Ocean
Type |
Aquatic |
---|---|
Rarity |
Common |
Temperature |
0.5 |
Structures | |
Blocks |
The ocean is a common aquatic biome consisting predominantly of water. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the Overworld when factoring in all of its variants, and consist of a deep body of water with the surface at an altitude of Y=63 by default, which is counted as the "sea level" of the world.
Contents
Description[edit]
Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel, though some clay, dirt and sand patches may generate near the peaks. Ravines can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small beaches surrounding a patch of a common biome, such as forest or plains. The seafloor is covered with seagrass and kelp, with "forests" of kelp frequently reaching close to, or even touching the water's surface. Aquatic mobs, such as cod, salmon, squid, and dolphins, frequently spawn within oceans. Shipwrecks and underwater ruins frequently generate within all oceans, more often than other structures in other biomes. Deep ocean variants can occasionally generate ocean monuments.
Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. Ocean biomes are quite vast; one might not find the mainland for hundreds or even thousands of blocks. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. Depending on the island's size, drowned are likely to be the most frequent mob encountered, followed by skeletons. See the Island Survival article for more information.
In Java Edition:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Dolphin | 1⁄2 | 1–2 |
Squid | 1⁄2 | 1–4 |
Ambient category | ||
Bat | 10⁄10 | 8 |
Hostile category | ||
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Drowned | 5⁄520 | 1 |
Zombie Villager | 5⁄520 | 1 |
Skeleton | 100⁄520 | 4 |
Creeper | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Witch | 5⁄520 | 1 |
Water ambient category | ||
Cod | 10⁄10 | 3–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
In Bedrock Edition:
Mob | Spawn chance | Group size |
---|---|---|
Water category | ||
Cod | 75⁄101 | 4–7 |
Salmon | 26⁄101 | 3–5 |
Passive category | ||
Dolphin | 7⁄15 | 3–5 |
Squid | 8⁄15 | 2–4 |
Hostile category | ||
Spider | 100⁄595 | 1 |
Zombie | 95⁄595 | 2–4 |
Drowned | 100⁄595 | 2–4 |
Zombie Villager | 5⁄595 | 2–4 |
Skeleton | 80⁄595 | 1–2 |
Creeper | 100⁄595 | 1 |
Slime[note 1] | 100⁄595 | 1 |
Enderman | 10⁄595 | 1–2 |
Witch | 5⁄595 | 1 |
- ↑ Spawn attempt succeeds only in slime chunks.
Variants[edit]
Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Both editions also have an unused Deep Warm Ocean variant, while Bedrock Edition has an additional unused Legacy Frozen Ocean variant.
Deep Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Common |
Temperature |
0.5 |
Structures | |
Blocks |
In the Deep Ocean variant, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn here. Dolphins, cod, salmon[Bedrock Edition only] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Exposed lava in these trenches occasionally turns into magma blocks, creating whirlpool bubble columns that can drag a player down.
Deep oceans use the same mob spawning chances as oceans.
Frozen Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Uncommon |
Temperature |
0.0 (default; varies within ocean) |
Structures | |
Blocks |
The Frozen Ocean variant has dark purple water at the surface. Like the cold ocean, it has a gravel seabed, though the water's surface is mostly frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-1.13 oceans. Large icebergs made of snow blocks, packed ice, and blue ice frequently generate on the surface and polar bears and strays may spawn on these icebergs. Salmon, cod[Bedrock Edition only] and squid may spawn here as well, and are the only aquatic mobs (other than drowned) that can.
Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to mountains) and unfrozen water. This does not apply to their deep variants, however.
In Java Edition, frozen oceans (along with their deep variants) never generate directly bordering land. They always have a 32-block-wide border of the cold ocean around them should they generate close to any land. This border is often jagged and broken.
