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Some mobs that can spawn in the overworld. From left to right: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

Mobs are "living", moving game entities. The term "mob" is short for "mobile".[1]


Several mobs that spawned in a snow biome at night.

Mobs come to exist by spawning in various ways. Most mobs spawn naturally, dependent on the light level, biome, and their surroundings, often times in groups with mobs of the same variety. However, passive mobs spawn much less often than hostile mobs.‌[Java Edition only] These mobs usually spawn in upon initial chunk creation. Most passive mobs also have the ability to breed, spawning baby versions of themselves. Mobs do not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, on bedrock, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 or 2 end crystals.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However, if the player tries to summon an ender dragon with the /summon command and doesn't set the DragonPhase tag, the dragon cannot move or attack.


A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java Edition. May vary between different platforms.

Passive mobs

Passive mobs are harmless, peaceful mobs that do not attack the player, even when provoked, and run away if provoked. Some of them are breedable.


BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png HorseFace.png
Bat Cat Chicken Cod Cow Donkey Fox Horse
MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png RabbitFace.png SalmonBody.png
Mooshroom Mule Ocelot Parrot Pig Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SquidFace.png TropicalFishBody.png Turtle VillagerFace.png WanderingTraderFace.png
Sheep Skeleton Horse Squid Tropical Fish Turtle Villager Wandering Trader


Defensive mobs are a subtype of passive mob, which are capable of directly inflicting damage or harmful status effects to players and other mobs within a certain proximity, as opposed to causing damage via purely natural methods such as pushing the player off a cliff. They are not hostile, however, as they do not actively try to seek out and harm players.


Neutral mobs

Neutral mobs attack the player only when provoked. Some neutral mobs have unique requirements to trigger their hostility towards the player.

BeeFace.png CaveSpiderFace.png Dolphin EndermanFace.png LlamaFace.png LlamaFace.png PandaFace.png PolarBearFace.png SpiderFace.png WolfFace.png ZombiePigmanFace.png
Bee Cave Spider Dolphin Enderman Llama Trader Llama Panda Polar Bear Spider Wolf Zombie Pigman

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player on sight.

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian
HuskFace.png MagmaCubeFace.png Phantom PillagerFace.png RavagerFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png
Husk Magma Cube Phantom Pillager Ravager Shulker Silverfish Skeleton Skeleton Horseman
SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZombieFace.png ZombieVillagerFace.png
Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Utility mobs

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

IronGolemFace.png SnowGolemFace.png
Iron Golem
(neutral if spawned naturally)
Snow Golem

Boss mobs

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They feature boss bar showing their health and name.

EnderdragonFace.png WitherFace.png
Ender Dragon Wither

Upcoming mobs

Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This exclude mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.

HoglinFace.png PiglinFace.png
[upcoming: JE 1.16]
[upcoming: JE 1.16]

Unused mobs

Unused mobs do not spawn naturally in-game but are functionally in game. They can be spawned only with the /summon command, and the zombie horse with the spawn egg.

ZombieFace.png IllusionerFace.png ZombieHorseFace.png KillerBunnyFace.png OldVillagerFace.png ZombieVillagerFaces.gif
[JE only]
Illusioner[JE only] Zombie Horse Killer Bunny[JE only] Old Villager[BE only] Old Zombie Villager[BE only]

Removed mobs

Removed mobs no longer exist in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Human Pigman Rana Steve

Education Edition exclusive mobs

These mobs are exclusive to Education Edition.

AgentFace.png NPCFace.png
Agent NPC

Spin-off Games Mobs

These mobs are exclusive to spin-off Minecraft games and do not appear in any version of the game.

Minecraft Earth exclusive mobs

These mobs are exclusive to Minecraft Earth.

Cluckshroom.png Horned Sheep.png Jolly Llama.png Jumbo Rabbit.png Mob of Me.png Moobloom.png Muddy Pig.png Purple Cat Wooly Cow.png
Cluckshroom Horned Sheep Jolly Llama Jumbo Rabbit Mob of Me Moobloom Muddy Pig Dyed Cat Wooly Cow
Bone spider.png Skeleton Wolf.png Glow Squid.png Tropical Slime.png Melon Golem.png
Bone Spider Skeleton Wolf Glow Squid Tropical Slime Melon Golem

Minecraft Dungeons exclusive mobs

These mobs are exclusive to Minecraft Dungeons.

