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Pig.pngSaddled Pig.png
Baby Pig.png
Health points





Height: 0.9 Blocks
Width: 0.9 Blocks
Height: 0.45 Blocks
Width: 0.45 Blocks


Opaque blocks with a (Minimum) two block space above them.

Usable items
Internal ID*

JE: 90
BE: 12

Namespaced ID*


Pigs are common passive mobs that spawn in the Overworld. They drop porkchops upon death, and can be ridden with saddles.


Pigs spawn on grass blocks at the surface at a light level of 9 or more. Herds of 4 pigs are found upon world generation, in any grassy biome except in snowy tundras and wooded badlands plateaus. 5% of them spawn as piglets.

Individuals may spawn on grass after the world generation if there are not passive mobs nearby a player. A pig spawn in animal pens, stables and in butcher houses backyards in villages.

They spawn in herds of 1-3 at light level 7 or above.‌[BE only]


When killed, an adult pig drops:

  • 1–3 Raw Porkchop (Cooked Porkchop if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
  • 1 Saddle if saddled
  • 1–3 if killed by a player or tamed wolf

Upon successful breeding, 1–7 is dropped.

Like other baby animals, killing a baby pig yields no items, nor experience.


Pigs typically appear wandering in the Overworld in groups of 4. They randomly oink.

Pigs avoid cactus, fire, lava and cliffs high enough to cause fall damage. If harmed, they flee for some seconds. They make no attempt to stay out of water, bobbing up and down to stay afloat. When they encounter obstacles, pigs often hop up and down, apparently attempting to jump over them regardless of whether it is possible.


Pigs follow players within 8 blocks and breed using carrots, potatoes, and beetroots. It takes 5 minutes before the parents can be bred again. It takes 20 minutes for piglets to mature. Piglets stay near their parents until they mature. Feeding a baby pig reduces the remaining time for it to mature by 10% per food item.


A player attempting to ride a pig.

I went with carrots, and the future of pig based transportation has arrived... this future smells funny :(

Dinnerbone announces rideable pig[1]

Saddled pigs are controllable with a carrot on a stick. They start slow but end up going 5.20 m/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig will make it run faster at the cost of 7 durability. Fall damage is taken by the pig, without causing any knockback or slower movement speed. The Frost Walker enchantment still works on water while riding a pig.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Pig oinks entity.pig.ambient subtitles.entity.pig.ambient ? ? ? 16
Pig hurts entity.pig.hurt subtitles.entity.pig.hurt ? ? ? 16
Pig dies entity.pig.death subtitles.entity.pig.death ? ? ? 16
Footsteps entity.pig.step subtitles.block.generic.footsteps ? ? ? 16
Saddle equips entity.pig.saddle subtitles.entity.pig.saddle ? ? ? 16

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Pigpig entity.minecraft.pig

Bedrock Edition:

NameNamespaced IDTranslation key
Pigpig entity.pig.name

Entity data[edit]

Pigs have entity data associated with them that contain various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Xbox points earned Trophy type (PS)
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


The Parrots and the BatsBreed two animals togetherHusbandryhusbandry/breed_an_animal


Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 15 mobs. ‌In Java Edition 1.16, hoglins are also required for this advancement. A trader llama does not count as a llama. Other breedable mobs, if any, are ignored for the advancement.husbandry/bred_all_animals



