Jungle

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Jungle
Jungle.png
Type

Medium/Lush

Rarity

Rare

Temperature

0.95

Structures


Jungle Temple
s

Blocks


Grass Block


Vines


Jungle Log


Jungle Leaves


Cocoa


Oak Log


Oak Leaves


Melon

Data value

dec: 21 hex: 15 bin: 10101

Biome ID
jungle

The Jungle biome is a rare lush biome. Jungles typically generate near warm biomes, such as deserts and savannas. It has a total of five variations.

Description[edit]

The jungle is a heavily forested biome, rivaling the Dark Forest biome in tree density. Unlike the short and thick trees of the dark forest, however, jungle trees grow very high, and are the tallest trees in the game, with the tallest of them being well over 30 blocks in height. Oak trees may also grow within the tall jungle trees, and "bushes" made of oak/jungle leaves and a single log grow on the floor of the jungle, which frequently obstruct view of the bright green grass below. Many of the leaves and logs of both types are covered in vines.

Cocoa pods and melons generate on jungle logs and in patches on the ground, respectively. Melon patches generate somewhat more often than pumpkin patches do in other biomes. Additionally, the rare parrot and ocelot mobs exclusively spawn in jungle biomes, and chickens spawn at higher rates compared to other biomes. Occasionally, a jungle temple may generate within the foilage; as they are partially made of mossy cobblestone and also covered in vines, they can prove hard to spot from a distance due to the density of the trees. Jungle terrain is mildly hilly, not unlike the Forest biomes, but is exacerbated by the bushes that generate on the floor.

Survival in jungles can prove to be very difficult. While running out of wood likely won't ever be a problem, obtaining said wood can, due to the heights that jungle trees can grow to. Additionally, jungle trees are significantly less sustainable compared to other trees, as their leaves only drop saplings 2.5% of the time, compared to 5% for all other trees; this means large jungle trees often only drop enough saplings to regrow them and not plant any new trees, while small jungle trees may not even drop a single sapling. The dense foliage can easily get a player lost without some sort of trail marker, such as torches, and clearing the foliage for shelter is no easy task, due to both the heights it can reach and the sheer amount of it. However, ocelots and parrots can make for useful pets when tamed; ocelots can repel creepers, while parrots can alert players of nearby hostile mobs. Cocoa beans and melons can also be farmed for dye, food, trading, and other such purposes.

Variants[edit]

Other than the normal Jungle biome, there are four other jungle variants, for a total of five different jungle biomes.

Jungle Hills[edit]


Jungle Hills
Jungle Hills.png
Type

Medium/Lush

Rarity

Rare

Temperature

0.95

Structures


Jungle Temple
s

Blocks


Grass Block


Vines


Jungle Log


Jungle Leaves


Cocoa


Oak Log


Oak Leaves


Melon

Data value

dec: 22 hex: 16 bin: 10110

Biome ID
jungle_hills

Similar to the Wooded Hills biome, the Jungle Hills biome features steeper terrain, making it a more difficult variant of the already difficult jungle for survival purposes. Ocelots, parrots, and jungle temples may all still generate here, as they can in all jungle variants.

Modified Jungle[edit]


Modified Jungle
Modified Jungle.png
Type

Medium/Lush

Rarity

Very rare

Temperature

0.95

Blocks


Grass Block


Vines


Jungle Log


Jungle Leaves


Cocoa


Oak Log


Oak Leaves


Melon

Data value

dec: 149 hex: 95 bin: 10010101

Biome ID
modified_jungle

The rare Modified Jungle (known as Jungle M before 1.13) variant features much more mountainous terrain, being taller and steeper than jungle hills. The heights, combined with the thick foliage, renders the ground below almost entirely out of sight. This is among one of the most difficult biomes for survival, as the tall mountains being combined with very high tree density renders the landscape almost entirely unsuitable for shelter.

