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Minecraft Wiki:Projects/Vietnamese translation/Rương

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This page is part of the Vietnamese translation project.
Projects/Vietnamese translation
Double Chest.gif



Yes (64)


Blast resistance










Catches fire from lava


Duncan Geere Mojang avatar.png

Today a chest or two is probably one of the first things you build in a new Minecraft world, and any house worth living in has a dedicated storage area that's organised carefully in a system that only its creator fully understands.

Duncan Geere[1]

Rương là 1 Minecraft Wiki:Projects/Vietnamese translation/Khối dùng để dự trữ Minecraft Wiki:Projects/Vietnamese translation/đồ vật.

Xuất hiện tự nhiên[edit]

Rương thường xuất hiện tự nhiên trong Minecraft Wiki:Projects/Vietnamese translation/hang độngs, strongholds, Minecraft Wiki:Projects/Vietnamese translation/đền thờ trong rừng, Minecraft Wiki:Projects/Vietnamese translation/đền thờ sa mạc, nether fortresses, làng, end cities, igloos, woodland mansions, shipwrecks, ocean ruins, buried treasure spaces, and pillager outposts.

A minecart with chest, when broken, drops a chest, a minecart, and any contents of the chest. They generate naturally in mineshafts.

In Java Edition, the loot for these chests (or for the bonus chest, see below) is fully determined by the seed, while in Bedrock Edition, the loot is determined randomly and independent of the seed.

Sử dụng[edit]

Rương có thể kiếm bằng cách chế tạo, hoặc bằng cách phá rương đã chế tạo trước đó, rương có sẵn, hoặc minecarts with chests.


A chest can be broken using anything, but an axe is the fastest.

Block Chest
Hardness 2.5
Breaking time[note 1]
Default 3.75
Wooden 1.9
Stone 0.95
Iron 0.65
Diamond 0.5
Netherite 0.45
Golden 0.35
  1. Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.

If the chest contains items, the items are also be dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.


Ingredients Crafting recipe
Any Planks

Bonus chest[edit]

Example of loot in a bonus chest

The bonus chest is a chest with items that act as a starter kit. If the "Bonus Chest" option is set to "ON" in the "More World Options..." in Java Edition or "Game Settings" in Bedrock Edition part of the "Create New World" screen, a single bonus chest is generated in the world. It appears somewhere near the player's initial spawn point, with up to four torches generated around it on adjacent blocks.

The Bonus Chest option is not available in hardcore mode or on servers, thus making the bonus chest unavailable as well.

The bonus chest generates with a semi-random collection of basic items that can help the player survive early on, getting them started at gathering resources, and making the objective of building an initial shelter easier.

In Java Edition each bonus chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
Avg. # chests
to search
Apple 1–251183.8%2.0451.2
Wooden Axe 13475.0%0.7501.3
Wooden Pickaxe 13475.0%0.7501.3
Oak Planks 1–12103870.5%6.8421.4
Stick 1–12103870.5%6.8421.4
Bread 1–231161.5%1.2271.6
Raw Salmon 1–231161.5%1.2271.6
Acacia Log 1–333828.0%0.6323.6
Birch Log 1–333828.0%0.6323.6
Dark Oak Log 1–333828.0%0.6323.6
Jungle Log 1–333828.0%0.6323.6
Oak Log 1–333828.0%0.6323.6
Spruce Log 1–333828.0%0.6323.6
Stone Axe 11425.0%0.2504.0
Stone Pickaxe 11425.0%0.2504.0
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The weight of this item relative to other items in the pool.
  3. The odds of finding any of this item in a single chest.
  4. The number of items expected per chest, averaged over a large number of chests.
  5. The average number of chests the player should expect to search to find any of this item.

In Bedrock Edition each bonus chest contains items drawn from 14 pools, with the following distribution:

Item Chance [A] Avg.
per chest
Avg. # chests
to search
Oak Planks 100.0%6.5001.0
Stick 100.0%6.5001.0
Apple 100.0%1.5001.0
Bread 100.0%1.5001.0
Brown Mushroom 100.0%1.5001.0
Raw Salmon 100.0%1.5001.0
Wooden Axe 75.0%0.7501.3
Wooden Pickaxe 75.0%0.7501.3
Cactus 60.0%0.9001.7
Acacia Log 50.0%1.0002.0
Dark Oak Log 50.0%1.0002.0
Carrot 50.0%0.7502.0
Potato 50.0%0.7502.0
Cocoa Beans 40.0%0.6002.5
Beetroot Seeds 33.3%0.5003.0
Melon Seeds 33.3%0.5003.0
Pumpkin Seeds 33.3%0.5003.0
Jungle Sapling 28.6%1.1433.5
Birch Log 25.0%0.5004.0
Jungle Log 25.0%0.5004.0
Oak Log 25.0%0.5004.0
Spruce Log 25.0%0.5004.0
Stone Axe 25.0%0.2504.0
Stone Pickaxe 25.0%0.2504.0
Acacia Sapling 14.3%0.5717.0
Birch Sapling 14.3%0.5717.0
Dark Oak Sapling 14.3%0.5717.0
Oak Sapling 14.3%0.5717.0
Spruce Sapling 14.3%0.5717.0
  1. The odds of finding any of this item in a single chest.
  2. The number of items expected per chest, averaged over a large number of chests.
  3. The average number of chests the player should expect to search to find any of this item.

