Minecraft Wiki
Noreplyz (talk | contribs)
(cleanup)
Tag: Undo
 
(381 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
  +
{{About|the powerful mob within ''Minecraft Dungeons''|the illager within the original game|Evoker}}
  +
{{Wipdungeons|
  +
* More lore/characters from The Rise of the Arch-Illager story, if any.
  +
}}
 
{{DungeonsEntity
 
{{DungeonsEntity
 
|title=Evoker
 
|title=Evoker
 
|image=Evoker (Dungeons).png
 
|image=Evoker (Dungeons).png
  +
|imagesize=x272px
 
|behavior=Hostile
 
|behavior=Hostile
  +
|health=2500 (Immune fangs melee damage)
  +
|damage={{slink||Evoker fang}}
  +
|levelid=Evoker
 
}}
 
}}
  +
The '''Evoker''' is an [[MCD:illager|illager]] and a [[MCD:Mini boss|miniboss]] found {{in|Dungeons}}. It appears frequently on lower difficulties and appears as a [[MCD:Boss|boss]] in [[MCD:Pumpkin Pastures|Pumpkin Pastures]]. It even spawns in levels where [[MCD:Illager|illager]]s are not normally found like the [[MCD:Desert Temple|Desert Temple]] and the [[MCD:Lower Temple|Lower Temple]]. When spawned, a music soundtrack plays.[https://www.youtube.com/watch?v=BDISXU_2ZdI&list=OLAK5uy_kUr-u57F0OKGuQPBh3b5HqV__nI71LNFc&index=51]
 
  +
{{Quote|'''EVOKER''' – Experienced adventurers may well have encountered evokers before. They will summon a stream of fangs out of the ground to hurt approaching heroes, then call in a group of vexes to finish you off. Step aside to avoid the worst of the fang attack, and defeat the vex with a melee weapon before finally beating up the evoker.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
  +
  +
An '''evoker''' is a [[MCD:Powerful|powerful]] [[MCD:illager|illager]] that can be found within the various [[MCD:Mission Select|missions]] of ''[[Minecraft Dungeons]]''. When spawned, a music soundtrack plays. In the [[MCD:Arcade|arcade edition]], it's considered a normal mob.
  +
  +
== Story ==
  +
In the introduction, {{MCD|Walda}} is seen crowning the {{MCD|Arch-Illager}} as the ruler of the Illagers. As the Arch-Illager gets up from his throne, all the illagers except Walda bow, causing the Arch-Illager to hit Walda over the head with the {{MCD|Orb of Dominance}} to force Walda to bow down to him.<!--In the novel this evoker is named "Walda". She was the leader of the woodland mansion where Archie lived-->
  +
  +
== Lore ==
  +
=== [[MCD:The Rise of the Arch-Illager|The Rise of the Arch-Illager]] ===
  +
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
  +
In the prequel novel about [[MCD:Arch-Illager#Origin|Archie's origin]], the names of two evokers were confirmed to be:
  +
* {{MCD|Walda}} &mdash; A female evoker, was the leader of the [[MCD:Woodland Mansion|Woodland Mansion]] where Archie lived. At the end, she puts the crown on the Arch-Illager's head and bows down to him.
  +
* {{MCD|Thord}} &mdash; Archie's former childhood bully. After "Smacker" obliterates the entire raid patrol, Thord and Archie are the sole survivors. Despite having told Archie to stay out of the fight, Thord blames him for not helping, and reports the incident as such to Walda, causing Archie to be exiled. Eventually, after becoming the Arch-Illager, Archie uses two [[MCD:Redstone Golem|redstone golems]] to force Thord to burn within lava.
  +
  +
=== [[MCD:Baby Ghast Presents:The Illager’s New Robes|Baby Ghast Presents:The Illager’s New Robes]] ===
  +
An unnamed evoker was featured as the protagonist of ''Baby Ghast Presents:The Illager’s New Robes'', a story that the {{DuEntityLink|Baby Ghast|baby ghast}} told within a Twitter post revolving around the unnamed evoker creating the [[MCD:Baby Ghast-fit|baby ghast-fit]] robe.<ref>{{tweet|dungeonsgame|1442506981693001732|The results are in, and the title of Dungeons' Most Popular Pet goes to <insert drum roll> ...Baby Ghast! As promised, please enjoy the probably-not-true-nor-lore-revealing tale of ‘The Illager’s New Robes’, starring your winner: Baby Ghast.|September 27, 2021}}</ref>
   
 
== Appearance ==
 
== Appearance ==
  +
[[File:Evoker Idle (Dungeons).gif|thumb|upright=0.4|100px|Evoker idling]]
The Evoker's appearance {{in|Dungeons}} is similar to its default counterpart in the base game, however, The Evoker {{in|Dungeons}} is slightly bigger than other illagers, about 3 blocks tall. Its robe also uses a different black-purple color scheme instead of black from its default variant.
 
  +
Evokers have an appearance that is similar to how its [[Evoker|counterpart]] within the [[Minecraft|original game]] appears. Yet, evokers {{in|Dungeons}} are slightly bigger than other illagers just like the other powerful mobs.
   
  +
The last two rows of pixels on evoker's robe cannot be render in Minecraft Dungeons. <ref>{{bug|MCD-7305}}</ref>
==Behavior==
 
The Evoker has 2 attacks. It starts by summoning a stream of fangs then calls in a group of vexes. While not attacking, it attempts to stay a certain distance from the players by running.
 
   
  +
== Spawning ==
'''Fang''' '''(basic attack)'''
 
  +
* {{DuLevelLink|Creeper Woods}} ([[MCD:Adventure|Adventure]])
[[File:Evoker Fangs.png|thumb|120px|An evoker fang.]]
 
