Mob

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Some mobs that spawn in the overworld.

Mobs are "living", moving game entities. The term "mob" is short for "mobile". [1]

Spawning[edit]

An excessive number of ender dragons and withers spawned using the /summon command.

Mobs come to exist by spawning in various ways. Most mobs will spawn naturally, dependent on the light level, biome, and their surroundings, often times in groups with mobs of the same variety. These mobs usually spawn in upon initial chunk creation. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 or 2 end crystals

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However if the player tries to summon an ender dragon with the /summon command, it will have a different AI to stay in the same place (changed as of Java Edition 1.14).

Behavior[edit]

A pig emitting smoke upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs[edit]

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java Edition. May vary between different platforms.

Passive mobs[edit]

Passive mobs are harmless, peaceful mobs that do not attack the player, even when provoked.

Peaceful

BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png HorseFace.png
Bat Cat Chicken Cod Cow Donkey Fox[JE & BE only]
[upcoming: BE 1.13.0]
Horse
MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png RabbitFace.png SalmonBody.png
Mooshroom Mule Ocelot Parrot Pig Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SquidFace.png TropicalFishBody.png Turtle VillagerFace.png WanderingTraderFace.png
Sheep Skeleton Horse Squid Tropical Fish Turtle Villager Wandering Trader

Defensive

PufferfishFace.png
Pufferfish

Neutral mobs[edit]

Neutral only attack the player if provoked.

Animals[edit]

Dolphin LlamaFace.png PandaFace.png PolarBearFace.png LlamaFace.png WolfFace.png
Dolphin Llama Panda Polar Bear
(Baby is passive)
Trader Llama Wolf

Monsters[edit]

CaveSpiderFace.png EndermanFace.png SpiderFace.png ZombiePigmanFace.png
Cave Spider Enderman Spider Zombie Pigman

Hostile mobs[edit]

Hostile mobs are dangerous, aggressive mobs that will always attack the player.

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian
HuskFace.png MagmaCubeFace.png Phantom PillagerFace.png RavagerFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png
Husk Magma Cube Phantom Pillager Ravager Shulker Silverfish Skeleton Skeleton Horseman
SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZombieFace.png ZombieVillagerFaces.gif
Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Tameable mobs[edit]

Tameable mobs are mobs that you can domesticate and keep as pets.

CatFace.png DonkeyFace.png HorseFace.png LlamaFace.png MuleFace.png ParrotFace.png WolfFace.png SkeletonHorseFace.png LlamaFace.png
Cat Donkey Horse Llama Mule Parrot Wolf Skeleton Horse Trader Llama

Trusting mobs[edit]

Trusting mobs are mobs which have special behavior when they are interacted with in a certain way, usually when feed a certain food, to make them trust the player.

Dolphin OcelotFace.png FoxFace.png
Dolphin Ocelot Fox

Utility mobs[edit]

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

IronGolemFace.png SnowGolemFace.png
Iron Golem
(neutral if spawned naturally)
Snow Golem

Boss mobs[edit]

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility. Only two boss mobs exist.

EnderdragonFace.png WitherFace.png
Ender Dragon Wither

Unused mobs[edit]

Unused mobs can only be spawned with the /summon command. They do not spawn naturally in-game.

ZombieFace.png IllusionerFace.png KillerBunnyFace.png ZombieHorseFace.png
Giant Illusioner Killer Bunny Zombie Horse

Removed/Unimplemented mobs[edit]

Removed mobs no longer exist in current versions of the game.
Unimplemented mobs are mobs that were planned for a previous version but were never added.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Pigman Rana Steve

Education Edition mobs[edit]

AgentFace.png NPCFace.png
Agent NPC

Classification[edit]

Weaknesses and immunities[edit]

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling. Skeletons, however, are immune to drowning and harming potions, but take extra damage from weapons enchanted with Smite. Many of these weaknesses and immunities are a result of what category (see below) of mob the mob falls into.

