Java: bugs.mojang.com/browse/MC.
Bedrock: bugs.mojang.com/browse/MCPE.
For further info, see the issues notice page.
Do not delete this page, any issues currently being recorded are purely for archiving purposes.
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Full releases
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Weekly releases
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Crashing/system[]
Bugs
[!!] [SMP] Dedicated server went boom after 5 mins of gameplay. I'm really worried about this now. --Shelter 16:56, 19 October 2012 (UTC)
- Agreed that should be fixed, but you really should use crash with more mem assigned on report (but not too much, iv seen assigning too much memory cause crashes, especially 32bit java). --93.106.181.53 18:38, 19 October 2012 (UTC)
- Someone else will have to do this as I can't control the memory assigned to me. UPDATE: Your players have to be spread, if you're about 5 people at the same location all the time it probably won't crash as quick.
- This is looks like memory leak to me confirming this on my server!
- I'm also seeing memory leaks on a 3 player private server running Ubuntu 64 bit. With -Xmx1024M it'll run for 1 to 2 days, now trying with -Xmx2048M and it's currently using 1.4GB RAM. I've not managed to itentify any particular trigger for the leak. --JonAtkins 17:17, 20 October 2012 (UTC)
Crash Report |
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---- Minecraft Crash Report ---- // Daisy, daisy... Time: 10/19/12 6:54 PM Description: Exception in server tick loop java.lang.OutOfMemoryError: Java heap space at za.<init>(SourceFile:22) at zm.a(SourceFile:253) at zm.a(SourceFile:87) at zm.a(SourceFile:75) at ic.f(SourceFile:111) at ic.c(SourceFile:73) at ib.<init>(SourceFile:26) at ia.a(SourceFile:171) at ia.a(SourceFile:202) at gd.a(SourceFile:104) at gd.a(SourceFile:294) at ig.b(SourceFile:249) at la.y(SourceFile:297) at lm.y(SourceFile:354) at la.j_(SourceFile:262) at lm.j_(SourceFile:508) at qf.j_(SourceFile:224) at ig.g(SourceFile:171) at il.a(SourceFile:221) at ds.a(SourceFile:136) at bw.b(SourceFile:341) at il.d(SourceFile:73) at im.b(SourceFile:35) at hj.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(SourceFile:731) at hf.r(SourceFile:233) at net.minecraft.server.MinecraftServer.q(SourceFile:661) at net.minecraft.server.MinecraftServer.run(SourceFile:595) at fo.run(SourceFile:818) Relevant Details: - Minecraft Version: 1.4 - Operating System: Linux (amd64) version 2.6.38-8-server - Java Version: 1.7.0_03, Oracle Corporation - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 52126592 bytes (49 MB) / 469696512 bytes (447 MB) up to 477233152 bytes (455 MB) - JVM Flags: 2 total; -Xmx512M -Xms512M - Is Modded: Unknown (can't tell) - Profiler Position: N/A (disabled) - Vec3 Pool Size: 999 (55944 bytes; 0 MB) allocated, 782 (43792 bytes; 0 MB) used - Player Count: 2 / 5; [ig['shelter'/182, l='world', x=-667.00, y=62.50, z=895.00], ig['koppar2'/3086, l='world', x=1022.04, y=67.00, z=250.77 |
- World world Entities: 0 total; [] - World world Players: 0 total; [] - World world Chunk Stats: ServerChunkCache: 0 Drop: 0 - Type: Dedicated Server}}
- We are also experiencing frequent server crashes on 1.4pre. Maximum of 3 players on the server and all are usually in the same area. 1.5GB RAM. This happens 2-3 times a day. --jamminjulia 22:59, 20 October 2012 (UTC)
Crash Report |
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---- Minecraft Crash Report ---- // Shall we play a game? Time: 10/14/12 9:30 PM Description: Exception in server tick loop java.lang.OutOfMemoryError: Java heap space at be.a(SourceFile:27) at br.b(SourceFile:77) at bg.a(SourceFile:29) at bm.a(SourceFile:38) at br.b(SourceFile:77) at bg.a(SourceFile:29) at br.b(SourceFile:77) at bg.a(SourceFile:29) at br.b(SourceFile:77) at bo.a(SourceFile:75) at zi.a(SourceFile:69) at hz.f(SourceFile:111) at hz.c(SourceFile:73) at hy.<init>(SourceFile:26) at hx.a(SourceFile:171) at hx.a(SourceFile:202) at ga.a(SourceFile:104) at ga.a(SourceFile:294) at id.b(SourceFile:249) at kw.y(SourceFile:305) at li.y(SourceFile:354) at kw.j_(SourceFile:270) at li.j_(SourceFile:508) at qb.j_(SourceFile:224) at id.g(SourceFile:171) at ii.d(SourceFile:92) at ij.b(SourceFile:35) at hg.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(SourceFile:744) at hc.r(SourceFile:233) at net.minecraft.server.MinecraftServer.q(SourceFile:674) at net.minecraft.server.MinecraftServer.run(SourceFile:608) Relevant Details: - Minecraft Version: 12w41b - Operating System: Linux (amd64) version 2.6.32-279.5.2.el6.x86_64 - Java Version: 1.7.0_05, Oracle Corporation - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 133528480 bytes (127 MB) / 1404305408 bytes (1339 MB) up to 1431699456 bytes (1365 MB) - JVM Flags: 2 total; -Xmx1536M -Xms1536M - Is Modded: Unknown (can't tell) - Profiler Position: N/A (disabled) - Player Count: 1 / 32; [id['jamminjulia'/173923, l='legit', x=-32.00, y=87.50, z=-75.00 |
- World legit Entities: 0 total; [] - World legit Players: 0 total; [] - World legit Chunk Stats: ServerChunkCache: 0 Drop: 0 - Type: Dedicated Server}}
- At most, my server has about 9 players on at once, most of them tens of thousands of blocks apart. Here is the garbage collector log leading up to the out of memory condition, which only took about 4 hours to manifest. --Inertia 08:45, 21 October 2012 (UTC)
Crash Report |
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uniblab:Swim2 steve$ cat server_gc.log.last 57.062: [GC pause (young) 614M->167M(3072M), 0.1021540 secs] 92.118: [GC pause (young) 704M->366M(3072M), 0.1519020 secs] 135.557: [GC pause (young) 903M->359M(3072M), 0.0234220 secs] 180.853: [GC pause (young) 961M->377M(3072M), 0.0187580 secs] 211.467: [GC pause (young) 961M->434M(3072M), 0.0479060 secs] 244.309: [GC pause (young) 972M->460M(3072M), 0.0541100 secs] 280.151: [GC pause (young) 1036M->499M(3072M), 0.0386340 secs] 327.298: [GC pause (young) 1036M->519M(3072M), 0.0446120 secs] 373.797: [GC pause (young) 1090M->567M(3072M), 0.0594510 secs] 396.249: [GC pause (young) 1116M->695M(3072M), 0.1008030 secs] 418.301: [GC pause (young) 1232M->822M(3072M), 0.1063430 secs] 449.903: [GC pause (young) 1361M->864M(3072M), 0.0566930 secs] 484.023: [GC pause (young) 1413M->898M(3072M), 0.0477010 secs] 537.306: [GC pause (young) 1725M->979M(3072M), 0.0826590 secs] 573.798: [GC pause (young) 1711M->1077M(3072M), 0.1423720 secs] 608.467: [GC pause (young) 1716M->1111M(3072M), 0.0468740 secs] 701.772: [GC pause (young) 2615M->1154M(3072M), 0.0701610 secs] 776.664: [GC pause (young) 2605M->1236M(3072M), 0.0783390 secs] 845.204: [GC pause (young) 2579M->1235M(3072M), 0.0563310 secs] 929.099: [GC pause (young) 2627M->1236M(3072M), 0.0404470 secs] 1012.165: [GC pause (young) 2639M->1255M(3072M), 0.0406020 secs] 1094.751: [GC pause (young) 2644M->1235M(3072M), 0.0385100 secs] 1208.211: [GC pause (young) 2655M->1273M(3072M), 0.0431250 secs] 1290.070: [GC pause (young) 2654M->1368M(3072M), 0.0925540 secs] 1354.273: [GC pause (young) 2574M->1486M(3072M), 0.1257550 secs] 1418.711: [GC pause (young) 2586M->1551M(3072M), 0.0657970 secs] 1482.666: [GC pause (young) (initial-mark) 2586M->1630M(3072M), 0.0556610 secs] 1482.721: [GC concurrent-root-region-scan-start] 1482.737: [GC concurrent-root-region-scan-end, 0.0159410] 1482.737: [GC concurrent-mark-start] 1482.932: [GC concurrent-mark-end, 0.1947690 sec] 1482.932: [GC remark, 0.0063790 secs] 1482.939: [GC cleanup 1641M->1536M(3072M), 0.0030740 secs] 1482.942: [GC concurrent-cleanup-start] 1482.942: [GC concurrent-cleanup-end, 0.0002680] 1542.549: [GC pause (young) 2497M->1527M(3072M), 0.0604910 secs] 1581.152: [GC pause (mixed) 2096M->1356M(3072M), 0.0341250 secs] 1627.702: [GC pause (mixed) 1929M->1236M(3072M), 0.0570970 secs] 1667.090: [GC pause (mixed) 1794M->1194M(3072M), 0.0922560 secs] 1765.398: [GC pause (young) 2586M->1209M(3072M), 0.0379630 secs] 1851.111: [GC pause (young) 2610M->1225M(3072M), 0.0330710 secs] 1927.902: [GC pause (young) 2625M->1243M(3072M), 0.0372440 secs] 2001.175: [GC pause (young) 2632M->1227M(3072M), 0.0344330 secs] 2088.560: [GC pause (young) 2645M->1227M(3072M), 0.0325030 secs] 2187.852: [GC pause (young) 2656M->1225M(3072M), 0.0292110 secs] 2274.066: [GC pause (young) 2665M->1229M(3072M), 0.0305190 secs] 2355.799: [GC pause (young) 2669M->1236M(3072M), 0.0353030 secs] 2435.158: [GC pause (young) 2666M->1246M(3072M), 0.0409480 secs] 2506.760: [GC pause (young) 2663M->1238M(3072M), 0.0332430 secs] 2596.600: [GC pause (young) 2660M->1216M(3072M), 0.0284510 secs] 2701.817: [GC pause (young) 2673M->1230M(3072M), 0.0317670 secs] 2774.198: [GC pause (young) 2677M->1231M(3072M), 0.0307430 secs] 2837.817: [GC pause (young) 2684M->1294M(3072M), 0.0490390 secs] 2898.301: [GC pause (young) 2619M->1252M(3072M), 0.0417990 secs] 2968.204: [GC pause (young) 2673M->1252M(3072M), 0.0318640 secs] 3038.967: [GC pause (young) 2675M->1268M(3072M), 0.0305640 secs] 3107.090: [GC pause (young) 2672M->1282M(3072M), 0.0396830 secs] 3177.755: [GC pause (young) 2668M->1281M(3072M), 0.0325610 secs] 3248.903: [GC pause (young) 2667M->1296M(3072M), 0.0396340 secs] 3311.706: [GC pause (young) 2658M->1302M(3072M), 0.0368910 secs] 3377.096: [GC pause (young) 2658M->1321M(3072M), 0.0437130 secs] 3439.756: [GC pause (young) 2647M->1322M(3072M), 0.0378030 secs] 3497.346: [GC pause (young) 2654M->1414M(3072M), 0.0549610 secs] 3546.749: [GC pause (young) 2583M->1480M(3072M), 0.0640450 secs] 3586.773: [GC pause (young) 2618M->1542M(3072M), 0.0555290 secs] 3642.998: [GC pause (young) (initial-mark) 2602M->1496M(3072M), 0.0381280 secs] 3643.037: [GC concurrent-root-region-scan-start] 3643.051: [GC concurrent-root-region-scan-end, 0.0146310] 3643.051: [GC concurrent-mark-start] 3643.254: [GC concurrent-mark-end, 0.2025870 sec] 3643.254: [GC remark, 0.0046870 secs] 3643.259: [GC cleanup 1506M->1409M(3072M), 0.0029500 secs] 3643.262: [GC concurrent-cleanup-start] 3643.262: [GC concurrent-cleanup-end, 0.0001650] 3696.665: [GC pause (young) 2527M->1435M(3072M), 0.0389890 secs] 3723.603: [GC pause (mixed) 1975M->1186M(3072M), 0.0441310 secs] 3754.316: [GC pause (mixed) 1780M->1062M(3072M), 0.0687530 secs] 3784.259: [GC pause (mixed) 1634M->1013M(3072M), 0.0973300 secs] 3817.003: [GC pause (young) 1568M->1009M(3072M), 0.0301260 secs] 3897.755: [GC pause (young) 2658M->1074M(3072M), 0.0382790 secs] 3975.799: [GC pause (young) 2644M->1065M(3072M), 0.0398660 secs] 4052.081: [GC pause (young) 2649M->1101M(3072M), 0.0428250 secs] 4133.263: [GC pause (young) 2625M->1094M(3072M), 0.0401620 secs] 4217.512: [GC pause (young) 2662M->1087M(3072M), 0.0363480 secs] 4308.349: [GC pause (young) 2672M->1095M(3072M), 0.0401400 secs] 4379.410: [GC pause (young) 2668M->1149M(3072M), 0.0451530 secs] 4447.086: [GC pause (young) 2614M->1178M(3072M), 0.0509180 secs] 4501.778: [GC pause (young) 2629M->1343M(3072M), 0.0869480 secs] 4554.621: [GC pause (young) 2565M->1351M(3072M), 0.0640920 secs] 4610.733: [GC pause (young) 2593M->1357M(3072M), 0.0439340 secs] 4672.854: [GC pause (young) 2603M->1369M(3072M), 0.0416920 secs] 4716.632: [GC pause (young) 2618M->1405M(3072M), 0.0412740 secs] 4772.553: [GC pause (young) 2618M->1416M(3072M), 0.0506700 secs] 4820.299: [GC pause (young) 2626M->1468M(3072M), 0.0462740 secs] 4868.763: [GC pause (young) 2625M->1474M(3072M), 0.0414050 secs] 4920.535: [GC pause (young) (initial-mark) 2625M->1489M(3072M), 0.0389530 secs] 4920.585: [GC concurrent-root-region-scan-start] 4920.610: [GC concurrent-root-region-scan-end, 