The bonus chest will not disable achievements and leaderboard updates.


Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

A chest placed adjacent to another chest joins to create a large chest (also known as a double chest). A player can prevent this, and place two small chests side-by-side, by sneaking while placing the second chest, or placing the second chest facing a different direction from the first chest.‌[Bedrock and Java editions only] Alternately, trapped chests do not combine with normal chests.

Chests can be moved by pistons,‌[Bedrock Edition only] and water and lava flows around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire (and can't be burned whatsoever).


The default GUI of a large chest, showing the large chest's contents above the player's own inventory and hotbar.

A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the western or northern half and the bottom three correspond to the southern or eastern half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.

Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.‌[Java Edition only] To exit the chest GUI, use the Esc control.

A chest cannot be opened if there is an opaque block above it (in Bedrock Edition, bottom-half slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom half slabs, bottom half stairs, and transparent full cubes such as glass and ice. Ocelots and cats will prevent chests from opening. Since chests themselves are (functionally) transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone (players, zombies, skeletons, etc).

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the /data command (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:"\"Bonus Chest!\""}). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.

In Java Edition, a chest can be "locked" by setting its Lock tag using the /data command. If a chest's Lock tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}.

The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether Shulker Boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled Shulker Boxes are non-stackable, but each can hold 27 stacks of up to 64 items (excluding other Shulker Boxes), so filling a chest with them increases the maximum by a factor of 27.

Chest Size Slots Maximum Number of Items
Without Shulker Boxes With Shulker Boxes
Small 27 1,728 46,656
Large 54 3,456 93,312

Donkey, mule, or llama pack[edit]

A chest can be added to a donkey, a mule, or a llama by pressing use on the respective animal.

A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

If shulker boxes are again used, each donkey, mule or strength value 5 llama with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).

Crafting ingredient[edit]


Chests can be used as a fuel in furnaces, smelting 1.5 items per chest.

Christmas chest[edit]

Information icon.svg
This feature is exclusive to Java Edition.

On December 24–26, chests, large chests and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date shown on the computer, players can access the Christmas chest textures at any time by changing the date and time on their computers to 24-26 of December.


removed; outdated format, please use current sound table from en page

Data values[edit]


|data=54 Java Edition:

Chest Namespaced ID
Block chest
Block entity

Bedrock Edition:

Chest Namespaced ID Numeric ID
Block chest 54
Block entity Chest -

Block data[edit]

In Bedrock Edition, chests use the following data values: Minecraft Wiki:Projects/Vietnamese translation/Rương/DV

Block states[edit]

Minecraft Wiki:Projects/Vietnamese translation/Rương/BS

Block entity[edit]

A chest has a block entity associated with it that holds additional data about the block.

Minecraft Wiki:Projects/Vietnamese translation/Rương/BE


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Chestful of CobblestoneMine 1,728 Cobblestone and place it in a chest.A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.20GBronze
Freight StationUse a Hopper to move an item from a Chest Minecart to a Chest.15GBronze
Smelt Everything!Connect 3 Chests to a single Furnace using 3 Hoppers.Be within the range of three chests connected to a Furnace with 3 Hoppers.15GBronze


