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PlayStation 4 Edition 1.91

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1.91
Edition

PlayStation 4 Edition

Release date

June 3, 2019

1.91 was an update to PlayStation 4 Edition released on June 3, 2019, which added the rest of the Village & Pillage features that were not added in the past three versions.[1]

Additions[edit]

Blocks[edit]

Barrel
  • Acts as a storage block similar to chests.
  • Generates in village fisher cottages.
  • Can be opened in a one by one block space unlike chests.
Bell
  • Decoration block which produces sound
  • Play a shaking animation and a sound when right-clicked, hit by a projectile, or activated by a redstone signal.
  • Generates in village meeting points.
Blast Furnace
  • Block used for smelting ores twice as fast as a traditional furnace
  • Generates in village armorer houses.
Campfires
  • Act as a decorative fireplace without any fire spread.
  • Can cook up to four food items, but slowly (30 seconds).
  • Can be lit or unlit.
  • Acts as smoke signal when placed on top a hay bale.
Cartography Table
  • Found in villages, specifically cartographer houses.
  • Block used for cloning, expanding and locking maps.
  • Maps that are locked can't be modified.
Composter
  • Produces bone meal.
    • Using certain items on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it will turn into level 8 which is the harvestable stage, yielding 1 bone meal when used.
    • Some composted items will be consumed without adding a level. The chance a level will be added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. Kelp has a low chance of about 10%, while pumpkin pie has a chance of 100%).
Fletching Table
  • Found inside fletcher houses in villages.
  • Player functionality will be added in a later update.
Grindstone
  • A new block that can be used to remove any non-curse enchantment(s) from an item.
  • Can repair items by combining them together
  • Generates in village weaponsmiths
Illager Banner
  • A unique banner variant found at pillager outposts or held by raid captains.
Smithing Table
  • Found inside Toolsmith houses in villages.
  • Player functionality will be added in a later update.
Smoker
  • Found in villages, specifically butcher shops.
  • Block used for cooking of foodstuff faster than the traditional furnace.
Stonecutter
  • Found inside mason houses in villages.
  • Used for crafting all stone-related items and blocks.
Sweet berry bushes
  • Found in Taiga biomes and their variants.
  • Can be planted from sweet berries.
  • Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'.
  • Drop 1–2 berries in younger stage, 2–3 in full growth stage.
  • They slow movement of all mobs in all stages of growth.
  • Any mob can stand inside them, but they deal damage similar to a cactus if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage.

Items[edit]

Sweet Berries

Mobs[edit]

Illager captain
Ravagers
  • Large, hostile bull-like creatures equipped with armor and saddles.
  • Very tough.
  • Destroy crops and leaves.
  • Spawn in Raids.
Wandering Trader
  • A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
  • Accompanied by two Trader Llamas.

World Generation[edit]

Bamboo forests
Pillager outposts
  • Generate in the same biomes as villages, and pillagers will respawn around the tower.

Gameplay[edit]

Raids
  • Triggered when a player goes to a village with the Bad Omen status effect applied to them.
  • A large group of illagers that come to attack villages and kill the villagers.
  • Mobs appear in waves – the amount of mobs and length of waves is 3 on easy, 5 on normal and 7 on hard.
  • A raid boss bar will show the player how many enemies are left.
  • A sound similar of a battle horn will play during raid waves, centered from raiding mobs.
Illager patrols
  • A group of 2–5 random illagers that spawn in the world.
  • One of the illagers will be a raid captain.
Status effects
Sounds
  • Added new sounds for lanterns.
Trading
  • Revamped the trading system and UI, and added villager restock functionality.

General[edit]

Trophies
  • Added Expansion Pack 10, which contains six new trophies:
    • Kill the Beast! - Defeat a ravager
    • Buy Low, Sell High - Trade for the best possible price
    • Disenchanted - Use a grindstone to get experience from an enchanted item
    • We're being attacked - Trigger a pillager raid
    • Sound the Alarm! - Ring the bell with a hostile enemy in the village
    • I've got a bad feeling about this - Kill a pillager captain

Changes[edit]

Blocks[edit]

Furnaces
  • Will now store experience from smelting items when emptied by a hopper.
Hoppers
  • Can now be used to fill and empty composters.
Lectern
  • Now emits a redstone signal when a page is turned.
Scaffolding
  • Increased the amount of scaffolding that can be placed out from its initial support from 4 to 6.

Items[edit]

Splash water bottles

Mobs[edit]

Pillagers
  • No longer attack baby villagers.
  • Now drop special loot if spawned from raids.
Vindicators
  • No longer attack baby villagers.
  • Now drop special loot if spawned from raids.
  • Can now break down doors during raids.
Evokers and vexes
  • No longer attack baby villagers.
Iron golems
Cats
  • Now respawn based on the number of beds in the village.
    • One cat spawns for every four beds in the village.
    • Total caps at 10 cats per village.
Snow golems
  • They now take damage when walking over campfires.
Villagers
  • New villager behavior:
    • Implemented some of the new villager schedule behaviors.
    • Implemented new villager sleep behaviors.
    • Villagers may now wander to the village outskirts.
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
    • Updated and improved pathfinding.
    • Villagers now have a visual based trading system, and will hold up the item they wish to trade.
    • Villagers have new clothing to indicate their level, profession, and biome.
    • Villagers will now mingle together around gathering sites in the village.
    • Librarians will inspect bookshelves.
    • Villagers can switch professions depending on the job site blocks available in the village.
      • Villagers now interact with beds and corresponding job site blocks.
  • Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
  • Old villagers in existing worlds will convert to new villagers.
  • Can now restore health by sleeping in beds.
Zombie Villagers
  • Now have new clothes to indicate their biome and profession.
  • Old zombie villagers in a world will convert to new ones.
  • Added new sounds.

World Generation[edit]

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
Villages
  • Have a new look, differing per biome.
  • Added village job sites and gathering sites.
  • Number of houses depends on beds.
  • Taiga villages are now more common.
  • Removed zombie villages, due to new village changes.

General[edit]

Options
  • How to Play section has now been updated with helpful Village & Pillage knowledge.
  • Updated the scaffolding guide in How to Play slightly, to change the diagram of how much scaffolding can be placed from its support.
Texture Update
  • Added even more new textures to blocks and items, including status effect icons.

See also[edit]

References[edit]