Bedrock Edition removed features
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|This page describes content that is no longer in the game.|
These features only exist in outdated versions of Bedrock Edition.
|This feature is exclusive to Bedrock Edition.|
Since the beginning of the development of Pocket Edition and Bedrock Edition, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.
Note: This page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See Bedrock Edition unused features for features that are still currently in the game.
- 1 Gameplay
- 2 Blocks and items
- 3 Crafting and smelting recipes
- 3.1 Crafting recipes
- 3.2 Smelting recipes
- 4 Accidental Education Edition Features
- 5 Entities
- 6 Mob Behavior
- 7 Particles
- 8 Food
- 9 World generation
- 10 Sounds
- 11 Other
- 12 References
When a splash is removed, the line it occupied in splashes.json is deleted, meaning the line number of all subsequent splashes lowers by one.
|Splash text||Explanation||Version added||Version removed|
|Redstone free!||Until Alpha 0.8.0, there was no redstone, other than the ore.||Pocket Edition Alpha 0.7.3||Pocket Edition Alpha 0.8.0|
|100% dragon free!||Pocket Edition now has the ender dragon.||Pocket Edition Alpha 0.8.0||Pocket Edition 1.0|
|It's alpha!||The game is no longer in Alpha.||Pocket Edition Alpha 0.8.0||Pocket Edition 1.0|
|MCPE!||The edition is no longer using the term Pocket Edition.||Bedrock Edition 1.2||Bedrock Edition 1.8|
Sprinting on water
There have been many UI's that have been changed, such as the crafting table. The crafting table UI has changed since Bedrock Edition 1.2, but before that version, the crafting table had already previously been changed. Early UI for the crafting table had text showing item information could be crafted. This is similar to the stonecutter UI, which later changed in Alpha 0.9.0. From Alpha 0.13.0, when the crafting table's UI was changed, the stonecutter UI was completely removed and its use was re-purposed to a decorative block. Also, the furnace text of output items and information of that item could be used.
Text information in UI
As the old UI was removed, text information showed in that UI was also removed.
Enhanced underwater visibility
Before Bedrock Edition 1.4.0, wearing an enchanted helmet with the Respiration enchantment would boost underwater vision. The higher the level, the better it improved the player's vision. This enhanced vision has since been removed, due to the water texture being changed and because the player can now see clearly underwater without effects or enchantments. However, Night Vision is still required for better visibility. Also, the enhanced underwater vision is still obtainable from other methods, such as Conduit Power from conduits added in Bedrock Edition 1.5.0.
In 1.12.0, The Store button Was Renamed To Marketplace.
Before the Better Together update, creating a world in creative mode always had a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone walls, dirt, etc. (dependent on number hotbar slot from 6-9).
In older versions, tilling a grass block with a hoe had a small chance of dropping wheat seeds, pumpkin seeds, melon seeds, or beetroot seeds.
Blocks and items
Roses in Pi Edition have an exclusive cyan texture. This is commonly referred to as the cyan flower.
They served absolutely no function but merely decoration. They cannot be used in crafting in any way.
Nether reactor functions
Prior to Pocket Edition Alpha 0.12.1, tapping the core activated the reactor, sending the client message "Active!". Immediately after activation, a massive 35×17×17 structure of netherrack with multiple rooms, unofficially referred to as a "Nether Spire", was generated around the reactor. The reactor was constructed by placing gold blocks, cobblestone, and a nether reactor core in the 3×3×3 arrangement shown below. The Nether Reactor's functions were removed after the Nether was added into the Pocket Edition.
Instant powered rail
Old Stonecutter function
Prior to Alpha 0.13.0 build 1, the stonecutter was used to craft stone-related blocks. Any type of stone block that could be crafted in a 2×2 or 3×3 grid could only be crafted using a stonecutter or by using 2×2 inventory crafting. However, after Alpha 0.13.0 build 1, any stone block can be crafted in a crafting table, removing this stonecutter's functionality, making it for decoration purposes only. In the Village and Pillage Update, the stonecutter was re-implemented into survival with a different type of block and function.
