From Minecraft Wiki
Jump to: navigation, search
Health points

24♥ × 12



Passive (if crossbow is broken)

Attack strength

3♥♥ - 6♥♥♥
Melee[BE only]
Easy: 2♥
Normal: 3♥♥
Hard: 5♥♥♥


Height: 1.95 blocks
Width: 0.6 blocks


Pillager outposts

Internal ID


Namespaced ID


A pillager is a hostile mob that spawns regularly in raids, patrols, and in pillager outposts.



5 pillagers spawn in patrols. Patrols spawn naturally after 512 in-game days. They spawn only at night independently of structures, i.e. they still spawn in a world without generated structures.

In Bedrock Edition, patrols spawn 2 to 5 mobs; on easy and normal difficulties, all are pillagers. On hard difficulty, 80% are pillagers and 20% are vindicators, spawning 24 to 48 blocks away from the player. On easy difficulty, they spawn at light levels from 0 to 7, while in normal and hard difficulties they spawn in any light level after 512 in-game days.


Pillagers naturally spawn and respawn in outposts. They spawn in a 72×54×72 block area centered on the top floor (with the chest). Only pillagers and passive mobs may spawn in that area.

Pillagers may spawn on any valid opaque block as long as the sky light level is above 8, and the block light level is below 8, but can also spawn on grass or sand blocks regardless of block light level.

In Bedrock Edition, pillagers spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner.


Pillagers spawn as the most common mob within raids.


A pillager is armed with a crossbow and shoots arrows at players, iron golems, snow golems, wandering traders, and villagers. A pillager shoots an arrow every 3 seconds up to 8 blocks away, pursuing an enemy within 64 blocks. Pillagers never attack one another; even if one is shot by another pillager, it does not start dueling.

If raiding pillagers kill all villagers in a village, the pillagers celebrate their victory by cheering.

In Java Edition, a pillager's crossbow eventually breaks with repeated use, unlike weapons wielded by other mobs.[1] A pillager continues to shoot arrows until their crossbow breaks. An unarmed pillager in Java Edition is passive to everyone, but still frightens villagers. Since it takes 326 arrows to break a crossbow that is unenchanted or only has piercing or quick charge and a pillager fires every 3 seconds it would take 16 minutes and 3 seconds to break a pillager’s crossbow. Each level of unbreaking multiplies the amount of arrows by level+1, and multishot divides the time by 3 (it still shoots the same number of arrows but uses more per shot).

In Bedrock Edition, pillagers use melee attacks when underwater.


Pillagers spawned by raids drop:

The following additional items drop from pillagers spawned by raids depending on difficulty (there is a 65% chance on easy and normal or an 80% chance on hard):


  • Iron equipment drops from raids always has a 50% chance of being enchanted with a random enchantment level from 5 to 19. A pillager may also have enchantments on books and armor that cannot be normally obtained, such as blast protection and fire protection on the same pair of boots.
  • Iron equipment is always damaged, having from 30 to 90% of the full durability.
  • These drops are affected by the Looting enchantment.
  • Emeralds are both a regular raid drop and an additional drop.
  • Enchanted books have a level 30 enchantment and also can be a treasure enchantment.

Bad Omen[edit]

If the player kills a pillager wearing a banner on its head, the player receives the Bad Omen status effect. These pillagers are patrol or outpost captains.

Patrols spawn a single captain, while outposts can spawn 1-3 captains at a time. These captains give the Bad Omen effect at level I, whereas illager captains in raids do not give Bad Omen. The effect lasts for 100 minutes (5 days in-game) and stacks to a maximum of level 6 (without using commands), but can be removed by drinking milk.

