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This scene of an ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns.

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace.


Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.

The /particle command can be used to create particles.[Java Edition only][upcoming 1.8]

If a player uses the "minimal" particles opinion in the video settings, some particles may not appear.

Types of particles[edit]

The types of particles and their ID names are displayed below. Particles are namespaced with the prefix minecraft:[Java Edition only].

Particle names marked with an asterisk (*) are shown when using the "minimal" particles setting.

Java Edition
ID Name
Bedrock Edition
Description Image
ambient_entity_effect mobspellambient Beacon effects. Particle mobSpellAmbient.png
angry_villager villagerangry Attacking a villager in a village. Particle angryVillager.png
barrier ? Barrier blocks. Particle barrier.png
block* blockbreak Breaking blocks, sprinting, iron golems walking. Particle blockcrack.png
blockdust Breaking armor stands, falling. Particle blockdust.png
bubble bubble Entities in water, guardian laser beams, fishing. Particle bubble.png
bubble_column_up* ? Upwards bubble columns made by soul sand under water. Particle bubble column up.png
bubble_pop ? The top of bubble columns. Particle bubble pop.png
cloud evaporation After jumping into water while on fire[Bedrock Edition only] or an entity dies[Java and Legacy Console editions only]. Particle explode.png
crit crit Critical hits, bows, crossbows, evoker fangs. Particle crit.png
current_down* ? Bubble column whirlpools made by magma blocks under water. Particle current down.png
damage_indicator* From mobs and players when hurt by a melee attack. Particle damageIndicator.png
dolphin ?

Trails behind swimming dolphins.

Particle dolphin.png
dragon_breath dragonbreath An ender dragon's breath and dragon fireballs. Particle dragonbreath.png
dripping_lava driplava Dripping lava through blocks. Particle dripLava.png
dripping_water dripwater Dripping water through blocks, wet sponges, leaves when raining. Particle dripWater.png
dust reddust Redstone ore, powered redstone dust, redstone torches, powered redstone repeaters. Particle reddust.png
effect spell Splash potions, lingering potions, bottles o' enchanting, evokers. Particle spell.png
elder_guardian* mobappearance (?) Elder guardians. Particle mobappearance.png
enchant enchantingtable From bookshelves near an enchanting table. Particle enchantmenttable.png
enchanted_hit Attacking with a sword or axe enchanted with Sharpness, Smite, or Bane of Arthropods. Particle magicCrit.png
end_rod endrod (?) End rods, shulker bullets. Particle endRod.png
entity_effect mobspell Status effects, lingering potions, tipped arrows, trading, withered armor (linger potion particles decrease when the "minimal" particle setting is used). Particle mobSpell.png
explosion* largeexplode Explosions, ghast fireballs, wither skulls, ender dragon death, shearing mooshrooms. Particle largeexplode.png
explosion_emitter* hugeexplosion Explosions, ender dragon death. Particle hugeexplosion.png
falling_dust fallingdust Floating sand, gravel, concrete powder, and anvils. Particle unstable gravel.png
firework* fireworksspark Firework rocket trail and explosion (trail is not shown when the "minimal" particle setting is used), when dolphins track shipwrecks and underwater ruins. Particle fireworksSpark.png
fishing waterwake Fishing. Particle wake.png
flame flame Torches, furnaces, magma cubes, spawners. Particle flame.png
happy_villager villagerhappy Bone mealing a crop, trading with villagers, feeding baby animals, walking or jumping on turtle eggs. Particle happyVillager.png
heart heart Breeding and taming animals. Particle heart.png
instant_effect mobspellinstantaneous Instant health/damage splash and lingering potions, spectral arrows. Particle instantSpell.png
item iconcrack Eating, thrown eggs, splash potions, eyes of ender, breaking tools. Particle iconcrack.png
item_slime slime Jumping slimes. Particle slime.png
item_snowball snowballpoof Thrown snowballs, creating withers,[note 1]creating iron golems[note 1]. Particle snowballpoof.png
large_smoke largesmoke Fire, minecart with furnace, blazes, water flowing into lava,[note 1]lava flowing into water[note 1]. Particle largesmoke.png
lava lava Lava. Particle lava.png

Burning entities, blazes for example.

mycelium townaura Mycelium blocks. Particle townaura.png
nautilus nautilus Activated Conduits. NautilusParticle.png
note note Emitted from note blocks and jukeboxes[Bedrock Edition only]. Particle note.png
poof* explode Explosions, death of mobs, mobs spawned from a spawner, silverfish infesting blocks. Particle cloud.png
? Creating snow golems [note 1] Particle snowshovel.png
portal portal Nether portals, endermen, endermites, ender pearls, eyes of ender, ender chests, dragon eggs, teleporting from eating chorus fruits, end gateway portals. Particle portal.png
rain rainsplash Rain. Particle droplet.png
smoke smoke Torches, primed TNT, droppers, dispensers, end portals, brewing stands, spawners, furnaces, ghast fireballs, wither skulls, taming, withers, lava (when raining), placing an eye of ender in an end portal frame,[note 1] redstone torches burning out[note 1]. Particle smoke.png
sneeze[upcoming 1.14] N/A Baby pandas sneezing. Particle sneeze.png
spit* Llamas spitting at a player or mob. Particle spit.png
splash watersplash Entities in water, wolves shaking off after swimming, boats. Particle splash.png
squid_ink* ink Produced by squids when attacked. Particle squid ink.png
sweep_attack* A sword's sweep attack. Particle sweepAttack.png


totem_of_undying totem Activated totem of undying. Particle talisman.png


underwater Seen whilst underwater. Particle suspended.png
witch witchspell Witches. Particle witchMagic.png
  1. a b c d e f g Particles do not appear in this situation, due to a bug: MC-10369