In Java Edition, frozen oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Squid | 1⁄1 | 1–4 |
Passive category | ||
Polar Bear | 1⁄1 | 1–2 |
Water ambient category | ||
Salmon | 15⁄15 | 1–5 |
In Bedrock Edition, frozen oceans use the same mob spawning chances as oceans for water categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Hostile category | ||
Spider | 100⁄635 | 1 |
Zombie | 95⁄635 | 2–4 |
Drowned | 100⁄635 | 2–4 |
Zombie Villager | 5⁄635 | 2–4 |
Skeleton | 24⁄635 | 1–2 |
Creeper | 100⁄635 | 1 |
Slime[note 1] | 100⁄635 | 1 |
Enderman | 10⁄635 | 1–2 |
Witch | 5⁄635 | 1 |
Stray | 96⁄635 | 1–2 |
Passive category | ||
Squid | 8⁄17 | 2–4 |
Polar Bear | 5⁄17 | 1–2 |
Rabbit[note 2] | 4⁄17 | 2–3 |
Deep Frozen Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Uncommon |
Temperature |
0.5 |
Structures | |
Blocks |
Water |
Deep Frozen Ocean variants also contain ocean monuments and a deeper floor than normal oceans. Icebergs may still generate and polar bears, strays, cod[Bedrock Edition only] and salmon may still spawn.
Deep frozen oceans use the same mob spawning chances as frozen oceans.
Cold Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Common |
Temperature |
0.5 |
Structures | |
Blocks |
The Cold Ocean variant has dark indigo water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, although there are scarce patches of dirt, sand and clay on underwater peaks. Salmon, cod, squid and drowned are able to spawn in cold ocean biomes, alongside all the other common hostile mobs.
In Java Edition, cold oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Squid | 3⁄3 | 1–4 |
Water ambient category | ||
Cod | 15⁄30 | 3–6 |
Salmon | 15⁄30 | 1–5 |
In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.
Deep Cold Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Common |
Temperature |
0.5 |
Structures | |
Blocks |
The Deep Cold Ocean variant is similar to cold ocean biomes, but twice as deep. Like other deep oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, prismarine and sponges.
Deep cold oceans use the same mob spawning chances as cold oceans.
Lukewarm Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Common |
Temperature |
0.5 |
Structures | |
Blocks |
The Lukewarm Ocean variant has light teal water at the surface. Its floor is made of sand with the occasional dirt, gravel and clay and it contains kelp and seagrass. Underwater ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in the other oceans. Cod, salmon[Bedrock Edition only], tropical fish[Java Edition only] and pufferfish[Java Edition only] may spawn here, alongside the other aquatic mobs.
In Java Edition, lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Dolphin | 2⁄12 | 1–2 |
Squid | 10⁄12 | 1–2 |
Water ambient category | ||
Cod | 15⁄45 | 3–6 |
Pufferfish | 5⁄45 | 1–3 |
Tropical Fish | 25⁄45 | 8 |
In Bedrock Edition, lukewarm oceans use the same mob spawning chances as oceans.
Deep Lukewarm Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Common |
Temperature |
0.5 |
Structures | |
Blocks |
The Deep Lukewarm Ocean variant is similar to lukewarm ocean biomes but twice as deep. Since they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges.
In Java Edition, deep lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Dolphin | 2⁄10 | 1–2 |
Squid | 8⁄10 | 1–4 |
Water ambient category | ||
Cod | 8⁄38 | 3–6 |
Pufferfish | 5⁄38 | 1–3 |
Tropical Fish | 25⁄38 | 8 |
In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as oceans.
Warm Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
Uncommon |
Temperature |
0.5 |
Structures | |
Blocks |
Water |
The Warm Ocean variant has light green water at the surface. Like the lukewarm ocean, it has a floor made of sand, and like all except frozen oceans, it is populated with seagrass. Warm oceans feature large coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. Tropical fish and pufferfish may spawn here, like in lukewarm oceans, though cod does not spawn.
In Java Edition, similarly to frozen oceans, warm oceans never generate directly bordering land. They always have a 32-block-wide border of the lukewarm ocean around them should they generate close to any land. This border is also jagged, like frozen oceans.
