() |
Potions with mixed effects[edit]
Icon | Name | Duration | Use |
---|---|---|---|
![]() |
Potion of the Turtle Master | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. |
Potion of the Turtle Master + |
0:40 | ||
Potion of the Turtle Master II |
0:20 | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. |
Undead Mobs[edit]
Potions that affect HP usually have opposite effects on undead mobs, such as skeletons or zombies. Potions of Healing hurt them, and Harming heals them. Potions of Poison are also applied as Regeneration, but Regeneration is not applied as Poison.
In Bedrock Edition, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
Uncraftable potion[edit]
In Java Edition, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:potion{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Potion |
Filling cauldrons[edit]
Using a water bottle on a cauldron increases the cauldron's water level, for up to 3 water bottle, emptying the water bottle. Using a glass bottle on a cauldron containing water drains the cauldron, filling the bottle with water.
In Bedrock Edition, the same can be done with potions, splash potions, and lingering potions, filling the cauldron with the potion. Using a glass bottle on a cauldron containing a potion drains the cauldron, retrieving the potion. Multiple potions, or water, and a potion, cannot be combined in a cauldron.
Custom effects[edit]
In Java Edition, potions can be obtained with any status effect using /give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Sipping | ? | ? | entity.generic.drink | subtitles.entity.generic.drink | ? | ? | 16 | |
Witch drinks | ? | ? | entity.witch.drink | subtitles.entity.witch.drink | ? | ? | 16 | |
? | ? | Plays when a wandering trader drinks a potion | entity.wandering_trader.drink_potion | ? | 1 = 0.65; 2 = 0.7 | ? | 16 | |
Gear equipped | Players | When eating food that returns items[1] | item.armor.equip_generic | subtitles.item.armor.equip | 1.0 | 1.0 | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Form | Translation key |
---|---|---|---|
Potion | potion | Item | item.minecraft.potion item.minecraft.potion.effect.empty item.minecraft.potion.effect.water item.minecraft.potion.effect.mundane item.minecraft.potion.effect.thick item.minecraft.potion.effect.awkward item.minecraft.potion.effect.night_vision item.minecraft.potion.effect.invisibility item.minecraft.potion.effect.leaping item.minecraft.potion.effect.fire_resistance item.minecraft.potion.effect.swiftness item.minecraft.potion.effect.slowness item.minecraft.potion.effect.water_breathing item.minecraft.potion.effect.healing item.minecraft.potion.effect.harming item.minecraft.potion.effect.poison item.minecraft.potion.effect.regeneration item.minecraft.potion.effect.strength item.minecraft.potion.effect.weakness item.minecraft.potion.effect.levitation item.minecraft.potion.effect.luck item.minecraft.potion.effect.turtle_master item.minecraft.potion.effect.slow_falling |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Potion | potion | 373 | Item | item.potion.name item.emptyPotion.name potion.prefix.mundane potion.prefix.mundane.long potion.prefix.thick potion.prefix.awkward potion.nightVision.postfix potion.invisibility.postfix potion.jump.postfix potion.fireResistance.postfix potion.moveSpeed.postfix potion.moveSlowdown.postfix potion.waterBreathing.postfix potion.heal.postfix potion.harm.postfix potion.poison.postfix potion.regeneration.postfix potion.damageBoost.postfix potion.weakness.postfix potion.wither.postfix potion.turtleMaster.postfix potion.slowFalling.postfix |
Item data[edit]
Java Edition[edit]
- tag: The item's tag tag.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
- One of these for each effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:
) are:
Potion | Regular | Level II | Extended |
---|---|---|---|
Uncraftable Potion | empty
|
– | – |
Water Bottle | water
|
– | – |
Mundane Potion | mundane
|
– | – |
Thick Potion | thick
|
– | – |
Awkward Potion | awkward
|
– | – |
