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Parrots are bright-colored tamable birds found in jungles. They imitate sounds of nearby hostile mobs, and are able to perch on the player's shoulders.


Parrots spawn naturally in Jungle biomes, on grass or leaves. They can be found in groups of 1-2 at light level 7 or above and are somewhat rare.


Different 5 color parrots
5 parrots of different colors

Parrots come in five different colors: red, green, blue, cyan, and gray.


When killed, parrots will drop 1 or 2 feathers, plus 1–3 experience.


Parrots flying through the jungle. (Click to play animation)


Parrots are passive mobs. They are able to fly, and will usually fly upwards if struck. They will fly under normal conditions, but they can "tire"[1] and return to the ground.

Parrots crowd and settle around other nearby mobs, including neutral and hostile mobs.

If they end up in water, they will swim by flapping their wings.


Parrots can be tamed by feeding them seeds. Once tamed, they can be told to sit with a right-click.

Like tamed wolves and cats, a tamed parrot will follow the player unless told to sit, and may teleport if there is a sufficient distance. Like all tame animals, a death message will be displayed to their owner if they are killed. However in Legacy Console Edition there is no death message.

Unlike other tamable mobs, parrots cannot be bred.

Perching on shoulders[edit]

Red Parrot on Steve.pngRed Parrot on Alex.pngBlue Parrot on Steve.pngBlue Parrot on Alex.pngGreen Parrot on Steve.pngGreen Parrot on Alex.pngCyan Parrot on Steve.pngCyan Parrot on Alex.pngGray Parrot on Steve.pngGray Parrot on Alex.png

A tamed parrot on the ground will perch on its player's shoulder, if the player moves through the parrot. A tamed parrot also sometimes will independently fly to and perch on the player's shoulder. A parrot that has been told to sit will not attempt to perch. A player can have one parrot on each shoulder. Parrots always prefer a player's left shoulder first, if it is empty.

A parrot will dismount if its player jumps and does not land on a high-enough surface (12 block up or higher), or if its player drops off a ledge of higher than 34 of a block, takes damage, or if its player's lower half enters water of any height. This means, a parrot can ride a player's shoulder as the player jumps up blocks of natural terrain, but not down natural terrain. If the player's head is submerged in floating water, parrots will dismount as soon as said player starts drowning.

A parrot on a shoulder cannot take any damage, but may get hurt as soon as they dismount. If a player's head is submerged in floating lava, the parrot will dismount and burn even if the player takes no damage due to fire resistance.

Parrots sitting on shoulders will also display in the inventory interface.

Imitating sounds[edit]

Parrots imitate the idle sounds of nearby hostile and certain neutral mobs (including the hiss of creepers for example); they have a detection range of 20 blocks (cubical). The sound produced by the parrots is simply the same sound as the mob being mimicked at a higher pitch. They tend to look in the direction of the mob they are mimicking. Occasionally, a parrot may imitate sounds of mobs that are not in the area.[2]


Parrots dance near a jukebox, even on a player's shoulder‌[Bedrock Edition only], if a music disc is inside the jukebox. This is a reference to the Party Parrot meme.[3] The game does not seem to have any real way to determine when the music ends, though; as long as the disc remains in the jukebox, the parrot will keep dancing even after the music stopped.

Dancing radius is 3 blocks from jukebox, if they dance and then fly over this radius, they will stop dancing.


Attempting to feed a parrot a cookie will instantly kill the parrot, and it will give off poison particles as it dies.‌[Java and Legacy Console editions only] In Bedrock Edition, feeding a cookie to a parrot will give it fatal poison.

Data values[edit]

Parrots have entity data associated with them that contain various properties of the mob.

When a parrot is resting on the player's shoulder, it ceases to be a distinct entity, and its entity data is stored meanwhile in the player's ShoulderEntityLeft or ShoulderEntityRight tags. See also Player.dat.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Best Friends ForeverTame an animalHusbandryminecraft:husbandry/tame_an_animal


Java Edition
March 23, 2017Maria Lemón tweets that her new mob, created with the help of RazzleberryFox, will be showcased in the next snapshot. "It's flytastic!"
Later the same day, she revealed that the new mob will be parrots.[4]
March 26, 2017Maria reveals that parrots will be able to copy the sounds of other mobs around it.
Later the same day, she tweets an image of Steve "the parrot king" carrying parrots on his shoulder.[5]
March 28, 2017Maria tweets another image of parrots, showcasing their ability to fly and slowly drift downwards.
March 30, 2017Shortly before the snapshot was released, Maria revealed that parrots are attracted to cookies. This is a reference to the popular phrase "Polly wants a cracker".[6] In real life, parrots should not be fed chocolate chip cookies, as chocolate is toxic to parrots.
1.1217w13aRed Parrot.pngBlue Parrot.pngGreen Parrot.pngCyan Parrot.png Added parrots.
17w13bGray Parrot.png Added gray-yellow parrot.
17w14aThe right-click action has now been changed: right-clicking on a tamed parrot will now tell it to sit down.
Having a parrot sit on the player's shoulders will now require the player to walk through the parrot.
Parrots will now dance and change colors if music is playing on a nearby jukebox.
Parrots will now make sounds when sitting on the player's shoulders.
17w15aParrots will now no longer change colors while dancing.
pre3Parrots are now tamed with seeds, instead of cookies, after an outcry on Reddit.
Attempting to feed cookies to a parrot will now instantly kill the parrot, causing it to emit poison particles. In an e-mail to Motherboard, Jens Bergensten explained: "Our reasoning for originally using cookies was twofold; it gave cookies a reason to exist within Minecraft, and it was a subtle reference to the Nirvana song 'Polly.' However, we didn't consider what the chocolate ingredient would mean to real life parrots!"[7]
1.1318w19aParrots will now imitate phantoms and drowned.
1.14.2Pre-Release 1Parrots no longer spawn on grass, but on grass blocks instead.
Bedrock Edition
1.2.0beta Parrot.pngBlue Parrot.pngGreen Parrot.pngCyan Parrot.pngGray Parrot.png Added parrots.
1.4.0beta can imitate Drowned sound.
1.6.0beta can imitate Phantom sound.
Legacy Console Edition
TU54CU441.52Patch 241.0.4Red Parrot.pngBlue Parrot.pngGreen Parrot.pngCyan Parrot.pngGray Parrot.png Added parrots.


Issues relating to "Parrot" are maintained on the bug tracker. Report issues there.


  • Parrots are based on real-life macaws, "with a little Minecraft twist."[8] Gray parrots in particular are based on real-life cockatiels, a popular pet.
  • Warnings against feeding chocolate or avocados to parrots are referenced in two different splash texts.
  • The Minecraft team uses various party parrot emojis when communicating with each other.[9]