Nether Portal (block)
dec: 90 hex: 5A bin: 1011010
See Data values
In the Bedrock Edition, it may be obtained as an item via inventory editing.[Bedrock Edition only]
Portal blocks can only exist within a nether portal structure. When the block is updated and detects it is not part of such a structure, it will remove itself.
Nether portal blocks can be used to teleport into and out of the Nether. When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative there is no wait time—the player will immediately transfer between dimensions. If there is already an active portal within range (about 128 blocks) in the other world, the player will appear in that portal. Otherwise, a portal will be created at or near the corresponding coordinates. If a single portal block is placed using commands, it can still be used to travel to the Nether.
Nether portal blocks make distinctive sounds of whimpering and cries, and emit purple particles resembling snowflakes (the same purple particles are produced by endermen, endermites, ender pearls, and the ender chest). Portal blocks emit light of level 11, rather dimmer than a torch and not quite sufficient to prevent mob spawning on top of a freestanding portal.
Much like water or lava, portal blocks cannot be broken by tools except in Creative. However, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing water or lava. If any portal block is destroyed, the whole portal is deactivated as adjacent portal blocks are updated and detect that the portal structure is no longer complete.
Portal blocks cannot be moved by pistons, nor can a piston push a block into a portal.
|Block||Namespaced ID||Numeric ID|
|Name||Default value||Allowed values||Description|
|axis||The portal's long edge runs east–west.|
|The portal's long edge runs north–south.|
|Java Edition Alpha|
|v1.2.0||October 4, 2010||A poster on Notch's blog announced a new "hell world," and hinted that it would utilize portals for fast travels.|
|October 22, 2010||Originally, ghasts were intended to spawn from Nether portals (referred to as "gates") in the Overworld. However, this ability has not yet been implemented.|
|October 29, 2010||Notch sent a preview of the Halloween Update to two gaming companies; their articles detailed the usage of nether portals, used for entering what was then known as "the Slip".|
|preview||Added Nether Portals.|
|v1.2.2a||The player could create a Nether Portal by pressing F4 (presumably a developer testing function).|
|v1.2.2b||Removed F4 cheat.|
|Java Edition Beta|
|1.6||?||Before this, Nether Portals could be created in multiplayer servers, but did not function to teleport players to The Nether, thus multiplayer servers required modding to access the Nether. Now, Nether Portals work in multiplayer.|
|1.0.0||?||It was possible to smash portals by simply punching them.|
|Beta 1.9 Prerelease 4||The portal has changed, having a slightly darker look.|
|?||It is no longer possible to deactivate Nether Portals with water or lava. Either will stop before hitting the portal and act as though portal is solid object, but placing a water block instead of fire in the portal, will automatically deactivate the portal.|
|1.2.1||12w08a||The player can (again) smash a Nether portal in Creative by punching it. It makes the same sound as glass being destroyed.|
|?||The Overworld's height limit was raised to 256, but portals from the Nether would not find portals above Y=128.|
|12w22a||Zombie pigmen will rarely spawn from Nether Portals in the overworld.|
|?||Portals from the Nether now search the entire height of the Overworld.|
|1.4.2||12w34a||Entities can now travel through portals.|
|12w38a||The Nether will now load faster when traveling through a portal in Survival mode and will load immediately when in Creative mode.|
|1.5||13w02a||Nether Portals use the following textures in resource packs: |
|1.7.2||September 11, 2013||Dinnerbone releases images of larger and different shaped portals, also mentions the ability to light a portal from any block, not just the bottom row.
Both the sign and circular nature of the portal in the second image are references to Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches.
|13w37a||Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame).|
|New nether portal building rules: Portals can be built at a minimum of 4×5, and a maximum of 23×23.|
|Nether portals now use block data values (later changed to Block State) to determine their orientation. Old portals created in 1.6.4 and earlier have a tendency to close when upgrading.|
|13w41a||Portals, water and ice are now visible through each other.|
|1.8||14w25a||The item form of the Nether portal block was removed from the game. It can no longer exist in inventories, only as a block in the world.|
|1.9||?||Now plays |
|15w49a||The wither and ender dragon can no longer travel through portals.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 90.|
|pre5||The block id changed to |
|Pocket Edition Alpha|
|0.12.1||build 1||Added Nether portals and can be built at a minimum of 4×5, and a maximum of 23×23.|
|?||Sounds updated to match Java Edition.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added Nether portals.|
|TU31||CU19||1.22||Patch 3||New Nether Portal building rules: Any rectangular shape from 4×5 to 23×23.|
|If the portal in the nether is big enough, ghasts can travel through.|
|Portals can now be activated by any fire block within the frame.|
- "@BlakesAwesome No it doesn't" – @jeb_, April 1, 2011
- "Bunch of other small tweaks to them too; you can light a portal from any block, not just the bottom row. Good for automatic on/off toggling" – @Dinnerbone, September 11, 2013