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The Nether

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A view of the Nether.

Explore a scary new realm! A brand new hell world for fast travel. Portal in, move ten meters, portal out, and you’re hundreds of meters away.

The Halloween Update promo poster

The Nether is a dangerous hell-like dimension filled with fire, lava, and many hostile mobs.


Low budget portal (left), Full portal (right)

To access the Nether, the player must construct a nether portal in the Overworld (portals created in The End do not activate). To create the portal, the player must first build a rectangular obsidian frame, ranging in size from a minimum of 4×5 to a maximum of 23×23. Once the frame is built, it can then be activated by placing fire within the frame, using flint and steel, fire charge, dispensers or any materials.

An activated portal allows most entities (with the exception of the wither, the ender dragon, and entities riding or being ridden by another entity) to be transported to a corresponding portal in the Nether. In Survival, the player must stand in a nether portal for 4 seconds to get to the Nether. The player can step out of a portal before it completes its animation to abort the teleport. The portal generates a sound effect while the player is inside it. If there is no corresponding portal, a new 4×5 portal is created. The portal can be destroyed by breaking the obsidian frame, by a nearby explosion, or by placing water or lava into it with a bucket or dispenser. Any of the blocks in the corners can be destroyed without destroying the portal.

In the Old world type, it is impossible to construct a Nether portal. The portal block must be placed using cheats.‌[Bedrock Edition only] When done, the nether will have the same 256 x 256 borders as the overworld, and if a nether portal is then made in the nether, it can spawn the player outside the world barrier.


Bedrock comprises the top (below layer 127) and bottom 4 layers in a rough pattern, essentially making the Nether 127 blocks high unlike the overworld´s 256. In the infinite worlds of the Java and Bedrock Editions, the Nether is also horizontally infinite. In Bedrock Edition, the build limit in the nether is 128 blocks, despite it being 256 in all other dimensions.

The Nether has no day-night cycle and no weather. Natural sources of light include fire, lava, portals, and glowstone. Even with a light level of 0, the Nether has a dim ambient light (roughly equivalent to light level 8 in the Overworld). Light otherwise functions exactly the same as it does in the Overworld and the End.

Locations in the Nether correlate to Overworld coordinates, but horizontal Overworld distances are scaled down by a ratio of 8:1 for travel in the Nether. Therefore, traveling one block in the Nether means traveling eight blocks in the Overworld. For example, in a perfect scenario, a player who enters a portal in the Overworld at x=0, z=0 and travels in the Nether to x=1000, z=1000 returns to the Overworld at x=8000, z=8000. This makes portals a useful tool for traveling long distances in the Overworld.

An image of the Nether with a nether fortress.

Most items and blocks in the Nether function the same as they do in the Overworld, with a few notable exceptions:

  • Beds explode and cause fires when a player attempts to sleep in one. It has an explosion power of 5. The explosion is larger than that of TNT, which has an explosion power of 4. They cannot be used as a respawn point.
  • One has to use a powered respawn anchor to respawn in the nether, but when it runs out of charges, the player will once again respawn in the overworld.‌[upcoming: JE 1.16 & BE 1.16.0]
  • There is no way to place liquid water in the Nether without the use of commands, except inside a cauldron.
    • Using water buckets produces steam particles and a hissing sound, leaving the player with an empty bucket.
    • Ice that is melted or smashed in the Nether does not produce water.
    • A wet sponge instantly becomes a regular sponge when placed.
    • If somehow placed using cheats or when placed inside a cauldron, water takes on a reddish-brown color.‌[Bedrock Edition only]
  • Lava flows twice as far (eight blocks) and six times as fast in the Nether compared to Overworld.
  • Grass blocks and leaves take a dead-looking brownish color since the Nether is a warm biome.
  • Maps generate a brown-gray static pattern. The player's direction indicator spins randomly; its location is still relative to the player's location in the Nether, except in the New Nintendo 3DS Edition, where it is always in the center of the map.
  • Clocks spin wildly, making it impossible to tell the time while in the Nether. Compasses also spin wildly unless connected to a Lodestone, which they then point towards.‌[upcoming: JE 1.16 & BE 1.16.0]
  • Snow golems rapidly take fire damage and die, due to the Nether being a warm biome. However, they can survive if they have the Fire Resistance status effect.


Nether features unique cave-like terrain with no sky. Lava and fire are common hazards everywhere in the nether. Distanced places are permanently shrouded in fog.


