Status effect
Contents
- 1 Behavior
- 2 Summary of effects
- 3 List of effects
- 3.1 Absorption
- 3.2 Bad Luck
- 3.3 Blindness
- 3.4 Fire Resistance
- 3.5 Glowing
- 3.6 Haste
- 3.7 Health Boost
- 3.8 Hunger
- 3.9 Instant Damage
- 3.10 Instant Health
- 3.11 Invisibility
- 3.12 Jump Boost
- 3.13 Levitation
- 3.14 Luck
- 3.15 Mining Fatigue
- 3.16 Nausea
- 3.17 Night Vision
- 3.18 Poison
- 3.19 Regeneration
- 3.20 Resistance
- 3.21 Saturation
- 3.22 Slow Falling
- 3.23 Slowness
- 3.24 Speed
- 3.25 Strength
- 3.26 Water Breathing
- 3.27 Weakness
- 3.28 Wither
- 4 Achievements
- 5 Advancements
- 6 Video
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 See also
- 12 References
- 13 External links
Status effects are various conditions, which can be either helpful or harmful, that affect an entity. They can be inflicted in various ways throughout the game, via the consumptions of potions and some food, while in the range of beacons and conduits[upcoming 1.13], as well as when being attacked by/being close to certain mobs
The /effect
command allows players to inflict effects upon themselves and other players and entities.
Behavior[edit]
Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the level, the stronger the effect is.
Internally, and in the /effect
command and potion Amplifier NBT tags, the game stores an "amplifier" value rather than the level. The amplifier is one less than the level, for example Strength II has an amplifier of 1.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect
command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.
Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.
Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours [655200 seconds], it will display as "**:**", but will still continue ticking down and eventually expire.
All of these status effects can be removed by drinking milk. Singleplayer users with cheats enabled and operators in Multiplayer servers can use command /effect
with the time of the effect set to 0 or /effect <playername> clear
to achieve the same goal.
The Hunger status effect.
Summary of effects[edit]
ID | Name | Effect | |
---|---|---|---|
1 | |
Speed | Increases walking speed |
2 | |
Slowness | Decreases walking speed |
3 | |
Haste | Increases mining and attack speed |
4 | |
Mining Fatigue | Decreases mining and attack speed |
5 | |
Strength | Increases melee damage |
6 | Instant Health | Heals entities, damages undead | |
7 | Instant Damage | Damages entities, heals undead | |
8 | |
Jump Boost | Increases jump height and reduces fall damage |
9 | |
Nausea | Wobbles and warps the screen |
10 | |
Regeneration | Regenerates health over time |
11 | |
Resistance | Reduces most damage |
12 | |
Fire Resistance | Immunity to fire, etc. |
13 | |
Water Breathing | Prevents drowning |
14 | |
Invisibility | Grants invisibility |
15 | |
Blindness [Java and Bedrock editions only] | Impairs vision and disables the ability to sprint |
16 | |
Night Vision | Negates darkness |
17 | |
Hunger | Increases food exhaustion |
18 | |
Weakness | Decreases melee damage |
19 | |
Poison | Inflicts damage over time (but can't kill) |
20 | |
Wither | Inflicts damage over time (can kill) |
21 | |
Health Boost [Java and Bedrock editions only] | Increases maximum health |
22 | |
Absorption | Adds damage absorption |
23 | Saturation [Java and Bedrock editions only] | Restores hunger and saturation | |
24 | |
Glowing [Java Edition only] | Outlines entities (can be seen through blocks) |
25 | |
Levitation | Floats entities upwards |
26 | |
Luck [Java and Legacy Console editions only] | Can increase chances of high-quality and more loot |
27 | |
Bad Luck [Java Edition only] | Can reduce chances of high-quality and more loot |
28 | |
Slow Falling [upcoming 1.13] | Decreases falling speed and negates fall damage |
29[verify] | |
Conduit Power [upcoming 1.13] | Increases underwater visibility and mining speed, prevents drowning |
List of effects[edit]
- See also: Data values § Status effects
- Sources
- Blocks, items, and mobs which can produce the effect legitimately in Survival mode. The
/effect
command can produce all status effects so is not repeated below.
- Particle
- Color of status effect particle in RGB hexadecimal notation, with a common color name.
- ID
- Status effect identifying number, used in commands and third-party tools.
- Name ID
- Status effect identifying name, used in commands and third-party tools.
Absorption[edit]
Absorption
Sources | |
---|---|
Particle |
|
ID |
22 |
Name ID |
minecraft:absorption |
Absorbs damage.
