Bedrock Edition mentioned features

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Many features have been mentioned for inclusion in the Bedrock Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Partially implemented[edit]

These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

Minecart with Furnace[edit]

Minecart with Furnace.png

On January 23, 2016 Tomasso stated that he'd like to add Minecart with Furnace, but is unsure of how to implement[citation needed] and Minecart with Furnace was implemented only as a texture.


These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or Minecraft.

World generation[edit]

There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.[1][2][3][4] He also proposed a unique underworld underground structure[5] and a dream dimension[6], however none of these ideas came to fruition.

Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.[7] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have better progression over time with harder biomes further from spawn, more space underground, possibly raising sea level to y=96 and making the terrain less predictable.[8]


At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.[8]

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.[6]

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[9]

Other world sizes[edit]

Tommasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[10] The addition of different world sizes was again mentioned at MINECON 2016.[8]

PlayStation 4 version[edit]

Mojang and Microsoft have stated that they want to make the Bedrock Edition available for the PlayStation 4, replacing the Legacy Console PlayStation 4 Edition. They are in discussions with Sony, but so far Sony has not approved.[11]

Loading external files on console[edit]

Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[12] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading Add-Ons from external media is not an option, they will "work it out some other way".

Brief mentions[edit]

These features were briefly mentioned, but no further information was given after that.

Exclusive features[edit]

Mentioned in 2016
Mentioned in 2018

More specific features[edit]

Mentioned in 2013
  • Demo/lite version re-release[2]
Mentioned in 2015
  • Minecraft for Google Cardboard.[6]
  • The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).[6]
  • Smoother auto-jump/auto-climb[15]

From the Java Edition[edit]

All features from Java Edition will make their way to Bedrock Edition sometime in the future.[16][better source needed] Specific mentions include:


  2. a b
  5. "I think it’s pretty cool, those huge “underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!"@_tomcc, March 14, 2014
  6. a b c d e,[more information needed] October 7, 2015
  8. a b c [more information needed] October 21, 2016
  11. "Better Together FAQ" –, September 20, 2017
  13. "Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen"@argo_major, January 24, 2016
  15. "In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!"@_tomcc, November 30, 2015
  17. "[@_tomcc and hardcore?] @axelcervantes39 0.9.1, maybe! I want to add it, but it's hardly "required" for this update :P"@_tomcc, May 16, 2014
  18. ,[more information needed] May 4, 2014
  20. "@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch"@jeb_, March 21, 2017
  21. "[Are advancements also coming to pocket?] Yes"@Dinnerbone, March 29, 2017
  22. "[Come the new sounds to MCPE 1.1 too?] Yes, eventually"@jeb_, April 28, 2017
  23. "We're still working on the command implementation in Bedrock. More will come."@slicedlime, July 1, 2017
  24. a b "They're in our to-do list 🙂"@cornerhardmc