Redstone Monstrosity Skeletal.png Arch-IllagerFace.png
Redstone Monstrosity Nameless One Key Golem Arch-Illager


Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling. Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mob the mob falls into.

Animal mobs

An ocelot attacking a chicken.

Animal mobs are mobs that are mostly based on animals from the real world. Passive mobs in this group include bats, brown mooshrooms, cats, chickens, cod, cows, donkeys, foxes, horses, mules, ocelots, parrots, pigs, pufferfish, rabbit, red mooshrooms, salmon, sheep, squid, skeleton horses, tropical fish, turtles and the unused zombie horse. Neutral mobs in this group include cave spiders, dolphins, llamas, pandas, polar bears, spiders, trader llamas, wolves and bees. Hostile mobs in this group include silverfish, endermites, ravagers, and the unused killer bunny. These mobs are found only in the Overworld. Most animals in Minecraft are passive mobs. Most animal mobs can be tamed and bred by the player. Dolphins, foxes and ocelots are the only three animal mobs that can trust the player, when they are interacted with in a certain way, usually when fed a certain food.

Undead mobs

A dying zombie.

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses, and skeleton horses. These mobs are damaged by Potions of Healing, healed by Potions of Harming, and are immune to drowning and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the effect of a Potion of Fire Resistance, undead mobs still catch fire in direct sunlight, but do not take damage. All zombie and skeleton variants except for drowned sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.

Most undead mobs have the ability to pick up items, and some can spawn wearing armor or holding tools or weapons.

Water-based mobs

Dolphins chasing after a raw cod item.

This group of mobs includes dolphins, squid, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. [2] They take extra damage from tridents enchanted with Impaling. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.

Nether mobs

Fire-resistant mobs in the Nether.

This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of zombies, wither skeletons are variants of skeletons, and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in the Nether but do not share many characteristics with the previously mentioned mobs. This also applies to the wither, since it can be spawned in any dimension; but withers have fire immunity like other nether mobs.

Withers are not naturally produced in the Nether, but they are related to the Nether because they drop the nether star upon death. In addition, materials for summoning Withers can be obtained only from the Nether.

Arthropod mobs

This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish, endermites, and bees. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to the effects of poison. Silverfish infest infested blocks.


Illagers on a raid

This group includes pillagers, illusioners, evokers, vindicators, and ravagers[Bedrock Edition only]. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers and golems in addition to players. Witches and vexes may accompany them in raids. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers‌[Java Edition only].

Common mobs

These generate on opaque blocks in almost all biomes and are easier to find. Farm animals are able to breed when fed their specific foods and include chickens, cows, pigs and sheep. Common monsters are zombies, skeletons, spiders, creepers, endermen and witches, found in poorly lit environments. All mobs other than boss mobs take extra damage from a bow enchanted with power or a sword enchanted with sharpness.

Knockback resistance

Some non-boss mobs have a chance to be immune to knockback when they are damaged.

  • Iron golem: 100% chance.
  • Shulker: 100% chance.
  • Ravager: about 50% chance.
  • Zombies and drowned: about 10% chance.[3]

Squid endure 85% less knockback than normal when out of water.

In Java Edition 1.16,‌[upcoming: JE 1.16] these percentages represent the amount of knockback the mob will resist, instead of the chance of it resisting knockback completely.

Despawnable animals

These passive and neutral animals can despawn.

BatFace.png CatFace.png CodBody.png OcelotFace.png PolarBearFace.png PufferfishFace.png SalmonBody.png Squid TropicalFishBody.png
Bat Untamed Cat Cod[n 1] Ocelot Polar Bear Pufferfish[n 1] Salmon[n 1] Squid Tropical Fish[n 1]
  1. a b c d Fish released from buckets do not despawn

