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Canvas 16 2.pngCanvas 16 3.pngCanvas 16 4.pngCanvas 16 5.pngCanvas 16 6.pngCanvas 16 7.pngCanvas 16 s.pngPainting new 1x2 man.pngCanvas 32 1.pngCanvas 32 2.pngCanvas 32 4.pngPainting new 2x1 table.pngPainting new 2x1 table creeper.pngCanvas 32-2 1.pngCanvas 32-2 2.pngCanvas 32-2 3b.pngCanvas 32-2 4.pngCanvas 32-2 5.pngWitherpainting.pngCanvas 64 1.pngPainting new 4x3 skeleton.pngPainting new 4x3 building.pngCanvas 64 2.pngPainting new 4x4 rider.pngFlaming skull.png






Yes (64)

Internal ID

JE: 9
BE: 83

Network ID

JE: none

Entity ID




First appearances

See History

Data value

dec: 321 hex: 141 bin: 101000001



Paintings are decorative entities that hang on walls.



Ingredients Crafting recipe
Stick +
Any Wool

Paintings can be crafted with any color of wool. The color of wool used does not influence the picture chosen when the painting is placed.


To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting will then drop as an item. Arrows that hit paintings will disappear.



Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of painting (see below). When placed, a painting will check for the largest amount of space it has. It then chooses a random painting of that size. Therefore, the player can add blocks around the painting to ensure it is the size wanted.


Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.

Paintings are non-flammable.


There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.

Canvas Size Original Name ID Description Version added
Canvas 16 1.png 1×1 blocks
16×16 pixels
Kebab med tre pepperoni Kebab minecraft:kebab A kebab with three green chili peppers. Indev
Canvas 16 2.png 1×1 blocks
16×16 pixels
de_aztec Aztec minecraft:aztec Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Canvas 16 3.png 1×1 blocks
16×16 pixels
Albanian Alban minecraft:alban A man wearing a fez in a desert-type land stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. However, Albania is mostly snowy mountains and there are no “deserts", therefore making it impossible to be located in Albania. Indev
Canvas 16 4.png 1×1 blocks
16×16 pixels
de_aztec Aztec2 minecraft:aztec2 Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Canvas 16 5.png 1×1 blocks
16×16 pixels
Target successfully bombed Bomb minecraft:bomb Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game. Indev
Canvas 16 6.png 1×1 blocks
16×16 pixels
Paradisträd Plant minecraft:plant Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia. Indev
Canvas 16 7.png 1×1 blocks
16×16 pixels
Wasteland Wasteland minecraft:wasteland Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. Indev
Canvas 16 s.png 1×2 blocks
16×32 pixels
Wanderer Wanderer minecraft:wanderer A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. Indev
Painting new 1x2 man.png 1×2 blocks
16×32 pixels
Graham Graham minecraft:graham A small picture of King Graham, the player character in the King's Quest series. Alpha 1.1.1
Canvas 32 1.png 2×1 blocks
32×16 pixels
The pool Pool minecraft:pool Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. Indev
Canvas 32 2.png 2×1 blocks
32×16 pixels
Bonjour monsieur Courbet Courbet minecraft:courbet Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. Indev
Canvas 32 4.png 2×1 blocks
32×16 pixels
sunset_dense Sunset minecraft:sunset Painting of a view of mountains at sunset. Indev
Canvas 32 3.png 2×1 blocks
32×16 pixels
Seaside Sea minecraft:sea Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge.
Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a more colorful plant.
Painting new 2x1 table.png
Painting new 2x1 table creeper.png 2×1 blocks
32×16 pixels
Creebet minecraft:creebet Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. Alpha 1.1.1
Canvas 32-2 1.png 2×2 blocks
32×32 pixels
Match Match minecraft:match A hand holding a match, causing pixelated fire on a white cubic gas fireplace. Indev
Canvas 32-2 2.png 2×2 blocks
32×32 pixels
Bust Bust minecraft:bust Painting of a statue bust of Marcus Aurelius surrounded by pixelated fire. Indev
Canvas 32-2 3.png 2×2 blocks
32×32 pixels
The stage is set Stage minecraft:stage Painting of scenery from Space Quest I, with the character Graham from King's Quest.
Note: In Alpha 1.1.1, this painting was replaced by the second image, featuring a larger spider.
Canvas 32-2 3b.png
Canvas 32-2 4.png 2×2 blocks
32×32 pixels
The Void Void minecraft:void Painting of an angel praying into what appears to be a void with pixelated fire below. Indev
Canvas 32-2 5.png 2×2 blocks
32×32 pixels
Moonlight Installation SkullAndRoses minecraft:skull_and_roses Painting of a skeleton at night with red flowers in the foreground. The original painting is very different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. Indev
Witherpainting.png 2×2 blocks
32×32 pixels
Wither minecraft:wither Painting depicting the creation of a wither.