Java Edition Indev
0.31January 24, 2010Chest (S) JE1.png Double Chest Revision 1.png Added chests.
Chests are considered a solid block.
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks.
If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.
January 30, 2010Chests can now be crafted.
Java Edition Alpha
v1.0.14Chests are now used to craft minecarts with chests.
Java Edition Beta
1.1_02The chest's placement has now been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.
1.5Chests can now no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
1.8?Chest.gif Double Chest.gif Added an opening and closing animation with a new chest model.
The chest's texture is now no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest. However, prior to 12w21a, the chest particles were still based on terrain.png and for the locked chest texture.
Chests are now tile entities, which means they no longer show the block breaking animation and are also now slightly smaller than they were before.
Chests now change the direction they face based on the viewpoint of the player.
Chests can now be found in abandoned mineshafts and strongholds.
Sound UpdateThe chest's opening and closing sounds have now been changed.
Java Edition
1.0.0Beta 1.9 PrereleaseThe opening and closing sound effects of the chest have now been removed (it used the same sounds as the door).
1.112w01aChests can now be found in NPC villages.
1.2.4Cats now try to sit on chests, making them unopenable.
1.3.112w16aThe 'bonus chest' option has now added to the Options menu.
12w21aChest particles are now no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
12w22aChests can now be found in jungle temples.
1.4.4preChests now have a smaller hitbox.
1.4.612w50aXmas Chest.gif Xmas Double Chest.gif Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.
12w50bThe server/client desync of chests has now been fixed.
1.513w01aChests can now be used to craft a hopper and a trapped chest.
Chests can now be used in conjunction with hoppers.
13w02aChests no longer generate naturally in mineshafts.
1.6.113w18aChests are now found in nether fortresses.
13w19aChests can now be put on donkeys and mules.
1.814w02aChests can now have a NBT tag added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for.
14w29aChests now display the cracking animation.
1.915w31aChests now naturally generate in end cities.
Chests now have their item model rotated, to have the front face in view of the player.
15w43aA chest now generates within igloo basements.
Loot tables have now been added; chests can now use loot tables.
All chests generated with the world now make use of loot tables.
The chest closing sound has now been changed.
15w44aBonus chest loot has now been changed.
Raw salmon is now possible to find in bonus chests.
The average supply of sticks and planks have now been nearly doubled in bonus chests.
The average supply of logs have now been decreased, and that of stone tools have now been nearly halved in bonus chests.
1.9.1pre1A hopper can now push into and pull items from a blocked chest.
1.1116w39aChests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
1.1317w47aChests and trapped chests can now be put directly next to their double variants, instead of requiring one block between them.
Crouching while placing the chest now makes it try to connect to the clicked block.
Prior to The Flattening, this block's numeral ID was 54.
18w09aChests now generate in underwater ruins.
18w10aChests now generate as buried treasure structures.
18w10cWater can now be placed on the same block as chests.
18w11aChests can now be found in shipwrecks.
1.1519w39aThe chest texture layout has now been changed. The layout has been changed from Chest texture layout old.gif to Chest texture layout.gif.
Pocket Edition Alpha
0.4.0Chest BE1.png Added chests, but only single chests.
0.7.3Chest (S) JE1.png The texture of chests has now been changed.
Double Chest Revision 1.png Added large chests.
Added an animation and sound for chests.
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
0.8.0?Chest.gif Double Chest.gif The textures of chests have now been changed to look more like Java and Console editions. The texture of chests is now no longer in the terrain-atlas.tga file.
0.9.0build 1Chests now naturally generate in abandoned mineshafts, villages, strongholds and dungeons.
Added smooth lighting to chests.
0.10.0build 1Chests now have a selection overlay.
0.12.1build 1Cats now try to sit on chests, making them unopenable.
Chests now naturally generate in nether fortresses.
0.13.0build 1Chests are now used to craft trapped chests.
Chests now naturally generate in desert temples.
0.14.0build 1Chests are now used to craft hoppers and minecarts with chests.
0.15.0build 1Chests can now be put on donkeys and mules.
Pistons and sticky pistons can now move chests.
Chests now naturally generate in jungle temples.
0.16.0build 1Custom names in chests no longer appear in GUI.
0.16.2A chest containing farming loot can now naturally generate in large houses in villages.
Pocket Edition
1.0.0alpha can now generate in end cities and igloos.
1.1.0alpha now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Bedrock Edition
1.2.0beta the Bonus Chest option, which can be toggled in World Options.
1.4.0beta can now naturally generate in shipwrecks.
Chests now generate as buried treasure structures.
beta now naturally generate in underwater ruins.
1.10.0beta are now found in pillager outposts.
Legacy Console Edition
TU1CU11.0Patch 1Chest (S) JE1.png Double Chest Revision 1.png Added chests.
TU5Chest.gif Double Chest.gif The chest model has now been with a 3D lock, along with opening and closing animations.
TU12Cats now try to sit on chests, making them unopenable.
TU141.04The 'bonus chest' option has now been added to the Options menu.
Chest particles are now no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
Chests can now be found in jungle temples.
New Nintendo 3DS Edition
0.1.0Chest.gif Double Chest.gif Added chests.


Issues relating to "Projects/Vietnamese translation/Rương" are maintained on the bug tracker. Report issues there.


  • Chests render as a full block when in the inventory, but not when placed.‌[Bedrock Edition only][2]


Texture layout up to 1.14
Texture layout from 1.15

See also[edit]

  • Locked chest (an April Fools' joke that is no longer in the game)