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Dandelion.pngPoppy.pngBlue Orchid.pngAllium.pngAzure Bluet.pngRed Tulip.pngOrange Tulip.pngWhite Tulip.pngPink Tulip.pngOxeye Daisy.pngCornflower.pngLily of the Valley.pngWither Rose.png
Sunflower.pngLilac.pngRose Bush.pngRose Bush BE.pngPeony.pngPeony BE.png




Blast resistance



Any tool




Yes (64)


One-block-high: Yes, but does not catch fire from lava
Two-blocks-high: Yes



Data values

See Data values


See Data values

Flowers are naturally occurring plants that come in a variety of shapes and colors.


See also: Flower farming

Flowers can be instantly broken with any item (or no item). A flower will also be broken if water runs over its location, or if a piston extends or pushes a block into its location.

If water or a piston enters a flower's location when it is already occupying the same space as a snow layer,‌[Bedrock Edition only] the flower will be lost.[1][2]

Natural generation[edit]

Most flowers generate naturally on dirt and grass blocks. Even in a biome covered with snow, flowers will generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow. They also need light to grow if bone meal is used on a grass block.

Alliums and other flowers can also be found in woodland mansions.

Poppies, dandelions, and azure bluets can be found in plains villages.‌[upcoming 1.14]

Dandelions can be found in savanna villages.‌[upcoming 1.14]

Poppies can be found in taiga villages.‌[upcoming 1.14]

The only flower that doesn't naturally generate is the wither rose.‌[upcoming 1.14] Instead, wither roses are dropped as an item by a mob that is killed by a wither.


Iron golems drop 0 to 2 poppies upon death. This can't be affected by Looting enchantment.

Any mob killed by the wither may drop one wither rose upon death.

Bone meal[edit]

When bone meal is applied to a grass block, flowers have a chance of generating instead of tall grass on the targeted block and adjacent grass blocks up to 7 blocks away in both directions (a 15x15 square). The generated flower depends on both the biome and the X/Z coordinates (see below).

When bone meal is applied to a single high flower, more flowers will appear around it without grass.‌[Bedrock Edition only]

When bone meal is applied to a double flower, a second double flower will spawn as an item.

Flower biomes[edit]

This table shows the types of flowers that can naturally generate in each biome, as well as the types that can spawn from bone meal. Flowers marked with "generation" can only spawn when the world is initially generated.

Flower Plains Sunflower Plains Swamp Forests/Birch Forests/Dark Forests Flower Forest Any other
Dandelion Yes Yes No Yes Yes Yes
Poppy Yes Yes No Yes Yes Yes
Blue Orchid No No Yes No No No
Allium No No No No Yes No
Azure Bluet Yes Yes No No Yes No
Tulips Yes Yes No No Yes No
Oxeye Daisy Yes Yes No No Yes No
Cornflower‌[upcoming 1.14 & BE 1.9] Yes Yes No No Yes No
Lily of the Valley‌[upcoming 1.14 & BE 1.9] No No No Generation Yes No
Wither Rose‌[upcoming 1.14] No No No No No No
Sunflower No Generation No No No No
Lilac No No No Generation Generation No
Rose Bush No No No Generation Generation No
Peony No No No Generation Generation No

Flower gradients[edit]

When flowers spawn from bone meal, the type spawned depends on the X/Z position in the world. Different biomes result in slightly different behaviors. Note that these behaviors don't necessarily match naturally generated flowers, since additional randomness is applied during terrain generation.

In a flower forest, any given coordinate can only ever spawn one type of flower, resulting in a gradient (pictured below).

In plains and sunflower plains, a similar but more nuanced effect occurs, called the tulip/non-tulip gradient (also pictured below). Each coordinate in these biomes will spawn either tulips exclusively, or non-tulips exclusively. The color of tulip or type of non-tulip is determined randomly, and can vary between subsequent bone meal uses, but a non-tulip block will never spawn a tulip, and a tulip block will never spawn anything but tulips.