Java Edition Classic
August 20, 2009Pig (pre-release).png Pigs teased on The Word of Notch.
0.24_SURVIVAL_TESTPig Revision 1.png Added pigs.
When first creating pigs, Notch had mixed up the length and height of the body dimensions, and he found the result amusing enough to make into a unique mob.[2]
0.25 SURVIVAL TESTPigs now drop 0–2 brown mushrooms and award the player 10 points each when killed.
Java Edition Indev
20100219Pigs now drop 0–2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
20100625-2Saddled Pig Revision 1.png Saddles have been added along with the ability to ride pigs.
Java Edition Alpha
v1.0.4A sitting animation for riding pigs has been added.
v1.0.17Pigs have been added to multiplayer.
Java Edition Beta
1.5An achievement for riding a pig off a cliff has been added.
Pigs struck by lightning now turn into zombie pigmen.[3]
Pigs that die from being set on fire now drop cooked porkchops.
1.8Pre-releasePig Revision 2.png Pigs' snouts now protrude from their faces.[4][5]
Saddled Pig Revision 2.png The texture of saddled pigs has been changed.
A new AI system has been added for passive mobs; pigs now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2Pigs can be now be bred with wheat.
Beta 1.9 Prerelease 3Baby Pig Revision 1.png Baby Saddled Pig Revision 1.png Added piglets. They may be ridden like adult pigs with a saddle.
1.2.112w06aBefore this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07aPigs now have a new AI.
1.2.4releaseIt is no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.[is this the correct version?]
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w36aPigs now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now be bred only with carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
12w37aPigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38aPigs now have a new step sound.
1.6.113w16aPigs now display the mob health bar when riding.
1.814w02aBaby pig growth can now be accelerated using carrots.
1.915w31aPigs can now also be led and bred with potatoes and beetroots, in addition to carrots.
16w05bThe durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost.
1.1418w43aPig.png Baby Pig.png The textures of pigs and baby pigs have been changed.
Saddled Pig.png The texture of saddled pigs has been changed.
1.1519w37a5% of pigs now spawn as babies.
Upcoming Java Edition
1.1620w06aA baby pig now becomes a baby zombie pigman after being hit by lightning.
Pocket Edition Alpha
0.2.0Pig Revision 2.png Added pigs.
Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory.
0.2.1Pigs now spawn naturally.
0.6.0Baby Pig Revision 1.png Added baby pigs.
0.8.0?Pigs can now be bred with carrots, potatoes, or beetroots.
Pigs now have a new AI, so they avoid hazards.
0.12.1?Pigs now turn into zombie pigmen when struck by lightning.
0.14.0build 1Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player
Pigs no longer spawn in snowy tundra biome and variants.
0.15.0build 1Saddled Pig Revision 2.png Added pig riding, and a new "Boost" Interact button.
Baby husks can now ride pigs.
0.16.2Pigs now drop 1-3 porkchops instead of 0-2.
?The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%.
Bedrock Edition
?Pigs no longer have a 5% chance to spawn already in breeding mode.
1.10.0beta Baby Pig.png The textures of pigs and baby pigs have been changed.
Saddled Pig.png The texture of saddled pigs has been changed.
1.11.0beta now spawn in village butcher houses, pens and stables.
Legacy Console Edition
TU1CU11.0Patch 1Pig Revision 1.png Added pigs.
TU5Pig Revision 2.png Pigs' snouts now protrude from their faces.
Pigs run away when attacked.
TU7Baby Pig Revision 1.png Added baby pigs.
Pigs can now be bred with wheat.
TU141.04Pigs now drop 1-3 porkchops instead of 0-2.
Saddled Pig Revision 2.png Added carrot on a stick to direct saddled pigs.
Pigs now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2 trigger/ZL button on an adult form of that mob using a spawn egg.
TU31CU191.22Patch 3Baby pig growth can now be accelerated using carrots.
PlayStation 4 Edition
1.90Pig.png Baby Pig.png The textures of pigs and baby pigs have been changed.
Saddled Pig.png The texture of saddled pigs has been changed.
New Nintendo 3DS Edition
0.1.0Pig Revision 2.png Baby Pig Revision 1.png Added pigs.


Issues relating to "Pig" are maintained on the bug tracker. Report issues there.


If a player rides a saddled pig in a minecart, the minecart receives a speed boost.
  • When a pig is struck by lightning, it transforms into a zombie pigman. If the pig was equipped with a saddle, the saddle is lost and the player dismounts.
  • Pigs are the oldest existing passive mobs in the game.
  • The player can travel through a space with a 1 block height by riding a pig.
  • When Notch was designing the pig, he accidentally mixed up some dimensions. This created what is now known as the creeper.


In Other Media[edit]