Mob

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Mobs are living, moving game entities. The term "mob" is short for "mobile".[1]

Spawning

An excessive amount of ender dragons and withers spawned using the /summon command.

Mobs come to exist by spawning in various ways. Most will spawn naturally, dependent on the light level and biome, often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However if the player tries to summon an ender dragon with the /summon command, it will have a different AI to stay in the same place.

Behavior

A pig emitting smoke upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the Player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. Mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java edition. May vary between different platforms.

Passive mobs

BatFace.png ChickenFace.png Cod CowFace.png DonkeyHead.png HorseHead.png MooshroomFace.png MuleHead.png OcelotFace.png ParrotFace.png PigFace.png Pufferfish Rabbiticon.png SheepFace.png SkeletonHorseHead.png
Bat Chicken Cod Cow Donkey Horse Mooshroom Mule Ocelot Parrot Pig Pufferfish Rabbit Sheep Skeleton Horse
Salmon Squidface.png Turtle Tropical Fish Villagerhead.png
Salmon Squid Turtle Tropical Fish Villager

Neutral mobs

Animals

Dolphin Vg face.png Llama Head.png PolarBearFace.png WolfFace.png
Dolphin Iron Golem Llama Polar Bear
(Baby is passive)
Wolf

Monsters

CaveSpiderFace.png EndermanFace.png SpiderFace.png ZombiePigmanFace.png
Cave Spider Enderman Spider Zombie Pigman

Hostile mobs

Blaze Face.png Chickenjockey.png CreeperFace.png Drowned Elder GuardianFace.png EndermiteFace.png Evoker Head.png GhastFace.png GuardianFace.png HuskFace.png Magma Cube Face.png Phantom ShulkerFace.png
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian Husk Magma Cube Phantom Shulker
SilverfishFace.png SkeletonFace.png SkeletonRiderFace.png SlimeFace.png SpiderJockeyFace.png StrayFace.png Vex Head.png Vindicator Head.png Witchface2.png WitherSkeletonHead.png ZombieFace.png ZombieVillagerFaces.gif
Silverfish Skeleton Skeleton Horseman Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Tameable mobs

DonkeyHead.png HorseHead.png Llama Head.png MuleHead.png OcelotFace.png ParrotFace.png WolfFace.png
Donkey Horse Llama Mule Ocelot Parrot Wolf

Utility mobs

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

Vg face.png Snowgolemhead.png
Iron Golem
(Neutral if natural-generated)
Snow Golem

Boss mobs

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility.

Enderdragon Face.png WitherFace.png Elder GuardianFace.png
Ender Dragon Wither Elder Guardian [a boss in Bedrock Edition only]

Unused mobs

See also: Unused features

Unused mobs are found in the source code and can be spawned using /summon, but are unavailable in normal gameplay.

ZombieFace.png Illusioner Head.png KillerRabbitFace.png Zombie Horse
Giant Illusioner Killer Bunny Zombie Horse [available in Bedrock Edition and
New Nintendo 3DS Edition
]

Removed mobs

See also: Removed features

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Rana Steve

Education Edition mobs

LearntoCodeMascotFace.png NPCFace.png
Agent NPC

Weaknesses and immunities

There are some mobs that have certain weaknesses. Sea creatures, like turtles for example, take more damage from tridents which are enchanted with Impaling. While immune to lightning [Bedrock Edition only] and drowning, skeletons take damage from fire and falls, and receive more damage from a sword enchanted with Smite.

Certain groups of mobs have similar strengths/weakness/immunities.

Undead Mobs

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, zombie horses and skeleton horses. These mobs are damaged by healing potions, while healed by instant damage potions, they are also immune to drowning and poison damage. Most undead mobs (with the exception of the undead horse variants, zombie pigmen, husks, wither skeletons and the wither), get set on fire from exposure to direct daylight. They also sink in water. All these mobs take more damage from weapons enchanted with Smite.

Underwater Mobs

This group of mobs includes: dolphins, squids, drowned, guardians, elder guardians, turtles and all variants of fish. They have no particular reaction to potions (except drowned, which are also undead mobs). They take extra damage from weapons enchanted with Impaling (except drowned) that also cause extra damage on players, immune to drowning (except dolphins), and most take suffocation damage if they stay on land too long (except guardians, elder guardians, turtles and drowned).