Currently, the Nether has only one biome that spans the entire dimension called the Nether.[until JE 1.16 & BE 1.16.0] The Nether is divided into several biomes just like the overworld, each featuring unique terrain, mobs, structures, the color of the ambient fog, etc. There are currently five biomes in the Nether.‌[upcoming: JE 1.16 & BE 1.16.0]

Grass Block JE6 BE5.png
This section describes content that may be included in a future update.
These features have appeared in development versions, but the full update containing these features has not been released yet.
Biome Name Description Image
Nether Wastes This is the biome used to generate the Nether. Within this biome spawn mobs such as ghasts, packs of zombie pigmen and the occasional magma cubes and endermen. Certain structures, such as Nether quartz ore & glowstone veins, and Nether fortresses generate only in the Nether. Water lakes (and other Overworld structures) can still generate if the Nether is used in a superflat preset.
Nether Wastes, formerly only called "Nether"
Soul Sand Valley The soul sand valley is a large grotto that is extensive and cuts through the Nether's usual terrain. Notable features of the biome are exposed nether fossils in various shapes and sizes, large amounts of lava, blue fog, large spires made of basalt, soul fire, and the occasional Nether fortress. The biome itself consists of soul sand, basalt and soul soil.

This biome is extremely dangerous to traverse, due to the high spawn rate of ghasts, frequent groups of skeletons and endermen, and soul sand slowing down the player's movement speed. It is recommended to avoid this biome unless players have sufficient equipment/strategies to navigate the terrain.

Soul Sand Valley
Crimson Forest The Crimson Forest is a “red” crimson-themed biome, with warped and crimson fungi as well as huge crimson fungi scattered around the environment.

There are huge fungi structures that contain weeping vines hanging off them and may also have a few blocks of shroomlight. The floor of the biome is covered in crimson nylium, with crimson roots growing. Occasional patches of netherrack and red nether wart blocks are found scattered throughout the biome. In the ceiling, apart from glowstone clusters, there are sparse nether wart block stalactites with vines growing.

Piglins, zombified piglins and hoglins naturally spawn in this biome.

The abundance of hoglins in this biome makes it a great source of food in the Nether.

Crimson Forest
Warped Forest The warped forest is a dense, “blue” warped-themed biome, with warped and crimson fungi as well as huge warped fungi scattered around.

The huge fungi structures may have a few blocks of shroomlight scattered around them. The floor of the biome is covered in warped nylium, with warped roots and nether sprouts growing. Occasional patches of raw netherrack and warped wart blocks can be found scattered throughout the biome.

Endermen are the only mobs that spawn in this biome, and they spawn frequently. This makes the warped forest an ideal location to collect ender pearls to access the End. This biome is also a relatively safe place to reside in the Nether, due to the fact that no hostile mobs spawn here (except those that are spawned with bastion remnants, which generate in this biome.)

Warped Forest
Basalt Deltas A gray biome, the Basalt Deltas are said to be the remnant of ancient volcanic eruptions.

The ground consists of basalt and blackstone blocks, with small patches of netherrack and pools of lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. As a result, bastion remnants do not generate in this biome. When this biome borders a lava ocean, clusters of basalt form near the coast. Magma cubes have a high spawn rate in this biome, making the Basalt Deltas the best place to farm Magma Cream.

Basalt Deltas

Generated structures[edit]

The Nether contains a variety of unique generated structures. Though equally vast, contains far fewer types of generated structures than the Overworld

Grass Block JE6 BE5.png
This section describes content that may be included in a future update.
These features have appeared in development versions, but the full update containing these features has not been released yet.
Name Description Image
Nether Fortress Nether Fortresses are large, castle-like structures that are composed of nether bricks. This structure is often found bridging over lava seas, and buried by netherrack.

This structure is the only place wither skeletons and blazes spawn. The fortresses also contain blaze spawners, as well as small nether wart farms where nether wart can be obtained.

Nether Fortresses can be found in all nether biomes except for crimson forests, and warped forests, however a fortress may spawn on the edge of a biome and generate into both forest types.

A Nether Fortress bridging over a Basalt Deltas biome.
Nether Fossil Nether Fossils are a variation of the fossil structure found in the overworld. This structure has 14 different designs.

Unlike the fossils in the overworld, coal ore does not generate within these fossils.

This structure generates exclusively within soul sand valley biomes.