The higher the Bad Omen effect, the higher chance of the crossbows of the pillagers being enchanted.‌[JE only]


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Pillager murmurs entity.pillager.ambient subtitles.entity.pillager.ambient ? ? 1 10 [verify]
Pillager cheers entity.pillager.celebrate subtitles.entity.pillager.celebrate ? ? 1 16
Pillager dies entity.pillager.death subtitles.entity.pillager.death ? ? 1 16
Pillager hurts entity.pillager.hurt subtitles.entity.pillager.hurt ? ? 1 16

Data values[edit]

Pillagers have entity data associated with them that contains various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.15GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs


Who's the Pillager Now?
Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now


Ambox banner content.svg
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Pillagers before Bedrock Edition Beta
  • Render of targeting pillager with no crossbow (MC-158735).
  • Render of pillager with unloaded crossbow with the same pose as a piglin with a crossbow in Bedrock Edition Beta
March 27, 2017Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.
September 29, 2018Pillagers are announced at MINECON Earth 2018.
Java Edition
1.1418w43aPillager Revision 1.png Added pillagers.
18w45aPillagers can now spawn naturally during illager patrols.
18w46aThe pillager's AI has been improved.
Pillagers no longer drop emeralds.
18w47aPillagers now spawn as part of raids.
Pillagers now spawn around pillager outposts.
18w47bPillagers now spawn less often around pillager outposts.
Pillagers no longer cross their arms when not equipped with a crossbow, which has changed the poses from Pillager (unarmed) Revision 1.png to Pillager (unarmed) Revision 2.png.
19w09aPillagers can now use tipped arrows and fireworks in their offhand when shooting their crossbow.
19w13aPillagers can now open doors during raids.
Pillager celebrating.gif If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and jumping.
19w14aPillagers no longer open doors during raids.
1.14.4pre4Pillager.png The pillager's arm texture has been changed.
1.1519w39aPillager (unarmed) Revision 3.png Pillagers no longer have arms when they're not armed with a crossbow.
19w45aPillager (unarmed) Revision 4.png Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.
Bedrock Edition
1.9.0beta Revision 1.png Added pillagers.
Pillagers do not have sounds or animations.
beta now have the crossbow animations and reloading sounds.
beta crossbow held in the pillager's hand is now larger.
1.10.0beta now have their own sounds.
Pillagers are no longer available only through Experimental Gameplay.
Pillagers now spawn around pillager outposts.
1.11.0beta now spawn as part of illager patrols and during raids.
Pillagers can now spawn as a raid captain.
Pillagers no longer attack baby villagers.
Pillagers can now ride ravagers.
beta in raids may now drop special items when killed.
1.13.0beta celebrating BE.gif If raiding pillagers killed all the villagers in the village or the beds were destroyed, pillagers celebrate their victory by laughing and raising their arms in the air.
releaseLooting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to bring parity with Java Edition.
1.16.0beta no longer load their crossbows after spawning, and now only load their crossbows when they find their target.
The unloaded crossbow pose of pillagers has been changed to Pillager (unarmed) Revision 4.png, the same pose as a piglin with a crossbow.
Pillagers now pick up illager banners within 3 distances from it.
PlayStation 4 Edition
1.90Pillager Revision 1.png Added pillagers.
Pillagers are available only in creative mode.
1.91Pillagers now spawn in raids, illager patrols and around pillager outposts.
Pillagers can now spawn as a raid captain.
Pillagers can now ride ravagers.


Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.


  • In Java Edition, an unarmed pillager walks at random similarly to passive mobs, but always faces any player in its field of view. The pillager also always holds its arm up, similar to an attacking vindicator.
  • The command: /summon pillager ~ ~ ~ {} summons a passive pillager that does not attack anything.
  • In the Buzzy Bees trailer, a hidden pillager can be seen watching over the villagers.
    • In the same trailer, a pillager comically flees from the bees.
  • Pillagers are the first mobs to wield a crossbow, the second being Piglins.
  • Pillagers are slightly taller than their other illagers and other villager like mobs. (Excluding Witches, who have a hat).
    • This could most likely be a bug.
  • They are the only illager to not fold their arms.
  • The pillager's head looks like the evoker's head.


In other media[edit]