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|align="center"| Crafting requires using a non-renewable [[enchanted golden apple]]. |
|align="center"| Crafting requires using a non-renewable [[enchanted golden apple]]. |
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− | |align="center"| |
+ | |align="center"|Bell <br> {{simple slot|Bell}} |
|align="center"| ― |
|align="center"| ― |
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|align="center"| Obtainable only from village generation and in creative mode. |
|align="center"| Obtainable only from village generation and in creative mode. |
Revision as of 01:12, 26 January 2019
A non-renewable resource (as opposed to a renewable resource) is a resource that can't be obtained in indefinite quantites in survival without exploring more terrain, assuming glitches or commands aren't used. While running out of a resource isn't likely to be a factor in normal gameplay due to massive size of an Minecraft map, in principle there is only a finite quantity of these resources available in each Minecraft world.
Most non-renewable resources aren't renewable because they can be only obtained through crafting recipes which consume non-renewable items, others can only be obtained by finding them as naturally generated blocks, in structure loot chests or as a drop from certain enemies which don't respawn; elder guardians, illagers and shulkers, which only spawn as a part of structure generation, and the wither, which can only be spawned by using non-renewable soul sand.
Many normally renewable resources become non-renewable, and in some cases unobtainable if playing on peaceful difficulty, as monsters will not spawn.
The degree of impact the non-renewability of a resource has on normal gameplay generally depends on how limited the resource in question is, but on custom maps these relationships may be changed, for example on many Skyblock-style maps dirt is extremely valuable, as only a small amount is available and it has many important uses.
Common
While technically not renewable, these resources or their non-renewable raw materials are so common in the default world generation that they are unlikely to be used up in even in relatively small areas of the map, assuming they contain the appropriate biomes. Their non-renewability may be more important in custom maps.
Resource | Non-renewable products | Sources |
---|---|---|
Gravel [Java and Bedrock editions only] |
Generates in large pockets underground, as a layer on the bottom of rivers and oceans, in the paths of some generated villages and in The Nether Flint and steel can also be found in some Nether fortress chests. | |
Lava Bucket[Java and Bedrock editions only] |
― | Obtained by collecting lava with a bucket. Lava generates in small lakes in The Overworld, in random pockets in The Nether, and in large amounts at low Y-levels in both dimensions. |
Netherrack[Java Edition only] |
Generates in massive quantities in the nether, it is the most abundant non-renewable resource. Nether bricks naturally generates in nether fortresses. | |
Red Sand |
Spawns as a thin layer in Badlands biomes. | |
Sand |
Generates in desert biomes, on beaches and underwater in Swamps. Sandstone Generates under the sand layer in deserts, and in desert villages, wells and temples. TNT generates in underwater loot chests, and as a part of desert temples. Unlike all other non-renewable products, making concrete powder or concrete requires both sand and gravel, two completely different non-renewable resources. | |
Soul Sand[Java and Bedrock editions only] |
Generates in large quantities in The Nether. |
Uncommon
While these resources are still common, players may be pushed to explore further to find more, especially if multiple players are collecting them. In many cases, they aren't truly exhausted, but finding and collecting the remaining material is far harder than simply exploring for more. For example, nether quartz generates throughout netherrack, but many players only harvest the veins visible on cavern surfaces.
Resource | Non-renewable products | Sources |
---|---|---|
Clay |
Obtained from breaking clay blocks, which are often found in small pockets in swamp biomes.
| |
Cobweb |
― | Can be collected with shears from strongholds and abandoned mineshafts. |
Coral Blocks |
Can be collected from coral reefs in warm oceans. | |
Dead Bush |
― | Can be collected with shears in Badlands and desert biomes. |
Diamond Ore |
"Trail" Firework Stars & Rockets |
Generates in veins in the overworld, bellow Y=16. Diamonds can also be be found in chests of many generated structures. |
Emerald Ore |
― | Emerald ore generates underground in mountains biomes, usually in single-block veins. |
Horse Armor[Java and Bedrock editions only] |
― | Can be found in generated chests of various generated structures. |
Nether Quartz Ore[Java and Bedrock editions only] |
Generates in medium-sized veins in the nether Andesite, Diorite, and Granite can be found in large veins in the overworld. | |
Ores |
― | These ores generate underground in all biomes of the overworld. |
Shulker Shell[Java and Bedrock editions only] |
Dropped by shulkers, which spawn as a part of end cities. | |
Wet Sponge |
Spawn in the sponge rooms of some ocean monuments. Dropped by elder guardians. Formed when water touches a sponge. |
Rare
These resources are limited enough to force players to wander far and wide to find them in any significant quantity, especially on servers.
Resource | Non-renewable products | Sources |
---|---|---|
Dragon Egg[JE & BE only] |
― | Spawns on top of the exit portal when the ender dragon is defeated for the first time. Only one is obtainable in each world, making it the rarest obtainable resource in the game. |
Elytra Wings[JE & BE only] |
― | Generates in the end ship alongside end cities. |
Dragon Head[JE & BE only] |
― | Generates on the end ship alongside end cities. |
Heart of the Sea |
One can be found in every buried treasure chest, which can be found using treasure maps found in shipwrecks. | |
Totem of Undying [until Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
― | Dropped by evokers, who generate with woodland mansions. |
Enchanted Golden Apple |
― | Very rarely found in the chests of dungeons, desert temples, abandoned mineshafts and woodland mansions. |
Not obtainable in Survival
These resources are not obtainable as items in Survival. However, they can be encountered and some even created or manipulated in survival.
