Pig

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Pig
Pig.pngSaddled Pig.png
Baby Pig.png
Health points

10♥♥♥♥♥

Behavior

Passive

Size

Adult:
Height: 0.9 Blocks
Width: 0.9 Blocks
Baby:
Height: 0.45 Blocks
Width: 0.45 Blocks

Spawn

Opaque blocks with a (Minimum) two block space above them.

Drops

See § Drops

Usable items
Experience

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 90
BE: 12

Namespaced ID

pig

Pigs are common passive mobs that spawn in the Overworld. They drop porkchops upon death, and can be ridden with saddles.

Spawning[edit]

Pigs spawn on grass blocks at the surface at a light level of 9 or more. Herds of 4 pigs spawn upon world generation. Like other farm animals, they do not spawn in snowy tundras, but can still spawn in snowy taigas.

Bedrock Edition[edit]

They spawn in herds of 1-3 at light level 7 or above. 5% of them spawn as piglets.

Villages[edit]

Pigs spawn in stables and in butcher houses backyard in villages.

Drops[edit]

When killed, an adult pig drops:

Like other baby animals, killing a baby pig yields no items, nor experience.

Behavior[edit]

Pigs typically appear in the Overworld in groups of 4. They randomly oink.

Pigs move similarly to other passive mobs; they wander aimlessly, and avoid lava and cliffs high enough to cause fall damage. They make no attempt to stay out of water, bobbing up and down to stay afloat. When they encounter obstacles, pigs often hop up and down, apparently attempting to jump over them regardless of whether it is possible. Pigs can be pushed into minecarts and transported by rail.

Pigs follow any player carrying a carrot, carrot on a stick, potato, or beetroot, and stops following if the player moves farther than approximately 8 blocks away from the pig.

When a pig is struck by lightning or hit by a trident with the Channeling enchantment during a thunderstorm, it transforms into a zombie pigman. If the pig was equipped with a saddle, the saddle is lost, and a mounted player is ejected.

Breeding[edit]

Pigs can be bred using carrots, potatoes, and beetroots. It takes about 5 minutes before the parents can be bred again, as with all farm animals. It takes at least one full Minecraft 'day' (20 minutes) for piglets to mature. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets stay near their parents until they mature, although the parents cannot protect them from harm.

Feeding a baby pig reduces the remaining time for it to mature by 10% per food item.

Riding pigs[edit]

A player attempting to ride a pig.
Dinnerbone-twitter.png

I went with carrots, and the future of pig based transportation has arrived... this future smells funny :(

Dinnerbone announces rideable pig[1]

Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 5.20 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig takes 7 durability from the carrot and stick. Damage is taken by the part that was hit; fall damage is taken by the pig. Falling does not cause any knockback or decrease movement speed.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Pig oinks entity.pig.ambient subtitles.entity.pig.ambient ? ? ? 16
Pig hurts entity.pig.hurt subtitles.entity.pig.hurt ? ? ? 16
Pig dies entity.pig.death subtitles.entity.pig.death ? ? ? 16
Footsteps entity.pig.step subtitles.block.generic.footsteps ? ? ? 16
Saddle equips entity.pig.saddle subtitles.entity.pig.saddle ? ? ? 16

Data values[edit]

Pigs have entity data associated with them that contain various properties of the mob.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
When Pigs FlyFly a pig off a cliffBe riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.YesPS3YesYes40GGold
PS4, PSVitaSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryminecraft:husbandry/breed_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs. Note: a trader llama does not count as a llama. In Java Edition 1.15,‌[upcoming] bees are also required for the advancement. Other breedable mobs, if any, are ignored for the advancement.minecraft:husbandry/bred_all_animals

Video[edit]

