Piglin

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Piglin
Piglin.pngPiglin with Crossbow.png
Baby Piglin.png
Piglin BE.pngPiglin targeting BE.pngPiglin with Crossbow BE.png
Baby Piglin.png
Health points

16♥ × 8[JE only]
24♥ × 12[BE only]

Behavior

Hostile (adult)
Neutral (adult, if the player wears gold armor)
Passive (baby and adult in Peaceful difficulty)

Attack strength

Java Edition:
Ranged
3♥♥ to 6♥♥♥
Melee
Easy: 2♥ to 5♥♥♥
Normal: 3♥♥ to 8♥♥♥♥
Hard: 5♥♥♥ to 12♥ × 6
Bedrock Edition:
Ranged
1♥ to 5♥♥♥
Melee
Easy: 5♥♥♥
Normal: 9♥♥♥♥♥
Hard: 13♥ × 6.5

Size

Height: 1.95 Blocks
Width: 0.6 Blocks

Spawn

Nether Wastes Crimson Forest

Natural equipment

See § Naturally-spawned equipment

Usable items
Grass Block Revision 6.png
This page contains content on features that may be included in the next update.
These features have appeared in development versions, but the full update containing these features has not been released yet.

Piglins are hostile mobs that spawn in the Nether. They are equipped with crossbows or golden swords. While they are normally hostile toward the player, they become neutral if the player wears golden armor. The player is capable of bartering with them.

Spawning[edit]

In Java Edition, piglins spawn commonly in groups of 1–3 in crimson forests and uncommonly in the nether wastes biomes. Each piglin has a 25% chance of spawning as a baby.

In Bedrock Edition, piglins spawn in groups of 1–5 in crimson forests and nether wastes. Piglins have a 5% chance to spawn as babies.

Adult piglins spawn with either golden swords or crossbows and sometimes wearing golden armor. Baby piglins spawn without any equipment.

Piglins do not despawn in peaceful mode.‌[Java Edition only]

Unlike zombie pigmen, piglins cannot spawn on magma blocks.

Drops[edit]

Piglins have an 8.5% chance of dropping their naturally-spawned equipment and drop it with random durability. Each level of Looting increases the chance by 1 percentage point (11.5% chance with Looting III).

Any picked-up equipment or other picked items have a 100% chance of dropping and drop without changing the damage that has accumulated on it. In Java Edition, a piglin who is hit while inspecting a gold ingot during bartering puts the ingot in its inventory. This gold ingot is dropped upon death. If killed in one hit while inspecting, the gold has the same chance to drop as any other held item.

In Bedrock Edition:

  • 0–2 Arrows, dropping more with the presence of Looting, up to 5.

Naturally-spawned equipment[edit]

Experience[edit]

Adult piglins drop 5 experience and an extra 1–3 experience per equipment if killed by player or tamed wolf.

Baby piglins drop 1 and an extra 1–2 per equipment if killed by player or tamed wolf.

Behavior[edit]

Information icon.svg
This section would benefit from the addition of isometric renders.
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Dancing piglin animated render from Bedrock Edition.

Piglins are hostile to players, unless they wear at least one piece of gold armor. With it, they become neutral, but still attack if provoked. Piglins are also provoked by breaking or opening a chest, trapped chest, ender chest, barrel, or a shulker box in their sight. They become hostile if a player mines a gold block, but not if they mine other golden-type blocks like nether gold ore.

Piglins attack wither skeletons and withers. Additionally, adult piglins also attack adult hoglins, but keep a distance of 6 blocks if outnumbered by hoglins. Adult piglins may group together within radius 32 blocks and attack in hordes like zombified piglins.

A baby piglin riding a baby hoglin in Bedrock Edition.

Baby piglins are passive and never attack anything, they play with baby hoglins, running with them and mounting them. In Bedrock Edition, only 10% of baby piglins mount baby hoglins, but in Java Edition, any piglin can, and up to 3 piglins stacked on top of each other may ride a baby hoglin. Iron golems attack both adult and baby piglins; adults do not attack an iron golem until it attacks first.

When attacking with a crossbow, it shoots arrows every 2 seconds and in Java Edition, walks backward (stopping if at the edge of a drop) as soon as the enemy is close. Unlike bow-armed mobs, they do not strafe from left to right while shooting. Piglins with swords and other equipable items rush towards the player.

Piglins willingly downgrade to golden armor if they are wearing higher tier armor, or armor that has higher durability than gold, such as iron, chainmail, diamond, or netherite armor.

Piglins that are not currently attacking retreat from zombified piglins, zoglins, soul fire, soul fire torches, and soul fire lanterns.

Piglins drown in water, they do not swim. They are capable of opening doors.

Despite being a nether mob, piglins are not naturally immune to fire damage.

Bartering[edit]

A piglin looking at a gold ingot.

The item the piglin throws may be one of the following:

Bartering items
Item given Quantity Chance Weight
Netherite Hoe 1 1424
(~0.24%)
1
Enchanted Book with Soul Speed (random level) 1 5424
(~1.18%)
5
Iron Boots with Soul Speed (random level) 1 8424
(~1.89%)
8
Iron Nugget 9–36 10424
(~2.36%)
10
Splash Potion of Fire Resistance 1
Potion of Fire Resistance 1
Nether Quartz 8–16 20424
(~4.72%)
20
Glowstone Dust 5–12
Magma Cream 2–6
Ender Pearl 4–8
String 8–24
Fire Charge 1-5 40424
(~9.43%)
40
Gravel 8–16
Leather 4–10
Nether Brick 4–16
Obsidian 1
Crying Obsidian 1–3
Soul Sand 4–16

Picking up items[edit]

Any piglin can pick up and equip any gold related item, regardless of their ability to pick up other items. A piglin inspects any gold-related item for a moment after picking it up.

