Minecraft Dungeons:Enchanting

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Summary[edit]

Enchanting is a mechanic that augments items, using enchantment points.

Players earn an enchantment point each time they level up. Weapons and Armor each have up to three slots for enchantments, with up to three random choices per slot. Spending enchantment points activates the enchantments, locking-in the choice. Salvaging the item destroys it, returning the enchantment points spent.

This weapon can be enchanted with Weakening twice.

Enchantments behave independently when stacked. For example, a weapon with two Chains III, each having a 30% chance to proc, does not give a 60% chance to proc, but instead a combined 51% chance.

Soul gathering items such as Soul Bow are the ones normally with enchantments which use souls, but there is a small chance of soul enchantments on non soul weapons.

Melee[edit]

Icon Name Description Tier I Tier II Tier III Enchantment Point.png
Anima Conduit.png Anima Conduit Each soul you absorb grants a small amount of health. 1% health gained 2% health gained 3% health gained Common
Chains.png Chains Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. 1 second duration 2 seconds duration 3 seconds duration Common
Committed.png Committed Deal increased damage against already wounded enemies. 0-50% bonus damage 0-75% bonus damage 0-100% bonus damage Common
Critical Hit.png Critical Hit Gives you a chance to inflict critical hits dealing triple damage. 10% chance to trigger 15% chance to trigger 20% chance to trigger Powerful
Echo.png Echo Some of your attacks can be followed up by another attack in quick succession. 5 seconds cooldown 4 seconds cooldown 3 seconds cooldown Common
Exploding.png Exploding Mobs explode after they are defeated. Deals 20% of enemy health as damage Deals 40% of enemy health as damage Deals 60% of enemy health as damage Powerful
Enigma Resonator.png Enigma Resonator Gives a chance to deal triple damage based on the number of souls you have. 0-15% chance 0-20% chance 0-25% chance Common
Fire Aspect.png Fire Aspect Sets mobs on fire for three seconds, dealing damage over time. X damage per second 1.25X damage per second 1.5X damage per second Common
Freezing.png Freezing Slows mobs after hit for three seconds. -20% reduced speed -30% reduced speed -40% reduced speed Common
Gravity.png Gravity This effect pulls mobs in range toward's the weapon's impact point. 1.0 second duration 1.5 second duration 2.0 second duration Powerful
Jungle Poison.png Jungle Poison DLC
Knockback.png Knockback Every once in a while, enemies will be knocked back after a melee attack. 10% chance to trigger 20% chance to trigger 30% chance to trigger Common
Leeching.png Leeching Defeating a mob heals you a small portion of the mob's max health. 4% of mob's max health 4% of mob's max health 8% of mob's max health Common
Looting.png Looting Increases the chance for mobs to drop consumables. +100% increased chance +200% increased chance +300% increased chance Common
Poison Cloud.png Poison Cloud Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. X damage per second 2X damage per second 3X damage per second Common
Prospector.png Prospector Find more emeralds on fallen enemies. +100% increased chance +200% increased chance +300% increased chance Common
Radiance.png Radiance Has a 20% chance to spawn a circular area that heals all allies within it. X health healed 1.5X health healed 2X health healed Powerful
Rampaging.png Rampaging After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time. 5 seconds 10 seconds 15 seconds Common
Sharpness.png Sharpness Makes your weapon sharper, causing it to deal more damage. +10% damage +21% damage +33% damage Common
Shockwave.png Shockwave The last attack in a combo launches a shockwave, damaging enemies. Deals X damage Deals 1.5X damage Deals 2X damage Powerful
Smiting.png Smiting Increases damage against the Undead. +20% increased damage +30% increased damage +40% increased damage Common
Soul Siphon.png Soul Siphon When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. 3 souls 6 souls 9 souls Common
Stunning.png Stunning Chance to temporarily stun enemies. 5% chance 10% chance 15% chance Common
T Swirling Icon.png Swirling The last attack in a combo performs a swirling attack, damaging nearby enemies. X damage dealt by lightning 1.5X damage dealt by lightning 2X damage dealt by lightning Powerful
Thundering.png Thundering Has a 30% chance to summon a lightning strike that damages nearby enemies. X damage dealt by lightning 2X damage dealt by lightning 3X damage dealt by lightning Common
Weakening.png Weakening Your attacks decrease the attack damage of all nearby enemies for five seconds. 20% reduction in damage 30% reduction in damage 40% reduction in damage Common

