Music

From Minecraft Wiki
Jump to: navigation, search

Minecraft contains music created by C418. The music plays at various points in game, including the main menu, in Creative mode, in the Nether, in the End, and during the credits. In the mobile versions of Bedrock Edition, music is classified as free DLC.

List[edit]

Overworld music[edit]

These music tracks are played when the player is in the Overworld.

Overworld music is played randomly. After a song ends, another song will start playing after a random amount of time from 10' to 20'.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Calm 1 General gameplay "Minecraft" Minecraft - Volume Alpha No. 8
Calm 2 General gameplay "Clark" Minecraft - Volume Alpha No. 14
Calm 3 General gameplay "Sweden" Minecraft - Volume Alpha No. 18
Creative 1 Creative mode "Biome Fest" Minecraft - Volume Beta No. 8
Creative 2 Creative mode "Blind Spots" Minecraft - Volume Beta No. 4
Creative 3 Creative mode "Haunt Muskie" Minecraft - Volume Beta No. 10
Creative 4 Creative mode "Aria Math" Minecraft - Volume Beta No. 13
Creative 5 Creative mode "Dreiton" Minecraft - Volume Beta No. 18
Creative 6 Creative mode "Taswell" Minecraft - Volume Beta No. 16
Hal 1 General gameplay "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3
Hal 2 General gameplay "Living Mice" Minecraft - Volume Alpha No. 5
Hal 3 General gameplay "Haggstrom" Minecraft - Volume Alpha No. 7
Hal 4 General gameplay "Danny" Minecraft - Volume Alpha No. 21
Nuance 1 General gameplay "Key" Minecraft - Volume Alpha No. 1
Nuance 2 General gameplay "Oxygène" Minecraft - Volume Alpha No. 9
Piano 1 General gameplay "Dry Hands" Minecraft - Volume Alpha No. 12
Piano 2 General gameplay "Wet Hands" Minecraft - Volume Alpha No. 13
Piano 3 General gameplay "Mice on Venus" Minecraft - Volume Alpha No. 11

Underwater music[edit]

These music tracks can be heard while the player's head is submerged in Water.


Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Axolotl Underwater "Axolotl"[note 1]
Dragon Fish Underwater "Dragon Fish"[note 2]
Shuniji Underwater "Shuniji"[note 3]

Nether music[edit]

These music tracks play while the player is in the Nether.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Nether 1 The Nether "Concrete Halls" Minecraft - Volume Beta No. 7
Nether 2 The Nether "Dead Voxel" Minecraft - Volume Beta No. 3
Nether 3 The Nether "Warmth" Minecraft - Volume Beta No. 11
Nether 4 The Nether "Ballad of the Cats" Minecraft - Volume Beta No. 15

End music[edit]

These music tracks play while the player is in the End.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Boss Ender Dragon battle
End The End "The End" Minecraft - Volume Beta No. 19

Unclassified music[edit]

These music tracks do not play in-game, but rather in the Menu screen and during the End Poem specifically.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
Menu 1 Main menu "Mutation" Minecraft - Volume Beta No. 9
Menu 2 Main menu "Moog City 2" Minecraft - Volume Beta No. 6
Menu 3 Main menu "Beginning 2" Minecraft - Volume Beta No. 17
Menu 4 Main menu "Floating Trees" Minecraft - Volume Beta No. 12
Credits End Poem "Alpha" Minecraft - Volume Beta No. 2

Notes[edit]

  1. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/ee/ee92e4ed79b3c4c47eabe71b36375b5d3f05b017)
  2. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/6b/6be4491a5d1a5f0dd68fb36c310ecfe3501cafe1)
  3. Not included in any soundtrack; however, the name does appear within the metadata of the sound file itself (.minecraft/assets/objects/fd/fd8db6a4ceb400e6abafb2a6b3ac53d871910b42)

History[edit]

