Minecraft Wiki talk:Issues/Weekly 12w24a

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Villager NPCs Not Reproducing[edit]

Not sure exactly when this happened, but my villagers don't reproduce (haven't for a couple snapshots). Had a nice desert village up until some Zombies attacked and some creepers snuck up on me. Now I'm down to a farmer and a librarian. I wasn't sure weather this was still the case with today's snapshot, but I tried to get them to but can't. I also can't seem to find anything where it's reported as a bug, and didn't want to post on the main bug-page without confirmation from someone else. Anyone else have this happen as well? --Urist McStout-Horn 21:20, 14 June 2012 (UTC)

  • I've tested it with 2 egg-spawned villagers in an artificial village. At least for me, they are reproducing, however the child just "spawned", with no apparent love mode. Lvxferre 23:56, 14 June 2012 (UTC)
  • Might I enquire as to how exactly you've got your artificial village set up as far as construction? Also, I should add that this is in survival mode, not creative. --Urist McStout-Horn 00:18, 15 June 2012 (UTC)
  • The "village" I did in creative is just a 7x7 empty box full with 28 doors, check this: http://i.imgur.com/UztFe.png . Note, the adults were egg-spawned, but the two children not. I can check in game-generated villages if you want, but as rule of thumb, the villagers won't even try to reproduce if there are more villagers than 1/3 doors (so 21 doors = 7 villagers). Lvxferre 01:22, 15 June 2012 (UTC)
  • I have the same setup as you do there, except in survival, cobble instead of emerald blocks, and with 2 naturally spawned villagers, and I'm getting no kids. I can do some more fiddling about with them to see if it takes some time for them to pop out some kiddies. --Urist McStout-Horn 08:05, 15 June 2012 (UTC)
  • Shouldn't there be a roof on the artificial house ? If the villagers don't accept the house as house, they won't reproduce (just my theory). -- 08:52, 15 June 2012 (UTC)
  • As far as I can tell from the Villager page under Mating and population, the upper rows of blocks MAKE the roof. That would also go along with the picture on the same page of a "breeder" which is what I modeled mine after to no avail. I shall however do some more testing and report back. --Urist McStout-Horn 19:28, 15 June 2012 (UTC)
  • Well, I always did like that (of course, with wood/stone instead emerald blocks), and with no roof. I know they accept that as house because they run for it when it's night, and keep opening and closing the door. Also, they reproduce fine like that (and I checked the natural villages - they're reproducing fine, too). Lvxferre 03:10, 16 June 2012 (UTC)
  • Alright. Just made a new, superflat world with this snapshot. The villagers breed just fine after a nice zombie slaughter. Must just be my world that was generated from a few snapshots ago for some odd reason. Still testing some things though. --Urist McStout-Horn 08:55, 16 June 2012 (UTC)
  • Villagers aren't reproducing for me either in SMP, I created a new normal world --Drewdawg 06:39, 17 June 2012 (UTC)
  • I thought they didn't reproduce either but then I read something on a forum. each villager has three houses. so if you want 2 villagers to have a child you need 9 houses. anothe thing that is a bug. there was no love mode. I didn't see any hearts above the npc's when they were reproducing.--League 12:51, 17 June 2012 (UTC)
  • I saw a villager with some sort of particle effect, pink swirls I think, but it wasn't hearts and there was no baby. I've tried making several dozen "houses" and no babies either...--Drewdawg 15:21, 17 June 2012 (UTC)
  • The pink swirls is just after trading their last page of their trade window. When the swirls happen there's a chance a new page will unlock. I did some more testing and it looks like it has to do when the world was created. I've made worlds with this current snapshot and villagers breed just fine. My old world that was created a few snapshots back when villager breeding was broken, still has broken breeding. I think it may be with how the villagers are saved in the world, but this all seems to be fixed in the current snapshot. --Urist McStout-Horn 22:14, 19 June 2012 (UTC)

Endermen vs. Enderdragon[edit]

If the Enderdragon's charging attack hits a Enderman, it hurts the Enderman and start a mob infight. Is this intended behaviour? I can't remember happening in older versions of the game. Lvxferre 01:56, 15 June 2012 (UTC)

Ender Dragon destroying Ender Chests.[edit]

The Ender Dragon can destroy Ender Chests. Does this seem inconsistent or out of place to anybody else? --CaMoreno3 08:28, 15 June 2012 (UTC)

  • Yes, it seems strange for me too - it's an Ender chest, after all. However, I don't know if allowing players to grab more weapons there to kill the Enderdragon would be [un]balanced. Lvxferre 03:16, 16 June 2012 (UTC)
  • It t seems strange, because Ender Chest is crafted from 8 Obsidian. --IntKecsk 10:38, 16 June 2012 (UTC)


[!!] So I update to the snapshot as I would do it (Download, Backup, replace) and it wouldn't even start. 15:40, 15 June 2012 (UTC)

New commands[edit]

what excatly the new commands are doing?bad english sorry ChaosThePerfect 21:52, 16 June 2012 (UTC)

  • it doesn't matter but as hard as i'm trying. I have no idea what you are talking about.--League 12:45, 17 June 2012 (UTC)

Compass Annoyance[edit]

[A] Compasses don't point to the last respawn point. That renders the compass quite useless when playing a longer time on a map.--Kumasasa 09:18, 16 June 2012 (UTC)

