Note Block

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Note Block
Note Block.png

Transparency

No

Luminance

No

Blast resistance

4

Tool


Renewable

Yes

Stackable

Yes (64)

Flammable

No, but catches fire from lava

Drops

Itself

Data value

dec: 25 hex: 19 bin: 11001

Name

See Data values

Duncan Geere Mojang avatar.png Note blocks were added to Minecraft alongside charcoal, lapis lazuli, dispensers, cake and squid in version Beta 1.2, which was released on 13 January 2011. That makes them seven years old, probably older than some of our youngest players. “Right click to tune, trigger to play” were the instructions given in the release notes at the time, which still hold true today. When you hit one or give it a redstone pulse, a little note will pop out of the top and anyone within 48 blocks will hear a sound - with the volume decreasing as you get further away.
Duncan Geere[1]

A note block is a musical block that emits sounds when powered with redstone.

Obtaining[edit]

Note blocks are most quickly broken with an axe.

Block
Note Block
Hardness 0.8
Tool
Breaking time[note 1]
Hand 1.25
Wooden 0.65
Stone 0.35
Iron 0.2
Diamond 0.2
Golden 0.1
  1. Times are for unenchanted tools in seconds.

Crafting[edit]

Ingredients Crafting recipe
Any Planks +
Redstone Dust



















































Usage[edit]

Playing music[edit]

Notes[edit]

A note block being triggered and playing a note.

Note blocks play a colored musical note when hit or when powered by redstone. A note block must have at least one block of air above it to play a sound. Notes can be heard up to 48 blocks away. The volume of a note block decreases as the player gets further away from it.

Note blocks will play when next to a powered block. Each time a note block plays a note, a note particle will fly out of the top, with the color depending on the pitch (but not the instrument).

Pressing use on the block increases the note pitch up a semitone, with a total of two full octaves (24 semitones) being available to play for each instrument (bass is two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bells, chimes and xylophone are 2 octaves above the standard range, giving the player six octaves (72 semitones) of effective range if the player needs to combine instruments for higher pitch coverage) in 12-tone equal temperament. The standard range (for harp and pling instruments) of notes span from F♯3 to F♯5. After reaching the highest note, pressing use again resets it back to F♯3, as does breaking the block and picking it back up. The exact pitch to pressing assignment is shown below.[2][3]

Note blocks cannot be moved by pistons.[Legacy Console Edition only]

Pitch (Octave 1) Number of uses Pitch (/playsound)
F♯/G♭ 0 0.5
G 1 2^(-11/12) ≈ 0.529732
G♯/A♭ 2 2^(-10/12) ≈ 0.561231
A 3 2^(-9/12) ≈ 0.594604
A♯/B♭ 4 2^(-8/12) ≈ 0.629961
B 5 2^(-7/12) ≈ 0.667420
C 6 2^(-6/12) ≈ 0.707107
C♯/D♭ 7 2^(-5/12) ≈ 0.749154
D 8 2^(-4/12) ≈ 0.793701
D♯/E♭ 9 2^(-3/12) ≈ 0.840896
E 10 2^(-2/12) ≈ 0.890899
F 11 2^(-1/12) ≈ 0.943874
F♯/G♭ 12 1
Pitch (Octave 2) Number of uses Pitch (/playsound)
F♯/G♭ 12 1
G 13 2^(1/12) ≈ 1.059463
G♯/A♭ 14 2^(2/12) ≈ 1.122462
A 15 2^(3/12) ≈ 1.189207
A#/B♭ 16 2^(4/12) ≈ 1.259921
B 17 2^(5/12) ≈ 1.334840
C 18 2^(6/12) ≈ 1.414214
C♯/D♭ 19 2^(7/12) ≈ 1.498307
D 20 2^(8/12) ≈ 1.587401
D♯/E♭ 21 2^(9/12) ≈ 1.681793
E 22 2^(10/12) ≈ 1.781797
F 23 2^(11/12) ≈ 1.887749
F♯/G♭ 24 2

Alternatively, there is a graphical version available:

Noteblock reference.png

You can roughly check the tuning of a block by looking at the note icon.

