Opaque blocks with a (Minimum) two block space above them.
See § Drops
Kill Adult: 1–3
Pigs spawn on grass blocks at the surface at a light level of 9 or more. Herds of 4 pigs spawn upon world generation. Like other farm animals, they do not spawn in snowy tundras, but can still spawn in snowy taigas.
They spawn in herds of 1-3 at light level 7 or above. 5% of them spawn as piglets.
Pigs spawn in stables and in butcher houses backyard in villages.
When killed, an adult pig drops:
- 1–3 Raw Porkchop (Cooked Porkchop if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
- 1 Saddle if saddled
- 1–3 experience if killed by a player or tamed wolf
Pigs typically appear the Overworld in groups of 4. They randomly oink.
Pigs move similarly to other passive mobs; they wander aimlessly, and avoid lava and cliffs high enough to cause fall damage. They make no attempt to stay out of water, bobbing up and down to stay afloat. When they encounter obstacles, pigs often hop up and down, apparently attempting to jump over them regardless of whether it is possible. Pigs can be pushed into minecarts and transported by rail.
When a pig is struck by lightning or hit by a trident with the Channeling enchantment during a thunderstorm, it transforms into a zombie pigman. If the pig was equipped with a saddle, the saddle is lost, and a mounted player is ejected.
Pigs can be bred using carrots, potatoes, and beetroots. It takes about 5 minutes before the parents can be bred again, as with all farm animals. It takes at least one full Minecraft 'day' (20 minutes) for piglets to mature. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets stay near their parents until they mature, although the parents cannot protect them from harm.
Feeding a baby pig reduces the remaining time for it to mature by 10% per food item.
|— Dinnerbone announces rideable pig|
Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 5.20 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig takes 7 durability from the carrot and stick. Damage is taken by the part that was hit; fall damage is taken by the pig. Falling does not cause any knockback or decrease movement speed.
Pigs have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|When Pigs Fly||Fly a pig off a cliff||Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.||Yes||PS3||Yes||Yes||40G||Gold|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 14 mobs. In Java Edition 1.15[upcoming], bees are also required for the advancement. Other breedable mobs, if any, are ignored for the advancement.|
|Java Edition Classic|
|August 20, 2009||Pigs teased on The Word of Notch.|
|When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.|
|0.25 SURVIVAL TEST||Pigs now drop 0–2 brown mushrooms and award the player 10 points each when killed.|
|Java Edition Indev|
|20100219||Pigs now drop 0–2 raw porkchops instead of mushrooms upon death.|
|Java Edition Infdev|
|20100625-2||Saddles have now been added along with the ability to ride pigs.|
|Java Edition Alpha|
|v1.0.4||A sitting animation for riding pigs has now been added.|
|v1.0.17||Pigs have now been added to multiplayer.|
|Java Edition Beta|
|1.5||An achievement for riding a pig off a cliff has now been added.|
|Pigs struck by lightning now turn into zombie pigmen.|
|Pigs that die from being set on fire now drop cooked porkchops.|
|1.8||Pre-release||Pigs' snouts now protrude from their faces.|
|?||A new AI system has now been added for passive mobs; pigs now run away when attacked.|
|1.0.0||Beta 1.9 Prerelease 2||Pigs can be now be bred with wheat.|
|Beta 1.9 Prerelease 3||Added piglets. They may be ridden like adult pigs with a saddle.|
|1.2.1||12w06a||Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.|
|12w07a||Pigs now have a new AI.|
|1.2.4||It is now no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.|
|1.3.1||12w25a||Pigs now drop 1-3 porkchops instead of 0-2.|
|1.4.2||12w36a||Pigs now drop saddles upon death, only if saddled.|
|Added carrot on a stick to direct saddled pigs.|
|Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.|
|12w37a||Pigs are now able to jump when ridden.|
|Pigs now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.|
|It is now no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.|
|12w38a||Pigs now have a new step sound.|
|1.6.1||13w16a||Pigs now display the mob health bar when riding.|
|1.8||14w02a||Baby pig growth can now be accelerated using carrots.|
|1.9||15w31a||Pigs can now also be led and bred with potatoes and beetroots, in addition to carrots.|
|16w05b||The durability of a carrot on a stick is now no longer reduced merely by riding a pig, only by using the speed boost.|
|1.14||18w43a||Changed the texture of pigs.|
|Pocket Edition Alpha|
|0.2.0||Added pigs, but they cannot spawn naturally, unless the player hacks or edits the inventory.|
|0.2.1||Pigs now spawn naturally.|
|0.8.0||?||Pigs can now be bred with carrots, potatoes, or beetroots.|
|Pigs now have new mob AI.|
|0.12.1||?||Pigs now turn into zombie pigmen when struck by lightning.|
|0.14.0||build 1||Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player|
|Pigs no longer spawn in snowy tundra biome and variants.|
|0.15.0||build 1||Added pig riding, and a new "Boost" Interact button.|
|Baby husks can now ride pigs.|
|0.16.2||Pigs now drop 1-3 porkchops instead of 0-2.|
|?||Pigs no longer have a 5% chance to spawn already in breeding mode.|
|1.10.0||beta 126.96.36.199||Changed the texture of pigs.|
|1.11.0||beta 188.8.131.52||Pigs now spawn in village butcher houses.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added pigs.|
|TU5||Pigs' snouts now protrude from their faces.|
|Pigs run away when attacked.|
|TU7||Added baby pigs.|
|Pigs can now be bred with wheat.|
|TU14||1.04||Pigs now drop 1-3 porkchops instead of 0-2.|
|Added carrot on a stick to direct saddled pigs.|
|Pigs now drop saddles when killed (if equipped with one).|
|Baby pigs can now be spawned by using // on an adult form of that mob using a spawn egg.|
|TU31||CU19||1.22||Patch 3||Baby pig growth can now be accelerated using carrots.|
|PlayStation 4 Edition|
|1.90||Changed the texture of pigs.|
|New Nintendo 3DS Edition|
The original pig model before it was made into a creeper.
- In Minecraft Earth there exists a muddy variant of pigs.
- Pigs are the oldest existing passive mobs in the game.
- Saddled pigs in minecarts behave strangely:
- If the player mounts the pig and uses the opposite controls for direction, the speed of the minecart is boosted to the same speed as a minecart traveling on powered rails.
- The minecart, ridden or not, does not come to a stop unless it hits a block. Other entities and unpowered powered rails will only slow it to a minimum speed.
- If a player sits on a saddled pig in a minecart that isn't on a track, the minecart can be driven like a car (although it is very slow).
- Quitting the game while boosting a ridden pig causes the pig to move always at boosted speed.[Bedrock Edition only]
- The house-music artist deadmau5 released a song titled "Get In The Cart, Pig" (later named "Fn Pig"), is a direct reference to Minecraft.
- The player can still see a pig's saddle when it is under the effect of Invisibility[Bedrock and Legacy Console editions only].
- When led with carrots, pigs seem to "forget" their pathfinding skills: they often become stuck on the opposite side of a block rather than walking around it, and can blindly walk off of ledges or into fire.
- Frost Walker still works on water while riding a pig.
- The player can travel through a space with a 1 block height by riding a pig.