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* When mobs die, their body turns gray then fades into dust. |
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* When mobs die, their body turns gray then fades into dust. |
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* If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color. <ref>For example, Fire Trail, Poison Cloud. </ref>. |
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* If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color. <ref>For example, Fire Trail, Poison Cloud. </ref>. |
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* Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance such as the [[MCD:Husk|Husk]], the [[MCD:Armored Vindicator|Diamond Armored Vindicator]], [[MCD:Armored Pillager|Diamond Armored Pillager]], [[MCD:Leapleaf|Leapleaf]], [[MCD:Mob Spawner|Mob Spawner]] and Mini-Boss/Boss mobs (except for the [[MCD:Wretched Wraith|Wrecthed Wraith]] which is not immune to stunning when its health high or lower). |
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* Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance such as the [[MCD:Husk|Husk]], the [[MCD:Armored Vindicator|Diamond Armored Vindicator]], [[MCD:Armored Pillager|Diamond Armored Pillager]], [[MCD:Leapleaf|Leapleaf]], [[MCD:Mob Spawner|Mob Spawner]] and Mini-Boss/Boss mobs (except for the [[MCD:Wretched Wraith|Wretched Wraith]] which is not immune to stunning when its health high or lower). |
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* Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking. |
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* Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking. |
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* The mob's HP increases on higher difficulties for recommended power levels with 1 (power level on each difficulty) = 1x (x = times the multiplication), so 4=1.7x, 10=2.7x, 16=4.1x, 22=5.5x, 27=7.4x, 33=9.9x and so on. |
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* The mob's HP increases on higher difficulties for recommended power levels with 1 (power level on each difficulty) = 1x (x = times the multiplication), so 4=1.7x, 10=2.7x, 16=4.1x, 22=5.5x, 27=7.4x, 33=9.9x and so on. |
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* If any mobs were 32 blocks away from the player, their animation will stop to prevent the game from crashing. |
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== References == |
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== References == |
This article is a work in progress.
Please help in the expansion or creation of this article by
expanding or improving it. The
talk page may contain suggestions.
Note:
- Complete all known DLC mobs (7 DLC in-game code: JungleDLC, IceDLC, HeroDLC(Hero Pack Pets), MountainDLC, NetherDLC, OceansDLC, TheEndDLC)
- HD GIF for the armored vindicator face.
- Make a GIF for Enchanted Sheep.
- Fix the bug on the Royal Guard's (texture bug on the arm) and Pillager's (belt too high and crossbow too small) image.
Mobs are "living", moving game entities.
There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.
List of mobs
Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.
Passive
NPC
Non-Attackable
Summons
Hostile
Mini-Bosses
Main Bosses
DLC mobs
Jungle Awakens
This section describes content that is a part of the Jungle Awakens DLC.
These mobs are in the Jungle Awakens DLC pack.
Passive
Non-Attackable
Hostile
Main Bosses
Creeping Winter
This section describes content that is a part of the Creeping Winter DLC.
These mobs are in the Creeping Winter DLC pack.
Passive
Neutral
Hostile
Mini-Boss
Main Boss
Upcoming DLC mobs
Howling Peaks
This section describes content that is a part of the Howling Peaks DLC.
Passive
Neutral
Hostile
Main Boss
Future mobs
Note: Those future DLC names are conjectural; an official name has not been established.
Nether DLC
This section describes content that is a part of the Nether DLC DLC.
This feature may be added to the game in the future.
Hostile
Ocean DLC
This section describes content that is a part of the Ocean DLC DLC.
This feature may be added to the game in the future.
Passive
Hostile
The End DLC
This section describes content that is a part of the End DLC DLC.
This feature may be added to the game in the future.
No mobs are currently known to be in the End DLC.
Other mobs
Unused mobs
In the default data file. They are unused and cannot be spawned in-game.
Removed mobs
Removed mobs that no longer exist in current versions of the game or were planned but not actually added.
Decorative Pets
Pets that can be summoned by the player, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by player auras but they won't die. Player can upgrade to Hero Pass to collect them.
Special mobs
The special mob are unclassified. They have special spawn generation, or have the same behavior and appearance with other mobs to make players confused.
Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. Most of these mobs are based on mobs from various editions of Minecraft.
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Snow Golem
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Horse
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Donkey
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Mule
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Skeleton Horse
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Zombie Horse
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Zombified Piglin
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Ghast
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Magma Cube
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Zombie Villager
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Guardian
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Elder Guardian
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Agent
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NPC
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Ender Dragon
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Wither
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Shulker
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Endermite
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Drops
Most mobs drops upon death:
Trivia
- Some mobs from original games have new features in Minecraft Dungeons. For example, many mobs have sound files for behavior animations named "Novelty". All mobs except the Heart of Ender have animation when idle, though many don't tend to see them or document them. [1]
- When mobs die, their body turns gray then fades into dust.
- If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color. [2].
- Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance such as the Husk, the Diamond Armored Vindicator, Diamond Armored Pillager, Leapleaf, Mob Spawner and Mini-Boss/Boss mobs (except for the Wretched Wraith which is not immune to stunning when its health high or lower).
- Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking.
- The mob's HP increases on higher difficulties for recommended power levels with 1 (power level on each difficulty) = 1x (x = times the multiplication), so 4=1.7x, 10=2.7x, 16=4.1x, 22=5.5x, 27=7.4x, 33=9.9x and so on.
- If any mobs were 32 blocks away from the player, their animation will stop to prevent the game from crashing.
References
- ↑ Example, Necromancers and Enchanters throw their staffs and books in the air then catch them and celebrate.
- Skeletons will spin their heads around when idle. Zombies will slouch over, Baby Zombies will dance in position, and Cave spiders will do a backflip.
- ↑ For example, Fire Trail, Poison Cloud.
Minecraft Dungeons entities