Nether Mobs

This group includes: wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of the zombie, wither skeletons are variants of the skeleton, and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs.

Arthropod Mobs

This group includes: spiders, cave spiders, silverfish and endermites. They have no particular reaction to potions, or the environment, but all take extra damage from the Bane of Arthropods, and are all based on Arthropods.

Platform availability

Mob Java Edition Legacy Console Edition Bedrock Edition New Nintendo 3DS Edition Education Edition

Agent
No No Only As .apk file No Yes

Bat
Yes Yes Yes Yes Yes

Blaze
Yes Yes Yes Yes Yes

Cave Spider
Yes Yes Yes Yes Yes

Chicken
Yes Yes Yes Yes Yes

Chicken Jockey
Yes Yes Yes Yes Yes

Cod
Yes No Yes No Yes

Cow
Yes Yes Yes Yes Yes

Creeper
Yes Yes Yes Yes Yes

Dolphin
Yes No Yes No Yes

Donkey
Yes Yes Yes Yes Yes

Drowned
Yes No Yes No No

Elder Guardian
Yes Yes Yes Yes Yes

Ender Dragon
Yes Yes Yes No Yes

Enderman
Yes Yes Yes Yes Yes

Endermite
Yes Yes Yes No Yes

Evoker
Yes Yes Yes No Yes

Ghast
Yes Yes Yes Yes Yes

Giant
Yes No No No No

Guardian
Yes Yes Yes Yes Yes

Horse
Yes Yes Yes Yes Yes

Husk
Yes Yes Yes Yes Yes

Illusioner
Yes No No No No

Iron Golem
Yes Yes Yes Yes Yes

Killer Bunny
Yes No No No No

Llama
Yes Yes Yes No Yes

Magma Cube
Yes Yes Yes Yes Yes

Mooshroom
Yes Yes Yes Yes Yes

Mule
Yes Yes Yes Yes Yes

NPC
No No No No Yes

Ocelot
Yes Yes Yes Yes Yes

Phantom
Yes No Upcoming No No

Parrot
Yes Yes Yes No No

Pig
Yes Yes Yes Yes Yes

Polar Bear
Yes Yes Yes No Yes

Pufferfish
Yes No Yes No Yes

Rabbit
Yes Yes Yes Yes Yes

Salmon
Yes No Yes No Yes

Sheep
Yes Yes Yes Yes Yes

Shulker
Yes Yes Yes No Yes

Silverfish
Yes Yes Yes Yes Yes

Skeleton
Yes Yes Yes Yes Yes

Skeleton Horse
Yes Yes Yes Yes Yes

Skeleton Horseman
Yes Yes Yes Yes Yes

Slime
Yes Yes Yes Yes Yes

Snow Golem
Yes Yes Yes Yes Yes

Spider
Yes Yes Yes Yes Yes

Spider Jockey
Yes Yes Yes Yes Yes

Squid
Yes Yes Yes Yes Yes

Stray
Yes Yes Yes Yes Yes

Tropical Fish
Yes No Yes No Yes

Turtle
Yes No Yes No No

Vex
Yes Yes Yes No Yes

Villager
Yes Yes Yes Yes Yes

Vindicator
Yes Yes Yes No Yes

Witch
Yes Yes Yes Yes Yes

Wither
Yes Yes Yes Yes Yes

Wither Skeleton
Yes Yes Yes Yes Yes

Wolf
Yes Yes Yes Yes Yes

Zombie
Yes Yes Yes Yes Yes

Zombie Horse
Yes Yes Yes No Yes

Zombie Pigman
Yes Yes Yes Yes Yes

Zombie Villager
Yes Yes Yes Yes Yes

Damage dealt by hostile mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This only applies to mobs attacking the player. Mobs attacking other mobs (wolves, iron golems, etc.) always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • In contrast, the damage for an iron golem just has a large random factor.
  • Mobs deal no damage on peaceful, apart from the wolf [Bedrock Edition only] and the llama.
Mob Difficulty Status effect(s)
Easy Normal Hard

Blaze
(melee)
4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No


Blaze fireball
5 (Heart.svgHeart.svgHalf Heart.svg) No

Cave Spider
2 (Heart.svg) 2 (Poisoned Heart.svg) 3 (Poisoned Heart.svgPoisoned Half Heart.svg)
Poison
for 7 seconds on normal difficulty and for 15 seconds on hard difficulty

Creeper explosion
(normal)
25 (Heart.svg × 12.5) 49 (Heart.svg × 24.5) 73 (Heart.svg × 36.5) When exploding: No

If having a potion effect when exploding, it leaves a effect cloud with the effect, like a lingering potion.