0.0247310] 4920.610: [GC concurrent-mark-start] 4920.795: [GC concurrent-mark-end, 0.1851810 sec] 4920.795: [GC remark, 0.0048020 secs] 4920.800: [GC cleanup 1492M->1343M(3072M), 0.0027260 secs] 4920.803: [GC concurrent-cleanup-start] 4920.803: [GC concurrent-cleanup-end, 0.0002920] 4976.050: [GC pause (young) 2480M->1335M(3072M), 0.0307680 secs] 5006.304: [GC pause (mixed) 1872M->1075M(3072M), 0.0403720 secs] 5028.710: [GC pause (mixed) 1655M->1039M(3072M), 0.0946150 secs] 5051.701: [GC pause (young) 1576M->1028M(3072M), 0.0366620 secs] 5082.649: [GC pause (young) 1615M->1033M(3072M), 0.0186020 secs] 5159.698: [GC pause (young) 2613M->1053M(3072M), 0.0269240 secs] 5236.803: [GC pause (young) 2630M->1054M(3072M), 0.0264850 secs] 5312.356: [GC pause (young) 2646M->1063M(3072M), 0.0351450 secs] 5386.848: [GC pause (young) 2656M->1060M(3072M), 0.0258500 secs] 5468.101: [GC pause (young) 2664M->1060M(3072M), 0.0259890 secs] 5542.726: [GC pause (young) 2672M->1069M(3072M), 0.0322690 secs] 5634.712: [GC pause (young) 2673M->1066M(3072M), 0.0283470 secs] 5741.221: [GC pause (young) 2678M->1064M(3072M), 0.0310140 secs] 5885.657: [GC pause (young) 2682M->1065M(3072M), 0.0297300 secs] 6029.956: [GC pause (young) 2688M->1066M(3072M), 0.0307900 secs] 6162.154: [GC pause (young) 2696M->1065M(3072M), 0.0294890 secs] 6279.564: [GC pause (young) 2696M->1072M(3072M), 0.0317530 secs] 6373.498: [GC pause (young) 2691M->1072M(3072M), 0.0304120 secs] 6475.806: [GC pause (young) 2691M->1073M(3072M), 0.0307790 secs] 6579.458: [GC pause (young) 2690M->1078M(3072M), 0.0315470 secs] 6684.856: [GC pause (young) 2685M->1074M(3072M), 0.0304990 secs] 6826.560: [GC pause (young) 2690M->1110M(3072M), 0.0411740 secs] 6972.401: [GC pause (young) 2654M->1114M(3072M), 0.0415300 secs] 7103.303: [GC pause (young) 2650M->1130M(3072M), 0.0417060 secs] 7265.210: [GC pause (young) 2636M->1142M(3072M), 0.0404000 secs] 7424.367: [GC pause (young) 2643M->1148M(3072M), 0.0401190 secs] 7585.298: [GC pause (young) 2680M->1161M(3072M), 0.0343270 secs] 7704.198: [GC pause (young) 2665M->1191M(3072M), 0.0360310 secs] 7792.275: [GC pause (young) 2637M->1214M(3072M), 0.0419880 secs] 7870.396: [GC pause (young) 2632M->1243M(3072M), 0.0504640 secs] 7927.549: [GC pause (young) 2641M->1275M(3072M), 0.0627840 secs] 7993.088: [GC pause (young) 2634M->1274M(3072M), 0.0646240 secs] 8074.974: [GC pause (young) 2666M->1277M(3072M), 0.0555900 secs] 8190.987: [GC pause (young) 2672M->1285M(3072M), 0.0474530 secs] 8271.283: [GC pause (young) 2681M->1334M(3072M), 0.0608120 secs] 8373.585: [GC pause (young) 2630M->1337M(3072M), 0.0635890 secs] 8445.383: [GC pause (young) 2672M->1340M(3072M), 0.0491460 secs] 8514.732: [GC pause (young) 2669M->1370M(3072M), 0.0390520 secs] 8566.146: [GC pause (young) 2641M->1381M(3072M), 0.0422760 secs] 8637.134: [GC pause (young) 2659M->1378M(3072M), 0.0358590 secs] 8718.393: [GC pause (young) 2669M->1398M(3072M), 0.0338910 secs] 8785.988: [GC pause (young) 2668M->1430M(3072M), 0.0375830 secs] 8867.596: [GC pause (young) 2640M->1441M(3072M), 0.0451410 secs] 8936.385: [GC pause (young) (initial-mark) 2657M->1458M(3072M), 0.0356230 secs] 8936.421: [GC concurrent-root-region-scan-start] 8936.443: [GC concurrent-root-region-scan-end, 0.0216970] 8936.443: [GC concurrent-mark-start] 8936.653: [GC concurrent-mark-end, 0.2097180 sec] 8936.653: [GC remark, 0.0048520 secs] 8936.658: [GC cleanup 1467M->1393M(3072M), 0.0027820 secs] 8936.661: [GC concurrent-cleanup-start] 8936.661: [GC concurrent-cleanup-end, 0.0001630] 9010.845: [GC pause (young) 2581M->1395M(3072M), 0.0310560 secs] 9058.233: [GC pause (mixed) 1922M->1121M(3072M), 0.0439820 secs] 9107.795: [GC pause (mixed) 1697M->1012M(3072M), 0.0750040 secs] 9161.135: [GC pause (young) 1554M->1012M(3072M), 0.0388540 secs] 9217.374: [GC pause (young) 1593M->1012M(3072M), 0.0184690 secs] 9271.337: [GC pause (young) 1592M->1020M(3072M), 0.0175280 secs] 9395.357: [GC pause (young) 2643M->1081M(3072M), 0.0358830 secs] 9532.091: [GC pause (young) 2642M->1091M(3072M), 0.0375070 secs] 9686.698: [GC pause (young) 2641M->1102M(3072M), 0.0394640 secs] 9803.552: [GC pause (young) 2637M->1107M(3072M), 0.0388970 secs] 9931.744: [GC pause (young) 2633M->1147M(3072M), 0.0486910 secs] 10071.645: [GC pause (young) 2612M->1103M(3072M), 0.0372540 secs] 10174.003: [GC pause (young) 2639M->1169M(3072M), 0.0456540 secs] 10265.896: [GC pause (young) 2608M->1181M(3072M), 0.0455780 secs] 10345.789: [GC pause (young) 2643M->1185M(3072M), 0.0407920 secs] 10420.581: [GC pause (young) 2650M->1228M(3072M), 0.0452720 secs] 10489.644: [GC pause (young) 2634M->1242M(3072M), 0.0425400 secs] 10568.239: [GC pause (young) 2639M->1238M(3072M), 0.0408840 secs] 10632.434: [GC pause (young) 2644M->1277M(3072M), 0.0419090 secs] 10691.928: [GC pause (young) 2632M->1297M(3072M), 0.0427120 secs] 10746.652: [GC pause (young) 2636M->1367M(3072M), 0.0456090 secs] 10795.943: [GC pause (young) 2621M->1393M(3072M), 0.0474410 secs] 10852.070: [GC pause (young) 2628M->1383M(3072M), 0.0342300 secs] 10913.832: [GC pause (young) 2640M->1420M(3072M), 0.0334820 secs] 10979.278: [GC pause (young) 2647M->1496M(3072M), 0.0447740 secs] 11026.031: [GC pause (young) 2605M->1568M(3072M), 0.0767100 secs] 11079.572: [GC pause (young) (initial-mark) 2621M->1512M(3072M), 0.0429460 secs] 11079.615: [GC concurrent-root-region-scan-start] 11079.625: [GC concurrent-root-region-scan-end, 0.0104890] 11079.625: [GC concurrent-mark-start] 11079.842: [GC concurrent-mark-end, 0.2174030 sec] 11079.843: [GC remark, 0.0049380 secs] 11079.848: [GC cleanup 1515M->1398M(3072M), 0.0027490 secs] 11079.851: [GC concurrent-cleanup-start] 11079.852: [GC concurrent-cleanup-end, 0.0003210] 11140.147: [GC pause (young) 2518M->1383M(3072M), 0.0254870 secs] 11165.137: [GC pause (mixed) 1973M->1170M(3072M), 0.0380930 secs] 11198.080: [GC pause (mixed) 1748M->1099M(3072M), 0.0854990 secs] 11233.474: [GC pause (young) 1679M->1113M(3072M), 0.0436420 secs] 11255.830: [GC pause (young) 1679M->1182M(3072M), 0.0333320 secs] 11278.917: [GC pause (young) 1719M->1260M(3072M), 0.0496790 secs] 11307.864: [GC pause (young) 1797M->1257M(3072M), 0.0290030 secs] 11397.163: [GC pause (young) 2661M->1256M(3072M), 0.0265810 secs] 11488.063: [GC pause (young) 2675M->1277M(3072M), 0.0271690 secs] 11571.334: [GC pause (young) 2680M->1279M(3072M), 0.0286070 secs] 11639.575: [GC pause (young) 2684M->1296M(3072M), 0.0410140 secs] 11639.616: [GC pause (young) 1296M->1296M(3072M), 0.0283000 secs] 11699.581: [GC pause (young) 2684M->1334M(3072M), 0.0411270 secs] 11757.984: [GC pause (young) 2646M->1383M(3072M), 0.0467200 secs] 11811.989: [GC pause (young) 2613M->1373M(3072M), 0.0474570 secs] 11869.162: [GC pause (young) 2662M->1425M(3072M), 0.0449260 secs] 11931.317: [GC pause (young) 2653M->1406M(3072M), 0.0365120 secs] 11993.038: [GC pause (young) 2658M->1421M(3072M), 0.0361450 secs] 12044.841: [GC pause (young) 2665M->1461M(3072M), 0.0361210 secs] 12100.481: [GC pause (young) 2657M->1453M(3072M), 0.0333830 secs] 12147.108: [GC pause (young) 2662M->1499M(3072M), 0.0424160 secs] 12187.836: [GC pause (young) 2627M->1523M(3072M), 0.0445610 secs] 12231.581: [GC pause (young) (initial-mark) 2640M->1545M(3072M), 0.0479760 secs] 12231.629: [GC concurrent-root-region-scan-start] 12231.648: [GC concurrent-root-region-scan-end, 0.0186320] 12231.648: [GC concurrent-mark-start] 12231.887: [GC concurrent-mark-end, 0.2391700 sec] 12231.887: [GC remark, 0.0050380 secs] 12231.892: [GC cleanup 1549M->1413M(3072M), 0.0027600 secs] 12231.895: [GC concurrent-cleanup-start] 12231.896: [GC concurrent-cleanup-end, 0.0002810] 12276.136: [GC pause (young) 2515M->1454M(3072M), 0.0385380 secs] 12303.433: [GC pause (mixed) 1956M->1184M(3072M), 0.0510880 secs] 12330.080: [GC pause (mixed) 1776M->1204M(3072M), 0.1021150 secs] 12355.147: [GC pause (young) 1741M->1212M(3072M), 0.0491360 secs] 12383.191: [GC pause (young) 1796M->1237M(3072M), 0.0319750 secs] 12414.857: [GC pause (young) 1797M->1241M(3072M), 0.0247910 secs] 12439.643: [GC pause (young) 1815M->1260M(3072M), 0.0274300 secs] 12474.795: [GC pause (young) 2003M->1279M(3072M), 0.0260390 secs] 12548.495: [GC pause (young) 2599M->1278M(3072M), 0.0290670 secs] 12628.385: [GC pause (young) 2618M->1288M(3072M), 0.0302340 secs] 12691.055: [GC pause (young) 2635M->1321M(3072M), 0.0365550 secs] 12758.090: [GC pause (young) 2647M->1334M(3072M), 0.0430950 secs] 12829.701: [GC pause (young) 2648M->1351M(3072M), 0.0411080 secs] 12903.540: [GC pause (young) 2654M->1407M(3072M), 0.0477050 secs] 12959.343: [GC pause (young) 2643M->1480M(3072M), 0.0538820 secs] 13011.640: [GC pause (young) 2606M->1523M(3072M), 0.0819050 secs] 13060.904: [GC pause (young) (initial-mark) 2644M->1573M(3072M), 0.0453910 secs] 13060.950: [GC concurrent-root-region-scan-start] 13060.990: [GC concurrent-root-region-scan-end, 0.0401690] 13060.990: [GC concurrent-mark-start] 13061.225: [GC concurrent-mark-end, 0.2346840 sec] 13061.225: [GC remark, 0.0051110 secs] 13061.230: [GC cleanup 1586M->1516M(3072M), 0.0029100 secs] 13061.233: [GC concurrent-cleanup-start] 13061.233: [GC concurrent-cleanup-end, 0.0001880] 13104.684: [GC pause (young) 2568M->1552M(3072M), 0.0493660 secs] 13124.903: [GC pause (mixed) 2045M->1359M(3072M), 0.0641820 secs] 13191.492: [GC pause (young) 2608M->1389M(3072M), 0.0469790 secs] 13264.008: [GC pause (young) 2618M->1372M(3072M), 0.0325450 secs] 13329.911: [GC pause (young) 2639M->1414M(3072M), 0.0395120 secs] 13380.009: [GC pause (young) 2648M->1478M(3072M), 0.0580740 secs] 13428.633: [GC pause (young) 2609M->1472M(3072M), 0.0494710 secs] 13472.860: [GC pause (young) (initial-mark) 2640M->1570M(3072M), 0.0514250 secs] 13472.912: [GC concurrent-root-region-scan-start] 13472.946: [GC concurrent-root-region-scan-end, 0.0339170] 13472.946: [GC concurrent-mark-start] 13473.175: [GC concurrent-mark-end, 0.2291940 sec] 13473.175: [GC remark, 0.0056420 secs] 13473.181: [GC cleanup 1576M->1549M(3072M), 0.0028060 secs] 13473.184: [GC concurrent-cleanup-start] 13473.184: [GC concurrent-cleanup-end, 0.0000610] 13501.078: [GC pause (young) 2580M->1615M(3072M), 0.0580430 secs] 13517.568: [GC pause (mixed) 2092M->1443M(3072M), 0.0763600 secs] 13538.915: [GC pause (mixed) 2015M->1436M(3072M), 0.0780240 secs] 13556.987: [GC pause (young) 1997M->1518M(3072M), 0.0537060 secs] 13581.497: [GC pause (young) (initial-mark) 2055M->1535M(3072M), 0.0389140 secs] 13581.536: [GC concurrent-root-region-scan-start] 13581.545: [GC concurrent-root-region-scan-end, 0.0098200] 13581.545: [GC concurrent-mark-start] 13581.807: [GC concurrent-mark-end, 0.2618760 sec] 13581.807: [GC remark, 0.0057250 secs] 13581.813: [GC cleanup 1540M->1523M(3072M), 0.0026240 secs] 13581.816: [GC concurrent-cleanup-start] 13581.816: [GC concurrent-cleanup-end, 0.0000420] 13598.003: [GC pause (young) 2091M->1645M(3072M), 0.0571950 secs] 13622.389: [GC pause (mixed) 2182M->1500M(3072M), 0.0739290 secs] 13648.464: [GC pause (mixed) 2056M->1431M(3072M), 0.0738730 secs] 13667.938: [GC pause (young) 2016M->1487M(3072M), 0.0452820 secs] 13685.362: [GC pause (young) (initial-mark) 2024M->1568M(3072M), 0.0399780 secs] 13685.402: [GC concurrent-root-region-scan-start] 13685.411: [GC concurrent-root-region-scan-end, 0.0089330] 13685.411: [GC concurrent-mark-start] 13685.676: [GC concurrent-mark-end, 0.2655390 sec] 13685.676: [GC remark, 0.0058700 secs] 13685.682: [GC cleanup 1574M->1534M(3072M), 0.0026970 secs] 13685.685: [GC concurrent-cleanup-start] 13685.685: [GC concurrent-cleanup-end, 0.0001240] 13710.993: [GC pause (young) 2065M->1509M(3072M), 0.0274470 secs] 13739.765: [GC pause (mixed) 2100M->1363M(3072M), 0.0571370 secs] 13765.656: [GC pause (young) 1929M->1389M(3072M), 0.0337370 secs] 13794.850: [GC pause (young) 1934M->1400M(3072M), 0.0283190 secs] 13857.352: [GC pause (young) 2500M->1426M(3072M), 0.0276370 secs] 13928.837: [GC pause (young) 2623M->1473M(3072M), 0.0337030 secs] 13997.837: [GC pause (young) 2636M->1452M(3072M), 0.0289660 secs] 14058.697: [GC pause (young) (initial-mark) 2653M->1478M(3072M), 0.0340250 secs] 14058.732: [GC concurrent-root-region-scan-start] 14058.760: [GC concurrent-root-region-scan-end, 0.0284340] 14058.760: [GC concurrent-mark-start] 14058.987: [GC concurrent-mark-end, 0.2264630 sec] 14058.987: [GC remark, 0.0054000 secs] 14058.992: [GC cleanup 1483M->1475M(3072M), 0.0026420 secs] 14058.995: [GC concurrent-cleanup-start] 14058.995: [GC concurrent-cleanup-end, 0.0000330] 14108.104: [GC pause (young) 2653M->1524M(3072M), 0.0401820 secs] 14131.869: [GC pause (mixed) 2007M->1360M(3072M), 0.0716700 secs] 14156.148: [GC pause (young) 1948M->1372M(3072M), 0.0291260 secs] 14203.536: [GC pause (young) 2661M->1433M(3072M), 0.0363740 secs] 14254.212: [GC pause (young) 2660M->1446M(3072M), 0.0363140 secs] 14308.815: [GC pause (young) 2660M->1460M(3072M), 0.0363930 secs] 14366.390: [GC pause (young) 2660M->1466M(3072M), 0.0429370 secs] 14435.147: [GC pause (young) (initial-mark) 2685M->1461M(3072M), 0.0298500 secs] 14435.177: [GC concurrent-root-region-scan-start] 14435.193: [GC concurrent-root-region-scan-end, 0.0158430] 14435.193: [GC concurrent-mark-start] 14435.421: [GC concurrent-mark-end, 0.2275840 sec] 14435.421: [GC remark, 0.0056440 secs] 14435.427: [GC cleanup 1468M->1462M(3072M), 0.0026630 secs] 14435.429: [GC concurrent-cleanup-start] 14435.430: [GC concurrent-cleanup-end, 0.0000340] 14497.653: [GC pause (young) 2686M->1473M(3072M), 0.0391840 secs] 14524.293: [GC pause (mixed) 2006M->1284M(3072M), 0.0554320 secs] 14593.752: [GC pause (young) 2688M->1314M(3072M), 0.0436380 secs] 14666.537: [GC pause (young) 2689M->1329M(3072M), 0.0312320 secs] 14709.395: [GC pause (young) 2694M->1460M(3072M), 0.0646920 secs] 14754.848: [GC pause (young) 2581M->1501M(3072M), 0.0571710 secs] 14811.626: [GC pause (young) (initial-mark) 2657M->1544M(3072M), 0.0450060 secs] 14811.671: [GC concurrent-root-region-scan-start] 14811.691: [GC concurrent-root-region-scan-end, 0.0204600] 14811.691: [GC concurrent-mark-start] 14811.951: [GC concurrent-mark-end, 0.2594770 sec] 14811.951: [GC remark, 0.0057400 secs] 14811.957: [GC cleanup 1561M->1557M(3072M), 0.0028330 secs] 14811.960: [GC concurrent-cleanup-start] 14811.960: [GC concurrent-cleanup-end, 0.0000180] 14858.807: [GC pause (young) 2643M->1649M(3072M), 0.0601800 secs] 14882.342: [GC pause (mixed) 2111M->1515M(3072M), 0.0875360 secs] 14926.901: [GC pause (young) 2635M->1599M(3072M), 0.0530140 secs] 14966.997: [GC pause (young) (initial-mark) 2641M->1678M(3072M), 0.0514820 secs] 14967.048: [GC concurrent-root-region-scan-start] 14967.061: [GC concurrent-root-region-scan-end, 0.0132640] 14967.061: [GC concurrent-mark-start] 14967.345: [GC concurrent-mark-end, 0.2834500 sec] 14967.345: [GC remark, 0.0065070 secs] 14967.352: [GC cleanup 1685M->1684M(3072M), 0.0026600 secs] 14967.355: [GC concurrent-cleanup-start] 14967.355: [GC concurrent-cleanup-end, 0.0000280] 15005.211: [GC pause (young) 2641M->1752M(3072M), 0.0520490 secs] 15026.943: [GC pause (mixed) 2267M->1703M(3072M), 0.0936370 secs] 15064.661: [GC pause (young) 2635M->1753M(3072M), 0.0494680 secs] 15104.648: [GC pause (young) (initial-mark) 2648M->1766M(3072M), 0.0385190 secs] 15104.687: [GC concurrent-root-region-scan-start] 15104.696: [GC concurrent-root-region-scan-end, 0.0092370] 15104.696: [GC concurrent-mark-start] 15104.972: [GC concurrent-mark-end, 0.2751780 sec] 15104.972: [GC remark, 0.0069320 secs] 15104.979: [GC cleanup 1771M->1771M(3072M), 0.0026290 secs] 15153.949: [GC pause (young) 2660M->1789M(3072M), 0.0311200 secs] 15176.406: [GC pause (mixed) 2340M->1761M(3072M), 0.0946510 secs] 15195.637: [GC pause (young) 2298M->1782M(3072M), 0.0464800 secs] 15225.839: [GC pause (young) (initial-mark) 2673M->1864M(3072M), 0.0411670 secs] 15225.880: [GC concurrent-root-region-scan-start] 15225.904: [GC concurrent-root-region-scan-end, 0.0240970] 15225.904: [GC concurrent-mark-start] 15226.204: [GC concurrent-mark-end, 0.2995310 sec] 15226.204: [GC remark, 0.0068840 secs] 15226.211: [GC cleanup 1881M->1881M(3072M), 0.0025840 secs] 15242.614: [GC pause (young) (initial-mark) 2290M->1879M(3072M), 0.0379760 secs] 15242.652: [GC concurrent-root-region-scan-start] 15242.659: [GC concurrent-root-region-scan-end, 0.0072520] 15242.659: [GC concurrent-mark-start] 15242.966: [GC concurrent-mark-end, 0.3064510 sec] 15242.966: [GC remark, 0.0072770 secs] 15242.973: [GC cleanup 1894M->1894M(3072M), 0.0026340 secs] 15272.672: [GC pause (young) 2621M->1976M(3072M), 0.0595260 secs] 15296.611: [GC pause (mixed) 2493M->1936M(3072M), 0.0924190 secs] 15317.392: [GC pause (young) 2497M->2037M(3072M), 0.0585830 secs] 15341.442: [GC pause (young) (initial-mark) 2574M->2027M(3072M), 0.0295660 secs] 15341.472: [GC concurrent-root-region-scan-start] 15341.476: [GC concurrent-root-region-scan-end, 0.0046530] 15341.476: [GC concurrent-mark-start] 15341.844: [GC concurrent-mark-end, 0.3676810 sec] 15341.844: [GC remark, 0.0090500 secs] 15341.853: [GC cleanup 2047M->2042M(3072M), 0.0030010 secs] 15341.856: [GC concurrent-cleanup-start] 15341.856: [GC concurrent-cleanup-end, 0.0000170] 15361.344: [GC pause (young) 2639M->2106M(3072M), 0.0333200 secs] 15382.117: [GC pause (mixed) 2640M->2043M(3072M), 0.1713500 secs] 15395.750: [GC pause (young) 2608M->2141M(3072M), 0.0538360 secs] 15413.938: [GC pause (young) (initial-mark) 2678M->2149M(3072M), 0.0336680 secs] 15413.972: [GC concurrent-root-region-scan-start] 15413.979: [GC concurrent-root-region-scan-end, 0.0076240] 15413.979: [GC concurrent-mark-start] 15414.331: [GC concurrent-mark-end, 0.3518600 sec] 15414.331: [GC remark, 0.0080280 secs] 15414.339: [GC cleanup 2169M->2169M(3072M), 0.0027010 secs] 15435.795: [GC pause (young) 2738M->2175M(3072M), 0.0236730 secs] 15450.292: [GC pause (mixed)-- 2738M->2749M(3072M), 0.6311710 secs] 15461.213: [GC pause (young)-- 3070M->3067M(3072M), 0.3937650 secs] 15461.679: [GC pause (young) (initial-mark)-- 3070M->3070M(3072M), 0.0177330 secs] 15461.697: [GC concurrent-root-region-scan-start] 15461.697: [GC concurrent-root-region-scan-end, 0.0000080] 15461.697: [GC concurrent-mark-start] 15461.697: [Full GC 3070M->2133M(3072M), 2.0063320 secs] 15463.703: [GC concurrent-mark-abort] 15486.953: [GC pause (young) 2747M->2163M(3072M), 0.0287930 secs] 15507.831: [GC pause (young) (initial-mark) 2747M->2175M(3072M), 0.0194720 secs] 15507.851: [GC concurrent-root-region-scan-start] 15507.860: [GC concurrent-root-region-scan-end, 0.0090900] 15507.860: [GC concurrent-mark-start] 15508.259: [GC concurrent-mark-end, 0.3986850 sec] 15508.259: [GC remark, 0.0079800 secs] 15508.267: [GC cleanup 2185M->2185M(3072M), 0.0024410 secs] 15528.131: [GC pause (young) 2747M->2204M(3072M), 0.0242290 secs] 15547.732: [GC pause (mixed) 2758M->2189M(3072M), 0.0693740 secs] 15564.349: [GC pause (young) 2737M->2243M(3072M), 0.0470180 secs] 15581.201: [GC pause (young) (initial-mark) 2780M->2321M(3072M), 0.0478000 secs] 15581.249: [GC concurrent-root-region-scan-start] 15581.276: [GC concurrent-root-region-scan-end, 0.0271920] 15581.276: [GC concurrent-mark-start] 15581.677: [GC concurrent-mark-end, 0.4008880 sec] 15581.677: [GC remark, 0.0082230 secs] 15581.686: [GC cleanup 2335M->2335M(3072M), 0.0028950 secs] 15604.244: [GC pause (young) 2858M->2325M(3072M), 0.0347470 secs] 15625.188: [GC pause (mixed)-- 2914M->2964M(3072M), 0.7567870 secs] 15626.692: [GC pause (young)-- 3066M->3065M(3072M), 0.1406600 secs] 15626.847: [GC pause (young) (initial-mark)-- 3066M->3066M(3072M), 0.0163280 secs] 15626.864: [GC concurrent-root-region-scan-start] 15626.864: [GC concurrent-root-region-scan-end, 0.0000070] 15626.864: [GC concurrent-mark-start] 15626.864: [GC pause (young) 3066M->3066M(3072M), 0.0044490 secs] 15626.869: [GC pause (young) 3066M->3066M(3072M), 0.0041200 secs] 15626.873: [Full GC 3066M->2230M(3072M), 1.7647540 secs] 15628.638: [GC concurrent-mark-abort] 15648.245: [GC pause (young) 2844M->2299M(3072M), 0.0332840 secs] 15669.374: [GC pause (young) (initial-mark) 2844M->2321M(3072M), 0.0435970 secs] 15669.418: [GC concurrent-root-region-scan-start] 15669.443: [GC concurrent-root-region-scan-end, 0.0255250] 15669.443: [GC concurrent-mark-start] 15669.843: [GC concurrent-mark-end, 0.4000040 sec] 15669.843: [GC remark, 0.0084800 secs] 15669.852: [GC cleanup 2332M->2324M(3072M), 0.0026240 secs] 15669.855: [GC concurrent-cleanup-start] 15669.855: [GC concurrent-cleanup-end, 0.0000200] 15685.890: [GC pause (young) 2879M->2393M(3072M), 0.0401480 secs] 15704.697: [GC pause (mixed)-- 2930M->3009M(3072M), 0.5571140 secs] 15707.039: [GC pause (young)-- 3065M->3064M(3072M), 0.0910280 secs] 15707.152: [GC pause (young) (initial-mark)-- 3065M->3065M(3072M), 0.0163760 secs] 15707.168: [GC concurrent-root-region-scan-start] 15707.168: [GC concurrent-root-region-scan-end, 0.0000080] 15707.168: [GC concurrent-mark-start] 15707.168: [GC pause (young) 3065M->3065M(3072M), 0.0051710 secs] 15707.174: [Full GC 3065M->2323M(3072M), 1.7709560 secs] 15708.945: [GC concurrent-mark-abort] 15729.133: [GC pause (young) 2937M->2352M(3072M), 0.0186820 secs] 15748.637: [GC pause (young) (initial-mark) 2937M->2400M(3072M), 0.0257100 secs] 15748.663: [GC concurrent-root-region-scan-start] 15748.675: [GC concurrent-root-region-scan-end, 0.0119580] 15748.675: [GC concurrent-mark-start] 15749.076: [GC concurrent-mark-end, 0.4014830 sec] 15749.077: [GC remark, 0.0089290 secs] 15749.086: [GC cleanup 2409M->2408M(3072M), 0.0027700 secs] 15749.089: [GC concurrent-cleanup-start] 15749.089: [GC concurrent-cleanup-end, 0.0000150] 15768.220: [GC pause (young) 2935M->2416M(3072M), 0.0347820 secs] 15785.475: [GC pause (mixed)-- 3004M->3036M(3072M), 0.5935730 secs] 15786.645: [GC pause (young)-- 3064M->3064M(3072M), 0.0665140 secs] 15786.712: [GC pause (young) (initial-mark) 3064M->3064M(3072M), 0.0087830 secs] 15786.721: [GC concurrent-root-region-scan-start] 15786.721: [GC concurrent-root-region-scan-end, 0.0000070] 15786.721: [GC concurrent-mark-start] 15786.721: [Full GC 3064M->2396M(3072M), 1.7468800 secs] 15788.468: [GC concurrent-mark-abort] 15802.442: [GC pause (young)-- 3010M->3035M(3072M), 0.4422040 secs] 15803.150: [GC pause (young) (initial-mark)-- 3063M->3063M(3072M), 0.3372370 secs] 15803.487: [GC concurrent-root-region-scan-start] 15803.487: [GC concurrent-root-region-scan-end, 0.0000090] 15803.487: [GC concurrent-mark-start] 15803.488: [Full GC 3063M->2450M(3072M), 1.7683440 secs] 15805.256: [GC concurrent-mark-abort] 15823.065: [GC pause (young)-- 3063M->3058M(3072M), 0.6840270 secs] 15823.807: [GC pause (young) (initial-mark)-- 3063M->3063M(3072M), 0.0160130 secs] 15823.829: [GC concurrent-root-region-scan-start] 15823.829: [GC concurrent-root-region-scan-end, 0.0000070] 15823.829: [GC concurrent-mark-start] 15823.830: [GC pause (young) 3063M->3063M(3072M), 0.0053540 secs] 15823.835: [GC pause (young) 3063M->3063M(3072M), 0.0042800 secs] 15823.840: [Full GC 3063M->2466M(3072M), 1.7190000 secs] 15825.559: [GC concurrent-mark-abort] 15834.067: [GC pause (young) (initial-mark) 2779M->2501M(3072M), 0.0210820 secs] 15834.088: [GC