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Health points

24♥ × 12


Passive (unarmed)

Attack strength

3♥♥ - 6♥♥♥
Melee[BE only]
Easy: 2♥
Normal: 3♥♥
Hard: 5♥♥♥


Height: 1.95 blocks
Width: 0.9 blocks


Pillager outposts


See § Drops



Internal ID


Namespaced ID


Per Landin Mojang avatar.png

Aaah, the village. Once a place of peace, a nexus of happiness, a safe haven for everyone to soothe their souls in a never-ending mantra of “HRMM!”. Who in their right mind would dare to ruin this sanctuary of perfect balance? Now, the easy answer would be the crossbow-wielding Pillagers – the all-new threat of the Village & Pillage update.

Per Landin[1]

Pillagers are hostile illager[2] mobs equipped with crossbows that spawn as part of illager patrols and around pillager outposts.



5 pillagers spawn in patrols. Patrols spawn naturally after 512 in-game days. They spawn only at night independently of structures, including villages and pillager outposts (i.e. they still spawn in a world without generated structures).

In Bedrock Edition, patrols spawn 2–5 illagers; on easy and normal difficulties, all mobs are pillagers, while on hard difficulty 80% are pillagers and 20% are vindicators, spawning 24–48 blocks away from the player. On easy difficulty, they can spawn only at light level 0–7, while in normal and hard difficulties they can spawn in any light level after 512 in-game days.

Pillager outposts[edit]

Pillagers naturally spawn and respawn within a 72×54×72 block area centered on the top floor (with the chest) of pillager outposts.


Pillagers are able to spawn as part of raids, as the most common mob in one.


Pillagers are armed with crossbows and attack by shooting arrows at nearby players, iron golems, snow golems, villagers and wandering traders. In Bedrock Edition, pillagers do not attack baby villagers. As they shoot an arrow every 3 seconds up to 8 blocks away, and just like Zombies, pillagers will follow their target from 40 blocks away. Pillagers never intentionally attack one another, even if one is shot by another pillager, it does not start dueling.

Pillagers do not attack when they do not have any weapons, rather, they walk around instead. Even weaponless, they still frighten villagers, and iron golems still attack them.

If raiding pillagers kill all the villagers in a village, the pillagers and other raiders celebrate their victory by jumping, cheering, and laughing.

In Java Edition, the durability of a pillager's crossbow decreases as the pillager uses it. It breaks after shooting more than 250 arrows. No other hostile mobs lose durability on their weapons.

In Bedrock Edition, pillagers use melee attacks when fully submerged underwater.


  • A crossbow loaded or unloaded, which has an 8.5% chance to be dropped; this rate increases by 1% per level of Looting (11.5% with Looting III).
    • It has a random durability.
    • It has a 0-10% chance of being enchanted at level 5–19. This is depending on regional difficulty.
  • 5 experience when killed by a player or tamed wolf.
  • 1 Illager Banner.png Ominous banner, if the pillager is a raid captain. The raid captain spawns with an ominous banner above its head and always drops the banner when defeated.

in Bedrock Edition

  • 0–2 Arrows, dropping more with the presence of Looting, up to 5.

In Bedrock Edition pillagers spawned by raids can drop:

In Bedrock Edition, the following additional drops from pillagers spawned by raids changes depending on difficulty (65% chance on easy and normal, 80% chance on hard):

  • Iron equipment drops from raids always has a 50% chance of being enchanted with random enchantment level 5-19. A pillager may also have enchantments on books and armor that cannot be normally obtained, such as blast protection and fire protection on the same pair of boots.
  • Iron equipment is always damaged, having from 30 to 90% of the full durability.
  • These drops are affected by the Looting enchantment.
  • Emeralds are both a regular raid drop and an additional drop.
  • Enchanted books have a level 30 enchantment and also can be a treasure enchantment.

Bad Omen[edit]

If the player kills a pillager wearing a banner on its head, the player receives the Bad Omen status effect. These pillagers are patrol or outpost captains.