No other biome has a gradient; swamps can only spawn blue orchids, while all other biomes can only spawn dandelions and poppies.


All flowers can be used as decoration or crafted into dyes, as well as planted on grass or dirt. One-block flowers can be planted in a flower pot. Some flowers can be used to craft suspicious stew.


Sunflowers always face east, making them useful for navigation if the Sun is not visible.


Dandelions can be used to breed, grow, and lead rabbits.


Wither roses inflict the Wither status effect to any players or mobs touching it, dealing 1 (Half Heart.svg) damage every half second. The effect lingers for 1 second after the player/mob leaves its block space.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Banner Pattern Flower Paper +
Oxeye Daisy

Black Dye Wither Rose

[upcoming 1.14]
Blue Dye Cornflower

[upcoming 1.14 & BE 1.9]
Dyed Flower Charge Banner Any Banner +
Matching Dye +
Oxeye Daisy

Emblazons a dyed flower charge (flower icon)
Light Blue Dye Blue Orchid

Light Gray Dye Azure Bluet or
Oxeye Daisy or
White Tulip

Magenta Dye Allium or
Orange Dye Orange Tulip

Pink Dye Pink Tulip or
Rose Red Poppy or
Red Tulip or
Rose Bush
White Dye Lily of the Valley

[upcoming 1.14 & BE 1.9]
Yellow Dye Dandelion or

Data values[edit]


Java Edition:

Block ID Name
Dandelion dandelion
Poppy poppy
Blue Orchid blue_orchid
Allium allium
Azure Bluet azure_bluet
Red Tulip red_tulip
Orange Tulip orange_tulip
White Tulip white_tulip
Pink Tulip pink_tulip
Oxeye Daisy oxeye_daisy
Cornflower‌[upcoming 1.14] cornflower[upcoming 1.14]
Lily of the Valley‌[upcoming 1.14] lily_of_the_valley[upcoming 1.14]
Wither Rose‌[upcoming 1.14] wither_rose[upcoming 1.14]
Sunflower sunflower
Lilac lilac
Rose Bush rose_bush
Peony peony

Bedrock Edition:

Block ID Name Numerical ID
Dandelion yellow_flower 37
Flowers red_flower 38
Double Flowers double_plant 175

Block data[edit]

See also: Data values

In Bedrock Edition, red flower and double plant uses the following data values:

Red Flower
DV Description
0 Poppy
1 Blue Orchid
2 Allium
3 Azure Bluet
4 Red Tulip
5 Orange Tulip
6 White Tulip
7 Pink Tulip
8 Oxeye Daisy
Double Plant
DV Description
0 Sunflower
1 Lilac
2 Double Tallgrass
3 Large Fern
4 Rose Bush
5 Peony
8 Top Half of any Large Plant; low three bits 0x7 are derived from the block below.

Block states[edit]

See also: Block states

Sunflower, lilac, rose bush, and peony

Name Value Description
The half of the plant contained in this block.



