Minecraft Wiki:Patroller requests/Archive 1

From Minecraft Wiki
Jump to: navigation, search
This is an archived version of Minecraft Wiki:Patroller requests. This page is decommissioned and not intended for discussion.
New conversations can be added at the current talk page.


Archives of finished requests

Archive July, August, September 2018[edit]


Is it 20 blocks away that fluids can now be shown on the F3 screen? Diffs: 1222468

Yes. Patrolled the edit.-- Madminecrafter1220pxTalk to me20px 14:02, 10 August 2018 (UTC)

Bedrock Edition 1.6[edit]

Were shields added to Bedrock Edition in 1.6? Diffs: 1253017

Looks like Marioprotvi already reverted the edit, actually. I do think it's likely that the edit is false, but it would be nice to verify.-- Madminecrafter1220pxTalk to me20px 15:34, 14 August 2018 (UTC)
They weren't. Marioprotvi reverted the edit anyways, so nothing to do now. Marked as done.-- Madminecrafter1220pxTalk to me20px 16:06, 30 August 2018 (UTC)

Bucket of Fish[edit]

Do tropical fish keep their unique names in the bucket of fish item name in Java Edition? Diffs: 1214106

Nope, tested it in the 1.13 release. I tried catching ten different varieties of tropical fish with a bucket, and all of them had the same name: "Bucket of Tropical Fish."-- Madminecrafter1220pxTalk to me20px 01:32, 29 July 2018 (UTC)

What happens when you place a fish from the bucket of fish in the Nether? Diffs: 1217794

Smoke particles will appear like when a normal water bucket is placed in the Nether, and the fish mob will be spawned alone. I've clarified the information a bit (though it probably could be reworded) and patrolled the edit.-- Madminecrafter1220pxTalk to me20px 01:37, 29 July 2018 (UTC)

Can water really be placed infinitely using (empty) buckets (of fish) in Bedrock Edition? Diffs: 1241375 • 1241377

Yes. You catch a fish with an empty bucket, water stays behind. You then place the fish and new water appears, repeat. --Pepijn (talk) 08:05, 29 July 2018 (UTC)

Could it please be verified that these changes to the types of tropical fish and their names are correct? Diffs: 1246239 • 1246353 • 1246360 • 1246362 • 1246363 • 1247611 • 1249216 • 1249351

I've marked this as in progress, because I've seen Sealbudsman been working on this already. I've just included all related diffs, not discriminating between any of them being correct or not. – Jack McKalling [ 16px 16px ] 12:36, 6 August 2018 (UTC)
I can share how I checked these. I used a Windows 10 world, and inspected / manipulated the NBT of a Bucket of Fish in my inventory using the Universal Minecraft Editor. If you look at the definitions tag of a bucket of fish (not the id or other tags which seem like they might affect fish type), there are four definitions corresponding to body size, pattern, color, and pattern color. With the level not open in the game, I would change these, save the level, then open the level in the game. Now my inventory has a bucket of fish, which places a fish, which I can grab with a water bucket to create a second bucket of fish. That second bucket will have the definitions I set. And it will have the custom name like Anemone, otherwise it'll have the normal name like Red-Blue Kob. That's how I verified what was in the table.
I tried the 22 common varieties, which allowed me to identify several of them. There is considerable overlap between the 22 common ones and the 22 named ones: 19 of them are the same. That leaves 3 common ones that aren't named, and 3 named ones that aren't common.
I don't know a good way to arrive at them. I don't know of any YouTuber who has tackled the subject, and I haven't ever tried decompiling the code. If there are images anywhere, that would be a great help. – Sealbudsman talk | contribs 15:30, 6 August 2018 (UTC)
Per the discussion here with Coolguysans777, he let me know that one can just check Bedrock Edition's behavior pack for this information. His current edits are correct, so I've marked the other diffs patrolled. – Sealbudsman talk | contribs 22:07, 14 August 2018 (UTC)


Is the conduit taking up the full block space regardless of appearance, not a good/needed trivia? Diffs: 1211877

