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Per Landin Mojang avatar.png

Aaah, the village. Once a place of peace, a nexus of happiness, a safe haven for everyone to soothe their souls in a never-ending mantra of “HRMM!”. Who in their right mind would dare to ruin this sanctuary of perfect balance? Now, the easy answer would be the crossbow-wielding Pillagers – the all-new threat of the Village & Pillage update.

Per Landin[1]

Pillagers are illagers[2] equipped with crossbows.



5 pillagers spawn in patrols. Patrols spawn naturally after 5.5 in-game days. They spawn only at night independently of structures, including villages and pillager outposts (i.e. they will still spawn in a "no structures" world).

In Bedrock Edition patrols spawn 2–5 illagers; on easy and normal difficulties all mobs are pillagers, while on hard difficulty 80% will be pillagers and 20% will be vindicators, spawning 24–48 blocks away from the player. On easy difficulty, they can only spawn at light level 0–7 while in normal and hard difficulties they can spawn in any light level after 5.5 in-game days.

Pillager outposts[edit]

Pillagers naturally spawn and respawn within a 71×71×71 block area around its pillager outposts.


Pillagers are able to spawn as part of raids, as the most common mob in one.


Pillagers are armed with crossbows and attack by shooting arrows at nearby players, iron golems, villagers and wandering traders. In Bedrock Edition, pillagers don't attack baby villagers. They shoot an arrow every 3 seconds up to 8 blocks away, following the foe for up to 12 blocks. Pillagers will never attack each other.

They will switch to melee attack when fully submerged underwater and do not attack when they don't have any weapons.

If raiding pillagers kill all the villagers in a village, the pillagers will celebrate their victory by jumping and laughing.

In Java Edition, pillagers are able to spawn reinforcements similar to zombies.


  • Its crossbow loaded or unloaded, which has an 8.5% chance to be dropped; this rate increases by 12% per level of Looting (20.5% with Looting I, 32.5% with Looting II and 44.5% with Looting III). It will have a random durability, and can be rarely (10% chance) enchanted at level 5–19 whether or not it was enchanted when it spawned.
  • 5 experience when killed by a player or tamed wolf.
  • 1 Illager Banner.png Ominous banner, if the pillager is a raid captain. The raid captain will spawn with an ominous banner on its head and will always drop the banner when defeated.

in Bedrock Edition

  • 0–2 Arrows, dropping more with the presence of Looting, up to 5.

In Bedrock Edition pillagers spawned by raids can drop:

In Bedrock Edition, the following additional drops from pillagers spawned by raids changes depending on difficulty (65% chance on easy and normal, 80% chance on hard):

  • Iron equipment drops from raids has a 50% chance of being enchanted with random enchantment level 5-19.
  • Iron equipment will be damaged.
  • These drops are also affected by the Looting enchantment.
  • Emeralds are both a regular raid drop and an additional drop.
  • Enchanted books will have a level 30 enchantment and also can be a treasure enchantment.

Bad Omen[edit]

If the player kills the pillager wearing a banner on its head, the player will receive the Bad Omen status effect. These pillagers are patrol or outpost captains.

Patrols spawn a single captain, while outposts can spawn 1-3 captains. Those captains will give the Bad Omen effect at level 1, whereas illager captains in raids do not give Bad Omen. The effect lasts for 100 minutes (5 days in-game) and will stack to a maximum of level 6 (without using commands), but can be removed by drinking milk.

The higher the Bad Omen effect, the more additional waves will appear in a raid.‌[JE only]

Data values[edit]

Pillagers have entity data associated with them that contains various properties of the mob.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Who's the Pillager Now?Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.minecraft:adventure/whos_the_pillager_now


This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: 1.14.4 pre4 pillager arm texture change. 18w47a texture change of not crossing arms without a held item. 18w43a texture (before they were able to uncross their arms).
March 27, 2017Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.
September 29, 2018Pillagers are announced at MINECON Earth 2018.
Java Edition
1.1418w43aAdded pillagers.
18w45aPillagers can now spawn naturally during illager patrols.
18w46aThe pillager's AI has now been improved.
Pillagers no longer drop emeralds.
18w47aPillagers now spawn as part of raids.
Pillagers now spawn around pillager outposts.
18w47bPillagers now spawn less often around pillager outposts.
Pillagers will no longer cross their arms when they don't have any held item.
19w09aPillagers can now use tipped arrows and fireworks in their offhand when shooting their crossbow.
19w13aPillagers can now open doors during raids.
If all villagers are killed during a raid, pillagers now laugh and wave their arms in the air.
19w14aPillagers no longer open doors during raids.
1.14.4pre4The pillager's arm texture has now been changed.
Bedrock Edition
1.9.0beta pillagers.
Pillagers do not have sounds or animations.
beta now have the crossbow animations and reloading sounds.
beta crossbow held in the pillager's hand is now larger.
1.10.0beta now have their own sounds.
Pillagers are no longer only available through experimental gameplay.
Pillagers now spawn around pillager outposts.
1.11.0beta now spawn as part of illager patrols and during raids.
Pillagers can now spawn as a raid captain.
Pillagers no longer attack baby villagers.
Pillagers can now ride ravagers.
beta in raids may now drop special items when killed.
Upcoming Bedrock Edition
1.13.0beta all villagers are killed during a raid, pillagers now laugh and wave their arms in the air.
1.13.0Looting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to be like in Java.
PlayStation 4 Edition
1.90Added pillagers, which are only available in creative mode.
1.91Pillagers now spawn in raids, illager patrols and around pillager outposts.
Pillagers can now spawn as a raid captain.
Pillagers can now ride ravagers.


Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.


  • If the player allows a pillager to shoot at them for long enough, their crossbow will eventually break, leaving them with no method of attacking. This causes their behavior to change as well; they simply walk at random similarly to passive mobs, but always face the player if they are in the pillager's field of view. The pillager will also always hold its arm up, similarly to an attacking vindicator.