  +
* {{DuLevelLink|Woodland Mansion}}
  +
* {{DuLevelLink|Woodland Prison}}
  +
* {{DuLevelLink|Soggy Swamp}} ([[MCD:Difficulty|Apocalypse]]) ([[MCD:Boss|Boss]] in [[MCD:Arcade|arcade]])
  +
* {{DuLevelLink|Pumpkin Pastures}}
  +
* {{DuLevelLink|Spider Cave}}
  +
* {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|Fiery Forge}} ([[MCD:Adventure|Adventure]])
  +
* {{DuLevelLink|Desert Temple}} ([[MCD:Adventure|Adventure]]; [[MCD:Ancient Hunt|Ancient Hunts]] as a non-boss)
  +
* {{DuLevelLink|Lower Temple}} ([[MCD:Adventure|Adventure]])
  +
* {{DuLevelLink|Highblock Halls}}
  +
* {{DuLevelLink|Obsidian Pinnacle}}
  +
* {{DuLevelLink|Obsidian Pinnacle}} ([[MCD:Arcade|Arcade]] as a non-boss)
  +
* {{DuLevelLink|Windswept Peaks}}
  +
* {{DuLevelLink|Gale Sanctum}}
  +
* {{DuLevelLink|Gauntlet of Gales}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* {{DuLevelLink|End Wilds}} ([[MCD:Adventure|Adventure]])
  +
* {{DuLevelLink|Broken Citadel}} ([[MCD:Adventure|Adventure]])
  +
* {{DuLevelLink|Daily Trial}}
  +
* {{DuLevelLink|Ancient Hunt}}
  +
* {{DuLevelLink|Tower}}
   
  +
== Behavior ==
The Evoker raises its hands, enveloped in a yellow aura, then lowers them, summoning a stream of fangs out of the ground to hurt approaching players, then snap shut. The fangs appear in one of the three formations. The first is a line of 7 fangs from the Evoker towards the targeted player, the second is a circle of 12 fangs around the Evoker, and the third is simply fangs scattered around the Evoker. This is its most powerful attack.
 
  +
[[File:Evoker_Walk_35_frames+30_fps_(Dungeons).gif|thumb|upright=0.2|40px|Evoker walk]]
  +
[[File:Evoker BasicAttack (Dungeons).gif|thumb|upright=0.4|50px|Evoker basic attack]]
  +
[[File:Evoker StrongAttack in game (Dungeons).gif|thumb|upright=0.4|50px|Evoker strong attack]]
  +
[[File:Evoker BasicAttack+StrongAttack (Dungeons).gif|thumb|upright=0.4|50px|Evoker casting two spells in one round]]
  +
[[File:Evoker Novelty (Dungeons).gif|thumb|upright=0.4|50px|Evoker "novelty" animation]]
  +
;Walk
  +
While not attacking, they attempt to stay at a certain distance from the hero.
   
  +
Evokers have three attack behaviors:
'''Summon Vexes'''
 
  +
;Basic attack
[[File:Vex.png|thumb|120px|The [[MCD:Vex|Vex]].]]
 
   
The Evoker raises its hands, enveloped in a purple aura, summoning 4 [[MCD:Vex|vexes]] in a circle around it.
+
Evokers raise their hands, which envelope a purple aura, and summon three [[MCD:Vex|vexes]] within a circle.
   
  +
;Strong attack
'''Callout'''
 
  +
Evokers raise their hands, which envelope a yellow aura, before bringing them down, summoning a stream of fangs out of the ground to hurt approaching heroes. Evoker fangs are [[MCD:Non-attackable|non-attackable mobs]] that appear either as a line of seven fangs from evokers towards targets, or as a circle of twelve fangs around evokers.
   
  +
;Combo attack
The Evoker raises its hands and calls other mobs nearby for help. This triggers mobs to approach the evoker slowly and attack the player.
 
  +
Evokers can summon both vexes and evoker fangs in seconds, similar to an [[evoker]] within the original game. {{only|java}} <!--Only java evoker can do combo attack.-->
   
  +
;Novelty
==Sounds==
 
  +
A rare dancing behavior when evokers idle, which is one of the easter eggs in the game.
{{Sound table
 
