Piglin

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Piglin
Piglin.pngPiglin Attacking with melee weapon.pngPiglin with Crossbow.png
Baby Piglin.png
Piglin BE.pngPiglin targeting BE.pngPiglin with Crossbow BE.png
Health points

16♥ × 8

Behavior

Hostile (adult)
Neutral (adult, if the player wears gold armor)
Passive (baby, and adult in Peaceful difficulty)

Attack strength

Ranged
1♥ to 5♥♥♥
Melee (Java)
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6
Melee (Bedrock)
Easy: 5♥♥♥
Normal: 9♥♥♥♥♥
Hard: 13♥ × 6.5

Size

Height: 1.95 Blocks
Width: 0.6 Blocks

Spawn

Nether Wastes Crimson Forest Bastion remnant

Natural equipment
Usable items

Piglins are neutral mobs found in the Nether. Initially, they are hostile toward the player, but they become neutral if the player wears at least one piece of gold armor. If the player mines gold or opens a chest or shulker box near them, they will become hostile even with gold armor equipped. They are equipped with crossbows or golden swords. Players can barter using gold ingots to receive various items.

Spawning[edit]

Piglins spawn in groups of 4 in crimson forests, bastion remnants and nether wastes at light level of 11 or less, even in Peaceful mode. 5% spawn as babies.

Drops[edit]

Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%.

Babies spawn without anything.

A picked up item always drops without changing the durability.

Armor[edit]

Adults sometimes spawn with 1-4 pieces, which are normal or enchanted and may be:

These are dropped with an 8.5% chance and random durability.

Experience[edit]

Adults drop five points and more 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.

Behavior[edit]

Baby piglins are passive and play with baby hoglins, running around and mounting. Up to 3 piglins may stack on top of each other while riding a baby hoglin.

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and non-extinguished soul campfires.

Piglins cannot swim and drown if submerged. They are not naturally immune to fire or lava.

Piglins can open wooden doors.

Baby Piglins can be given gold, but they cannot barter anything.

Hostility[edit]

The adults are hostile, but if you are wearing at least one piece of gold armor, they become neutral. Piglins are provoked when players attack or when a nearby chest, trapped chest, ender chest, barrel or shulker box is opened or broken. Hence, hoppers can be used to extract items from chests without aggravating.[1] Breaking gold blocks, gold ores, gilded blackstones, and nether gold ores also provoke. Piglins remain hostile for 30 seconds if the player provokes in these ways.

In Java Edition, When a piglin is attacking, it holds its sword in front of it, similar to a vindicator. In Bedrock Edition, a piglin holds its arms in front of it, similar to a zombie.

Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the invisibility effect). The block interacted with does not require a line of sight to anger.

Adults attack wither skeletons, withers and adult hoglins. If outnumbered by hoglins, they flee. After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms.

Adult piglins group together within 16 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the player is close. Unlike bow-armed mobs, they do not strafe from left to right while shooting. Piglins with swords and other equipable items rush at the player.

Iron golems attack both adult and baby piglins; adults do not attack an iron golem until it attacks first.

Piglins briefly stop attacking by giving gold items; bartering then takes place as it normally would if given a gold ingot. They resume attacking once the barter is complete. The only exception is if a piglin is attacking a player because the player isn't wearing any gold armor. If the player distracts them with a gold ingot and equips a piece of gold armor while the piglin is examining the gold ingot, then the piglin will give the player an item in return and then end hostility.

Bartering[edit]

Picking up items[edit]

Any piglins can pick up and equip any gold-related item, regardless of their ability to pick up other items. A piglin inspects any gold-related item for 6 seconds after picking it up. However, piglins will not pick up any items if the MobGriefing gamerule is set to false.

Piglins have eight hidden inventory slots in which they can stack items. When a piglin with a full inventory encounters another item, it picks up the item and then throws it on the floor after contemplating it, leading to a cycle of continuously picking up and discarding the item. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up gold nuggets and porkchops (they don't actively seek out and contemplate porkchops) and if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.

Like other mobs capable of picking up items, piglins pick up armor and weapons. However, unlike other mobs, they prefer items in the gold tier or armor material and throw away stronger items to equip these.

Zombification[edit]

A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor and held items. However, they can not shoot a crossbow and will only melee the player with it. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Piglin snorts? ? entity.piglin.ambientsubtitles.entity.piglin.ambient0.7? ?
Piglin snorts angrily? ? entity.piglin.angrysubtitles.entity.piglin.angry0.7? ?
Piglin celebrates? ? entity.piglin.celebratesubtitles.entity.piglin.celebrate0.8? ?
Piglin converts to Zombified Piglin? ? entity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombified1.0? ?
Piglin hurts? ? entity.piglin.hurtsubtitles.entity.piglin.hurt0.7? ?
Piglin dies? ? entity.piglin.deathsubtitles.entity.piglin.death0.7-0.8? ?
Piglin retreats? ? entity.piglin.retreatsubtitles.entity.piglin.retreat0.7? ?
Piglin steps? ? entity.piglin.stepsubtitles.entity.piglin.step0.75? ?
Piglin snorts enviously? ? entity.piglin.jealoussubtitles.entity.piglin.jealous0.8? ?
Piglin admires item? ? entity.piglin.admiring_itemsubtitles.entity.piglin.admiring_item0.8-0.85? ?

