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Mojang (pronounced  /moʊˈdʒæŋ/ ᴍᴏʜ-jang[1][2][3]) Studios, is a first-party game developer for Xbox Game Studios. It is primarily known for the creation and development of Minecraft. Located in multiple locations around the world, Mojang Studios has approximately 494 employees.[4]

History

Markus Persson and Rolf Janssen started development on massively multiplayer online role-playing game Wurm Online in 2003,[5] using the name Mojang Specifications.[6] Persson and Janssen incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Janssen renamed his company to Onetoofree AB, and later to Code Club AB.

During early development on Minecraft, Persson reused the name Mojang Specifications. After declining a job offer at Valve, Notch incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with Jakob Porsér.[7] Persson then hired Carl Manneh as CEO, since both wanted to focus on Minecraft 's development.

Mojang publicly announced on September 15, 2014, that they would be bought by Microsoft for US$2.5 billion, and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.[8] Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.

On May 17, 2020 (the eleventh anniversary of Minecraft), Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.[9]

Locations

Mojang Studios in Stockholm is the home office of the larger Minecraft studio and is where the decisions regarding the Minecraft franchise are made. Mojang Studios also includes satellite offices in Japan, China, the United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson [10] Matt Booty, the former CVP of Minecraft, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.[11]

The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Minecraft Education is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.[12]

Games

Minecraft

Main article: Minecraft

Minecraft Dungeons

Main article: Minecraft Dungeons

Minecraft Earth

Main article: Minecraft Earth

Minecraft: Story Mode

Main article: Minecraft: Story Mode

Minecraft: Story Mode - Season Two

Caller's Bane

Callers Bane

Current logo for Callers Bane

Scrolls

Previous logo before the name change to Caller's Bane.

Caller's Bane (originally known as Scrolls) is a Mojang game which was first conceived and developed by Jakob Porsér,[13] with Måns Olson and Henrik Pettersson joining later on.[14] Announced on March 2, 2011,[15] it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,[16] and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.

The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.[17] It then hit beta on June 3, 2013[18] since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,[19] but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development".[20] Servers for the game didn’t shut down, however, until February 13, 2018.[21]

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from Scrolls to Caller's Bane.[22]

Cobalt

Cobalt (game)

Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011,[23] the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

Cobalt is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.[24][25] On August 20, 2013, Cobalt was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.[26]

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,[27] but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.[28]

Crown and Council

CrownAndCouncil

Crown and Council is a casual strategy game fully created by Henrik Pettersson.[29] It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.[30][31] There are 75 maps, with additional maps being procedurally generated.[32]

He originally said he planned on continuing working on the game to fix bugs and add features.[33] An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.[34]

Cobalt W.A.S.D.

Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[35]

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[36]

Unreleased games

RubyDung

Main article: RubyDung

0x10c

0x10c
Main article: 0x10c

Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[37] However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.[38]

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[39] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[40]

On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[41]

Project Rex Kwon Do

From September 5, 2011[42] to July 19, 2012, Mojang was co-developing a video game tentatively titled Project Rex Kwon Do alongside an undisclosed developer. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[43]

Employees

Clock JE3
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Please update this section to reflect recent updates or newly available information.
Reason: Reorganize.

Current employees

Game developers

Name Icon/Avatar Position Twitter
Nathan 'Dinnerbone' Adams[44] Nathan Adams Mojang avatar Technical director (Minecraft) @Dinnerbone
Samuel Åberg Samuel Aberg Lead sound designer @slamp0000
Jens 'Jeb' Bergensten[45] Jens Bergensten Mojang avatar Chief Creative Officer (Minecraft, Cobalt and Minecraft Dungeons) @jeb_