Creeper explosion
(charged)
49 (Heart.svg × 24.5) 97 (Heart.svg × 48.5) 145 (Heart.svg × 72.5)

Dolphin
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg)

Drowned
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) No


Drowned trident
8 (Heart.svgHeart.svgHeart.svgHeart.svg) No

Elder Guardian
5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) Inflicts
Mining Fatigue
III for 5 minutes on nearby players

Ender Dragon
6 (Heart.svgHeart.svgHeart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) 15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Enderman
4 (Heart.svgHeart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) No

Endermite
2 (Heart.svg) No


Evoker fangs
6 (Heart.svgHeart.svgHeart.svg) No


Ghast fireball
(impact)
6 (Heart.svgHeart.svgHeart.svg) No


Ghast fireball
(explosion)
9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 17 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 25 (Heart.svg × 12.5) No

Giant
(unused)
26 (Heart.svg × 13) 50 (Heart.svg × 25) 75 (Heart.svg × 37.5) No

Guardian
4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No


Illusioner arrow
1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)5 (Heart.svgHeart.svgHalf Heart.svg) Throws
Blindness
spells on the player, if regional difficulty is 3 or greater

Iron Golem
4 (Heart.svgHeart.svg)11 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)21 (Heart.svg × 10.5) 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)31 (Heart.svg × 15.5) No

The Killer Bunny
5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) No


Llama spit
1 (Half Heart.svg) No

Magma Cube
(big)
4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Magma Cube
(medium)
3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) No

Magma Cube
(small)
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) No

Phantom
4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Polar Bear
4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Pufferfish
(melee)
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) No

Pufferfish
(poison)
5 (Poisoned Heart.svgPoisoned Heart.svgPoisoned Half Heart.svg) Gives the player
Poison
for 7 seconds


Shulker bullet
4 (Heart.svgHeart.svg)
Levitation
for 10 seconds

Silverfish
1 (Half Heart.svg) No


Skeleton arrow
1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)4 (Heart.svgHeart.svg) 1 (Half Heart.svg)5 (Heart.svgHeart.svgHalf Heart.svg) Normal skeleton: No

Stray:
Slowness
for 30 seconds when their tipped arrow hits any mob (including another stray)


Slime
(big)
3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) No

Slime
(medium)
2 (Heart.svg) 2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) No

Slime
(small)
0 (Empty Heart.svg) No

Spider
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) No, but can spawn with effects

Vex
5 (Heart.svgHeart.svgHalf Heart.svg) 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Vindicator
7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) 13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) 19 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Witch
Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness and Weakness

Wither Skeleton
5 (Withered Heart.svgWithered Heart.svgWithered Half Heart.svg) 8 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg) 12 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg)
Wither
for 10 seconds

Wither Skull
5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg) 12 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg)
Wither
II for 40 seconds on Normal and Hard difficulties

Wither
(dash attack)
[Legacy Console and Bedrock editions only]
15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) No

Wolf (tamed)
3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) 6 (Heart.svgHeart.svgHeart.svg) No

Wolf (hostile)
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) No

Zombie
2 (Heart.svg) 3 (Heart.svgHalf Heart.svg) 4 (Heart.svgHeart.svg) Normal zombie and zombie villager variant: No, but transfers fire

Husks:
Hunger
when attacking any mob for 7 × RD seconds


Zombie Pigman
5 (Heart.svgHeart.svgHalf Heart.svg) 8 (Heart.svgHeart.svgHeart.svgHeart.svg) 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) No

Common NBT data

[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Monster Hunter Attack and destroy a monster Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. Xbox One Yes Yes Yes 15G Bronze
Xbox 360 Alt 20G

Cow Tipper Harvest some leather Pick up leather from the ground. Yes Yes Yes Yes 15G Bronze

When Pigs Fly Fly a pig off a cliff Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. Yes Yes Yes Yes 40G Gold

Sniper Duel Kill a skeleton with an arrow from more than 50 meters Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. Yes Yes Yes Yes 30G Silver

Return to Sender Destroy a Ghast with a fireball Kill a ghast using a ghast fireball. Yes Yes Yes Yes 30G Gold

