Panda

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Panda
Panda JE1 BE1.pngLazy Panda JE1 BE1.pngAggressive Panda JE1 BE2.pngWorried Panda JE1 BE1.pngPlayful Panda JE1 BE1.pngWeak Panda JE1 BE1.pngBrown Panda JE1 BE1.pngSitting Panda.pngSitting Lazy Panda.pngSitting Aggressive Panda.pngSitting Worried Panda.pngSitting Playful Panda.pngSitting Weak Panda.pngSitting Brown Panda.pngPanda JE1 BE1.pngLazy Panda JE1 BE1.pngAggressive Panda JE1 BE2.pngWorried Panda JE1 BE1.pngPlayful Panda JE1 BE1.pngWeak Panda JE1 BE1.pngBrown Panda JE1 BE1.pngSitting Panda BE.pngSitting Lazy Panda BE.pngSitting Aggressive Panda BE.pngSitting Worried Panda BE.pngSitting Playful Panda BE.pngSitting Weak Panda BE.pngSitting Brown Panda BE.png
Baby Panda JE1.pngLazy Baby Panda JE1.pngAggressive Baby Panda JE1.pngWorried Baby Panda JE1.pngPlayful Baby Panda JE1.pngWeak Baby Panda JE1.pngBrown Baby Panda JE1.pngSitting Baby Panda BE.pngSitting Lazy Baby Panda BE.pngSitting Aggressive Baby Panda BE.pngSitting Worried Baby Panda BE.pngSitting Playful Baby Panda BE.pngSitting Weak Baby Panda BE.pngSitting Brown Baby Panda BE.png
Health points

20♥ × 10

Behavior

Neutral
Hostile (adult, wrong panda breeding)
Passive (if the panda enters love mode, and at Peaceful difficulty)

Attack strength

Easy: 4♥♥
Normal: 6♥♥♥
Hard: 9♥♥♥♥♥

Hitbox size

Adult:
Height: 1.25 blocks
Width: 1.3

Speed

0.15
0.07 (lazy panda)

Spawn

See § Spawning

Items usable on

A panda is a rare mob that resides in jungles whose behavior is neutral, but can sometimes be passive or hostile. Baby pandas and pandas that enter love mode are passive to players. Adult pandas are neutral to players.

Spawning[edit]

Pandas are very rare and spawn in groups of 1–2 in jungle biomes at the surface on grass blocks with at least two-block space above them at a light level of 9 or more. They are a bit more common in bamboo jungles.

Pandas spawn with a randomized personality, with the normal one being the most common and the brown variant being the rarest.

5% of pandas spawn as babies.

Behavior[edit]

Pandas act similarly to other neutral mobs; they attack when hurt, but only once (similar to llamas, and bees). Pandas do not attack on Peaceful difficulty. They also move faster in water than other land mobs (similar to polar bears). Pandas follow any player who is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake to eat.

Baby pandas have a 0.01666% chance of sneezing every tick, which rarely drops a slime ball and make all adult pandas jump within 10 blocks of the sneezing baby panda. They also occasionally roll over and jump around.

Pandas have one private inventory.

Pandas can be ridden by baby zombie variants.‌[Bedrock Edition only]

If a panda is being attacked by a player near a villager, that villager displays angry particles.‌[Java Edition only] However, it does not affect the popularity of the player.

Personalities[edit]

A Playful panda rolling.

Pandas have different personalities: either normal, lazy, worried, playful, aggressive, weak, or brown.

  • Normal pandas:
    • Do not have unique personality actions.
  • Lazy pandas:
    • Lie on their backs.
    • Are slower than normal pandas, making them the slowest land mob in the game.
    • Do not follow a player who is holding bamboo while they're lying on their back. ‌[JE only] In Bedrock Edition, if a player is holding bamboo, a lazy panda stops lying on its back and starts following that player.
  • Worried pandas:
  • Playful pandas:
    • Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or another high altitude.
  • Aggressive pandas:
    • This is the only non-passive panda. When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or goes beyond detection range. It also doesn't panic when harmed.
    • When nearby pandas are attacked, aggressive pandas becomes hostile toward the attacker.
    • Are slow, but have reach rivaling that of the player.
  • Weak pandas:
    • Tend to sneeze more often as babies than regular baby pandas.
  • Brown pandas:
    • Do not have unique personality actions but are brown and white instead of the usual black and white.