This is the only painting not based on a real painting.

1.4.2 (Snapshot 12w36a)
Canvas 64 1.png 4×2 blocks
64×32 pixels
Fighters Fighters minecraft:fighters Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+". Indev
Painting new 4x3 skeleton.png 4×3 blocks
64×48 pixels
Mortal Coil Skeleton minecraft:skeleton A painting of the “Mean Midget" from the adventure game Grim Fandango. Alpha 1.1.1
Painting new 4x3 building.png 4×3 blocks
64×48 pixels
Kong DonkeyKong minecraft:donkey_kong A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game. Alpha 1.1.1
Canvas 64 2.png 4×4 blocks
64×64 pixels
Pointer Pointer minecraft:pointer A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as the two hands touching as seen in Michelangelo's Sistine Chapel painting. Indev
Painting new 4x4 rider.png 4×4 blocks
64×64 pixels
RGB Pigscene minecraft:pigscene Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. Alpha 1.1.1
Flaming skull.png 4×4 blocks
64×64 pixels
Skull on Fire BurningSkull minecraft:burning_skull A Skull on pixelated fire; in the background there is a moon in a clear night sky. Beta 1.2_01

Bedrock Edition[edit]

In Bedrock Edition, there are four additional 2×2 tile paintings with no clear purpose or use. See Bedrock Edition unused features#Paintings for more information.

Data values[edit]

See also: Chunk format

Paintings have entity data which defines various properties of the entity. Their entity ID is painting.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  TileX: The X coordinate of the block the painting/item frame is in.

    •  TileY: The Y coordinate of the block the painting/item frame is in.

    •  TileZ: The Z coordinate of the block the painting/item frame is in.

    •  Facing: The direction the painting/item frame faces: 0 is south, 1 is west, 2 is north, and 3 is east.

    •  Motive: The name of the painting's artwork.



Java Edition Indev
February 23, 2010 Added paintings with 19 canvases available.
The recipe used eight wood planks rather than using eight sticks.
Java Edition Infdev
March 13, 2010 The recipe changed so that it now uses sticks, rather than planks. The recipe was:
Java Edition Alpha
v1.1.1 Added five more paintings and altered two of the originals.
Java Edition Beta
1.2_01 Added code for a new painting.
1.3 Added image of the new painting, 'Flaming Skull'.
1.7.3 Paintings pushed by pistons will now pop off.
Java Edition
1.4.2 12w36a Added a new painting depicting the creation of a Wither.
Paintings can be placed overlapping one another.
1.8 14w10a Paintings can no longer be placed directly inside of each other.
1.9 15w49a Paintings can no longer be destroyed by Lightning.
15w50a Added sounds: and entity.painting.break.
1.11 16w32a Changed entity ID from Painting to painting
1.12 17w06a Paintings now have a more intuitive placement system. When placed, a painting will always utilize the maximum possible amount of available space.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 321.
18w02a Paintings now use a namespaced ID for their motive.
Pocket Edition Alpha
0.5.0 Added paintings.
0.8.0 build 3 New painting rendering.
0.15.0 build 1 Paintings now have sounds when placed and broken.
Pocket Edition
1.0.7 Added the painting of the creation of a wither.
Legacy Console Edition
TU1CU11.0Patch 1Added paintings.
TU11Increased the limit for paintings in a world. A message is now displayed when the maximum paintings are reached.
TU141.04Added new painting depicting the creation of a wither.
TU43CU331.36Patch 13Added sounds for paintings.


Issues relating to "Painting" are maintained on the bug tracker. Report issues there.


  • On 26 April 2011 Notch stated that the auto mapping code can be used to share custom paintings and books in the future.[1]
  • If a player is standing behind a painting, other players do not see their name.
  • Paintings are not actually attached to the wall. If you look closely, there is a gap between the painting and the wall.
  • The texture on the back of a painting is the same texture of wooden planks, darkened slightly.
  • On Legacy Console Edition, paintings and item frames share the same spawn limit.


See also[edit]