concurrent-root-region-scan-start] 15834.103: [GC concurrent-root-region-scan-end, 0.0152660] 15834.103: [GC concurrent-mark-start] 15834.568: [GC concurrent-mark-end, 0.4652050 sec] 15834.569: [GC remark, 0.0134410 secs] 15834.582: [GC cleanup 2537M->2536M(3072M), 0.0031250 secs] 15834.586: [GC concurrent-cleanup-start] 15834.586: [GC concurrent-cleanup-end, 0.0000160] 15851.098: [GC pause (young)-- 3062M->3049M(3072M), 0.7267040 secs] 15851.876: [GC pause (young)-- 3062M->3062M(3072M), 0.0170050 secs] 15851.894: [Full GC 3062M->2484M(3072M), 1.7779580 secs] 15864.489: [GC pause (young)-- 3064M->3064M(3072M), 0.5943540 secs] 15865.084: [GC pause (young) (initial-mark) 3064M->3064M(3072M), 0.0498120 secs] 15865.134: [GC concurrent-root-region-scan-start] 15865.134: [GC concurrent-root-region-scan-end, 0.0000100] 15865.134: [GC concurrent-mark-start] 15865.134: [Full GC 3064M->2585M(3072M), 1.3889100 secs] 15866.523: [GC concurrent-mark-abort] 15877.954: [GC pause (young)-- 3059M->3059M(3072M), 0.5341310 secs] 15878.489: [GC pause (young) (initial-mark) 3059M->3059M(3072M), 0.0280680 secs] 15878.517: [GC concurrent-root-region-scan-start] 15878.517: [GC concurrent-root-region-scan-end, 0.0000080] 15878.517: [GC concurrent-mark-start] 15878.517: [Full GC 3059M->2572M(3072M), 1.6731000 secs] 15880.191: [GC concurrent-mark-abort] 15895.474: [GC pause (young)-- 3060M->3059M(3072M), 0.4643130 secs] 15895.966: [GC pause (young) (initial-mark)-- 3060M->3060M(3072M), 0.0137640 secs] 15895.980: [GC concurrent-root-region-scan-start] 15895.980: [GC concurrent-root-region-scan-end, 0.0000100] 15895.980: [GC concurrent-mark-start] 15895.980: [GC pause (young) 3060M->3060M(3072M), 0.0041250 secs] 15895.985: [Full GC 3060M->2503M(3072M), 1.7194450 secs] 15897.704: [GC concurrent-mark-abort] 15913.015: [GC pause (young)-- 3060M->3058M(3072M), 0.5922860 secs] 15913.662: [GC pause (young) (initial-mark)-- 3060M->3060M(3072M), 0.0154220 secs] 15913.677: [GC concurrent-root-region-scan-start] 15913.677: [GC concurrent-root-region-scan-end, 0.0000080] 15913.677: [GC concurrent-mark-start] 15913.678: [Full GC 3060M->2497M(3072M), 1.5020230 secs] 15915.180: [GC concurrent-mark-abort] 15930.828: [GC pause (young)-- 3061M->3058M(3072M), 0.4721230 secs] 15931.335: [GC pause (young) (initial-mark)-- 3061M->3061M(3072M), 0.0118050 secs] 15931.347: [GC concurrent-root-region-scan-start] 15931.347: [GC concurrent-root-region-scan-end, 0.0000070] 15931.347: [GC concurrent-mark-start] 15931.347: [Full GC 3061M->2516M(3072M), 1.6865000 secs] 15933.034: [GC concurrent-mark-abort] 15950.212: [GC pause (young)-- 3061M->3060M(3072M), 0.6450770 secs] 15950.869: [GC pause (young) (initial-mark)-- 3061M->3061M(3072M), 0.0198890 secs] 15950.889: [GC concurrent-root-region-scan-start] 15950.889: [GC concurrent-root-region-scan-end, 0.0000090] 15950.889: [GC concurrent-mark-start] 15950.889: [Full GC 3061M->2492M(3072M), 1.5436160 secs] 15952.434: [GC concurrent-mark-abort] 15970.073: [GC pause (young)-- 3062M->3058M(3072M), 0.5567330 secs] 15970.690: [GC pause (young) (initial-mark)-- 3062M->3062M(3072M), 0.0239440 secs] 15970.714: [GC concurrent-root-region-scan-start] 15970.714: [GC concurrent-root-region-scan-end, 0.0000080] 15970.714: [GC concurrent-mark-start] 15970.715: [GC pause (young) 3062M->3062M(3072M), 0.0053140 secs] 15970.720: [Full GC 3062M->2473M(3072M), 1.4659430 secs] 15972.186: [GC concurrent-mark-abort] 15988.796: [GC pause (young)-- 3063M->3048M(3072M), 0.6457490 secs] 15989.617: [GC pause (young) (initial-mark)-- 3063M->3063M(3072M), 0.0350250 secs] 15989.652: [GC concurrent-root-region-scan-start] 15989.652: [GC concurrent-root-region-scan-end, 0.0000080] 15989.652: [GC concurrent-mark-start] 15989.652: [Full GC 3063M->2501M(3072M), 1.7716820 secs] 15991.424: [GC concurrent-mark-abort] 16010.002: [GC pause (young)-- 3063M->3059M(3072M), 0.5249390 secs] 16010.587: [GC pause (young) (initial-mark)-- 3063M->3063M(3072M), 0.0191250 secs] 16010.607: [GC concurrent-root-region-scan-start] 16010.607: [GC concurrent-root-region-scan-end, 0.0000080] 16010.607: [GC concurrent-mark-start] 16010.607: [GC pause (young) 3063M->3063M(3072M), 0.0040510 secs] 16010.611: [Full GC 3063M->2466M(3072M), 1.6247170 secs] 16012.236: [GC concurrent-mark-abort] 16029.610: [GC pause (young)-- 3064M->3023M(3072M), 0.4975830 secs] 16030.798: [GC pause (young) (initial-mark)-- 3064M->3064M(3072M), 0.0447700 secs] 16030.843: [GC concurrent-root-region-scan-start] 16030.843: [GC concurrent-root-region-scan-end, 0.0000070] 16030.843: [GC concurrent-mark-start] 16030.843: [GC pause (young) 3064M->3064M(3072M), 0.0053420 secs] 16030.848: [Full GC 3064M->2491M(3072M), 1.6578300 secs] 16032.506: [GC concurrent-mark-abort] 16040.555: [GC pause (young) (initial-mark) 2854M->2548M(3072M), 0.0312030 secs] 16040.586: [GC concurrent-root-region-scan-start] 16040.613: [GC concurrent-root-region-scan-end, 0.0267750] 16040.613: [GC concurrent-mark-start] 16041.130: [GC concurrent-mark-end, 0.5176780 sec] 16041.131: [GC remark, 0.0094070 secs] 16041.140: [GC cleanup 2566M->2566M(3072M), 0.0034020 secs] 16055.386: [GC pause (young)-- 3061M->3055M(3072M), 0.5563430 secs] 16056.113: [GC pause (young)-- 3062M->3062M(3072M), 0.0224630 secs] 16056.136: [GC pause (young) (initial-mark) 3062M->3062M(3072M), 0.0047840 secs] 16056.141: [GC concurrent-root-region-scan-start] 16056.141: [GC concurrent-root-region-scan-end, 0.0000070] 16056.141: [GC concurrent-mark-start] 16056.141: [Full GC 3062M->2518M(3072M), 1.4693050 secs] 16057.613: [GC concurrent-mark-abort] 16074.382: [GC pause (young)-- 3062M->3060M(3072M), 0.4783700 secs] 16074.893: [GC pause (young) (initial-mark)-- 3062M->3062M(3072M), 0.0206780 secs] 16074.914: [GC concurrent-root-region-scan-start] 16074.914: [GC concurrent-root-region-scan-end, 0.0000070] 16074.914: [GC concurrent-mark-start] 16074.914: [Full GC 3062M->2477M(3072M), 1.4820600 secs] 16076.396: [GC concurrent-mark-abort] 16090.810: [GC pause (young)-- 3063M->3062M(3072M), 0.5786030 secs] 16091.411: [GC pause (young) (initial-mark)-- 3063M->3063M(3072M), 0.0131820 secs] 16091.424: [GC concurrent-root-region-scan-start] 16091.424: [GC concurrent-root-region-scan-end, 0.0000070] 16091.424: [GC concurrent-mark-start] 16091.424: [GC pause (young) 3063M->3063M(3072M), 0.0048120 secs] 16091.430: [Full GC 3063M->2531M(3072M), 1.4061110 secs] 16092.836: [GC concurrent-mark-abort] 16107.430: [GC pause (young)-- 3060M->3060M(3072M), 0.4892030 secs] 16107.920: [GC pause (young) (initial-mark) 3060M->3060M(3072M), 0.0234870 secs] 16107.944: [GC concurrent-root-region-scan-start] 16107.944: [GC concurrent-root-region-scan-end, 0.0000070] 16107.944: [GC concurrent-mark-start] 16107.944: [GC pause (young) 3060M->3060M(3072M), 0.0042930 secs] 16107.948: [Full GC 3060M->2527M(3072M), 1.3389800 secs] 16109.288: [GC concurrent-mark-abort] 16124.912: [GC pause (young)-- 3060M->3059M(3072M), 0.6705240 secs] 16125.626: [GC pause (young) (initial-mark)-- 3060M->3060M(3072M), 0.0164450 secs] 16125.642: [GC concurrent-root-region-scan-start] 16125.642: [GC concurrent-root-region-scan-end, 0.0000060] 16125.642: [GC concurrent-mark-start] 16125.643: [GC pause (young) 3060M->3060M(3072M), 0.0046830 secs] 16125.647: [GC pause (young) 3060M->3060M(3072M), 0.0044530 secs] 16125.652: [Full GC 3060M->2506M(3072M), 1.3912510 secs] 16127.044: [GC concurrent-mark-abort] 16148.834: [GC pause (young)-- 3059M->3057M(3072M), 0.5551660 secs] 16149.418: [GC pause (young) (initial-mark)-- 3059M->3059M(3072M), 0.0303900 secs] 16149.449: [GC concurrent-root-region-scan-start] 16149.449: [GC concurrent-root-region-scan-end, 0.0000070] 16149.449: [GC concurrent-mark-start] 16149.449: [Full GC 3059M->2432M(3072M), 1.3318790 secs] 16150.781: [GC concurrent-mark-abort] 16171.738: [GC pause (young)-- 3046M->3022M(3072M), 0.5739920 secs] 16173.099: [GC pause (young) (initial-mark)-- 3062M->3062M(3072M), 0.1740750 secs] 16173.273: [GC concurrent-root-region-scan-start] 16173.273: [GC concurrent-root-region-scan-end, 0.0000070] 16173.273: [GC concurrent-mark-start] 16173.273: [GC pause (young) 3062M->3062M(3072M), 0.0152650 secs] 16173.288: [GC pause (young) 3062M->3062M(3072M), 0.0042000 secs] 16173.293: [Full GC 3062M->2447M(3072M), 1.4473860 secs] 16174.740: [GC concurrent-mark-abort] uniblab:Swim2 steve$ |
- Here's yet another OOM crash, different server than the first one, more memory assigned (1024Mb). I managed to crash this on my own, took a day or so. --Shelter 16:10, 21 October 2012 (UTC)
Crash Report |
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---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 10/21/12 6:02 PM Description: Exception in server tick loop java.lang.OutOfMemoryError: Java heap space at afr.a(SourceFile:19) at afz.a(SourceFile:17) at afx.a(SourceFile:24) at yd.a(SourceFile:184) at acp.a(SourceFile:54) at adv.a(SourceFile:24) at zz.a(SourceFile:29) at aab.e(SourceFile:515) at ic.f(SourceFile:115) at ic.c(SourceFile:73) at ib.<init>(SourceFile:26) at ia.a(SourceFile:171) at ia.a(SourceFile:202) at gd.a(SourceFile:104) at gd.a(SourceFile:294) at ig.b(SourceFile:249) at la.y(SourceFile:297) at lm.y(SourceFile:354) at la.j_(SourceFile:262) at lm.j_(SourceFile:508) at qf.j_(SourceFile:224) at ig.g(SourceFile:171) at il.d(SourceFile:92) at im.b(SourceFile:35) at hj.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(SourceFile:731) at hf.r(SourceFile:233) at net.minecraft.server.MinecraftServer.q(SourceFile:661) at net.minecraft.server.MinecraftServer.run(SourceFile:595) at fo.run(SourceFile:818) Relevant Details: - Minecraft Version: 1.4 - Operating System: Linux (amd64) version 3.5.3 - Java Version: 1.7.0_06, Oracle Corporation - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 68625712 bytes (65 MB) / 1005649920 bytes (959 MB) up to 1005649920 bytes (959 MB) - JVM Flags: ~ERROR~ OutOfMemoryError: GC overhead limit exceeded - Is Modded: Unknown (can't tell) - Profiler Position: N/A (disabled) - Vec3 Pool Size: 2251 (126056 bytes; 0 MB) allocated, 34 (1904 bytes; 0 MB) used - Player Count: 1 / 5; [ig['shelter'/405130, l='world', x=847.00, y=91.50, z=559.00 |
- World world Entities: 0 total; [] - World world Players: 0 total; [] - World world Chunk Stats: ServerChunkCache: 0 Drop: 0 - Type: Dedicated Server}}
- Dinnerbone had mentioned that this could be a corrupt world and asked for a download in a previous snapshot bug log. Here's mine btw: http://dl.dropbox.com/u/24547499/DemBones%20House%20of%20Horror.zip). I haven't noticed anything wrong with my world however, and the issue started immediately upon putting a 1.4 snapshot on my sever. DarkWolff 15:53, 22 October 2012 (UTC)
- I know, I sent him a link to my world for him to look at. Another user said the server crashed even after starting a new world too. And I see no indication at all that my world should be corrupt, it's working fine up to snapshot 12w36a. I've tried some chunk repair tools, none of them reported any errors. --Shelter 19:22, 22 October 2012 (UTC)
- I downgraded my server to 1.3.2 one day, and it worked fine for the whole day. I'm pretty sure it's not world corruption... Also, it seems like it only happens on Linux-based servers. I haven't heard of any problems on Windows... --Phascinate 15:53, 22 October 2012 (EST)
[!!] Frequent slowdowns/crashes that need the program to be ended via task manager/force close. --User:Kizzycocoa 16:31, 20 October 2012 (UTC)
Annoyances
[A!] lag has become exceedingly high, which has been an issue since day one of Minecraft.