Platform availability

Mob Java Edition Bedrock Edition Education Edition
Agent No No Yes
Bat Yes Yes Yes
Bee Yes Yes No
Blaze Yes Yes Yes
Cat Yes Yes Yes
Cave Spider Yes Yes Yes
Chicken Yes Yes Yes
Chicken Jockey Yes Yes Yes
Cod Yes Yes Yes
Cow Yes Yes Yes
Creeper Yes Yes Yes
Dolphin Yes Yes Yes
Donkey Yes Yes Yes
Drowned Yes Yes Yes
Elder Guardian Yes Yes Yes
Ender Dragon Yes Yes Yes
Enderman Yes Yes Yes
Endermite Yes Yes Yes
Evoker Yes Yes Yes
Fox Yes Yes No
Ghast Yes Yes Yes
Giant Yes No No
Guardian Yes Yes Yes
Horse Yes Yes Yes
Hoglin Planned No No
Husk Yes Yes Yes
Illusioner Yes No No
Iron Golem Yes Yes Yes
Killer Bunny Yes No No
Llama Yes Yes Yes
Magma Cube Yes Yes Yes
Mooshroom Yes Yes Yes
Mule Yes Yes Yes
NPC No Yes Yes
Ocelot Yes Yes Yes
Old Villager No Yes No
Old Zombie Villager No Yes No
Panda Yes Yes Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yes Yes
Piglin Planned No No
Pillager Yes Yes Yes
Polar Bear Yes Yes Yes
Pufferfish Yes Yes Yes
Rabbit Yes Yes Yes
Ravager Yes Yes Yes
Salmon Yes Yes Yes
Sheep Yes Yes Yes
Shulker Yes Yes Yes
Silverfish Yes Yes Yes
Skeleton Yes Yes Yes
Skeleton Horse Yes Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yes Yes Yes
Snow Golem Yes Yes Yes
Spider Yes Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Yes Yes
Stray Yes Yes Yes
Trader Llama Yes Yes Yes
Tropical Fish Yes Yes Yes
Turtle Yes Yes Yes
Vex Yes Yes Yes
Villager Yes Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yes Yes
Witch Yes Yes Yes
Wither Yes Yes Yes
Wither Skeleton Yes Yes Yes
Wolf Yes Yes Yes
Zombie Yes Yes Yes
Zombie Horse Yes Yes Yes
Zombie Pigman Yes Yes Yes
Zombie Villager Yes Yes Yes

Damage dealt by hostile and neutral mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This only applies to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • If a creeper explodes in water, they deal no damage.
  • Mobs deal no damage on peaceful, apart from wolves[BE only] and llamas.
Mob Difficulty Status effect(s)
Easy Normal Hard
Bee 2♥ 3♥♥ Poison for 10 seconds on normal difficulty and for 18 seconds on hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 5♥♥♥ No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on normal difficulty and for 15 seconds on hard difficulty
Creeper explosion (normal) 25♥ × 12.5 49♥ × 24.5 73♥ × 36.5 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 49♥ × 24.5 97♥ × 48.5 145♥ × 72.5
Dolphin 2♥ 3♥♥ 4♥♥ No
Drowned 2♥ 3♥♥ 4♥♥ No
Drowned trident (Ranged) 8♥♥♥♥ No
Drowned trident (Melee) 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Elder Guardian 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon (Breathe) Deals damage area of effect cloud Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball Deals damage from area of effect cloud Area effect cloud of Instant Damage
Enderman 4♥♥ 7♥♥♥♥ 10♥♥♥♥♥ No
Endermite 2♥ No
Evoker fangs 6♥♥♥ No
Ghast fireball (Impact) 6♥♥♥ No
Ghast fireball (Explosion) 9♥♥♥♥♥ 17♥ × 8.5 25♥ × 12.5 No
Giant (unused) 26♥ × 13 50♥ × 25 75♥ × 37.5 No
Guardian 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2♥ 3♥♥ 4♥♥ Hunger when attacking any mob for 7 × RD seconds
Illusioner arrow 1♥ – 4♥♥ 1♥ – 5♥♥♥ Throws Blindness spells on the player, if regional difficulty is 3 or greater
Iron Golem 4♥♥ – 11♥ × 5.5 7♥♥♥♥ – 21♥ × 10.5 10♥♥♥♥♥ – 31♥ × 15.5 No
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2♥ 3♥♥ 4♥♥ No
Phantom 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pillager arrow 3♥♥ 4♥♥ 6♥♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish (Melee) 2♥ 3♥♥ 4♥♥ No
Pufferfish (Poison) 5♥♥♥ Gives the player Poison for 7 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 6♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton arrow[JE only] 1♥ – 4♥♥ 1♥ – 5♥♥♥ No
Skeleton arrow[BE only] Damage varies with proximity No
Skeleton (melee) 2♥ 2♥ 3♥♥ No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Stray arrow[JE only] 1♥ – 4♥♥ 1♥ – 4♥♥ 1♥ – 5♥♥♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[BE only] Damage varies with proximity Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray (melee) 2♥ 2♥ 3♥♥ Slowness for 30 seconds
Vex 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Vindicator 7♥♥♥♥ 13♥ × 6.5 19♥ × 9.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither Skull 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[BE only]
15♥ × 7.5 No
Wolf (tamed) 3♥♥ 4♥♥ 6♥♥♥ No
Wolf (hostile) 2♥ 3♥♥ No
Zombie 2♥ 3♥♥ 4♥♥ No
Zombie Pigman 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2♥ 3♥♥ 4♥♥ No