Undead mobs[edit]

A dying zombie.

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses, and skeleton horses. These mobs are damaged by healing potions, healed by instant damage potions, and are immune to drowning and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms will be set on fire if under direct sunlight, unless they are touching water or wearing a helmet. All zombie and skeleton variants except for drowned will sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and will be ignored by withers.

Most undead mobs have the ability to pick up items, and some can spawn wearing armor or holding tools or weapons.

Water mobs[edit]

Some underwater mobs.

This group of mobs includes dolphins, squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. [2] They take extra damage from tridents enchanted with Impaling. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, turtles and drowned will take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.

Nether mobs[edit]

Fire-resistant mobs in the Nether.

This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of zombies, wither skeletons are variants of skeletons, and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs. This also applies to the wither, since it can be spawned in any dimension; but withers have fire immunity like other nether mobs.

Withers are not naturally produced in the Nether, but they are related to the Nether because they drop the nether star upon death. In addition, materials for summoning Withers can only be obtained from the Nether.

Arthropod mobs[edit]

This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish and endermites. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to poison. Silverfish infest monster eggs.

Illagers[edit]

Illagers on a raid

This group includes pillagers, illusioners, evokers, vindicators, and ravager. They are immune to evoker fang damage and ignored by vindicators named "Johnny". They are hostile to villagers and golems in addition to players. Witches and vexes may accompany them in raids. Illusioners (and witches ‌[Bedrock Edition only]) can see players or targets through blocks. Unlike other illagers, the ravager will be attacked by any nearby vindicators named "Johnny". ‌[Java Edition only]

Common mobs[edit]

These generate on opaque blocks in almost all biomes and are generally easier to find. Farm animals are able to breed when fed their specific foods and comprise chickens, cows, pigs and sheep. Frequent monsters are creepers, skeletons, spiders and zombies, found in poorly lit environments. Endermen and witches mostly spawn individually and at a lower rate than other monsters.

Knockback resistance[edit]

Some non-boss mobs have a chance to be immune to knockback when they are damaged.

  • Iron golem: 100% chance.
  • Shulker: 100% chance.
  • Ravager: about 50% chance.
  • Zombies, drowned [3]: about 10% chance.

Squids endure 85% less knockback than normal when out of water.

Platform availability[edit]