  +
{{-}}
|sound=sfx_multi_evokerCastSpell-001_soundWave.ogg
 
  +
|sound2=sfx_multi_evokerCastSpell-002_soundWave.ogg
 
  +
== Evoker fang ==
|description=Cast Spell
 
  +
{{DungeonsEntity
|id=sfx_multi_evokerCastSpell_soundWave
 
  +
|title=Evoker fang
|dungeons=1}}
 
  +
|image=Evoker Fangs (Dungeons).png
  +
|imagesize=x85px
  +
|behavior=Hostile
  +
|spawn=Summoned by evokers
  +
|health=N/A
  +
|damage='''Attack damage''':125<br>'''Damage delay''':0.031<br>'''Total time''':2.26
  +
|size=Height: 0.8 blocks<br>Width: 0.5 blocks
  +
}}
  +
  +
An '''evoker fang''' is a [[MCD:Non-attackable|non-attackable]] [[MCD:Mob|mob]] that can be summoned by evokers within the various [[MCD:Mission Select|missions]] of ''[[Minecraft Dungeons]]''. They snap up from the ground and quickly disappear.
  +
  +
=== Appearance ===
  +
{{Empty section}}
  +
{{-}}
  +
  +
== Vex ==
  +
{{DungeonsEntity
  +
|title=Vex
  +
|image=Vex (Dungeons).png
  +
|imagesize=x120px
  +
|behavior=Hostile
  +
|spawn=Summoned by evokers
  +
|health=100 (Immune fangs melee damage)
  +
|damage=30
  +
|equipment=
  +
* {{DuItemLink|Sword}}
  +
}}
  +
  +
A '''vex''' is a [[MCD:Mob#Hostile|mob]] that can be summoned by evokers within the various [[MCD:Mission Select|missions]] of ''[[Minecraft Dungeons]]''.
  +
  +
=== Appearance ===
  +
Vexes appear almost the same as they used to within the [[Minecraft|original game]], with the only difference being that it is more luminescent and glowing, as well as having darker colored cracks on its skin and shorter wings. Another key difference is that when attacking, the cracks now appear as a flaming orange rather than dark blue.
  +
  +
=== Behavior ===
  +
There is no limit to how many Vexes may follow the hero at once. Vexes are also the only other entity that can roll, besides dead mobs and [[MCD:Redstone Cube|redstone cubes]]. They can only roll while attacking or idle.
  +
  +
;Strong attack
  +
Vexes attack like any normal mob, unable to go through blocks, unlike the original game.
  +
  +
== The Seeking Flame ==
  +
{{DungeonsEntity
  +
|title=Seeking Flame
  +
|image=Seeking Flame gameplay.png
  +
|imagesize=x120px
  +
|behavior=Hostile
  +
|health=300
  +
|damage=30
  +
|equipment=
  +
* {{DuItemLink|Sword}}
  +
}}
  +
  +
[[File:The Seeking Flame's Arena.png|The arena where the seeking flame is summoned and fought.|thumb|right]]
  +
  +
[[File:Ancient Hunts.png|frameless|30px]] '''The seeking flame''' is an [[MCD:Ancient|ancient]] vex that can be encountered during [[MCD:Ancient Hunt|ancient hunts]] with the minimum offering of the following runes:
  +
  +
* {{DuMiscSprite|Rune O}}
  +
* {{DuMiscSprite|Rune O}}
  +
  +
The ancient resides within a {{MCD|Desert Temple}}-themed arena and possesses, at minimum, the following [[MCD:Enchanted|enchantments]]:
  +
  +
* {{DuEnchantmentLink|Burning}}
  +
* {{DuEnchantmentLink|Fire Aspect}}
  +
* {{DuEnchantmentLink|Fire Trail}}
  +
* {{DuEnchantmentLink|Huge}}
  +
  +
Three [[MCD:Enchanted|enchanted]] [[MCD:Evoker|evokers]] act as the ancient's minions, possessing the following [[MCD:Enchanted|enchantments]]:
  +
  +
* {{DuEnchantmentLink|Chilling}}
  +
  +
Upon defeating the seeking flame, a [[MCD:Gilded Gear|gilded variant]] of the following items drops as a reward:
  +
  +
* {{DuItemLink|Axe}}
  +
** {{DuItemLink|Firebrand}}
  +
** {{DuItemLink|Highland Axe}}
  +
* {{DuItemLink|Evocation Robe}}
  +
** {{DuItemLink|Ember Robe}}
  +
** {{DuItemLink|Verdant Robe}}
  +
* {{DuItemLink|Soul Knife}}
  +
** {{DuItemLink|Eternal Knife}}
  +
** {{DuItemLink|Truthseeker}}
  +
{{-}}
  +
  +
== Sounds ==
  +
=== Evoker ===
 
{{Sound table
 
{{Sound table
 
|sound=sfx_multi_evokerDeath-001_soundWave.ogg
 
|sound=sfx_multi_evokerDeath-001_soundWave.ogg
Line 38: Line 176:
 
|description=Death
 
|description=Death
 
|id=sfx_multi_evokerDeath_soundWave
 
|id=sfx_multi_evokerDeath_soundWave
  +
|type=dungeons
|dungeons=1}}
 
  +
}}
{{Sound table
 
|sound=sfx_multi_evokerFangs-001_soundWave.ogg
 
|description=Fangs
 
|id=sfx_multi_evokerFangs_soundWave
 
|dungeons=1}}
 
{{Sound table
 
|sound=sfx_multi_evokerFangsFast-001_soundWave.ogg
 
|description=Fangs Fast
 
|id=sfx_multi_evokerFangsFast_soundWave
 
|dungeons=1}}
 
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_evokerHurt-001_soundWave.ogg
 
|sound=sfx_mob_evokerHurt-001_soundWave.ogg
Line 54: Line 183:
 
|description=Hurt
 
|description=Hurt
 
|id=sfx_mob_evokerHurt_soundWave
 
|id=sfx_mob_evokerHurt_soundWave
  +
|type=dungeons
|dungeons=1}}
 
  +
}}
 
{{Sound table
 
{{Sound table
 
|sound=sfx_multi_evokerIdle-001_soundWave.ogg
 
|sound=sfx_multi_evokerIdle-001_soundWave.ogg
Line 62: Line 192:
 
|description=Idle
 
|description=Idle
 
|id=sfx_multi_evokerIdle_soundWave
 
|id=sfx_multi_evokerIdle_soundWave
  +
|type=dungeons
|dungeons=1}}
 
  +
}}
  +
{{Sound table
  +
|sound=Sfx_env_graveyardMoan-004.ogg
  +
|description=Evoker death scream
  +
|id=sfx_env_graveyardMoan-004
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_multi_evokerCastSpell-001_soundWave.ogg
  +
|sound2=sfx_multi_evokerCastSpell-002_soundWave.ogg
  +
|description=Cast spell
  +
|id=sfx_multi_evokerCastSpell_soundWave
  +
|type=dungeons
  +
}}
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_evokerPrepareAttack-001_soundWave.ogg
 
|sound=sfx_mob_evokerPrepareAttack-001_soundWave.ogg
 
|sound2=sfx_mob_evokerPrepareAttack-002_soundWave.ogg
 
|sound2=sfx_mob_evokerPrepareAttack-002_soundWave.ogg
|description=Prepare Attack
+
|description=Prepare attack
 
|id=sfx_mob_evokerPrepareAttack_soundWave
 
|id=sfx_mob_evokerPrepareAttack_soundWave
  +
|type=dungeons
|dungeons=1}}
 
  +
}}
 
{{Sound table
 
{{Sound table
 
|sound=sfx_mob_evokerPrepareSummon-001_soundWave.ogg
 
|sound=sfx_mob_evokerPrepareSummon-001_soundWave.ogg
|description=Prepare Summon
+
|description=Prepare summon
 
|id=sfx_mob_evokerPrepareSummon_soundWave
 
|id=sfx_mob_evokerPrepareSummon_soundWave
  +
|type=dungeons
|dungeons=1
 
|foot=1}}
+
}}
 
{{Sound table
 
{{Sound table
|sound1=sfx_multi_evokerDeathScream-001_soundWave.ogg
+
|sound=sfx_multi_evokerPrepareWololo-001_soundWave.ogg
|description=Background Scream
+
|description=Prepare wololo
  +
|id=sfx_multi_evokerPrepareWololo_soundWave
|id=sfx_multii_evokerDeathScream_soundWave
 
