Minecraft Wiki
Register
Advertisement
Move arrows
It has been suggested that this page be moved to MCD:Gear.
If this move affects many pages or may potentially be controversial, do not move the page until a consensus is reached.
 [discuss]
When moving, be sure to use the appropriate tool instead of simply copying and pasting the page's contents, to preserve edit history.
Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
For all the history about the items, see Item § History.

An item is an object that can be picked up by a hero. There are multiple types of items including weapons, armors, and artifacts. Some items are exclusively used by mobs, such as the Vindicator Chef's Ladle in the Highblock Halls, the Vanguard Armor used by Skeleton Vanguards the Mountaineer Pick used by Mountaineers in the Howling Peaks DLC, the Golden Axe and Golden Sword used by Piglins, tier 1 Armored Piglins and their zombified variants, and the Stone Sword used by Wither Skeletons, all three items of which are from the Flames of the Nether DLC.

Gear[]

Equippable, enchantable items obtained throughout the game are collectively known as Gear in Minecraft Dungeons and are sub-categorised as Melee Weapons, Ranged Weapons, and Armor. Gear can appear with one of three rarities: Common, Rare, and Unique. Additionally, gear can also appear with labels such as being Gifted, if obtained from another player via the Gift Wrapper, or Gilded.

Currently, there are a total of 232 known items in the game, 225 of which are currently obtainable. 145 Uniques; of which 2 is unused and 21 are seasonal event exclusive. The highest currently known power level is 263 for melee weapons, ranged weapons, and armor.


Split-arrows
It has been suggested that this section be split into its own page at MCD:Weapon. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.

Melee weapons[]

Main article: Weapons

Melee weapons are gear that can be used to damage nearby entities. There are currently 88 known melee weapons, of which 82 are obtainable. This includes 56 Uniques; of which 1 is unused and 7 are seasonal event exclusive.

Ranged weapons[]

Main article: Weapons

Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds. There are currently 71 known ranged weapons, all of which are obtainable. This includes 48 Uniques; 7 are seasonal event exclusive.


Split-arrows
It has been suggested that this section be split into its own page at MCD:Armor. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.

Armor[]

Main article: Armor

Armor is used to increase the hero’s maximum health and provide additional benefits. There are currently 73 known armors, 71 of which are obtainable. This includes 41 Uniques, 1 of which is unused and 7 are seasonal event exclusive.


Split-arrows
It has been suggested that this section be split into its own page at MCD:Artifact. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.

Artifacts[]

Main article: Artifact

Artifacts are items that let the hero temporarily summon pets, enhance or heal themselves, or attack and weaken mobs. The hero can equip three Artifacts at any given time. Similar to gear, artifacts can appear with one of three rarites: Common, Rare, and Unique. The highest currently known power level is 256 for artifacts. Additionally, artifacts can also appear with the Gifted label, if obtained from another hero via the Gift Wrapper.

There are currently 46 known artifacts. This includes a single Unique, the Corrupted Pumpkin. All are obtainable except for the Totem of Soul Protection.


Split-arrows
It has been suggested that this section be split into its own page at MCD:Consumable. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.

Consumables[]

Main article: Consumable

Consumables are dropped items that are immediately "consumed" upon clicking on it. This includes Food, Potions, and Ammo. These items do not go into the Inventory and are not retained after completing a mission. Consumables can be dropped by mobs, certain enchantments or chests.

Food[]

Main article: Food

Food gives the hero Regeneration and, in some cases, an additional positive Status Effect for a set duration. The Regeneration effects can be stacked, but the duration does not.

Potions[]

Main article: Potions

Potions provide the hero its respective positive Status Effect for a set duration upon consumption.

Ammo[]

Consumables that reside within the Quiver slot of the Heads-up Display and deplete when pressing the Ranged Attack Button.

Other[]

Consumables that are only used to unlock certain or achieve certain mechanics, such as modifying a mission.


Split-arrows
It has been suggested that this section be split into its own page at MCD:Cosmetic. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.

Cosmetics[]

Main article: Cosmetic

Equippable items that provide no functional benefit to the hero. Obtainable through purchasing paid DLC packs or, in the case of Baby Pig and the Sinister Cape, free as a part of celebrations.

Capes[]

Main article: Cape

Capes appear on the back on a hero and rise during hero movement.

Pets[]

Main article: Pet (cosmetic)

Pets are invincible mobs that move alongside the hero, teleporting when too far, and ignores other mobs.

Currencies[]

Collected throughout the game, currencies are used to purchase gear from camp merchants or activate certain aspects of the game.

Salvaging[]

Heroes have the ability to salvage old weapons, armor, and artifacts to obtain emeralds and used enchantment points.

Minecraft Dungeons items 

Advertisement