Bartosz Bok Bartosz Bok Game developer @0x00716F62
Niklas 'BarneyBear' Börestam Lead game developer (Minecraft Dungeons)
Erik 'Grum' Broes[44] Mojavatar grum Game developer @_grum
David Carlton Game developer @CornerHardMC
Tommaso 'tommo' Checchi Tommaso Checchi Mojang avatar Game developer @_tomcc
Henning Erlandsen Game developer
Andy 'Needsmoreclever' Hill AndyHill1 Game developer (Minecraft, RenderDragon) @needsmoreclever
Laura de Llorens Garcia Game developer
Georgii 'fry' Gavrichev Georgii Gavrichev Game developer @fry_su
Mikael 'Slicedlime' Hedberg Lead tech developer @slicedlime
Mårten Helander MartenHelanderIRL Game developer (Minecraft Dungeons)
Max 'Keso' Herngren Max Herngren Mojang avatar Game developer (Minecraft Dungeons) @maxherngren
Sebastian Hindefelt Game developer
Peter Hont Sound designer
Kristoffer Jelbring[46] Kris - Mojang avatar Game developer (Minecraft Dungeons) @KrisJelbring
Felix 'Xilefian' Jones Game developer (Minecraft: Java Edition) @Xilefian
Henrik Kniberg HenrikKniberg Game developer @henrikkniberg
Oleg 'Volgar' Kozitsyn User experience developer @Volgar
Agnes 'LadyAgnes' Larsson[47] Agnes Larsson Mojang avatar Game developer @_LadyAgnes
Jason Major Lead game developer @argo_major
Lucas Morales User experience designer @lucaslsf
Petr 'peterix' Mrázek Game developer @peterixxx
Aron 'degussa' Nieminen Aron - Mojang avatar Game developer (Minecraft and Caller's Bane)
Måns Olson Mans - Mojang avatar Game developer (Minecraft and Minecraft Dungeons) @MansOlson
Brandon 'kingbdogz' Pearce Brandon Pearce Game Developer. Lead Developer of the "The Aether" and "The Aether II: Genesis of the Void" @kingbdogz
Alexandre Pretto[48] Alexandre Pretto2 Game developer @alexandrepretto
Paulo Ragonha Paulo Ragonha Lead user experience developer @pirelenito
Jakob Ryden Game developer
Saxs Chief Creative Officer (Minecraft, Minecraft Earth) @saxs
Cory 'Cojomax99' Scheviak File:CoryScheviakIRL.jpeg Game developer (Minecraft and Minecraft Dungeons) @cojomax99
Emelie Sidesiö User experience developer
Michael 'Searge' Stoyke[49] Michael Stoyke Mojang avatar Game developer @SeargeDP
Greg Snook Lead game developer
Annica Strand AnnicaStrandIRL Producer (Minecraft Dungeons)
Adrian Toncean AdrianTonceanIRL Game developer (Minecraft Dungeons) @adrianton3
Alexander Torstling Alexander Torstling Game developer @atorstling
Nir Vaknin Game developer @_ulraf_
Daniel Wustenhoff File:Daniel Wustenhoff.jpeg Game developer (Minecraft and Minecraft Dungeons) @darngeek

Artists

Name Icon/Avatar Position Twitter
Johan Aronson Johan Aronson Mojang avatar Art director @JohanAronson
Daniel Bjorkeförs DanielBjorkeforsIRL Art lead (Minecraft Dungeons)
Jasper 'Jappa' Boerstra Jasper Boerstra Mojang avatar Graphic artist @JasperBoerstra
Jakob Gavelli Visual effects artist / 3D artist (Minecraft Dungeons)
Mattis 'BombBoy' Grahm Mattis - Mojang avatar Graphic artist (Caller’s Bane) @BomuBoi
Joel Garvin Art lead @joelgarvin3d
Jennifer Hammervald Product designer @jennisprints
Martin Johansson Art director
Markus Karlsson Graphic designer
Sherin Kwan Product designer
Ninni Landin NinniLandin Art director @ninnilandin
Chris Nordgren ChrisNordgrenMojangAvatar Visual effects artist / 3D artist (Minecraft Dungeons) @ChrisNordgren
Kim Petersen Motion graphics designer
Morten N 'MortMort' Rasmussen 3D artist @MortMort_
Mariana Salimena Concept artist @cookiecat_9
Amanda Strom Product designer
Brendan 'Sully' Sullivan 3D artist @artofsully
Filip Thoms Product designer
Markus 'Junkboy' Toivonen[45] Markus Toivonen Mojang avatar Art director @jnkboy
Chi Wong 3D artist @wChiwi

Marketplace development

Name Icon/Avatar Position Twitter
Chris Dauchot Partner Manager
John Mercil Partner Manager, Server Partner Manager
Quinn Richter Program Manager, Minecraft Partner Program @quinnrichter
Todd Stevens Director, Minecraft Partner Program
Greg Walls Partner Manager

Release management

Name Icon/Avatar Position Twitter
Brogan Marketplace release manager
Josh Bullard Release manager
David Fries Release management lead @JDavidFries
Josh Mulanax Release manager (Minecraft, Minecraft Earth) @JORAX79