Not sure what was meant, every block takes up a full block space in the sense that you can't place multiple blocks in the same space (which is just a standard Minecraft "rule", making it bad trivia). If they mean collision box / hitbox, it was just not true anymore (iirc, it used to take up a full block collision / hitbox wise when it was first introduced in a snapshot). --Pepijn (talk) 15:15, 26 July 2018 (UTC)
They probably id mean the hitbox, so the question is, the hitbox now folows the visual appearance? (i.e. when you target the block it renderes a cuboid similarly how it does for fences)? – Jack McKalling [ 16px 16px ] 15:18, 26 July 2018 (UTC)
Depends a bit on the edition. In Java you can only place conduits in water, they are placed in the middle and it does not matter what face of a block you click on when placing them. They also don't have an orientation, aka no matter how you place them they always look the same. In Java, the hitbox lines up with the rendered block model. In Bedrock you can place conduits out of water and they do have an orientation, they basically behave like mob heads except you can only place them on top of blocks. Because of this orientation the hitbox does not always line up with the rendered block model. The hitbox stays the same but the rendered block model can rotate within, unlike mob heads the hitbox is larger than the 0 degrees rotation of the model. --Pepijn (talk) 15:38, 26 July 2018 (UTC)
Ok then they don't have a full block hitbox anymore, and the edit was correct. – Jack McKalling [ 16px 16px ] 15:46, 26 July 2018 (UTC)

Is it true the conduit is exclusive to Java and Bedrock? Diffs: 1223479

Is UA even out for legacy console? --Pepijn (talk) 15:01, 26 July 2018 (UTC)
Patrolled the edit without reverting. LCE has not gotten the Update Aquatic yet, and therefore conduits haven't been added to the game yet. --20:54, 26 July 2018 (UTC)

Do conduits not damage guardians? Diffs: 1245180

They do damage guardians in both Bedrock and Java. --Pepijn (talk) 15:08, 26 July 2018 (UTC)
Reverted the edit. Looks like Jack already patrolled the edit before I reverted it, though. -- Madminecrafter1220pxTalk to me20px 15:11, 26 July 2018 (UTC)
Just barely, I was going to revert it afterwards, but you were faster. – Jack McKalling [ 16px 16px ] 15:12, 26 July 2018 (UTC)

Will breaking a conduit with your fist or any other tool besides a pickaxe drop itself as an item or not? Diffs: 1246318 • 1246647

Tested it in JE and it seems to be able to be obtained just fine using one's fist. It might should be played around with a bit more, and I haven't tested it in BE at all.-- Madminecrafter1220pxTalk to me20px 01:57, 29 July 2018 (UTC)
Yes. --Pepijn (talk) 07:52, 29 July 2018 (UTC)


Is bone mealing for coral biome-specific on Bedrock Edition? Diffs: 1247975

It is not. It always has a (small) chance to result in some corals. -Pepijn (talk) 09:49, 5 September 2018 (UTC)
Ok thanks, I'll mark the edit as patrolled and finish this request. – Jack McKalling [ 16px 16px ] 09:56, 5 September 2018 (UTC)

Coral Block[edit]

Are horn and brain coral blocks using a different texture on Bedrock Edition? This is not evident from the history section. Diffs: 1230432 • 1248673

Horn yes, brain no. FVbico (talk) 14:07, 16 August 2018 (UTC)
Patrolled both, second diff corrected the first. – Jack McKalling [ 16px 16px ] 14:30, 16 August 2018 (UTC)

Can live coral blocks be used to grow sea pickles, and if so, how? Diffs: 1249331

Not that I know of. FVbico (talk) 14:07, 16 August 2018 (UTC)
Thanks, I reverted it. – Jack McKalling [ 16px 16px ] 16:20, 16 August 2018 (UTC)


Are 5% of naturally spawned cows calves in the Bedrock Edition? Diffs: 1246385

Yes. Checked the behavior files. --Pepijn (talk) 07:58, 29 July 2018 (UTC)


Do dolphins avoid elder guardians as well as guardians? Diffs: 1211402

Yes. -Pepijn (talk) 10:00, 5 September 2018 (UTC)

Does the Dolphin's Grace last for 5 seconds, and does this only apply to Java edition? Diffs: 1217758 • 1219708