Breeding[edit]

The panda is the only animal to have extra breeding conditions. To enter love mode, there must be at least eight bamboo blocks within a five-block radius of both pandas. Once that requirement is met, feeding them bamboo causes them to mate, producing a baby panda, and the panda becomes passive instead of neutral toward that player. If a panda is fed without a sufficient amount of bamboo nearby, it sits and eats the bamboo, but does not enter love mode. Also, if the player feeds two pandas too close, they instead bleat and become hostile toward the player.

Genetics[edit]

Each panda has two hidden values called "genes" or "alleles", similar to biology. There is the main gene and a hidden gene. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, and weak and brown personalities are recessive traits. A dominant trait always has priority over a recessive trait. If both the main and hidden genes are dominant, the main gene has priority and presents itself as the panda's personality. Being recessive, weak and brown personalities occur if both the main and hidden genes of a panda are recessive genes. However, if the main gene is recessive and the hidden gene is not the same gene, then a normal personality results. To get a brown or weak panda, both the main and hidden genes must be both brown or weak.

When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 132 chance for each gene of the baby to mutate into another gene. Mutations have different probabilities to mutate into the different genes, these probabilities can be found in the table underneath. These mutation probabilities also apply to spawned (not bred) pandas for their main and hidden genes.

Mutated Gene Probability
Normal 516
Aggressive 116
Lazy 116
Worried 116
Playful 116
Weak 516
Brown 18


Panda Personality Hidden Gene
Normal Aggressive Lazy Worried Playful Weak Brown
Main Gene Normal Normal Normal Normal Normal Normal Normal Normal
Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive Aggressive
Lazy Lazy Lazy Lazy Lazy Lazy Lazy Lazy
Worried Worried Worried Worried Worried Worried Worried Worried
Playful Playful Playful Playful Playful Playful Playful Playful
Weak Normal Normal Normal Normal Normal Weak Normal
Brown Normal Normal Normal Normal Normal Normal Brown
The only way to know the hidden gene of a panda is to use the command : /data get entity @e[type=minecraft:panda,limit=1] HiddenGene[Java Edition only] or using third-party NBT editors.

Appearance[edit]

The different variations of pandas – from left to right: brown, lazy, worried, playful, weak, aggressive and normal.

The appearance of pandas depends on their personality:

  • Aggressive pandas have angry eyebrows.
  • Lazy pandas have a smiling face.
  • Weak pandas have teary eyes and snotty noses.
  • Worried pandas have 'puppy' eyes similar to tamed wolves.
  • Playful pandas have their tongues out.
  • Normal pandas have a frowning face.
  • Brown pandas have brown and white fur and a frowning face. This is the rarest variant.

Drops[edit]

Upon death, adult pandas drop:

Baby pandas have 0.1% chance to drop 1 slimeball after they sneeze.

Upon successful breeding, 1–7 is dropped.

Like other baby animals, killing a baby panda yields no items or experience.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Panda pants??entity.panda.ambientsubtitles.entity.panda.ambient1?16
Panda's nose tickles??entity.panda.pre_sneezesubtitles.entity.panda.pre_sneeze1?16
Panda sneezes??entity.panda.sneezesubtitles.entity.panda.sneeze1?16
Panda dies??entity.panda.deathsubtitles.entity.panda.death0.82?16
Panda eats??entity.panda.eatsubtitles.entity.panda.eat5 = 0.85; !5 = 1?16
Panda steps??entity.panda.stepsubtitles.entity.panda.step1?16
Panda bleats??entity.panda.cant_breedsubtitles.entity.panda.cant_breed1?16
Panda huffs??entity.panda.aggressive_ambientsubtitles.entity.panda.aggressive_ambient4 = 0.8; !4 = 1?16
Panda whimpers??entity.panda.worried_ambientsubtitles.entity.panda.worried_ambient1?16
Panda hurts??entity.panda.hurtsubtitles.entity.panda.hurt0.82?16
Panda bites??entity.panda.bitesubtitles.entity.panda.bite0.82?16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Pandapanda entity.minecraft.panda

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Pandapanda 113entity.panda.name

Entity data[edit]

See also: Chunk format

Panda have entity data associated with them that contains various properties.

