Panda

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Panda
Panda.pngLazy Panda.pngAggressive Panda.pngWorried Panda.pngPlayful Panda.pngWeak Panda.pngBrown Panda.pngSitting Panda.pngSitting Lazy Panda.pngSitting Aggressive Panda.pngSitting Worried Panda.pngSitting Playful Panda.pngSitting Weak Panda.pngSitting Brown Panda.png
Baby Panda.pngLazy Baby Panda.pngAggressive Baby Panda.pngWorried Baby Panda.pngPlayful Baby Panda.pngWeak Baby Panda.pngBrown Baby Panda.png
Health points

20♥ × 10
10♥♥♥♥♥ (Weak panda)

Behavior

Passive
Neutral (Aggressive panda)

Attack strength

6♥♥♥(aggressive)
2♥(non-aggressive)

Size

Adult:
Width: 1.3
Height: 1.25 blocks

Speed

0.15
0.07 (Lazy panda)

Spawn

See Spawning

Usable items
Internal ID*

BE: 113

Namespaced ID*

panda

A panda is a rare passive mob that resides in jungles.

Spawning[edit]

Pandas spawn in groups of 1–2 in jungle biomes at the surface on grass blocks with a (minimum) two-block space above them at a light level of 9 or more, but are rarer than other jungle mobs. They spawn with a randomized personality, with the normal one being the most common and the brown variant being the rarest.

5% of pandas spawn as babies.

In Bedrock Edition, pandas can spawn at light level 7 or above in jungle biomes and have a higher spawn rate in bamboo jungle biomes.

Behavior[edit]

Pandas act similarly to other passive mobs; they wander aimlessly, avoiding falling off cliffs high enough to cause fall damage, and stay out of water or lava, unless they roll over an edge. They also move faster in water than other land mobs, similarly to polar bears. Pandas follow any player who is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake items to eat.

Baby pandas sometimes sneeze, which rarely drops a slime ball and makes nearby adult pandas jump. They also occasionally roll over and jump around.

Non-aggressive pandas become angry when hurt. When hit, a panda panics for few seconds before trying to attack the attacker only once, similar to llamas. Pandas have one private inventory.

Pandas can be ridden by baby zombie variants.‌[Bedrock Edition only]

If a panda is being attacked by a player near a villager, that villager will display angry particles.‌[Java Edition only]

Personalities[edit]

A Playful panda rolling.

Pandas have different personalities: either normal, lazy, worried, playful, aggressive, weak, or brown.

  • Normal pandas:
    • Do not have unique personality actions.
  • Lazy pandas:
    • Lie on their backs.
    • Are slower than normal pandas, making them the slowest land mob in the game.
    • Do not follow a player who is holding bamboo while they're lying on their back.
  • Worried pandas:
  • Playful pandas:
    • Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or another high altitude.
  • Aggressive pandas:
    • Unlike other pandas, when hit, aggressive pandas attack the player and other mobs continuously until the target dies or goes beyond detection range. It also doesn't panic when harmed.
    • When nearby pandas are attacked, aggressive pandas become hostile toward the attacker.
    • Are slow, but have reach rivaling that of the player.
  • Weak pandas:
    • Tend to sneeze more often as babies than regular baby pandas.
    • Have 10 health instead of 20.
  • Brown pandas:
    • Do not have unique personality actions but are brown and white instead of the usual black and white.

Breeding[edit]

The panda is the only animal to have extra breeding conditions. To enter love mode, there must be at least eight bamboo blocks within a five-block radius of both pandas. Once that requirement is met, feeding them bamboo causes them to mate, producing a baby panda. If a panda is fed without a sufficient amount of bamboo nearby, it sits and eats the bamboo, but does not enter love mode. Also, if the player feeds two pandas too close, they will instead bleat and become aggressive toward the player.

Genetics[edit]

Each panda has two hidden values called "genes" or "alleles"; similar to biology, there is the main gene and a hidden gene. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, and weak and brown personalities are recessive traits. A dominant trait always has priority over a recessive trait. If both the main and hidden genes are dominant, the main gene has priority and presents itself as the panda's personality. Being recessive, weak and brown personalities occur if both the main and hidden genes of a panda are recessive genes. However, if the main gene is recessive and the hidden gene is not the same gene, then a normal personality results. To get a brown or weak panda, both the main and hidden genes must be both brown or weak.

When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 132 chance for each gene of the baby to mutate into another gene. Mutations have different probabilities to mutate into the different genes, these probabilities can be found in the table underneath. These mutation probabilities also apply to spawned (not bred) pandas for their main and hidden genes.

Mutated Gene Probability
Normal 516
Aggressive 116
Lazy 116
Worried 116
Playful 116
Weak 516
Brown 18


Panda Personality Hidden Gene
Normal Aggressive Lazy Worried Playful Weak Brown
Main Gene Normal Normal Normal Normal Normal Normal Normal Normal
Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive
Lazy Lazy Lazy Lazy Lazy Lazy Lazy Lazy
Worried Worried Worried Worried Worried Worried Worried Worried
Playful Playful Playful Playful Playful Playful Playful Playful
Weak Normal Normal Normal Normal Normal Weak Normal
Brown Normal Normal Normal Normal Normal Normal Brown

Appearance[edit]

The different variations of pandas – from left to right: brown, lazy, worried, playful, weak, aggressive and normal.