A Nether Fossil.
Bastion Remnant Bastion Remnants are large fortifications made up of blackstone and blackstone bricks. A large amount of gold and gold blocks can be found within these structures. In certain structures, you can find nether wart farms, which provide an alternative place to find nether wart.

These structures are inhabited by the piglins, and in certain structures hoglins as well.

These structures generate within any nether biome except for the basalt deltas.

A Bastion Remnant.
Ruined Portal A structure containing what appears to be a destroyed nether portal and various types of stone or blackstone materials, when generating in the overworld or nether, respectively. Netherrack generates on the ground around the portal, and a chest generates with the structure.

These structures can be found in any overworld and nether biome.

A Ruined Portal.

Terrain Features[edit]

The nether has a lot of different terrain features which generate within the biomes of the nether.

Name Description Image
Lava Sea Lava Seas generate at and below level 30 in all Nether biomes.
A Lava Sea
Glowstone Cluster Glowstone clusters generate on the ceiling of the Nether in all biomes.
A Glowstone Cluster
Basalt Pillar Basalt pillars generate in Soul Sand Valley biomes.
A Basalt Pillar


The Nether is home to its own share of mobs, most of which are fire- and lava-proof. Skeletons, chickens, and endermen are the only Overworld mobs that can naturally spawn in the Nether; in Java Edition, baby zombie pigmen may spawn as chicken jockeys.

Other Overworld mobs do not naturally spawn in the Nether but can be teleported through portals (with the exception of withers and ender dragons).

BlazeFace.png PigmanJockeyFace.png EndermanFace.png GhastFace.png MagmaCubeFace.png SkeletonFace.png WitherSkeletonFace.png ZombiePigmanFace.png


Blaze Chicken Jockey
[JE only]
Enderman Ghast Magma Cube Skeleton Wither Skeleton Zombie Pigman
[until JE 1.16 & BE 1.16.0]

Zombified Piglin [upcoming JE 1.16 & BE 1.16.0]

Upcoming mobs[edit]

There are 4 new mobs coming to the nether within the Nether Update[upcoming].

PiglinFace.png StriderFace.png
Hoglin Zoglin Piglin Strider


Naturally generated[edit]

Naturally generated blocks includes those that are created through the world seed.

Image Name
Bedrock JE2 BE2.png Bedrock
Lava.gif Lava
Gravel JE5 BE3.png Gravel
Brown Mushroom JE2 BE2.png Brown Mushroom
Red Mushroom JE2 BE2.png Red Mushroom
Fire.gif Fire
Netherrack JE4 BE2.png Netherrack
Soul Sand JE2 BE2.png Soul Sand
Glowstone JE4 BE2.png Glowstone
Nether Quartz Ore JE3 BE2.png Nether Quartz Ore
Magma Block JE2 BE2.png Magma Block
Ancient Debris JE1 BE1.png Ancient Debris
[upcoming: JE 1.16 & BE 1.16.0]
Nether Gold Ore JE2 BE1.png Nether Gold Ore
[upcoming: JE 1.16 & BE 1.16.0]
Soul Fire JE1.gif Soul Fire
[upcoming: JE 1.16 & BE 1.16.0]
Soul Soil JE1 BE1.png Soul Soil
[upcoming: JE 1.16 & BE 1.16.0]
Bone Block Axis Y JE2 BE2.png Bone Block
[upcoming: JE 1.16 & BE 1.16.0]
Warped Fungus JE1 BE1.png Warped Fungus
[upcoming: JE 1.16 & BE 1.16.0]
Crimson Fungus JE1 BE1.png Crimson Fungus
[upcoming: JE 1.16 & BE 1.16.0]
Shroomlight JE1 BE1.png Shroomlight
[upcoming: JE 1.16 & BE 1.16.0]
Warped Stem Axis Y JE1.png Warped Stem
[upcoming: JE 1.16 & BE 1.16.0]
Crimson Stem Axis Y JE1.png Crimson Stem
[upcoming: JE 1.16 & BE 1.16.0]
Warped Nylium JE1 BE1.png Warped Nylium
[upcoming: JE 1.16 & BE 1.16.0]
Crimson Nylium JE1 BE1.png Crimson Nylium
[upcoming: JE 1.16 & BE 1.16.0]
Twisting Vines Age 0 JE1.png Twisting Vines Plant JE1.png Twisting Vines
[upcoming: JE 1.16 & BE 1.16.0]
Weeping Vines Age 0.png Weeping Vines Plant.png Weeping Vines
[upcoming: JE 1.16 & BE 1.16.0]
Warped Roots JE1 BE1.png Warped Roots
[upcoming: JE 1.16 & BE 1.16.0]
Crimson Roots JE1 BE1.png Crimson Roots
[upcoming: JE 1.16 & BE 1.16.0]
Warped Wart Block JE1 BE1.png Warped Wart Block
[upcoming: JE 1.16 & BE 1.16.0]
Nether Wart Block JE3 BE3.png Nether Wart Block
[upcoming: JE 1.16 & BE 1.16.0]
Nether Sprouts JE2 BE2.png Nether Sprouts
[upcoming: JE 1.16 & BE 1.16.0]
Basalt Axis Y JE1 BE1.png Basalt
[upcoming: JE 1.16 & BE 1.16.0]
Blackstone JE1 BE1.png Blackstone
[upcoming: JE 1.16 & BE 1.16.0]