Ranged Weapon[edit]

Icon Name Description Tier I Tier II Tier III Enchantment Point.png
Accelerate.png Accelerate Increases attack speed for each consecutive shot. Resets one second after the attack. 8% increase per shot 10% increase per shot 12% increase per shot Common
Anima Conduit.png Anima Conduit Each soul you absorb grants a small amount of health. 1% health gained 2% health gained 3% health gained Common
Bonus Shot.png Bonus Shot Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. 10% damage per shot 17% damage per shot 24% damage per shot Common
Chain Reaction.png Chain Reaction Has a chance to fire five arrows in all directions on impact. 10% chance to trigger 20% chance to trigger 30% chance to trigger Powerful
Enigma Resonator.png Enigma Resonator Gives a chance to deal triple damage based on the number of souls you have. 0-15% chance 0-20% chance 0-25% chance Common
Fuse Shot.png Fuse Shot Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. Every fifth shot Every fourth shot Every third shot Common
Gravity.png Gravity This effect pulls mobs in range toward's the weapon's impact point. 1.0 second duration 1.5 second duration 2.0 second duration Powerful
Growing.png Growing The fired shot grows in the air, dealing extra damage to distant targets. 25% maximum damage 50% maximum damage 75% maximum damage Common
Infinity.png Infinity Chance to immediately replenish an arrow after shooting. 16% chance of arrow not being used 32% chance of arrow not being used 48% chance of arrow not being used Common
Jungle Poison.png Jungle Poison DLC
Multishot.png Multishot Grants the chance to fire five arrows at once. 20% chance to trigger 30% chance to trigger 40% chance to trigger Common
Piercing.png Piercing Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. Every 3rd arrow Every 2nd arrow Every arrow Common
Poison Cloud.png Poison Cloud Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. X damage per second 2X damage per second 3X damage per second Common
Power.png Power Power boosts arrow damage. +10% damage +21% damage +33% damage Common
Punch.png Punch Boosts arrow pushback. 200% knockback 300% knockback 400% knockback Common
T RadianceRanged Icon.png Radiance Shot Has a 20% chance to spawn a circular area that heals all allies within it. X health healed 1.5X health healed 2X health healed Common
Rapid Fire.png Rapid Fire Increases your attack speed. +10% attack speed +15% attack speed +20% attack speed Common
Ricochet.png Ricochet Small chance for arrows to ricochet off mobs. 20% chance to trigger 40% chance to trigger 60% chance to trigger Common
Supercharge.png Supercharge Charged shots deal more damage and have more pushback. +20% increased damage +30% increased damage +40% increased damage Common
Tempo Theft.png Tempo Theft Steals a small amount of a mob's movement speed and gives it to you for four seconds. 17% stolen speed 33% stolen speed 50% stolen speed Powerful
Unchanting.png Unchanting Projectiles deal more damage to enchanted enemies. +50% bonus damage +75% bonus damage +100% bonus damage Common
Wild Rage.png Wild Rage Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. 20% chance to trigger 30% chance to trigger 40% chance to trigger Common

Armor[edit]

