- 1 Spawning
- 2 Behavior
- 3 List of mobs
- 4 Classification
- 5 Platform availability
- 6 Damage dealt by hostile mobs
- 7 Common NBT data
- 8 Achievements
- 9 Advancements
- 10 Issues
- 11 Trivia
- 12 References
Mobs come to exist by spawning in various ways. Most mobs will spawn naturally, dependent on the light level, biome, and their surroundings, often times in groups with mobs of the same variety. These mobs usually spawn in upon initial chunk creation.. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air. Mobs will always spawn on the highest block available in a column.
Players can also spawn mobs by using spawn eggs in Creative mode, or the
/summon command after enabling cheats. However if the player tries to summon an ender dragon with the
/summon command, it will have a different AI to stay in the same place (changed as of Java Edition 1.14).
Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.
Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.
List of mobs
Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.
Note: The list is categorized according to the Java Edition. May vary between different platforms.
|Bat||Brown Mooshroom[JE only]||Chicken||Cod||Cow||Donkey||Fox[JE only]||Horse||Red Mooshroom||Mule||Ocelot||Panda
(Aggressive panda is neutral)
|Rabbit||Sheep||Skeleton Horse||Salmon||Squid||Turtle||Tropical Fish||Villager||Wandering Trader|
(Baby is passive)
|Cave Spider||Enderman||Spider||Zombie Pigman|
|Blaze||Chicken Jockey||Creeper||Drowned||Elder Guardian||Endermite||Evoker||Ghast||Guardian||Husk||Magma Cube||Phantom||Pillager||Ravager|
|Shulker||Silverfish||Skeleton||Skeleton Horseman||Slime||Spider Jockey||Stray||Vex||Vindicator||Witch||Wither Skeleton||Zombie||Zombie Villager|
Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.
(Neutral if natural-generated)
Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility. Only two boss mobs exist.
Unused mobs are found in the source code and can be spawned using
/summon, but are unavailable in normal gameplay.
|Giant||Illusioner||Killer Bunny||Zombie Horse|
Removed mobs no longer exist in current versions of the game.
Unimplemented mobs are mobs that were planned for a previous version but were never added.
|Beast Boy||Black Steve||Human||Rana||Pigman||Steve|
Education Edition mobs
Weaknesses and immunities
There are some mobs that have certain weaknesses. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling. While immune to harming potions and drowning, skeletons burn under direct sunlight and receive more damage from a sword enchanted with Smite.
Certain groups of mobs have similar strengths/weakness/immunities.
This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses and skeleton horses. These mobs are damaged by healing potions, healed by instant damage potions, and are immune to drowning and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms will be set on fire if under direct sunlight, unless they are touching water or wearing a helmet. All zombie and skeleton variants except for drowned will sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and will be ignored by withers.
This group of mobs includes dolphins, squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. They take extra damage from tridents enchanted with Impaling. All underwater mobs except dolphins are immune to drowning, and all (except guardians, elder guardians, turtles and drowned) will take suffocation damage if out of water for too long. Underwater mobs have the ability to swim, unlike other mobs, which simply float on water or sink.
This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of zombies, wither skeletons are variants of skeletons, and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs. This also applies to the wither, since it can be spawned in any dimension; but withers have fire immunity like other nether mobs.
This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish and endermites. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to poison. Silverfish infest monster eggs.
This group includes pillagers, illusioners, evokers, vindicators, and ravager. They are immune to evoker fang damage and ignored by vindicators named "Johnny". They are hostile to villagers and golems in addition to players. Witches and vexes may accompany them in raids. Illusioners (and witches[Bedrock Edition only]) can see players or targets through blocks.
These generate on opaque blocks in almost all biomes and are generally easier to find. Farm animals are able to breed when fed their specific foods and comprise chickens, cows, pigs and sheep. Frequent monsters are creepers, skeletons, spiders and zombies, found in poorly lit environments. Endermen and witches mostly spawn individually and at a lower rate than other monsters.
Some non-boss mobs have a chance to be immune to knockback when they are damaged.
- Iron golem: 100% chance.
- Shulker: 100% chance.
- Ravager: about 50% chance.
- Zombies, drowned: about 10% chance.
