Height: 1.95 blocks
See § History
|This page contains content on features that may be included in the next update.|
These features have appeared in development versions, but the full update containing these features has not been released yet.
Pillagers may spawn in illager patrols. Illager patrols spawn a maximum of five pillagers (weight 55) or vindicators (weight 27) up to 200 blocks away from a village on grass or sand with a block light level of 0–8 and a sky light level of 10–15.
Pillagers naturally spawn in and around pillager outposts.
Pillagers naturally spawn in Woodland mansions.
Upon death, pillagers drop:
Arrows, dropping more with the presence of Looting, up to 5[Bedrock Edition only].
crossbow which has an 8.5% chance to be dropped (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It will have a random durability, and can be enchanted.
- 5 experience when killed by a player or tamed wolf.
- 1 illager banner, if the pillager is a patrol leader.
Pillagers are armed with crossbows and attack by shooting arrows at their foes, an arrow each 2 seconds at 6 blocks away: players, iron golems and villagers. This can lead to pillagers battling neutral/hostile mobs due to an arrow hitting the wrong target, though pillagers will never attack each other. Pillagers can ride illager beasts. Villagers will attempt to run away from the pillagers. Pillagers will switch to melee attack when fully submerged underwater.
- See also: Chunk format
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
HasRaidGoal: 1 or 0 (true/false)[upcoming 1.14]
Patrolling: 1 or 0 (true/false)[upcoming 1.14]
PatrolLeader: 1 or 0 (true/false) - True if the current mob is the patrol leader.[upcoming 1.14]
PatrolTarget: The coordinate that the patrol moves toward.[upcoming 1.14]
X: X coordinate that the patrol moves toward.
Y: Y coordinate that the patrol moves toward.
Z: Z coordinate that the patrol moves toward.
RaidId: Numerical ID of the raid that the mob currently belongs to.[upcoming 1.14]
Wave: Raid wave that the mob spawned as part of.[upcoming 1.14]
|March 27, 2017||Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.|
|September 29, 2018||Pillagers are announced at MINECON Earth 2018.|
|Upcoming Java Edition|
|18w45a||Pillagers can now spawn naturally during illager patrols.|
|18w46a||The pillager's AI has now been improved.|
|Pillagers no longer drop emeralds.|
|18w47a||Pillagers now spawn as part of raids.|
|Pillagers now spawn arround pillager outposts.|
|18w47b||Pillagers now spawn less often around pillager outposts.|
|Pillagers will no longer cross their arms when they don't have any held item.|
|1.14||Pillagers now spawn in woodland mansions.|
|Upcoming Bedrock Edition|
|1.9||beta 220.127.116.11||Added pillagers. But doesn't have sound, hit sound when attacking.|
|beta 18.104.22.168||Pillager now has the crossbow animations and sounds.|
|beta 22.214.171.124||The crossbow held in the Pillager's hand is now larger.|
- "Minecraft Snapshot 18w43b § Pillager" – Minecraft.net, October 24, 2018