No, but catches fire from lava
dec: 25 hex: 19 bin: 11001
See § Data values
|— Duncan Geere|
Note blocks are most quickly broken with an axe.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
|Any Planks +
Note blocks play a colored musical note when hit or when powered by redstone. A note block must have at least one block of air above it to play a sound. Notes can be heard up to 48 blocks away. The volume of a note block decreases as the player gets further away from it.
Note blocks will play when on or next to a powered block. Each time a note block plays a note, a note particle will fly out of the top, with the color depending on the pitch (but not the instrument).
Pressing use on the block increases the note pitch up a semitone, with a total of two full octaves (24 semitones) being available to play for each instrument (bass is two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bells, chimes and xylophone are 2 octaves above the standard range, giving the player six octaves (72 semitones) of effective range if the player needs to combine instruments for higher pitch coverage) in 12-tone equal temperament. The standard range (for harp and pling instruments) of notes span from F♯3 to F♯5. After reaching the highest note, pressing use again resets it back to F♯3, as does breaking the block and picking it back up. The exact pitch to pressing assignment is shown below.
Alternatively, there is a graphical version available:
You can roughly check the tuning of a block by looking at the note icon.
The instrument played depends on the material of the block underneath the note block. Note that these are groups of blocks defined by the code, not just the individual block.
|Block||Instrument||Range||Sound event names|
|Material: Wood||Double bass||F♯1–F♯3|
|Material: Sand, Gravel||Snare drum||—|
|Material: Glass||Clicks and sticks||—|
|Material: Stone||Bass drum||—|
|Block of Gold[JE & LCE only]||Bell||F♯5–F♯7|
|Clay[JE & LCE only]||Flute||F♯4–F♯6|
|Packed Ice[JE & LCE only]||Chime||F♯5–F♯7|
|Wool[JE & LCE only]||Guitar||F♯2–F♯4|
|Bone Block[JE & LCE only]||Xylophone||F♯5–F♯7|
|Block of Iron[upcoming: JE 1.14]||Iron Xylophone||F♯3–F♯5|
|Soul Sand[upcoming: JE 1.14]||Cow Bell||F♯4–F♯6|
|Pumpkin[upcoming: JE 1.14]||Didgeridoo||F♯1–F♯3|
|Block of Emerald[upcoming: JE 1.14]||"Bit" (Square wave)||F♯3–F♯5|
|Hay Bale[upcoming: JE 1.14]||Banjo||F♯3–F♯5|
|Glowstone[upcoming: JE 1.14]||"Pling" (stronger harp)||F♯3–F♯5|
|Any other blocks||Harp / piano||F♯3–F♯5|
Powering note blocks
Note blocks can be powered in a variety of different ways following normal redstone principles, however some ways of powering note blocks are more convenient than others or produce unexpected results.
- When a note block is powered by a button on its side, it does play a note, but is often very difficult to hear since the sound of the button can overlap the note block.
- Since note blocks need a space above them, note blocks powered by pressure plates or redstone directly above them do not make a sound.
|Block||Name ID||Numeric ID|
|Name||Default value||Allowed values||Description|
|instrument||The instrument of the note block.|
|note||The pitch of the note block|
|powered||True if the note block is currently activated.|
|Java Edition Beta|
|1.2||Added note blocks, with only 5(+1) instruments: Harp, Bass, Bass drum, Snare drum, Click.|
Pling was also added in the sound files but was unused.
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing to .|
|1.9||15w34a||Their power state is now controlled through a tag, and therefore can be controlled independently of any redstone signal.|
|1.11||16w32a||The block entity ID is changed from |
|1.12||17w16a||Added sound events (but not the sounds themselves) for additional instruments (bell, chime, flute, guitar, xylophone).|
|17w17a||Added sounds for additional instruments.|
|1.13||17w47a||The ID has been changed from |
|Note blocks are no longer block entities and instead are defined by the |
|Prior to The Flattening, this block's numeral ID was 25.|
|Upcoming Java Edition|
|1.14||19w09a||Added sounds for additional instruments (iron xylophone, cow bell, didgeridoo, bit, and banjo), and implemented the "Pling" instrument into the game.|
|Pocket Edition Alpha|
|0.13.0||build 1||Added note blocks.|
|0.15.0||build 1||Note blocks can now be moved by pistons.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added note blocks.|
|TU53||CU43||1.49||Patch 23||1.0.3||Added new note block sounds.|
|New Nintendo 3DS Edition|
|0.1.0||Added Note Blocks.|
- Note blocks start at the pitch F♯, which is interesting since there are very few musical instruments tuned to F♯.
- There is an unused sound called "pling" which is similar to "harp" but sounds more powerful.[until JE 1.14]
- Because a note block is a wooden type block, when a note block directly on top of another note block is powered, it will sound a string bass.
- Tutorials/Redstone music
- Tutorials/Redstone music/Doorbell
- Minecraft Note Block Studio - A music editor for Minecraft.