- Effect
- Adds 4 (
)(
on hardcore mode, almost no difference) × level "absorption health". Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends.
- Negative levels do nothing initially, but give 4 (
) × |−level| (that do not vanish) when the effect ends.
- Notes
- Absorption hearts of a mounted mob can be seen while riding it.
- See also: § Fire Resistance and § Resistance .
Bad Luck[edit]
Bad Luck
Particle |
|
---|---|
ID |
27 |
Name ID |
minecraft:unluck |
Decreases chances of high-quality and more loot.
- Effect
- Subtracts 1 × level from attribute
generic.luck
, making loot table entries with a highquality
score less likely, and entries with negativequality
more likely. It also makes the chance ofbonus_rolls
occuring less likely. Currently, only fishing usesquality
. The new weight of each entry isfloor(base_weight + quality * generic.luck)
. - Negative levels increase luck.
- This status effect is exclusive to the Java Edition.
- See also: § Luck
Blindness[edit]
Blindness
Sources | |
---|---|
Particle |
|
ID |
15 |
Name ID |
minecraft:blindness |
Impairs vision.
- Effect
- Impairs vision as if a thick black fog were surrounding the player. Also prevents sprinting and critical hits.
- Notes
- The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog. The radius of the fog around the player is 4.5 blocks.
- This status effect is exclusive to the Java and Bedrock editions.
- See also: § Nausea and § Night Vision
Fire Resistance[edit]
Fire Resistance
Sources | |
---|---|
Particle |
|
ID |
12 |
Name ID |
minecraft:fire_resistance |
Grants immunity to fire, lava, the direct impact of blaze fireballs and standing on magma blocks.
- Effect
- No further effects.
- Notes
- Most Nether mobs (excluding chickens and skeletons) are naturally resistant to fire and lava without requiring the Fire Resistance status effect. However, Nether mobs can still be damaged by the direct impact from a blaze fireball, while Fire Resistance grants immunity to that.
- See also: § Absorption and § Resistance
Glowing[edit]
Glowing
Sources | |
---|---|
Particle |
|
ID |
24 |
Name ID |
minecraft:glowing |
Outlines entities.
- Effect
- Causes entities to glow with an outline that can be seen through opaque blocks.
- This status effect is exclusive to the Java Edition.
- See also: § Invisibility
Haste[edit]
Haste
Sources | |
---|---|
Particle |
|
ID |
3 |
Name ID |
minecraft:haste |
Increases mining and attack speed.
- Effect
- Increases mining speed by 20% × level and attack speed by 10% × level.
- Negative levels cause blocks to be mined slower and the player's arm to move more slowly, and decrease attack speed.
- Notes
- At levels 3 or higher, the player's arm will not move while mining.
- Alternative methods of increasing mining speed include: the efficiency enchantment.
- See also: § Mining Fatigue
Health Boost[edit]
Health Boost
Particle |
|
---|---|
ID |
21 |
Name ID |
minecraft:health_boost |
Increases maximum health.
- Effect
- Increases maximum health by 4 (
) × level. Added hearts will initially appear as damaged until healed.
- Negative levels reduce base health, however the entity's actual health is not decreased to the new maximum until damaged or healed.
- Notes
- Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of a mounted mob can be seen while riding it.
- This status effect is exclusive to the Java and Bedrock editions.
- See also: § Instant Health and § Regeneration
Hunger[edit]
- See also: Hunger § Food poisoning
Hunger
Sources |
|
---|---|
Particle |
|
ID |
17 |
Name ID |
minecraft:hunger |
Increases hunger.
- Effect
- Increases food exhaustion by 0.005 × level per game tick (removes
per 80/level seconds if target has no saturation).
- Turns the hunger bar yellow-green (
).
- Negative levels will decrease food exhaustion. This does not increase saturation or the hunger bar.
- See also: § Saturation
Instant Damage[edit]
Sources | |
---|---|
Particle |
|
ID |
7 |
Name ID |
minecraft:instant_damage |
Damages entities, heals undead.
- Effect
- Instantly inflicts damage of 3 (
) × 2level.
- Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Instant Health[edit]
Sources | |
---|---|
Particle |
|
ID |
6 |
Name ID |
minecraft:instant_health |
Heals entities, damages undead.
- Effect
- Instantly heals 2 (
) × 2level.