The Beginning? Spawn the Wither Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. Yes Yes Yes Yes 20G Bronze

The Beginning. Kill the Wither Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. Yes Yes Yes Yes 40G Silver

Repopulation Breed two cows with wheat Breed two cows or two mooshrooms. Yes Yes Yes Yes 15G Bronze

Leader Of The Pack Befriend five Wolves. This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. Xbox One Yes Yes Wii U, Switch 20G Silver
Xbox 360 Alt 30G

Have a Shearful Day Use Shears to obtain wool from a sheep. Yes Yes Yes Yes 15G Bronze

Body Guard Create an Iron Golem. Yes Yes Yes Yes 20G Bronze

Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) Xbox One Yes Yes Yes 40G Gold
Xbox 360 Alt 20G

Lion Tamer Tame an Ocelot Yes Yes Yes Yes 15G Bronze

Archer Kill a creeper with arrows. Yes Yes Yes Wii U, Switch 10G Bronze

The Deep End Defeat an Elder Guardian. Yes Yes Yes Yes 30G Silver

The End... Again... Respawn the ender dragon Yes Yes Yes Wii U, Switch 30G Silver

Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker Yes Yes Yes Wii U, Switch 20G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.png
Zombie Doctor Weaken and then cure a zombie villager We Need to Go Deeper Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). minecraft:story/cure_zombie_villager
Advancement-fancy-raw.png
Return to Sender Destroy a Ghast with a fireball Nether Kill a ghast using a ghast fireball. minecraft:nether/return_to_sender
Advancement-plain-raw.png
Into Fire Relieve a Blaze of its rod A Terrible Fortress Get a blaze rod in your inventory. minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png
Spooky Scary Skeleton Obtain a wither skeleton's skull A Terrible Fortress Get a wither skeleton skull in your inventory. minecraft:nether/get_wither_skull
Advancement-fancy-raw.png
Uneasy Alliance Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it. Return to Sender Kill a Ghast in the Overworld. minecraft:nether/uneasy_alliance
Advancement-plain-raw.png
Withering Heights Summon the Wither Spooky Scary Skeleton Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. minecraft:nether/summon_wither
Advancement-fancy-raw.png
How Did We Get Here? Have every effect applied at the same time A Furious Cocktail Have all of these 23 effects applied to you at the same time. minecraft:nether/all_effects
Advancement-plain-raw.png
Free the End Good luck The End Kill the ender dragon. minecraft:end/kill_dragon
Advancement-oval-raw.png
The End... Again... Respawn the ender dragon. Free the End Summon an ender dragon using ender crystals. minecraft:end/respawn_dragon
Advancement-oval-raw.png
You Need a Mint Collect dragon's breath in a glass bottle. Free the End Get a bottle of dragon's breath in your inventory. minecraft:end/dragon_breath
Advancement-fancy-raw.png
Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Have the Levitation effect applied, and move a vertical distance of 50 blocks. minecraft:end/levitate
Advancement-plain-raw.png
Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.png
Monster Hunter Kill any hostile monster Adventure Kill one of these 24 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-plain-raw.png
What a Deal! Successfully trade with a Villager Adventure Take an item from a villager's trading output slot, and put it in your inventory. minecraft:adventure/trade
Advancement-fancy-raw.png
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 24 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs
Advancement-oval-raw.png
Hired Help Summon an Iron Golem to help defend a village What a Deal! Summon an iron golem. minecraft:adventure/summon_iron_golem
Advancement-fancy-raw.png
Sniper duel Kill a skeleton from more than 50 meters away Take Aim Use a projectile to kill a skeleton from 50 or more blocks away, horizontally. minecraft:adventure/sniper_duel
Advancement-plain-raw.png
The Parrots and the Bats Breed two animals together Husbandry Breed a pair of one of these 11 mobs. Other breedable mobs, if any, are ignored for the advancement. minecraft:husbandry/breed_an_animal
Advancement-plain-raw.png
Best Friends Forever Tame an animal Husbandry Tame one of the 5 types of mob that are tamable. minecraft:husbandry/tame_an_animal
Advancement-fancy-raw.png
Two by Two Breed all the animals! The Parrots and the Bats Breed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement. minecraft:husbandry/bred_all_animals

Videos

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • Renaming a sheep "jeb_" will make its wool change color.
  • Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
  • If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog, and the mob will no longer be tracking the player.

References

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