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Paintings are decorative entities that hang on walls.
Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed.
To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
Master-level shepherd villagers sell 3 paintings for 2 emeralds.
Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game ticks (1 second) if no supporting blocks are replaced during that interval.
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.
Paintings are non-flammable.
There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.
|Canvas||Size||Original||Name||Namespaced ID||Description||Version added|
|"Kebab med tre pepperoni"||Kebab||
||A kebab with three green chili peppers.||Indev|
||Free-look perspective of the map de_aztec from the video game Counter-Strike.||Indev|
||A man wearing a fez in a stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania.||Indev|
||Free-look perspective of the map de_aztec from the video game Counter-Strike.||Indev|
|"Target successfully bombed"||Bomb||
||Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game.||Indev|
||Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia.||Indev|
||Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge.||Indev|
||A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog.||Indev|
||A small picture of King Graham, the player character in the King's Quest series.||Alpha v1.1.1|
||Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge.||Indev|
|"Bonjour monsieur Courbet"||Courbet||
||Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title.||Indev|
||Painting of a view of mountains at sunset.||Indev|
||Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge.||Indev|
||Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window.||Alpha v1.1.1|
||A hand holding a match, causing pixelated fire on a white cubic gas fireplace.||Indev|
||Painting of a statue bust of Marcus Aurelius surrounded by pixelated fire.||Indev|
|"The stage is set"||Stage||
||Painting of scenery from Space Quest I, with the character Graham from King's Quest.||Indev|
||Painting of an angel praying into what appears to be a void with pixelated fire below.||Indev|
|"Moonlight Installation"||Skull And Roses||
||Painting of a skeleton at night with red flowers in the foreground. The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts.||Indev|
||Painting depicting the creation of a wither.
This is the only painting not based on a real painting.
|Java Edition 1.4.2 (12w36a)|
||Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+".||Indev|
||A painting of the “Mean Midget" from the adventure game Grim Fandango.||Alpha v1.1.1|
||A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game.||Alpha v1.1.1|
||A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as a play on Michelangelo's "The Creation of Adam."||Indev|
||Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays.||Alpha v1.1.1|
|"Skull on Fire"||Burning Skull||
||A Skull on pixelated fire; in the background there is a moon in a clear night sky.||Beta 1.2_01|
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Painting||Namespaced ID||Translation key|
|Painting||Namespaced ID||Numeric ID||Translation key|
Paintings have entity data that defines various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileX: The X coordinate of the block the painting/item frame is in.
- TileY: The Y coordinate of the block the painting/item frame is in.
- TileZ: The Z coordinate of the block the painting/item frame is in.
- Facing: The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
- Motive: The namespaced ID of the painting's artwork.
|Java Edition Indev|
|February 23, 2010||Added paintings.|
|Added 19 painting canvases.|
|The crafting recipe of paintings uses eight wood planks.
|Java Edition Infdev|
|February 27, 2010||The crafting recipe has of paintings has now been changed, so that it now uses sticks, rather than planks.
|Java Edition Alpha|
|v1.1.1||Added five more paintings.|
|The Sea painting has now been changed from to .|
|The Stage painting has now been changed from to .|
|Java Edition Beta|
|1.2_01||Added code for a new painting.|
|1.3||Added image of the new painting, 'Flaming Skull'.|
|April 27, 2011||Custom paintings are mentioned by Notch.|
|1.7.3||Paintings pushed by pistons now pop off.|
|1.4.2||12w36a||Added a new painting depicting the creation of a wither.|
|Paintings can now be placed overlapping one another.|
|1.8||14w10a||Paintings can now no longer be placed directly inside of each other.|
|1.9||15w49a||Paintings can now no longer be destroyed by lightning.|
|15w50a||Added sounds for placing and breaking paintings: |
|1.11||16w32a||The entity ID for paintings has now been changed from |
|1.12||17w06a||Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.|
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 321.|
|18w02a||Paintings now use a namespaced ID for their motive.|
|1.14||18w43a||The item texture of paintings has now been changed.|
|19w07a||Paintings are now broken up into individual textures.|
|Paintings now support animations.|
|Pocket Edition Alpha|
|0.8.0||build 3||A new painting rendering has been added.|
|0.15.0||build 1||Paintings now have sounds when placed and broken.|
|1.0.7||Added the painting of the creation of a wither.|
|1.10.0||beta 18.104.22.168||The item texture of paintings has now been changed.|
|1.11.0||beta 22.214.171.124||Paintings can now be bought from shepherd villagers.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1|| |
|TU11||The limit for paintings in a world has now been increased.|
|A message is now displayed when the maximum paintings are reached.|
|TU14||1.04||Added a new painting, which depicts the creation of a wither.|
|TU43||CU33||1.36||Patch 13||Added sounds for paintings.|
|1.90||The item texture of paintings has now been changed.|
|New Nintendo 3DS Edition|
- On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.
- If a player is standing behind a painting, other players do not see their name.
- Paintings are not actually attached to the wall. When looked at closely, there is a visible gap between the painting and the wall.
- The texture on the back of a painting is the same texture of wooden planks but darkened slightly.
- The original Herobrine hoax is confirmed to be a painting with custom textures.