- Undead mobs (including the wither) are damaged as if with Instant Damage instead. If the effect is forced to last longer than one tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- See also: § Health Boost and § Regeneration
Invisibility[edit]
Invisibility
Sources | |
---|---|
Particle |
|
ID |
14 |
Name ID |
minecraft:invisibility |
Grants invisibility.
- Effect
- Causes the entity to disappear.
- Boss mobs will not disappear.
- Certain features of entities do not disappear:
Feature Visibility Armor, held items, stuck arrows, any particles emitted, a shulker's yellow head, the eyes of endermen, phantoms[upcoming 1.13] and spiders, a llama's carpet decoration, a pig's saddle and the aura of a charged creeper. Visible Horse saddles and horse armor. Invisible
- Notes
- Mobs will not attack/sense the player until the player is much closer than normal. A player with no armor will be detected at 7% of the usual detection distance. Any one piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5 percentage points. After detecting the player, a mob will continue to follow as it does when the player is not invisible.
- Additional methods of reducing detection by mobs include:
- Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
- Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to half of usual, and stacks with Invisibility.
- Players in Spectator mode see invisible entities as translucent instead.
- See also: § Glowing
Jump Boost[edit]
Jump Boost
Sources | |
---|---|
Particle |
|
ID |
8 |
Name ID |
minecraft:jump_boost |
Increases jump height and reduces fall damage.
- Effect
- Increases jump height. Reduces fall damage by 1 (
) each level.
- The player can normally jump up a distance of 1 1⁄4 blocks. With Jump Boost I, that increases to 1 15⁄16 blocks, and with Jump Boost II, that increases to 2 1⁄2 blocks.
- Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
- Notes
- When at max level, jumping will not be changed but a player will never take fall damage.
- At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.
Levitation[edit]
Levitation
Sources | |
---|---|
Particle |
|
ID |
25 |
Name ID |
minecraft:levitation |
Floats entities.
- Effect
- Causes the affected entity to float upwards at a rate of 0.9×level blocks per second.
- Does not affect swimming or flying. Prevents the use of elytra, but the effects do not show if the player is already gliding. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity; level 0 (amplifier 255) makes falling, jumping and ascending stairs impossible. Fall damage is not affected.
- Notes
- Additional methods of moving upwards include: flying with elytra, and jumping on a slime block.
Luck[edit]
Luck
Sources | |
---|---|
Particle |
|
ID |
26 |
Name ID |
minecraft:luck |
Increases chances of high-quality and more loot.
- Effect
- Adds 1 × level to attribute
generic.luck
, making loot table entries with a highquality
score more likely, and entries with negativequality
less likely. It also increases the chances ofbonus_rolls
occuring. Currently, only fishing usesquality
. The new weight of each entry isfloor(base_weight + quality * generic.luck)
. - Negative levels decrease luck.
- Notes
- Using a fishing rod enchanted with Luck of the Sea increases a player's
generic.luck
attribute but doesn't actually grant the Luck status effect. - This status effect is exclusive to the Java and Legacy Console Editions.
- See also: § Bad Luck
Mining Fatigue[edit]
Mining Fatigue
Sources | |
---|---|
Particle |
|
ID |
4 |
Name ID |
minecraft:mining_fatigue |
Reduces mining and attack speed.
- Effect
- The effects on mining speed are shown in the table below:
Level Speed Breaking time × 1 30% 3 1⁄3 2 9% 11 1⁄9 3 0.27% 370 1⁄27 4+ 0.081% 1234 46⁄81
- Attack speed decreases by 10% × level.
- Negative levels increase attack speed, but still act as level 4 with respect to mining.
- Notes
- The effect does not affect block breaking in Creative mode, or blocks that are broken instantly.
- Other conditions which reduce mining speed include: sneaking; being underwater; riding a horse, pig, or minecart.
- See also: § Haste
Nausea[edit]
Nausea
Sources | |
---|---|
Particle |
|
ID |
9 |
Name ID |
minecraft:nausea |
Wobbles and warps the view.
- Effect
- Besides the effect on vision, there are no other effects. The effect on vision builds up over the first two seconds of the effect, and then declines over the last two seconds.
- Notes
- After a zombie villager is cured, the villager gets Nausea for 10 seconds.
- Standing in a nether portal affects vision similarly but doesn't actually grant the status effect.
- See also: § Blindness and § Night Vision
Night Vision[edit]
Night Vision
Sources | |
---|---|
Particle |
|
ID |
16 |
Name ID |
minecraft:night_vision |
Improves vision in darkness.
