Height: 1.95 Blocks
|This page describes content that may be included in a future update.|
These features have appeared in development versions, but the full update containing these features has not been released yet.
Piglins do not despawn in peaceful.
Babies always spawn without anything.
A picked up item always drops without changing the durability.
Adults sometimes spawn with one or two pieces, which may be:
These are dropped with an 8.5% chance and random durability.
Adult piglins drop five points and more 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.
Baby piglins play with baby hoglins, running around and mounting them. Up to 3 piglins may stack on top of each other while riding a baby hoglin.
The adults are hostile. If you are wearing at least one piece of gold armor, they become neutral. Piglins are provoked when players attack them, break or open a chest, trapped chest, ender chest, barrel or a shulker box nearby. They are also provoked by a player breaking blocks of gold, gold ore, gilded blackstone and nether gold ore. However, they are not when another container such as a hopper, furnace or brewing stand is open. Hence, hoppers can be used to extract items from chests without aggravating.
Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the invisibility effect). The block interacted with does not require a line of sight to anger the piglins.
Adults attack wither skeletons and withers. Also, they attack adult hoglins, but keep a distance of 6 blocks if outnumbered. After defeating a hoglin or wither skeleton, piglins have a 10% chance to do a victory dance.
Adult piglins group together within 32 blocks and attack in hordes.
When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the player is close. Unlike bow-armed mobs, they do not strafe from left to right while shooting. Piglins with swords and other equipable items rush at the player.
Iron golems attack both adult and baby piglins; adults do not attack an iron golem until it attacks first.
Piglins can briefly stop attacking the player if they are given gold; bartering then takes place as it normally would. However, they resume attacking once the barter is complete.
To barter with a piglin, a player either throws a gold ingot near the piglin or uses the gold ingot on it. The piglin takes the gold ingot and appears to examine it for six seconds, after which the piglin tosses a random item to the player, based on the table below.
The item the piglin throws may be one of the following:
|Enchanted Book with Soul Speed (random level)||1||5⁄423
|Iron Boots with Soul Speed (random level)||1||8⁄423
|Splash Potion of Fire Resistance||1|
|Potion of Fire Resistance||1|
Picking up items
Piglins have eight hidden inventory slots in which they can stack items. When a piglin with a full inventory encounters another item, it picks up the item and then throws it on the floor after contemplating it, leading to a cycle of continuously picking up and discarding the item. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up any golden item and porkchops, but they don't actively seek out and contemplate porkchops and gold nuggets; instead, if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops and cooked porkchops.
Like other mobs capable of picking up items, piglins pick up armor and weapons. However, unlike other mobs, they prefer items in the gold tier or armor material and throw away stronger items to equip these.
- Items that piglins want:
- Block of Gold
- Enchanted Golden Apple
- Gilded Blackstone
- Glistering Melon Slice
- Gold Ingot (piglins barter something else in return, see Bartering)
- Gold Ore
- Golden Apple
- Golden Axe
- Golden Boots (wear when piglin is done looking)
- Golden Carrot
- Golden Chestplate (wear when piglin is done looking)
- Golden Helmet (wear when piglin is done looking)
- Golden Hoe
- Golden Horse Armor
- Golden Leggings (wear when piglin is done looking)
- Golden Pickaxe
- Golden Shovel
- Golden Sword (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)
- Light Weighted Pressure Plate
- Nether Gold Ore
- Other items related to gold that piglins are not interested in:
When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor but drop held items and gain a golden sword. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Piglin snorts angrily||?||?||0.7||?||?|
|Piglin converts to Zombified Piglin||?||?||1.0||?||?|
|Piglin snorts enviously||?||?||0.8||?||?|
|Piglin admires item||?||?||0.8-0.85||?||?|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- IsBaby: 1 or 0 (true/false) – True if this piglin is a baby. May be absent.
- IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the piglin does not transform to a zombified piglin when in the Overworld.
- CannotHunt: 1 or 0 (true/false) – If set to true, the piglin does not attack hoglins.
- TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.
- Inventory: Each compound tag in this list is an item in the piglin's inventory.