In Java Edition, warm oceans use the same mob spawning chances as oceans for ambient categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Dolphin | 2⁄12 | 1–2 |
Squid | 10⁄12 | 4 |
Hostile category | ||
Spider | 100⁄515 | 4 |
Zombie | 95⁄515 | 4 |
Zombie Villager | 5⁄515 | 1 |
Skeleton | 100⁄515 | 4 |
Creeper | 100⁄515 | 4 |
Slime[note 1] | 100⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Water ambient category | ||
Pufferfish | 15⁄40 | 1–3 |
Tropical Fish | 25⁄40 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
In Bedrock Edition, warm oceans use the same mob spawning chances as oceans for passive and hostile categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water category | ||
Pufferfish | 25⁄125 | 3–5 |
Tropical Fish[note 1] | 25⁄125 | 1–3 |
Tropical Fish[note 1] | 75⁄125 | 3–5 |
Deep Warm Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
N/A |
Temperature |
0.5 |
Structures | |
Blocks |
The Deep Warm Ocean variant is similar to warm ocean biomes, but without coral reefs or sea pickles, and twice as deep. Since they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges. This biome does not naturally generate, though it can be generated using a Customized Superflat world or the appropriate Buffet world options[Java Edition only] or addons.[Bedrock Edition only]
In Java Edition, deep warm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
Mob | Spawn chance | Group size |
---|---|---|
Water creature category | ||
Dolphin | 2⁄7 | 1–2 |
Squid | 5⁄7 | 1–4 |
Water ambient category | ||
Tropical Fish | 25⁄25 | 8 |
In Bedrock Edition, deep warm oceans use the same mob spawning chances as warm oceans.
Legacy Frozen Ocean[edit]
Type |
Aquatic |
---|---|
Rarity |
N/A |
Temperature |
0.0 |
Structures | |
Blocks |
The Legacy Frozen Ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Polar bears and strays can spawn in here. Unlike the regular frozen ocean biome, rabbits can spawn here and have their snowy texture. Also unlike the regular frozen ocean, no monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. This biome existed prior in Pocket Edition Alpha 0.9.0. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.
Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:
In Bedrock Edition:
Mob | Spawn chance | Group size |
---|---|---|
Hostile category | ||
Drowned | 100⁄220 | 2–4 |
Stray | 96⁄220 | 1–2 |
Skeleton | 24⁄220 | 1–2 |
Sounds[edit]
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shunji".
Ambience[edit]
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Music[edit]
- The tracks here by C418 have been shortened to 30 seconds on this wiki, due to an agreement with the composer.
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
---|---|---|---|---|
Axolotl | Underwater | "Axolotl"[note 1] | — | |
Dragon Fish | Underwater | "Dragon Fish"[note 2] | — | |
Shuniji | Underwater | "Shuniji"[note 3] | — |
- ↑ Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (
.minecraft/assets/objects/ee/ee92e4ed79b3c4c47eabe71b36375b5d3f05b017
) - ↑ Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (
.minecraft/assets/objects/6b/6be4491a5d1a5f0dd68fb36c310ecfe3501cafe1
) - ↑ Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (
.minecraft/assets/objects/fd/fd8db6a4ceb400e6abafb2a6b3ac53d871910b42
)
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Ocean | ocean | biome.minecraft.ocean |
Deep Ocean | deep_ocean | biome.minecraft.deep_ocean |
Frozen Ocean | frozen_ocean | biome.minecraft.frozen_ocean |
Deep Frozen Ocean | deep_frozen_ocean | biome.minecraft.deep_frozen_ocean |
Cold Ocean | cold_ocean | biome.minecraft.cold_ocean |
Deep Cold Ocean | deep_cold_ocean | biome.minecraft.deep_cold_ocean |
Lukewarm Ocean | lukewarm_ocean | biome.minecraft.lukewarm_ocean |
Deep Lukewarm Ocean | deep_lukewarm_ocean | biome.minecraft.deep_lukewarm_ocean |
Warm Ocean | warm_ocean | biome.minecraft.warm_ocean |
Deep Warm Ocean | deep_warm_ocean | biome.minecraft.deep_warm_ocean |