Java Edition Pre-classic
rd-160052 Added blockcrack.
Java Edition Indev
0.31 (January 25, 2010, 1) Added flame.
Java Edition Infdev
?Added bubble and LoafSplash.pngsplash.
June 18, 2010 Updated splash.[verify]
Java Edition Alpha
v1.0.1 Added reddust, snowballpoof, largeexplode, and portal.
Java Edition Beta
1.2 Added note.
1.8 ?Added crit, hugeexplosion, townaura, and depthsuspend.
Java Edition
1.0.0 Beta 1.9 Prerelease 4 Added magicCrit, spell, instantSpell, and mobSpell.
Beta 1.9 Prerelease 6 Added "Particles" setting in the video settings.
?Added dripWater and dripLava.
1.4.2 12w32a Added angryVillager and happyVillager.
12w38a Added witchMagic.
1.4.4 ?Added mobSpellAmbient.
1.4.6 12w49a Added fireworksSpark.
1.7.2 13w36a Added wake.
Added falling particles.
1.8 14w04a Added /particle command.
14w06a Added barrier.
14w25a Added droplet, take, and mobappearance.
14w27a Falling particles now move in a random direction.
14w31a Thrown eggs now use the iconcrack particle, instead of the snowballpoof one.
14w34c The void no longer produces depthSuspend particles.
1.9 15w31a Added dragonbreath and endRod.
15w32c Particles are no longer handled as entities.
Particle range increased from 16 blocks to 32 blocks.
Particle count limit of increased from 4,000 to 16,384.
15w34b Added damageIndicator.
15w34c Added sweepAttack.
1.10 16w20a Added fallingdust.
pre1 fallingdust now collides with blocks.
1.11 16w39a Added spit and talisman.
16w39c Renamed talisman to totem
1.13 17w47a Due to the flattening, particles now use namespaced, lowercase IDs, and 32 particles are renamed.
Removed footstep and depthsuspend.
Removed name for take.
Merged blockcrack and blockdust into block, and explode and snowshovel into poof.
18w07a Added bubble_column_up, bubble_pop, current_down, and squid_ink.
18w09a Optimized particle rendering slightly.
18w15a Added nautilus.
18w19a Added dolphin.
pre7 dripping_water particles are now generated by waterlogged blocks where appropriate.
dripping_water particles now snap to the hitbox of the block they appear on.
pre8 dripping_water particles are no longer generated by impermeable blocks.
Upcoming Java Edition
1.14 18w43a Added sneeze.
Pocket Edition Alpha
0.1.0 Added blockcrack?, flame, smoke, bubble, and watersplash.
0.3.2 flame particles now appear near furnaces.
0.4.0 Added crit and snowballpoof.
0.5.0 Added reddust.
0.9.0 build 1 Added dripwater, townaura, heart, and portal.
0.10.0 build 1 Added fallingdust.
0.11.0 build 1 Added ink.
Added spell, mobspellinstantaneous, mobspell, and waterwake.
0.12.1 build 1 crit particles now appear when performing a critical hit.
portal particles now appear near nether portals.
Added villagerangry, largeexplode, hugeexplode, blockdust, slime, enchantingtable, rainsplash, and snowshovel.
build 8 Changed largeexplode and hugeexplosion particle sprites.
build 9 Particles are now visible through water.
Particles will no longer appear darkened when inside a block.
0.13.0 build 1 Particles are no longer handled as entities.
reddust particles now appear near powered redstone.
Added villagerhappy.
Added note.
0.16.0 build 1 Added mobappearance?.
Pocket Edition
1.0 build 1 Added endRod? and dragonbreath.
1.0.4 build 1 villagerhappy particles now appear when trading.
1.0.5 build 1 Particles can now be spawned with /particle.
build 2 Removed the /particle command.
Upcoming Bedrock Edition
1.8 beta Re-added the /particle command, which will now temporarily summon particle emitters, instead of particle areas with volumes.


Issues relating to "Particles" are maintained on the bug tracker. Report issues there.


  • Most particle colors can be changed using resource packs, however the color of smoke particles used in redstone, portals, and endermen cannot be changed without mods.
  • Status effect particles will appear where your face is pointing.
  • The elder_guardian particle will always follow the player regardless of what its location has been set to.
  • Redstone repeaters emit particles, but redstone comparators do not.
  • In Bedrock Edition, burning entities emit rounded particles with a fire animation.
  • There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the /particle command. Before the name was removed in 1.13, it was called take.