Crafting and smelting recipes
In Alpha 0.8.0 build 3, cocoa beans were added with their own exclusive recipe. Since Alpha 0.9.0 build 1, cocoa beans were made able to be obtained with cocoa pods. In the Alpha 0.16.0 official release, the cocoa bean's crafting recipe was removed.
The recipe was removed because cocoa beans could be obtained from cocoa pods. It was reported by a user in the bug tracker and was confirmed as a bug.
|Ink Sac +
Rose Red +
Ink Sac +
Enchanted golden apple
However, enchanted golden apples may still be obtained in other ways.
|Block of Gold +
The recipe of crafting the red bed with any wool color was removed in Pocket Edition alpha 220.127.116.11 with the addition of multiple colored beds. This recipe was removed because prior to 1.1 alpha 18.104.22.168, only red beds existed in the game, and now it is required to have matching red wool to craft a red bed.
In Alpha 0.13.0 build 1, the crafting recipe for the stonecutter was removed, making it only available in creative mode.
Nether Reactor Core
The nether reactor core's recipe was made no longer available and it no longer appears in the creative inventory and will drop its ingredients when broken.
|Iron Ingot +
Smooth stone slab
In older versions, the smooth stone slab can be crafted using stone, andesite, granite, diorite, and their polished variants. However, the recipe changed to use stone only, and in 1.9, the recipe changed again to require smooth stone.
|Redstone Torch +
Redstone Dust +
|Redstone Torch +
Nether Quartz +
Sandstone and Red Sandstone Stairs
Sandstone and Red Sandstone stairs were crafted from any type of Sandstone or Red Sandstone, but in Bedrock Edition 1.9.0, the recipe changed to use regular sandstone or red sandstone only.
|Any Sandstone or
Any Red Sandstone
Sandstone and Red Sandstone Slabs
Sandstone and red sandstone slabs were crafted from any type of sandstone or red sandstone, but in Bedrock Edition 1.9, the recipe changed to used regular sandstone or red sandstone only.
|Any Sandstone or
Any Red Sandstone
The reason for the removal of the red dye recipe is unknown. It may have been because of the name being "rose red", implying it comes from roses instead of mushrooms, although the name is changed to "red dye" in 1.8.0.
|Red Mushroom +
Accidental Education Edition Features
Several features intended to be exclusive to Education Edition were accidentally added in the first development version of Alpha 0.16.0, and were removed shortly after. Among these features were the Allow and deny blocks, the chalkboard, the border block and the portfolio item.
Allow & Deny
Instant chicken jockey
Prior to Alpha 0.14.0 build 1, chicken jockeys had a chance of spawning from zombies and zombie pigmen and their spawn eggs. At that time, baby zombies and baby zombie pigmen had a 5% chance to spawn as a chicken jockey. However, as of Alpha 0.14.0 build 1, chicken jockeys were partially removed and no longer spawn naturally, but baby zombies, baby zombie villagers, and baby husks have a 15% chance to spawn as a jockey when trying to attack the player, villagers, iron golems or snow golems. The baby zombies, baby zombie villagers and baby husks will check nearby mobs that can be ridden, such as cows, zombie villagers, spiders, and horses. However, baby zombie pigmen did not have the ability to mount nearby mobs causing zombie pigmen chicken jockeys to be completely removed.