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Piglinpiglin entity.minecraft.piglin

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Piglinpiglin 123entity.piglin.name

Entity data[edit]

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) – True if this piglin is a baby. May be absent.
    •  IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the piglin does not transform to a zombified piglin when in the Overworld.
    •  CannotHunt: 1 or 0 (true/false) – If set to true, the piglin does not attack hoglins.
    •  TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.
    •  Inventory: Each compound tag in this list is an item in the piglin's inventory.


Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Oooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Suit Up
Protect yourself with a piece of iron armorAcquire HardwareHave any type of iron armor in your inventory.story/obtain_armor

Advancement-plain-raw.png

Not Today, Thank You
Deflect a projectile with a shieldSuit UpDeflect any projectile with a shield.story/deflect_arrow

Advancement-plain-raw.png

Ice Bucket Challenge
Obtain a block of obsidianHot StuffHave a block of obsidian in your inventory.story/form_obsidian

Advancement-plain-raw.png

Who is Cutting Onions?
Obtain Crying ObsidianNetherHave crying obsidian in your inventory.nether/obtain_crying_obsidian

Advancement-plain-raw.png

Oh Shiny
Distract Piglins with goldNetherGive a piglin one of these 22 gold-related items while it is aggressive toward the player. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[edit]


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The specific instructions are:
  • Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
  • Java Pre-release 3 - The helmet model now uses the player helmet model on the piglins instead of a unique one for them. (Before and After)


Information icon.svg
This page would benefit from the addition of isometric renders.
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Dancing animation was probably changed by fix to MC-186084 - needs before and after
October 26, 2010Pigman.png Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.
Java Edition Alpha
v1.2.0previewPigman Texture.png The texture of pigmen has been added to mobs/pigman.png.[3]
Java Edition Beta
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
Java Edition
1.6.2Pigman's texture file has been removed.
September 28, 2019Piglins are announced at MINECON Live 2019.
Piglin targeting BE.png Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, a behavior not reflected in the final version.
December 5, 2019A video shows a piglin with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[4] explains that the piglin was named such because it is a gender-neutral form of the word pigman.
1.1620w07aPiglin.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow.png Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
The player can barter with Piglins.
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
Baby Piglin Riding a Baby Hoglin.png Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
20w12aHoglin Rider Tryglin.png Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
Baby piglins no longer have a weapon when they turn into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears has changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22aPiglin celebrate hunt.gif Piglins now occasionally dance after defeating a hoglin.
Piglin Attacking with melee weapon.png Piglins now have the vindicator attacking animation when melee attacking.
pre6Adults now may spawn with enchanted gears.
Bedrock Edition
1.16.0beta 1.16.0.51Piglin BE.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow BE.png Piglins can hold crossbows.
Hoglin Rider BE1.png Baby piglins can ride on the back of baby hoglins.
Piglin targeting BE.png Piglins raise their arms in a manner similar to zombies when attacking enemy.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglin celebrate hunt.gif Piglins dance after they finish hoglin hunting.
beta 1.16.0.57 Piglins now have their own sounds.
Piglin bartering has been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta 1.16.0.59Piglins now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta 1.16.0.63Piglins now avoid soul campfires.
Gold ingots now render properly in piglin's hands at all times.
Upcoming Bedrock Edition
1.16.20beta 1.16.20.50Adult piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor.
Piglins now have the vindicator attacking animation when melee attacking, similar to the Java Edition.

Issues[edit]

Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Baby piglins never grow up.[5]
  • Piglins can put on any type of head or skull from the ground, including carved pumpkins.
  • In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
  • If a piglin drops a charged crossbow, the dropped crossbow includes the loaded arrow.

Gallery[edit]

Piglin with Crossbow standby JE.pngPiglin with Crossbow targeting JE.pngPiglin with Crossbow standby BE.pngPiglin with Crossbow targeting BE.png
The differences of piglins targeting with crossbows between Java and Bedrock editions.

Renders[edit]

Other[edit]

Artwork[edit]

References[edit]

  1. MC-178973
  2. This item is not listed in the piglin_loved item tag. Piglins will pick this item up instantly.
  3. The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010
  4. for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
  5. MC-172618

See also[edit]