Confirmed. (and I thought it was java only... :) ) FVbico (talk) 14:10, 16 August 2018 (UTC)
So I understand the second diff, saying no status effect in Bedrock but the effect still there, is also correct. Patrolled both. – Jack McKalling [ 16px 16px ] 14:35, 16 August 2018 (UTC)

Is it not possible to get the Dolphin's Grace if any dolphin (in the area) is fed raw cod? Diffs: 1249275

Nicolerenee asked for verification in this edit. – Jack McKalling [ 16px 16px ] 12:46, 6 August 2018 (UTC)
I fed dolphins cod all the time, getting the effect is not affected by that. FVbico (talk) 14:10, 16 August 2018 (UTC)
Thanks, I removed the added info as false information. Patrolled the edit. – Jack McKalling [ 16px 16px ] 14:39, 16 August 2018 (UTC)


Do drowned naturally spawn with random armor as well in both Java and Bedrock, like regular zombies? Diffs: 1248794

Un-verified for java edition, tested using a water world superflat, not a single one had armor. FVbico (talk) 14:05, 16 August 2018 (UTC)
Are you sure that is not the regional difficulty preventing it for the time being? I don't really know how the RD works. – Jack McKalling [ 16px 16px ] 14:24, 16 August 2018 (UTC)
Tested with 150 drowned on hard local difficulty 2.25, but no armour. So regardless of difficulty, drowned don't spawn with armour. Removed false info with request for proof and patrolled the edit. – Jack McKalling [ 16px 16px ] 14:59, 16 August 2018 (UTC)
New evidence might have been found in this diff: 1254893, where EDSM shows a drowned with armour, although he uploaded it himself. I'd like to ask for verification again in some other way. Is this a valid screenshot, or was it forged? – Jack McKalling [ 16px 16px ] 21:16, 19 August 2018 (UTC)
After heavy testing on the highest difficulty, and local difficulty, in a water world the following results came in: not a single non-zombie-spawned drowned can have armor; zombies converting keep their equipment. Any drowned found with armor was a zombie. (checked a few hundred natural drowned) FVbico (talk) 21:48, 19 August 2018 (UTC)

Is this how drowned behave in water? Diffs: 1207225 • 1241568 • 1241580 • 1248952

Yes. – Sealbudsman talk | contribs 02:02, 7 August 2018 (UTC)

Do drowned always drop nautilus shells when they naturally spawn with them in Java Edition? Diffs: 1232995

The shells always spawn in the offhand and natural drowned have a drop chance of 2.0 (>1 is always dropped) for their offhand. So yes, they do but it's a bit more general. --Pepijn (talk) 10:57, 26 July 2018 (UTC)

How exactly does this "purple texture" work on drowned, in what edition and why? Diffs: 1245177

It *was* the enchantment glow affecting the drowned's overlay, this once was also the case for the stray. (MC-129527) FVbico (talk) ([{{fullurl:{{{1}}}}} {{{1}}}]) 10:04, 26 July 2018 (UTC)
Did/does this also happen in other editions like Bedrock? And if not, does this mean that line may just be removed from the article, or should it be moved to History instead? – Jack McKalling [ 16px 16px ] 10:21, 26 July 2018 (UTC)
It was a bug, the wiki normally does not really keep track of bugs, especially not if they've been fixed and never really affected gameplay. I think it can just be removed entirely. --Pepijn (talk) 10:59, 26 July 2018 (UTC)


Is Channeling obtainable via fishing? The edits have already been reverted, but they weren't actually fact-checked, they were just reverted with the reason "unexplained change," so it would be nice to confirm before patrolling the edits. Diffs: 1247731 • 1247679

Unless it's a treasure enchantment (don't think it is), it should be obtainable by fishing. FVbico (talk) 14:20, 1 August 2018 (UTC)
Pokechu's already re-restored the revision, with an edit summary that's explanatory and makes sense. I've patrolled all the preceding edits relating to the topic. I do agree that if several people are persistently adding information that seems perfectly possible or likely, it should probably be verified before reverting for being an "unexplained change." Of course, something like "Ghasts have 1000000 health" or "Pigs spawn in the End and can kill the ender dragon with their teeth" would be different.-- Madminecrafter1220pxTalk to me20px 13:07, 3 August 2018 (UTC)

