Bedrock Edition only
Creation[edit | edit source]
To create an Old world, simply select the "Old" type in the World Type dropdown of the world creation screen. Optionally, on low-end devices, toggle "Limited worlds" in the Video section of the options screen.
Structure[edit | edit source]
Old worlds consist of a finite map with an area of 256x256 blocks. They can generate with any of the current biomes except roofed forest. However, as a result of their limited size, only a few biomes can be generated per world.
Converting to Infinite[edit | edit source]
To convert an Old world to an Infinite type, tap on the pencil icon next to the old world in the world selection screen, then tap "Make Infinite!" This creates a new world with all of the saved data (inventory, terrain, structures, etc.) of the old world, sets the world type to Infinite, and keeps the world name; the old world is then renamed
After converting to Infinite, the terrain copied from the old world will have a terrain wall separating it from the added area, as infinite worlds generate larger biomes.
History[edit | edit source]
|Pocket Edition Alpha|
|0.1.0||Released along with the first official version of Pocket Edition. At the time, this was the only available world type.|
|Featured a basic terrain generation with 3 "biomes" (Forest, Taiga, and Desert).|
|0.1.3||Cacti now generate in deserts|
|0.9.0||Old is now an optional world type, with the addition of Infinite and Flat world types.|
|Changed terrain generation, adding new generated structures, biomes, and foliage colors.|
|0.11.0||Old worlds can now be converted into Infinite worlds.|
|0.16.0||build 1||Removed old worlds.|
|build 5||Re-added old worlds.|
|1.2||build 1||Old worlds are no longer surrounded by invisible bedrock, and chunks near the border are glitched.|
Issues[edit | edit source]
Issues relating to “Old” are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
See also[edit | edit source]