Squids endure 85% less knockback than normal when in lava or out of water.
|Mob||Java Edition||Legacy Console Edition||Bedrock Edition||New Nintendo 3DS Edition||Education Edition|
|Agent||No||No||Only As .apk file||No||Yes|
Damage dealt by hostile mobs
- This only applies to mobs attacking the player. Mobs attacking other mobs (wolves, iron golems, etc.) always deal the 'Normal' damage listed, regardless of difficulty.
- Values for the creeper and ghast assume the player is directly adjacent to the explosion.
- The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
- In contrast, the damage for an iron golem just has a large random factor.
- Mobs deal no damage on peaceful, apart from the wolf [Bedrock Edition only] and the llama.
|Blaze (melee)||4 ()||6 ()||9 ()||No|
|Blaze fireball||5 ()||No|
|Cave Spider||2 ()||2 ()||3 ()||Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty|
|Creeper explosion (normal)||25 ( × 12.5)||49 ( × 24.5)||73 ( × 36.5)||When exploding: No|
|Creeper explosion (charged)||49 ( × 24.5)||97 ( × 48.5)||145 ( × 72.5)|
|Dolphin||2 ()||3 ()||4 ()||No|
|Drowned||2 ()||3 ()||4 ()||No|
|Drowned trident||8 ()||No|
|Elder Guardian||5 ()||8 ()||12 ( × 6)||Inflicts Mining Fatigue III for 5 minutes on nearby players|
|Ender Dragon||6 ()||10 ()||15 ( × 7.5)||No|
|Enderman||4 ()||7 ()||10 ()||No|
|Evoker fangs||6 ()||No|
|Ghast fireball (impact)||6 ()||No|
|Ghast fireball (explosion)||9 ()||17 ( × 8.5)||25 ( × 12.5)||No|
|Giant (unused)||26 ( × 13)||50 ( × 25)||75 ( × 37.5)||No|
|Guardian||4 ()||6 ()||9 ()||No|
|Illusioner arrow||1 () – 4 ()||1 () – 4 ()||1 () – 5 ()||Throws Blindness spells on the player, if regional difficulty is 3 or greater|
|Iron Golem||4 () – 11 ( × 5.5)||7 () – 21 ( × 10.5)||10 () – 31 ( × 15.5)||No|
|The Killer Bunny||5 ()||8 ()||12 ( × 6)||No|
|Llama spit||1 ()||No|
|Magma Cube (big)||4 ()||6 ()||9 ()||No|
|Magma Cube (medium)||3 ()||4 ()||6 ()||No|
|Magma Cube (small)||2 ()||3 ()||4 ()||No|
|Phantom||4 ()||6 ()||9 ()||No|
|Polar Bear||4 ()||6 ()||9 ()||No|
|Pufferfish (melee)||2 ()||3 ()||4 ()||No|
|Pufferfish (poison)||5 ()||Gives the player Poison for 7 seconds|
|Shulker bullet||4 ()||Levitation for 10 seconds|
|Skeleton arrow||1 () – 4 ()||1 () – 4 ()||1 () – 5 ()||Normal skeleton: No|
|Slime (big)||3 ()||4 ()||6 ()||No|
|Slime (medium)||2 ()||2 ()||3 ()||No|
|Slime (small)||0 ()||No|
|Spider||2 ()||3 ()||No, but can spawn with effects|
|Vex||5 ()||9 ()||13 ( × 6.5)||No|
|Vindicator||7 ()||13 ( × 6.5)||19 ( × 9.5)||No|
|Witch||Deals damage by throwing potions||Throws splash potions of Poison, Instant Damage, Slowness and Weakness|
|Wither Skeleton||5 ()||8 ()||12 ( × 6)||Wither for 10 seconds|
|Wither Skull||5 ()||8 ()||12 ( × 6)||Wither II for 40 seconds on Normal and Hard difficulties|
|Wither (dash attack)
[Legacy Console and Bedrock editions only]
|15 ( × 7.5)||No|
|Wolf (tamed)||3 ()||4 ()||6 ()||No|
|Wolf (hostile)||2 ()||3 ()||No|
|Zombie||2 ()||3 ()||4 ()||Normal zombie and zombie villager variant: No, but transfers fire
Husks: Hunger when attacking any mob for 7 × RD seconds
|Zombie Pigman||5 ()||8 ()||12 ( × 6)||No|
Common NBT data
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||Xbox One||Yes||Yes||Yes||15G||Bronze|
|Cow Tipper||Harvest some leather||Pick up leather from the ground.||Yes||Yes||Yes||Yes||15G||Bronze|
|When Pigs Fly||Fly a pig off a cliff||Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.||Yes||Yes||Yes||Yes||40G||Gold|
|Sniper Duel||Kill a skeleton with an arrow from more than 50 meters||Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.||Yes||Yes||Yes||Yes||30G||Silver|
|Return to Sender||Destroy a Ghast with a fireball||Kill a ghast using a ghast fireball.||Yes||Yes||Yes||Yes||30G||Gold|