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Saddled pigs during 20100625-2 (during it's introduction and before the beta 1.8 texture change).
Java Edition Classic
August 20, 2009Pig (pre-release).png Pigs teased on The Word of Notch.
0.24_SURVIVAL_TESTPig Revision 1.png Added pigs.
When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.[2]
0.25 SURVIVAL TESTPigs now drop 0–2 brown mushrooms and award the player 10 points each when killed.
Java Edition Indev
20100219Pigs now drop 0–2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
20100625-2Saddles have now been added along with the ability to ride pigs.
Java Edition Alpha
v1.0.4A sitting animation for riding pigs has now been added.
v1.0.17Pigs have now been added to multiplayer.
Java Edition Beta
1.5An achievement for riding a pig off a cliff has now been added.
Pigs struck by lightning now turn into zombie pigmen.[3]
Pigs that die from being set on fire now drop cooked porkchops.
1.8Pre-releasePig Revision 2.png Pigs' snouts now protrude from their faces.[4][5]
Saddled Pig Revision 2.png The texture of saddled pigs has now been changed.
A new AI system has now been added for passive mobs; pigs now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2Pigs can be now be bred with wheat.
Beta 1.9 Prerelease 3Baby Pig Revision 1.png Added piglets. They may be ridden like adult pigs with a saddle.
1.2.112w06aBefore this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07aPigs now have a new AI.
1.2.4It is now no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.[verify]
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w36aPigs now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.
12w37aPigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.
It is now no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38aPigs now have a new step sound.
1.6.113w16aPigs now display the mob health bar when riding.
1.814w02aBaby pig growth can now be accelerated using carrots.
1.915w31aPigs can now also be led and bred with potatoes and beetroots, in addition to carrots.
16w05bThe durability of a carrot on a stick is now no longer reduced merely by riding a pig, only by using the speed boost.
1.1418w43aPig.png Baby Pig.png The textures of pigs and baby pigs have now been changed.
Saddled Pig.png The texture of saddled pigs has now been changed.
Upcoming Java Edition
1.1519w37a5% of pigs will now spawn as babies.
Pocket Edition Alpha
0.2.0Pig Revision 2.png Added pigs, but they cannot spawn naturally, unless the player hacks or edits the inventory.
0.2.1Pigs now spawn naturally.
0.8.0?Baby Pig Revision 1.png Added baby pigs.
Pigs can now be bred with carrots, potatoes, or beetroots.
Pigs now have new mob AI.
0.12.1?Pigs now turn into zombie pigmen when struck by lightning.
0.14.0build 1Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player
Pigs no longer spawn in snowy tundra biome and variants.
0.15.0build 1Saddled Pig Revision 2.png Added pig riding, and a new "Boost" Interact button.
Baby husks can now ride pigs.
0.16.2Pigs now drop 1-3 porkchops instead of 0-2.
Bedrock Edition
?Pigs no longer have a 5% chance to spawn already in breeding mode.
1.10.0beta 1.10.0.3Pig.png Baby Pig.png The textures of pigs and baby pigs have now been changed.
Saddled Pig.png The texture of saddled pigs has now been changed.
1.11.0beta 1.11.0.1Pigs now spawn in village butcher houses.
Legacy Console Edition
TU1CU11.0Patch 1Pig Revision 1.png Added pigs.
TU5Pig Revision 2.png Pigs' snouts now protrude from their faces.
Pigs run away when attacked.
TU7Baby Pig Revision 1.png Added baby pigs.
Pigs can now be bred with wheat.
TU141.04Pigs now drop 1-3 porkchops instead of 0-2.
Saddled Pig Revision 2.png Added carrot on a stick to direct saddled pigs.
Pigs now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2/ZL button on an adult form of that mob using a spawn egg.
TU31CU191.22Patch 3Baby pig growth can now be accelerated using carrots.
PlayStation 4 Edition
1.90Pig.png Baby Pig.png The textures of pigs and baby pigs have now been changed.
Saddled Pig.png The texture of saddled pigs has now been changed.
New Nintendo 3DS Edition
0.1.0Pig Revision 2.png Baby Pig Revision 1.png Added pigs.

Issues[edit]

Issues relating to "Pig" are maintained on the bug tracker. Report issues there.

Trivia[edit]

If a player rides a saddled pig in a minecart, the minecart receives a speed boost.
  • In Minecraft Earth there exists a muddy variant of pigs.
  • Pigs are the oldest existing passive mobs in the game.
  • Saddled pigs in minecarts behave strangely:
    • If the player mounts the pig and uses the opposite controls for direction, the speed of the minecart is boosted to the same speed as a minecart traveling on powered rails.[needs testing]
    • The minecart, ridden or not, does not come to a stop unless it hits a block. Other entities and unpowered powered rails will only slow it to a minimum speed.
    • If a player sits on a saddled pig in a minecart that is not on a track, the minecart can be driven like a car (although it is very slow).
  • Quitting the game while boosting a ridden pig causes the pig to move always at boosted speed.‌[Bedrock Edition only]
  • The house-music artist deadmau5 released a song titled "Get In The Cart, Pig" (later named "Fn Pig"). This is a direct reference to Minecraft.
  • The player can still see a pig's saddle when it is under the effect of Invisibility[Bedrock and Legacy Console editions only].
  • When led with carrots, pigs seem to "forget" their pathfinding skills: they often become stuck on the opposite side of a block rather than walking around it, and can blindly walk off of ledges or into fire.
  • The Frost Walker enchantment still works on water while riding a pig.
  • The player can travel through a space with a 1 block height by riding a pig.
  • When Notch was designing the pig, he accidentally mixed up some dimensions. This created what is now known as the creeper.

Gallery[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Baby saddled pig

In Other Media[edit]

References[edit]