  +
|type=dungeons
|dungeons=1
 
 
|foot=1}}
 
|foot=1}}
   
  +
=== Evoker fangs ===
  +
{{Sound table
  +
|sound=sfx_multi_evokerFangs-001_soundWave.ogg
  +
|description=Fangs
  +
|id=sfx_multi_evokerFangs_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_fangAppear-001_soundWave.ogg
  +
|sound2=sfx_mob_fangAppear-002_soundWave.ogg
  +
|sound3=sfx_mob_fangAppear-003_soundWave.ogg
  +
|description=Fangs appear
  +
|id=sfx_mob_fangAppear_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_multi_evokerFangsFast-001_soundWave.ogg
  +
|description=Fangs fast
  +
|id=sfx_multi_evokerFangsFast_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_fangDisappear-001_soundWave.ogg
  +
|description=Fangs disappear
  +
|id=sfx_mob_fangDisappear_soundWave
  +
|type=dungeons
  +
}}
 
{{Sound table
 
{{Sound table
|sound=boss_sample.ogg
+
|sound=sfx_fangDisappearEq-001_soundWave.ogg
  +
|description=Fangs disappear Eq
|description=Boss Music Sample{{Verify|Can someone check the dungeons files to see if this is a real sound file.}}
 
  +
|id=sfx_fangDisappearEq_soundWave
|id=sfx_multi_evokerBossMusic_soundWave_sample
 
  +
|type=dungeons
|dungeons=1
 
 
|foot=1}}
 
|foot=1}}
   
==History==
+
=== Vex ===
  +
{{Sound table
  +
|sound=sfx_mob_vexCharge-001_soundWave.ogg
  +
|sound2=sfx_mob_vexCharge-002_soundWave.ogg
  +
|sound3=sfx_mob_vexCharge-003_soundWave.ogg
  +
|description=Charge
  +
|id=sfx_mob_vexCharge_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_vexDeath-001_soundWave.ogg
  +
|sound2=sfx_mob_vexDeath-002_soundWave.ogg
  +
|description=Death
  +
|id=sfx_mob_vexDeath_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_vexFly-001_soundWave.ogg
  +
|sound2=sfx_mob_vexFly-002_soundWave.ogg
  +
|sound3=sfx_mob_vexFly-003_soundWave.ogg
  +
|sound4=sfx_mob_vexFly-004_soundWave.ogg
  +
|sound5=sfx_mob_vexFly-005_soundWave.ogg
  +
|sound6=sfx_mob_vexFly-006_soundWave.ogg
  +
|description=Fly
  +
|id=sfx_mob_vexFly_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_vexHurt-001_soundWave.ogg
  +
|sound2=sfx_mob_vexHurt-002_soundWave.ogg
  +
|sound3=sfx_mob_vexHurt-003_soundWave.ogg
  +
|description=Hurt
  +
|id=sfx_mob_vexHurt_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_vexIdle-001_soundWave.ogg
  +
|sound2=sfx_mob_vexIdle-002_soundWave.ogg
  +
|sound3=sfx_mob_vexIdle-003_soundWave.ogg
  +
|sound4=sfx_mob_vexIdle-004_soundWave.ogg
  +
|description=Idle
  +
|id=sfx_mob_vexIdle_soundWave
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=sfx_mob_vexVapor-001_soundWave.ogg
  +
|sound2=sfx_mob_vexVapor-002_soundWave.ogg
  +
|sound3=sfx_mob_vexVapor-003_soundWave.ogg
  +
|description=Vapor
  +
|id=sfx_mob_vexVapor_soundWave
  +
|type=dungeons
  +
|foot=1
  +
}}
  +
  +
=== Boss fight theme ===
  +
{{Sound table
  +
|sound=bgm mob eventEvoker-001.ogg
  +
|description=Evoker theme
  +
|id=bgm_mob_eventEvoker
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage1Start-001.ogg
  +
|description=Arcade evoker theme pre
  +
|id=bgm_mob_eventEvoker_arcade_start
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=Bgm_mob_obpiBossStage1Loop-001.ogg
  +
|description=Arcade evoker theme loop
  +
|id=bgm_mob_eventEvoker_arcade_loop
  +
|type=dungeons
  +
}}
  +
{{Sound table
  +
|sound=bgm_env_missionFinished-003.ogg
  +
|description=Arcade evoker theme post
  +
|id=bgm_mob_eventEvoker_arcade_end
  +
|type=dungeons
  +
|foot=1
  +
}}
  +
  +
== Data values ==
  +
* In the game files, evokers are referred to internally by the names <code>Evoker</code> and <code>IllagerEvoker</code>.
  +
* In the game files, evoker fangs are referred to internally by the name <code>Fang</code>.
  +
  +
== Issues ==
  +
{{Issue list}}
  +
  +
== History ==
 
{{History|Minecraft Dungeons}}
 
{{History|Minecraft Dungeons}}
{{History||Dungeons Beta|Added Evoker}}
+
{{History||Dungeons Beta|[[File:Evoker (Dungeons).png|32px]][[File:Vex (Dungeons).png|32px]]Added evokers, evoker fangs, and vexes.}}
  +
{{History||1.8.0.0|Added the seeking flame.}}
 
{{History|foot}}
 
{{History|foot}}
   
==Trivia==
+
== Trivia ==
  +
[[File:Evoker Texture + Illusioner Sketelon Mesh (Dungeons).png|thumb|upright=0.4|100px|The texture of evokers imported into the skeleton mesh model of illusioners]]
* In the Evoker's boss fight theme, there is a "wololoo" heard in it. It’s a reference to a sound they make in the base game while turning a blue [[sheep]] red.
 
  +
* The animation files and textures of evokers are perfectly compatible with the skeleton mesh model of [[MCD:illusioner|illusioners]]. The difference between the two models is only one more hood layer. If the texture of evokers is imported into the model of illusioners, the hood layer will be replaced by the white wig of evokers.
** The sound itself is a reference to another Microsoft franchise, [[wikipedia:Age of Empires (video game)|Age of Empires]], where the priest unit can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololoo" sound.
 
  +
** Evoker and illusioner's "Get Hit Front" animations are the same.
* The Evoker is one of the few mobs to be both a boss and a miniboss, the others being the [[MCD:Illusioner|Illusioner]] and the [[MCD:Redstone Golem|Redstone Golem]].
 