Chickens spawning in the Nether
Hostile zombie pigmen drops and their behavior
Before Alpha 0.11.0, zombie pigmen dropped feathers as common drops and potatoes or carrots as rare drops. This was changed in Alpha 0.11.0 build 1; in this update, the zombie pigmen's common drop was changed to rotten flesh and its rare drop was changed to gold ingots. In Alpha 0.12.1 build 1, gold nuggets were also added as common drops. Before Alpha 0.12.1 build 1, zombie pigmen were hostile mobs that burned in sunlight but were also immune to fire. However, during this time, fire particles would still be shown around them, even though the zombie pigman itself did not take any damage. During this time, they also lacked a hat layer, moved slowly, and both of their hands did not draw up. In Alpha 0.11.0 build 1, they had a chicken jockey variant, but in 0.14.0 build 1, their chicken jockey variant was removed and prior to 0.12.1 build 1, the only way to make the variant spawn naturally was from an active nether reactor core. On alpha 0.14.0 build 1, adult zombie pigmen were mountable by baby zombie variants. In alpha 0.12.0, zombie pigmen had a small chance to spawn with armor but then removed.
Ocelots were tamable by feeding them raw cod or raw salmon to transform them into cats. However, in Beta 22.214.171.124, ocelots and cats became separate mobs and giving them any type of fish will just breed them and gain the trust of the player and increase baby ocelot growth speed by 10% rather than taming them. Due to tamed ocelots being removed from the game, ocelots are no longer leash-able. In 1.14.0[upcoming: BE 1.14], ocelots are leashable again.
Magma cubes taking damage when wet
The magma cube previously took damage when they became wet, as the vanilla behavior pack had the magma cube's behavior "magma_cube_hurt_when_wet": set to true. Magma cubes would also take damage if exposed to sunlight or moonlight during rain and while in the water. However, as of an unknown build in 1.1, this feature was considered a bug and removed, as its vanilla behavior of taking damage when wet was set to false again.
When the horse was added, it used an older model, which was replaced with a newer model in 1.2.6. In the earlier versions of Alpha 0.15.0 builds, Horses could be tamed by feeding them food, although this feature was removed and now the player is required to mount the horse to tame it.
When the dolphin was added in 1.4.0 beta 126.96.36.199, it was breedable by feeding them raw cod or raw salmon. However, in beta 188.8.131.52, feeding a dolphin with raw fish will make it swim toward the nearest ocean ruins or shipwreck. Baby dolphins can only spawn naturally in the ocean and not via breeding.
Villager running away from monsters
At an earlier version where villagers were added to the game, they will avoid any type of monster, including neutral monsters such as endermen and spiders, however, in Pocket Edition Alpha 0.12.0 this feature was removed as villagers only avoid zombie variants, and illagers in Pocket Edition 1.1.
Baby mobs with adult sounds
In earlier versions of Pocket Edition Alpha, all baby versions of mobs used the same sounds as their adult counterparts, rather than the high-pitched versions that they use now.
In Pocket Edition Alpha, if a mob that is set on fire attacks to another mob, the mob would always transfer its burning effect to the mob it attacked. For mobs that could fire a projectile, such as the Snow Golem, its projectile would always be set on fire. However, as of an unknown update, burning attacks now depend on regional difficulty.
Mobs always drop their armor but not items
In alpha 0.12.1, mobs could spawn with equipment, but if the mob was killed, it would always drop their armor, even when killed from cacti, falling, drowning, or otherwise dying. However they would never drop an item held in their hand (An exception was the Witch, which would always drop whichever potion it was drinking upon death). As of 1.2.0, this feature was removed, and now a mob that had a weapon and/or armor equipped will drop any of its equipped items when killed by a player, and only at an 8.5% chance for each item. (this includes potions dropped by Witches).
All entities can breathe in lava
Previously, any entities under the Fire Resistance effect could stay submerged under lava without suffocation. As of an unknown update, this feature was removed and only some mobs, such as the Blaze and the Ghast, are able to breathe in lava. Now, the player and most other mobs require either the Water Breathing or Conduit Power status effects in order to breathe in lava.
Guardians attack fish
In beta 184.108.40.206 guardians are hostile toward cod, salmon, pufferfish, and tropical fish. but as of an unknown update, this feature has been removed shortly in 1.4.0 beta due to a performance issue with low-end devices when the player is near a monument.