The appearance of pandas depends on their personality:

  • Aggressive pandas have angry eyebrows.
  • Lazy pandas have a smiling face.
  • Weak pandas have teary eyes and snotty noses.
  • Worried pandas have 'puppy' eyes similar to tamed wolves.
  • Playful pandas have their tongues out.
  • Normal pandas have a frowning face.
  • Brown pandas have brown and white fur and a frowning face. This is the rarest variant.

Drops[edit]

Upon death, adult pandas will drop:

Baby pandas have a chance of dropping 1 slimeball when they sneeze.

Upon successful breeding, 1–7 is dropped.

Like other baby animals, killing a baby panda yields no items or experience.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDSubtitle keyVolumePitchAttenuation distance
Panda pants? ? entity.panda.ambient subtitles.entity.panda.ambient 1? 16
Panda's nose tickles? ? entity.panda.pre_sneeze subtitles.entity.panda.pre_sneeze 1? 16
Panda sneezes? ? entity.panda.sneeze subtitles.entity.panda.sneeze 1? 16
Panda dies? ? entity.panda.death subtitles.entity.panda.death 0.82? 16
Panda eats? ? entity.panda.eat subtitles.entity.panda.eat 5 = 0.85; !5 = 1? 16
Panda steps? ? entity.panda.step subtitles.entity.panda.step 1? 16
Panda bleats? ? entity.panda.cant_breed subtitles.entity.panda.cant_breed 1? 16
Panda huffs? ? entity.panda.aggressive_ambient subtitles.entity.panda.aggressive_ambient 4 = 0.8; !4 = 1? 16
Panda whimpers? ? entity.panda.worried_ambient subtitles.entity.panda.worried_ambient 1? 16
Panda hurts? ? entity.panda.hurt subtitles.entity.panda.hurt 0.82? 16
Panda bites? ? entity.panda.bite subtitles.entity.panda.bite 1? 16

Data values[edit]

Pandas have entity data associated with them that contain various properties of the mob.

Genes

[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Xbox points earned Trophy type (PS)
ZoologistBreed two pandas with bamboo.40GGold

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

The Parrots and the BatsBreed two animals togetherHusbandryhusbandry/breed_an_animal

Advancement-fancy-raw.png

Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 15 mobs. ‌In Java Edition 1.16, hoglins and striders are also required for this advancement. A trader llama does not count as a llama. Other breedable mobs, if any, are ignored for the advancement.husbandry/bred_all_animals

History[edit]

Information icon.svg
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Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Aggressive baby panda in Bedrock beta 1.8.0.8.
April 9, 2012Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things".
December 18, 2013Dinnerbone again states that he wants to add pandas into the game.
September 26, 2018Pandas win a community vote to be the next mob added to Minecraft China.
September 29, 2018Pandas are announced at MINECON Earth 2018.
Java Edition
1.1418w43aPanda.png Lazy Panda.png Aggressive Panda.png Worried Panda.png Playful Panda.png Weak Panda.png Brown Panda.png Added pandas.
Baby Panda.png Lazy Baby Panda.png Aggressive Baby Panda.png Worried Baby Panda.png Playful Baby Panda.png Weak Baby Panda.png Brown Baby Panda.png Added baby pandas.
19w08aPandas can no longer have armor equipped onto them with a dispenser.
Naturally spawned pandas now have a 5% chance of being a baby.
1.1519w39aBaby Panda 19w39a.png 32px 32px 32px 32px Baby Weak Panda 19w39a.png 32px Due to a bug, the baby panda model is currently broken.[1]
19w40aThe baby panda model has been fixed.
Bedrock Edition
1.8.0beta 1.8.0.8Panda.png Lazy Panda.png Aggressive Panda Revision 1.png Worried Panda.png Playful Panda.png Weak Panda.png Brown Panda.png Added pandas.
Baby Panda BE.png Lazy Baby Panda.png Aggressive Baby Panda.png Worried Baby Panda.png Playful Baby Panda.png Weak Baby Panda.png Brown Baby Panda.png Added baby pandas.
beta 1.8.0.10Added sounds for pandas.
Pandas can now directly be given bamboo to breed them.
Aggressive pandas now deal more damage.
Pandas now sit and snack, even if they're scared or angry at the player.
beta 1.8.0.11The aggressive panda texture has been changed from Aggressive Panda Revision 1.png to Aggressive Panda.png.
All default pandas now bite once when attacked.
Aggressive pandas now defend other pandas.
Pandas now broadcast their anger to aggressive pandas.
Aggressive pandas now have more attack damage when killing nearby players.
beta 1.8.0.13Pandas now more quickly return to their normal behavior after following a player holding bamboo.
PlayStation 4 Edition
1.83Panda.png Lazy Panda.png Aggressive Panda.png Worried Panda.png Playful Panda.png Weak Panda.png Brown Panda.png Added pandas.
Baby Panda.png Lazy Baby Panda.png Aggressive Baby Panda.png Worried Baby Panda.png Playful Baby Panda.png Weak Baby Panda.png Brown Baby Panda.png Added baby pandas.

Issues[edit]

Issues relating to "Panda" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • To create the in-game sounds for pandas, Mojang's lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.[2]
  • The brown panda, known as the Qinling panda, is actually a subspecies of the giant panda.
  • Pandas are the second type of bear to be added into the game, with the first being the polar bear.
  • The lazy panda is the slowest land mob in the game (not counting status effects such as Slowness).
  • The rarest mob in Bedrock Edition is a baby husk with equipment and armor riding a brown panda, which has a 2.88×10−13 percent (one in 3.472 trillion) chance of spawning.

Gallery[edit]

References[edit]

  1. MC-161995
  2. "Recording Panda sounds for Minecraft!" – October 9, 2018 – via YouTube