- Effect
- Allows player to see as if light levels were 15 everywhere. Also, increases ability to see underwater.
- Notes
- Screen flashes for 10 seconds before the effect wears off. If used in the End everything will appear pink. If combined with Blindness, the screen will be covered by fog. If used in the Void, the player will see nothing other than black. If submerged in lava the screen will appear bright orange.
- See also: § Blindness and § Nausea
Poison[edit]
Poison
Sources |
|
---|---|
Particle |
|
ID |
19 |
Name ID |
minecraft:poison |
Inflicts damage over time, reducing the player's health to , and cannot kill.
- Effect
- The amount of damage inflicted to the affected entity is shown in the table below:
- * Due to damage immunity, the effective rate is 12 ticks (
× 0.8 per second) at levels 3 and 4 and 10 ticks (
× 1 per second) at level 5.
- The player's hearts turn yellow-green (
)(
on hardcore mode) .
- Damage is suppressed while the player or mob is already at
health, but can resume if healing occurs before the effect expires. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 will be treated as 1.)
- Undead mobs, spiders and cave spiders are unaffected by this status effects.
- See also: § Instant Damage and § Wither
Regeneration[edit]
Regeneration
Sources | |
---|---|
Particle |
|
ID |
10 |
Name ID |
minecraft:regeneration |
Heals over time.
- Effect
- The amount of health healed over time is shown in the table below:
- Undead mobs are unaffected. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- Notes
- When a villager opens a new tier of trade, it gets Regeneration I for 10 seconds.
- See also: § Health Boost and § Instant Health
Resistance[edit]
Resistance
Sources | |
---|---|
Particle |
|
ID |
11 |
Name ID |
minecraft:resistance |
Reduces most damage.
- Effect
- Reduces all incoming damage, except void damage and
/kill
, by 20% × level. - Negative levels increase damage taken.
- Notes
- Level 5+ gives the player full immunity to all damage, with the exception of the void and the
/kill
command.
- See also: § Absorption and § Fire Resistance
Saturation[edit]
Particle |
|
---|---|
ID |
23 |
Name ID |
minecraft:saturation |
Replenishes hunger.
- Effect
- Instantly replenishes 1 (
) × level and 2 × level points of saturation. If the effect is forced to last longer than one tick, it will increase hunger and saturation each tick.
- Negative levels decrease hunger and saturation.
- Notes
- All foods replenish food saturation, but they don't actually add the Saturation status effect.
- This status effect is exclusive to the Java and Bedrock editions.
- See also: § Hunger
Slow Falling[edit]
Slow Falling[upcoming 1.13]
Sources | |
---|---|
Particle |
TBA |
ID |
28 |
Name ID |
minecraft:slow_falling |
Decreases falling speed and negates fall damage.
- Effect
- If the player is in the air while having this effect, they will fall down at a much slower rate.
- When the player hits the ground, they will not take any fall damage. Also, if any type of entity jumps on a crop with this effect, there is no chance of the crop breaking and dropping as an item.
- Notes
- If the player is sprinting while having this effect, they are able to jump across a nearly 6 block gap, compared to 4 blocks normally.
Slowness[edit]
Slowness
Sources | |
---|---|
Particle |
|
ID |
2 |
Name ID |
minecraft:slowness |
Decreases walking speed.
- Effect
- Decreases walking speed by 15% × level. Contracts FOV accordingly.
- Negative levels increase speed.
- Notes
- Spiders, cave spiders, silverfish, and endermites get the effect when attacked with a weapon enchanted with Bane of Arthropods.
- At levels 7–127, the player will be unable to move unless they jump while moving or throw an ender pearl.
- Alternative methods of reducing travel speed include: walking on soul sand or slime blocks, or through cobwebs; swimming; riding a boat on land; sneaking; eating; drinking milk or a potion (travel speed is reduced while drinking any potion, regardless of the effects of the potion after drinking is finished); aiming a bow; blocking with a shield
- See also: § Speed
Speed[edit]
Speed
Sources | |
---|---|
Particle |
|
ID |
1 |
Name ID |
minecraft:speed |
Increases walking speed.
- Effect
- Increases walking speed by 20% × level. Expands field of view (FOV) accordingly.
- Negative levels decrease speed.
- Notes
- At high levels, the player may walk faster than chunks can load.
- Alternative methods of increasing travel speed include: sprinting; throwing ender pearls; riding a horse, pig, or minecart; walking on ice or packed ice; and riding a boat on ice or packed ice.