Mob Java Edition Legacy Console Edition Bedrock Edition New Nintendo 3DS Edition Education Edition
Agent No No Only As .apk file No Yes
Bat Yes Yes Yes Yes Yes
Blaze Yes Yes Yes Yes Yes
Cat Yes PS4 Yes No Yes
Cave Spider Yes Yes Yes Yes Yes
Chicken Yes Yes Yes Yes Yes
Chicken Jockey Yes Yes Yes Yes Yes
Cod Yes Yes Yes No Yes
Cow Yes Yes Yes Yes Yes
Creeper Yes Yes Yes Yes Yes
Dolphin Yes Yes Yes No Yes
Donkey Yes Yes Yes Yes Yes
Drowned Yes Yes Yes No Yes
Elder Guardian Yes Yes Yes Yes Yes
Ender Dragon Yes Yes Yes Yes Yes
Enderman Yes Yes Yes Yes Yes
Endermite Yes Yes Yes Yes Yes
Evoker Yes Yes Yes Yes Yes
Fox Yes No Upcoming No No
Ghast Yes Yes Yes Yes Yes
Giant Yes Xbox 360 / Xbox One No No No
Guardian Yes Yes Yes Yes Yes
Horse Yes Yes Yes Yes Yes
Husk Yes Yes Yes Yes Yes
Illusioner Yes No No No No
Iron Golem Yes Yes Yes Yes Yes
Killer Bunny Yes No No No No
Llama Yes Yes Yes Yes Yes
Magma Cube Yes Yes Yes Yes Yes
Mooshroom Yes Yes Yes Yes Yes
Mule Yes Yes Yes Yes Yes
NPC No No Yes No Yes
Ocelot Yes Yes Yes Yes Yes
Panda Yes PS4 Yes No Yes
Parrot Yes Yes Yes No Yes
Phantom Yes Yes Yes No Yes
Pig Yes Yes Yes Yes Yes
Pillager Yes PS4 Yes No No
Polar Bear Yes Yes Yes Yes Yes
Pufferfish Yes Yes Yes No Yes
Rabbit Yes Yes Yes Yes Yes
Ravager Yes PS4 Yes No No
Salmon Yes Yes Yes No Yes
Sheep Yes Yes Yes Yes Yes
Shulker Yes Yes Yes Yes Yes
Silverfish Yes Yes Yes Yes Yes
Skeleton Yes Yes Yes Yes Yes
Skeleton Horse Yes Yes Yes Yes Yes
Skeleton Horseman Yes Yes Yes Yes Yes
Slime Yes Yes Yes Yes Yes
Snow Golem Yes Yes Yes Yes Yes
Spider Yes Yes Yes Yes Yes
Spider Jockey Yes Yes Yes Yes Yes
Squid Yes Yes Yes Yes Yes
Stray Yes Yes Yes Yes Yes
Trader Llama Yes PS4 Yes No No
Tropical Fish Yes Yes Yes No Yes
Turtle Yes Yes Yes No Yes
Vex Yes Yes Yes Yes Yes
Villager Yes Yes Yes Yes Yes
Vindicator Yes Yes Yes Yes Yes
Wandering Trader Yes PS4 Yes No No
Witch Yes Yes Yes Yes Yes
Wither Yes Yes Yes Yes Yes
Wither Skeleton Yes Yes Yes Yes Yes
Wolf Yes Yes Yes Yes Yes
Zombie Yes Yes Yes Yes Yes
Zombie Horse Yes Yes Yes Yes Yes
Zombie Pigman Yes Yes Yes Yes Yes
Zombie Villager Yes Yes Yes Yes Yes

Damage dealt by hostile mobs[edit]