  +
* There is a "wololoo" sound heard within the boss fight theme of evokers. This is the sound that they make within the original game when turning a blue [[sheep]] red. The sound itself is a reference to another Microsoft franchise, ''[[wikipedia:Age of Empires (video game)|Age of Empires]]'', where the priest unit can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololoo" sound.
* Unlike in default [[Minecraft]], the spawned vexes die upon the evoker's death, unless made a player's ally using the [[Love Medallion]].
 
* When the Evoker dies, it plays a new ghost screaming in the background with its death sounds. This screaming sound can also be heard in some levels such as the graveyard in the [[MCD:Creeper Woods|Creeper Woods]].
+
* When an evoker is defeated, there is a new ghost screaming sound that can be heard within the background along with its death sounds. This screaming sound can also be heard within some areas of missions such as the graveyard within the [[MCD:Creeper Woods|creeper woods]].
  +
* When an evoker is enchanted by an [[MCD:Enchanter|enchanter]], its HP increases by only 25%.
* Because the Evoker was added in the [[MCD:Dungeons Beta|Beta]], it is the first boss to be added in Minecraft Dungeons.
 
  +
* It's possible to stun evoker fangs, which causes them to simply stay harmless in place. This can be done with the [[MCD:Snowball|snowball]] enchantment.
* The amount of health depends on the difficulty. On Default Mode, it has 240 to 2,400 HP, on Adventure Mode, it has 2,400 to 12,480 HP, and on Apocalypse Mode, it has 12,480 to 59,000 HP.
 
  +
* The description of [[MCD:Battle Robe|battle robes]] state that evokers are the ones that made it. Within the [[MCD:Redstone Mines|redstone mines]] and the [[MCD:Colossal Rampart|colossal rampart]], evokers can rarely drop their battle robe when defeated.
* When the [[Minecraft Dungeons:Enchanter|Enchanter]] enchants the Evoker, it's HP increases by only 30%.
 
  +
* Evokers raise their eyebrows when summoning evoker fangs, and closes their eyes when summoning vexes.
   
== Lore ==
+
== Gallery ==
  +
=== Renders ===
{{SpoilerWarning|section|''[[Minecraft Dungeons]]''}}
 
  +
<gallery>
In the Novel<ref>[[Minecraft Dungeons: The Rise of the Arch-Illager]]</ref> and [[MCD:Arch-Illager#Origin|Archie's Origin]], two Evokers were confirmed to have their real name:
 
  +
Evoker (Dungeons).png|An evoker.
*'''Walda''' the Evoker &mdash; A female evoker, was the Leader of the Woodland Mansion and orphaned Archie. In the end she put the crown on Arch-Illager's head.
 
  +
Evoker_Summoning_Vexes_(Dungeons).png|An evoker summoning vexes.
*'''Thord''' the Evoker &mdash; Archie's childhood and current bully.
 
  +
Evoker Summoning Fangs (Dungeons).png|An evoker summoning fangs.
  +
Vex (Dungeons).png|A vex.
  +
Vex Attacking (Dungeons).png|A vex attacking.
  +
Evoker Fangs (Dungeons).png|An evoker fang.
  +
</gallery>
   
  +
=== Animations ===
{{more info}}
 
  +
<gallery>
  +
Evoker Idle (Dungeons).gif|Evoker idle.
  +
Evoker_Walk_35_frames+30_fps_(Dungeons).gif|Evoker walk.
  +
Evoker BasicAttack (Dungeons).gif|Evoker summoning vexes.
  +
Evoker StrongAttack in game (Dungeons).gif|Evoker summoning fangs.
  +
Evoker BasicAttack+StrongAttack (Dungeons).gif|Evoker summoning vexes and fangs at the same time.
  +
Evoker Novelty (Dungeons).gif|thumb|Evoker novelty.
  +
Evoker Get Hit Front (Dungeons).gif|Evoker get hit front (unused).
  +
Evoker Get Hit Left (Dungeons).gif|Evoker get hit left (unused).
  +
Evoker Get Hit Right (Dungeons).gif|Evoker get hit right (unused).
  +
Evoker Stun (Dungeons).gif|Evoker stun (unused).
  +
Evoker StrongAttack (Dungeons).gif|Evoker strong attack (original).
  +
Evoker Walk (Dungeons).gif|Evoker walk (original file with only 7 frames).
  +
</gallery>
   
== Gallery ==
+
=== Textures ===
 
<gallery>
 
<gallery>
  +
T IllagerEvoker.png|The texture file of evokers
File:Evoker Boss.jpg|The Evoker Appearing as a [[MCD:Boss|Boss]] at the end of [[MCD:Pumpkin Pastures|Pumpkin Pastures]].
 
  +
T IllagerEvoker S.png|The shadow texture file of evokers
File:Evoker Miniboss.jpg|The Evoker appearing as a [[MCD:Mini boss|Mini-Boss]].
 
  +
T_EvokerFangs.png|The texture file of evoker fangs
File:Evoker Fangs.png|The Evoker fang.
 
  +
T_Vex.png|The texture file of vexes
  +
T_Vex_S.png|The shadow texture file of vexes
 
</gallery>
 
</gallery>
   
==Reference==
+
=== Screenshots ===
  +
<gallery>
  +
Evoker Boss.jpg|An evoker appearing as a [[MCD:Boss|boss]] at the end of the [[MCD:Pumpkin Pastures|pumpkin pastures]] (before [[MCD:1.10.2.0|1.10.2.0]])
  +
Evoker Miniboss.jpg|An evoker appearing as a [[MCD:Powerful|powerful]] [[MCD:Mob|mob]].
  +
Walda the Evoker And Arch-Illager.jpg|'''{{MCD|Walda}}''' placing a crown upon the [[MCD:Arch-Illager|Arch-Illager's]] head within [https://youtu.be/mJczpIdONjs Minecraft Dungeons: Opening Cinematic] trailer. She was the leader of the [[MCD:Woodland Mansion|woodland mansion]] where Archie grew up
  +
Stunned Evoker Fang.png|Stunned evoker fangs
  +
Enchanted Evokers.gif|Enchanted evokers
  +
</gallery>
  +
  +
== References ==
 
{{reflist}}
 
{{reflist}}
   
 
{{Minecraft Dungeons entities}}
 
{{Minecraft Dungeons entities}}
   
[[zh:Minecraft Dungeons:唤魔者]]
 
[[Category:Boss mobs]]
 
[[Category:Illagers]]
 
 
[[Category:Minecraft Dungeons Illagers]]
 
[[Category:Minecraft Dungeons Illagers]]
  +
[[Category:Minecraft Dungeons powerful mobs]]
  +
  +
[[es:MCD:Evocador]]
  +
[[fr:MCD:Évocateur]]
  +
[[zh:MCD:唤魔者]]

Latest revision as of 00:52, 13 November 2023

This article is about the powerful mob within Minecraft Dungeons. For the illager within the original game, see Evoker.
Gear (item)
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:
  • More lore/characters from The Rise of the Arch-Illager story, if any.

