Piglin
Health points |
16 |
---|---|
Behavior |
Hostile (adult, if the player does not wear golden armor) |
Attack strength |
Ranged: |
Hitbox size |
In Java Edition: In Bedrock Edition: |
Spawn | |
Natural equipment |
|
Items usable on |
Piglins are neutral mobs found in the Nether. They attack players on sight unless the player is equipped with at least one piece of golden armor. Players can use gold ingots to barter with them for various items.
Contents
Spawning[edit]
Piglins spawn in groups of 4 in nether wastes and crimson forest biomes, and within bastion remnants, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition on most blocks other than nether wart block, even in Peaceful mode.[Bedrock Edition only] Each piglin has a 20%[Java Edition only] or 5%[Bedrock Edition only] chance of spawning as a baby.
Drops[edit]
Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%.
Babies spawn without equipment.
In Java Edition a picked up item always drops with the same durability as when picked up. In Bedrock Edition armor picked up by piglins will lose durability and even break depending on how much damage the piglin takes. Piglins do not drop picked-up gold ingots, raw porkchops, or cooked porkchops.
Armor[edit]
Adults sometimes spawn with 1-4 pieces of armor, which are normal or enchanted and may be:
These are dropped with an 8.5% chance and random durability. You may also put any armor type on a piglin by dropping a specific armor near one. Piglins will always choose to wear gold armor over any other type of armor.
Experience[edit]
Adults drop 5 and an additional 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.
Behavior[edit]
Piglins snort enviously while watching players holding a gold-related item.
Piglins can open and close wooden doors, like villagers. Also like villagers, they are unable to open gates, trapdoors, iron doors, and iron trapdoors.
Piglins cannot swim and drown if submerged; this is intentional behavior.[1] They are not naturally immune to fire or lava.
Piglins pick up raw porkchops and cooked porkchops that are within 1 block from them, unless they've done so within the last 10 seconds.
Idle piglins retreat from zombified piglins,[Java Edition only] zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins in Java Edition. In Bedrock Edition, piglins and zombified piglins often mill around together, ignoring each other. Baby piglins additionally retreat from wither skeletons and withers.
Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.
Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pickup and wear armor as well as hold gold tools or weapons. They can also pick up dropped fungi.
Baby piglins never grow up; this is intentional behavior.[2]
Aggravation[edit]
Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked by any player who:
- Is not wearing any piece of gold armor.
- Attacks a piglin or piglin brute, regardless if the player kills it in one hit or not.
- Opens or breaks a chest, trapped chest, ender chest,[3] shulker box,[4] barrel, minecart with chest, or minecart with hopper.[5]
- Breaks a block of gold, gold ore, gilded blackstone, nether gold ore or deepslate gold ore[upcoming: JE 1.17].
Piglins remain hostile for 30 seconds after provoked.
Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the Invisibility effect). The block interacted with does not require a line of sight to anger the piglin.
Piglins do not react to the opening or breaking of furnaces, blast furnaces, smokers, droppers, dispensers, or brewing stands. Opening or breaking a hopper does not provoke the piglins.[6] Breaking a bell does not provoke them either, despite piglins admiring them as gold.[7]
Attacking[edit]
When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.
Adult piglins immediately attack wither skeletons and withers. Adults do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision almost never happens if the piglin recently hunted).[verify] Once that piglin attacks the hoglin, all other piglins become hostile to the hoglin. If outnumbered by hoglins, the piglins flee. After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a T-pose.
Adult piglins congregate within 16 blocks and attack in hordes.
When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. Their crossbows can break if it runs out of durability, making the piglins use their fists. Unlike mobs armed with bows, they do not strafe from left to right while shooting. Piglins with swords and other items rush at the player.
If a group of piglins successfully defeat their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.
Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.
Being distracted[edit]
Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold-related block or hurt/kill a piglin and then distracts the piglin up to 5 times with a piece of gold armor equipped, the piglin ceases hostility entirely.
Bartering[edit]
Piglins can trade gold ingots for certain items, when a gold ingot is dropped near them or the player uses it while looking at them. The piglin "examines" the ingot for six[JE only] or eight[BE only][8] seconds, then drop a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper.
