Minecraft Wiki talk:Issues/Weekly 12w04a

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pig texture lighting when being hit[edit]

I don't know if it's just the pig, but when punched, some of it's textures get very light, almost white. Easily reproducible, also visible in the 'Bastion' video. ~~Wizzard1 72.93.203.126 04:07, 28 January 2012 (UTC)

floating snow[edit]

Snow floats one block above the ground on the edges of some pools and caverns, not sure if this is new or not.--Sxerks 00:35, 27 January 2012 (UTC)

- Very old bug, it's been around since biomes were introduced to the game.--Xirema 01:39, 27 January 2012 (UTC)

Failure: Mac, Intel, PPC, Java 5, Java 6[edit]

Attempting to run on PPC mac fails.

Output is

27 achievements 175 recipes LWJGL Version: 2.8.2 2012-01-26 22:57:49.728 java[46242:17403] invalid drawable Loading: net.java.games.input.OSXEnvironmentPlugin

Starting up SoundSystem... Initializing LWJGL OpenAL

   (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

OpenAL initialized.


and then it is a black window.

12w03a works. 12w04a fails.

Note the line "Invalid drawable".

Keybounce 07:15, 27 January 2012 (UTC)

this maybe have some thing to do with they are trying to update LWJGL. they said that last time they tryed it was making some problems for some systems /90.184.227.148 11:04, 28 January 2012 (UTC)


Same error with LWJGL 2.4.2 on Intel mac too, so not a result of an updated LWJGL. Moo 15:57, 10 February 2012 (UTC) 67.85.127.89 12:46, 3 April 2012 (UTC)

Annoyance: Sneaking consumes the same food as walking[edit]

So apparently running consumes more food than walking, and standing still consumes less.

But sneaking -- moving slowly -- still consumes the same.

I'd like to see it consume less.


consume same against time or against distance? it think it should consume same against time, or slightly less so that in traveling it would not be as effective, considering food. 93.106.251.47 14:20, 30 January 2012 (UTC)

Fast upward water moving[edit]

if stand in betwen to colloums of falling water and you are touching them both. you will move faster.

example:

[] = water
() = air
X = player

()[]
[]X

tested in singleplayer, but i belive it work in multiplayer too!

sorry if my english is bad.

90.184.227.148 11:16, 28 January 2012 (UTC) jenrik

could not replicate with those terms, BUT.

it made huge difference when water was in closed tunnel and when it was completely open. confirmed. 93.106.251.47 14:14, 30 January 2012 (UTC)

Jungle trees can be rendered above water[edit]

thumb I was flying around in the jungle and I found a tree that was floating above the water. Tested in Singleplayer with seed "12w04a". Go to the north, and on your right you will see a jungle with this tree.

Thecatlover1996 18:34, 30 January 2012 (UTC)

Yeah, just confirming this DOES occur. This needs to be fixed it looks kinda ugly.

Huge Animal Annoyance[edit]

When trying to bring mobs across water with wheat, they do not follow if the water is 3 or more blocks deep. This is tested in singleplayer creative and survival, and multiplayer creative and survival.

NOTE: If they are pushed by any mob, they will NOT move unless they are pushed towards the player, which is logically impossible if pushing it yourself.