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This only applies to mobs attacking the player. Mobs attacking other mobs (wolves, iron golems, etc.) always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Creeper explode in water, deals no damage.
  • In contrast, the damage for an iron golem just has a large random factor.
  • Mobs deal no damage on peaceful, apart from the wolf[Bedrock Edition only] and the llama.
Mob Difficulty Status effect(s)
Easy Normal Hard
Blaze (melee) 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg No
Blaze fireball 5Heart.svgHeart.svgHalf Heart.svg No
Cave Spider 2Heart.svg 2Poisoned Heart.svg 3Poisoned Heart.svgPoisoned Half Heart.svg Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Creeper explosion (normal) 25Heart.svg × 12.5 49Heart.svg × 24.5 73Heart.svg × 36.5 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 49Heart.svg × 24.5 97Heart.svg × 48.5 145Heart.svg × 72.5
Dolphin 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg No
Drowned 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg No
Drowned trident (Ranged) 8Heart.svgHeart.svgHeart.svgHeart.svg No
Drowned trident (Melee) 5Heart.svgHeart.svgHalf Heart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 12Heart.svg × 6 No
Elder Guardian 5Heart.svgHeart.svgHalf Heart.svg 8Heart.svgHeart.svgHeart.svgHeart.svg 12Heart.svg × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Ender Dragon (Melee) 6Heart.svgHeart.svgHeart.svg 10Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg 15Heart.svg × 7.5 No
Ender Dragon (Breathe) Deals damage area of effect cloud Aoe cloud of instant damage
Ender Dragon Dragon Fireball Deals damage from area of effect cloud Aoe cloud of instant damage
Enderman 4Heart.svgHeart.svg 7Heart.svgHeart.svgHeart.svgHalf Heart.svg 10Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg No
Endermite 2Heart.svg No
Evoker fangs 6Heart.svgHeart.svgHeart.svg No
Ghast fireball (Impact) 6Heart.svgHeart.svgHeart.svg No
Ghast fireball (Explosion) 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 17Heart.svg × 8.5 25Heart.svg × 12.5 No
Giant (unused) 26Heart.svg × 13 50Heart.svg × 25 75Heart.svg × 37.5 No
Guardian 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg No
Husk 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg Hunger when attacking any mob for 7 × RD seconds
Illusioner arrow 1Half Heart.svg – 4Heart.svgHeart.svg 1Half Heart.svg – 4Heart.svgHeart.svg 1Half Heart.svg – 5Heart.svgHeart.svgHalf Heart.svg Throws Blindness spells on the player, if regional difficulty is 3 or greater
Iron Golem 4Heart.svgHeart.svg – 11Heart.svg × 5.5 7Heart.svgHeart.svgHeart.svgHalf Heart.svg – 21Heart.svg × 10.5 10Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg – 31Heart.svg × 15.5 No
The Killer Bunny 5Heart.svgHeart.svgHalf Heart.svg 8Heart.svgHeart.svgHeart.svgHeart.svg 12Heart.svg × 6 No
Llama spit 1Half Heart.svg No
Magma Cube (big) 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg No
Magma Cube (medium) 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg No
Magma Cube (small) 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg No
Phantom 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg No
Pillager arrow 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg No
Polar Bear 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg No
Pufferfish (Melee) 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg No
Pufferfish (Poison) 5Poisoned Heart.svgPoisoned Heart.svgPoisoned Half Heart.svg Gives the player Poison for 7 seconds
Ravager (Melee) 7Heart.svgHeart.svgHeart.svgHalf Heart.svg 12Heart.svg × 6 18Heart.svg × 9 No
Ravager (Roar) 6Heart.svgHeart.svgHeart.svg No
Shulker bullet 4Heart.svgHeart.svg Levitation for 10 seconds
Silverfish 1Half Heart.svg No
Skeleton arrow[Java and Legacy Console editions only] 1Half Heart.svg – 4Heart.svgHeart.svg 1Half Heart.svg – 4Heart.svgHeart.svg 1Half Heart.svg – 5Heart.svgHeart.svgHalf Heart.svg No
Skeleton arrow[Bedrock Edition only] Damage varies with proximity No
Skeleton (melee) 2Heart.svg 2Heart.svg 3Heart.svgHalf Heart.svg No
Slime (big) 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg No
Slime (medium) 2Heart.svg 2Heart.svg 3Heart.svgHalf Heart.svg No
Slime (small) 0Empty Heart.svg No
Spider 2Heart.svg 3Heart.svgHalf Heart.svg No, but can spawn with effects
Stray arrow[Java and Legacy Console editions only] 1Half Heart.svg – 4Heart.svgHeart.svg 1Half Heart.svg – 4Heart.svgHeart.svg 1Half Heart.svg – 5Heart.svgHeart.svgHalf Heart.svg Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[Bedrock Edition only] Damage varies with proximity Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray (melee) 2Heart.svg 2Heart.svg 3Heart.svgHalf Heart.svg Slowness for 30 seconds
Vex 5Heart.svgHeart.svgHalf Heart.svg 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 13Heart.svg × 6.5 No
Vindicator 7Heart.svgHeart.svgHeart.svgHalf Heart.svg 13Heart.svg × 6.5 19Heart.svg × 9.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness and Weakness
Wither Skeleton 5Withered Heart.svgWithered Heart.svgWithered Half Heart.svg 8Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg 12Withered Heart.svg × 6 Wither for 10 seconds
Wither Skull 5Heart.svgHeart.svgHalf Heart.svg 8Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg 12Withered Heart.svg × 6 Wither II for 40 seconds on Normal and Hard difficulties
Wither (dash attack)
[Legacy Console and Bedrock editions only]
15Heart.svg × 7.5 No
Wolf (tamed) 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg 6Heart.svgHeart.svgHeart.svg No
Wolf (hostile) 2Heart.svg 3Heart.svgHalf Heart.svg No
Zombie 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg No
Zombie Pigman 5Heart.svgHeart.svgHalf Heart.svg 8Heart.svgHeart.svgHeart.svgHeart.svg 12Heart.svg × 6 No
Zombie Villager 2Heart.svg 3Heart.svgHalf Heart.svg 4Heart.svgHeart.svg No