Picking up items[edit]
Piglins can pick up and equip any items they come across, preferring gold-related items, which they actively seek out. A piglin inspects any gold-related item before equipping, holding or putting that item in its inventory for six seconds after picking it up. However, items not related to gold are held or equipped (if the piglin does not have any gold equipments) instantly. Piglins do not pick up any items if the MobGriefing gamerule is set to false.
Piglins have eight hidden inventory slots in which they can stack items. Piglins with full inventories do not attempt to pick up gold-related items, except gold ingots. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up gold nuggets (which do not help to obtain better items from bartering) and porkchops (they do not actively seek out and contemplate porkchops) and if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.
If a piglin is killed in one hit while admiring a gold ingot, the ingot does get dropped upon the piglin’s death.
Piglins with crossbows can pick up normal or enchanted crossbows and equip them.
Like other mobs capable of picking up items, piglins pick up armor and weapons. Piglins pick up armor that is better than the armor they are already wearing, although they prefer gold over stronger armor. For example, a piglin does not pick up leather boots if it is already wearing diamond boots, but may discard a netherite chestplate to pick up a golden chestplate. However, they cannot unequip and discard armor with Curse of Binding.
Piglins that have picked up items or equipment do not despawn naturally.
Items piglins want[edit]
These items are listed in the name:data/minecraft/tags/items/piglin_loved.json
.
- Bell
- Block of gold
- Clock
- Deepslate gold ore[upcoming: JE 1.17]
- Enchanted golden apple
- Gilded blackstone
- Glistering melon slice
- Gold ingot (piglins barter something else in return)
- Gold nugget[9]
- Gold ore
- Golden apple
- Golden axe
- Golden boots (worn after being examined)
- Golden carrot
- Golden chestplate (worn after being examined)
- Golden helmet (worn after being examined)
- Golden hoe
- Golden horse armor
- Golden leggings (worn after being examined)
- Golden pickaxe
- Golden shovel
- Golden sword (equipped if piglin is using a non-gold weapon or crossbow, or does not already have one)
- Light weighted pressure plate
- Nether gold ore
- Powered rail[Bedrock Edition only][10]
[edit]
- Firework star (star shape)
- Netherite ingot
- Banner pattern (thing)
- Powered rail[Java Edition only][11]
- Gold[Bedrock and Education editions only]
Gold-like items not wanted by piglins[edit]
Zombification[edit]
When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor and held items. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Piglin snorts | Hostile Creatures | Piglin randomly snorts. | entity.piglin.ambient | subtitles.entity.piglin.ambient | 0.7 | ? | ? | |
Piglin snorts angrily | Hostile Creatures | Piglin snorts when provoked. | entity.piglin.angry | subtitles.entity.piglin.angry | 0.7 | ? | ? | |
Piglin retreats | Hostile Creatures | Piglin is scared off by a Zombified Piglin, Zoglin, or Soulfire. | entity.piglin.retreat | subtitles.entity.piglin.retreat | 0.7 | ? | ? | |
Piglin hurts | Hostile Creatures | Piglin gets hurt. | entity.piglin.hurt | subtitles.entity.piglin.hurt | 0.7 | ? | ? | |
Piglin dies | Hostile Creatures | Piglin dies. | entity.piglin.death | subtitles.entity.piglin.death | 0.7-0.8 | ? | ? | |
Piglin steps | Hostile Creatures | Piglin walks. | entity.piglin.step | subtitles.entity.piglin.step | 0.75 | ? | ? | |
Piglin celebrates | Hostile Creatures | Piglin snorts when they dance. | entity.piglin.celebrate | subtitles.entity.piglin.celebrate | 60.3 | 50.0 | ? | |
Piglin snorts enviously | Hostile Creatures | Piglin can't pick up item from the ground because another Piglin picked it up, or when a player holds a gold related item. | entity.piglin.jealous | subtitles.entity.piglin.jealous | 0.8 | ? | ? | |
Piglin admires item | Hostile Creatures | Piglin admires a gold item. | entity.piglin.admiring_item | subtitles.entity.piglin.admiring_item | 0.8-0.85 | ? | ? | |
Piglin converts to Zombified Piglin | Hostile Creatures | Piglin converts to Zombified Piglin in the Overworld or The End. | entity.piglin.converted_to_zombified | subtitles.entity.piglin.converted_to_zombified | 1.0 | ? | ? |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Piglin | piglin | entity.minecraft.piglin |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Piglin | piglin | 123 | entity.piglin.name |
Entity data[edit]
Piglins have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- CannotHunt: 1 or 0 (true/false) – if true, the piglin does not attack hoglins. Set to true for piglins spawned as a part of bastion remnants.