  • If possible, leave a trail from the spawn point to your home and trails from each base camp to the next. 15:00, 16 June 2012 (UTC)
  • Thanks for that tip, but it doesn't help. Of course do I have roads from the spawn point to all of the bases, but the current base is more than 5 km from the spawn point. To have a compass which would guide me to the last used bed would significantly reduce the amount getting lost underground or even overground. --Kumasasa 18:05, 16 June 2012 (UTC)
  • Disagree with annoyance. I think a consistent pointer actually becomes more useful the longer you spend in a world. There are other ways to tell NSEW in-game already, so we don't need a real-world-like compass that always points North, and the way you should probably use the Minecraft compass is to take bearings of the different locations of interest to you and note that information. Yes, using the bearing info does require a little more brainwork on your part. But if you sleep regularly, where you last slept is usually going to be within a few hundred blocks of wherever you are now. So a compass that gets reset to wherever you last slept would probably be less useful to most people, because it's likely to be close by anyway, hence not too hard to re-find. The net result would be like carrying a sign that says 'You Are Here' with you at all times - accurate, but not very useful. By taking bearings, the current compass system is useful in your case, but it's also useful for people travelling long distances and sleeping as they go. Changing compasses just to suit you would render them much less useful for many other playing styles. -- 21:56, 16 June 2012 (UTC)
  • I'm playing minecraft since 1.3 Beta and I never need the compass to get to the original spawn point. I only use the compass to make a map. If the compass would point to my last bed or better you could mark points where the compass can point, I would use the compass often. --reptile311

Item placement on upsidedown slabs and stairs[edit]

[X] The following items cannot be placed on upper slabs or upside-down stairs, Example: --CaMoreno3 14:51, 14 June 2012 (UTC)

  • Snow Layer
  • Bed
  • Lever
  • Wooden Pressure Plate
  • Stone Pressure Plate
  • Wooden Door
  • Iron Door
  • Redstone
  • Redstone Repeater
  • Rail
  • Powered Rail
  • Detector Rail
  • String (floats above upper slabs or stair blocks when placed)
  • Torches (including redstone torches) are placeable on stairs but not slabs, which is needlessly inconsistent.
  • That is intended, stairs and slabs are non opaque blocks, so you cannot put blocks which are dependent on a solid block. This should be a minor annoyance.EmanP 18:19, 14 June 2012 (UTC)
  • I disagree completely. This seems like more of an oversight than intention. Why are double slab blocks solid while Upper slabs and upside-down stairs are not? Both of these blocks are flush with all other blocks and should have the ability to have these items placed on them. The only reason they are transparent is for lighting, and even still lighting is buggy with them. This needs to be fixed for the sake of consistency. --CaMoreno3 18:28, 14 June 2012 (UTC)
  • Making these blocks solid would, as far as I know, make them act different in regards to redstone, in both good and bad ways. Redstonehelper 21:10, 14 June 2012 (UTC)
  • But, it probably would be possible to make it so that you can place those things on the top of a slab anyway, since they made it so you can place torches on upside-down stairs. TorchicBlaziken 15:00, 15 June 2012 (UTC)
  • It would be possible for some things, but I'm sure redstone would provide with some interesting weirdness. Rails would act different when interacting with redstone, as top slabs are not full blocks. I think torches should be allowed for consistency, but the other items should stay out to avoid confusion. Redstonehelper 01:00, 16 June 2012 (UTC)
  • this is a bug guys and dinnerbone already tweeted me he would fix it in one of the upcoming snapshots so Eman please no unnecessary discussions.--League 18:31, 14 June 2012 (UTC)
  • I believe this is the tweet in question. [1] -- Mustek 23:37, 14 June 2012 (UTC)
  • yeah that's the tweet, and there's another one. yes I am Maarten359--League 07:27, 15 June 2012 (UTC)
  • I think that was intended to be a joke/sarcasm. Redstonehelper 12:28, 15 June 2012 (UTC)
  • no it wasn't redstonehelper. look what he tweeted afterthat.--League 12:43, 17 June 2012 (UTC)

Section dividing[edit]

Gameplay and Blocks need to divided into subsections.


  • Block logic
  • Block destroying/gathering/placing


  • Gameplay logic
  • Gameplay physics

Those are my suggested subsections, make your own suggestions and/or comment on this subject. -- 15:08, 17 June 2012 (UTC)

Obsidian Allows Sunlight[edit]

In a room completely closed off with an Obsidian ceiling, when you exit and reenter the game, the Obsidian does not block the sunlight. You have to destroy and replace all of the Obsidian blocks that are on the ceiling in order to get proper room lighting.

Cocoa beans do not drop from jungle leaves[edit]

I have planted, grown and "mined" over 20 jungle trees 2×2 with many hundreds of leaves destroyed, yet they only drop jungle saplings. I am sure this is an intended behaviour, as two different ways to obtain cocoa beans from one source are redundant (farming on jungle tree wood and from leaves). If this is not a bug, then it should be reflected in the text of Cocoa Beans, Leaves and Upcoming Features.

Nether Problems[edit]

After entering my nether portal in a newly made world, the loading screen came up, and then the crash report/black screen.

After restarting minecraft and entering the same world, I was stuck in the nether portal on the nether side. The overlay that indicates you were about to use the portal was active, but I didn't leave the nether.

I could look around and break blocks, even picked a few netherrack up, but otherwise unable to move. I was also unable to bring up the pause menu (using Esc.) and subsequently had to use alt+f4.

Some information about my game/setup, default survival world, cheats and bonus chest enabled, seed: Legal in Finland, 32 bit Windows.

Has anyone else had similar problems or is it just my Minecraft wonking out?

EDIT: Tried playing the world one more time and was able to leave the portal, and proceeded to build a portal room.

End build limit.[edit]

In the latest snapshot, I am unable to build past pre-generated chunks. Is this a bug, and can anyone confirm it? This was possible in 1.2.5.