For testing purposes, some particles which couldn't generate naturally were added in several versions. However this particles have been moved in current version.
|Name||Added in||Removed in|
Before 0.12.1 build 1, eating pufferfish would not inflict the poison status effect.
- Biomes prior to 0.9.0 alpha
Before 0.9.0 alpha, many biomes existed which most of them got removed. Biomes prior to alpha 0.9.0 are identical to Java Edition's biomes between the Halloween Update and the Adventure Update, as well as Legacy Console Edition’s biomes before TU5.
Biomes that got removed in 0.9.0:
- Rain Forest
- Seasonal Forest
- Swampland (Older version)
- Savanna (Older version)
- Beaches (Sand and Gravel, prior to Adventure Update).
- Gravel path
- Oak Savanna Village
- Cold-en Oak
The "cold-en" oak, or winter oak, was a tree formed by a very rare glitch in older versions of Pocket Edition prior to Alpha 0.9.0. It caused a small tree with a leaf arrangement that was the same as that of a small oak or birch tree that is generated on the border of a forest and a snowy area (one of which is usually mountainous). It was composed with spruce leaves and spruce logs (seen in both the lite and newer versions prior to Alpha 0.9.0) or rarely oak logs (paid only).
- Old Oak Tree
Broken stronghold generation
In Alpha 0.15.0 build 1, strongholds only generated one room, which was a spiral staircase room. No other room could generate, including the end portal room, which made it impossible to obtain a loot chest in a stronghold. There were 2 types of this stronghold:
- A stronghold in a village
- If a stronghold was generated under the village well, the stronghold would generate at the place where the village well generated, which is not underground. This resulted in a weird structure in the village. If the bottom staircase room was mined into, the village well would be revealed, which was generated under the stronghold room.
- A stronghold not in a village
- If a stronghold was not generated in a village, it generated at the very deep Y layer, which is at the bedrock layer and replaces the bottom bedrock layer at y=0 with stone bricks, which made it possible to fall into the void in survival, without cheats. This stronghold also only generated one room, which was the spiral staircase room. However, this stronghold was a part of the game for a relatively short time, from Alpha 0.15.0 build 1 to Alpha 0.15.10. Finally, in Alpha 0.16.0 build 1, this stronghold generation was removed, due to being considered a bug.
- A stronghold in a village
- Spider spawner
When abandoned mineshafts were added to Bedrock Edition in Alpha 0.9.0 build 1, it would generate a spawner with a spider inside of it instead of a cave spider, which was because cave spiders didn’t exist in Bedrock Edition yet.
Nether Spire was a huge structure consisting of netherrack that generated when a nether reactor core activated. It would replace many blocks and started spawning multiple rare items and zombie pigmen, but only if the player's difficulty was set higher than the peaceful mode. When the nether reactor core stopped working, all the reactor blocks that had already become glowing obsidian transformed into normal obsidian. The Nether Spire structure would start to break, causing holes to form on the spire. It also caused the time to be set to night. The Nether Spire consisted of many floors and would destroy many blocks in its path. If the Nether Spire generated in a high place, the upper part of the nether spire would not generate properly and become cut off due to the height limit, which was only 128 blocks high at the time.
Many sounds were removed in Bedrock Edition, such as old footsteps, old breaking block sounds, old glass and metal block sounds, old sounds for cows, zombie villagers, husks, stray, explosion sounds, water, and squids, along with others.
*"Old Hurt" still exists with the /playsound command
|Explosion - Used before 0.12.1|
|Splash - Currently used as of Bedrock Edition 1.8.1|
|Old Hurt - Used before 0.12.1|
|Arrow Contact - Used before 0.13.0|
|Bow - Used before 0.12.1|
|Lava - Used before 0.10.0|
|Door open - Used before 0.9.0|
|Door close - Used before 0.9.0|
|Flint and Steel - Used before 0.12.1|
Crying obsidian texture
|Legacy Console Edition|