Mule

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Mule
Mule.png
Baby Mule.png
Health points

15 (Mob Heart.svg × 7.5) to 30 (Mob Heart.svg × 15)

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

When a horse and donkey breed

First appearances

See § History

Common drops
Usable items
Experience

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 32
BE: 25

Entity ID

mule

Mules are tameable mobs that can be ridden when tamed.

Spawning[edit]

Mules do not spawn naturally, but they can spawn through cross-breeding a horse with a donkey. Mules cannot breed with other mules.

Appearance[edit]

Mules are the offspring of horses and donkeys, and are closer to (but not quite) the size of a normal horse. Their ears, coats, and manes are like those of a donkey, though mules’ coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor, but can be equipped with chests. Mules cannot have foals, much like the mule in real life.

Drops[edit]

Upon death, mules drop:

If chested or saddled, they will drop anything equipped.

Using a weapon enchanted with Looting increases the maximum amount of drops by 1 per level of Looting, up to a maximum of 5 at Looting III.

Usage[edit]

Mules can be equipped with chests and used as pack animals.

They can be pulled along and tied up using a lead, and can be towed, swimming behind a boat by using a lead.

Equipment[edit]

Tamed mules have the following slot available:

  • Saddle Slot: For equipping a saddle. Available for every animal detailed on this page.

Mules can also be equipped with chests, however these do not have a dedicated inventory slot. Foals cannot be equipped with anything.

Equipment can be placed on a mule by holding it and then right clicking on the horse, or by accessing its inventory. A mule's inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then right-clicking on the mule. A normal mule's inventory will only have 2 slots: 1 for a saddle and 1 for horse armor. A mule will only have a saddle slot originally, but if it is given a chest, it will acquire 15 more inventory slots that can hold anything the player wishes.

Chests can only be given to a mule by using it with the chest in hand, and afterwards the chest cannot be removed, except by killing the donkey or mule. Upon death, the mule will drop the attached chest and its contents.

Riding[edit]

Once a mule is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a mule, the hunger bar is replaced by the horse's health in survival or adventure mode. In Legacy Console Edition, the mule health bar will still be visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the mule jump bar.

A player can use any item while riding a mule, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden mule will automatically run up any one block high slope. The mule and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The mule itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Mules cannot fit through a 1-block-wide gap.

The maximum speed of mules varies between 4.8375 blocks/second and 14.5125 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of mules are able to go faster than a minecart. A fast mule can be combined with speed potions and the Nether to make the horse easily the fastest practical way to travel in Minecraft (around 130 m/s Overworld-equivalent in the Nether). The speed of a mule has no relation to its outward appearance. Mules are very slow moving backwards, and about as fast as the player when moving sideways.

A ridden mule can be made to jump, and holding the control charges for a higher leap. Mules are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, mules take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a mule. It is possible however, to enter the portal on the mule and then dismount, sending the mule through the portal on its own, or use a lead to position the horse, then push it through the portal.

Behavior[edit]

All mules will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the mules may turn to look at them. Any mule, even a wild one, will allow itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed mule, it will rear and flail its front hooves. Mules will remain passive, even when hit.

Mulea will also make braying noises.

Mules, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, mules will slowly regenerate health.

Taming[edit]

Adult mules can be tamed: with an empty hand, mount the mule repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a mule in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the mule's "temper". Mulea begin with a temper of 0 out of 100. When a player is riding the mule, a random number between 0 and 99 is chosen. The mule becomes tame if this number is less than the temper, otherwise the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the mule.

While riding an untamed mule, a galloping sound will be audible, more or less rapid. This gives a good general idea of the mule's speed. It is unknown whether there is any indication of jump height before taming.

Breeding[edit]

Mules cannot be bred.

Food[edit]

Feeding a mule food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods mules will take.

To feed a mule, hold a valid food item and press use on the mule. If the food is invalid, the player will simply mount the mule. Mules can only be fed when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1 (Mob Half Heart.svg) 30 sec +3
Wheat 2 (Mob Heart.svg) 20 sec +3
Apple 3 (Mob Half Heart.svgMob Heart.svg) 1 min +3
Golden Carrot 4 (Mob Heart.svgMob Heart.svg) 1 min +5
Golden Apple 10 (Mob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svgMob Heart.svg) 4 min +10
Hay Bale 20 (Mob Heart.svg × 10) 3 min N/A Hay bales cannot be fed to untamed adult mules.