- An item in the inventory, excluding the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- An item in the inventory, excluding the Slot tag.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Suit Up||Protect yourself with a piece of iron armor||Acquire Hardware||Have any type of iron armor in your inventory.|
|Not Today, Thank You||Deflect an arrow with a shield[until JE 1.16]|
Deflect a projectile with a shield[upcoming: JE 1.16]
|Suit Up||Deflect any projectile with a shield.|
|Ice Bucket Challenge||Form and mine a block of Obsidian[until JE 1.16]|
Obtain a block of obsidian[upcoming: JE 1.16]
|Hot Stuff||Have a block of obsidian in your inventory.|
|Who Is Cutting Onions?||Obtain Crying Obsidian||Nether||Have crying obsidian in your inventory.|
|Oh Shiny||Distract Piglins with gold||Nether||Give a piglin one of these 22 gold-related items while it is aggressive towards the player. Other gold-related items, if any, are ignored for this advancement and by the piglin.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|This page would benefit from the addition of more images.|
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
|October 26, 2010||Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.|
|Java Edition Alpha|
|v1.2.0||preview||The texture of pigmen has been added to mobs/pigman.png.|
|Java Edition Beta|
|April 25, 2011||It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.|
|1.6.2||Pigman's texture file has been removed.|
|September 28, 2019||Piglins are announced at MINECON Live 2019.|
|Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, a behavior not reflected in the final version.|
|December 5, 2019||A video shows a piglin with a baby hoglin.|
|December 14, 2019||An image of a hoglin and piglins is released.|
|January 14, 2020||A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.|
|March 4, 2020||An official post on Crowdin explains the naming of the piglin as a gender-neutral term as opposed to pigman, confirming that piglins are indeed a reworked pigman concept.|
|Upcoming Java Edition|
|1.16||20w07a||Added piglins and baby piglins.|
|Piglins can hold crossbows.|
|Piglins can be converted into zombie pigmen in the Overworld.|
|The player can barter with Piglins.|
|20w09a||Piglins now have an |
|The loot table of items that can be bartered from piglins has been modified.|
|Baby piglins can now ride on the back of baby hoglins.|
|20w10a||The loot table of items that can be bartered from piglins has been modified again.|
|20w11a||Enchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.|
|20w12a||Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.|
|20w14a||Piglins now avoid zoglins, the same way they avoid zombified piglins.|
|Baby piglins no longer have a weapon when they turn into a zombie.|
|The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears has changed.|
|20w16a||Piglins now spawn in bastion remnants.|
|20w19a||Piglins now become zombified piglins when in the End.|
|20w21a||Piglins no longer walk around when admiring gold.|
|If a piglin is hurt while admiring an gold ingot, the ingot now disappears.|
|20w22a||Piglins now occasionally dance after defeating an enemy.|
|Piglins now have animation when attacking with a sword.|
|Upcoming Bedrock Edition|
|1.16.0||beta 22.214.171.124||Added piglins and baby piglins.|
|Piglins can hold crossbows.|
|Baby piglins can ride on the back of baby hoglins.|
|Piglins raise their arms in a manner similar to zombies when attacking enemy.|
|Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.|
|Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.|
|Piglins currently use the player's hurt sound.|
|Piglins dance after they finish hoglin hunting.|
|beta 126.96.36.199||Piglins now have their own sounds.|
|Piglin bartering has now been properly added.|
|Piglins can no longer drop arrows when killed.|
|The health of piglins has been reduced from 24 to 16.|
|Piglins now spawn in bastion remnants.|
|Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.|
|beta 188.8.131.52||Piglins now avoid zoglins, the same way they avoid zombified piglins.|
|Piglins now spawn in the nether wastes.|
|Piglins now properly sit in boats and minecarts.|
|Piglins no longer despawn in Peaceful mode.|
|beta 184.108.40.206||Piglins now avoid soul campfires.|
|Gold ingots now render properly in piglin's hands at all times.|
- Baby piglins never grow up.
- Piglins can put on any type of head or skull from the ground, including carved pumpkins.
- A piglin dismounts a boat or minecart when admiring a gold-related item.
- In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
A fully armored piglin.
A baby piglin riding a baby hoglin.
A piglin attacking with sword in Java Edition.
A piglin attacking with sword in Bedrock Edition.
Piglins attacking wither skeletons.
A render error causes the glint of the armor go to the nose that has been fixed in 20w18a.
A piglin chasing a hoglin.
An example of a baby piglin holding a lava bucket.
An example of a baby piglin riding a baby hoglin.
A bugged, fully armored piglin examining a clock.
- The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010
- for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png