Minigames are types of games that can be played alone or with other players. Many multiplayer servers include a wide range of different minigames. The most common type of minigames are PvP minigames, where players fight each other. There are also minigames where players build competitively. These are not all types of minigames. People in the community tend to be creating new ones.
One popular minigame is Spleef, where players must destroy the blocks from underneath the opponents' feet.
Ultra Hardcore, or UHC, is a minigame where players must either complete the game or defeat all the other teams without naturally regenerating health.
In SkyWars, players start on a mini island with limited resources and attempt to get rid of all the other players.
TNT wars features even teams of players building TNT cannons to try to blow up the other team(s).
In BedWars, players use various blocks to protect their bed while attempting to break other teams’ beds. The player can respawn an infinite number of times until their bed is broken. Some multiplayer servers also have CakeWars, a variant with cake instead of a bed.
In those, there are 4 different resources that are obtainable. These all have a purpose in buying things from the in-game shop to help you win the game. These are found in generators across the map. These resources are:
- Iron Ingot: Iron is the easiest and most abundant resource that can be obtain. Used to buy common items. Spawned in the base generator.
- Gold Ingot: Gold is harder to obtain than Iron and spawns less frequently. Used to buy more rare and better items in the shop; it is spawned with iron.
- Diamond: Diamonds are used to buy team upgrades in the Team Upgrade shop. They spawn every 30 seconds and are found in between the different team islands.
- Emerald: Emeralds are used to get some of the best items, like diamond armor. They spawn every minute in the middle island and are often the most fought over.
Players create something with a topic, and the builds are judged. The best build wins.
Parkour games require players to jump onto platforms to get to the finish line. Often times, an external threat is added, like a timer or removal of platforms.