Non-renewable resource
A non-renewable resource (as opposed to a renewable resource) is a resource that can't be obtained in indefinite quantities in survival without exploring more terrain or using certain glitches, commands or Creative mode to create more of them. While running out of a resource isn't likely to be a factor in normal gameplay due to massive size of a Minecraft map, in principle there is only a finite quantity of these resources available in each Minecraft world.
Most non-renewable resources aren't renewable because they can be only obtained through crafting recipes which consume non-renewable items, others can only be obtained by finding them as naturally generated blocks, in structure loot chests or as a drop from certain enemies which don't respawn; elder guardian and shulkers, which only spawn as a part of structure generation, and the wither, which can only be spawned by using non-renewable soul sand.
Many normally renewable resources become non-renewable, and in some cases unobtainable if playing on peaceful difficulty, as monsters will not spawn.
The degree of impact the non-renewability of a resource has on normal gameplay generally depends on how limited the resource in question is, but on custom maps these relationships may be changed, for example on many Skyblock-style maps, any soul sand provided is extremely valuable, as no more can be obtained.
All status effect and enchantment-item combinations which cannot be obtained in Survival are non-renewable.
Contents
Common[edit]
While technically not renewable, these resources or their non-renewable raw materials are so common in the default world generation that they are unlikely to be used up in even in relatively small areas of the map, assuming they contain the appropriate biomes. Their non-renewability may be more important in custom maps.
Resource | Non-renewable products | Sources |
---|---|---|
Gravel [JE & BE only] |
Generates in large pockets underground, as well on surface of gravelly mountains, as a layer on the bottom of rivers and normal, cold, frozen ocean and deep variants, as part of cold ocean ruins and in the Nether.
Flint and steel can also be found in some Nether fortress chests. Flint and steel can be generated renewably through trading with farmers who have the trade unlocked in versions 1.3.1 through 1.7.10, and this trade can be retained when updating first to 1.13.2, trading with the villager and then updating to 1.14.4. Coarse dirt generates in the Giant Tree Taiga, Wooded Badlands Plateau, and Shattered Savanna biomes, as well as their variants. Fletching table generate in village fletcher houses. | |
Lava Bucket [JE & BE only] |
― | Obtained by collecting lava with a bucket. Lava generates in villages, small lakes in the Overworld, in random pockets in The Nether, and in large amounts at low Y-levels in both dimensions. |
Soul Sand [JE & BE only] |
Generates in large quantities in the Nether. |
Uncommon[edit]
While these resources aren't rare, players may be pushed to explore further to find more, especially if multiple players are collecting them. In many cases, they aren't truly exhausted, but finding and collecting the remaining material is far harder than simply exploring for more. For example, nether quartz generates throughout netherrack, but many players only harvest the veins visible on cavern surfaces.
Resource | Non-renewable products | Sources |
---|---|---|
Cobweb |
― | Can be collected with shears from strongholds, mineshafts, igloos, woodland mansions, and zombie village. |
Dead Bush |
― | Can be collected with shears in Badlands, desert, and giant tree taiga biomes. |
Diamond Ore |
"Trail" Firework Stars & Rockets |
Generates in veins in the overworld, below Y=16. Diamonds can also be be found in chests of many generated structures. |
Emerald Ore |
― | Emerald ore generates underground in mountains biomes, usually in single-block veins. |
Nether Quartz Ore [JE & BE only] |
Generates in medium-sized veins in the Nether Andesite, Diorite, and Granite can be found in large veins in the overworld. | |
Ores |
― | These ores generate underground in all biomes of the overworld. |
Shulker Shell [JE & BE only] |
Dropped by shulkers, which spawn as a part of end cities. | |
Tall Grass |
― | Can be found in generated chests of villager houses. Tall grass can be renewably created by using bone meal on grass, but doesn't drop itself when broken. |
Wet Sponge |
Spawn in the sponge rooms of some ocean monuments. Dropped by elder guardians. Formed when water touches a sponge. |
Rare[edit]
These resources are limited enough to force players to wander far and wide to find them in any significant quantity, especially on servers.
