Height: 0.5 Blocks
In the Overworld at nighttime or during thunderstorms, when player has not entered a bed for 3+ ingame days
Phantoms spawn unless the game rule
doInsomnia is set to
false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "since last rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player enters a bed or dies. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in spectator mode,[JE only] but they do spawn in creative mode.
Phantoms spawn if the player's Y-coordinate is between 1 and 129. They are rarer if the player is at the extreme ends of this range, and most common if the player is at Y=75.
Phantom spawning is similar to other monsters spawning; the spawn location must have a light level of 7 or less, and they spawn according to the hostile mob density cap. However, phantoms can spawn only on the surface, and they spawn 20-34 blocks above the spawn location rather than directly at it.
Phantoms attempt to spawn every 1–2 minutes. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64), and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The chance of a successful spawn is x−72000⁄x, where x is the number of ticks since the player last entered a bed or died. This roughly comes to a 1⁄4 (25.0%) chance on day 4, a 2⁄5 (40.0%) chance on day 5, a 3⁄6 (1⁄2) (50.0%) chance on day 6, 4⁄7 (about 57.1%) chance on day 7, and so on.
If all conditions are met, a group of phantoms attempt to spawn 20–34 blocks above the player, and off to the side by a taxicab distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard.
Phantoms are counted toward the hostile mob cap, but they don't adhere to it when spawning. Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning.
Phantoms drop when killed:
- 0–2 phantom membranes when killed by a player or tamed wolf. Looting increases the maximum drops by 1 per level, for a maximum of 5 with Looting III.
- 5 when killed by the player or a tamed wolf.
When idle, phantoms fly around in a circle at a constant y-elevation, leaving a trail of gray smoke while doing so. They have a large search radius, and occasionally swoop down or up quickly to attack their victim. If stopped or hurt during this action, the phantom retreats back to its original elevation. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block.
Phantoms are able to move through water at their normal speed and cannot drown.
Like other undead mobs, phantoms are harmed by the Instant Health effect, healed by the Instant Damage effect, immune to the Poison and Regeneration effects, ignored by the wither, and affected by the smite enchantment.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
Phantoms have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- AX: The phantom, when not actively attacking, attempts to circle around X,Y,Z =
AZ. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.
- AY: See
- AZ: See
- Size: The size of the phantom. Ranges from
64, similar to slimes. Unlike slimes, phantoms always have a constant 20 × 10 HP, and deal 6+
Sizedamage. Naturally spawned phantoms are always size 0.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster.||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||15G||Bronze|
|Sound the Alarm!||Ring the bell with a hostile enemy in the village.||—||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Two Birds, One Arrow||Kill two Phantoms with a piercing arrow||Ol' Betsy||Use a crossbow enchanted with Piercing to kill two phantoms.|
|November 1, 2017||Phantoms are first shown on YouTube (back then known only as Mob B and The Monster of the Night Skies).|
|November 14, 2017||The article about the phantom was published, which introduced a community vote option for the phantom at MINECON Earth 2017.|
|November 18, 2017||The phantom wins the vote at MINECON Earth.|
|1.13||18w07a||Added phantoms with a placeholder drop of 1-4 leather.|
|18w09a||Phantoms no longer spawn in the End.|
|Phantoms now despawn at daytime.|
|18w10a||The phantom's model and texture have been changed.|
|18w10c||Phantoms are now considered undead.|
|18w10d||Phantoms now burn in sunlight like most undead mobs.|
|Phantoms no longer despawn at daytime.|
|18w14a||Phantoms now drop 0-1 phantom membrane, instead of leather.|
|18w19a||The phantom's animation has been changed to have the wings flap quicker and smoother.|
|Phantoms now drop experience.|
|pre1||Phantoms now have new flapping sounds.|
|1.14||18w44a||Phantoms are now afraid of cats.|
|pre3||The damage of phantoms has been reduced from 6 to 2 due to a bug.|
|1.6.0||beta 22.214.171.124||Added phantoms with the health of 10, with a placeholder drop of 1-4 leather.[verify]|
|beta 126.96.36.199||Phantoms now drop phantom membranes.|
|The phantom's health has been increased from 10 to 20 × 10.|
|Phantoms now burn in direct sunlight.|
|Phantoms are now able to drown.|
|1.8.0||beta 188.8.131.52||Phantoms are now afraid of cats.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added phantoms.|
- The phantom was added into the game as a result of winning the MINECON Earth mob poll on Twitter as "Mob B".
- Phantoms are currently the fastest non-boss mob in the game, traveling at speeds of up to 20.83 blocks per second.
- At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a Nether mob.
- The phantom was originally going to have a mouth, like the drawing shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet". Earlier designs can be seen on Minecraft's Instagram account.
- Phantoms are the second mobs to fear cats, with first being creepers.
A phantom under the Invisibility effect.
The particles produced by the phantom's wings can be clearly seen.