|The contents of this page are not supported by Mojang AB, the Minecraft Wiki, the or the .|
Teleporters and Waypoints are used in combination to create general-use public teleporters in the game world. A teleporter will only work if there is a waypoint with exactly matching signature blocks which has not been damaged. Additionally, waypoints must be activated after construction and teleporters "linked" to an existing activated waypoint before they can be used.
Signature blocks can be any combination of tier one or higher blocks. Waypoints do not consume the signature blocks on activation, but teleporters do. They need to match between waypoint and teleporter, including orientation and metadata. I.E. Red wool is different from white wool. Because orientation is relevant, it's recommended to use a Mods/Runecraft/Compass rune to make sure the waypoint and teleporter signatures match exactly. Also, none of the signature blocks can be the same material that the teleporter/waypoint is constructed out of. For example, a cobblestone waypoint cannot have cobblestone blocks in its signature.
The waypoint rune functions as the destination for a teleport rune. The Signature blocks can be taken again after the Waypoint has been activated, and the holes can then be filled with tier-0 blocks. but it can be useful to the Signature blocks stay, so you don't forget what Signature the Waypoint has.
ALSO : You can have empty slots as signatures, but not 4 empty slots.
Materials: 17 tiered blocks (of the same kind) and 4 Signature blocks
When the Teleporter is activated, it will check if there is an active Waypoint with the chosen Signature. The Signature blocks will be consumed if the Signature is valid, and the holes can then be filled with tier-0 blocks if wanted.
The Key block is not normally necessary (read below) and can therefore be replaced with a tier-0 block.
Materials: 16 tiered blocks (of the same kind) and 4 Signature blocks
Note: Since 2.5.2 Teleporters can be made vertical as well, as described here . When upright, up is north and down is south. East is east and west is west unless the angles do not allow it so. In this case, assume that East is always north whenever possible, this way no matter what direction you approach it from east is the side that is pointing east or north.
Link a teleporter to a waypoint
After a waypoint is constructed, activate it to register its location and signature. The server will confirm this with a message saying "Waypoint accepted." Now, return to the Teleporter and activate it as well. This will consume the signature blocks and confirm the link with a message. Once the signature blocks are consumed, the spaces they left may be filled in with any tier-0 block, such as stone. From this point on, the teleporter can be used to teleport to the waypoint at any time. Note that there will be a short delay in this, in order for the server to load the chunk the waypoint is located in. Any Teleporter can be re-linked to another waypoint if the signature for the new waypoint is set, which is done in the same fashion as setting it for the first time.
If the waypoint is built out of a material of a higher tier than the teleporter (e.g. obsidian waypoint, cobblestone teleporter), the teleporter cannot just be used normally. Instead, a "key block" needs to be inserted into the central block of the teleporter. This key block needs to be at least of the same tier as the waypoint material (e.g. a gold block could be used as a key to teleport to an obsidian waypoint).
The key block will teleport with the player and can be retrieved on the waypoint end as a normal item drop.
A Personal Teleporter is an one-use teleporter that will take you to any active waypoint. The rune is consumed in the process.
Normal teleporters only need a key block if the waypoint is made of a higher-tier material. Since personal teleporters are essentially made of tier 0, the keystone is always required. The key block must be of equal or greater tier than the ink of the waypoint.
Uses: Single use.
An important property of teleporters to note is that a buried waypoint will still function perfectly, shunting passengers directly upward until a suitable landing space is found. This property can be used to create a two-way teleporter, saving a tremendous quantity of space (the finished construction is only 5x5x2) while boasting greater aesthetic value and enhanced ease-of-use. Construction is simple:
- Construct and activate waypoints at both ends.
- Build, then activate teleporters with opposing signature patterns directly on top of the established waypoints.
If you wish to use incompatible block types for your waypoint and teleport runes, such as using water as the building material for your teleport, and torches in the waypoint signature, it is possible to do so. You can either have a third, central layer in between the two runes, to serve as insulation of sorts. Or simply remove the waypoints signature blocks, replacing them with dirt or some other solid tier zero material. Dirt works well for this purpose, since it is easily removed if edits to the waypoint are required. Or keep in mind that the signature block locations aren't directly over eachother, and carry on.
You can overlap teleporters to save on space or material, attempt to conceal the teleporter, or just for a nice look.
North is always up, south is always down. East is east and west is west if the rune aligns that way, otherwise east is north as west is south.
Note that with Runecraft 2.10.4, an option to change the "north" of the compass rune to "true north as of minecraft 1.0.0" was added. With this option enabled the above is broken. It will be corrected in the next update of runecraft.
- If a waypoint is damaged after the link is established, the teleport will no longer work until the waypoint is repaired. There is no need to reestablish the link after repairs have been made. (edited by a runecrafter: this only applies to the teleporter, even after repair of the waypoint is made, the waypoint requires a reactivation. You don't however need to reactivate the teleport rune)
- Waypoints can be buried in the ground to hide them, for looks or in order to create "secret" teleporter targets. The player will appear at the first empty block directly above the center of the rune.
- Having multiple waypoints with the same signature will not work. Only the first waypoint created with the signature will be accessible.
Tool: Any non-block item, books recommended.
Effect: Swinging (left-click) or "using" (right-click) the item will return the player to the place the rune was built. (2.10.2: Right-clicking no longer works.)
Uses: As of 2.15 You get 12 uses for each item you use for recall, not only books. You can even use Rotten Flesh, Coal, Flint, Blaze rods, Bones, Arrows etc. for a recall!
Protip: Rename and Engrave the recall item, and you can have as many recalls as you like and even give the renamed and engraved recall items to other players!
The recall will now also work for them.
Materials: 12 Cobblestone
The warp point is made completely out of cobblestone, and when activated performs an animation when someone steps into the hole, which then teleports them downwards into the nearest open cave point, and destroys the rune. If there is no cave below the rune when activated, a message will be sent saying "The pipes are clogged". A better use of this rune is to get out of a cave by building a warp point upside down on the ceiling. Activating a ceiling Warp can bring you to the surface, even from under an ocean.