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Piglin.pngPiglin Attacking with melee weapon.pngPiglin with Crossbow.png
Baby Piglin.png
Piglin BE.pngPiglin targeting BE2.pngPiglin with Crossbow BE.png
Health points

16♥ × 8


Hostile (adult, if the player does not wear golden armor)
Neutral (adult, if the player wears golden armor)
Passive (baby)
Passive (peaceful difficulty)

Attack strength

Bedrock Edition: 1♥ to 5♥♥♥
Java Edition:
Easy and Normal: 3♥♥ to 4♥♥
Hard: 4♥♥
Melee in Java Edition:
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6
Melee in Bedrock Edition:
Easy: 5♥♥♥
Normal: 9♥♥♥♥♥
Hard: 13♥ × 6.5
Melee attack without weapon (If crossbow is broken):
Easy: 3♥♥
Normal: 5♥♥♥
Hard: 7♥♥♥♥

Hitbox size

Height: 1.95 Blocks
Width: 0.6 Blocks


Nether Wastes Crimson Forest Bastion remnant

Natural equipment
Items usable on

Piglins are neutral mobs found in the Nether. Unless wearing a piece of golden armor, players are attacked by them on sight. Players can barter using gold ingots to receive various items.


Piglins spawn in groups of 4 in nether wastes and crimson forest biomes, and within bastion remnants, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition, even in Peaceful mode. 5% of piglins spawned are babies.


Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%.

Babies spawn without equipment.

A picked up item always drops without changing the durability.


Adults sometimes spawn with 1-4 pieces, which are normal or enchanted and may be:

These are dropped with an 8.5% chance and random durability.


Adults drop five points and more 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.


Piglins snort enviously while watching players holding a gold related item.

Piglins can open and close wooden doors.

Piglins cannot swim, and drown if submerged, despite being living mobs; this is intentional behavior.[1] They are not naturally immune to fire or lava.

Piglins pick up raw porkchops and cooked porkchops that are within 1 block from them, unless they've done so within the last 10 seconds.

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Baby piglins additionally retreat from wither skeletons and withers.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins can be given gold, but they cannot barter anything.

Baby piglins never grow up; this is intentional behavior.[2]



Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked when:

Piglins remain hostile for 30 seconds if the player provokes a piglin in these ways.

Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the Invisibility effect). The block interacted with does not require a line of sight to anger the piglin.

Piglins do not react to the opening or breaking of furnace, blast furnace, smoker, dropper, dispenser or brewing stand. Opening or breaking a hopper does not provoke the piglins, which is intended.[4] Breaking a bell does not provoke them either, despite piglins admiring them as gold, which is also intended.[5]


When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.

Adults immediately attack wither skeletons and withers. Adult piglins do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision almost never happens if the piglin recently hunted)[verify]. Once that piglin attacks the hoglin, all other piglins become hostile to the hoglin. If outnumbered by hoglins, the piglins flee. After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a "T-pose."

Adult piglins group together within 16 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every two seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. Their crossbow can break if it runs out of durability, making the piglins use their fists. Unlike mobs armed with bows, they do not strafe from left to right while shooting. Piglins with swords and other items rush at the player.

Iron golems attack both adult and baby piglins; however, piglins do not attack an iron golem without provocation.

Being distracted[edit]

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would if given a gold ingot. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold related block and then distracts the piglin up to 5 times, so long as they continue to have a piece of gold armor equipped, the piglin cease hostility entirely.


Piglins trade gold ingots for certain items, when a gold ingot is dropped or the player uses it while looking at them. The piglin "examines" the ingot for six‌[JE only] or eight‌[BE only][6]seconds, then drop a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item.

Picking up items[edit]

Piglins can pick up and equip any items on their way, and prefers gold-related items by actively seeking them out. A piglin inspects any gold-related item before equipping, holding or putting that item in its inventory for six seconds after picking it up. However, items not related to gold are held or equipped (if the piglin does not have any gold equipments) instantly. Piglins do not pick up any items if the MobGriefing gamerule is set to false.

