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Pig.pngPig Saddle.png
Baby Pig.png
Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


Height: 0.9 Blocks
Width: 0.9 Blocks
Height: 0.45 Blocks
Width: 0.45 Blocks


Opaque blocks with a (Minimum) two block space above them.


See § Drops

Usable items

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 90
BE: 12

Namespaced ID


Pigs are common passive mobs that spawn in the Overworld. They drop porkchops upon death, and can be ridden with saddles.


Pigs spawn on grass blocks at the surface at a light level of 9 or more. Herds of 4 pigs spawn upon world generation. Like other farm animals, they will not spawn in snowy tundras, but can still spawn in snowy taigas.

Bedrock Edition[edit]

They spawn in herds of 1-3 at light level 7 or above. 5% of them will be babies.


Pigs spawn in stables and in butcher houses backyard in villages.


Adult pigs drop when they die:

The amount of raw or cooked porkchop is affected by the Looting enchantment.

Like other baby animals, killing a baby pig yields no items, nor experience.


Pigs typically appear the Overworld in groups of 4. They randomly oink.

Pigs move similarly to other passive mobs; they will wander aimlessly, and avoid lava and cliffs high enough to cause fall damage. They make no attempt to stay out of water, bobbing up and down to stay afloat. When they encounter obstacles, pigs will often hop up and down, apparently attempting to jump over them regardless of whether it is possible. Pigs can be pushed into minecarts and transported by rail.

Pigs will follow any player carrying a carrot, carrot on a stick, potato, or beetroot, and will stop following if the player moves farther than approximately 8 blocks away from the pig.

When struck by lightning or hit by a trident with the Channeling enchantment during a thunderstorm, pigs will turn into zombie pigmen.


Pigs can be bred using carrots, potatoes, and beetroots. It takes about 5 minutes before the parents can be bred again, as with all farm animals. It takes at least one full Minecraft 'day' (20 minutes) for piglets to mature. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets will stay around their parents until they mature, although the parents cannot protect them from harm.

Feeding a baby pig reduces the remaining time for it to mature by 10% per food item.

Riding pigs[edit]


I went with carrots, and the future of pig based transportation has arrived... this future smells funny :(

Dinnerbone announce rideable pig[1]

Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 5.20 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water will cause the player to dismount. Using the carrot on a stick while riding a pig takes 7 durability from the carrot and stick. Damage is taken by the part that was hit; fall damage is taken by the pig. Falling does not cause any knockback or decrease movement speed.

A player attempting to ride a pig.

Data values[edit]

Pigs have entity data associated with them that contain various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
When Pigs FlyFly a pig off a cliffBe riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.YesYesYesYes40GGold


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngThe Parrots and the BatsBreed two animals togetherHusbandryminecraft:husbandry/breed_an_animal
Advancement-fancy-raw.pngTwo by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/bred_all_animals