Night Vision | night_vision
|
– | long_night_vision
|
Invisibility | invisibility
|
– | long_invisibility
|
Leaping | leaping
|
strong_leaping
|
long_leaping
|
Fire Resistance | fire_resistance
|
– | long_fire_resistance
|
Swiftness | swiftness
|
strong_swiftness
|
long_swiftness
|
Slowness | slowness
|
strong_slowness
|
long_slowness
|
Water Breathing | water_breathing
|
– | long_water_breathing
|
Instant Health | healing
|
strong_healing
|
– |
Harming | harming
|
strong_harming
|
– |
Poison | poison
|
strong_poison
|
long_poison
|
Regeneration | regeneration
|
strong_regeneration
|
long_regeneration
|
Strength | strength
|
strong_strength
|
long_strength
|
Weakness | weakness
|
– | long_weakness
|
Luck | luck
|
– | – |
The Turtle Master | turtle_master
|
strong_turtle_master
|
long_turtle_master
|
Slow Falling | slow_falling
|
- | long_slow_falling
|
Bedrock Edition[edit]
Potions use the following item data values to indicate the kind of potion:
Potion | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Water Bottle | 0 | N/A | N/A |
Mundane Potion | 1 | 2 | N/A |
Thick Potion | 3 | N/A | N/A |
Awkward Potion | 4 | N/A | N/A |
Potion of Night Vision | 5 | 6 | N/A |
Potion of Invisibility | 7 | 8 | N/A |
Potion of Leaping | 9 | 10 | 11 |
Potion of Fire Resistance | 12 | 13 | N/A |
Potion of Swiftness | 14 | 15 | 16 |
Potion of Slowness | 17 | 18 | 42 |
Potion of Water Breathing | 19 | 20 | N/A |
Potion of Healing | 21 | N/A | 22 |
Potion of Harming | 23 | N/A | 24 |
Potion of Poison | 25 | 26 | 27 |
Potion of Regeneration | 28 | 29 | 30 |
Potion of Strength | 31 | 32 | 33 |
Potion of Weakness | 34 | 35 | N/A |
Potion of Decay | 36 | N/A | N/A |
Potion of the Turtle Master | 37 | 38 | 39 |
Potion of Slow Falling | 40 | 41 | N/A |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Local Brewery | Brew a potion. | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | 15G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Local Brewery | Brew a potion | Into Fire | Pick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[2] | nether/brew_potion
|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects applied to the player at the same time:
| nether/all_potions
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects
|
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
July 7, 2010 | Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust would be used later in potions. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | Jeb tweeted a screenshot showing potion durations and glass bottles.[3] | |||
Potions are brewed using cauldrons[4] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. | |||||
In total, there are 161 possible potion combinations and 2,653 different types of potions.[5] | |||||
Jeb later tweeted that both Notch and he had come up with a different way to brew potions, which was revealed to be brewing stands.[6] | |||||
Beta 1.9 Prerelease 3 | Brewing stands have been implemented, which has replaced the (previously unimplemented) cauldrons' brewing functionality, so potions are now obtainable without mods. | ||||
1.3.1 | 12w22a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
1.4.2 | 12w32a | ![]() | |||
12w34a | ![]() | ||||
Potions of Night Vision are now brewable. | |||||
12w38a | Witches now cast potions at players and can rarely drop potions upon death. | ||||
12w39a | Potions are now customizable using NBT editors or MCEdit. | ||||
1.6.1 | ? | Potions of Weakness now reduce damage by half hearts, instead of 1 heart as it was before. | |||
13w23a | Potions of Healing and Regeneration have been nerfed (by 33.3% and 50%). | ||||
1.7.2 | 13w36a | ![]() | |||
Water bottles can now be obtained as one of the "junk" items from fishing. | |||||
1.8 | 14w27a | ![]() | |||
1.8.1 | pre1 | Potion of Leaping can now be extended. | |||
1.9 | 15w31a | Numeric IDs are no longer used for potions. Instead, an NBT "Potion" tag is used, e.g. /give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} . See here for the old numeric IDs.
