Creation[edit | edit source]
To create an Old world, simply select the "Old" type in the World Type dropdown of the world creation screen. Optionally, on low-end devices, toggle "Limited worlds" in the Video section of the options screen.
Structure[edit | edit source]
Old worlds consist of a finite map with an area of 256x256 blocks, barricaded with invisible bedrock. They can generate with any of the current biomes (excluding roofed forest); however, as a result of their limited size, only several biomes can be generated per world.
The old world type is restricted by a border made of invisible bedrock, it is possible to surpass this barrier at more than 256 blocks although surpassing the barrier will most likely crash the game out
Converting to Infinite[edit | edit source]
To convert an Old world to an Infinite type, tap on the pencil icon next to the old world in the world selection screen, then tap "Make Infinite!" This creates a new world with all of the saved data (inventory, terrain, structures, etc.) of the old world, sets the world type to Infinite, and keeps the world name; the old world is then renamed
Old worlds, generating small biomes and no Roofed Forests, will wind up having a terrain wall separating it and infinite world generation as infinite worlds generate larger biomes.
History[edit | edit source]
|Pocket Edition Alpha|
|0.1.0||Released along with the first official version of Pocket Edition. At the time, this was the only available world type.|
|Featured a basic terrain generation with 3 "biomes" (Forest, Taiga, and Desert).|
|0.1.3||Cacti now generate in deserts|
|0.9.0||Old is now an optional world type, with the addition of Infinite and Flat world types.|
|Changed terrain generation, adding new generated structures, biomes, and foliage colors.|
|0.11.0||Old worlds can now be converted into Infinite worlds.|
|0.16.0||build 1||Removed old world|
|build 5||Re-added old world|
Issues[edit | edit source]
Issues relating to “Old” are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
See also[edit | edit source]