Java Edition Classic
August 20, 2009Pig (pre-release).png Pigs teased on The Word of Notch.
0.24_SURVIVAL_TESTPig Revision 1.png Added pigs.
When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.[2]
0.25 SURVIVAL TESTPigs will now drop 0–2 brown mushrooms and award the player 10 points each when killed.
Java Edition Indev
February 19, 2010Pigs will now drop 0–2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
June 25, 2010, 2Saddles have now been added along with the ability to ride pigs.
Java Edition Alpha
v1.0.4A sitting animation for riding pigs has now been added.
v1.0.17Pigs have now been added to multiplayer.
Java Edition Beta
1.5An achievement for riding a pig off a cliff has now been added.
Pigs struck by lightning will now turn into zombie pigmen.[3]
Pigs that die from being set on fire will now drop cooked porkchops.
1.8Pre-releasePig.png Pigs' snouts will now protrude from their faces.[4][5]
?A new AI system has now been added for passive mobs; pigs will now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2Pigs can be now be bred with wheat.
Beta 1.9 Prerelease 3Baby Pig.png Added piglets. They may be ridden like adult pigs with a saddle.
1.2.112w06aBefore this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07aPigs will now have a new AI.
1.2.4releaseIt is now no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.[verify]
1.3.112w25aPigs will now drop 1-3 porkchops instead of 0-2.
1.4.212w36aPigs will now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.
12w37aPigs are now able to jump when ridden.
Pigs will now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.
It is now no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38aPigs will now have a new step sound.
1.6.113w16aPigs will now display the mob health bar when riding.
1.814w02aBaby pig growth can now be accelerated using carrots.
1.915w31aPigs can now also be led and bred with potatoes and beetroots, in addition to carrots.
16w05bThe durability of a carrot on a stick is now no longer reduced merely by riding a pig, only by using the speed boost.
Pocket Edition Alpha
0.2.0Pig.png Added pigs, but they cannot spawn naturally, unless the player hacks or edits the inventory.
0.2.1Pigs will now spawn naturally.
0.8.0?Pigs can now be bred with carrots, potatoes, or beetroots.
Pigs will now have new mob AI.
0.12.1?Pigs will now turn into zombie pigmen when struck by lightning.
0.14.0build 1Baby zombie jockeys will now check for nearby pigs to mount prior to attacking the player
Pigs no longer spawn in snowy tundra biome and variants.
0.15.0build 1Added pig riding, and a new "Boost" Interact button.
Baby husk can ride pig.
0.16.2Pigs will now drop 1-3 porkchops instead of 0-2.
Bedrock Edition
?They no longer have 5% chance to spawn already in breeding mode.
1.11.0beta now spawn in village butcher house.
Legacy Console Edition
TU1CU11.0Patch 1Pig Revision 1.png Added pigs.
TU5Pig.png Pigs' snouts will now protrude from their faces.
Pigs will run away when attacked.
TU7Baby Pig.png Added baby pigs.
Pigs can now be bred with wheat.
TU141.04Pigs will now drop 1-3 porkchops instead of 0-2.
Added carrot on a stick to direct saddled pigs.
Pigs will now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2/ZL button on an adult form of that mob using a spawn egg.
TU31CU191.22Patch 3Baby pig growth can now be accelerated using carrots.
New Nintendo 3DS Edition
0.1.0Added Pigs.


Issues relating to "Pig" are maintained on the bug tracker. Report issues there.


If a player rides a saddled pig in a minecart, the minecart will receive a speed boost.
  • Pigs are the oldest peaceful mob in the game (that has not been removed).
  • Saddled pigs in minecarts behave strangely:
    • If the player mounts the pig and uses the opposite controls for direction, the speed of the minecart will be boosted to the same speed as a minecart travelling on powered rails.[needs testing]
    • The minecart, ridden or not, will not come to a stop unless it hits a block. Other entities and unpowered powered rails will only slow it to a minimum speed.
    • Also, if you sit on a saddled pig in a minecart that isn't on a track, you are able to control the minecart and drive it around like a car (although it is very slow).
  • Quitting the game while boosting a ridden pig will cause the pig to always move at boosted speed.‌[Bedrock Edition only]
  • One of the splashes which shows up on the title screen reads "Ride the pig!".
  • The house-music artist deadmau5 released a song titled "Get In The Cart, Pig" (later named "Fn Pig"), in a direct reference to Minecraft.
  • If a saddled pig is struck by lightning, it still transforms into a zombie pigman and the saddle is lost. The player is ejected from the pig if the player was riding it.
  • You can still see a pig's saddle when it is under the effect of Invisibility[Bedrock and Legacy Console editions only].
  • When led with carrots, pigs seem to "forget" their pathfinding skills: they will often become stuck on the opposite side of a block rather than walking around it, and will blindly walk off of ledges or into fire.
  • If you wear frost-walker boots while riding a pig the boots will still work on water while you are on the pig.


In Other Media[edit]