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Poison Inflicts damage over time, reducing the player's health to , and cannot kill.
The amount of damage inflicted to the affected entity is shown in the table below:
|| per second
- Due to damage immunity, the effective rate is 12 ticks ( × 0.8 per second) at levels 3 and 4 and 10 ticks ( × 1 per second) at level 5.
The player's hearts turn yellow-green ( × 10)( × 10 on hardcore mode) .
Damage is suppressed while the player or mob is already at health, but can resume if healing occurs before the effect expires. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 will be treated as 1.)
Undead mobs, spiders and cave spiders are unaffected by this status effect. Witches are highly resistant to poison, but not fully immune.
||Name ID[JE only]
||Numeric ID[BE only]
| Poison (extended)
| Poison II
In-game description ||
Actual requirements (if different)||
Internal ID |
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 potion effects applied to you at the same time.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 23 effects applied to you at the same time. In Java Edition 1.14,[upcoming] additionally have these 2 effects applied at the same time.|