I have a top of the range Alienware laptop with fully updated Java. yet, I cannot even get a smooth 25 frames, where before this update, it was cruising along with 100. still pretty low, all specs considered, but it was very comfy to play.
if I, with an amazing laptop, am getting horrible framerate, people with less advanced machines must be suffering immensely. an optimisation project desperately needs to be done, and has been needed for some time, prior to this update. --User:Kizzycocoa 15:38, 20 October 2012 (UTC)
- There's only so much that can be done. A lot of Minecraft's problems stem from the fact that it uses Java. Java is a terrible language and if you do some basic google searches, you will learn that it is one of the most hated languages in existence specifically for the fact that it runs like garbage regardless of your specs. The only way we will ever see acceptable framerates in this game is if they ditch Java. End of story.
- Java is not a terrible language. While it is not, of course, the most efficient language there is, it is still very fast for what it does. It is not the most hated language, either, so don't make things up based on search results. While I do believe Java is a poor language for games, it certainly is an excellent language for many other things. Unfortunately, Minecraft is to a point where there's no going back - part of the reason the community got so string was because mods are so easy to make for games written in high level languages like Java. We're stuck with using Java for something it was never intended - don't bash it for that. User:LB(User talk:LB|Special:Contributions/LB) 12:58, 22 October 2012 (UTC)
- Disagree somewhat: Java loses a lot in performance to achieve perfect portability. There is also more to it than Java. Minecraft is graphically comparable to Interplay's 1995 Descent, which runs just fine on a Pentium-S 166 and 16MB of RAM, about 1/100 of Minecraft's needs... you also play in mines, but you can't _mine_. You can't build anything in Descent in-game, nor have furnaces, crafting, etc vs. Descent has a few disappearing walls and exploding fusion reactors. Minecraft has to model everything that is hidden, while Descent's impenetrable walls need not hide anything. Design a level for Descent (you can, there is a level editor) that approaches the complexity of a single Minecraft chunk and see if it runs at all. If you really think Java sucks, try debugging C++ code that uses pointer arithmetic, then send me a pictures of your hair and fingernails ;) -- Featherwinglove 03:13, 21 October 2012 (UTC)
- There are typically 300 loaded chunks. That's (300 chunks) * (256 * 16 * 16 blocks/chunk) * (3 bytes per block) = 58,982,400 bytes. 3 bytes per chunk is 1 for the block ID, 1/2 for damage value, and 3/2 for the lighting values. 58 MB doesn't seem like a lot of memory, but that doesn't include any of the particles, world data, or entities. Thebombzen 14:56, 21 October 2012 (UTC)
- Three bytes per *block, right? -- Featherwinglove 20:00, 21 October 2012 (UTC)
[A] Walking around in the nether produces occasional frame skips, which never used to be an issue for anyone on the server except one person. 1.3 fixed his inability to move smoothly in the nether but recently 'everyone' on the server suffers from frame skips. --MrScaryMuffin 20:19, 20 October 2012 (UTC)
Fixed/skipped
Gameplay[]
Bugs
[!] Invisible spider that is not invisible by means of potion, started killing me after killed by another spider, can't use the world without blowing up the area to kill the spider as I can't see it. Very annoying without cheats if you want to rebuild your area again after blowing it up, plus, it's spider you can't see that wants to kill you.
Happened to me too, but with a skeleton. Upgraded to major bug... this isn't an annoyance. It's broken. Some information: It was a single skeleton across a pit of lava, it killed me, then when I went back it was still there but invisible. I could see exactly where the arrows were coming from but I couldn't hit him as much as I tried, it killed me again. (Jigarbov 02:31, 20 October 2012 (UTC))
- We had this happen on our server with a Zombie Pigman. definitely a major bug. --User:Kizzycocoa 21:01, 20 October 2012 (UTC)
- I have the same issue with an invisible spider on 1.4.1 prerelease. 77.191.192.118 21:39, 23 October 2012 (UTC)
[!] Keys get stuck extremely frequently. It's very dangerous near lava and creepers. I've seen all four movement keys and the jump key get stuck. --Thebombzen 15:14, 21 October 2012 (UTC)
- Note: Updating LWJGL seems to fix the issue. --Thebombzen 17:03, 21 October 2012 (UTC)
[X] When Repairing items, it costs less exp and materials to make the item a 2nd time and put in the repair box than to use the materials to repair EX. My gold sword broke, I could choose to use 4 gold bars and 19 exp to repair, or make a new sword for 2 bars and 15 exp. Whats would you choose? Also its more of an exploit and not a bug.--Avery4life 4:40 pm, 19 October 2012
[X] While wearing diamond armor, anvils only do one heart of damage from falling at any height.
- Intended and not a bug. That's the Safety Helmet Feature (TM) Dinnerbone, see Issues/Weekly_12w41b. Every helmet - even the leather cap - will protect you from too much damage. --Kumasasa 20:32, 19 October 2012 (UTC)
- then wearing leather boots should save me from a 255 block falling anvil? I don't think so.
- That thing is call Safety Helmet. Leather boots won't protect your head... --Kumasasa 16:59, 20 October 2012 (UTC)
- Except that it sort of does. Tunics, Pants and Boots also save you from the 255 fall damage. --GrygrFlzr 20:17, 20 October 2012 (UTC)
[X] Nether portals fail to transport certain entities which work fine through End portals. Minecarts, Storage Minecarts, and Lit TNT(pushed into the portal via piston) all tested and failed to go through, Arrows were iffy as well. - Malsententia 16:27, 19 October 2012 (UTC)
- Well, nether portal is not instant. But that will cover only arrows. --93.106.181.53 16:52, 19 October 2012 (UTC)
- Nether portals are instant for everything but players. All other entities that do work, do so almost instantaneously. Malsententia 14:21, 20 October 2012 (UTC)
[X] Minecarts with mobs/players inside can't go through any kind of portals. --X 11:57, 20 october 2012 (UTC)
[!] [SP] Every 5 - 10 min the minecraft client freezes for 2, 3 seconds and then works again correctly. This is more then annoying when you fight a mob, after the freeze you are mostly dead :). I have only tested it in SP. My Specs are Win 7 64, Java 7u9 64, i7 2GHz, 8GB Ram, Nvidia GT540M 2GB. Normal world, with cheats and chest on. Fps on balanced 60-80. Java is normal started, so I think mc have enough (1024) memory. Today I installed mineraft new, but it further happens. It happens in survival and in creative (adventure not tested). This happens the last two or three snapshots. Have someone the same experience? ~reptile311 Edit: Here is a screenshot [1] from the freeze and a debug-file from the start of the game to the first freeze:
Crash Report |
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---- Minecraft Profiler Results ---- // You should add flames to things, it makes them go faster! Time span: 284652 ms Tick span: 5665 ticks // This is approximately 19,90 ticks per second. It should be 20 ticks per second --- BEGIN PROFILE DUMP --- [00] levels - 96,94%/96,94% [01] Herbstwald - 99,89%/96,83% [02] tick - 99,03%/95,89% [03] entities - 77,81%/74,62% [04] regular - 99,26%/74,06% [05] tick - 95,62%/70,82% [06] ai - 41,20%/29,18% [07] newAi - 95,05%/27,73% [08] goalSelector - 32,71%/9,07% [09] unspecified - 82,31%/7,47% [09] canUse - 7,68%/0,70% [09] goalStart - 6,14%/0,56% [10] mu - 45,23%/0,25% [11] pathfind - 95,51%/0,24% [11] unspecified - 4,49%/0,01% [10] unspecified - 31,74%/0,18% [10] mw - 9,85%/0,05% [11] pathfind - 98,86%/0,05% [11] unspecified - 1,14%/0,00% [10] nf - 8,39%/0,05% [11] pathfind - 98,65%/0,05% [11] unspecified - 1,35%/0,00% [10] ne - 4,40%/0,02% [10] mi - 0,16%/0,00% [10] mq - 0,09%/0,00% [10] mo - 0,08%/0,00% [10] nb - 0,05%/0,00% [10] mg - 0,01%/0,00% [10] nh - 0,00%/0,00% [09] goalTick - 3,12%/0,28% [10] unspecified - 99,97%/0,28% [10] checkLight - 0,03%/0,00% [11] unspecified - 70,43%/0,00% [11] getBrightness - 29,57%/0,00% [11] checkedPosition < toCheckCount - 0,00%/0,00% [09] canContinue - 0,75%/0,07% [08] unspecified - 32,10%/8,90% [08] controls - 16,45%/4,56% [09] unspecified - 77,79%/3,55% [09] look - 15,22%/0,69% [09] move - 4,14%/0,19% [09] jump - 2,84%/0,13% [08] targetSelector - 14,48%/4,01% [09] unspecified - 93,87%/3,77% [09] goalStart - 2,26%/0,09% [09] canUse - 2,09%/0,08% [09] goalTick - 1,79%/0,07% [08] checkDespawn - 1,90%/0,53% [08] navigation - 1,00%/0,28% [08] mob tick - 0,97%/0,27% [08] sensing - 0,40%/0,11% [07] unspecified - 4,82%/1,41% [07] oldAi - 0,14%/0,04% [06] unspecified - 29,79%/21,10% [06] travel - 16,88%/11,95% [07] move - 43,59%/5,21% [07] unspecified - 37,62%/4,50% [07] rest - 18,79%/2,25% [06] entityBaseTick - 5,34%/3,78% [06] mobBaseTick - 3,82%/2,70% [06] push - 1,48%/1,05% [06] headTurn - 0,50%/0,35% [06] chunkCheck - 0,37%/0,26% [06] move - 0,22%/0,16% [06] rangeChecks - 0,12%/0,09% [06] looting - 0,10%/0,07% [06] rest - 0,09%/0,07% [06] jump - 0,09%/0,06% [05] unspecified - 4,26%/3,15% [05] remove - 0,12%/0,09% [04] tileEntities - 0,58%/0,43% [04] unspecified - 0,11%/0,08% [04] remove - 0,04%/0,03% [04] pendingTileEntities - 0,00%/0,00% [04] global - 0,00%/0,00% [03] tickTiles - 18,52%/17,76% [04] unspecified - 70,77%/12,57% [04] tickTiles - 16,33%/2,90% [05] unspecified - 99,99%/2,90% [05] checkLight - 0,01%/0,00% [06] unspecified - 40,97%/0,00% [06] checkedPosition < toCheckCount - 38,94%/0,00% [06] getBrightness - 20,10%/0,00% [04] getChunk - 4,72%/0,84% [04] iceandsnow - 1,97%/0,35% [04] playerCheckLight - 1,42%/0,25% [05] unspecified - 71,22%/0,18% [05] getBrightness - 28,20%/0,07% [05] checkedPosition < toCheckCount - 0,58%/0,00% [04] buildList - 1,41%/0,25% [04] tickChunk - 1,18%/0,21% [05] recheckGaps - 53,18%/0,11% [06] unspecified - 71,63%/0,08% [06] getBrightness - 27,10%/0,03% [06] checkedPosition < toCheckCount - 1,27%/0,00% [05] unspecified - 46,82%/0,10% [04] thunder - 0,94%/0,17% [04] checkLight - 0,66%/0,12% [04] moodSound - 0,60%/0,11% [03] village - 1,47%/1,40% [03] mobSpawner - 1,14%/1,09% [03] unspecified - 0,49%/0,47% [03] chunkSource - 0,32%/0,31% [03] tickPending - 0,18%/0,18% [04] unspecified - 99,72%/0,17% [04] checkLight - 0,28%/0,00% [05] unspecified - 88,48%/0,00% [05] getBrightness - 10,83%/0,00% [05] checkedPosition < toCheckCount - 0,69%/0,00% [03] chunkMap - 0,07%/0,07% [02] tracker - 0,73%/0,70% [02] unspecified - 0,20%/0,20% [02] pools - 0,02%/0,02% [02] timeSync - 0,01%/0,01% [01] unspecified - 0,11%/0,11% [00] connection - 2,69%/2,69% [01] packetflow - 92,50%/2,49% [02] unspecified - 83,95%/2,09% [02] travel - 7,53%/0,19% [03] unspecified - 55,83%/0,10% [03] move - 24,80%/0,05% [03] rest - 19,38%/0,04% [02] ai - 2,53%/0,06% [03] oldAi - 52,57%/0,03% [03] unspecified - 47,43%/0,03% [02] entityBaseTick - 1,94%/0,05% [02] mobBaseTick - 1,24%/0,03% [02] rest - 1,00%/0,02% [02] move - 0,76%/0,02% [02] push - 0,33%/0,01% [02] headTurn - 0,20%/0,00% [02] getBrightness - 0,19%/0,00% [02] checkLight - 0,13%/0,00% [03] unspecified - 72,07%/0,00% [03] getBrightness - 26,63%/0,00% [03] checkedPosition < toCheckCount - 1,30%/0,00% [02] checkedPosition < toCheckCount - 0,11%/0,00% [02] rangeChecks - 0,03%/0,00% [02] looting - 0,02%/0,00% [02] jump - 0,02%/0,00% [01] unspecified - 4,45%/0,12% [01] playerTick - 2,52%/0,07% [02] unspecified - 57,91%/0,04% [02] travel - 22,31%/0,02% [03] unspecified - 53,17%/0,01% [03] move - 26,63%/0,00% [03] rest - 20,20%/0,00% [02] ai - 7,06%/0,00% [03] oldAi - 54,68%/0,00% [03] unspecified - 45,32%/0,00% [02] entityBaseTick - 6,11%/0,00% [02] mobBaseTick - 4,38%/0,00% [02] push - 1,13%/0,00% [02] headTurn - 0,81%/0,00% [02] rangeChecks - 0,14%/0,00% [02] looting - 0,09%/0,00% [02] jump - 0,07%/0,00% [01] keepAlive - 0,53%/0,01% [00] save - 0,25%/0,25% [00] unspecified - 0,08%/0,08% [00] tallying - 0,02%/0,02% [00] snooper - 0,01%/0,01% [00] players - 0,01%/0,01% [00] tickables - 0,01%/0,01% --- END PROFILE DUMP --- |
- I experienced an issue similar to the one you mentioned after one of the snapshots a few weeks ago. In my case, however, the game quit on its own after about a minute. I fixed it by backing up my worlds and deleting the entire minecraft folder. Then I did a force update, and everything was back to normal. I am able to use all the snapshots and everything too. 173.49.209.151 20:05, 19 October 2012 (UTC)
- As I mentioned, I fresh installed minecraft and the matter is still present. ~reptile311
- Have you tried creating a new world and seeing if the same thing occurs - you world may be the problem, errors do creep into worlds, especially if you have been using it for a while and keeping up with the snapshots
- I tried it with an old world (12w42b old :)) and I created a new one (1.4 pre). I notice this the last few (5-6) snapshots, always created a new world. ~reptile311
- I have the same problem since I play on my Asus N73S Notebook which has exactly the specifications you mention only that I use the Java 7 Update 10. I play fullscreen and at the end of the freezes I sometimes see the system switch to the desktop for a split second and then back to minecraft. So I have a feeling that some other process interferes with the game but I haven't found out which. --Obi-Wahn 15:25, 20 October 2012 (UTC)
[X] When setting the gamerule mobGriefing to false, Creeper explosions will still destroy Item-Frames. -- ZerataX 00:50, 19 October 2012 (GMT)
- That's because item frames are entities, this gamerule only applies to blocks--Godnian 14:48, 20 October 2012 (UTC)
[X] When riding a pig on half-blocks or stairs, pig constantly jumping and ride is very slow. Upside down slabs/stairs works fine. Video demonstration: http://www.youtube.com/watch?v=xHza0CJlaxU&feature=youtu.be -- Cabbagehead9 16:43, 20 October 2012 (UTC)
[!] Paintings don't check for collision with other paintings when placed. -- Havokheli 15:53, 20 October 2012 (UTC)
[X] Skeletons will appear to have sunken into the ground (only their legs, their head is still above ground). However, the physical instance of them still follows you around and shoots you, and is invisible. These "ghost" skeletons cannot be attacked. After a while, the image of the skeleton in the ground will reconnect itself with the "ghost" skeleton and continue to work normally.