Common NBT data



Icon Achievement In-game description Actual requirements (if different)Availability Xbox points earned Trophy type (PS)
Bedrock Legacy Console editions
Xbox PlayStation Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.YesXbox OneYesYes15GBronze
Xbox 360Alt20G
Cow TipperHarvest some leatherPick up leather from the ground.YesYesYesYes15GBronze
When Pigs FlyFly a pig off a cliffBe riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.YesYesPS3Yes40GGold
PS4, PSVitaSilver
Sniper DuelKill a skeleton with an arrow from more than 50 metersUse a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.YesYesPS3Yes30GSilver
PS4, PSVitaBronze
Return to SenderDestroy a Ghast with a fireballKill a ghast using a ghast fireball.YesYesPS3Yes30GGold
PS4, PSVitaSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.YesYesYesYes20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.YesYesYesYes40GSilver
RepopulationBreed two cows with wheatBreed two cows or two mooshrooms.YesYesYesYes15GBronze
Leader Of The PackBefriend five Wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.YesXbox OnePS3Wii U, Switch20GSilver
Xbox 360PS4, PSVitaAlt30GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.YesYesYesYes15GBronze
Body GuardCreate an Iron Golem.YesYesYesYes20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)YesXbox OneYesYes40GGold
Xbox 360Alt20G
Lion TamerGain the trust of an Ocelot.YesYesYesYes15GBronze
ArcherKill a creeper with arrows.YesYesYesWii U, Switch10GBronze
The Deep EndDefeat an Elder Guardian.YesYesYesYes30GSilver
The End... Again...Respawn the ender dragonYesYesYesYes30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerYesYesYesYes20GBronze
Bee our guestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees.YesNoNoNo15GBronze
Total BeelocationMove and place a Bee Nest, with 3 bees inside, using Silk Touch.YesNoNoNo30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Zombie DoctorWeaken and then cure a Zombie VillagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.story/cure_zombie_villager
Return to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball.nether/return_to_sender
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a Ghast in the Overworld.nether/uneasy_alliance
Spooky Scary SkeletonObtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Into FireRelieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Withering HeightsSummon the WitherSpooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.nether/summon_wither
How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. This is a hidden advancement, meaning that it can be viewed by the player only after completing it.nether/all_effects
Free the EndGood luckThe EndKill the ender dragon.end/kill_dragon
The End... Again...Respawn the Ender DragonFree the EndSummon an ender dragon using ender crystals.end/respawn_dragon
You Need a MintCollect dragon's breath in a glass bottleFree the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a vertical distance of 50 blocks with the levitation effect applied.end/levitate
AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root
Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. In Java Edition 1.16,‌‌[upcoming] hoglins and piglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_a_mob
What a Deal!Successfully trade with a VillagerAdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. In Java Edition 1.16,‌‌[upcoming] hoglins and piglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_all_mobs
Hired HelpSummon an Iron Golem to help defend a villageWhat a Deal!Summon an iron golem.adventure/summon_iron_golem
Sniper DuelKill a Skeleton from more than 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.adventure/sniper_duel
Bee Our GuestUse a Campfire to collect Honey from a Beehive using a Bottle without aggravating the beesHusbandry-husbandry/safely_harvest_honey
The Parrots and the BatsBreed two animals togetherHusbandry-husbandry/breed_an_animal
Best Friends ForeverTame an animalHusbandryhusbandry/tame_an_animal
Total BeelocationMove a Bee Nest, with 3 bees inside, using Silk TouchHusbandryhusbandry/silk_touch_nest
Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 15 mobs. In Java Edition 1.16[upcoming], Hoglins are also required for this advancement. A trader llama does not count as a llama. Other breedable mobs, if any, are ignored for the advancement.husbandry/bred_all_animals


For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.



  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.
  • Renaming a sheep "jeb_" makes its wool change color.
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture in reference to xyzen420's girlfriend's missing rabbit.
  • The first mob to be added into the game is the human added in Pre-classic, which has since been removed.
  • Spiders, cave spiders, silverfish and illusioners are some of the few mobs that can see players behind walls.