EVOKER – Experienced adventurers may well have encountered evokers before. They will summon a stream of fangs out of the ground to hurt approaching heroes, then call in a group of vexes to finish you off. Step aside to avoid the worst of the fang attack, and defeat the vex with a melee weapon before finally beating up the evoker.

Guide to Minecraft Dungeons:
A Handbook for Heroes

An evoker is a powerful illager that can be found within the various missions of Minecraft Dungeons. When spawned, a music soundtrack plays. In the arcade edition, it's considered a normal mob.

Story

In the introduction, Walda is seen crowning the Arch-Illager as the ruler of the Illagers. As the Arch-Illager gets up from his throne, all the illagers except Walda bow, causing the Arch-Illager to hit Walda over the head with the Orb of Dominance to force Walda to bow down to him.

Lore

The Rise of the Arch-Illager

Spoiler warning
Spoiler warning! This section contains detailed information about Minecraft Dungeons that may spoil your enjoyment of it. Read at your own risk!

In the prequel novel about Archie's origin, the names of two evokers were confirmed to be:

  • Walda — A female evoker, was the leader of the Woodland Mansion where Archie lived. At the end, she puts the crown on the Arch-Illager's head and bows down to him.
  • Thord — Archie's former childhood bully. After "Smacker" obliterates the entire raid patrol, Thord and Archie are the sole survivors. Despite having told Archie to stay out of the fight, Thord blames him for not helping, and reports the incident as such to Walda, causing Archie to be exiled. Eventually, after becoming the Arch-Illager, Archie uses two redstone golems to force Thord to burn within lava.

Baby Ghast Presents:The Illager’s New Robes

An unnamed evoker was featured as the protagonist of Baby Ghast Presents:The Illager’s New Robes, a story that the baby ghast told within a Twitter post revolving around the unnamed evoker creating the baby ghast-fit robe.[1]

Appearance

Evoker Idle (Dungeons)

Evoker idling

Evokers have an appearance that is similar to how its counterpart within the original game appears. Yet, evokers in Minecraft Dungeons are slightly bigger than other illagers just like the other powerful mobs.

The last two rows of pixels on evoker's robe cannot be render in Minecraft Dungeons. [2]

Spawning

Behavior

Evoker Walk 35 frames+30 fps (Dungeons)

Evoker walk

Evoker BasicAttack (Dungeons)

Evoker basic attack

Evoker StrongAttack in game (Dungeons)

Evoker strong attack

Evoker BasicAttack+StrongAttack (Dungeons)

Evoker casting two spells in one round

Evoker Novelty (Dungeons)

Evoker "novelty" animation

Walk

While not attacking, they attempt to stay at a certain distance from the hero.

Evokers have three attack behaviors:

Basic attack

Evokers raise their hands, which envelope a purple aura, and summon three vexes within a circle.

Strong attack

Evokers raise their hands, which envelope a yellow aura, before bringing them down, summoning a stream of fangs out of the ground to hurt approaching heroes. Evoker fangs are non-attackable mobs that appear either as a line of seven fangs from evokers towards targets, or as a circle of twelve fangs around evokers.

Combo attack

Evokers can summon both vexes and evoker fangs in seconds, similar to an evoker within the original game. ‌[Java Edition only]

Novelty

A rare dancing behavior when evokers idle, which is one of the easter eggs in the game.

Evoker fang

An evoker fang is a non-attackable mob that can be summoned by evokers within the various missions of Minecraft Dungeons. They snap up from the ground and quickly disappear.

Appearance

This section of the article is empty. 
You can help by adding to it.

Vex

A vex is a mob that can be summoned by evokers within the various missions of Minecraft Dungeons.

Appearance

Vexes appear almost the same as they used to within the original game, with the only difference being that it is more luminescent and glowing, as well as having darker colored cracks on its skin and shorter wings. Another key difference is that when attacking, the cracks now appear as a flaming orange rather than dark blue.

Behavior

There is no limit to how many Vexes may follow the hero at once. Vexes are also the only other entity that can roll, besides dead mobs and redstone cubes. They can only roll while attacking or idle.

Strong attack

Vexes attack like any normal mob, unable to go through blocks, unlike the original game.

The Seeking Flame

The Seeking Flame's Arena

The arena where the seeking flame is summoned and fought.

Ancient Hunts The seeking flame is an ancient vex that can be encountered during ancient hunts with the minimum offering of the following runes:

The ancient resides within a Desert Temple-themed arena and possesses, at minimum, the following enchantments:

Three enchanted evokers act as the ancient's minions, possessing the following enchantments:

Upon defeating the seeking flame, a gilded variant of the following items drops as a reward:

Sounds

Evoker

SoundDescription
Death
Hurt
Idle
Evoker death scream
Cast spell
Prepare attack
Prepare summon
Prepare wololo

Evoker fangs

SoundDescription
Fangs
Fangs appear
Fangs fast
Fangs disappear
Fangs disappear Eq

Vex

SoundDescription
Charge
Death
Fly
Hurt
Idle
Vapor

Boss fight theme

SoundDescription
Evoker theme
Arcade evoker theme pre
Arcade evoker theme loop
Arcade evoker theme post

Data values

  • In the game files, evokers are referred to internally by the names Evoker and IllagerEvoker.
  • In the game files, evoker fangs are referred to internally by the name Fang.