Software/system development

Name Icon/Avatar Position Twitter
Pär Axelsson Pär Axelsson Service developer @paera
Jonas Bergström Service developer
Petter Gisslen Service developer
Matt Hawley Service developer
Maksim Ivanov Service developer
Maria Katsourani Service developer
Anders Martini Service developer
Jeff Ott Lead software engineer
Robert Sjodahl Robertsjodahl Lead system engineer @robertsjodahl
Stefan Torstensson Service developer
Wenlan Yang Service developer

Content and community

Name Icon/Avatar Position Twitter
Karim Walldén Karim Walldén Mojang avatar Head of community relations @dearkarim
Jay Wells Jay Wells Community Manager @mega_spud
Joel Sasaki Sr. Community Manager @raijinn
Matthew Gartzke Community Manager (Minecraft, Minecraft Dungeons) @MattGartzke
Nova Barlow Community Manager @novabarlow
Kristina Horner Community Manager @kristinahorner
Matthew 'Moesh' Dryden Matthew Dryden Mojang avatar Content coordinator @lemoesh
Oskar Thysell Content coordinator
Sara Lempiäinen Content coordinator
Andreas Thomasson Content coordinator

Realms development

Name Icon/Avatar Position Twitter
Billy Sjöberg Realms developer
Brian Trevethan Realms developer
Erik Bylund Realms developer
Magnus Jäderberg Realms developer
Márcio Oliveira Marcio Oliveira Realms developer @marcio_os

Business development

Name Icon/Avatar Position Twitter
Helen Chiang [50] Head of Mojang Studios @Pr1ncessP1ggy
Owen 'Bopogamel' Jones Owen Jones Mojang avatar Director of creative communications @Bopogamel
Josefina Axelsson Josefina Axelsson Mojang avatar Financial assistant @vitasparven
Adrian Östergård Adrian Östergård Mojang avatar Producer @adrian_ivl
Marc Watson Marc Watson Mojang avatar Producer @Marc_IRL
Anna Lundgren Producer @iAnna_na_na
Lydia 'MinecraftChick' Winters Lydia - Mojang avatar Chief brand officer @LydiaWinters
Patrick Geuder Geuder - Mojang avatar Director of business development @pgeuder
Vu Bui Vu Bui Chief content officer @vubui
Jonas Mårtensson[51] Jonas Mårtensson Chief executive officer @maartensson
Lisa Kempe Lisa Kempe Producer @ohhilisa
Isabella Balk Isabella Balk Office manager
Aleksandra 'Ola' Zajac Office manager/HR @MissMarzenia


Siri Hoel Andersson Siri Hoel Office manager @SiriHoel
Nicolette Suraga Nicolette Suraga Producer @NicoletteSuraga
David Nisshagen DavidNisshagenIRL Producer (Minecraft Dungeons) @DavidNisshagen
Olof Carlson[52] OlofCarlson Production director @olofcarlson
Hampus Nilsson Hampus Nilsson Producer
Shoghi Cervantes Shoghi Real Life IT manager @shoghicp
Fredrik Telenius Producer @_b4njo
Ulrika Hojgard Chief operations officer
Marina Kostesic Senior financial accountant
Shelia Ho Head of creative production
Klas Hammarström Production manager
Adele Major Producer
Moira Ingeltun Video producer @moizrgi
Åsa Skogström Producer
Johannes Fridd Producer
Sarah Carton Producer
Olle Personne OllePersonneIRL Producer
Maja Samuelsson Human Resources director @Majams
Cesar Sima Falck IT manager
Thomas Wiborgh Head of marketing communications
Per Landin Per Landin Mojang avatar Creative communications assistant @perlandin
Alice Löfgren Head of social media
Jonny Hair Producer

Mojang support

Name Icon/Avatar Position Favorite games Twitter
Name Redacted Head of Mojang Customer Support

Intellectual property enforcement

Name Icon/Avatar Position
Name Redacted Head of Intellectual property enforcement