Naturally created[edit]

Naturally created blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.

Image Name
Bedrock JE2 BE2.png Bedrock
Lava.gif Lava
Obsidian JE3 BE2.png Obsidian
Nether Portal.png Nether Portal
Blackstone JE1 BE1.png Blackstone[upcoming: JE 1.16 & BE 1.16]
Netherrack JE4 BE2.png Netherrack[BE only]


These blocks are generated as part of nether fortresses, bastion remnants, and ruined portals, but only when the "generated structures" option is on.

Image Name
Bedrock JE2 BE2.png Bedrock
Lava.gif Lava
Spawner JE3.png Spawner
Chest.png Chest
Nether Bricks JE3 BE4.png Nether Bricks
Nether Brick Fence JE3 BE4.png Nether Brick Fence
Nether Brick Stairs JE3 BE2.png Nether Brick Stairs
Nether Wart.png Nether Wart
Blackstone JE1 BE1.png Blackstone
[upcoming: JE 1.16 & BE 1.16.0]
Gilded Blackstone JE1 BE1.png Gilded Blackstone
[upcoming: JE 1.16 & BE 1.16.0]
Polished Blackstone Bricks JE1.png Polished Blackstone Bricks
[upcoming: JE 1.16 & BE 1.16.0]
Basalt Axis Y JE1 BE1.png Basalt
[upcoming: JE 1.16 & BE 1.16.0]
Polished Basalt Axis Y JE1 BE1.png Polished Basalt
[upcoming: JE 1.16 & BE 1.16.0]
Block of Gold JE6 BE3.png Block of Gold
[upcoming: JE 1.16 & BE 1.16.0]
Polished Blackstone Brick Stairs JE1 BE1.png Polished Blackstone Brick Stairs
[upcoming: JE 1.16 & BE 1.16.0]
Chain JE1.png Chain
[upcoming: JE 1.16 & BE 1.16.0]
Lantern.png Lantern
[upcoming: JE 1.16 & BE 1.16.0]
Chiseled Polished Blackstone JE1 BE1.png Chiseled Polished Blackstone
[upcoming: JE 1.16 & BE 1.16.0]
Block of Quartz JE3 BE2.png Quartz Block
[upcoming: JE 1.16 & BE 1.16.0]
Smooth Quartz Block.png Smooth Quartz Block
[upcoming: JE 1.16 & BE 1.16.0]
Smooth Quartz Slab JE2 BE2.png Smooth Quartz Slab
[upcoming: JE 1.16 & BE 1.16.0]
Cracked Polished Blackstone Bricks JE1.png Cracked Polished Blackstone Bricks
[upcoming: JE 1.16 & BE 1.16.0]
Obsidian JE3 BE2.png Obsidian
Crying Obsidian JE1 BE1.png Crying Obsidian
[upcoming: JE 1.16 & BE 1.16.0]
Blackstone Slab JE1 BE1.png Blackstone Slab
[upcoming: JE 1.16 & BE 1.16.0]
Polished Blackstone Slab JE1 BE1.png Polished Blackstone Slab
[upcoming: JE 1.16 & BE 1.16.0]

Generation in Bedrock Edition[edit]