Issues

Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.

History

Minecraft Dungeons
Dungeons Beta
{{Extension DPL}}<ul><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No 
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.

If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.

==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.

{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.

=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.

=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.

=== Cauldrons === 
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}

== Achievements ==
{{load achievements|Super Fuel}}

== Advancements ==
{{Load advancements|Hot Stuff}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
{{outdated feature|edition=java}}
{{Item
| title = Horse Saddle
| image = Horse Saddle.png
| renewable = Yes
| stackable = Yes (32)
}}

'''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.

== Obtaining ==
=== Crafting ===
{{crafting |ignoreusage=1
|A1=Leather    |B1=Leather    |C1=Leather
|A2=Leather    |B2=Iron Ingot |C2=Leather
|A3=Iron Ingot                |C3=Iron Ingot
|Output=Horse Saddle
}}

== Usage ==
Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.

== Sounds ==
''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>

== Data values ==
=== ID ===
{{ID table
|nonameid=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Horse Saddle
|spritetype=item
|id=416
|form=item
|translationkey=item.horsesaddle.name
|foot=y}}

== History ==
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
{{History|||snap=13w18a|Horse saddles have been removed.
|[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
{{History|foot}}

== Issues ==
Horse saddles have been removed from the game, and as such are no longer supported.

{{Items}}
{{Removed Features}}

[[es:Montura de caballo]]
[[fr:Selle de cheval]]
[[it:Sella di cavallo]]
[[ja:ウマの鞍]]
[[ko:말 안장]]
[[pt:Sela para cavalo]]
[[zh:马鞍]]</li></ul>
Evoker (Dungeons)Vex (Dungeons)Added evokers, evoker fangs, and vexes.
1.8.0.0
{{Extension DPL}}<ul><li>[[Red Dye|Red Dye]]<br/>{{Item
| title = Red Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Red dye''' is a [[Dye#Primary|primary color dye]] created primarily from flowers.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Poppy; Red Tulip; Beetroot 
|Output=Red Dye
|type=Material
}}
{{Crafting
|Rose Bush
|Output=Red Dye,2
|type=Material
|foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 red dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Red Dye}}

=== Trading ===
Journeyman-level shepherd villagers have a {{frac|1|6}} chance to buy 12 red dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Red Dye
|spritetype=item
|nameid=red_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Red Dye
|spritetype=item
|nameid=red_dye
|aliasid=dye / 1
|id=396
|form=item
|translationkey=item.dye.red.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|tqTbsbt2irk}}</div>

== History ==
{{History|java beta}}
{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
{{History||1.2|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
{{History||1.6.6|Roses can now be generated using [[Bone Meal|bone meal]], making rose red [[renewable resource|renewable]].}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Red Dye JE2 BE2.png|32px]] The texture of rose red has now been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|Rose red can now be used to craft stained clay.}}
{{History||1.7.2|snap=13w36a|Rose red is now crafted using a poppy instead of a rose, as the latter is removed.
|Rose red can now be crafted using red tulips and rose bushes.}}
{{History|||snap=13w37a|Each poppy now yields only 1 rose red, instead of 2.}}
{{History|||snap=13w41a|Rose red can now be used to craft stained glass.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.9|snap=15w31a|Rose red can now be crafted using [[beetroot]].}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Rose red can now be used to craft red [[concrete powder]].}}
{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Rose Red" has now been renamed to "Red Dye".
|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
{{History|||snap=18w44a|Red dye can now change the text color on [[sign]]s to red.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells red dye.}}
{{History|||snap=19w11a|Red dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Red dye can now be used to craft [[red candle]]s.}}
{{History|||snap=21w19a|Red dye can no longer be used to craft red candles.}}
{{History|||snap=Pre-release 1|Red dye can once again be used to craft red candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Red dye can now change the text color on [[hanging sign]]s to red.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Rose red is now obtainable by smelting red [[mushroom]]s.
|Rose red can now be used to craft other dyes and red wool.}}
{{History||v0.8.0|snap=build 1|[[File:Red Dye JE2 BE2.png|32px]] The texture of red dye has been changed.
|Rose red is now used to craft [[cocoa beans]].}}
{{History||v0.9.0|snap=build 3|Rose red can now be obtained by putting a poppy, red tulip or rose bush [[flower]]s in the crafting grid.}}
{{History||v0.15.0|snap=build 1|Red mushrooms can no longer be smelted to obtain rose red.}}
{{History||v0.16.0|snap=build 1|Rose red is no longer used to craft cocoa beans.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|"Rose Red" has now been renamed to "Red Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Red dye can now be [[trading|bought]] from [[wandering trader]]s.
|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Red dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of red dye has been changed from <code>dye/1</code> to <code>red_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
{{History||xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}
{{History||ps=1.90|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
{{History|foot}}

;Notes
{{reflist|group=n}}

== Issues ==
{{issue list}}

{{Items}}



[[cs:Šípková červeň]]
[[de:Roter Farbstoff]]
[[es:Tinte rojo]]
[[fr:Teinture rouge]]
[[hu:Rózsavörös]]
[[ja:赤色の染料]]
[[ko:장밋빛 빨강 염료]]
[[nl:Rozenrood]]
[[pl:Czerwony barwnik]]
[[pt:Corante vermelho]]
[[ru:Красный краситель]]
[[zh:红色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item
| image = Banner Pattern.png
| rarity = 
* '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''
* Common
* '''Creeper Charge, Skull Charge'''
* Uncommon
* '''Thing'''
* Epic
| renewable = 
* '''Snout, Thing''': No
* '''All others''': Yes
| stackable = No
}}
'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.
There are six patterns {{in|java}} and eight {{in|bedrock}}.

