Height: 1.95 Blocks
|This page contains content on features that may be included in the next update.|
These features have appeared in development versions, but the full update containing these features has not been released yet.
Piglins are hostile mobs that spawn in the Nether. They are equipped with crossbows or golden swords. While they are normally hostile toward the player, they become neutral if the player wears golden armor. The player is capable of bartering with them.
In Bedrock Edition, piglins spawn in groups of 1–5 in crimson forests and nether wastes. Piglins have a 5% chance to spawn as babies.
Piglins have an 8.5% chance of dropping their naturally-spawned equipment and drop it with random durability. Each level of Looting increases the chance by 1 percentage point (11.5% chance with Looting III).
Any picked-up equipment or other picked items have a 100% chance of dropping and drop without changing the damage that has accumulated on it. In Java Edition, a piglin who is hit while inspecting a gold ingot during bartering puts the ingot in its inventory. This gold ingot is dropped upon death. If killed in one hit while inspecting, the gold has the same chance to drop as any other held item.
In Bedrock Edition:
|This section would benefit from the addition of isometric renders.|
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Dancing piglin animated render from Bedrock Edition.
Piglins are hostile to players, unless they wear at least one piece of gold armor. With it, they become neutral, but still attack if provoked. Piglins are also provoked by breaking or opening a chest, trapped chest, ender chest, barrel, or a shulker box in their sight. They become hostile if a player mines a gold block, but not if they mine other golden-type blocks like nether gold ore.
Piglins attack wither skeletons and withers. Additionally, adult piglins also attack adult hoglins, but keep a distance of 6 blocks if outnumbered by hoglins. Adult piglins may group together within radius 32 blocks and attack in hordes like zombified piglins.
Baby piglins are passive and never attack anything, they play with baby hoglins, running with them and mounting them. In Bedrock Edition, only 10% of baby piglins mount baby hoglins, but in Java Edition, any piglin can, and up to 3 piglins stacked on top of each other may ride a baby hoglin. Iron golems attack both adult and baby piglins; adults do not attack an iron golem until it attacks first.
When attacking with a crossbow, it shoots arrows every 2 seconds and in Java Edition, walks backward (stopping if at the edge of a drop) as soon as the enemy is close. Unlike bow-armed mobs, they do not strafe from left to right while shooting. Piglins with swords and other equipable items rush towards the player.
Despite being a nether mob, piglins are not naturally immune to fire damage.
The item the piglin throws may be one of the following:
|Enchanted Book with Soul Speed (random level)||1||5⁄424
|Iron Boots with Soul Speed (random level)||1||8⁄424
|Splash Potion of Fire Resistance||1|
|Potion of Fire Resistance||1|
Picking up items
Piglins have eight[JE only]/three[BE only] hidden inventory slots in which they can stack items. When a piglin with a full inventory encounters another item, it picks up the item and then throws it on the floor after contemplating it, leading to a cycle of continuously picking up and discarding the item. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up any golden item and porkchops, but they don't actively seek out and contemplate porkchops and gold nuggets; instead, if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops and cooked porkchops.
Like other mobs capable of picking up items, piglins pick up armor and weapons. However, unlike other mobs, they prefer items in the gold tier of armor material, and throw away stronger items to equip these.
- Items that piglins want:
- Block of Gold
- Gold Ingot (will barter something else in return, see § Bartering)
- Gold Nugget
- Gold Ore
- Nether Gold Ore
- Glistering Melon Slice
- Golden Carrot
- Light Weighted Pressure Plate
- Powered Rail (only baby piglin)
- Golden Apple
- Golden Horse Armor
- Golden Helmet
- Golden Chestplate
- Golden Leggings
- Golden Boots
- Items crafted with gold, but piglins are not interested in:
When in the Overworld, piglins transform into zombified piglins after 15 seconds and will start burning under direct sunlight.[Bedrock Edition only] When they transform, they retain their armor (but drop held items) and gain a golden sword. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This does not occur in the End.[Java Edition only] In Bedrock Edition, piglins in the End also transform into zombified piglins.
|Sound||Subtitle||Source||Description||Namespaced ID||Subtitle key||Volume||Pitch||Attenuation distance|
|Piglin snorts angrily||?||?||0.7||?||?|
|Piglin converts to Zombified Piglin||?||?||1.0||?||?|
|Piglin snorts enviously||?||?||0.8||?||?|
|Piglin admires item||?||?||0.8-0.85||?||?|
|Name||Namespaced ID||Translation key|
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- IsBaby: 1 or 0 (true/false) – True if this piglin is a baby. May be absent.
- IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the piglin will not transform to a zombified piglin when in the Overworld.
- CannotHunt: 1 or 0 (true/false) – If set to true, the piglin will not attack hoglins.
- TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin will convert to a zombified piglin when this is greater than 300.
- Inventory: Each compound tag in this list is an item in the piglin's inventory.
- An item in the inventory, excluding the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- An item in the inventory, excluding the Slot tag.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Not Today, Thank You||Deflect an arrow with a shield||Suit Up||Deflect any projectile with a shield.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.|
|October 26, 2010||Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.|
|April 25, 2011||It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.|
|September 28, 2019||Piglins are announced at MINECON Live 2019.|
|Footage shown at MINECON Live shows that piglins which are angered raise their arms in a manner similar to zombies, a behavior not reflected in the final version.|
|December 5, 2019||A video shows a piglin with a baby hoglin.|
|December 14, 2019||An image of a hoglin and piglins is released.|
|January 14, 2020||A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.|
|March 4, 2020||An official post on Crowdin explains the naming of the piglin as a gender-neutral term as opposed to pigman, confirming that piglins are indeed a reworked pigman concept.|
|Upcoming Java Edition|
|1.16||20w07a||Added piglins and baby piglins.|
|Piglins can hold crossbows.|
|Piglins can be converted into zombie pigmen in the Overworld.|
|The player can barter with Piglins (see Bartering/Before 20w09a)|
|20w09a||Piglins now have an |
|The loot table of items that can be bartered from piglins has been modified (see Bartering/Before 20w10a).|
|Baby piglins can now ride on the back of baby hoglins.|
|20w10a||The loot table of items that can be bartered from piglins has been modified again (see Bartering/Before 20w11a).|
|20w11a||Enchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.|
|20w12a||Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.|
|20w14a||Now avoid zoglins, the same way they avoid zombified piglins.|
|The baby piglins no longer has a weapon when it turns into a zombie.|
|The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.|
|Upcoming Bedrock Edition|
|1.16.0||beta 126.96.36.199||Added piglins and baby piglins.|
|Piglins can hold crossbows.|
|Baby piglins can ride on the back of baby hoglins.|
|Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.|
|Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.|
|Piglins currently use the player's hurt sound.|
- Adult piglins cannot ride on other entities; if summoned as a passenger they immediately dismount.[Java Edition only]
- Baby piglins never grow up.
Piglins attacking wither skeletons.
A fully armored piglin.
A piglin chasing a hoglin.
An example of a baby piglin holding a lava bucket.
An example of a baby piglin riding a baby hoglin.
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