Contractors

Name Task Twitter Notes
57Digital Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. @57digital Jamie Chapman and Luke Dixon
Nikolaj Nyholm Assisted Mojang with their early business development. @nikolaj
Daniel 'C418' Rosenfeld Made some music and sounds for Minecraft and 0x10c. @C418 Has high self-esteem!
Paul Spooner Assisted with the development of Minecraft's trees. @dudecon
Kristoffer Zetterstrand Made the paintings for Minecraft. @Zetterstrand The subject of a Wikipedia article
4J Studios Developers of the PlayStation 4 Edition of Minecraft @4JStudios Developed Banjo-Kazooie for Xbox.
Garry 'Army of Trolls' J Lucken Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[53][54] @armyoftrolls
Del Rey Books Publisher of various Minecraft novels and guidebooks @DelReyBooks
Dark Horse Comics Publisher of the Minecraft graphic novel series @DarkHorseComics
Double Eleven Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios @doubleelevenltd

Publishers

Name Edition Twitter
Mojang Studios Minecraft Java, Bedrock and New Nintendo 3DS Edition @Mojang
Xbox Game Studios Minecraft Bedrock Edition @MSStudiosBlog
NetEase Minecraft China @neteasegames
Sony Computer Entertainment Minecraft PlayStation 4 Edition @PlayStation

Some former employees

Name Icon/Avatar Position Twitter
Marsh Davies Marsh Davies Mojang avatar Creative communications manager @MarshDavies
Corey 'MonsieurV3rt' Clemans Corey Clemans Mojang avatar Latin America Community coordinator @coreyclemans
Christian Westman[55] Christian Westman Mojang avatar Game developer (Minecraft Dungeons) @westmaaan
Brynjólfur 'Binni' Erlingsson Brynjólfur Erlingsson Mojang avatar Data warehouse manager
Markus 'Notch' Persson Notch - Mojang avatar Founder of Mojang, creator of Minecraft
Game developer
@notch

His beard has been shaved for charity.[56]

When Mojang was sold to Microsoft, he left the company soon after along with the other two founders.

Tobias Möllstam[57] Tobias - Mojang avatar Web developer @mollstam
Carl Manneh[57] Carl - Mojang avatar Founder of Mojang
Chief Executive Officer
@carlmanneh
Daniel 'Kappische' Kaplan[58] Kappische - Mojang avatar Business developer @Kappische
Warren 'EvilSeph' Loo[44][59] EvilSeph - Mojang avatar Game developer @EvilSeph
Jakob Porsér Jakob - Mojang avatar Founder of Mojang
Game developer (Caller’s Bane)
@JahKob
Johan Bernhardsson Bernhardsson - Mojang avatar Game developer (Minecraft Java Edition) @jbernhardsson
Leonard 'xlson' Gram[60] Leo - Mojang avatar Web developer @xlson
Henrik 'Carnalizer' Pettersson[61] Henrik - Mojang avatar Production manager of Caller’s Bane
Artist
Developer of Crown and Council
@carnalizer
Daniel Frisk Frisk - Mojang avatar Chief architect @danfrisk
Karin Severinson Karin - Mojang avatar Chief financial officer @KarinSeverinson
Ryan 'TheMogMiner' Holtz[49] Ryan Holtz Game developer (Minecraft Java Edition) @TheMogMiner
Martin Odhelius Martin Odhelius Web developer @modhelius