Annoyances
[A!] Major adventure items cannot be accessed within Minecraft.
for example, you cannot make custom heads in Minecraft. Nor can you make enchanted items with more than their usual enchantment limits. You are unable to change spawner's entities that are spawned, you cannot get the more techical blocks via Minecraft (end portal insides, for one), you cannot change colours on signs, items etc, creeper fuse/blast radius can't be altered in-game etc. etc. The list goes on a fair bit.
then there are the more physical things, such as not being able to make a uniquely shaped nether portal, or unable to manually reset the end by spawning the crystals/dragon.
all of these are possible via external editors, yet not within Minecraft itself for adventure/creative mappers. it seems counter-productive to exclude them from creative, making users download external programs to change the maps. --User:Kizzycocoa 15:29, 20 October 2012 (UTC)
- You can get Nether and End Portal blocks with the /give command, by the way. Placing the latter, however, doesn't work in the End. Perhaps we could have an /enchant command and a /givespawner command? 74.134.193.31 02:38, 23 October 2012 (UTC)
[A] Naming items shouldn't have an influence on the repair cost of the item, and neither should enchanments determine the cost of naming an item. -- Mustek 14:00, 19 October 2012 (UTC)
- It's [A!] --93.106.181.53 16:49, 19 October 2012 (UTC)
[A] [Ad] You are able to break paintings and item frames in adventure mode which is not a bug but very annoying. --154.97.175.3 20:20, 25 October 2012 (UTC)
[A] [MP] Pig riding seems inconsistent in multiplayer. The pig will sometimes seem to take two bites of the carrot in quick succession (may just be a graphical glitch), and the duration of a boost from a right-click seems to be significantly shorter than in singleplayer (possibly to do with the latency?). Anyone else noticed any of these differences? -TheWyo 03:27, 20 October 2012 (UTC)
- Forgot to add, the max speed also appears to be slightly slower, both during normal riding and during a boost. -TheWyo 03:30, 20 October 2012 (UTC)
[A] [Cr] Flowing water can still drag players while flying. --5ives 23:19, 19 October 2012 (UTC)
Hi, I got the new 1.4.1 snapshot but when you fire a tnt from a tnt cannon (Usualy a powerful one) the tnt flies for abit then dissapears just before it touches the ground. PLEASE FIX. Your's sincerely DrOvi. DrOvi 06:48, 24 October 2012 (UTC)
[A] Hardly see yielding a fully grown wheat drop 3 seeds, mostly they drop one or even no seeds. (Tested with 55 wheats, they dropped 70 seeds in total). Not sure if it's because the code has something wrong or I have a bad luck. 115.193.131.100 11:09, 20 October 2012 (UTC)
- That yield overall looks about typical to me. Harvesting a village farm usually gives 18-20 seeds for every 14 wheat harvested (plus 14 wheat, of course). If you wait until every last wheat is 100% ripe yield may be a litte bit higher, but usually I harvest when there's still a couple of blocks at a slightly earlier growth stage, and early wheat is less productive.--82.69.54.207 17:31, 20 October 2012 (UTC)
[A] When mobGriefing is on, mobs will still pick up ('steal') dropped items.
- mobGriefing=on is standard minecraft. I think you mean mobGriefing=off --Thebombzen 15:14, 21 October 2012 (UTC)
[A] Wither Skeletons wear there Heads causing the Head to dissapear
[A] When the player types /gamemode mobGriefing, and any value, the game always says "Game Rule has been updated", regardless of any incorrect syntax. Typing /gamerule mobGriefing Off when mobGriefing is already set to true will not reset the game rule despite the game saying it has changed it.
- Note the actual command should be /gamerule mobGriefing false, not off. Also, you might want to change that gamemode in the first part of your sentence. --GrygrFlzr 10:59, 23 October 2012 (UTC)
[A] When the player places blocks sometimes it will destroy all the blocks around (as if im holding the mouse) or place a bunch of blocks (as if im holding the mouse)
[A!] Water issue - place a water source in the air above a 3x3 (5x5 works also)block raised platform, the water will not spread to the corner blocks, having the 3x3 blocks on a 5x5 block platform also works - the water flows in lines --Ocker 00:36, 21 October 2012 (UTC)
- This is a feature which is relied upon in many cases. Water and lava always try to flow to the nearest downwards edge rather than spreading out as much as possible, allowing for better player control of the flow. If you want it to cover the 3x3, add an extra block off the center point of each edge to divert the flow before adding the water. You can remove these once the water's flowing to the corners. --timrem 05:05, 22 October 2012 (UTC)
[A] Nether portals no longer seem to keep your orientation going through them, but rather turn you 90 degrees. (E.g.: Entering the nether facing east brings you out on the nether-side facing south, and vice versa). This can be an annoyance as many players often align their portals specifically to be able to walk straight forward to exit them. -TheWyo 00:46, 21 October 2012 (UTC)
[A] Custom potion effects can not be applied to milk and food even though milk is drinkable and food has potion effects too (like rotten flesh).--109.125.105.194 21:07, 21 October 2012 (UTC)
Fixed/skipped
[X] Player skins will revert to the default skin. Happens most frequently in this snapshot.--HawkBird 11:07, 20 October 2012 (UTC)
Blocks[]
Bugs
[F] There is a collision bug with beacons. Frequently, you would collide with the blue thing. And sometimes the whole block becomes non-solid. This is extremely annoying as you may fall through the block when walking on it. It has been happening since beacons got that texture. But it seems to happen more frequently in this snapshot. --HawkBird 11:04, 20 October 2012 (UTC)
[F] Repeaters that are powered by another repeater, but do not point at a repeater themselves, will not turn off.
- I assume this has something to do with the ticking system. I'm not sure how fast that pulser is, but I do know that repeaters stay on for one tick. This goes for turning off too. If it sends off for one tick every two ticks (which is what I'm assuming), then each repeater will stay on for, um, one tick every two ticks. I'm not that good with redstone circuits myself, so I have a feeling this comment isn't very helpful. --Mario-Fan 06:22, 20 October 2012 (UTC)
[!] The 2x2 Wither painting doesn't work in-game. User:QuAd205(User talk:QuAd205|Special:Contributions/QuAd205) 20:04, 20 October 2012 (UTC)
[X] While standing on a ladder (using shift) and trying to destroy another ladder block it's bounding black box just flickers and the stone behind it gets all the "damage"--Svajoklis 18:30, 19 October 2012 (UTC)
- This is a bug, reclassifying as such -- Featherwinglove 16:29, 20 October 2012 (UTC)
[X] Beacons have some trouble beaming light through glass. the beacon can flicker, from going through the glass, to being stuck before it. Beacon's inside blue towers also move very stuttery. They do not rotate smoothly. --User:Kizzycocoa 17:07, 20 October 2012 (UTC)
[X] Sometimes, corner stairs will randomly be created when placing stairs that are somewhat near to other stairs but the format shouldn't make corner stairs.
[X] When placing an diamond or any item from your inventory in the beacon (without placing the items back in your inventory) and pressing the green button, the items are not placed back in your inventory. but you are dragging them again when you open the bacon or another inventory.
[X] Anvil on an item frame is glitchy when you look from under it.
[X] Sometimes saplings pop out of the ground. (Possibly from block updates next to it. Uncertain though.)
[X] If Very Damaged Anvil falls his textures changes to textures no broken Anvil.--MaverickMF 09:22, 23 October 2012 (UTC)
Annoyances
[A] Carrots should require water to not pop out, and they do. Potatoes and wheat shouldn't. Also I have talked to real potato farmers and they say that potatoes require dry ground (not absolutely dry, but dry). So maybe they should require be dry or poisoned potatoes are more frequent. --93.106.188.202 20:04, 19 October 2012 (UTC)
- I concur, new crops should be implemented somewhat realistically. I have not experienced dry wheat popping during cave bone meal farming, and hope that this never occurs. -- Featherwinglove 16:29, 20 October 2012 (UTC)
[A] Anvils break far too easily. I have a zombie dungeon XP farm and was going to rename all my diamond tools before enchanting them, and the anvil broke after renaming only about 32 items. It doesn't seem right that a crafting table is made from wood and never breaks from crafting, while anvils are made from iron and break easily. I can understand anvils taking damage from falling, but not from renaming/repairing.--JNRM3 22:00, 19 October 2012 (UTC)
- Why do anvils have a durability at all, when crafting tables, enchantment tables, furnaces etc. don't? It just seems gratuitously inconsistent to me to have the one 'making things' block you'd expect to be the most durable to be the only one that wears out.--82.69.54.207 17:24, 20 October 2012 (UTC)
- Upgraded to major annoyance. -- Featherwinglove 03:22, 21 October 2012 (UTC)
- Combining enchantments is very powerful. Seems very legit to me that it breaks soon, I'd even reduce it to 16 items. Why things always have to be made easier? -- Tyron 15:40, 22 October 2012 (UTC)
[A] Breaking a block next to, above or below an open trapdoor closes it. --5ives 11:25, 20 October 2012 (UTC)
- That's not a bug, it's unavoidable since trapdoors can be opened with redstone signals. If it's unpowered its stable state is closed. So if you opened it manually it will close with every block update. If you want it to stay open, you have to power it. Same with fence gates. --Obi-Wahn 15:02, 20 October 2012 (UTC)
- Thanks, moved. --5ives 20:18, 20 October 2012 (UTC)
[A] Why can't we place torches on the flat backside or stair blocks? It's annoying when creating a roof made of stairs and not being able to light up the attic without placing extra blocks.
[A] While sprinting on wool, leaves, (and other blocks that have a slightly different color depending on what biome they are in) makes grey particles .
[A] When dig dirt (with or without a shovel) in a row along surface and hold left mouse button for continuous digging, if you break long grass on a block first (continuing to hold mouse button) the block will reappear after breaking repeatedly until you release mouse button and start digging again. --Ocker 00:12, 21 October 2012 (UTC)
Fixed/skipped
[X] Was busy in my branch mine, when suddenly I broke a block and this silverfish came. I searched everywhere for a stronghold. None found, I even used cheats. Was on y = 10 by the way. [2]
- Since one of the snapshots silverfish blocks can spawn anywhere underground but in really low rates
- Neiter bug nor annoyment, since 12w38a they will spawn outside from fortresses. see Silverfish --Kumasasa 18:39, 19 October 2012 (UTC)
[F] When powered from a button repeaters will not turn on for more then a moment even when they become locked while they are on.
[F] When a player looks at an item frame, mobs start to glitch into and through wooden plank blocks and suffocate. This happens with Windows 7 (both 32 and 64 bit) as well as with Linux. --Obi-Wahn 15:02, 20 October 2012 (UTC)
Items[]
Bugs
[!] Player inventory will occasionally reset to a state it was in at a previous time. Nothing else in the world changes, just the inventory. This has happened to me twice now. The first time I was playing single player for a while when the game started lagging. I ended the game and tried to start it again but the game crashed and I had to force close it. When I got back in to my game again my inventory had changed to the way it had been hours ago, giving me some items and deleting others. The second occurrence happened when I tried to play a game with my brother. We were playing offline because the Minecraft servers seemed to be down. I was in a single player game and I opened it to LAN. When my brother tried to join it bumped us both back to the main menu, which is fine ( if a bit annoying ). When I restarted the game my inventory had, once again, been reset.
[X] When you drink a Invisibility potion, then in Third-Preson mode the held item does not swing properly.
[X] Invisibility potion stops 10 seconds before it should actually stops (tested this in creative, used a splash potion)
[X] Markers on the map don't disappear after removing the map out of frame... Community map can be flooded by green markers...