In Bedrock Edition, if the nether is used as the biome for overworld generation, a bedrock ceiling generates at altitude 128. If a river generates in the nether biome, the bedrock ceiling does not generate over the river biome (which exposes sunlight). The terrain consists entirely of stone, without any netherrack or nether related block generated. Although the terrain is entirely stone, no ore is generated (including dirt, gravel, andesite, etc.). Caverns and lakes (with red-colored water) still generate. The player is still able to place water in an overworld nether biome, but trying to sleep in a bed still causes an explosion.[until BE 1.16.0]

‌in Bedrock Edition 1.16.0[upcoming], when Overworld biomes generated in the Nether dimension, at layer 30, the lava sea is replaced with water sea. Passive mobs cannot spawn, while monsters can. Overworld structures cannot generate, but nether fortresses still generate. Nether mobs such as zombified piglins and magma cubes can spawn only as part of the fortress. Overworld mineral veins still generate as normal, but no Nether vein mineral generates. Despite lava springs being the only light source, the lighting is reasonable, as players can still see without light sources. The fog is the same as sky color in the overworld. No trees generate, and only some vegetation such as kelp, seagrass, flowers, grass, fern, sugar cane, cactus, and mushroom can generate in sparse quantities, and disks are also rare. Additionally, the Nether music track is exclusive to this dimension.

Technical information[edit]


NameNamespaced ID (JE)Numeric ID
The Netherthe_nether -1


In Java Edition, the Nether is stored in .minecraft/saves/worldname/DIM-1. Deleting this file resets the Nether, so that all player-made changes and buildings in that dimension are undone.

In Bedrock Edition, the com.mojang/minecraftWorlds/world ID/db folder contains several collections of chunks. Some of these files are used for the Nether, but it is impossible to tell which ones simply by reading the file name.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Into The NetherConstruct a Nether Portal.Light a nether portal.30GBronze


There is a whole tab dedicated to the Nether in the advancement system, all involving visiting the Nether in some way in order to advance.

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Bring summer clothesEnter the Nether dimension.nether/root


Return to Sender
Destroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.nether/return_to_sender


Those Were the Days
[upcoming: JE 1.16]
Enter a Bastion RemnantNethernether/find_bastion


Hidden in the Depths
[upcoming: JE 1.16]
Obtain Ancient DebrisNetherHave ancient debris in your inventory.nether/obtain_ancient_debris


Subspace Bubble
Use the Nether to travel 7 km in the OverworldNetherUse the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, about 875 blocks in the Nether.nether/fast_travel


A Terrible Fortress
Break your way into a Nether FortressNetherEnter a nether fortress.nether/find_fortress


Who Is Cutting Onions?
[upcoming: JE 1.16]
Obtain Crying ObsidianNetherHave crying obsidian in your inventory.nether/obtain_crying_obsidian


Oh Shiny
[upcoming: JE 1.16]
Distract Piglins with goldNetherGive a piglin one of these 22 gold-related items while it is aggressive towards you. Other gold-related items, if any, are ignored for this advancement and by the piglin.nether/distract_piglin


This Boat Has Legs
[upcoming: JE 1.16]
Ride a Strider with a Warped Fungus on a StickNethernether/ride_strider


Uneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a ghast while in the Overworld.nether/uneasy_alliance


War Pigs
[upcoming: JE 1.16]
Loot a chest in a Bastion RemnantThose Were the DaysOpen a chest in a bastion remnant.nether/loot_bastion


Country Lode, Take Me Home
[upcoming: JE 1.16]
Use a Compass on a LodestoneHidden in the DepthsHave a lodestone compass in your inventory.nether/use_lodestone


Cover Me in Debris
[upcoming: JE 1.16]
Get a full suit of Netherite armorHidden in the Depthsnether/netherite_armor


Spooky Scary Skeleton
Obtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull


Into Fire
Relieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod


Not Quite "Nine" Lives
[upcoming: JE 1.16]
Charge a Respawn Anchor to the maximumWho Is Cutting Onions?nether/charge_respawn_anchor


Hot Tourist Destinations
[upcoming: JE 1.16]
Explore all Nether biomesThis Boat Has LegsVisit all of these 5 biomes. The advancement is only for Nether biomes. Other biomes, if any, may also be visited, but are ignored for this advancement.nether/explore_nether

Advancement-plain-raw.pngInvicon Nether Star.gif

Withering Heights
Summon the WitherSpooky Scary Skeletonnether/summon_wither


Local Brewery
Brew a potionInto FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even empty bottles also trigger this advancement.nether/brew_potion


Bring Home the Beacon
Construct and place a BeaconWithering HeightsBe within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.nether/create_beacon


A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions


Bring a beacon to full powerBring Home the BeaconBe within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.nether/create_full_beacon


How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.