Note colors.png

Instruments[edit]

The instrument played depends on the material of the block underneath the note block. Note that these are groups of blocks defined by the code, not just the individual block.

Block Instrument Range Sound event names
Material: Wood Double bass F♯1–F♯3 block.note_block.bass
Material: Sand Snare drum block.note_block.snare
Material: Glass Clicks and sticks block.note_block.hat
Material: Stone Bass drum block.note_block.basedrum
Block of Gold[Java and Legacy Console editions only] Bell F♯5–F♯7 block.note_block.bell
Clay[Java and Legacy Console editions only] Flute F♯4–F♯6 block.note_block.flute
Packed Ice[Java and Legacy Console editions only] Chime F♯5–F♯7 block.note_block.chime
Wool[Java and Legacy Console editions only] Guitar F♯2–F♯4 block.note_block.guitar
Bone Block[Java and Legacy Console editions only] Xylophone F♯5–F♯7 block.note_block.xylophone
Any other blocks Harp / piano F♯3–F♯5 block.note_block.harp
"Pling" (stronger harp) F♯3–F♯5 block.note_block.pling

Powering note blocks[edit]

A pair of note blocks wired to a clock circuit to play alternately.

Note blocks can be powered in a variety of different ways following normal redstone principles, however some ways of powering note blocks are more convenient than others or produce unexpected results.

  • When a note block is powered by a button on its side, it does play a note, but is often very difficult to hear since the sound of the button activating is so loud.
  • Since note blocks need a space above them, note blocks powered by pressure plates or redstone directly above them do not make a sound.

Making songs with note blocks[edit]

One of the main uses of note blocks is to make songs. This can be achieved by using repeaters for timing, and note blocks for different pitches.

Fuel[edit]

Note blocks can be used as a fuel in furnaces, smelting 1.5 items per block.

Data values[edit]

ID[edit]

Java Edition:

Block ID Name

Note Block
note_block

Bedrock Edition:

Block ID Name Numeral ID

Note Block
noteblock 25

Block state[edit]

Name Value Description

 note
0—24 The pitch of the note block

 powered
true
false
True if the note block is currently activated.

 instrument
xylophone
chime
guitar
bell
flute
bass
hat
snare
basedrum
harp
The instrument of the note block.

Video[edit]

History[edit]

Java Edition Beta
1.2 Added note blocks.
Java Edition
1.3.1 12w22a Inventory sprites for blocks were flipped from left to right, changing
to
.
1.9 15w34a Their power state is now controlled through a tag, and therefore can be controlled independently of any redstone signal.
1.11 16w32a The block entity ID is changed from Music to noteblock.
1.12 17w16a Added sound events (but not the sounds themselves) for additional instruments (bell, chime, flute, guitar, xylophone).
17w17a Added sounds for additional instruments.
1.13 17w47a The ID has been changed from noteblock to note_block.
Note blocks are no longer block entities and instead are defined by the pitch, powered, and instrument blockstates.
Prior to The Flattening, this block's numeral ID was 25.
Pocket Edition Alpha
0.13.0 build 1 Added note blocks.
0.15.0 build 1 Note blocks can now be moved by pistons.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Patch s1 Added note blocks.
TU53 CU43 1.49 Patch 23 Patch s3 Added new Note Block sounds.

Issues[edit]

Issues relating to "Note block" or "Noteblock" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Note blocks start at the pitch F♯, which is interesting since there are very few musical instruments tuned to F♯.
  • There is an unused sound called "pling" which is similar to "harp" but sounds more powerful.
  • Because a note block is a type wooden block, when a note block directly on top of another note block is powered, it will sound a string bass.

Gallery[edit]

See also[edit]

References[edit]

External links[edit]