Resource | Non-renewable products | Sources |
---|---|---|
Dragon Egg [JE & BE only] |
― | Spawns on top of the exit portal when the ender dragon is defeated for the first time. Only one is obtainable in each world, making it the rarest obtainable resource in the game. |
Elytra [JE & BE only] |
― | Generates in the end ship alongside end cities. |
Dragon Head [JE & BE only] |
― | Generates on the end ship alongside end cities. |
Heart of the Sea |
One can be found in every buried treasure chest, which can be found using treasure maps found in shipwrecks or ocean ruins. | |
Horse Armor [JE & BE only] |
― | Can be found in generated chests of various generated structures. |
Enchanted Golden Apple [JE & BE only] |
"Thing" | Very rarely found in the chests of dungeons, desert pyramids, mineshafts and woodland mansions. |
Potion of Decay [BE & LCE only] |
― | Can be obtained by tapping with an empty bottle on a very rare cauldron filled with Potion of Decay found in a swamp hut. However, Arrows of Decay are renewable through Trading. |
Not obtainable in Survival[edit]
These resources are not obtainable as items in Survival. However, they can be encountered and some even created or manipulated in survival.
Resource | Notes |
---|---|
Bedrock |
Bedrock can be found at the bottom 5 levels of the overworld, the top and bottom 4 levels of the nether, and as part of end crystal structures and portals in the End, but cannot be broken. |
End Portal Frame |
Can be found in strongholds, but cannot be broken or moved. |
Farmland |
Farmland may be created by tilling renewable dirt, grass or grass paths with a hoe, but always drops dirt when mined. |
Frosted Ice |
Frosted ice may be generated infinitely by walking on renewable water with the Frost Walker enchantment equipped, but drops nothing when mined. |
Tall Seagrass |
Tall seagrass can be created by applying bone meal to normal seagrass. However, breaking tall seagrass with shears drops 2 normal seagrass. |
Grass Path [JE & LCE only] |
Grass paths may be created by right clicking renewable grass with a shovel, but drop dirt when mined. |
Infested Blocks |
Infested blocks may be generated infinitely as silverfish infest renewable cobblestone, stone and stone bricks, but do not drop themselves when mined. They also generate naturally in strongholds, igloos, woodland mansions and in mountains. |
Monster Spawners |
Monster spawners can be encountered in dungeons, mineshafts, strongholds, and fortress, but drop only experience if mined. |
Technical Blocks | Technical blocks are blocks such as portal blocks and fire, whose main functions are strictly tied to the usage of other blocks and items. Many can be generated renewably in the world, but they cannot be acquired as items through normal survival gameplay. |
Not encountered in Survival[edit]
These resources cannot be accessed without using creative mode or commands.
Resource |
---|
Barriers |
Command Blocks![]() ![]() ![]() |
Debug Stick [JE only] |
Player Heads |
Jigsaw Blocks |
Knowledge Books [JE only] |
Minecarts with Command Blocks |
Petrified Oak Slab |
Unbrewable Potions [JE & LCE only] [JE only] |
Spawn Eggs |
Structure Blocks |
Chemistry Equipment [BE only] |
All Elements and Compounds [BE only] |
Medicines [BE only] |
Chemistry Products![]() [BE only] |
Light block [BE only] |
Upcoming[edit]
These items are non-renewable only in snapshots and prereleases. They either do not exist, or are renewable in the latest official release.
Resource | Non-renewable products | Sources |
---|---|---|
Bee Nest |
― | Naturally generates with trees. |
Bedrock Edition[edit]
These resources aren't renewable in the Bedrock Edition, even though they are in the Java Edition.
Resource | Non-renewable products | Reason for Discrepancy |
---|---|---|
Clay |
Bedrock Edition lacks villager raid reward gift, which would make clay renewable. | |
Sand |
Wandering Traders no longer sell regular sand from 1.12.0 onward. |
Java Edition[edit]
These resources aren't renewable in the Java Edition, even though they are in the Bedrock Edition.
Resource | Non-renewable products | Reason for Discrepancy |
---|---|---|
Netherrack |
When Nether portals generate in the air, they do not create netherrack like they do in Bedrock Edition. |
Legacy Console Edition[edit]
These resources are not renewable in the Legacy Console Edition, even though they are in the Bedrock Edition or Java Edition. For a list of resources which are renewable in legacy Console Edition, but are not in Bedrock Edition or Java Edition, see Renewable resource.