Java Edition Indev
0.31 (January 7, 2010)Added a map theme named "Hell". It was a normal map, but with a lava ocean, perpetually dim lighting, and a black sky with dull red clouds. Map themes were later removed in Infdev.
Java Edition Alpha
September 18, 2010Notch mentions the return of the hell biome, and that it can be used for fast travel, based on a transportation method used in the novel series The Wheel of Time by Robert Jordan. Within a dangerous transportation system, "the Ways", people could travel a massive amount of distance in a few days instead of weeks.
v1.2.0October 4, 2010This announcement poster hinted that the hell world would utilize portals and that distance traveled inside the hell world would be multiplied greatly on the map above ground.
October 8, 2010Notch reveals a new block type, now known as soul sand, that would be included in the new dimension.
October 10, 2010A screenshot was released by Notch depicting what the Nether would look like.
October 11, 2010Notch makes mention of the first mob to be added to the Nether, saying "You will hate the Ghast."
October 25, 2010Notch tweets that he is working on the second new Nether mob, and says that they are less dangerous but are otherwise "pointless."
October 29, 2010Notch was conflicted on naming the new dimension; he wanted to avoid "re-using existing religious names", and wanted to use a more creative and original name. He considered both "the Slip" and "the Nexus" but felt that neither felt "[M]inecrafty enough". It was eventually changed to "the Nether" on the day of the Halloween Update release.
previewA preview of the Halloween Update was sent out to two gaming websites later that day.[1] Interestingly, the name "the Slip" was used in this release.
previewAdded the Nether, including ghasts, zombie pigmen, netherrack, soul sand, glowstone, and nether portals.
v1.2.2Lava was made to flow farther than it did on the Overworld.
Java Edition Beta
May 2, 2011Portals were made to function properly in multiplayer, allowing players in servers to teleport between the Overworld and the Nether.
1.6Test Build 3Beds in the Nether were made to explode if used.
Java Edition
1.0.0September 16, 2011Jens Bergensten tweets a teaser screenshot of changes to the Nether terrain generation, including nether fortresses.
September 19, 2011Jens releases a second teaser screenshot, showcasing the structure of the upcoming nether fortresses.
September 21, 2011Jens mentions that he is finished with most of the new Nether features, including two new mobs, one of which is a "retexturing attempt".
Beta 1.9 PrereleaseMany new additions to the nether, including: magma cubes, blazes (as well as blaze spawners and blaze rods), nether fortresses (including nether bricks, nether brick stairs and Nether brick fences), nether wart, ghast tears dropped by ghasts and gold nuggets dropped by zombie pigmen.
Beta 1.9 Prerelease 4With the addition of the Silk Touch enchantment, it was possible to legitimately obtain water using ice in the Nether.
Beta 1.9 Prerelease 5The ability to pick up ice blocks with the Silk Touch enchantment was removed.
1.2.112w06aSnow golems now take damage in the Nether.
1.3.112w16aAdded the /give command. Using it to get water or flowing_water blocks allows another way to place water in the nether.
12w17aIce can now be obtained with Silk Touch again, but ice no longer melts into water in the Nether.
12w22aRarely, Nether portals spawn zombie pigmen.
12w27aGrowing nether wart is no longer restricted to the Nether – it can be grown in the Overworld and The End.
1.4.212w32aZombie pigmen can wear armor, and the sword they are holding makes them deal more damage.
12w34aAny mobs and entities can travel through Nether portals.
12w36aAdded wither skeletons.
1.4.612w49aAdded nether brick slabs.
1.513w01aNether quartz ore is added to the Nether, which spawns around netherrack.
1.5.1Lava flows more quickly in the Nether, and hidden lava can be found in the Nether.
1.6.113w18aChests can now be found in nether fortresses.
2013 Music UpdateFour music tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".
1.7.213w37aAdded the /setblock command which can place water in the Nether.
1.814w03aAdded the /fill command which can place water in the Nether.
14w25aRemoved the item forms of water. The /give command can no longer be used to get water in the nether because water can no longer exist in inventories (just as a placed block). /setblock or /fill should be used in place of /give.
1.915w31aRemoved the Nether fog.
15w31cRe-added the Nether fog.
15w49aThe wither and ender dragon no longer travel through portals.