Piglins have eight‌[JE only]/three‌[BE only] hidden inventory slots in which they can stack items. When a piglin with a full inventory encounters another item, it picks up the item and then throws it on the floor after contemplating it, leading to a cycle of continuously picking up and discarding the item. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up any golden item and porkchops, but they don't actively seek out and contemplate porkchops and gold nuggets; instead, if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops and cooked porkchops.

Like other mobs capable of picking up items, piglins pick up armor and weapons. However, unlike other mobs, they prefer items in the gold tier of armor material, and throw away stronger items to equip these.


Zombification[edit]

A piglin turning into a zombified piglin.

When in the Overworld, piglins transform into zombified piglins after 15 seconds and will start burning under direct sunlight.‌[Bedrock Edition only] When they transform, they retain their armor (but drop held items) and gain a golden sword. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This does not occur in the End.‌[Java Edition only] In Bedrock Edition, piglins in the End also transform into zombified piglins.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDSubtitle keyVolumePitchAttenuation distance
Piglin snorts? ? entity.piglin.ambient subtitles.entity.piglin.ambient 0.7? ?
Piglin snorts angrily? ? entity.piglin.angry subtitles.entity.piglin.angry 0.7? ?
Piglin celebrates? ? entity.piglin.celebrate subtitles.entity.piglin.celebrate 0.8? ?
Piglin converts to Zombified Piglin? ? entity.piglin.converted_to_zombified subtitles.entity.piglin.converted_to_zombified 1.0? ?
Piglin hurts? ? entity.piglin.hurt subtitles.entity.piglin.hurt 0.7? ?
Piglin dies? ? entity.piglin.death subtitles.entity.piglin.death 0.7-0.8? ?
Piglin retreats? ? entity.piglin.retreat subtitles.entity.piglin.retreat 0.7? ?
Piglin steps? ? entity.piglin.step subtitles.entity.piglin.step 0.75? ?
Piglin snorts enviously? ? entity.piglin.jealous subtitles.entity.piglin.jealous 0.8? ?
Piglin admires item? ? entity.piglin.admiring_item subtitles.entity.piglin.admiring_item 0.8-0.85? ?

Data values[edit]

ID[edit]

NameNamespaced IDTranslation key
Piglinpiglin entity.minecraft.piglin

Entity data[edit]

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) – True if this piglin is a baby. May be absent.
    •  IsImmuneToZombification: 1 or 0 (true/false) – If set to true, the piglin will not transform to a zombified piglin when in the Overworld.
    •  CannotHunt: 1 or 0 (true/false) – If set to true, the piglin will not attack hoglins.
    •  TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin will convert to a zombified piglin when this is greater than 300.
    •  Inventory: Each compound tag in this list is an item in the piglin's inventory.

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Not Today, Thank YouDeflect an arrow with a shieldSuit UpDeflect any projectile with a shield.story/deflect_arrow

Advancement-plain-raw.png

AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_all_mobs

History[edit]

October 26, 2010Miclee suggests the concept of pigmen, the predecessor to piglins, resulting in him receiving the Bacon Cape as a reward.
April 25, 2011Pigman.png It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages.
September 28, 2019Piglins are announced at MINECON Live 2019.
Piglin targeting BE.png Footage shown at MINECON Live shows that piglins which are angered raise their arms in a manner similar to zombies, a behavior not reflected in the final version.
December 5, 2019A video shows a piglin with a baby hoglin.
December 14, 2019An image of a hoglin and piglins is released.
January 14, 2020A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond.
March 4, 2020An official post on Crowdin[1] explains the naming of the piglin as a gender-neutral term as opposed to pigman, confirming that piglins are indeed a reworked pigman concept.
Upcoming Java Edition
1.1620w07aPiglin.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow.png Piglins can hold crossbows.
Piglins can be converted into zombie pigmen in the Overworld.
The player can barter with Piglins (see Bartering/Before 20w09a)
20w09aPiglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
The loot table of items that can be bartered from piglins has been modified (see Bartering/Before 20w10a).
Baby Piglin Riding a Baby Hoglin.png Baby piglins can now ride on the back of baby hoglins.
20w10aThe loot table of items that can be bartered from piglins has been modified again (see Bartering/Before 20w11a).
20w11aEnchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins.
20w12aHoglin Rider Tryglin.png Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once.
20w14aNow avoid zoglins, the same way they avoid zombified piglins.
The baby piglins no longer has a weapon when it turns into a zombie.
The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.
Upcoming Bedrock Edition
1.16.0beta 1.16.0.51Piglin BE.png Baby Piglin.png Added piglins and baby piglins.
Piglin with Crossbow BE.png Piglins can hold crossbows.
Hoglin Rider BE.png Baby piglins can ride on the back of baby hoglins.
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder.
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow.
Piglins currently use the player's hurt sound.

Issues[edit]

Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Gallery[edit]

Piglin with Crossbow standby JE.pngPiglin with Crossbow targeting JE.pngPiglin with Crossbow standby BE.pngPiglin with Crossbow targeting BE.png
The differences of piglins targeting with crossbows between Java Edition and Bedrock Edition.

References[edit]

See also[edit]