|The Beginning?||Spawn the Wither||Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.||Yes||Yes||Yes||Yes||20G||Bronze|
|The Beginning.||Kill the Wither||Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.||Yes||Yes||Yes||Yes||40G||Silver|
|Repopulation||Breed two cows with wheat||Breed two cows or two mooshrooms.||Yes||Yes||Yes||Yes||15G||Bronze|
|Leader Of The Pack||Befriend five Wolves.||This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.||Xbox One||Yes||Yes||Wii U, Switch||20G||Silver|
|Have a Shearful Day||Use Shears to obtain wool from a sheep.||Yes||Yes||Yes||Yes||15G||Bronze|
|Body Guard||Create an Iron Golem.||Yes||Yes||Yes||Yes||20G||Bronze|
|Zombie Doctor||Cure a zombie villager.||Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)||Xbox One||Yes||Yes||Yes||40G||Gold|
|Lion Tamer||Tame an Ocelot.[Legacy Console Edition only] / Gain the trust of an Ocelot.[Bedrock Edition only]||Yes||Yes||Yes||Yes||15G||Bronze|
|Archer||Kill a creeper with arrows.||Yes||Yes||Yes||Wii U, Switch||10G||Bronze|
|The Deep End||Defeat an Elder Guardian.||Yes||Yes||Yes||Yes||30G||Silver|
|The End... Again...||Respawn the ender dragon||Yes||Yes||Yes||Yes||30G||Silver|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||Yes||Yes||Yes||Yes||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Zombie Doctor||Weaken and then cure a Zombie Villager||We Need to Go Deeper||Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.|
|Return to Sender||Destroy a Ghast with a fireball||Nether||Kill a ghast using a ghast fireball.|
|Uneasy Alliance||Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it||Return to Sender||Kill a Ghast in the Overworld.|
|Spooky Scary Skeleton||Obtain a Wither Skeleton's skull||A Terrible Fortress||Have a wither skeleton skull in your inventory.|
|Into Fire||Relieve a Blaze of its rod||A Terrible Fortress||Have a blaze rod in your inventory.|
|Withering Heights||Summon the Wither||Spooky Scary Skeleton||Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 27 effects applied to the player at the same time.|
|Free the End||Good luck||The End||Kill the ender dragon.|
|The End... Again...||Respawn the Ender Dragon||Free the End||Summon an ender dragon using ender crystals.|
|You Need a Mint||Collect dragon's breath in a glass bottle.||Free the End||Have a bottle of dragon's breath in your inventory.|
|Great View From Up Here||Levitate up 50 blocks from the attacks of a Shulker||The City at the End of the Game||Move a vertical distance of 50 blocks with the levitation effect applied.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 25 mobs. Other mobs are ignored for this advancement.|
|What a Deal!||Successfully trade with a Villager||Adventure||Take an item from a villager's trading output slot, and put it in your inventory.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.|
|Hired Help||Summon an Iron Golem to help defend a village||What a Deal!||Summon an iron golem.|
|Sniper Duel||Kill a Skeleton from more than 50 meters away||Take Aim||Kill a skeleton with a projectile while being at least 50 blocks away horizontally.|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Best Friends Forever||Tame an animal||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.|
- For issues unique to specific mobs, see that mob's issues section.
- Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
- Renaming a sheep "jeb_" will make its wool change color.
- Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
- If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.
- The first mob to be added into the game is the human, which has since been removed.
- Spiders, cave spiders, and illusioners are some of the few mobs which can see players behind walls.