Anton Albiin Anton Albiin Customer support agent @EttGlasVatten
Hayden 'Dock' Scott-Baron[62][63] Hayden Scott-Baron Artist @Docky
Poi Poi Chen File:Poi Poi Chen.jpeg Artist (Scrolls) @PoiPoiChen
Nathan 'Tahg' Gilbert[44][64] Tahg Minecraft server development @tahgtahv
Linn Hultman Linn Hultman Office manager @Linnsebumsan
Andreas 'hideous' Jörgensen Andreas-Jörgensen Customer support agent @hideous_
Amir Moulavi File:Amir moulavi.jpeg Minecraft Realms lead developer
Web developer
@mamirm
Mike 'ClayHero' Till Mike Till Customer support agent @Fals3Ech0
Torbjorn Allard TorbjornAllard Web developer @TorbjornAllard
Andreas Andersson Andreas Andersson Real Life Customer support agent @Blurplurp
Jonatan 'eldrone' Pöljö Jonatan Pöljö Designator @eldrone
David Marby[65] DMarby Realms developer @DMarby
Rikard Herlitz Rikard Herlitz Chief technology officer @GooCoder
Jifeng Zhang Jifeng Zhang DevOps engineer @zjfroot
Josh 'rockenroll4life' Letellier Josh Letellier Game developer (Minecraft) @rockenroll4life
Tobias Ahlin Tobias Ahlin Lead experience designer @tobiasahlin
Tomas Sommar Tomas Sommar Web developer @tomassommar
Thomas 'ProfMobius' Guimbretière[66] Thomas Guimbretiere Game developer (Minecraft) @ProfMobius
Helen Zbihlyj Helen1 Community Manager @helenangel
Joe Liu Customer support agent @JoeBleh
Bella 'Broontoo'[67] Project manager @Broontoo
Mariana 'RazzleberryFox' Graham Animator, modeler, texture artist @RazzleberryFox
Philip 'Zee' Vieira Realms developer @zeeraw
Magnus Bentling Game developer (Minecraft)
Tom Miles System engineer
Christoffer Hammarström System developer
Johnny Sjöö Realms developer
Mats Henricson Realms developer @matshenricson
Emily 'StinkyTiger' Richardson Creative communications assistant
Amelia Lindroth Henriksson Customer support agent
Ana Barata Martins Customer support agent
Angehlica Walling Customer support agent
Annika Tripke-Lund Customer support agent
Carl Johnsson Customer support agent
Dante Stjernberg Customer support agent
David Carlsson Customer support agent
Elin Frykholm Customer support agent
Eliza Hearsum Customer support agent
Erik Nordberg Customer support agent
Fredrik Henriksson Game developer (Cobalt)
Customer support agent
@Frall_
Henrik Davallius Customer support agent
Henry Shi Customer support agent
Kevin Vesterlund Customer support agent
Nicole Jansson Customer support agent
Rabi Hadad Customer support agent
Robert Miskiewicz Customer support agent
Robin Cocks Customer support agent
Robin Thunström Customer support agent @RobinThunstrom
Theodore Colbing Customer support agent
Mikaela Prim Studio manager
Alex Andersson Office manager
Charlotte Wredesjö Office manager
Jill Curran Office manager
Kaya Hatcher Producer
Chaimae Truving Reception manager
Kevin Martinez Sound designer
Daniel Feldt User experience designer @dafeld
Antonia Kousathana Customer support agent
Michael Novén User experience designer
Rui Riberio Customer support agent

