See § Data values
See § Data values
A door is a block that can be used as a barrier that can be opened by hand or with redstone.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
A door is removed and drops itself as an item:
- if the block beneath the door is moved, removed, or destroyed
- if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space
|Wood Door||Matching Planks|
|Iron Door||Iron Ingot|
Doors generate in some generated structures, forming the entrances to the majority of buildings.
- Oak doors generate in plains villages.
- Jungle doors generate in desert villages.
- Acacia doors generate in savanna villages.
- Spruce doors generate in snowy tundra, taiga, and snowy taiga villages.
- Dark oak doors generate in master bedroom closets in woodland mansions
- Iron doors generate in prison rooms in woodland mansions. In Java and Legacy Console editions, iron doors generate in strongholds with a stone button to open.
- Various wooden doors generate naturally in shipwrecks.
Wooden doors can be opened and closed by players villagers, wandering traders, evokers,[JE only] and vindicators.[JE only] Wooden doors can be broken by zombies(including zombie pigman but excluding drowned) in Hard difficulty, and vindicators in Normal and Hard difficulty.
Iron doors can be opened only with redstone power.
Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.)
- the top of an upside-down slab or upside-down stairs
- the top of a slime block, hopper, or downward-facing piston
More information about placement on transparent blocks can be found at Opacity/Placement.
When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.
By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side[Java Edition only], but the hinge is forced to other side by:
- placing a door besides another door (creating a double door where both doors open away from each other)
- placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.
Water and lava flows around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors do not burn (and can't be burned by other methods either, except throwing them into lava).
Doors do not prevent mobs from spawning on their coordinates.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the
/setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
Doors are 0.1875 (3⁄16) blocks thick. The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door, in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors don't push entities the way that pistons do.
Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators sometimes open wooden door instead of break it.[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).
Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Villagers, wandering traders, evokers, vindicators, and zombies can activate an iron door by stepping on a pressure plate or by triggering a tripwire.
Both wood and iron doors can be controlled with redstone power.
A door is a redstone mechanism component and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the door
- powered redstone dust configured to point at the door or a directionless "dot" next to it; a door is not activated by adjacent powered redstone dust that is configured to point in another direction.
All methods of activating a door can be applied to either the top or bottom parts of a door.
When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.
An activated wood door can still be closed by a player or villager, and won't re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
A door's type is defined by its ID name, and its orientation and status are stored in the block data of its top and bottom halves. A door also has a block state that is expected to replace the functionality of block data in a future version.
A door's ID defines what type of door it is.
|Dark Oak Door|
|Name||Namespaced ID||Block Numeric ID||Item Numeric ID|
|Dark Oak Door||
In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.
|0x1||0 if hinge is on the left (the default), 1 if on the right|
|0x2||0 if unpowered, 1 if powered|
|0x8||Always 1 for the upper part of a door.|
|Two bits storing a value from 0 to 3 specifying the direction the door is facing:
|0x4||0 if the entire door is closed, 1 if open.|
|0x8||Always 0 for the lower part of a door.|
|Name||Default value||Allowed values||Description|
|facing||The direction the door's "inside" is facing.|
The direction the player faces while placing the door.
For example, a door facing east will occupy the west part of its block when closed.
