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+ | {{Structure info}} |
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− | == [[Abandoned Mine Shaft]] == |
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− | <!-- From the article "Abandoned Mine Shaft" --> |
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− | Abandoned mine shafts generate naturally in the Overworld, they are usually found underground but some can be found in the ocean. They are generated before chunk features such as ores. As with other features, multiple abandoned mine shafts can generate near each other and intersect, producing larger complexes. They can also intersect with other cave systems. Corridors will generate a floor of wooden planks if they cross over empty space. |
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− | In [[Pocket Edition]], they can spawn on the surface in mesa biomes. These are composed of dark oak planks and fences, rather than oak. |
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== Materials == |
== Materials == |
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+ | <!-- WHY ARE ALL THE MATERIALS HAVING PLUS?! Because it depends on how big the mineshaft you will build. --> |
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{| class="wikitable" |
{| class="wikitable" |
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! Name !! Total !! Stack |
! Name !! Total !! Stack |
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|- |
|- |
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+ | | {{BlockSprite|Planks}} Matching [[Wood Planks]] |
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− | | colspan=3 align=center | Later :) |
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+ | | 6+ |
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+ | | rowspan=7 | < 1 |
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+ | |- |
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+ | | {{BlockSprite|fences|link=Fence}} Matching [[Fence]] |
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+ | | 8+ |
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+ | |- |
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+ | | {{BlockSprite|rail|link=Rail|text=Rail}} |
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+ | | 4+ |
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+ | |- |
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+ | | {{BlockSprite|torch|link=Torch|text=Torch}} |
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+ | | 1+ |
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+ | |- |
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+ | | {{BlockSprite|cobweb|link=Cobweb|text=Cobweb}} |
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+ | | 39+ |
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+ | |- |
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+ | | {{BlockSprite|monster-spawner|link=Monster Spawner|text=Monster Spawner}} |
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+ | | 1+ |
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+ | |- |
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+ | | {{EntitySprite|minecart-with-chest|link=Minecart with Chest|text=Minecart with Chest}} |
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+ | | 1+ |
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|} |
|} |
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== Blueprint == |
== Blueprint == |
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+ | <!-- Y SMALL?! It depends on how big you will build the mineshaft. --> |
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⚫ | |||
+ | ''You can place the [[Minecart with Chest]] anywhere on top of [[Rail]].'' |
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+ | ''The [[Monster Spawner]] should contain [[Cave Spider]].'' |
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⚫ | |||
+ | <table><tr><td style="width:150px;"> |
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+ | {{layered blueprint|name=Rail Area|default=Layer 1 |
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+ | |R=Rail|F=Oak Fence|S=Spawner|P=Oak Planks|T=Torch|W=Cobweb |
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+ | |----Layer 1| |
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+ | FRF |
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+ | R |
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+ | R |
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+ | R |
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+ | R |
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+ | FRF |
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+ | |----Layer 2| |
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+ | F F |
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+ | |||
+ | |||
+ | |||
+ | |||
+ | F F |
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+ | |----Layer 3| |
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+ | PPP |
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+ | |||
+ | |||
+ | |||
+ | |||
+ | PPP |
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+ | }} |
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+ | </td><td style="vertical-align:top;"> |
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+ | [[File:SBP_Rail_Area.png|200px|right]] |
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+ | </td></tr></table> |
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+ | |||
+ | === Spawner Area === |
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+ | <table><tr><td style="width:150px;"> |
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+ | {{layered blueprint|name=Spawner Area|default=Layer 1 |
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+ | |F=Oak Fence|W=Cobweb|S=Spawner|P=Oak Planks |
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+ | |----Layer 1| |
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+ | FWF |
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+ | WWW |
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+ | WWW |
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+ | WWW |
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+ | WSW |
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+ | FWF |
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+ | |----Layer 2| |
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+ | FWF |
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+ | WWW |
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+ | WWW |
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+ | WWW |
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+ | WWW |
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+ | FWF |
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+ | |----Layer 3| |
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+ | PPP |
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+ | WWW |
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+ | WWW |
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+ | WWW |
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+ | WWW |
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+ | PPP |
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+ | }} |
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+ | </td><td style="vertical-align:top;"> |
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+ | [[File:SBP_Spawner_Area.png|200px|right]] |
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+ | </td></tr></table> |
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+ | === Intersection Area === |
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+ | <table><tr><td style="width:175px;"> |
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+ | {{layered blueprint|name=Intersection Area|default=Ground Layer |
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+ | |S=Stone|W=Oak Planks |
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+ | |----Ground Layer| |
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+ | SSS |
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+ | SSS |
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+ | SSS |
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+ | |----Layer 1-3| |
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+ | W W |
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+ | |||
+ | W W |
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+ | }} |
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+ | </td><td style="vertical-align:top;"> |
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+ | [[File:SBP_Intersection_Area.png|150px|right]] |
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+ | </td></tr></table> |
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+ | |||
+ | [[ja:廃坑/構造]] |
Revision as of 13:26, 17 September 2020
This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature.
Materials
Name | Total | Stack |
---|---|---|
Matching Wood Planks | 6+ | < 1 |
Matching Fence | 8+ | |
Rail | 4+ | |
Torch | 1+ | |
Cobweb | 39+ | |
Monster Spawner | 1+ | |
Minecart with Chest | 1+ |
Blueprint
You can place the Minecart with Chest anywhere on top of Rail. The Monster Spawner should contain Cave Spider.