Piglin

From Minecraft Wiki
(Redirected from Piglins)
Jump to: navigation, search
Piglin
Piglin.pngPiglin Attacking with melee weapon.pngPiglin with Crossbow.png
Baby Piglin.png
Piglin BE.pngPiglin targeting BE.pngPiglin with Crossbow BE.png
Health points

16♥ × 8

Behavior

Hostile (adult)
Neutral (adult, if the player wears gold armor)
Passive (baby, and adult in Peaceful difficulty)

Attack strength

Ranged
1♥ to 5♥♥♥
Melee
Easy: 5♥♥♥
Normal: 9♥♥♥♥♥
Hard: 13♥ × 6.5

Size

Height: 1.95 Blocks
Width: 0.6 Blocks

Spawn

Nether Wastes Crimson Forest

Natural equipment

See § Naturally-spawned equipment

Usable items
Grass Block JE6 BE5.png
This page describes content that may be included in a future update.
These features have appeared in development versions, but the full update containing these features has not been released yet.

Piglins are neutral mobs that spawn in the Nether. They are equipped with crossbows or golden swords. Players can barter with piglins using gold ingots to receive various items.

Spawning[edit]

Piglins are found spawning in crimson forests and bastions in groups of 4 and uncommonly in the nether wastes in groups of 2 to 4. 5% spawn as babies.

Piglins do not despawn in peaceful.

Drops[edit]

Adults have an 8.5% chance of dropping their held item (a golden sword or crossbow with random durability). Each Looting tier increases this chance by 1%.

Babies always spawn without anything.

A picked up item always drops without changing the durability.

Armor[edit]

Adults sometimes spawn with one or two pieces, which may be:

These are dropped with an 8.5% chance and random durability.

Experience[edit]

Adult piglins drop five points and more 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.

Behavior[edit]

Baby piglins play with baby hoglins, running around and mounting them. Up to 3 piglins may stack on top of each other while riding a baby hoglin.

Idle adults retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and soul campfires.

Piglins cannot swim and will drown. They are not naturally immune to fire or lava. They are some of the few mobs capable of opening wooden doors.

Hostility[edit]

The adults are hostile. If you are wearing at least one piece of gold armor, they become neutral. Piglins are provoked when players attack them, break or open a chest, trapped chest, ender chest, barrel or a shulker box nearby. They are also provoked by a player breaking blocks of gold, gold ore, gilded blackstone and nether gold ore. However, they are not when another container such as a hopper, furnace or brewing stand is open. Hence, hoppers can be used to extract items from chests without aggravating.[1]

Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the invisibility effect). The block interacted with does not require a line of sight to anger the piglins.

Adults attack wither skeletons and withers. Also, they attack adult hoglins, but keep a distance of 6 blocks if outnumbered. After defeating a hoglin or wither skeleton, piglins have a 10% chance to do a victory dance.

Adult piglins group together within 32 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the player is close. Unlike bow-armed mobs, they do not strafe from left to right while shooting. Piglins with swords and other equipable items rush at the player.

Iron golems attack both adult and baby piglins; adults do not attack an iron golem until it attacks first.

Piglins can briefly stop attacking the player if they are given gold; bartering then takes place as it normally would. However, they resume attacking once the barter is complete.

Bartering[edit]

To barter with a piglin, a player either throws a gold ingot near the piglin or uses the gold ingot on it. The piglin takes the gold ingot and appears to examine it for six seconds, after which the piglin tosses a random item to the player, based on the table below.

A piglin looking at a gold ingot.

The item the piglin throws may be one of the following:

Bartering items
Item given Quantity Chance Weight
Enchanted Book with Soul Speed (random level) 1 5423
(~1.18%)
5
Iron Boots with Soul Speed (random level) 1 8423
(~1.89%)
8
Iron Nugget 9–36 10423
(~2.36%)
10
Splash Potion of Fire Resistance 1
Potion of Fire Resistance 1
Nether Quartz 8–16 20423
(~4.73%)
20
Glowstone Dust 5–12
Magma Cream 2–6
Ender Pearl 4–8
String 8–24
Fire Charge 1-5 40423
(~9.46%)
40
Gravel 8–16
Leather 4–10
Nether Brick 4–16
Obsidian 1
Crying Obsidian 1–3
Soul Sand 4–16

Picking up items[edit]

Any piglin can pick up and equip any gold related item, regardless of their ability to pick up other items. A piglin inspects any gold-related item for a moment after picking it up.

Piglins have eight hidden inventory slots in which they can stack items. When a piglin with a full inventory encounters another item, it picks up the item and then throws it on the floor after contemplating it, leading to a cycle of continuously picking up and discarding the item. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up any golden item and porkchops, but they don't actively seek out and contemplate porkchops and gold nuggets; instead, if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops and cooked porkchops.

Like other mobs capable of picking up items, piglins pick up armor and weapons. However, unlike other mobs, they prefer items in the gold tier or armor material and throw away stronger items to equip these.