1.1016w20aEndermen now rarely spawn in the Nether, and can now pick up netherrack.
Added magma blocks.
Added red nether bricks and nether wart blocks, which can be crafted but do not otherwise generate naturally in the Nether.
1.1318w07aVertical air cavities, stretching from bedrock level as far as Y=35 and filled with lava to Y=10, now occur in chains across the bottom of the Nether, often forming extensive ravines.
18w19aThe biome "Hell" has been renamed to "Nether".
pre5The biome ID of the Nether has been changed from hell to nether.
Upcoming Java Edition
1.1620w06aAdded 3 new biomes to the Nether, the crimson forest, warped forest and soul sand valley, while renaming the original "Nether" biome to "Nether Wastes".
Added ancient debris, a rare ore that generates in the Nether.
Added hoglins, which spawn exclusively in the crimson forest in the Nether.
20w07aAdded piglins, which spawn in both the crimson forest and nether wastes in the Nether.
20w10aAdded ambient sounds to the Nether.
20w11aAdded twisting vines to the warped forest biome in the Nether.
Added nether gold ore to the Nether.
20w13aAdded striders, which spawn on lava lakes.
20w15aAdded the Basalt Deltas biome to the Nether.
Added 3 new music tracks including: "Chrysopoeia", "Rubedo" and "So Below".
20w16aAdded bastion remnants to the nether.
Added ruined portals which can generate in the nether.
Pocket Edition Alpha
0.12.1April 22, 2015Tommaso Checchi tweets a picture of the Nether, showing that it is officially in development.
He later tweets stating that he will not tell how finished it is or what version it will be in.[2]
build 1Added the Nether.
Water can be placed in the Nether by breaking ice.
build 6Lava now spreads faster in the Nether.
0.15.0build 1Endermen can now spawn in the Nether, and can now pick up netherrack.
0.16.0build 1Water cannot be placed in nether without inventory editing or using commands.
Pocket Edition
1.0.0Four music tracks added for the Nether, including "Concrete Halls", "Dead Voxel", "Warmth" and "Ballad of the Cats".
1.1.3alpha magma blocks.
Added red nether bricks and nether wart blocks, which can be crafted but do not otherwise generate naturally in the nether.
Upcoming Bedrock Edition
1.16.0beta 3 new biomes to the Nether, the crimson forest, warped forest and soul sand valley.
Added ancient debris, a rare ore that generates in the Nether.
Added hoglins and piglins, hoglin spawn exclusively in the crimson forest in the Nether, while piglin spawn in both the crimson forest and nether wastes in the Nether.
beta ambient sounds to the Nether.
Added nether gold ore to the Nether.
Added striders, which spawn on lava lakes.
Added the Basalt Deltas biome to the Nether.
Added 3 new music tracks including: "Chrysopoeia", "Rubedo" and "So Below".
Added bastion remnants to the nether.
Added ruined portals which can generate in the nether.
Gravel and blackstone patch can now generate below lava sea level in the Nether.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Added the Nether.
TU9Added new music to the Nether.
Added nether fortresses.
Added Reset Nether option to force regeneration of the Nether. This is helpful for older saves that didn't have a nether fortress.
TU43CU331.36Patch 13Endermen can now spawn in the Nether, and can now pick up netherrack.
Added magma blocks.
Added red nether bricks and nether wart blocks, which can be crafted, but do not otherwise generate naturally in the Nether.
New Nintendo 3DS Edition
0.1.0Added the Nether.
1.3.12Improved view distance.


Issues relating to "The Nether" are maintained on the bug tracker. Report issues there.


  • Upon entering the Nether as a single player, the passage of time freezes in the Overworld, resuming when the player returns unless the /forceload command is used. This is due to the spawn chunks no longer being ticked, and not chunks loading and unloading as some players believe. The spawn chunks are kept loaded when there are no players in the overworld, but most stuff other than basic redstone stops working.
  • The numbers for the 3 dimensions are -1=The Nether, 0=The Overworld, 1=The End. This implies that the Nether is the next dimension over from the Overworld in the "down" direction and The End is the next dimension over in the "up" direction. Although it is confirmed that the 3 dimensions are not supposed to be stacked vertically.
  • In Bedrock Edition, if a section of the bedrock ceiling is removed (e.g., through commands) mobs can spawn directly below where the ceiling should be, despite the surface density cap in the Nether being 0. This implies that the Nether is always considered a cave.


See also[edit]