Icon Name Description Tier I Tier II Tier III Enchantment Point.png
Altruistic.png Altruistic Heals allies around you depending on how much damage the person enchanted takes 25% damage turned into healing 50% damage turned into healing 75% damage turned into healing Powerful
Barrier (Dungeons).png Barrier Your damage resistance increases with the number of nearby enemies 3% resisted damage per enemy +6% resisted damage per enemy +10% resisted damage per enemy Powerful
Burning.png Burning Every 0.5 seconds damages all nearby enemies. X damage 2X damage 3X damage Common
Chilling.png Chilling Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. -20% reduced speed -40% reduced speed -60% reduced speed Powerful
Cool Down.png Cool Down Reduces the cool-down time between uses of your artifacts. -10% reduced cool-down -19% reduced cool-down -27% reduced cool-down Common
Cowardice.png Cowardice While you are at full HP, you deal increased ranged and melee damage. +20% increased ranged and melee damage +30% increased ranged and melee damage +40% increased ranged and melee damage Common
Deflect.png Deflect Grants a small chance to deflect incoming projectiles. 20% chance to trigger 40% chance to trigger 60% chance to trigger Common
Electrified.png Electrified Rolling zaps three nearby enemies with lightning bolts, dealing damage. Deals X damage Deals 2X damage Deals 3X damage Common
Explorer.png Explorer For every one hundred blocks explored on the map, you regain a small amount of health. 0.3% health regained 0.7% health regained 1.0% health regained Common
Final Shout.png Final Shout When your health drops below 25%, all your artifacts are used (ignoring cool-down periods). Up to every 12th second Up to every 10th second Up to every 8th second Powerful
Fire Trail.png Fire Trail Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. X fire damage per second 2X fire damage per second 3X fire damage per second Common
Food Reserves.png Food Reserves Whenever you use a healing potion, you also create random food items. 1 items crafted 2 items crafted 3 items crafted Common
Frenzied.png Frenzied While you are at less than half health, your attack speed is increased. +10% melee and ranged attack speed +20% melee and ranged attack speed +30% melee and ranged attack speed Common
Gravity Pulse.png Gravity Pulse A blast occurs every five seconds that pulls nearby enemies toward you. 100% range 150% range 200% range Powerful
Health Synergy.png Health Synergy When activating any artifact, you regain a small amount of health. 3% health regained 4% health regained 5% health regained Common
Potion Barrier.png Potion Barrier Whenever you use a healing potion, you take -90% damage for a short duration. 5 seconds duration 7 seconds duration 9 seconds duration Common
Protection.png Protection Reduces damage taken. -6% damage taken -11% damage taken -15% damage taken Powerful
Recycler.png Recycler Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. Every 30th projectile Every 20th projectile Every 10th projectile Common
Regeneration (Enchantment).png Regeneration If you avoid taking damage for 10 seconds, you will start regenerating health. 0.8% health per second 1.0% health per second 1.2% health per second Common
Shielding.png Shielding Adds damage resistance to you and nearby allies -5% reduced damage -10% reduced damage -14% reduced damage Common
Snowball (Dungeons).png Snowball Fires a snowball at a nearby enemy every few seconds, briefly stunning it. Triggers every 5 seconds Triggers every 3 seconds Triggers every second Common
Soul Speed.png Soul Speed When you gather a soul, you gain a 1% stacking movement speed boost for a short time. 2 seconds duration 3 seconds duration 4 seconds duration Common
Speed Synergy.png Speed Synergy When activating any artifact, you gain +20% movement speed for a short time. 1 second duration 2 seconds duration 3 seconds duration Common
Surprise Gift.png Surprise Gift Whenever you use a healing potion, you sometimes create random consumables. 50% chance to trigger 100% chance to trigger 150% chance to trigger Common
Swiftfooted.png Swiftfooted Rolling makes you move faster for three seconds. +30% movement speed +40% movement speed +50% movement speed Common
Thorns.png Thorns Whenever you take damage, you deal damage back to the attacker. 100% damage returned 150% damage returned 200% damage returned Common
Wild Rage.png Wild Rage Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. 20% chance to trigger 30% chance to trigger 40% chance to trigger Common

DLC Only[edit]

Gallery[edit]

Trivia[edit]

  • It is possible to apply up to three of the same enchantment to an item.