v0.13.0 alpha build 1[1] is the first build version released for v0.13.0.
Additions[]
General[]
- Client message appearing when attempting to build above level 127
- Options
- Change GUI size option
- Option to disable multiplayer
- Particles
happyVillager
note
Blocks[]
- Redstone-related blocks
- Redstone
- Redstone lamps
- Redstone torches
- Levers
- Tripwire hooks
- Daylight sensor
- Pressure plates (stone and wooden)
- Weighted pressure plates (gold and iron)
- Buttons (stone and wooden)
- Detector rails
- Activator rails
- Trapped chests
- Spruce, birch, jungle, acacia and dark oak wooden doors
- Iron trapdoors
- Note blocks
Items[]
World generation[]
Creative inventory additions[]
Mobs[]
- Rabbits
- Smaller size
- Run from the player
- Can be killed in one shot using a fully charged bow
- Only spawn in forests
- Can eat crops
- Previously added to Java Edition 1.8
Changes[]
General[]
- Options
- Broadcast to LAN can no longer be changed in-game
- Graphics
- Light is now emitted from below the Nether
- Removed the
Coral
material which served no purpose[2] - Items can now be dragged and dropped within the inventory (expiremental)
- Hotbar item count is now at the bottom corner of the selected item (if stackable) and has Java Edition font
- Game data is now expressed in JSON files (see here for an example)[3]
- Flowers created using bonemeal now depend on the biome
Blocks[]
- Stonecutter
- Removed the crafting ability of the stonecutter. Items previously craft-able using it are now crafted in the crafting table
- Unavailable in Survival. Only available in Creative as a decorative block
- Redstone dust is now placeable
- String is now placeable
- Iron doors
- Now functional
- Can be crafted in Survival mode
Mobs[]
Non-mob entities[]
- Are now slightly faster than sprinting
- Will not deplete hunger
- Players can now use items and attack immediately after they stop rowing
References[]
- ↑ http://pocketbeta.minecraft.net/2015/11/changelog-whats-new-in-0130.html?m=0
- ↑ https://www.reddit.com/r/Minecraft/comments/3n8vta/tommaso_checchi_on_twitter_i_just_removed_coral/cvm3hxc
- ↑ "We're starting to express "game data" in JSON files! Now Items use it to see if they're Food or Seeds, but soon they'll be fully data-based." – @_tomcc (Tommaso Checchi) on X, October 29, 2015