[X] Editing a book pauses the game when it shouldn't. Cookie FONster 14:57, 20 October 2012 (UTC)
[X] Duped a lava charge in a furnace: Placed lava bucket in, furnace charged (and lasted the full duration), but the lava stayed in the bucket. I used it in another furnace, where it behaved normally and was consumed. I don't know how to reproduce, since I was running eight furnaces with lava buckets at the time, only one duped. The affected furnace had neighbours above and below, but not left and right, all the furnaces were placed at the same time in 1.3.2, except two (not including the affected one or its immediate neighbours) in 1.3.1. -- Featherwinglove 03:53, 21 October 2012 (UTC)
[X] Fishing rod cannot work properly: When standing on/near ice, if the rod is reeled (while the bobber sink into sea) it cannot catch the fish. Also, it won't be damaged when reeled when the player standing on/near ice. 124.244.230.55 12:31, 23 October 2012 (UTC)
Annoyances
[A!] [Su] Expensiveness still counts to say too expensive when NAMING items. (even sharp 5,kno 2,fire 2,loot 3 should be nameable.)--93.106.181.53 18:08, 19 October 2012 (UTC)
Fixed/skipped
World generator[]
Bugs
[!] When re-creating a world, the world is duplicated instead of replaced. For example, if you re-create a world called World, you'd get a world called Copy of World. This may or may not be true on Mac and Linux, but this glitch is on Windows (Vista to be exact). Cookie FONster 15:31, 20 October 2012 (UTC)
- That's intended and good. Feel free to delete the old world. --Kumasasa 17:03, 20 October 2012 (UTC)
[X] in the Overworld sometimes netherrack create
- Does anyone have any evidence for this? For no picture, incomplete sentence, and lack of a signature, I suggest removal. --Keithicus420 18:09, 21 October 2012 (UTC)
[!] There's a chunk generation error along x=512, creating split levels/biomes in terrain.
- Have you tested this in more than one world? How does this constitute as a major bug? --Keithicus420
[X] In superflat, some decorations doesn't generate. example: Lilypad (swamp) and snow {the biome with snowfalling}. -Linglin
- I don't understand, they work fine in my worlds... --Keithicus420 18:08, 21 October 2012 (UTC)
[X] Caves,Swamp Huts and Dungeons don't generate in Superflat.-Linglin
- 2;7,60x1,3x3,8;6;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake with seed is -1488287512231350885.There's no caves except underground lakes or lavalakes,and there's no dungeons and swamp huts.-Linglin
- I was annoyed by this in 12w41b. I also tried preset keywords like cave, caves, cavern, caverns, but still not a single cave was generated. --217.122.163.157 20:43, 22 October 2012 (UTC)
[X] Desert Temples appear in non-desert biomes, e.g. Swampland. (Seed of issue is -5933976745371331432, Coords are X: -709, Y: 74, Z: 10). --75.222.218.158 03:50, 22 October 2012 (UTC)
Annoyances
[A] Cave generation changed somewhere between 12w27a and 12w42b, but I don't recall a note. I'll look for one in a bit and mark this a NaB if a find one. -- Featherwinglove 16:00, 20 October 2012 (UTC)
Fixed/skipped
Mobs/NPCs/animals[]
Bugs
[X] Animals won't spawn in Superflat World except Ocelot in Jungle,Squid in lakes,Sheep near villages and Bat in Caves or Darksides.-Linglin
- Strange, i'm not getting this error, all animals are spawning normally, could you specify a world code if customized? Because if it is on the redstone ready preset animals only spawn on grass blocks, not sandstone. Trigger hurt 00:43, 23 October 2012 (UTC)
[X] Sometimes bats not hanging upside down.-Linglin
[X] All monsters ignore the height limit to fall down,cause them suicide in hard mode.-Linglin
[X] When monsters (Creepers,Zombies and Skeletons will;Endermen won't,others don't know) falling down and takes damage,they will keep jumping for a while if there is no target.-Linglin
[!] Spawners now always use the lowest spawn delay setting. This results in very rapid spawning of mobs from spawners. Before it would choose a random number between the minimum time and maximum time but now the maximum time isn't taken into account at all. (Jigarbov 01:54, 21 October 2012 (UTC))
[!] The Wither can break End Portals! (Both the frames and the portal block itself.) This can be used to grief strongholds and the End. To make matters worse, while you can cheat an End Portal back into a stronghold, you can't do that in the End due to the bossDefeated boolean resetting to false after the exit portal is placed. TorchicBlaziken 22:47, 20 October 2012 (UTC)
[X] Zombie Pigmen spawned by portals in the overworld within the portal block are immediately transported through the portal that spawned them, rather than being treated like an entity that just came in through the portal. As a dramatic example, idling near this for an hour or two, will result in something like this when you go into the nether. - Malsententia 16:28, 19 October 2012 (UTC)
[A] Zombie pigmen do 6.5 damage on Hard, 4.5 on Normal and 2.5 on Easy instead of the intented 3.5, 2.5 and 1.5 because of the added sword damage. Most likely not intended because this makes fighting pigmen too hard compared to previous. --212.226.57.141 14:51, 19 October 2012 (UTC)
- That is the correct damage. Ever since certain version, mobs do 0.33333... base damage on easy, base damage on normal and 1.5 base damage on hard. So in our case pigmen do 4.5 base damage, on easy it would do 2.5 damage(4.5*0.33...)and on hard it would do 6.5(4.5*1.5 = 6.75 but minecraft rounds to 6.5) check the pigman page if you do not believe me. Also, your "intended" damage is the old damage(before they did 4.5 on normal)Downgraded to minor annoyance
--Helicfire777 05:26, 23 October 2012 (UTC)
[X] The Enderdragon will break blocks even if gamerule mobGriefing is set to false. --84.57.88.93 16:10, 19 October 2012 (UTC)
[X] Slimes will trample farmland even if gamerule mobGriefing is set to false. --217.247.197.215 19:39, 19 October 2012 (UTC)
- I have disabled that too, enderdragon griefed out the bookshelfs :p 96.23.130.49 23:18, 20 October 2012 (UTC)
[X] Stairs in the towers of the desert temples are oriented incorrectly due to the world generator making another stair instead of a solid block of sandstone that causes the orientation to go all weird. --Kytech 23:02, 19 October 2012 (UTC)
[X] Mobs that have traveled by minecart will appear to teleport back to where they entered the minecart and glitch into the ground when their minecart is broken. While the mobs appear visibly to be in their original location, they are physically where they are supposed to be. 00:30, 20 2012 (UTC)
[X] Trading wheat with villager does not work correctly in old or new village. Trading worked partially with wool, then stopped working [with no user interface feedback to show why 82.69.54.207] after a few stacks were exchanged for emeralds.--68.55.140.185 04:48, 20 October 2012 (UTC)
- Not a bug, it's a fixed exploit. You can use every trade option only for a random number of times before it get's deactivated, even if you don't close the trade window. It's an annoyance that the deactivation is shown only after you close and reopen the trade window. --Obi-Wahn 15:08, 20 October 2012 (UTC)
- Parent poster is right about the trade exploit being fixed, but the lack of visible updates to the user interface is a bug rather than just an annoyance. The only feedback you get that a trade is no longer possible is that the output item won't drag out of the trade box, and that is definitely confusing. Original bug regraded to [X] and 'with no user interface feedback' caveat inserted. --82.69.54.207 17:10, 20 October 2012 (UTC)
[X] When in a world from a previous version, right clicking any pets will cause all mobs within the loaded chunks to fall through the floor and suffocate. This is very annoying and problematic.
[X] If you are next to an item frame, mobs often sink through the ground.
[X] In some NPC villages the farming places and the building are in each other
[X] Villagers often fall through the top layer of the ground (World created in 1.3) 193.75.36.88 15:06, 21 October 2012 (UTC)
[X] Mobs can fall threw the floor when walking if at least there are 2 air blocks beneath the solid block.- Daniel
[X] Using dye on a sitting wolf will not use up the dye; however, it will on a standing wolf. Tested SSP. --Keithicus420 18:00, 21 October 2012 (UTC)
[X] A mob that has picked up items from the ground can still despawn like normal mobs, without even dropping the items. Is this intended? It means that if you die and a mob picks up your armor and sword, you are most likely to lose it unless another player is within 32 blocks of that mob until you get back. This seems quite harsh as it can practically mean instant gear despawn instead of the 5 minutes it normally has left. --Masa 08:57, 22 October 2012 (UTC)
- It is probably partially intended, as mobs are meant to despawn if there are no players within range, but it does get rather annoying when you lose your FRESHLY ENCHANTED DIAMOND SWORDS to a zombie and the zombie just takes it all. Trigger hurt 11:38, 23 October 2012 (UTC)
- I also do not understand why this was forced on us with no option to turn it off. While I understand the concept of the mobs picking items up, I do not understand why we have to put up with it for no other reason than because somebody at Mojang thought it would be a good idea. If this becomes optional, it should default to 'off' for any saved game which isn't generated by a version of Minecraft equal to or older than the version it is implemented in, in SSP. Minecraft is and always will be a sandbox game and people shouldn't be forced into having monsters steal their enchanted items if they don't want them stolen in SSP gameplay. For SMP, an option should be provided to the server administrator so that they can set this to their liking, possibly it should also follow the same guidelines as I've outlined for SSP above and default to off. BrickVoid 09:30, 23 October 2012 (UTC)
- It really does suck, at the very least the zombies that have taken a dropped item should take longer to despawn, say ten minutes? Of course it is not likely that this will happen but i'd rather be killed by a player, because then i know there is almost always a way to get my items back. But with a mob? As neat as the feature is, it's annoying. Trigger hurt 11:38, 23 October 2012 (UTC)
[X] Slimes sometimes have the wrong size hitboxes. It makes it sometimes very hard to melee a large slime. (And tiny slimes cover large areas where you can't interact with things) --Masa 08:58, 22 October 2012 (UTC)
[X] Zombies that wield bows can't use them, instead they treat them like a normal item that cannot be used by them, such as when they wield rotten flesh accidentally picked up. Similar rule applies to skeletons, i recently saw a skeleton without a bow but he could still shoot arrows. I gave him a sword (creative mode) and he still shot arrows at me. Now with a zombie's stupidity i can understand that they might not know how to use a bow, but a skeleton without a bow or with another weapon should not be able to throw arrows. Also a skeleton with a sword will not attempt to charge you, if i could i would show video proof. Trigger hurt 00:43, 23 October 2012 (UTC)
[X] Invisible wolf trap into the water theirs texture changed to random and becomes visible. --MaverickMF 07:33, 23 October 2012 (UTC)
[X] In creative mode, if you try to punch an Enderman but miss by a block, the aggressive animation of the Enderman will appear but it will not go after you~Fancypants2015
Annoyances
[A] While some interaction for bats got disabled, they still can get into minecarts and are able to push minecarts around from inside. Since bats are everywhere, it's a major anoyance, messing up pretty much any contraption which has empty minecarts waiting or moving around. 77.106.198.74 07:08, 21 October 2012 (UTC)
[A] Sometimes the angry enderman sound will play when it is not angry. I only looked at the enderman's feet and the sound played while the enderman did not teleport or anything, instead it picked up dirt. --LonelyTraveler 02:29, 22 October 2012 (UTC)
[A] For the amount of damage a Wither Boss can do it should be worth more than 50 experience points. The Ender Dragon is worth 20 000 experience so the wither should be worth at least 1000. Sure the beacon is useful and cool but the experience is too low. --LonelyTraveler 04:21, 22 October 2012 (UTC)
Fixed/skipped
Graphical/lighting[]
Bugs
[X] The player's legs do not line up properly with the torso. It seems that each leg is set back a few pixels, and each leg is set inward a few pixels (legs overlap one another on their inner face). -- Gilmoreja 15:31, 19 October 2012 (UTC)
[X] Anvils move weirdly and switch from angle randomly when falling down
[X] Upside down halfslabs are lit wrong. --Melon 18:41, 19 October 2012 (UTC)
- They removed the new lighting engine and pushed it to 1.5 because it caused to many problems. --☺ Sven ? ! 20:32, 19 October 2012 (UTC)
75px [X] If a Zombie is stopped before it finishes breaking a door the cracks it made are left behind, then if the door is removed it leaves behind a "cracks block?" (not an actual block). If anything is put in it's place even if it's a different shape (e.g. Fence) the cracks wrap around the object though it doesn't become damaged. The "block" and it's affects disappear after a few seconds or a chunk reload. --5ives 22:04, 19 October 2012 (UTC)
- Noted in Release 1.3.2 as well, really old bug. -- Featherwinglove 13:17, 20 October 2012 (UTC)
- Are you sure? Did you test it in this version? This should have been fixed. — 13px Dinnerbone(T) 09:01, 22 October 2012 (UTC)
- Yes, I just tested it again and I made sure it was 1.4pre, although as I said it does disappear after a few seconds and it didn't do that before so you sort of 'helped' the issue. Maybe the time it takes to disappear depends on the speed of your computer. Try opening something like Crysis then test it again :P. --5ives 09:27, 22 October 2012 (UTC)
- It seems that the cracking on the door disappears immediately if the player interrupts the zombie. However, if an iron golem interrupts the zombie, the cracks remain on the door, and when removing the door they remain in the air for just a couple of seconds before disappearing. --Masa 11:37, 23 October 2012 (UTC)
[X] Instance of front lower stair rise in cobble stair not rendering just after being placed. The stair was placed on top of a grass block that was generated in 12w27a, and was placed behind/above a cobble stair block that was placed in 12w27a (this is the New Players' Guide world, I'm doing work in the spawn area.) Interesting thing is that the front face of the second rise is rendered underneath the first run; it is never normally possible to see this surface (nor is it ever built in real stairs.) Could it be that the first rise is set back underneath the second rise? Backing out and reloading the world resumes normal behaviour. In a different world, same seed (no noticed generation differences) generated and played in 12w42b for testing yesterday, the stairs were behaving properly. -- Featherwinglove 13:17, 20 October 2012 (UTC)
[X] In every snapshot after the last full release of 1.3.2 that I have checked and now the 1.4 Pre-release, the clouds block sight of any blocks above them. This only happens when below the clouds. If you are above the lower cloud edge, you can see all blocks above it and looking down, you can see all blocks below. Example This has been checked on Win 7 x64 with an AMD Radeon HD 6870 on several drivers including the latest beta driver. In every test, this did not affect 1.3.2, only the snapshots and the Pre-Release after. --Sysfailure 15:31, 20 October 2012 (UTC)
[X] If you create a superflat world of a layer of leaves, then set the leaves on fire, you get patches of leaves that remain lit even after the fire that illuminated them has burned out. Although this may just be another way to expose the lighting glitches the game is already known to have. --Simons Mith[82.69.54.207] 16:10, 21 October 2012 (UTC)
[X] The player's head orientation (or wearable item orientation, other than the armor) seems to get stuck to the one it was at when drinking a potion of invisibility. It resets when the potion effect runs out. This can be seen by wearing a pumpkin while invisible and using F5. Also, the weapon and tool use/hit animations don't work while invisible. (Sword block animation does work though) --Masa 08:46, 22 October 2012 (UTC)
Annoyances
[A] Newly planted carrots and potatoes are identical in texture, and it is impossible to distinguish the two, especially if you're looking at fields in villages when you want to find one of the two. While I may sometimes be able to use bonemeal, it's still an annoyance because sometimes I have no idea which crop is in which farmland block until it grows to the last couple of growth stages. Carrot and potato plants are very different in real life, even from a very young stage, so why doesn't Minecraft follow real life more closely and distinguish the two similarly? BrickVoid 21:25, 21 October 2012 (UTC)
- Simply because Mojang cheated and reused the same graphic for both, I'd suspect. I'd agree with this annoyance, and I'd also like to complain about the scarily bright radioactive green used by both plants. Grain seedlings are already extremely bright, and these are brighter still, to the point that the green used in seedlings is as bright, possibly slightly brighter, than the yellow of the flame in glowing torches. This is especially apparant after the plants have grown a bit, and it can't be healthy. --82.69.54.207 03:01, 22 October 2012 (UTC)
- I wonder if Mojang have seriously researched potato or carrot plant growth? Usually when the potato vines turn brown and crisp they're ready to dig up and be harvested, because it means the vines have died off and the potato jacket has set properly, ready for harvest. I've grown potatoes at home, and they're fairly simple to grow, just mound them up, keep some water on them but not too much, and wait until the vines go brown and die off and you should be getting yourself a pretty good potato crop. BrickVoid 07:11, 22 October 2012 (UTC)
[A] When reaching the end of a nether portal, the animation plays (even in creative) forever and never sends you back until you step out of the portal. --5ives 22:04, 19 October 2012 (UTC)
- I think this is intended behaviour, I've never known nether portals to behave any differently. -- Featherwinglove 13:17, 20 October 2012 (UTC)
- Well, I do. I don't know when this started, but in old times the animation didn't play as long as you didn't leave the portal and reentered it after a transport. If find this very annoying, too. --Obi-Wahn 15:11, 20 October 2012 (UTC)
- It's always been this way in multiplayer. With the multiplayer/singleplayer merge, this buggy behaviour is now in singleplayer. --timrem 02:53, 21 October 2012 (UTC)
[A] Sprites in the inventory and every so often the blocks placed of stone/wood/cobble half slabs and stairs glitch out, sometime turning into different blocks momentarily. Specifically with the placed blocks, they randomly turn into a whole block, but only graphically.