Do the Impaling and Channeling enchantments have these different IDs in BE? Diffs: 1248757

Verified using Universal Minecraft Editor in a Windows 10 bedrock world. – Sealbudsman talk | contribs 00:01, 7 August 2018 (UTC)

Enchanting Table[edit]

Can hoes be enchanted? It's not mentioned on the Enchanting page, but the diff summary says that hoes can in fact be enchanted. Diffs: 1248736

Hoes can be enchanted in the Enchantment Table in Java edition 1.13 but not in Bedrock 1.5.2, though I'm not sure when this was added to Java edition (and whether this occurs in Legacy Console or not). -User:Sonicwave32 User talk:Sonicwave32 19:52, 6 August 2018 (UTC)
Just checked, hoes cannot be enchanted on an enchantment table in 1.12. So if they can be in 1.13, it's added in a 1.13 snapshot. I patrolled the edit for being correct, however the page still needs to mention in the correct place in history when the hoe became enchantable in the enchantment table, as well as marked as edition exclusive. – Jack McKalling [ 16px 16px ] 22:30, 6 August 2018 (UTC)
Added back the hoe information to the enchanting table page, but along with a Bedrock-exclusive tag and requesting verification for LCE (though I'm guessing hoes are probably unenchantable in LCE). I have also mentioned in the Enchanting history section that hoes can now be enchanted in 1.13, but in an unknown snapshot. The original problem has been solved and the edit marked as patrolled, so this request could probably be marked as done.-- Madminecrafter1220pxTalk to me20px 00:54, 7 August 2018 (UTC)
Agreed, marked as done. – Jack McKalling [ 16px 16px ] 08:05, 7 August 2018 (UTC)
FYI it was added in 17w47a, I remember bringing it up to mojang during that snapshot. :) FVbico (talk) 14:17, 16 August 2018 (UTC)


Do parrots dance when near an active jukebox in Bedrock Edition? Diffs: 1245686

Yes, up to 3 blocks away. Parrot has to be in range when the jukebox starts playing. --Pepijn (talk) 13:11, 26 July 2018 (UTC)


Do phantoms use the same flapping sound as ender dragons? Diffs: 1249897 • 1249969

Phantoms have their own flapping sounds (don't reuse the Enderdragon's); I've corrected it in Special:Diff/1249990. -User:Sonicwave32 User talk:Sonicwave32 19:35, 6 August 2018 (UTC)

Do bigger phantoms do more damage but still have the same health? Diffs: 1244494

No, they do not work like slimes no. FVbico 05:03, 31 July 2018 (UTC)
Oops I phrased the question wrong. Do they keep the same health unlike slimes? – Jack McKalling [ 16px 16px ] 07:27, 31 July 2018 (UTC)
Again a no, their attributes are not based on their size in any way. (except maybe fly speed, but haven't checked that) FVbico (talk) 14:20, 1 August 2018 (UTC)
Reverted and patrolled. – Jack McKalling [ 16px 16px ] 14:25, 1 August 2018 (UTC)


When was seagrass exactly no longer animated anymore in the Java Edition inventory? Diffs: 1249373 • 1249412

In 18w07c the in-hand item was still animated. In 18w08a it was not. – Sealbudsman talk | contribs 23:48, 6 August 2018 (UTC)


Do Monster Spawners actually drop as an item by some chance in explosions, like other blocks? Diffs: 1260209

No. FVbico (talk) 09:04, 16 September 2018 (UTC)

Status Effect[edit]

Does the Slow Falling effect stay the same at all levels regardless of game edition? Diffs: 1245712

Slow Falling is JE exclusive. --Pepijn (talk) 13:58, 26 July 2018 (UTC)
And it does stay the same regardless of level (I noticed that when I tried to get a hovering effect by combining it with levitation with certain amplifiers; skow falling is not affected by them) FVbico (talk) ([{{fullurl:{{{1}}}}} {{{1}}}]) 14:00, 26 July 2018 (UTC)