- Inventory: Each compound tag in this list is an item in the piglin's inventory.
- An item in the inventory, excluding the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- An item in the inventory, excluding the Slot tag.
- IsBaby: 1 or 0 (true/false) – true if the piglin is a baby. May not exist.
- IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin does not transform to a zombified piglin when in the Overworld.
- TimeInOverworld: The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Oooh, shiny! | Distract a Piglin using gold. | Give a piglin a gold item while it is aggressive toward the player. | 30G | Silver |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Stone Age | Mine stone with your new pickaxe | Minecraft | Obtain one of these 3 stones in the #stone_tool_materials item tag:
| story/mine_stone
|
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
|
![]() | Not Today, Thank You | Block an arrow using your shield. | Suit Up | Block any projectile with a shield. | story/deflect_arrow
|
![]() | Ice Bucket Challenge | Obtain a block of obsidian | Hot Stuff | Have a block of obsidian in your inventory. | story/form_obsidian
|
![]() | Who is Cutting Onions? | Obtain Crying Obsidian | Nether | — | nether/obtain_crying_obsidian
|
![]() | Oh Shiny | Distract Piglins with gold | Nether | Give a piglin one of these 22 gold-related items in the #piglin_loved item tag while not wearing any golden armor:
| nether/distract_piglin
|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
History[edit]
The specific instructions are:
- Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)
October 26, 2010 | ![]() | ||||
---|---|---|---|---|---|
Java Edition Alpha | |||||
v1.2.0 | preview | ![]() | |||
Java Edition Beta | |||||
April 25, 2011 | It is suggested that pigmen may be the inhabitants of the then-to-be-implemented villages. | ||||
Java Edition | |||||
1.6.2 | Pigman's texture file has been removed. | ||||
September 28, 2019 | Piglins are announced at MINECON Live 2019. | ||||
![]() | |||||
December 5, 2019 | A video shows a piglin with a baby hoglin. | ||||
December 14, 2019 | An image of a hoglin and piglins is released. | ||||
January 14, 2020 | A video shows piglins picking up gold thrown by the player and throwing back a placeholder diamond. | ||||
March 4, 2020 | An official post on Crowdin[14] explains that the piglin was named such because it is a gender-neutral form of the word pigman. | ||||
1.16 | 20w07a | ![]() ![]() | |||
![]() | |||||
Piglins can be converted into zombie pigmen in the Overworld. | |||||
The player can barter with Piglins. | |||||
20w09a | Piglins now have an IsImmuneToZombification data value that, when set, prevents them from zombifying in the Overworld.