Java Edition Classic
0.0.14a_08Music was tested. "Calm1", "Calm2", and "Calm3" were the only music available and would play as ambience music tracks.
Java Edition Indev
?The player can now only hear music within a short distance from the spot the player was in when the track started, possibly due to a bug. In most instances, the music was heard loudest near the Indev House, and got quieter the farther the player went from the house.
Java Edition Infdev
?The music bug from Indev is fixed. Music now plays everywhere in the world.
Java Edition Alpha
v1.1.1Added sliders to change the volume of in game music.
Added the "Calm 4" file.
v1.2.0?Added "Hal 1", "Hal 2", "Hal 3", "Hal 4", "Nuance 1", "Nuance 2", "Piano 1", "Piano 2", and "Piano 3".
v1.2.1Music now plays in multiplayer.
Java Edition
1.6.113w24aMusic can now be altered using a resource pack.
Music is now stored in assets/music
1.7.213w36aThe volume of jukeboxes and other music can now be adjusted independently.
13w42aMusic is now stored in assets/sounds/music.
13w43aMusic played by jukeboxes now loops.
1.7-preMusic now pauses when pausing the game.
2013 Music UpdateAdded tracks "Boss", "Creative 1", "Creative 2", "Creative 3", "Creative 4", "Creative 5", "Creative 6", "Credits", "End", "Menu 1", "Menu 2", "Menu 3", "Menu 4", "Nether 1", "Nether 2", "Nether 3", and "Nether 4".
1.8?Music files are now stored as an indexed hash, rather than stored directly in the .minecraft folder.
1.12pre6"Alpha" now now plays properly during the End Poem and credits.
1.13pre1Added tracks "Shuniji", "Dragon Fish", and "Axolotl".
Pocket Edition
1.0.0alpha 0.17.0.1Added downloadable vanilla in-game music which contains "Boss", "Calm 1", "Calm 2", "Calm 3", "Creative 1", "Creative 2", "Creative 3", "Creative 4", "Creative 5", "Creative 6", "Credits", "End", "Hal 1", "Hal 2", "Hal 3", "Hal 4", "Menu 1", "Menu 2", "Menu 3", "Menu 4", "Nether 1", "Nether 2", "Nether 3", "Nether 4", "Nuance 1", "Nuance 2", "Piano 1", "Piano 2", and "Piano 3" tracks.
Bedrock Edition
1.12.0beta 1.12.0.2Music now still plays if the keyboard is being used.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Added "Calm 1", "Calm 2", and "Calm 3", "Hal 1", "Hal 2", "Hal 3", "Hal 4", "Nuance 1", "Nuance 2", "Piano 1", "Piano 2", and "Piano 3" as ambiance music tracks.
Added sliders to change the volume of in game music.
Added the "Calm 4" file.
TU9Added tracks "End", "Nether 1", "Nether 2", "Nether 3", and "Nether 4"
TU241.07Added tracks "Boss", "Creative 1", "Creative 2", "Creative 3", "Creative 4", "Creative 5", "Creative 6", "Credits", "Menu 1", "Menu 2", "Menu 3", and "Menu 4"
TU36CU251.28Patch 7Added Battle minigame tracks.
TU41CU301.33Patch 11Added Tumble minigame tracks.
TU51CU411.44Patch 201.0.3Added Glide minigame tracks.

Trivia[edit]

  • Chirp uses the same accompaniment samples as "The Orb of Dreamers" from the LittleBigPlanet series. The samples come from the Optigan disc "Bossa Nova Style".[1] C418 stated that it was coincidental.[2]
  • "Calm 3", or "Sweden", is a Passacaglia, with a changing melody over a repeated bass line.
  • On April Fools' Day 2014, Mojang played a bunch of villager themed pranks on the players, including temporarily replacing the track "Hal 1", or "Subwoofer Lullaby", with a version that had a villager singing along, as well as temporarily replacing all the menu songs with the villagers singing the Game Of Thrones theme song. This was reverted on April 2, 2014.
  • 5 songs in C418's album "148" (Droopy Remembers, Vierton, Aria Economy, Biome Party, and Beta) are house remixes of some songs in "Life Changing Moments Seem Minor In Pictures", "Minecraft: Volume Alpha" and "Minecraft: Volume Beta" (Droopy likes ricochet + Droopy likes your face, Dreiton, Aria Math, Biome Fest, and Sweden).
  • Hal 3 (Haggstrom) is in septuple time (precisely 7/4 time).
  • The song "Biome Fest" if listened to carefully appears to be in the style of a Gregorian chant.
  • The word "Shuniji" (しゅにじ, 主虹) means "primary rainbow" in Japanese.
  • Axolotls are small Mexican salamanders that are critically endangered.
  • According to C418, the track "Mice on Venus" (game filename is piano3) was originally only a short piano solo, but was then changed later in Minecraft's development and an addendum was added, which made the track that we have currently.[3]

References[edit]