|half||Identifies which part of the door the block is.|
|hinge||Identifies the side the hinge is on (when facing the same direction as the door's inside).|
|open||True if the door is currently open.|
|powered||True if the door is currently powered by redstone.|
|This page would benefit from the addition of more images.|
Please remove this notice once you've added suitable images to the article. The specific instructions are: Add 3D render of the old glitched Pocket Edition iron door, and old infdev door
|Java Edition Infdev|
|June 7, 2010||Added wooden doors. The sides use planks texture and the item texture does not have holes.|
|June 8, 2010||Doors have now been given smarter rotation logic.|
|Java Edition Alpha|
|v1.0.1||Added iron doors.|
|Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left has been replaced with the iron door texture; doors now reverse the facing right texture for other directions.|
|Item texture of wooden doors have now been changed, they now match with the iron doors, as well as door block itself.|
|?||The opening and closing sounds for doors have now been changed.|
|Java Edition Beta|
|1.7.3||Doors no longer produce missing texture particles while being mined.|
|1.8||?||Doors no longer make sounds when opened or closed.|
|Doors now occur naturally in villages and strongholds.|
|Sound Update||The opening and closing sounds for doors have now been changed.|
|1.2.1||12w05b||Villagers can now open and close doors.|
|12w06a||Zombies can now break wooden doors.|
|Doors have now been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now open them correctly.|
|1.7.2||13w37a||The item forms of block IDs 64 (wood door) and 71 (iron door) have now been removed from the game. They can now no longer exist in inventories, only as blocks in the world.|
|1.8||December 13, 2013||Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.|
|14w02a||Doors are now stackable to 64.|
|The door's crafting recipe now yield 3 doors instead of 1.|
|August 8, 2014||TheMogMiner tweeted an image showing new types of wood doors.|
|14w32d||New types of wood doors have now been added: spruce, birch, jungle, acacia and dark oak.|
|The doors' inventory items have now been formatted to be taller.|
|14w33a||The original wooden door (Door) has now been renamed to Oak Door.|
|Item textures of new doors have now been changed to match the dimensions of oak and iron doors.|
|Jungle and acacia door block textures no longer have inner faces in the holes in their models.|
|14w33b||All item textures for all doors have now been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.|
|1.9||15w31a||Shading on the block textures of acacia, birch, dark oak and jungle doors have now been changed, so that the shadow is in the upper left and the highlight is in the lower right.|
|15w47a||Doors now make sounds when placed.|
|15w49a||Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.|
|16w04a||Doors now have sounds for placing and different sounds for opening and closing.|
|Iron doors now have different sounds than wooden doors.|
|1.11||16w33a||Wooden doors can now be used to fuel furnaces.|
|16w39a||Dark oak doors and iron doors now generate in woodland mansions.|
|July 19, 2017||Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.|
|1.13||17w47a||The oak door ID has now been changed from |
|Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 19,5 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.|
|?||Door sounds have now been slightly changed.|
|1.14||18w43a||Vindicators can now break doors.|
|Changed the textures of all doors.|
|18w47b||Changed the texture of spruce doors.|
|19w08a||Changed the texture of oak doors.|
|19w13a||Evokers and pillagers can now open doors during raids.|
|19w14a||Pillagers can no longer open doors.|
|Pocket Edition Alpha|
|0.2.0||Added oak and iron doors, the latter unobtainable and featuring a bugged "cracked" texture.|
|?||Doors no longer close/open when updated.|
|0.8.0||build 2||The iron door texture has now been updated (pre-Java Edition 1.8).|
|0.11.0||build 1||Door has been now renamed to Oak Door.|
|0.12.1||build 1||Doors are now stackable to 64.|
|The door's crafting recipe now yield 3 doors instead of 1.|
|Zombies can now break down wooden doors.|
|Oak doors can now be opened by villagers.|
|0.13.0||build 1||Added spruce, birch, jungle, acacia and dark oak doors.|
|Iron doors are now available in the creative mode inventory.|
|A crafting recipe for iron doors has now been added.|
|build 2||Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.|
|build 4||The oak and iron door item texture has now been updated.|
|0.15.0||build 1||Acacia doors now generate in savanna villages.|
|Spruce doors now generate in taiga and tundra villages.|
|1.1.0||alpha 188.8.131.52||Dark oak doors and iron doors now generate in woodland mansions.|
|Doors now have sounds when placed.|
|1.4.0||beta 184.108.40.206||Various wooden doors now generate in shipwrecks.|
|1.10.0||beta 220.127.116.11||Jungle doors can generate in the new desert villages.|
|1.11.0||beta 18.104.22.168||Vindicators can now break doors during raids.|
|Legacy Console Edition|
|TU1||1.0||Patch 1||Added doors and iron doors.|
|TU14||1.04||Doors being broken by zombies now show damage.|
|CU1||1.00||Added doors to the Xbox One, PlayStation 4 and PlayStation Vita.|
|TU25||CU14||1.17||Added spruce, birch, and jungle door variants.|
|The doors' crafting recipes now yield 3 doors instead of 1.|
|The original wooden door (Door) has now been renamed to Oak Door.|
|TU27||CU15||1.18||Acacia and dark oak doors have now been added to the creative inventory.|
|TU31||CU19||1.22||Patch 3||Acacia doors and dark oak doors are now obtainable in survival mode.|
|New Nintendo 3DS Edition|
- Iron doors have a scar where the handle would be, as they are merely a resprited oak door. They also use an element from the old Block of Iron.
- The tops of doors do not rotate in an expected way when opened and closed.
- In Bedrock Edition, a player standing in the center of a door can punch blocks on the other side of the door without any interference.
Naturally occurring iron door in a stronghold.
- – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
- – "Doors have no placement sound." resolved as "Fixed"
- – "Doors don't have a placement sound" resolved as "Fixed"