Resource | Non-renewable products | Reason for Discrepancy |
---|---|---|
Shrubs |
― | Legacy Console Edition exclusive. |
Totem of Undying |
― | Legacy Console Edition lacks raids, which make the item renewable in Bedrock Edition and Java Edition. |
Coral Blocks |
Legacy Console Edition lacks wandering traders, who sell coral blocks in Bedrock Edition and Java Edition. | |
Clay |
Legacy Console Edition lacks raids, which would make clay renewable through villager raid reward gift. | |
Podzol |
― | Legacy Console Edition lacks wandering traders, who sell podzol in Bedrock Edition and Java Edition. |
Red Sand |
Legacy Console Edition lacks wandering traders, who sell red sand in Bedrock Edition and Java Edition. | |
Sand |
Legacy Console Edition lacks wandering traders, who sell sand on Java Edition. |
Peaceful Difficulty[edit]
These resources are not renewable while playing in peaceful difficulty as their renewable methods of obtaining require the spawning of hostile mobs. (Previously mentioned non-renewable resources are removed from the products list).
Resource | Non-renewable products | Reason for Discrepancy |
---|---|---|
Brewing fuel |
Brewing requires blaze powder which is unobtainable in peaceful difficulty.
Potions of healing II and splash potions of weakness generate in end ships and igloos, respectively. All other potions (excluding water bottles and potion of invisibility, which are renewable) are unobtainable. Potions of water breathing and potions of regeneration can be found in buried treasure.[BE only] All potions and splash potions are still obtainable as those can generate in each swamp hut cauldron but are non-renewable.[BE only] | |
Blaze Rod |
![]() |
Unobtainable in peaceful difficulty. Magma blocks generate in the Nether and underwater, while end rods, and ender chests generate in end city ships. Brewing stands generate in end city ships, igloo basements and village temples. |
Clay |
Clay is only renewable as a gift from Villagers when the player gains Hero of the Village. As raids cannot be triggered in Peaceful difficulty, this makes Clay non-renewable. | |
Coal |
Obtained from coal ore or generated chests. | |
Ghast Tear |
Unobtainable in peaceful difficulty.
Potions of regeneration can be found in buried treasure.[BE only] A random potion can be found in each swamp hut cauldron.[BE only] | |
Gold Ingot |
Obtained by smelting gold ore Additionally, gold ingots, powered rails, gold nuggets and golden helmets, chestplates, swords and apples can be found in certain generated chests. Gold blocks generate in Ocean Monuments. Potions of Healing II generate in end ships. A random potion can be found in each swamp hut cauldron.[BE only] | |
Mob Heads |
"Creeper" and "Skull" "Creeper" and "Skull" Charge Banners |
Unobtainable in peaceful difficulty. |
Music Disc |
― | 13 and Cat can be found in dungeons and woodland mansions chests. In Bedrock Edition, Mellohi and Wait can be found in buried treasure chests, while others are unobtainable in peaceful difficulty. |
Ominous Banner |
― | 8 ominous banners generate in every pillager outpost. |
Prismarine Shard and Crystals |
![]() ![]() ![]() ![]() |
Prismarine crystals Found in generated buried treasure chests. Prismarine crystals are obtained from sea lanterns Prismarine, prismarine bricks, and sea lanterns generate in ocean monuments, prismarine and sea lantern also generate in ocean ruins or are crafted from these blocks. |
Spider Eye |
Found in certain generated chests. Splash potions of weakness generate in igloos. A random potion can be found in each swamp hut cauldron.[BE only] | |
Totem of Undying |
― | Dropped by evokers, which still spawn in woodland mansions in peaceful difficulty but cannot damage the player. |
Trident |
― | Unobtainable in peaceful difficulty. |
Wither Rose |
― | Unobtainable in peaceful difficulty. |
Additionally, going to the End requires the use of eye of enders (the chances of requiring none is only 1 in a trillion) which are unobtainable in peaceful difficulty, therefore the following renewable resources can also be considered unobtainable and therefore non-renewable. (Previously mentioned non-renewable resources are removed from the products list)
Resource | Non-renewable product | Sources |
---|---|---|
End Stone |
Not obtainable if the End is inaccessible. | |
Chorus Flower |
Not obtainable if the End is inaccessible. | |
Dragon's Breath |
― | Not obtainable if the End is inaccessible. |