Java Edition Classic
0.0.20a Yellow flowers and roses added.
Flowers can be placed on all block types, including lava and on top of each other. Flowers can also "float" when the block beneath them is broken.
0.24 (August 25, 2009) Flowers will now generate naturally in worlds.
Java Edition Infdev
March 27, 2010 Flowers can now no longer generate, due to changes in the terrain generator.
June 17, 2010, 2 Flowers can now naturally generate again.
Java Edition Beta
1.6.6 Flowers can now be regrown.
Bone meal has now been given the ability to generate flowers as well as tall grass when used on a grass block.
1.8 Yellow flowers have now become more abundant.
Java Edition
1.7.2 13w36a Flowers are now discentered like tall grass.
Roses have now been renamed to poppies. The texture has now been changed from to to reflect the name change.
"Yellow flower" has now been renamed to "Dandelion".
Many new flowers have now been added: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.
Flowers are now flammable.
1.8 14w04a Flowers will now no longer generate as a massive group at the world origin.[3]
14w17a Dandelions will now generate in flower forest biomes.
14w27a Dandelions can now be used to breed tamed rabbits.
14w30a Oxeye daisies can now be used to apply patterns to banners.
1.8.1 pre1Added facing state to minecraft:double_plant, though without visible effect.
1.11 16w39a Flowers will now generate in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle wood planks, cauldron, and dandelion textures.
1.13 17w47a The ID has now been changed from yellow_flower to dandelion.
The different block states for the red_flower ID have now been split up into their own IDs.
The different block states for the double_plant ID have now been split up into their own IDs.
Prior to The Flattening, these blocks' numeral IDs were 37, 38 and 175.
Upcoming Java Edition
1.14 18w43a Added Wither Rose, Cornflower, and Lily of the Valley.
18w48a Flowers now generate in and around plains villages.
Pocket Edition Alpha
Pre-release Rose added.
0.1.0 The texture of rose has now been to be cyan, instead of red as an attempt to fix hardware issues, making the version exclusive cyan flower.
0.4.0 Added dye recipe for dandelions.
0.5.0 Added names to items, giving the cyan flower the official name of Rose.
0.8.0 build 5 The position of flowers is now randomized.
0.9.0 build 1 Added new flowers: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.
Replaced Cyan Flower with Poppy.
build 3 Added dye recipes for all flowers.
0.13.0 build 1 Which flowers are created using bonemeal will now depend on the biome.
Dandelions can now be used to breed tamed rabbits.
0.14.0 build 1 Using bonemeal on a double flower will spawn another of that flower as an item.
build 3 Hit boxes of flowers will now no longer occupy the entire block.
?Flowers can now occupy the same space as snow layers.
0.15.0 build 2 The rose bush and peony textures have now been changed, ported from the Legacy Console Edition.
Pocket Edition
1.1 alpha Flowers will now generate in woodland mansions.
Due to a bug, dandelions are now no longer craftable, except in the Classic UI.
Bedrock Edition
1.2 beta Re-added dye recipe for dandelions, except in the Classic UI.
Oxeye daisies can now be used to apply patterns to banners.
Upcoming Bedrock Edition
1.9 beta Added cornflower and lily of the valley.
Legacy Console Edition
TU1CU11.00Patch 1 Added yellow flowers and roses.
TU25CU141.17The rose texture has now been changed to poppy texture. Although, the name hasn't changed.
TU31CU191.22Patch 3 Added new flowers.
Roses have now been renamed to poppies.
TU36CU251.28Patch 6The rose bush and peony textures have now been changed from to .
New Nintendo 3DS Edition
0.1.0 Added Flowers.
Education Edition
1.0 No Flowers Left.


  • Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in lava, caverns or abandoned mineshafts.
    • Also, it is possible to find flowers and wheat seeds dropped as an item on the ground naturally, due to failure to generate on an acceptable block.
  • Like other non-solid transparent blocks, flowers can break falling objects such as sand.
  • Peonies were used at Jeb's wedding.[4]
  • Rose bushes do not apply damage when walked through, despite roses having thorns.
  • Flowers generated from bone meal in a flower forest biome depend only on horizontal position; the world seed has no effect. Flowers generated naturally with the chunk do depend on the world seed.
    • The flowers generate along a gradient: dandelion, poppy, allium, azure bluet, red tulip, orange tulip, white tulip, pink tulip, oxeye daisy.
  • Allium is a genus composed of bulb vegetables such as onions, garlic, and related vegetables, which have large, pink inflorescences resembling that of the flower item.
  • Using bone meal on any small flower in Bedrock Edition will generate more flowers around it, without tall grass.
  • A two block high flower drops itself when bone meal (or super fertilizer[Bedrock and Education editions only]) is used on it.
  • Despite being called "White Tulip," the white tulip is used to make light gray dye, as there is no white dye other than bone meal.‌[until 1.14]
  • If the player were to harvest any flower with shears, the shears will still take durability regardless of the flower still dropping like normal.