| |||
Splash potions now have a separate data value and ID name. | |||||
![]() ![]() ![]() | |||||
Mixed potions' colors now blend. | |||||
15w33a | Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. | ||||
The duration of potions of Poison has been extended, the duration of potions of Regeneration has been extended, and the duration of potions of Poison II has been reduced. | |||||
Potion of Strength has been changed from 130% increase to 3-point increase. | |||||
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease. | |||||
15w44b | ![]() | ||||
![]() | |||||
1.11 | 16w33a | A water bottle is now able to add 1 water level to a cauldron. | |||
16w38a | The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect tags. | ||||
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to the uncraftable potion in creative inventory. | |||||
The uncraftable potion has been removed from the creative inventory. | |||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 373. | |||
18w07a | ![]() | ||||
Extended potions give both effects for 3 minutes. | |||||
Level 2 potions give level VI of both effects for 1 minute. | |||||
18w14a | ![]() | ||||
18w16a | Regular and extended potions of the Turtle Master now give only Resistance III. | ||||
Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
19w06a | Wandering traders now drink Invisibility potions at night and milk buckets at dawn. | ||||
1.16 | 20w09a | Fire resistance potions can now be obtained through bartering. | |||
1.16.2 | 20w28a | Water Bottles can now be obtained through bartering. | |||
Potions and splash potions of Fire Resistance now have a 8⁄459 (~1.74%) chance of being offered by piglins when bartering. | |||||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 7c | Potions with the same tags can now stack to 16. | |||
Combat Test 8b | Potions (and liquid food) can now be drunk faster (20 ticks, was 32 ticks). | ||||
Pocket Edition Alpha | |||||
v0.12.1 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
v0.13.0 | build 1 | ![]() | |||
v0.14.0 | build 1 | Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid empties the cauldron. | |||
Using a glass bottle to a cauldron filled by a potion now fills the glass bottle with that potion. | |||||
Swamp huts now generate cauldrons filled with a random potion, making potions now obtainable in survival without brewing. | |||||
Potions of Healing, Fire Resistance, Water Breathing and Swiftness can now be obtained by killing witches while they're drinking potions. | |||||
v0.16.0 | build 4 | ![]() | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | 2 Potions of Healing II can now be found in a brewing stand inside end ships. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Potions of Water Breathing and potions of Regeneration can now be found inside buried treasure chests. | |||
1.5.0 | beta 1.5.0.4 | ![]() | |||
1.6.0 | beta 1.6.0.5 | ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
1.11.0 | beta 1.11.0.3 | Potions of Invisibility can now be obtained by killing wandering traders while they're drinking potions. | |||
1.16.0 | beta 1.15.0.51 | Added potions of Slowness IV, which can be brewed from potions of Slowness using glowstone dust. | |||
beta 1.16.0.57 | Fire resistance potions can now be obtained through bartering. | ||||
1.16.100 | beta 1.16.100.54 | Water Bottles can now be obtained through bartering. | |||
Potions and splash potions of Fire Resistance now have a 8⁄459 (~1.74%) chance of being offered by piglins when bartering. | |||||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU14 | 1.04 | ![]() ![]() | |||
TU31 | CU19 | 1.22 | Patch 3 | ![]() ![]() | |
TU46 | CU36 | 1.38 | Patch 15 | ![]() | |
Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. | |||||
TU69 | 1.76 | Patch 38 | ![]() | ||
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1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.3.12 | ![]() | ||||
1.7.10 | Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. |
Thick Potion with status effects of "Mining Fatigue" (duration 4:00) and "Instant Health II" (brewed in Beta 1.9 Prerelease 2, now unavailable without commands).
Invisible sheep. Its wool can still be seen while having an Invisibility potion. This was an intended feature.[7]
Issues[edit]
Issues relating to "Potion" are maintained on the bug tracker. Report issues there.
Trivia[edit]
The specific problem is: Most of these are effects trivia, not potions trivia. Move to their respective articles. Besides, some information should likely be moved to the main article body.
- Taking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect.
- A potion can reach a maximum tier of 127, but using the
/effect
command, effect levels can reach 255. - When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.[verify]
- An Instant Damage IV potion is powerful enough to instantly kill players.
- A potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display shows rounded-down integer values.
- If a player uses a potion of Night Vision in the End, the endermen and end portal appear white when far enough away.
- The "Local Brewery" advancement uses the Uncraftable Potion texture for its icon.
- The potion of the Turtle Master is the only potion that gives multiple effects (Slowness and Resistance).
- Using a potion of Leaping II, a potion of Slow Falling, and a potion of Swiftness II, the player can jump a 9 block gap.
Gallery[edit]
Potion effects and glass bottles.
Night Vision effect at around 1800 hours.
What happens when the player uses the Night Vision potion while in the Nether.
A brewing stand with a potion displayed next to it.
See also[edit]
Notes[edit]
References[edit]
- ↑ MC-193071[until JE 1.17]
- ↑ MC-116875
- ↑ "This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png " – @jeb_, September 28, 2011
- ↑ "Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious" – @jeb_, September 30, 2011
- ↑ "In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added." – @jeb_, October 3, 2011
- ↑ "A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out..." – @jeb_, September 30, 2011
- ↑ Issue tracker: MC-61