Is Dolphin's Grace Java Edition exclusive? Diffs: 1220961

Yes. There's no such status effect in Bedrock. --Pepijn (talk) 12:50, 26 July 2018 (UTC)

Does Blindness disable the ability to critically hit? Diffs: 1218855

Confirmed to be true in 18w30a. -User:Sonicwave32 User talk:Sonicwave32 04:51, 26 July 2018 (UTC)

Is this the new syntax for the /effect command? Diffs: 1245416

The new syntax for /effect is indeed /effect clear/give <player> <effect>. -User:Sonicwave32 User talk:Sonicwave32 04:51, 26 July 2018 (UTC)


Are Loyalty tridents actually destroyed when thrown into the Void? Diffs: 1258021

They won't come back and be destroyed by void damage like every other entity, yes. FVbico (talk) 10:03, 5 September 2018 (UTC)


Can turtles be transported by boat in both Java and Bedrock edition? Diffs: 1249114

In Java yes, but Bedrock no. – Sealbudsman talk | contribs 00:50, 7 August 2018 (UTC)

Do baby turtles only hatch during the day? Diffs: 1237299

Not in Java at least. I will try in Bedrock later. --Pepijn (talk) 13:09, 26 July 2018 (UTC)
Not in Bedrock either. Time does not matter. --Pepijn (talk) 13:57, 26 July 2018 (UTC)

Do baby turtles occasionally spawn naturally in Bedrock Edition? Diffs: 1238553

Yes. 1 out of 10. --Pepijn (talk) 12:15, 26 July 2018 (UTC)
Post-patrolling, this diff: 1249527 claimed they spawn 10-20%, but I reverted it using this request as my source. – Jack McKalling [ 16px 16px ] 12:27, 6 August 2018 (UTC)

Can someone confirm that turtles are really required by those two advancements, because they weren't before? Diffs: 1245158

Yes. the first one only requires breeding, no criteria. The second one has turtles added. At first it was bugged and the second advancement could not be completed, this was fixed a while ago. --Pepijn (talk) 12:17, 26 July 2018 (UTC)
Marked as patrolled, now archived.-- Madminecrafter1220pxTalk to me20px 12:44, 26 July 2018 (UTC)

Turtle Egg[edit]

Do turtle eggs only grow through their stages at night? Diffs: 1245893

No. Tested in Java and Bedrock. --Pepijn (talk) 20:14, 26 July 2018 (UTC)

Does throwing items damage placed turtle eggs? Diffs: 1214504

It does on Java edition, although that is currently reported as a bug (MC-134162). -User:Sonicwave32 User talk:Sonicwave32 04:51, 26 July 2018 (UTC)

Do hostile mobs effectively do no damage to turtle eggs when mobGriefing is set to false? Diffs: 1244728

Zombies do ignore turtle eggs if mobGriefing is set to false, but they can still break it if standing on it for an extended period of time (although that might be a bug). -User:Sonicwave32 User talk:Sonicwave32 04:51, 26 July 2018 (UTC)
In the next snapshot, this will no longer be the case. MC-134903 FVbico (talk) ([{{fullurl:{{{1}}}}} {{{1}}}]) 13:56, 26 July 2018 (UTC)

Turtle Shell[edit]

Can turtle shells be repaired with scutes using an anvil? Diffs: 1252968

Yes, just checked. FVbico (talk) 14:15, 16 August 2018 (UTC)

Underwater Ruins[edit]

Should a bug like waterlogged chests above land be mentioned, or is this not necessarily a bug? Diffs: 1247257

Definitely seems unintended, and the wiki generally doesn't mention bugs (or if something's a bug). FVbico (talk) 14:13, 16 August 2018 (UTC)
OK, reverted and patrolled edit. – Jack McKalling [ 16px 16px ] 14:44, 16 August 2018 (UTC)


Do villages not generate in mesa/badlands biomes, but do in taigas? Diffs: 1243929

Indeed they generate in taigas, but not badlands. FVbico (talk) 13:41, 9 August 2018 (UTC)
OK thanks, I'll patrol and finish this one up then. – Jack McKalling [ 16px 16px ] 13:42, 9 August 2018 (UTC)