Patrols spawn a single captain, while outposts can spawn 1-3 captains at a time. These captains give the Bad Omen effect at level I, whereas illager captains in raids do not give Bad Omen. The effect lasts for 100 minutes (5 days in-game) and stacks to a maximum of level 6 (without using commands), but can be removed by drinking milk.

The higher the Bad Omen effect, the more additional waves appear in a raid.‌[JE only]


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Pillager murmurs entity.pillager.ambient subtitles.entity.Pillager.ambient ? ? 1 10 [verify]
Pillager cheers entity.pillager.celebrate subtitles.entity.Pillager.celebrate ? ? 1 16
Pillager dies entity.pillager.death subtitles.entity.Pillager.death ? ? 1 16
Pillager hurts entity.pillager.hurt subtitles.entity.Pillager.hurt ? ? 1 16

Data values[edit]

Pillagers have entity data associated with them that contains various properties of the mob.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png Who's the Pillager Now?Give a Pillager a taste of their own medicineOl' BetsyKill a pillager with a crossbow.adventure/whos_the_pillager_now


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The specific instructions are: Pillagers before bedrock edition beta, and render of targeting pillager with no crossbow
March 27, 2017Jeb replies to a Reddit post suggesting to add pillagers, saying that they were already planned to be added in the future.
September 29, 2018Pillagers are announced at MINECON Earth 2018.
Java Edition
1.1418w43aPillager Revision 1.png Added pillagers.
18w45aPillagers can now spawn naturally during illager patrols.
18w46aThe pillager's AI has now been improved.
Pillagers no longer drop emeralds.
18w47aPillagers now spawn as part of raids.
Pillagers now spawn around pillager outposts.
18w47bPillagers now spawn less often around pillager outposts.
Pillagers no longer cross their arms when not equipped with a crossbow, which has changed the poses from Pillager (unarmed) Revision 1.png to Pillager (unarmed) Revision 2.png.
19w09aPillagers can now use tipped arrows and fireworks in their offhand when shooting their crossbow.
19w13aPillagers can now open doors during raids.
If all villagers are killed during a raid, pillagers now laugh and wave their arms in the air.
19w14aPillagers no longer open doors during raids.
1.14.4pre4Pillager.png The pillager's arm texture has now been changed.
1.1519w39aPillager (unarmed) Revision 3.png Pillagers no longer have arms when they're not armed with a crossbow.
19w45aPillager (unarmed) Revision 4.png Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.
Bedrock Edition
1.9.0beta Revision 1.png Added pillagers.
Pillagers do not have sounds or animations.
beta now have the crossbow animations and reloading sounds.
beta crossbow held in the pillager's hand is now larger.
1.10.0beta now have their own sounds.
Pillagers are no longer available only through Experimental Gameplay.
Pillagers now spawn around pillager outposts.
1.11.0beta now spawn as part of illager patrols and during raids.
Pillagers can now spawn as a raid captain.
Pillagers no longer attack baby villagers.
Pillagers can now ride ravagers.
beta in raids may now drop special items when killed.
1.13.0beta all villagers are killed during a raid, pillagers now laugh and wave their arms in the air.
releaseLooting now increases the crossbow drop chance for pillagers by 1% per level, rather than 12%, to be like in Java.
Legacy Console Edition
1.90Pillager Revision 1.png Added pillagers.
Pillagers are available only in creative mode.
1.91Pillagers now spawn in raids, illager patrols and around pillager outposts.
Pillagers can now spawn as a raid captain.
Pillagers can now ride ravagers.


Issues relating to "Pillager" are maintained on the bug tracker. Report issues there.


  • In Java Edition, a pillager's crossbow eventually breaks if the pillager shoots at the player repeatedly, leaving the pillager with no method of attacking. This causes its behavior to change as well; it walks at random similarly to passive mobs, but always faces any player in the its field of view. The pillager also always holds its arm up, similar to an attacking vindicator.
    • No other mob runs out of durability on their weapon. For example, a skeleton could shoot arrows forever, as its bow does not lose durability.



  1. Meet The Pillagers (archived); April 13, 2019
  2. "Minecraft Snapshot 18w43b § Pillager" – Minecraft.net, October 24, 2018