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- 1 News
- 2 About
- 3 Tiers
- 4 Runes List
- 5 Configuration
- 6 Version History
- 7 Editing This Page
News[edit | edit source]
Runecraft 3.1.0 was released on April 19, 2017. Check out all the changes on Release Notes
We're in the process of updating the wiki. Please do not revert changes made by any of the Runecraft staff: Josiah42, Rivkiin, Amuxix, Lvletei, Hero5th, Jmey.
About[edit | edit source]
Runecraft is a gameplay modification for Bukkit and Spigot that adds magic to the game in the form of configurable block formations known as "runes" that can be constructed in the actual game world, creating short-term enchantments with a variety of functions. Unlike other Bukkit/Spigot mods, it does not have any client-side interface such as the use of commands.
Runecraft was the third SMP mod ever developed and is still actively maintained by RivkiinShadows, Josiah42, Amuxix, lvletei. Old developers were SuperLlama, Ctri, Zeerix, and Der_niabs.
Links[edit | edit source]
- Offical Runecraft website (Cerberus Studios)
- Official Runecraft Forums
- Official Runecraft Discord
- Bukkit dev page
- Spigot resources page
Rune System[edit | edit source]
The modification's functionality is handled with "runes" that players build as structures in the game world out of in-game resources. Runes are predefined patterns of blocks arranged in a square of odd dimensions (e.g. 5x5 blocks) which the modification will recognize and, when the central block is used with a tool, trigger the corresponding effect on the player, tool, or surrounding area.
Energy[edit | edit source]
Runes and items created by them (Shield Weapons / Fire Pick / Hell Maw / etc.) all require energy to use or activate. Energy is gained through the creation of runes that are consumed on use and by throwing items into lava or a fire within 10 Blocks of you. (Note: The closest person to the burning item will receive energy, regardless of who threw the item.)
Different items have different runic value energies. Common blocks such as dirt and cobblestone only grant one energy per block, whereas a single diamond grants hundreds. Consuming or incinerating the same item type gives diminishing returns; each time you incinerate the same type of item in a row, the runic energy reward is reduced by a certain percent. The energy reward cannot be reduced below 1. You can reverse the penalty by sacrificing different item types; each time you sacrifice an item of a different type, the penalty for all other item types is reduced.
The cost of using any given rune can vary depending on several factors - the number of blocks modified by a rune, the distance teleported, the tier of the blocks used to create the rune (if it uses tier blocks), et cetera.
Runecraft Servers[edit | edit source]
You can add your own server to this list if it runs runecraft.
The official server can be found at Kendria.
Here is a list of other Runecraft servers:
- Minecraft Omega
- Anembra Minecraft
- Titanium Gaming
- PDX Minecraft
- WorldStone Origins
- [www.mc-ke.com Kingdom Eternal]
Building Runes[edit | edit source]
Runes are constructed as a pattern of odd dimensions (such as 3x3x3 or 5x5x1 blocks). Stone (but not cobblestone), dirt, and other "tier zero" blocks can be used to fill "blank" spaces in the pattern. The material the rune is constructed out of determines the rune's "tier". Higher tiers make the rune more powerful.
Note: Note not all runes can be affected by tier.
Runes are activated by using (right-click by default) the central block, or the floor below with any Tool. Different runes often have specific activation requirements. Shovel runes must be clicked on with a shovel, while teleporters can be activated with an empty hand.
Tiers[edit | edit source]
Most vanilla Minecraft blocks may be used in the construction of runes. Each block has been assigned a tier value based on their rarity and difficulty to obtain, which affects the potency of the rune.
Consult tier block for a partial list of tiered materials.
Note: Server admins may change which tier a material is as of runecraft 2.11. See disabled-runes.txt for details.
Runes List[edit | edit source]
Here we have the layout of all known runes. For details, click the individual runes name.
Beginning[edit | edit source]
Divination[edit | edit source]
Transportation[edit | edit source]
Faith[edit | edit source]
Building[edit | edit source]
Utility[edit | edit source]
Armor[edit | edit source]
Tool[edit | edit source]
Some tool effects can be stacked.
Weapon[edit | edit source]
Some weapon effects can be stacked. (Multishot + Siege bow, for example)
Meta[edit | edit source]
Ward[edit | edit source]
All Ward runes block the creation of certain types of runes, or disable existing rune effects, within a given area.
True Name[edit | edit source]
Automation[edit | edit source]
Admin[edit | edit source]
These runes are intended for use by administrators only; as such, all of them require bedrock to make.
Removed Runes[edit | edit source]
Looking for a rune you're sure you remember from an earlier version of Runecraft? Some runes get removed between versions. The list of removed runes now has its own page.
Configuration[edit | edit source]
The mod configuration information is on Configuration
Version History[edit | edit source]
Version History can be found Here
Editing This Page[edit | edit source]
If you want to edit this page with any new information please try to follow the 'template' being used on the rest of the runecraft pages.
Here is a small tutorial on how to use the templates for runes.