Common NBT data

[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.Xbox OneYesYesYes15GBronze
Xbox 360Alt20G
Cow TipperHarvest some leatherPick up leather from the ground.YesYesYesYes15GBronze
When Pigs FlyFly a pig off a cliffBe riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.YesPS3YesYes40GGold
PS4, PSVitaSilver
Sniper DuelKill a skeleton with an arrow from more than 50 metersUse a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.YesPS3YesYes30GSilver
PS4, PSVitaBronze
Return to SenderDestroy a Ghast with a fireballKill a ghast using a ghast fireball.YesPS3YesYes30GGold
PS4, PSVitaSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.YesYesYesYes20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.YesYesYesYes40GSilver
RepopulationBreed two cows with wheatBreed two cows or two mooshrooms.YesYesYesYes15GBronze
Leader Of The PackBefriend five Wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.Xbox OnePS3YesWii U, Switch20GSilver
Xbox 360PS4, PSVitaAlt30GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.YesYesYesYes15GBronze
Body GuardCreate an Iron Golem.YesYesYesYes20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)Xbox OneYesYesYes40GGold
Xbox 360Alt20G
Lion TamerTame an Ocelot.‌[Legacy Console Edition only] / Gain the trust of an Ocelot.‌[Bedrock Edition only]YesYesYesYes15GBronze
ArcherKill a creeper with arrows.YesYesYesWii U, Switch10GBronze
The Deep EndDefeat an Elder Guardian.YesYesYesYes30GSilver
The End... Again...Respawn the ender dragonYesYesYesYes30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerYesYesYesYes20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.png Zombie DoctorWeaken and then cure a Zombie VillagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.minecraft:story/cure_zombie_villager
Advancement-fancy-raw.png Return to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.minecraft:nether/return_to_sender
Advancement-fancy-raw.png Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a Ghast in the Overworld.minecraft:nether/uneasy_alliance
Advancement-plain-raw.png Spooky Scary SkeletonObtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.minecraft:nether/get_wither_skull
Advancement-plain-raw.png Into FireRelieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png Withering HeightsSummon the WitherSpooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.minecraft:nether/summon_wither
Advancement-fancy-raw.png How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time.minecraft:nether/all_effects
Advancement-plain-raw.png Free the EndGood luckThe EndKill the ender dragon.minecraft:end/kill_dragon
Advancement-oval-raw.png The End... Again...Respawn the Ender DragonFree the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
Advancement-oval-raw.png You Need a MintCollect dragon's breath in a glass bottle.Free the EndHave a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath
Advancement-fancy-raw.png Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a vertical distance of 50 blocks with the levitation effect applied.minecraft:end/levitate
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-plain-raw.png What a Deal!Successfully trade with a VillagerAdventureTake an item from a villager's trading output slot, and put it in your inventory.minecraft:adventure/trade
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs
Advancement-oval-raw.png Hired HelpSummon an Iron Golem to help defend a villageWhat a Deal!Summon an iron golem.minecraft:adventure/summon_iron_golem
Advancement-fancy-raw.png Sniper DuelKill a Skeleton from more than 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.minecraft:adventure/sniper_duel
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryminecraft:husbandry/breed_an_animal
Advancement-plain-raw.png Best Friends ForeverTame an animalHusbandryminecraft:husbandry/tame_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/bred_all_animals

Issues[edit]

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • Renaming a sheep "jeb_" will make its wool change color.
  • Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
  • If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.
  • The first mob to be added into the game is the human, which has since been removed.
  • Spiders, cave spiders, and illusioners are some of the few mobs which can see players behind walls.

References[edit]