Opaque blocks with a (Minimum) two block space above them.
See § History
See § Drops
Kill Adult: 1–3
Pigs spawn on grass blocks at the surface at a light level of 9 or more. Herds of 4 pigs spawn upon world generation. Like other farm animals, they will not spawn in snowy tundras, but can still spawn in snowy taigas.
They spawn in herds of 1-3 at light level 7 or above. 5% of them will be babies. 5% of adult pigs spawn already in love mode, in favor of breeding.[Bedrock Edition only]
Adult pigs drop when they die:
- 1–3 Raw Porkchop if not killed by fire
- 1–3 Cooked Porkchop if killed by fire
- 1 Saddle if saddled
- 1–3 experience if killed by a player or tamed wolf
The amount of raw or cooked porkchop is affected by the Looting enchantment.
Pigs typically appear the Overworld in groups of 4. They randomly oink.
Pigs move similarly to other passive mobs; they will wander aimlessly, and avoid lava and cliffs high enough to cause fall damage. They make no attempt to stay out of water, bobbing up and down to stay afloat. When they encounter obstacles, pigs will often hop up and down, apparently attempting to jump over them regardless of whether it is possible. Pigs tend to move more often, but in smaller strides, towards the North-East. Pigs can be pushed into minecarts and transported by rail.
Pigs can be bred using carrots, potatoes, and beetroots. It takes about 5 minutes before the parents can be bred again, as with all farm animals. It takes at least one full Minecraft 'day' (20 minutes) for piglets to mature. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets will stay around their parents until they mature, although the parents cannot protect them from harm.
Feeding a baby pig reduces the remaining time for it to mature by 10% per food item.
|— Dinnerbone announce rideable pig|
Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 5.20 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water will cause the player to dismount. Using the carrot on a stick while riding a pig takes 7 durability from the carrot and stick. Damage is taken by the part that was hit; fall damage is taken by the pig. Falling does not cause any knockback or decrease movement speed.
Pigs have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|When Pigs Fly||Fly a pig off a cliff||Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.||Yes||Yes||Yes||Yes||40G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until JE 1.14]|
Breed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.[upcoming: JE 1.14]
|Java Edition Classic|
|August 20, 2009||Pigs teased on The Word of Notch.|
|When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.|
|0.25 SURVIVAL TEST||Pigs will now drop 0–2 brown mushrooms and award the player 10 points each when killed.|
|Java Edition Indev|
|February 19, 2010||Pigs will now drop 0–2 raw porkchops instead of mushrooms upon death.|
|Java Edition Infdev|
|June 25, 2010, 2||Saddles have now been added along with the ability to ride pigs.|
|Java Edition Alpha|
|v1.0.4||A sitting animation for riding pigs has now been added.|
|v1.0.17||Pigs have now been added to multiplayer.|
|Java Edition Beta|
|1.5||An achievement for riding a pig off a cliff has now been added.|
|Pigs struck by lightning will now turn into zombie pigmen.|
|Pigs that die from being set on fire will now drop cooked porkchops.|
|1.8||Pre-release||Pigs' snouts will now protrude from their faces.|
|?||A new AI system has now been added for passive mobs; pigs will now run away when attacked.|
|1.0.0||Beta 1.9 Prerelease 2||Pigs can be now be bred with wheat.|
|Beta 1.9 Prerelease 3||Added piglets. They may be ridden like adult pigs with a saddle.|
|1.2.1||12w06a||Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.|
|12w07a||Pigs will now have a new AI.|
|1.2.4||release||It is now no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.|
|1.3.1||12w25a||Pigs will now drop 1-3 porkchops instead of 0-2.|
|1.4.2||12w36a||Pigs will now drop saddles upon death, only if saddled.|
|Added carrot on a stick to direct saddled pigs.|
|Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.|
|12w37a||Pigs are now able to jump when ridden.|
|Pigs will now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.|
|It is now no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.|
|12w38a||Pigs will now have a new step sound.|
|1.6.1||13w16a||Pigs will now display the mob health bar when riding.|
|1.8||14w02a||Baby pig growth can now be accelerated using carrots.|
|1.9||15w31a||Pigs can now also be led and bred with potatoes and beetroots, in addition to carrots.|
|16w05b||The durability of a carrot on a stick is now no longer reduced merely by riding a pig, only by using the speed boost.|
|Pocket Edition Alpha|
|0.2.0||Added pigs, but they cannot spawn naturally, unless the player hacks or edits the inventory.|
|0.2.1||Pigs will now spawn naturally.|
|0.8.0||?||Pigs can now be bred with carrots, potatoes, or beetroots.|
|Pigs will now have new mob AI.|
|0.12.1||?||Pigs will now turn into zombie pigmen when struck by lightning.|
|0.14.0||build 1||Baby zombie jockeys will now check for nearby pigs to mount prior to attacking the player|
|Pigs no longer spawn in snowy tundra biome and variants.|
|0.15.0||build 1||Added pig riding, and a new "Boost" Interact button.|
|Baby husk can ride pig.|
|0.16.2||Pigs will now drop 1-3 porkchops instead of 0-2.|
|Upcoming Bedrock Edition|
|1.11.0||beta 184.108.40.206||Pig now spawn in village butcher house.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added pigs.|
|TU5||Pigs' snouts will now protrude from their faces.|
|Pigs will run away when attacked.|
|TU7||Added baby pigs.|
|Pigs can now be bred with wheat.|
|TU14||1.04||Pigs will now drop 1-3 porkchops instead of 0-2.|
|Added carrot on a stick to direct saddled pigs.|
|Pigs will now drop saddles when killed (if equipped with one).|
|Baby pigs can now be spawned by using // on an adult form of that mob using a spawn egg.|
|TU31||CU19||1.22||Patch 3||Baby pig growth can now be accelerated using carrots.|
|New Nintendo 3DS Edition|
The original pig model before it was made into a creeper.
- Pigs are the oldest peaceful mob in the game (that has not been removed).
- Saddled pigs in minecarts behave strangely:
- If the player mounts the pig and uses the opposite controls for direction, the speed of the minecart will be boosted to the same speed as a minecart travelling on powered rails.
- The minecart, ridden or not, will not come to a stop unless it hits a block. Other entities and unpowered powered rails will only slow it to a minimum speed.
- Also, if you sit on a saddled pig in a minecart that isn't on a track, you are able to control the minecart and drive it around like a car (although it is very slow).
- Quitting the game while boosting a ridden pig will cause the pig to always move at boosted speed.[Bedrock Edition only]
- One of the splashes which shows up on the title screen reads "Ride the pig!".
- The house-music artist deadmau5 released a song titled "Get In The Cart, Pig" (later named "Fn Pig"), in a direct reference to Minecraft.
- If a saddled pig is struck by lightning, it still transforms into a zombie pigman and the saddle is lost. The player is ejected from the pig if the player was riding it.
- You can still see a pig's saddle when it is under the effect of Invisibility[Bedrock and Legacy Console editions only].
- When led with carrots, pigs seem to "forget" their pathfinding skills: they will often become stuck on the opposite side of a block rather than walking around it, and will blindly walk off of ledges or into fire.
- If you wear frost-walker boots while riding a pig the boots will still work on water while you are on the pig.