Name | Namespaced ID | Numeric ID |
---|---|---|
[No displayed name] | ocean | 42 |
[No displayed name] | deep_ocean | 24 |
[No displayed name] | frozen_ocean | 10 |
[No displayed name] | deep_frozen_ocean | 50 |
[No displayed name] | cold_ocean | 46 |
[No displayed name] | deep_cold_ocean | 49 |
[No displayed name] | lukewarm_ocean | 45 |
[No displayed name] | deep_lukewarm_ocean | 48 |
[No displayed name] | warm_ocean | 44 |
[No displayed name] | deep_warm_ocean | 47 |
[No displayed name] | legacy_frozen_ocean | 43 |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused) | 40G | Gold |
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.12a | An infinite ocean now surrounds the map. | ||||
Java Edition Alpha | |||||
v1.2.0 | preview | Added true biomes. While oceans were not technically their own biome, they would generate as "structures" between other biomes, similarly to mountains. | |||
Java Edition Beta | |||||
1.8 | Pre-release | As part of a biome overhaul, oceans have been made into their own proper biome. | |||
Oceans are now much more likely to generate, due to a bug in the world generation algorithm. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Frozen Ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes. | |||
1.7.2 | 13w36a | Deep Ocean variant added, along with multiple other biomes. | |||
Oceans are no longer infinite. | |||||
Frozen Oceans no longer generate naturally. | |||||
1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||
1.13 | 18w08a | Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean, and frozen deep ocean. | |||
Frozen ocean biome now generates naturally again, though differently from before. | |||||
18w08b | Deep warm ocean biomes no longer generate naturally. | ||||
18w09a | Added underwater ruin structures, which generate in all oceans. | ||||
18w10d | Added coral reefs, which generate in warm oceans. | ||||
18w11a | Added shipwrecks, which generate in all oceans. | ||||
18w15a | Added icebergs, which generate in frozen oceans. | ||||
18w16a | Renamed FrozenOcean to Frozen Ocean. | ||||
18w19a | Renamed Warm Deep Ocean to Deep Warm Ocean. | ||||
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean. | |||||
Renamed Cold Deep Ocean to Deep Cold Ocean. | |||||
Renamed Frozen Deep Ocean to Deep Frozen Ocean. | |||||
pre5 | Changed the ID warm_deep_ocean to deep_warm_ocean . | ||||
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean . | |||||
Changed the ID cold_deep_ocean to deep_cold_ocean . | |||||
Changed the ID frozen_deep_ocean to deep_frozen_ocean . | |||||
1.16.2 | 20w28a | Deep frozen ocean now has a layer of ice on the surface. | |||
Pocket Edition Alpha | |||||
0.9.0 | build 1 | Deep Ocean added, along with multiple other biomes. | |||
Frozen Oceans no longer generate naturally, making them unused. | |||||
0.16.0 | build 1 | Added ocean monuments. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Added Warm Ocean, Lukewarm Ocean, Cold Ocean, and their deep variants, including New Frozen Ocean and Frozen Deep ocean. | |||
Added shipwrecks, icebergs and coral reefs. | |||||
Changed ID of old frozen ocean to legacy_frozen_ocean . | |||||
beta 1.2.20.1 | Added underwater ruins. | ||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.00 | Patch 1 | Added ocean biomes. | |
TU31 | CU19 | 1.22 | Patch 3 | Added deep oceans. | |
Added ocean monuments. |
Trivia[edit]
- The plains and forest biomes also generates in patches within normal deep ocean biomes, similar to how 'Hills' biomes generate within their respective base biomes.
- Although normal Deep ocean biomes can generate standalone, normal deep ocean biomes also generates in patches within normal ocean biomes, similar to how 'Hills' biomes generate within their respective base biomes.
Gallery[edit]
A deep ocean, with an ocean monument in the background.
View of an old pre-Java Edition 1.13 frozen ocean.
An example of an ocean before Java Edition 1.13.