| ||||
The loot table of items that can be bartered from piglins has been modified. | |||||
![]() | |||||
20w10a | The loot table of items that can be bartered from piglins has been modified again. | ||||
20w11a | Enchanted books and iron boots with Soul Speed have been added to the items that can be bartered from piglins. | ||||
20w12a | ![]() | ||||
20w14a | Piglins now avoid zoglins, the same way they avoid zombified piglins. | ||||
Baby piglins no longer have a weapon when they turn into a zombie. | |||||
The texture size has changed from 128x64 to 64x64, and the layout of the parts of the ears of piglins has been changed. | |||||
20w16a | Piglins now spawn in bastion remnants. | ||||
20w19a | Piglins now become zombified piglins when in the End. | ||||
20w21a | Piglins no longer walk around when admiring gold. | ||||
If a piglin is hurt while admiring an gold ingot, the ingot now disappears. | |||||
20w22a | ![]() | ||||
![]() | |||||
pre3 | The position of the head of piglins when they are dancing has been changed from ![]() ![]() | ||||
The helmet model now uses the player helmet model on the piglins instead of a unique one for them which appears wider than the player one ![]() | |||||
pre6 | Adult piglins now may spawn with enchanted gears. | ||||
1.16.2 | Pre-release 1 | Piglins now become angry with players who open or destroy a minecart with chest or a minecart with hopper. | |||
1.16.3 | Release Candidate 1 | Piglins no longer have pathfinding problems.[15] | |||
Upcoming Java Edition | |||||
1.17 | 21w08a | Piglins now become angry with players who destroy a deepslate gold ore | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||
![]() | |||||
![]() | |||||
![]() | |||||
Currently, piglins can drop only flint and steel and obsidian while bartering as a placeholder. | |||||
Piglins currently drop 0-2 arrows, even if the piglin is not armed with a crossbow. | |||||
Piglins currently use the player's hurt sound. | |||||
Piglins follow a player who holds a gold ingot. | |||||
![]() | |||||
beta 1.16.0.57 | Piglins now have their own sounds. | ||||
Piglin bartering has been properly added. | |||||
Piglins can no longer drop arrows when killed. | |||||
The health of piglins has been reduced from 24 to 16. | |||||
Piglins now spawn in bastion remnants. | |||||
Baby piglins can now ride on top of each other on a baby hoglin, up to three baby piglins can climb on at once. | |||||
beta 1.16.0.59 | Piglins now avoid zoglins, the same way they avoid zombified piglins. | ||||
Piglins now spawn in the nether wastes. | |||||
Piglins now properly sit in boats and minecarts. | |||||
Piglins no longer despawn in Peaceful mode. | |||||
beta 1.16.0.63 | Piglins now avoid soul campfires. | ||||
Gold ingots now render properly in the hands of piglins at all times. | |||||
1.16.20 | beta 1.16.20.50 | Adult piglins drop gold ingots if killed with one hit while contemplating them and no longer spawn with enchanted weapons or armor. | |||
The texture size has changed from 128x128 to 64x64, and the layout of the parts of the ears of piglins has been changed to match Java Edition 20w14a's. | |||||
Piglins now have the vindicator attacking animation when melee attacking, similar to Java Edition's from ![]() ![]() | |||||
beta 1.16.20.53 | Piglins can now spawn with enchanted weapons again. | ||||
beta 1.16.20.54 | The attack animation of unarmed piglins has been changed. | ||||
1.16.100 | beta 1.16.100.54 | Piglins now keep their Crossbows when zombified. |
Issues[edit]
Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
- In Bedrock Edition, baby piglins make angry noises when any piglin gets angry. [16]
- Unlike most neutral mobs which are peaceful by default but become hostile due to certain conditions, piglins are hostile by default but become peaceful under certain conditions.
Gallery[edit]
Renders[edit]
The specific instructions are: A gif render of a piglin breaking its crossbow
Other[edit]
Piglins attacking wither skeletons.
A preview showing two piglins fighting a hoglin in a crimson forest.
A render error causing the enchantment glint to cover the snout, fixed in 20w18a.
A piglin chasing a hoglin.
An example of a baby piglin holding a lava bucket.
An example of a baby piglin riding a baby hoglin.
A preview of a piglin next to a hoglin in the crimson forest.
All of the pig-like mobs in the 1.16 Nether Update.
Artwork[edit]
Piglins in promotional artwork for the Nether Update.
Lego Minecraft Piglin.
References[edit]
- ↑ MC-172102 – resolved as "Works As Intended"
- ↑ MC-172618 – resolved as "Works As Intended"
- ↑ MC-172239 – resolved as "Works As Intended"
- ↑ MC-189485 – resolved as "Works As Intended"
- ↑ MC-198874
- ↑ MC-178973 – resolved as "Works As Intended"
- ↑ MC-179104 resolved as "Works as Intended"
- ↑ MCPE-99448
- ↑ This item is not listed in the
piglin_loved
item tag. Piglins pick this item up instantly. This is because this tag is also used for the trigger of the advancement/achievement "O(oo)h Shiny!" - ↑ MCPE-91187
- ↑ MC-173169 Resolved as "Works As Intended"
- ↑ MC-172234 Resolved as "Works as Intended"
- ↑ The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010.
- ↑ for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png
- ↑ MC-196449
- ↑ MCPE-94090