Zombification[edit]

A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor but drop held items and gain a golden sword. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Piglin snorts? ? entity.piglin.ambientsubtitles.entity.piglin.ambient0.7? ?
Piglin snorts angrily? ? entity.piglin.angrysubtitles.entity.piglin.angry0.7? ?
Piglin celebrates? ? entity.piglin.celebratesubtitles.entity.piglin.celebrate0.8? ?
Piglin converts to Zombified Piglin? ? entity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombified1.0? ?
Piglin hurts? ? entity.piglin.hurtsubtitles.entity.piglin.hurt0.7? ?
Piglin dies? ? entity.piglin.deathsubtitles.entity.piglin.death0.7-0.8? ?
Piglin retreats? ? entity.piglin.retreatsubtitles.entity.piglin.retreat0.7? ?
Piglin steps? ? entity.piglin.stepsubtitles.entity.piglin.step0.75? ?
Piglin snorts enviously? ? entity.piglin.jealoussubtitles.entity.piglin.jealous0.8? ?
Piglin admires item? ? entity.piglin.admiring_itemsubtitles.entity.piglin.admiring_item0.8-0.85? ?

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Piglinpiglin entity.minecraft.piglin

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Piglinpiglin 123entity.piglin.name

Entity data[edit]

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) – True if this piglin is a baby. May be absent.
    •  IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the piglin does not transform to a zombified piglin when in the Overworld.
    •  CannotHunt: 1 or 0 (true/false) – If set to true, the piglin does not attack hoglins.
    •  TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.
    •  Inventory: Each compound tag in this list is an item in the piglin's inventory.


Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Suit Up
Protect yourself with a piece of iron armorAcquire HardwareHave any type of iron armor in your inventory.story/obtain_armor

Advancement-plain-raw.png

Not Today, Thank You
Deflect an arrow with a shield[until JE 1.16]
Deflect a projectile with a shield‌[upcoming: JE 1.16]
Suit UpDeflect any projectile with a shield.story/deflect_arrow

Advancement-plain-raw.png

Ice Bucket Challenge
Form and mine a block of Obsidian[until JE 1.16]
Obtain a block of obsidian‌[upcoming: JE 1.16]
Hot StuffHave a block of obsidian in your inventory.story/form_obsidian

Advancement-plain-raw.png

Who Is Cutting Onions?
Obtain Crying ObsidianNetherHave crying obsidian in your inventory.nether/obtain_crying_obsidian

Advancement-plain-raw.png

Oh Shiny
Distract Piglins with goldNetherGive a piglin one of these 22 gold-related items while it is aggressive towards the player. Other gold-related items, if any, are ignored for this advancement and by the piglin.nether/distract_piglin

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16[upcoming], elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[edit]


Ambox banner content.svg
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
October 26, 2010Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.
Java Edition Alpha
v1.2.0previewPigman Texture.png The texture of pigmen has been added to mobs/pigman.png.[2]
Java Edition Beta
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
Java Edition
1.6.2Pigman's texture file has been removed.
September 28, 2019Piglins are announced at MINECON Live 2019.
Piglin targeting BE.png Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, a behavior not reflected in the final version.
December 5, 2019A video shows a piglin with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[3] explains the naming of the piglin as a gender-neutral term as opposed to pigman, confirming that piglins are indeed a reworked pigman concept.
Upcoming Java Edition
1.1620w07aPiglin.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow.png Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
The player can barter with Piglins.
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
Baby Piglin Riding a Baby Hoglin.png Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
20w12aHoglin Rider Tryglin.png Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
Baby piglins no longer have a weapon when they turn into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears has changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22aPiglin celebrate hunt.gif Piglins now occasionally dance after defeating an enemy.
Piglin Attacking with melee weapon.png Piglins now have animation when attacking with a sword.
Upcoming Bedrock Edition
1.16.0beta 1.16.0.51Piglin BE.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow BE.png Piglins can hold crossbows.
Hoglin Rider BE1.png Baby piglins can ride on the back of baby hoglins.
Piglin targeting BE.png Piglins raise their arms in a manner similar to zombies when attacking enemy.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglin celebrate hunt.gif Piglins dance after they finish hoglin hunting.
beta 1.16.0.57 Piglins now have their own sounds.
Piglin bartering has now been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta 1.16.0.59Piglins now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta 1.16.0.63Piglins now avoid soul campfires.
Gold ingots now render properly in piglin's hands at all times.

Issues[edit]

Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Baby piglins never grow up.[4]
  • Piglins can put on any type of head or skull from the ground, including carved pumpkins.
  • A piglin dismounts a boat or minecart when admiring a gold-related item.
  • In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.

Gallery[edit]

Piglin with Crossbow standby JE.pngPiglin with Crossbow targeting JE.pngPiglin with Crossbow standby BE.pngPiglin with Crossbow targeting BE.png
The differences of piglins targeting with crossbows between Java and Bedrock editions.
Renders
Other

References[edit]

  1. MC-178973
  2. The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010
  3. for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
  4. MC-172618
  5. MC-172105

See also[edit]