Jungle Edge[edit]


Jungle Edge
Jungle Edge.png
Type

Medium/Lush

Rarity

Rare

Temperature

0.95

Blocks


Grass Block


Vines


Jungle Log


Jungle Leaves


Cocoa


Oak Log


Oak Leaves


Melon

Data value

dec: 23 hex: 17 bin: 10111

Biome ID
jungle_edge

The Jungle Edge biome is a technical biome, intended to be a smooth transition from other biomes to the main jungle. Trees still generate here, though at significantly lower rates than the main jungle, roughly comparable to the rate of trees in the Savanna biome. The grass still takes on a very bright green color, though slightly less vibrant than the main jungle. Jungle edges do not entirely border a jungle, however; they may be replaced by rivers or beaches, omitted entirely when jungles border forests or taigas (though not their variants), or widened when jungles border swamps.

Modified Jungle Edge[edit]


Modified Jungle Edge
Modified Jungle Edge.png
Type

Medium/Lush

Rarity

Rarest biome in Minecraft

Temperature

0.95

Blocks


Grass Block


Vines


Jungle Log


Jungle Leaves


Cocoa


Oak Log


Oak Leaves


Melon

Data value

dec: 151 hex: 97 bin: 10010111

Biome ID
modified_jungle_edge

The extremely rare Modified Jungle Edge variant (known as JungleEdge M before 1.13) only generates in strict conditions, and is the rarest biome in the game, covering only a few millionths of the Overworld by area (the very rare Mushroom Fields biome covers about a thousandth, for comparison). In order for modified jungle edges to generate, a Swamp Hills biome must generate right outside the edge of the jungle. This results in a double-layered transition, with a thin normal Jungle Edge bordering the swamp hills, and the modified jungle edge bordering the jungle, which is often a modified jungle as well. As both jungles and swamp hills are already rare, and even more rarely do they generate bordering each other, the conditions for a modified jungle edge to generate are extremely rarely met. When they actually do manage to generate, they are often only a few hundred blocks in length, making them one of the smallest biomes as well. Modified jungle edges feature the same smooth transition and lowered tree density that regular jungle edges have, though with more mountainous terrain and occasional overhangs.

History[edit]

Alpha
v1.2.0 ? Added true biomes, including rainforests, precursors to the modern jungle biomes.
Beta
1.8 ? Removed rainforests as part of a biome overhaul.
Official release
1.2.1 January 18, 2012 Jens Bergensten tweeted a teaser screenshot of a new jungle biome.
January 19, 2012 Jens tweeted another jungle screenshot, showcasing the bright green foliage.
12w03a Jungle biome officially added.
12w04a Ocelots introduced, which can only spawn in jungles.
1.3.1 12w22a Added jungle temples, which can generate in all jungle variants.
1.7.2 13w36a Jungle Edge, Jungle M and Jungle Edge M variant biomes added, along with many other biomes.
Melons can now generate in all jungle variants.
1.12 17w13a Added parrots, which can only spawn in jungles.
1.13 18w16a Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".
18w19a Names of several biomes are changed. The exact name changes are listed here.
pre5 Changed several biome IDs, mostly to comply with their names, listed here.
Pocket Edition Alpha
0.9.0 build 1 Added jungle biomes and their variants.
Melons can now generate in all jungle variants.
0.12.1 build 1 Ocelots can now spawn in jungles.
0.15.0 build 1 Added jungle temples.
Bedrock Edition
1.2 build 1 Added parrots, which only spawn in jungles.
Legacy Console Edition
TU12 CU1 1.00 Added jungle biomes, along with ocelots.
TU14 1.04 Patch 1 Added jungle temples.
TU31 CU19 1.22 Patch 3 Added Jungle M and Jungle Edge M variants, along with many other biomes.
Melons may now generate in all jungle variants.
TU54 CU44 1.52 Patch 24 Patch s4 Added parrots, which will exclusively spawn in jungles.

Gallery[edit]

See also[edit]

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