[A] In inventory views, the scaled-down versions of the cobblestone and gravel textures are so similar I regularly mistake them for one another. The old gravel was a bit 'busy', but at least you could tell these two very common blocks apart. Maybe add a bit more colour back into the new gravel? A few bright flecks to represent the flint it contains? --82.69.54.207 18:03, 22 October 2012 (UTC)
- Moved from bug to annoyance. Personally I don't have a problem with using the inventory (as the block positions don't change). --217.122.163.157 21:37, 22 October 2012 (UTC)
Fixed/skipped
Sounds[]
Bugs
[!] Minecart sound does not normally play. If you pause the game with ESC and unpause while riding a minecart, the sound will begin to play, but will not stop again until you are out of the minecart and pause/unpause the game again. It seems that pausing and unpausing the game causes the sound engine to update whether or not the minecart sound should be playing. Running on Java 7 64-bit, Windows 7, quad 2.66GHz, 8GB RAM, NVIDIA GeForce GTS 450 Nitwon 20:58, 19 October 2012 (UTC)
- Got the same problem except they start when the minecart starts. Do not end until you pause/unpause or re-log though.
- I got the same problem. Cookie FONster 14:56, 20 October 2012 (UTC)
- Got the same problem except they start when the minecart starts. Do not end until you pause/unpause or re-log though.
[!] This was in the last snapshot and I have confirmed it still exists in the pre-release. Screenshots are from the last snapshot but are still valid examples. Sometimes the sound engine gets caught up with multiple overlapping sounds and vastly increases the CPU cycles it uses and causes lag because of it. Example Normal use is under 1% but it can easily rise to 20% to 30% and over 60% in extreme cases Extreme example. --Sysfailure 15:27, 20 October 2012 (UTC)
[X] Minecart rolling sounds keep on playing even after the cart stopped. -- Mustek 21:23, 21 October 2012 (UTC)
[X] Throwing an Eye of Ender or Ender Pearl underwater plays the splash sound repeatedly until it reaches the surface or gets picked up. --5ives 22:42, 19 October 2012 (UTC)
- I'm pretty sure this behaviour is not intended by the programmers and therefore a bug (lol). -- Featherwinglove 16:34, 20 October 2012 (UTC)
[X] Sounds don't always play. About 3% of the time? Examples I've noticed so far include; sheep eating grass, shears cutting a sheep's wool, chickens squawking when they die, dirt not making a noise when placed, and the most striking instance I've had to date, a creeper exploded nearby and instead of getting the explosion, all I heard was the 'crack' noise you get from taking a heart or so of damage. With the exception of the chicken-deaths, which were in a very full chicken farm, these noises have all been in areas without much other sound going on, so I don't think it's necessarily a symptom of the sound system being overloaded. --82.69.54.207 00:55, 21 October 2012 (UTC)
[X] [Su] The fire extinguish sound does not play in survival, it only works in creative. In survival you get the hitting a block sound for the block behind the fire. (bug present since 1.3 snapshots) --Masa 08:40, 22 October 2012 (UTC)
Noteblocks make a thumping sound instead of the actual sound.~Fancypants2015
Annoyances
[A!] All passive mobs make noise far, far, far too frequently. Can we please have the rate at which they bleat, cluck, oink, moo, or squeak for bats drastically reduced? I'd suggest a factor of ten as a baseline, and even more might be preferable. --82.69.54.207 02:57, 21 October 2012 (UTC)
- Are you out of your mind? Creepers eat me alive as it is! If I don't hear passive mob sounds, there is no way to distinguish it from a creeper. -- Featherwinglove 03:19, 21 October 2012 (UTC)
- If your mode of thinking is, 'There's something moving nearby that I haven't spotted, but I heard an 'oink' so it must be a pig, and I'm safe,' then that's probably why you're constantly getting taken apart by creepers. As there's only indirect relevance to the annoyance I'll put some creeper-handling tips on my personal talk page http://www.minecraftwiki.net/wiki/User_talk:Simons_Mith, bear with me. In the meantime, I'm not out of my mind yet, and I'm hoping this annoyance will be fixed before I do finally crack :-) --82.69.54.207 12:25, 21 October 2012 (UTC)
[A] Anvils make no sound when they break. -- Mustek 13:35, 19 October 2012 (UTC)
- It's only your problem, i can hear the sound. --Raffox97 13:41, 19 October 2012 (UTC)
- Try breaking them by dropping a damaged anvil from a high altitude, they just disappear without making sound. -- Mustek 15:05, 19 October 2012 (UTC)
- Have you download the new sounds? ~reptile311
- It's only your problem, i can hear the sound. --Raffox97 13:41, 19 October 2012 (UTC)
[A] Holy moly, the new bat sounds hurt my ears. It's too high pitched -- MrScaryMuffin 22:35, 19 October 2012 (UTC)
[A] Level-up chime is driving me nuts! Can we at least turn it down? -- Featherwinglove 16:34, 20 October 2012 (UTC)
- Yes, please can we have something less obtrusive that plays once a level, and repurpose the present song-and-dance act for something notable, like collecting XP orbs from a boss mob? --82.69.54.207 17:37, 20 October 2012 (UTC)
- Funnily enough, I really really like the level-up sound and I was sad when they made it once-per-five-levels. -- MrScaryMuffin 20:05, 20 October 2012 (UTC)
- [Parent] But even if you like the sound, don't you think it's rather over the top for something that happens as frequently as going up a level? I don't find it displeasing to my ears, I just don't want to hear it every 20-30 seconds when I'm XP farming, even though I do want to hear a sound every time I go up a level.--82.69.54.207 00:55, 21 October 2012 (UTC)
- I meant the volume relative to all the other sounds, not how often it plays. -- Featherwinglove 03:20, 21 October 2012 (UTC)
Fixed/skipped
Menus[]
Bugs
[X] When turning fullscreen off or on in the video settings then hitting F11 to switch back it doesn't work and the fullscreen status is incorrect (assuming was correct in the first place) e.g. it says 'Fullscreen: ON' when in windowed mode. --5ives 22:44, 19 October 2012 (UTC)
[X] When saving a screenshot then clicking on the file name in the console, Minecraft treats it as a link to a website and opens for e.g. '2012-12-25_00.00.00.png' in your default web browser without a 'file:///' prefix. --5ives 22:44, 19 October 2012 (UTC)
[X] There's a bug where if you refresh your multiplayer server list, where it SHOULD say: Polling... ; this MIGHT happen (proven by screenshot): Screenshot. jozzamay. 14:13, 20 October 2012 (CET)
Annoyances
[A] When I enlarge the launcher window in both directions, the following happens [3]. The login fields disappear. Only enlarge the window not maximise. ~reptile311
Fixed/skipped
In-game interfaces/HUD[]
Bugs
[!] If the inventory is open when a potion affect is cast upon a player the status doesn't show unless a potion was affecting them before it was opened or until it is re-opened. If the inventory is left open as an affect wears off (assuming the status is there) it remains pushed over as if the status was still there until it is re-opened. --5ives 23:10, 19 October 2012 (UTC)
[X] Text boxes reset when the window changes size or fullscreen/windowed mode is toggled. --5ives 23:10, 19 October 2012 (UTC)
[X] None of the F-buttons (including F3's combinations) work while the inventory (or other interfaces an anvil) are opened or the game is paused except for: F2, F11 and I think F3+S (worked in 1.2.5 and 1.3.2). I couldn't figure out a way to test F3+T and F3+S (only when my sound isn't working), can anyone help me out? --5ives 23:10, 19 October 2012 (UTC)
[X] When your "pick block" control is set to either the left or right mouse button, that button (in GUIs) will behave like the middle mouse button/shift-click. This has actually occurred in previous versions, but I've only really noticed it now.
[X] Items/blocks with custom lore will have the width of their background a bit too narrow if it has formatting codes. If I have hello in my lore it will show up fine, but §rhello will actually have a slightly less wider background. The more formatting used, the more offset error appears. The rate seems to be at 4 pixels per formatting code (§r§l would be 8 pixels off). This means a heavily formatted lore (such as §00§11§22§33§44§55§66§77 §88§99§aa§bb§cc§dd§ee§ff) will have several letters outside the background image (in this case, 64 pixels too narrow). --GrygrFlzr 15:58, 21 October 2012 (UTC)
- Are you sure you're on the latest version, 1.4pre? This was an issue in an old snapshot but we fixed it. — 13px Dinnerbone(T) 08:24, 22 October 2012 (UTC)
- Sure. Here's an image with 'Minecraft 1.4' on the top-left: http://i.imgur.com/cXYXn.png And this is what I have in NBTEdit: http://i.imgur.com/MgcdZ.png --GrygrFlzr 10:24, 23 October 2012 (UTC)
- Are you sure you're on the latest version, 1.4pre? This was an issue in an old snapshot but we fixed it. — 13px Dinnerbone(T) 08:24, 22 October 2012 (UTC)
[X] The font pirate speak uses (and several other languages) does not interpret the §k formatting code. --GrygrFlzr 15:58, 21 October 2012 (UTC)
[X] Whenever the mouse hovers over an item/block in the inventory and shows a tooltip, maps on item frames will have extra lighting. If a tooltip is not showing, it shows the map normally. --GrygrFlzr 15:58, 21 October 2012 (UTC)
[X] Custom enchantment levels of items do not show up properly. a level 256 knockback sword will show up code-like, rather than stating "Knockback 256". --User:Kizzycocoa 20:56, 22 October 2012 (UTC)
- This is because the text is stored in the language files. Example, enchantment.level.10=X. Besides, a sword with Knockback 256 would be Knockback CCLVI, which sounds kind of silly. I think this would go in the language pack part of bugs, but I won't move it just in case. --GrygrFlzr 10:24, 23 October 2012 (UTC)
Annoyances
[A] The text on the anvil (while using unicode font) is in a completely dark gray background (that is not wide enough for text). I believe the solution would be to reduce the "offset" for shadows to one pixel (because the english font is two pixels wide and the unicode one is one pixel wide on the normal GUI scaling). Examples: here--Svajoklis 14:41, 19 October 2012 (UTC)
[A] The performance graph covers the pause menu. Should this be labeled a bug? --5ives 23:10, 19 October 2012 (UTC)
[A] The game cannot be auto paused when the inventory (or other interfaces like an anvil) are open. Some people trust the game to pause when the window's focus is lost. --5ives 23:10, 19 October 2012 (UTC)
- Some people trust to game to go on when they switch to another window using this feature though... 77.106.198.74 07:54, 21 October 2012 (UTC)
Fixed/skipped
Chat/commands[]
Bugs
[X] [MP] Teleporting to another player via the /tp command does not work cross-world. The teleported player will end up at the coordinates of the target but stay in the same world. --84.57.88.93 16:09, 19 October 2012 (UTC)
- It's been like that since ever.. --94.230.84.96 20:42, 19 October 2012 (UTC)
- Isn't that supposed to give "Player is in another dimension" error? 77.65.87.171 11:01, 20 October 2012 (UTC)
[X] When trying to change gamemode via command block nothing will happen.
- Have you use the command >> gamemode 0 @p <<? You have to add the @p,r,a parameter to get it to work. For me it works without a problem. ~reptile311
[?] On my world of redstone, i tried using the /kill command, but every time i did it hurt me with no damage and displayed: Ouch. That looks like it hurt. I repeatedly tried and couldn't get it to work. Could this have something to do with the fact that i have modded that world with SPC before unmoddding? Trigger hurt 01:21, 23 October 2012 (UTC)
Annoyances
[A] If you try to change your gamemode to the one you're in it still tells you "Your game mode has been changed" but it hasn't.
Fixed/skipped
Language/text files[]
Bugs
[X] The name of the Wither is in German Withern (should be of course Wither). In crowding.net the entry entity.WitherBoss.name
has vanished. --Kumasasa 16:42, 22 October 2012 (UTC)
Annoyances
[A] In Pirate Speak Cobblestone and Gravel are both called "Pebbles". Given their similar textures, this could cause confusion. --5ives 23:13, 19 October 2012 (UTC)
- I submitted "Rubble" for gravel in the pirate speak translation, it will need to be voted up to make it in the game though NolanSyKinsley 08:26, 23 October 2012 (UTC)
[A] In the search tab in the inventory when using Pirate Speak "Search for yer loot" touches the text box. --5ives 23:13, 19 October 2012 (UTC)
[A] In English UK, Cookies have been renamed to 'Biscuit'. Not a major thing but, not necessarily a change that was needed or should've been made. Visually, they are cookies.
- Moving overlong discussion to Talk --Simons Mith[82.69.54.207] 03:48, 23 October 2012 (UTC)
Fixed/skipped
[A] The in-game-menu is captioned "Game menu" in all languages --Kumasasa 23:49, 20 October 2012 (UTC)