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Health points

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)


0.5 + Size × 0.1 Blocks
0.9 + Size × 0.2 Blocks


In the Overworld in light level of 7 or less and when player has not entered a bed for 3+ ingame days

First appearances

See History

Common drops


Internal ID


Entity ID


Jens Bergensten Mojang avatar.png This manta-ray–like monster is a flying creature that spawns at high altitudes. It is attracted to insomnia, and will find players who haven't slept for many days. It will swoop down in groups and bite your flesh.
Jens Bergensten[1]

Phantoms are undead flying hostile mobs that attack players who haven't entered a bed in over three in-game days.


Two phantoms at night.

Phantoms spawn in the Overworld at night, or at any time during a thunderstorm; high above players that have not entered a bed for at least three in-game days. Phantoms will spawn more often the longer a player has gone without entering a bed.

For phantoms to successfully spawn, the player in question must be above sea level and not have a block above its head which blocks light in any way (for example leaves won't work as they have a light opacity of 2, but glass will work as its light opacity is 0).

Once the conditions are met, a group of 1–6 phantoms attempts to spawn 20–34 blocks above the player, and off to the side by up to a taxicab distance of 9 blocks, every 60–70 seconds. The chance of a successful spawn is x−3x, where x is the number of nights since the player last entered a bed, which comes to a 14 chance on day 4, a 25 chance on day 5, a 36 (12) chance on day 6, and so on.

Phantoms are counted towards the hostile mob cap, but don't respect it when spawning. Their spawning mechanic is based on the location of players in the world, not by randomly choosing a block near the players like regular mob spawning.


Phantoms drop:

  • 0–1
    phantom membrane
    when killed by a player or tamed wolf, which can be increased by one with each level of the Looting enchantment, resulting in up to 4 phantom membranes per drop.
  • 5
    experience orb
    when killed by the player or a tamed wolf.


A phantom swooping at the player.

When idle, phantoms will fly around in a circle at a constant y-elevation, leaving a trail of gray smoke while doing so. They have a quite large search radius, and will occasionally either swoop down or up quickly to attack their victim. If stopped or hurt during this action, the phantom will retreat back to its original elevation. When idle over water, the phantom will sometimes swoop into the water and will die as it is not pushed back up.

Phantoms are able to move through water at the same speed as they do normally. They cannot drown.[Java Edition only]

When under the Invisibility effect, the phantom's body will disappear, but its eyes and smoke particles will still be visible.

When under the Jump boost effect, the phantom won't fly up or down.

Like zombies and skeletons, phantoms will burn in sunlight.

Phantoms will attempt to stay 16 blocks away from cats.[upcoming 1.14 & 1.8]


Like other undead mobs, they are harmed by the Instant Health effect, healed by the Instant Damage effect, are immune to the Poison and Regeneration effects and ignored by the wither.

Data values[edit]

See also: Chunk format

Phantoms have entity data associated with them that contain various properties of the mob. Their entity ID is phantom.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  AX: The phantom, when not actively attacking, will attempt to circle around X,Y,Z = AX, AY, AZ. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.

    •  AY: See AX

    •  AZ: See AX

    •  Size: The size of the phantom. Ranges from 0 to 64, similarly to slimes. Unlike slimes, phantoms always have a constant 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) HP, and deal 6 (Heart.svgHeart.svgHeart.svg)+Size damage. Naturally spawned phantoms are always size 0.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Monster HunterKill any hostile monsterAdventureKill one of these 24 mobs. In 1.14,[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 24 mobs. In 1.14,[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs
Two Birds, One Arrow[upcoming 1.14]Kill two Phantoms with a piercing arrowOl' BetsyUsing a crossbow enchanted with Piercing, shoot two Phantoms with the same arrow.minecraft:adventure/two_birds_one_arrow


November 1, 2017MINECON 2017 Mob B.jpg Phantom first shown on YouTube (back then only known as Mob B and The Monster of the Night Skies).
November 14, 2017Phantom article was published, introducing a community vote option for the phantom at MINECON Earth 2017.
November 18, 2017The phantom wins the vote at MINECON Earth.
Java Edition
1.13 18w07a Phantom Revision 1.png Added phantoms with a placeholder drop of 1-4 leather.
18w09a Phantoms will now no longer spawn in the End.
Phantoms will now despawn at daytime.
18w10a Phantom.png The phantom's model and texture have now been changed.
18w10c Phantoms are now considered undead.
18w10d Phantoms will now burn in sunlight like most undead mobs.
Phantoms will now no longer despawn at daytime.
18w14a Phantoms will now drop 0-1 phantom membrane, instead of leather.
18w19a The phantom's animation has now been changed to have the wings flap quicker and smoother.
Phantoms will now drop experience.[2]
pre1 Phantoms will now have new flapping sounds.
Upcoming Java Edition
1.14 18w44a Phantoms are now afraid of cats.
Bedrock Edition
1.6 beta Phantom.png Added phantoms with the health of 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg), with a placeholder drop of 1-4 leather.[verify]
beta Phantoms will now drop phantom membranes.
The phantom's health has now been increased from 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) to 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg).
Phantoms are now considered undead mobs.
Phantoms will now burn in direct sunlight.
Phantoms are now able to drown.
Upcoming Bedrock Edition
1.8 beta Phantoms are now afraid of cats.
Legacy Console Edition
TU691.76Patch 38Phantom.png Added phantoms.


Issues relating to "Phantom" are maintained on the bug tracker. Report issues there.


  • The phantom was added into the game as as result of winning the MINECON Earth mob Twitter poll as "Mob B".
  • Phantoms are currently the fastest non-boss mob in the game, traveling at speeds of up to 20.83 blocks per second.
  • At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a nether mob.[1]
  • The phantom was originally going to have a mouth, like the sketch shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet".[1]
    • Even earlier designs can be seen on Minecraft's Instagram account.[3]