- See also: § Slowness
Strength[edit]
Strength
Sources | |
---|---|
Particle |
|
ID |
5 |
Name ID |
minecraft:strength |
Increases melee damage.
- Effect
- Increases melee damage by 3 (
) × level.
- Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
- Notes
- While a zombie villager is being cured, it will have the Strength I effect in Normal difficulty or Strength II in Hard difficulty.
- Alternative methods of increasing melee damage include: critical hits.
- See also: § Weakness
Water Breathing[edit]
Water Breathing
Sources | |
---|---|
Particle |
|
ID |
13 |
Name ID |
minecraft:water_breathing |
Prevents drowning.
- Effect
- Prevents the oxygen bar from decreasing completely. Also slightly increases visibility while underwater.
- Notes
- Alternative methods of slowing or preventing drowning include: the Respiration enchantment.
Weakness[edit]
Weakness
Sources | |
---|---|
Particle |
|
ID |
18 |
Name ID |
minecraft:weakness |
Reduces melee damage given.
- Effect
- Melee damage inflicted by the affected entity is reduced by 4 (
) × level.
- Negative levels increase melee damage dealt.
- Notes
- Zombie villagers can be cured of zombification using a golden apple if they have the weakness status effect on them.
- See also: § Strength
Wither[edit]
Wither
Sources |
|
---|---|
Particle |
|
ID |
20 |
Name ID |
minecraft:wither |
Inflicts damage over time (and can kill).
- Effect
- The amount of damage inflicted to the affected entity is shown in the table below:
- * Due to damage immunity, the effective rate is 10 ticks (
× 1 per second) at levels 4 and up.
- The player's hearts turn black (
)(
on hardcore mode), making it harder but still possible for the player to see their Health.
- Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- Notes
- Death is reported as "<player> withered away".
- See also: § Instant Damage and § Poison
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
| Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | Yes | Yes | Yes | Yes | 20G | Bronze | |
| Free Diver | Stay underwater for 2 minutes. | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water. | Xbox One | Yes | Yes | Yes | 20G | Silver |
Xbox 360 | Alt | 30G | |||||||
| Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Yes | Yes | Yes | Wii U, Switch | 20G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 11 potion effects applied to you at the same time. | minecraft:nether/all_potions |
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 20 effects applied to you at the same time. | minecraft:nether/all_effects |
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Have the Levitation effect applied, and move a vertical distance of 50 blocks. | minecraft:end/levitate |
Video[edit]
History[edit]
Beta | |||||
---|---|---|---|---|---|
1.8 | Status effects were introduced.[1] No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders. | ||||
Official release | |||||
1.0.0 | Beta 1.9-pre2 | Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects. | |||
1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect. | |||
12w26a | Monster spawners could be customized using third-party world editors and set to spawn mobs with status effects. | ||||
1.4.2 | 12w32a | Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode. | |||
Beacons were also added (to Creative only) and could be used to give status effects to players around it, and several potion effects without a potion could be induced. | |||||
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it. | |||||
12w34a | Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. | ||||
The Wither effect was added, and it is inflicted by the wither's wither skulls. | |||||
12w39a | Using external programs, potions can be changed to give different or multiple effects for any length. | ||||
1.5 | 13w09b | Using /effect you can now apply potion effects to players, with a maximum value of 4 | |||
13w09c | /effect now has a level limit of 255. | ||||
1.6.1 | 13w23a | Regeneration and Instant Health were slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent. | |||
13w23b | Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | ||||
Regeneration was increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | |||||
13w24a | Spiders have a rare chance to spawn with status effects on hard difficulty. | ||||
13w24b | Added Absorption effect. | ||||
Health Boost no longer is activated after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes. | |||||
1.6.1-pre | Added Saturation effect. | ||||
1.6.2 | Extra health from Absorption effect no longer reappears every 30 seconds. | ||||
1.7.2 | 13w36a | Water Breathing potions added. | |||
1.8 | 14w06a | Added the ability to disable effect particles. | |||
14w25a | Mining Fatigue mechanics adjusted, no longer a 20 percentage point reduction per level. | ||||
14w27a | Potion of Leaping was added. | ||||
Jump Boost now has bright green particles. | |||||
14w28a | Effects now accept named IDs as well as numerical IDs. | ||||
1.9 | 15w31a | Added Levitation status effect, received when the player is hit by a shulker projectile. | |||
Added Glowing status effect, received when players or mobs are hit by spectral arrows. | |||||
Status effects are now displayed on the HUD, instead of just in the inventory. | |||||
15w33a | Strength and Weakness effects altered. | ||||
15w34b | Haste and Mining Fatigue affect the new attackSpeed attribute. | ||||
15w44b | New status effects, Luck and Bad Luck. | ||||