Former contractors

Name Task Twitter
Gary M. Community Manager (Scrolls)[68] @atmaz
Gareth Community Manager (Scrolls)[68] @seemescrollin
Telltale Games Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two @telltalegames
Other Ocean Interactive Developers of the New Nintendo 3DS Edition of Minecraft @Other_Ocean
Scholastic Original publisher of various Minecraft guidebooks @Scholastic
Mattel Creations Produces the Minecraft Mini-Series
Atomic Cartoons @atomiccartoons

Office tour

Gallery

Logos

Wordmarks

Icons

Splash screen logos

Other

Employees

References

  1. "Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it..."@Marc_IRL (Marc Watson) on X, June 15, 2015
  2. "It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang."@Marc_IRL (Marc Watson) on X, March 18, 2019
  3. "Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 "@Marc_IRL (Marc Watson) on X, May 17, 2020
  4. "LinkedIn Page for Mojang Studios" – LinkedIn.
  5. "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
  6. "Wurm Online" (archived) .
  7. "The history of Minecraft" by Alex Cox – TechRadar, June 13, 2018.
  8. "It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community."@XboxP3 on X, November 6, 2014
  9. "Meet Mojang Studios" – Minecraft.net, May 17, 2020
  10. "Minecraft Boss Promoted to Number Two Man at Xbox" by Liana Ruppert – ComicBook.com, January 17, 2018.
  11. "Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella" by Matt Weinberger – Business Insider, September 19, 2017.
  12. "On the topic of how Mojang and Microsoft Studios and so forth are presented"
  13. Caller's Bane
  14. "Team changes" – ScrollsDev, February 6, 2014, Tumblr
  15. "Introducing our New Game: Scrolls" by Jakob Porsér – Mojang.com, March 2, 2011.
  16. "We won the interim injunction! We can keep using the name "Scrolls"."@notch (Markus Persson) on X, October 18, 2011
  17. "Ready, Set, Alpha!" by Jakob Porsér – Caller's Bane, July 5, 2012.
  18. "We've hit open beta! Scrolls is now on-sale!" by Owen Jones – Caller's Bane, June 3, 2013.
  19. "Scrolls released on PC, Mac, and Android tablets!" by Owen Jones – Caller's Bane, December 11, 2014.
  20. "It's been a Blast Automaton!" – Caller's Bane, June 29, 2015.
  21. "Status update" by Måns Olson – Caller's Bane, February 6, 2018.
  22. "The game is now free!" by Måns Olson – Caller's Bane, June 20, 2018.
  23. "Introducing Cobalt" by Carl Manneh – Mojang.com, August 18, 2011.
  24. "Cobalt pre-orders around the next bend!" by Carl Manneh – Mojang.com, December 12, 2011.
  25. "Say hello to Cobalt" by Carl Manneh – Mojang.com, December 16, 2011.
  26. "Cobalt is coming to Xbox 360 and Xbox One!" by Owen Jones – Mojang.com, August 20, 2013.
  27. "Radio Cobalt Episode One - The Basics" by Owen Jones – Mojang.com, February 4, 2014.
  28. "Cobalt coming to Xbox and Steam February 2nd" by Owen Jones – Mojang.com, January 14, 2016.
  29. "Play Crown and Council - a new, free game!" by Marsh Davies – Mojang.com, April 22, 2016.
  30. "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
  31. "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
  32. "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
  33. "Mojang's Crown and Council: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
  34. "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
  35. "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
  36. "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
  37. "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
  38. "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
  39. "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
  40. "Notch indefintely shelves Mojang’s space game, 0x10c" by James Plafke – Geek.com, August 13, 2013.
  41. 0x10c by C418 on Bandcamp
  42. "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling."@notch (Markus Persson) on X, September 5, 2011
  43. "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead."@notch (Markus Persson) on X, July 19, 2012
  44. a b c d "Minecraft Team Strengthened!" by Jens Bergensten – Mojang.com, February 28, 2012.
  45. a b Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
  46. "Guess who just joined Mojang.. Hint: it's @KrisJelbring!"@notch (Markus Persson) on X, December 21, 2011
  47. User Profile: [Mojang] Agnes Larsson – Mojang Jira
  48. "Welcome to the Realms team, @alexandrepretto! Ele fala português!"@Marc_IRL (Marc Watson) on X, January 12, 2017
  49. a b "The Future of Minecraft MINECON 2013 Panel" – TeamMojang on YouTube, December 27, 2013
  50. "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
  51. "Mojang invents cloning technology" by Carl Manneh – Mojang.com, October 2, 2013.
  52. "Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!"@olofcarlson on X, March 29, 2016
  53. "Pocket Edition now has skins, chicken jockeys, more!" by Owen Jones – Mojang.com, May 26, 2015.
  54. "Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!"@4JStudios (4JStudios) on X, October 17, 2012
  55. "first day at Mojang, anything could happen!"@westmaaan on X, April 3, 2016
  56. "Raised more than $500,000 = beard is shaved!" by Daniel Kaplan – Mojang.com, March 1, 2013.
  57. a b 2011, here we go! – The Word of Notch, January 3, 2011
  58. Three man strong! – The Word of Notch, September 13, 2010
  59. "Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang."@EvilSeph (Warren Loo) on X, October 2, 2013
  60. "Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D"@notch (Markus Persson) on X, October 10, 2011
  61. "New addition to the Mojang team: Welcome graphical artist @carnalizer!"@carlmanneh (Carl Manneh) on X, August 8, 2011
  62. The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
  63. Dock is no longer involved with the project – The Word of Notch, February 5, 2010
  64. "I am no longer working on Minecraft."@tahgtahv on X, July 31, 2012
  65. "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)"@carlmanneh (Carl Manneh) on X, May 12, 2014
  66. User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
  67. "Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo"@mojang on X, June 29, 2015
  68. a b "Scrolls FAQ" – ScrollsDev, July 14, 2015, Tumblr
  69. https://minecraft.net/images/realms/footer-mojang-logo.png[dead link]
  70. "Looks like we've had griefers in the lobby again"@jnkboy (Markus Toivonen) on X, August 28, 2012
  71. "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax."@Dinnerbone (Nathan Adams) on X, August 31, 2012
  72. "We've got awesome oil paintings of most employees now!"@notch (Markus Persson) on X, January 18, 2013
  73. "We're very prepared for Mojam."@Dinnerbone (Nathan Adams) on X, February 21, 2013
  74. "Meanwhile, at Mojang Support"@Marc_IRL (Marc Watson) on X, June 18, 2013

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