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Pig.pngPig Saddle.png
Baby Pig.png

Health points

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)


Height: 0.9 Blocks
Width: 0.9 Blocks
Height: 0.45 Blocks
Width: 0.45 Blocks


Opaque blocks with a (Minimum) two block space above them.

First appearances

See History

Common drops
Usable items

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 90
BE: 12

Entity ID


Pigs are rideable passive mobs.


Pigs are 0.875 blocks tall.

Pigs spawn on grass blocks at a light level of 9 or more. Herds of 4 pigs spawn upon world generation.

Bedrock Edition[edit]

They spawn in heards of 1-3. 5% of them will be babies.[Bedrock Edition only]


Adult pigs drop when they die:

The amount of raw or cooked porkchop is affected by the Looting enchantment.

Like other baby animals, killing a baby pig yields no items, nor experience.


Pigs typically roam the Overworld in groups of 4.

Pigs act similarly to other passive mobs; they will wander aimlessly, avoiding falling off cliffs high enough to cause fall damage, and will stay out of water or lava. Pigs will follow any player who is carrying a carrot, carrot on a stick, potato, or beetroot, and will stop following if the player moves over approximately 8 blocks away from the pig. Pigs will also randomly oink.

When struck by lightning or when hit by a trident with the Channeling enchantment during a thunderstorm, pigs will turn into zombie pigmen.


Pigs can be bred using carrots, potatoes, and beetroots. It takes about 5 minutes before the parents can be bred once more, which applies to all farm animals. It takes at least one full Minecraft 'day' (20 minutes or more) for piglets to mature. The appearance of a piglet is roughly similar to that of an adult pig, having the same sized heads, but noticeably smaller bodies. Piglets will stay around their parents until they mature, although the parents cannot protect the piglet(s) from harm.

The growth of baby pigs can be slowly accelerated by feeding them. Each use takes 10% off the remaining time to grow up.

Riding pigs[edit]

See also: Saddle
Dinnerbone-twitter.png I went with carrots, and the future of pig based transportation has arrived... this future smells funny :(
Dinnerbone announce rideable pig[1]

Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 4.00 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but any deeper and they will throw the player from their back. Using the carrot on a stick while riding a pig will cause it to accelerate to a burst of speed, taking 7 durability from the carrot and stick. It is not necessary to continue holding the carrot on a stick once the pig has begun having the burst of speed. Damage is taken by the part that was hit; fall damage is taken by the pig. However, it does not cause any knockback nor any decrease of movement speed.

Data values[edit]

See also: Chunk format

Pigs have entity data associated with them that contain various properties of the mob. Their entity ID is pig.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

When Pigs Fly Fly a pig off a cliff Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. Yes Yes Yes Yes 40G Gold


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
The Parrots and the Bats Breed two animals together Husbandry Breed a pair of one of these 11 mobs. Other breedable mobs, if any, are ignored for the advancement.[until 1.14].
Breed a pair of one of these 12 mobs. Other breedable mobs, if any, are ignored for the advancement.[upcoming 1.14]
Two by Two Breed all the animals! The Parrots and the Bats Breed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until 1.14]
Breed pairs of each of these 13 mobs. Other tamable mobs, if any, are ignored for the advancement.[upcoming 1.14]



Java Edition Classic
August 20, 2009 Pig Revision 0.png Pigs teased on The Word of Notch.
0.24_SURVIVAL_TEST Pig Revision 1.png Added pigs.
When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.[2]
0.25 SURVIVAL TEST Pigs now dropped 0–2 brown mushrooms and awarded a player 10 points each when killed.
Java Edition Indev
February 19, 2010 Pigs now dropped 0–2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
June 25, 2010, 2 Saddles were added along with the ability to ride pigs.
Java Edition Alpha
v1.0.4 Added sitting animation for riding pigs.
v1.0.17 Added pigs in multiplayer.
Java Edition Beta
1.5 Added achievement for riding a pig off a cliff.
Pigs struck by lightning now turn into zombie pigmen.[3]
Pigs that die from being set on fire now drop cooked porkchops.
1.8 Pre-release Pig.png Pigs' snouts now protrude from their faces.[4][5]
? New AI system for passive mobs; pigs will run away when attacked.
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Pigs can be now be bred with wheat.
Beta 1.9 Prerelease 3 Baby Pig.png Added piglets. They may be ridden like adult pigs with a saddle.
1.2.1 12w06a Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever creature they actually spawn, with the singular exception of the cave spider.
12w07a Pigs now have new AI.
1.2.4 No longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.
1.3.1 12w25a Pigs now drop 1-3 porkchops instead of 0-2.
1.4.2 12w36a Pigs will now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now only be bred with carrots, not wheat, and only follow the player if they are holding a carrot or a carrot on a stick.
12w37a Pigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time which is shown by a durability bar on the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in your hand while the pig is having the burst of speed.
12w38a Pigs have a new step sound.
1.6.1 13w16a Pigs now display the mob health bar when riding.
1.8 14w02a Baby pig growth can be accelerated using carrots.
1.9 15w31a Pigs can also be led and bred with potatoes and beetroots, in addition to carrots.
16w05b Durability of a carrot on a stick is not reduced merely by riding a pig, only by using the speed boost.
Pocket Edition Alpha
0.2.0 Added pigs but they can't spawn naturally, unless you hack or edit the inventory.
0.2.1 Pigs now spawn naturally.
0.8.0 ? Pigs can now be bred with carrots, potatoes, or beetroots.
Pigs have new mob AI.
0.12.1 ? Pigs now turn into zombie pigman when struck by lightning.
0.14.0 build 1 Baby zombie jockeys will now check for nearby pigs to mount prior to attacking the player.
0.15.0 build 1 Added pig riding, and a new "Boost" Interact button.
0.16.2 Pigs now drop 1-3 porkchops instead of 0-2.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Added pigs.
TU5 Pigs' snouts now protrude from their faces.
Pigs will run away when attacked.
TU7 Added baby pigs.
Pigs can be bred with wheat.
TU14 1.04 Pigs now drop 1-3 porkchops instead of 0-2.
Added carrot on a stick to direct saddled pigs.
Pigs will now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2/ZL button on an adult form of that mob using a spawn egg.
TU31 CU19 1.22 Patch 3 Baby pig growth can be accelerated using carrots.


Issues relating to "Pig" are maintained on the bug tracker. Report issues there.


If a player rides a saddled pig in a minecart, the minecart will receive a speed boost.
  • Saddled pigs in minecarts behave strangely:
    • If the player mounts the pig and uses the opposite controls for direction, the speed of the minecart will be boosted to the same speed as a minecart travelling on powered rails.
    • The minecart, ridden or not, will not come to a stop unless it hits a block. Other entities and unpowered powered rails will only slow it to a minimum speed.
    • Also, if you sit on a saddled pig in a minecart that isn't on a track, you are able to control the minecart and drive it around like a car (although it is very slow).
  • Quitting the game while boosting a ridden pig will cause the pig to always move at boosted speed.[Bedrock Edition only]
  • One of the splashes which shows up on the title screen reads "Ride the pig!".
  • The house-music artist deadmau5 released a song titled "Get In The Cart, Pig" (later named "Fn Pig"), in a direct reference to Minecraft.
  • If a saddled pig is struck by lightning, it still transforms into a zombie pigman and the saddle is lost. The player is ejected from the pig if the player was riding it.
  • You can still see a pig's saddle when it is under the effect of Invisibility[Bedrock and Legacy Console editions only].


In Other Media[edit]