Tipped arrows will now display the effect's time, same as potions. | |||||
Tipped arrows are now able to be obtained in survival. | |||||
15w49a | Absorption and Health Boost icons have now changed to look different. Old texture: | ||||
Upcoming | |||||
1.13 | 18w08b | The Water Breathing status effect no longer gives the player enhanced underwater vision. | |||
18w14a | Added the Slow Falling status effect, obtained by drinking potion of Slow Falling or being hit by arrow of Slow Falling. | ||||
18w15a | Added the Conduit Power status effect, obtained by activating a conduit. | ||||
18w16a | Conduit Power now gives off a different effect. | ||||
Pocket Edition Alpha | |||||
0.11.0 | December 2, 2014 | Jeb tweets an image of status effects in progress. | |||
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted. | |||||
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet. | |||||
December 4, 2014 | Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected. | ||||
build 1 | Added status effects. | ||||
Currently, since potions have not been implemented, the only effects available are: - Poison from cave spiders, rotten flesh and pufferfish - Hunger from raw chicken - Nausea from pufferfish. | |||||
build 4 | Drinking milk will now remove all status effects. | ||||
build 12 | Armor no longer decreases damage from status effects. | ||||
0.12.1 | build 1 | Added more status effects. Jump boost can't be obtained, as rabbits have not yet been added. | |||
Status effects now can be applied with potions. | |||||
Rotten foods now cause Hunger rather than Poison due to the addition of hunger. | |||||
The hunger status effect functions correctly now due to the addition of hunger. | |||||
? | Fixed bug where the touch radius was offset for the status effect tab. | ||||
0.13.0 | build 1 | Jump boost can now be obtained in survival because of the addition of rabbits. | |||
0.16.0 | build 1 | Added an exclusive potion, splash potion and arrow of Decay. | |||
Pocket Edition | |||||
1.0 | build 1 | Added Levitation status effect, received when the player is hit by a shulker projectile. | |||
Legacy Console Edition | |||||
TU5 | Patch 1 | Status effects were introduced. No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders. | |||
TU7 | Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects. | ||||
TU14 | 1.04 | An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect. | |||
TU19 | CU7 | 1.12 | Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode. | ||
Beacons were also added and could be used to give status effects to players around it, and several potion effects without a potion could be induced. | |||||
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it. | |||||
Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. | |||||
The Wither effect was added, and it is inflicted by the wither's wither skulls. | |||||
Added Absorption effect, triggered for 2 minutes when consuming either tier of the golden apple. | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added Levitation status effect, received when the player is hit by a shulker projectile. |
Issues[edit]
Issues relating to “Status effect” are maintained on the issue tracker. Report issues there.
Trivia[edit]
- After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal. This is because the game uses the same effect for Nausea as it does for the nether portal.
- If you put Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible (except in rainstorms or thunderstorms).
- The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
- If you get max health using the method above, and put regeneration level of 255, while healing to 1034 hearts, your view will jolt, even in Creative mode, as if you are taking damage.
- If you have at least Resistance 5, then you are practically invincible. (Apart from the /kill command and the void)
- If you have Regeneration 7 or higher, the void cannot kill you.
- Endermen inflicted with Invisibility can still be seen due to the fact that the eyes still glow and a slight outline can be seen from a distance. Similarly, spider eyes will glow.
- The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
- The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
- Speed allows slimes to jump farther. High levels of speed can take slimes out of view with just one jump.
- The Levitation status effect will normally rise you into the air. However, if you go into water, you will just flow along with the water, while not floating.
- When having multiple status effects, their timer's seconds will always decrement by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player takes one potion and another potion (different so that they don't reset the timer) 5.5 (or any non-integer amounts) seconds later, their timers will subtract 1 second from both of them simultaneously.
- You can walk/run while having the Levitation effect, especially on level 254.
- Although the Wither effect is given to the player by being hit by wither skeletons or the wither boss, the icon shows a normal skeleton head instead of a wither skeleton head.
- Using /effect <player> minecraft:levitation (Time In Second) 255 will make you fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause you to shoot into the air, then the player will most likely die.
- When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.
Gallery[edit]
See also[edit]
- Fire - gives a damaging condition similar to a status effect