== Obtaining ==
[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]

=== Crafting ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.
{{Crafting
|head=1
|Paper
|Creeper Head
|Output=Banner Pattern Creeper
|type=Miscellaneous
|description=Creeper face
}}
{{Crafting
|Paper
|Wither Skeleton Skull
|Output=Banner Pattern Skull
|type=Miscellaneous
|description=Skeleton skull and crossbones
}}
{{Crafting
|Paper
|Oxeye Daisy
|Output=Banner Pattern Flower
|type=Miscellaneous
|description=Daisy
}}
{{Crafting
|Paper
|Enchanted Golden Apple
|Output=Banner Pattern Thing
|type=Miscellaneous
|showdescription=true
|description=Former [[Mojang Studios]] logo
}}
{{Crafting
|Paper
|Bricks
|Output=Banner Pattern Field Masoned
|type=Miscellaneous
|description={{only|bedrock}}
}}
{{Crafting
|Paper
|Vines
|Output=Banner Pattern Bordure Indented
|type=Miscellaneous
|description={{only|bedrock}}
|foot=1
}}

=== Trading ===
'''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.

=== Chest loot ===
'''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.
{{LootChestItem|snout-banner-pattern}}

== Usage ==
=== Loom ingredient ===
Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.

{{Looming
|head=1
|showdescription=1
|name=[[Banner|Flower Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Flower Charge
|Flower Charge
|{{:Banner/recipe|output|Flower Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a flower charge (flower icon)
}}

{{Looming
|name=[[Banner|Creeper Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Creeper Charge
|Creeper Charge
|{{:Banner/recipe|output|Creeper Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a creeper charge (creeper face)
}}

{{Looming
|name=[[Banner|Skull Charge Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Skull Charge
|Skull Charge
|{{:Banner/recipe|output|Skull Charge}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a skull charge (skull and crossbones)
}}

{{Looming
|name=[[Banner|Thing Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Thing
|Thing
|{{:Banner/recipe|output|Thing}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a thing (old Mojang logo)}}

{{Looming
|name=[[Banner|Snout Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Snout
|Snout
|{{:Banner/recipe|output|Snout}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a piglin snout
}}

{{Looming
|name=[[Banner|Globe Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Globe
|Globe
|{{:Banner/recipe|output|Globe}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a globe (cube shaped earth)
}}

{{Looming
|name=[[Banner|Bordure Indented Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Bordure Indented
|Bordure Indented
|{{:Banner/recipe|output|Bordure Indented}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a bordure indented (fancy border){{only|bedrock}}
}}

{{Looming
|name=[[Banner|Field Masoned Banner]]
|ingredients={{:Banner/recipe|ingredients}}
|{{:Banner/recipe|banner}}
|Matching Dye
|Banner Pattern Field Masoned
|Field Masoned
|{{:Banner/recipe|output|Field Masoned}}
|Blink=Banner
|Olink=Banner
|description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}
|foot=1
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Banner Pattern
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|form=item}}
{{ID table
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|form=item}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|form=item}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|form=item}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|form=item}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner Pattern
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Creeper Charge
|spritename=banner-pattern
|spritetype=item
|nameid=creeper_banner_pattern
|aliasid=banner_pattern / 0
|id=582
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}
{{ID table
|displayname=Skull Charge
|spritename=banner-pattern
|spritetype=item
|nameid=skull_banner_pattern
|aliasid=banner_pattern / 1
|id=583
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}
{{ID table
|displayname=Flower Charge
|spritename=banner-pattern
|spritetype=item
|nameid=flower_banner_pattern
|aliasid=banner_pattern / 2
|id=581
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}
{{ID table
|displayname=Thing
|spritename=banner-pattern
|spritetype=item
|nameid=mojang_banner_pattern
|aliasid=banner_pattern / 3
|id=584
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}
{{ID table
|displayname=Field Masoned
|spritename=banner-pattern
|spritetype=item
|nameid=field_masoned_banner_pattern
|aliasid=banner_pattern / 4
|id=585
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}
{{ID table
|displayname=Bordure Indented
|spritename=banner-pattern
|spritetype=item
|nameid=bordure_indented_banner_pattern
|aliasid=banner_pattern / 5
|id=586
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}
{{ID table
|displayname=Snout
|spritename=banner-pattern
|spritetype=item
|nameid=piglin_banner_pattern
|aliasid=banner_pattern / 6
|id=587
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}
{{ID table
|displayname=Globe
|spritename=banner-pattern
|spritetype=item
|nameid=globe_banner_pattern
|aliasid=banner_pattern / 7
|id=588
|form=item
|translationkey=item.banner_pattern.name, item.banner_pattern.globe
|foot=1}}

== Achievements ==
{{load achievements|Fruit on the Loom}}

== History ==
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}
{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.
|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}
{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}
{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}
{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}
{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}
{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.
|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}
{{History|PS4}}
{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[de:Bannervorlage]]
[[es:Diseño de estandarte]]
[[fr:Motif de bannière]]
[[ja:旗の模様]]
[[ko:현수막 무늬]]
[[pl:Wzór sztandaru]]
[[pt:Desenho para estandarte]]
[[ru:Узор флага]]
[[th:ลวดลายธง]]
[[zh:旗帜图案]]</li></ul>
Added the seeking flame.

Trivia

Evoker Texture + Illusioner Sketelon Mesh (Dungeons)

The texture of evokers imported into the skeleton mesh model of illusioners

  • The animation files and textures of evokers are perfectly compatible with the skeleton mesh model of illusioners. The difference between the two models is only one more hood layer. If the texture of evokers is imported into the model of illusioners, the hood layer will be replaced by the white wig of evokers.
    • Evoker and illusioner's "Get Hit Front" animations are the same.
  • There is a "wololoo" sound heard within the boss fight theme of evokers. This is the sound that they make within the original game when turning a blue sheep red. The sound itself is a reference to another Microsoft franchise, Age of Empires, where the priest unit can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololoo" sound.
  • When an evoker is defeated, there is a new ghost screaming sound that can be heard within the background along with its death sounds. This screaming sound can also be heard within some areas of missions such as the graveyard within the creeper woods.
  • When an evoker is enchanted by an enchanter, its HP increases by only 25%.
  • It's possible to stun evoker fangs, which causes them to simply stay harmless in place. This can be done with the snowball enchantment.
  • The description of battle robes state that evokers are the ones that made it. Within the redstone mines and the colossal rampart, evokers can rarely drop their battle robe when defeated.
  • Evokers raise their eyebrows when summoning evoker fangs, and closes their eyes when summoning vexes.

Gallery

Renders

Animations

Textures

Screenshots

References