Piglins have eight hidden inventory slots in which they can stack items. Piglins with full inventories do not attempt to pick up gold related items, except gold ingots. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up gold nuggets (which do not help to obtain better items from bartering) and porkchops (they do not actively seek out and contemplate porkchops) and if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.

If a piglin is killed in one hit while admiring a gold ingot, the ingot does get dropped upon the piglin’s death.

Like other mobs capable of picking up items, piglins pick up armor and weapons. Piglins pick up armor that is better than the armor they are already wearing, although they prefer gold over stronger armor. For example, a piglin does not pick up leather boots if it is already wearing diamond boots, but may discard a netherite chestplate to pick up a golden chestplate. However, they are unable to lift the Curse of Binding, if the netherite chestplate has curse of binding, the piglin is unable to discard it.

Items piglins want

These items are listed in the name:data/minecraft/tags/items/piglin_loved.json.

Gold-related items not wanted by piglins


A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor and held items. However, they cannot shoot a crossbow and only melee-fight the player with it. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When piglins transform into zombified piglins, they drop anything except equipped arms and armor in their inventories and their inventories disappear.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Sound parameters
Piglin snorts? ? entity.piglin.ambientsubtitles.entity.piglin.ambient0.7? ? ?????
Piglin snorts angrily? ? entity.piglin.angrysubtitles.entity.piglin.angry0.7? ? ?????
Piglin celebrates? ? entity.piglin.celebratesubtitles.entity.piglin.celebrate0.8? ? ?????
Piglin converts to Zombified Piglin? ? entity.piglin.converted_to_zombifiedsubtitles.entity.piglin.converted_to_zombified1.0? ? ?????
Piglin hurts? ? entity.piglin.hurtsubtitles.entity.piglin.hurt0.7? ? ?????
Piglin dies? ? entity.piglin.deathsubtitles.entity.piglin.death0.7-0.8? ? ?????
Piglin retreats? ? entity.piglin.retreatsubtitles.entity.piglin.retreat0.7? ? ?????
Piglin steps? ? entity.piglin.stepsubtitles.entity.piglin.step0.75? ? ?????
Piglin snorts enviously? ? entity.piglin.jealoussubtitles.entity.piglin.jealous0.8? ? ?????
Piglin admires item? ? entity.piglin.admiring_itemsubtitles.entity.piglin.admiring_item0.8-0.85? ? ?????

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Piglinpiglin entity.minecraft.piglin

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Piglinpiglin 123entity.piglin.name

Entity data[edit]

Piglins have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) – True if this piglin is a baby. May be absent.
    •  IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the piglin does not transform to a zombified piglin when in the Overworld.
    •  CannotHunt: 1 or 0 (true/false) – If set to true, the piglin does not attack hoglins. Set to true to piglins spawned as part of bastion remnants.
    •  TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.
    •  Inventory: Each compound tag in this list is an item in the piglin's inventory.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Oooh, shiny!Distract a Piglin using gold.Give a piglin a gold item while it is aggressive toward the player.30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Stone Age
Mine stone with your new pickaxeMinecraftHave cobblestone or blackstone in your inventory, both in the #stone_tool_materials tag.story/mine_stone


Suit Up
Protect yourself with a piece of iron armorAcquire HardwareHave any type of iron armor in your inventory.story/obtain_armor


Not Today, Thank You
Deflect a projectile with a shieldSuit UpDeflect any projectile with a shield.story/deflect_arrow


Ice Bucket Challenge
Obtain a block of obsidianHot StuffHave a block of obsidian in your inventory.story/form_obsidian


Who is Cutting Onions?
Obtain Crying ObsidianNetherHave crying obsidian in your inventory.nether/obtain_crying_obsidian


Oh Shiny
Distract Piglins with goldNetherGive a piglin one of these 22 gold-related items in the #piglin_loved entity tag while not wearing any golden armor. If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin


Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob


Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs


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This section would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article.
The specific instructions are:
  • Bedrock - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
  • Java Pre-release 3 - The helmet model now uses the player helmet model on the piglins instead of a unique one for them. (Before and After)
October 26, 2010Pigman.png Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.
Java Edition Alpha
v1.2.0previewPigman Texture.png The texture of pigmen has been added to mobs/pigman.png.[8]
Java Edition Beta
April 25, 2011It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
Java Edition
1.6.2Pigman's texture file has been removed.
September 28, 2019Piglins are announced at MINECON Live 2019.
Piglin targeting BE1.png Footage shown at MINECON Live shows that angered piglins raise their arms in a manner similar to zombies, a behavior not reflected in the final version.
December 5, 2019A video shows a piglin with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[9] explains that the piglin was named such because it is a gender-neutral form of the word pigman.
1.1620w07aPiglin.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow.png Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
The player can barter with Piglins.
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified.
Baby Piglin Riding a Baby Hoglin.png Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again.
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
20w12aThree Baby Piglins climbing a Baby Hoglin.png Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aPiglins now avoid zoglins, the same way they avoid zombified piglins.
Baby piglins no longer have a weapon when they turn into a zombie.
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed.
20w16aPiglins now spawn in bastion remnants.
20w19aPiglins now become zombified piglins when in the End.
20w21aPiglins no longer walk around when admiring gold.
If a piglin is hurt while admiring an gold ingot, the ingot now disappears.
20w22aPiglin celebrate hunt Revision 1.gif Piglins now occasionally dance after defeating a hoglin.
Piglin Attacking with melee weapon.png Piglins now have the vindicator attacking animation when melee attacking.
pre3The position of the head of piglins when they are dancing has been changed from Piglin celebrate hunt Revision 1.gif to Piglin celebrate hunt Revision 2.gif.
pre6Adult piglins now may spawn with enchanted gears.
1.16.2Pre-release 1Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper.
Bedrock Edition
1.16.0beta BE.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow BE.png Piglins can hold crossbows.
Hoglin Rider BE1.png Baby piglins can ride on the back of baby hoglins.
Piglin targeting BE1.png Piglins raise their arms in a manner similar to zombies when attacking.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.
Piglin celebrate hunt Revision 1.gif Piglins dance after they finish hoglin hunting.
beta now have their own sounds.
Piglin bartering has been properly added.
Piglins can no longer drop arrows when killed.
The health of piglins has been reduced from 24 to 16.
Piglins now spawn in bastion remnants.
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
beta now avoid zoglins, the same way they avoid zombified piglins.
Piglins now spawn in the nether wastes.
Piglins now properly sit in boats and minecarts.
Piglins no longer despawn in Peaceful mode.
beta now avoid soul campfires.
Gold ingots now render properly in the hands of piglins at all times.
1.16.20beta piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor.
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's.
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from Piglin targeting BE1.png to Piglin targeting BE2.png
beta can now spawn with enchanted weapons again.
beta attack animation of unarmed piglins has been changed.


Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.


  • Piglins can put on any type of head or skull from the ground, including carved pumpkins.
  • In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
  • Similarly to how elder guardians and guardians are found in ocean monuments, piglin brutes and regular piglins are found in bastion remnants.
  • Although the Piglins have mined all the netherite in its pure form, they are not seen using the netherite, except for netherite hoes. ‌[Bedrock Edition only][until BE 1.16.100]
  • In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.
  • The piglins have no pupils unlike overworld pigs to make them look creepier.
  • Although piglins don't attack players in peaceful difficulty, they might attack players when a piglin is about to shoot at a hoglin and a player blocks its way.


Piglin with Crossbow standby JE.pngPiglin with Crossbow targeting JE.pngPiglin with Crossbow standby BE.pngPiglin with Crossbow targeting BE.png
The differences of piglins targeting with crossbows between Java and Bedrock editions.





  1. MC-172102
  2. MC-172618
  3. MC-198874
  4. MC-178973
  5. MC-179104 resolved as "Works as Intended"
  6. MCPE-99448
  7. This item is not listed in the piglin_loved item tag. Piglins pick this item up instantly. This is becuase this tag is also used for the trigger of the advancement/achievement "O(oo)h Shiny!"
  8. The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
  9. for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png

See also[edit]