Statistics[edit]

Mules have three "equine stats" which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values[edit]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – mules are assigned their stats within certain ranges, specific according to their horse type.

Health[edit]

Mules' health ranges from 15–30, but tends towards the average of 22–23. Displayed hearts are health, divided by two, rounded down. A mule with an non-even number of health points (15, 17, 19, etc.) will not show the last half-heart. If the nule has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise it has an even number of health points.

Movement speed[edit]

Mules' speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

See transportation to compare the speeds of various transportation methods.

Jump strength[edit]

Mules' jump strength is always 0.5, which is enough to clear 1 916 blocks.

Bred values[edit]

When breeding two horses, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of horse being bred.

Data values[edit]

Mules have entity data associated with them that contain various properties of the mob. It's entity ID is mule.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) - true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.
    •  ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule will crash the game.
    •  Items: List of items. Only exists if ChestedHorse is true.
      • An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Saddle UpTame a horse.YesYesYesYes20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.YesNoYesNew 3DS30G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngThe Parrots and the BatsBreed two animals togetherHusbandryBreed a pair of one of these 11 mobs. Other breedable mobs, if any, are ignored for the advancement.[until 1.14].
Breed a pair of one of these 12 mobs. Other breedable mobs, if any, are ignored for the advancement.‌[upcoming 1.14]
minecraft:husbandry/breed_an_animal
Advancement-plain-raw.pngBest Friends ForeverTame an animalHusbandryTame one of the 5 types of mob that are tamable.[until 1.14]
Tame one of the 5 types of mob that are tamable.‌[upcoming 1.14]
minecraft:husbandry/tame_an_animal
Advancement-fancy-raw.pngTwo by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until 1.14]
Breed pairs of each of these 13 mobs. Other tamable mobs, if any, are ignored for the advancement.‌[upcoming 1.14]
minecraft:husbandry/bred_all_animals

Video[edit]

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Mules also had models changed in 1.13. Also, note the texture change that resulted from MC-124281's fix.
Java Edition
1.6.1 13w16a White Horse 13w16a.pngAdded mules, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's mule models.[1]
13w16b Made mules slower and reduced mules from gliding so much.
13w18a Removed horse saddles. Mules are now ridden using the saddle
13w19a Enabled access to the mule inventory by sneaking and interacting.
13w21a Added new GUI for mules, to control saddle and inventory.
13w22a Added new sound effects for mules.
1.8 14w26c Wheat's acceleration of baby mule growth was reduced.
1.9 15w47b Added sounds for mules eating food given by a player.
1.10 16w20a Added mule pawn egg.
pre2 Removed mule spawn egg.
1.11 16w32a Mules now have a separate ID from horses: mule.
Re-added mule spawn egg.
1.13 17w45a Horse 17w45a.png Added a new model for mules.
17w46a Horse 17w46a.png The new model was slightly tweaked.
18w03a Horse 18w03a.png Updated the mule model again.
Pocket Edition Alpha
0.15.0 build 1 Added mules.
Bedrock Edition
1.2.6 beta 1.2.6.2 Added the 1.13 model for mules.
Legacy Console Edition
TU19CU71.12Patch 1Added mules.
TU22CU101.15Added quick move to the mule inventory.
TU31CU191.22Patch 3Baby mule growth can be accelerated using wheat.
TU43CU331.36Patch 13Added sounds for mules.
TU60CU511.64Patch 30Added the 1.13 mule model.
New Nintendo 3DS Edition
0.1.0 Added mules.

Issues[edit]

Issues relating to "Mule" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a player picks up leather dropped by an adult mule, they will receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
  • If a player pulling a mule with a lead enters a boat, the horse will swim after them at the same speed as the boat.
  • A player riding a mule will be dragged along if their mule is being pulled by a lead, and can even be lifted up in the air in the same way.
  • On multiplayer, it is possible to easily figure out which of two mules (owned and ridden by different players) is faster. Each rider needs to apply a lead to the other mule, then play 'tug of war'. The stronger mulewill be faster.
  • In the Bedrock Edition mules can be transported in a boat by riding the mule and jumping into the boat then dismounting (leaving the mule behind in the boat) and activating the boat from underneath / underwater. Attempting to activate the boat in order to pilot it from above will result in the player being mounted on the mule again rather than being placed inside the boat to pilot it.

Gallery[edit]

See also[edit]

References[edit]