Genes

Main article: Panda/DV
[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
ZoologistBreed two pandas with bamboo.40GGold

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

The Parrots and the Bats
Breed two animals togetherHusbandryhusbandry/breed_an_animal

Advancement-fancy-raw.png

Two by Two
Breed all the animals!The Parrots and the BatsBreed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.husbandry/bred_all_animals

History[edit]

April 9, 2012Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things".
December 18, 2013Dinnerbone again states that he wants to add pandas into the game.
September 26, 2018Pandas win a community vote to be the next mob added to Minecraft China.
September 29, 2018Pandas are announced at MINECON Earth 2018.
Java Edition
1.1418w43aPanda JE1 BE1.png Lazy Panda JE1 BE1.png Aggressive Panda JE1 BE2.png Worried Panda JE1 BE1.png Playful Panda JE1 BE1.png Weak Panda JE1 BE1.png Brown Panda JE1 BE1.png Added pandas.
Baby Panda JE1.png Lazy Baby Panda JE1.png Aggressive Baby Panda JE1.png Worried Baby Panda JE1.png Playful Baby Panda JE1.png Weak Baby Panda JE1.png Brown Baby Panda JE1.png Added baby pandas.
19w08aPandas can no longer have armor equipped onto them with a dispenser.
Naturally spawned pandas now have a 5% chance of being a baby.
1.1519w39aBaby Panda 19w39a.png Baby Lazy Panda 19w39a.png Baby Aggressive Panda 19w39a.png Baby Worried Panda 19w39a.png Baby Playful Panda 19w39a.png Baby Weak Panda 19w39a.png Baby Brown Panda 19w39a.png Due to a bug, the baby panda model is currently broken.
19w40aThe baby panda model has been fixed.[1]
Bedrock Edition
1.8.0beta 1.8.0.8Panda JE1 BE1.png Lazy Panda JE1 BE1.png Aggressive Panda BE1.png Worried Panda JE1 BE1.png Playful Panda JE1 BE1.png Weak Panda JE1 BE1.png Brown Panda JE1 BE1.png Added pandas.
Baby Panda BE1.png Lazy Baby Panda BE1.png Aggressive Baby Panda BE1.png Worried Baby Panda BE1.png Playful Baby Panda BE1.png Weak Baby Panda BE1.png Brown Baby Panda BE1.png Added baby pandas.
beta 1.8.0.10Added sounds for pandas.
Pandas can now directly be given bamboo to breed them.
Aggressive pandas now deal more damage.
Pandas now sit and snack, even if they're scared or angry at the player.
beta 1.8.0.11The textures of aggressive pandas have been changed from Aggressive Panda BE1.png Aggressive Baby Panda BE1.png to Aggressive Panda JE1 BE2.png Aggressive Baby Panda BE2.png.
All default pandas now bite once when attacked.
Aggressive pandas now defend other pandas.
Pandas now broadcast their anger to aggressive pandas.
Aggressive pandas now have more attack damage when killing nearby players.
beta 1.8.0.13Pandas now more quickly return to their normal behavior after following a player holding bamboo.
PlayStation 4 Edition
1.83Panda JE1 BE1.png Lazy Panda JE1 BE1.png Aggressive Panda JE1 BE2.png Worried Panda JE1 BE1.png Playful Panda JE1 BE1.png Weak Panda JE1 BE1.png Brown Panda JE1 BE1.png Added pandas.
Baby Panda BE1.png Lazy Baby Panda BE1.png Aggressive Baby Panda BE2.png Worried Baby Panda BE1.png Playful Baby Panda BE1.png Weak Baby Panda BE1.png Brown Baby Panda BE1.png Added baby pandas.

Issues[edit]

Issues relating to "Panda" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • To create the in-game sounds for pandas, Mojang's lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.[2]
  • The brown panda, known as the Qinling panda, is actually a subspecies of the giant panda.
  • The lazy panda is the slowest land mob in the game (not counting status effects such as Slowness).
  • The rarest mob in Bedrock Edition is a baby husk with equipment and armor riding a brown panda, which has a 2.88×10−13 percent (one in 3.472 trillion) chance of spawning.

Gallery[edit]

References[edit]