Resource | Notes |
---|---|
Bedrock |
Bedrock can be found at the bottom 5 levels of the overworld, the top and bottom 4 levels of the nether, and as part of end crystal structures and portals in the End, but cannot be broken. |
End Portal Frame |
Can be found in strongholds, but cannot be broken or moved. |
Grass Path[Java and Legacy Console editions only] |
Grass paths may be created by right clicking non-renewable dirt with a shovel, but drop dirt when mined. |
Infested Blocks |
Infested blocks may be generated infinitely as silverfish infest renewable cobblestone, stone and stone bricks, but do not drop themselves when mined. They also generate naturally in strongholds and in mountains. |
Farmland |
Farmland may be created by tilling non-renewable dirt, grass, coarse dirt or grass paths with a hoe, but always drops dirt when mined. |
Frosted Ice |
Frosted ice may be generated infinitely by walking on renewable water with the frost walker enchantment equipped, but drops nothing when mined. |
Monster Spawners |
Monster spawners can be encountered in dungeons and abandoned mineshafts, but drop only experience if mined. |
Technical Blocks | Technical blocks are blocks such as portal blocks and fire, whose main functions are strictly tied to the usage of other blocks and items. Many can be generated renewably in the world, but they cannot be acquired as items through normal survival gameplay. |
Not encountered in Survival
These resources cannot be accessed without using creative mode or commands.
Resource |
---|
Barriers |
Command Blocks |
Debug Stick |
Shrubs |
Player Heads |
Knowledge Books |
Minecarts with Command Blocks |
Petrified Oak Slab |
Smooth Blocks [until Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Spawn Eggs |
Structure Blocks |
Upcoming
These items are non-renewable only in snapshots and prereleases.[upcoming: Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] They either do not exist, or are renewable in the latest official release.
Resource | Non-renewable products | Sources |
---|---|---|
Banner Pattern (Thing) |
― | Crafting requires using a non-renewable enchanted golden apple. |
Bell |
― | Obtainable only from village generation and in creative mode. |
Jigsaw Blocks |
― | Obtainable via commands only. |
New Slabs |
― | Crafting requires non-renewable blocks. |
New Spawn eggs Illager Beast Spawn Egg |
― | Obtainable in creative mode only. |
New Stairs |
― | Crafting requires non-renewable blocks. |
New Walls |
― | Crafting requires non-renewable blocks. |
Non-renewable in peaceful difficulty
These resources are not renewable while playing in peaceful difficulty as its renewable methods of obtaining require the spawning of hostile mobs. (Previously mentioned non-renewable resources are removed from the products list)
Resource | Non-renewable products | Sources |
---|---|---|
All Potions, Splash Potions, Lingering Potions and Tipped Arrows (except Water Bottle) |
― | Brewing requires blaze powder which is not obtainable in peaceful difficulty. Potions of healing II and splash potions of weakness generate in end ships and igloos, respectively. |
Blaze Rod |
Not obtainable in peaceful difficulty. Magma blocks generates in the Nether, while end rods, ender chests and brewing stands generate in end cities, end ships and igloos. | |
Coal |
Obtained from coal ore or generated chests. | |
Diamond Helmet, Leggings and Boots |
― | Crafted from diamonds. |
End Stone |
The renewable method of obtaining end stone requires the use of end crystals which are unobtainable in peaceful difficulty. The End is mainly composed of end stone. End Stone Bricks generate in end cities and ships. | |
Ghast Tear |
Not obtainable in peaceful difficulty. | |
Gold Ingot |
Obtained by smelting gold ore Additionally, gold ingots, clocks, powered rails, gold nuggets and golden helmets, chestplates, swords and apples can be found in certain generated chests. Gold blocks generate in Ocean Monuments. Potions of healing II generate in end ships. | |
Gunpowder |
Found in certain generated chests. Splash potions of weakness generate in igloos. | |
Mob Heads |
"Creeper-Shaped" Firework Stars & Rockets | Not obtainable in peaceful difficulty. |
Music Disc |
― | 13 and Cat can be found in dungeons and woodland mansions chests, while others are unobtainable in peaceful difficulty. |
Phantom Membrane[until Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Not obtainable in peaceful difficulty. | |
Prismarine Shard and Crystals |
Obtainable by breaking prismarine blocks. They also generate in underwater chests, but aren't renewable. All products generate in ocean monuments or are crafted from these blocks. | |
Slimeball [until Lua error in Module:Version_link at line 112: attempt to concatenate local 'text' (a nil value).] |
Not obtainable in peaceful difficulty. Magma Blocks generate in the Nether and Sticky pistons generate in jungle temples. Leads can be found in woodland mansions chests. | |
Spider Eye |
Found in certain generated chests. Splash potions of weakness generate in igloos. | |
Trident |
― | Not obtainable in peaceful difficulty. |
Additionally, going to the End requires the use of eye of enders (the chances of requiring none is only 1 in a trillion) which are unobtainable in peaceful difficulty, therefore the following renewable resources can also be considered unobtainable and therefore non-renewable. (Previously mentioned non-renewable resources are removed from the products list)
Resource | Non-renewable products | Sources |
---|---|---|
Dragon's Breath |
― | Not obtainable if the End is inaccessible. |
Chorus Flower |
Not obtainable if the End is inaccessible. |