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(Redirected page to Minecraft Dungeons:Enchantment) Tags: New redirect 2017 source edit Mobile edit |
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+ | #REDIRECT [[MCD:Enchantment]] |
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− | {{wipdungeons|Internal IDs for new enchantments, Fill missing information, Update mob obtainability for Ancient mobs, Fix links}} |
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− | |||
− | == Summary == |
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− | [[File:Doubled_Up_Enchants.png|thumb|This weapon can be enchanted with {{DuEnchantmentLink|Radiance}} twice.|alt=|250px]]'''Enchanting''' is a mechanic that augments [[MCD:Weapons|weapons]] and [[MCD:Armor|armor]], using {{DuEnchantmentLink|Enchantment Point|Enchantment Points}} to activate the enchantment, locking-in the choice. |
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− | |||
− | [[MCD:Weapon|Weapons]] and [[MCD:Armor|Armor]] each have up to three enchantment slots, with up to three random enchantments choices per slot.<br> |
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− | The number of available enchantment slots on collected equipment depends on the [[MCD:Difficulty|Difficulty]] and the Threat level the player is playing at. {{needs testing|Specific details desired. This is broadly true. Also consider merchants. Possibly Default II 2 slots become possible. Adventure VI 3 slots become possible}} Unavailable enchantment slots or enchantment choices cannot be unlocked. |
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− | |||
− | Enchantments behave independently when stacked. A weapon with two {{DuEnchantmentLink|Chains}} III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice. |
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− | <br> |
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− | |||
− | {| class="wikitable" style="float:right; margin-left: 10px; text-align: center" |
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− | |+{{DuEnchantmentLink|Enchantment Point|Cost}} |
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− | ! rowspan="2" |Type |
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− | ! colspan="3" |Tier |
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− | ! rowspan="2 |Total |
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− | |- |
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− | !I |
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− | !II |
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− | !III |
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− | |- |
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− | |style="background:#D9D9D9;" |Common |
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− | |1 |
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− | |2 |
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− | |3 |
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− | |6 |
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− | |- |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |9 |
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− | |- |
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− | |style="background:#F4EED6;" |Gilded Common |
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− | |2 |
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− | |3 |
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− | |4 |
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− | |9 |
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− | |- |
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− | |style="background:#F4EED6;" |Gilded Powerful |
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− | |3 |
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− | |4 |
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− | |5 |
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− | |12 |
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− | |} |
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− | |||
− | === Built-in enchantments === |
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− | When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a {{DuItemLink|Hawkbrand}} never has {{DuEnchantmentLink|Critical Hit}} as an option, a {{DuItemLink|Diamond Pickaxe}} never has {{DuEnchantmentLink|Prospector}} as an option, a {{DuItemLink|Firebolt Thrower}} never has {{DuEnchantmentLink|Chain Reaction}} as an option, and so on. |
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− | |||
− | Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the [[MCD:Status Effect|Status effect icon]] relating to the enchantment appears on the [[MCD:Heads-up display|Heads-Up Display]] upon the use of non-enchanted equipment. |
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− | |||
− | === Soul Enchantments === |
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− | Enchantments that involve souls occur only on [[MCD:Weapons|weapons]] and [[MCD:Armor|armor]] that provide soul gathering naturally, such as the {{DuItemLink|Eternal Knife}}, {{DuItemLink|Soul Bow}}, or {{DuItemLink|Soul Robe}} and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - {{DuItemLink|Soul fists}}, {{DuItemLink|Soul Hunter Crossbow}} and {{DuItemLink|Verdant Robe}} being notable examples.<br> |
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− | Soul gathering equipment can possess non-soul enchantments the same as regular equipment.<br> |
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− | {{DuEnchantmentLink|Anima Conduit}}, {{DuEnchantmentLink|Enigma Resonator}}, and {{DuEnchantmentLink|Soul Siphon}} are Soul enchantments that occur on both melee and ranged weapons. {{DuEnchantmentLink|Soul Speed}} occurs for amour. |
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− | |||
− | === Gilded Gear === |
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− | [[File:Gilded Items.png|thumb|Gilded Gear in the inventory.]] |
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− | <!--- [[File:Piglin Merchant gilded item.png|thumb|A Gilded Item being sold by the Piglin Merchant.]]---> |
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− | Obtainable from defeating {{DuEntityLink|Ancient Mobs}} during [[MCD:Ancient Hunts|Ancient Hunts]] or though bartering with the {{DuEntityLink|Piglin Merchant}} using [[MCD:Gold|Gold]], '''Gilded gear'' are [[MCD:Weapons|Weapons]] and [[MCD:Armor|Armors]] that possess an extra built-in enchantment at tier I, II, or III and costs more {{DuEnchantmentLink|Enchantment Point|Enchantment Points}} to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the [[MCD:Rarity|Rarity]]. <ref>[https://help.minecraft.net/hc/articles/360057079771 Help article: Flames of the Nether DLC] "Gilded gear drops are part of the free update as ultra-rare items with an extra Enchantment slot built-in, making them some of the most powerful items in the game. To get these end-game level items, you’ll have to face the Ancient Hunts and travel to the dangerous Nether."</ref> <ref>{{tweet|dungeonsgame|1362794156838576141}}</ref>.<br> |
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− | Gilded gear can be [[MCD:Inventory#Salvaging|salvaged]] for [[MCD:Gold|Gold]] rather than the usual [[MCD:Emeralds|Emeralds]] with regular gear. [[MCD:Ancient Hunts|Ancient Hunts]] do not allow gilded gear to be used as an offering. |
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− | |||
− | === Enchanted Mobs === |
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− | {{Main|Enchanted Mobs|Ancient Mobs}} |
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− | Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto [[MCD:mobs|mobs]] from an {{DuEntityLink|Enchanter}}, the {{DuEntityLink|Arch-Illager}} or spawn with enchantments. Passive, such as {{DuEntityLink|Sheep}}, and neutral mobs can also appear with enchantments. Some of these enchantments, such as {{DuEnchantmentLink|Heal Allies|Heals Allies}} and {{DuEnchantmentLink|Regeneration}} are exclusive to [[MCD:mobs|mobs]] and not available to players. |
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− | |||
− | == {{DuMiscSprite|Melee|scale=0.25}} Melee Weapon Enchantments == |
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− | {| class="wikitable sortable list-style-none" |
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− | |- |
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− | ! rowspan="2" | Icon |
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− | ! rowspan="2" | Name<br><code>Data ID</code> |
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− | ! rowspan="2" | In-game description |
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− | ! rowspan="2" | Tier Text |
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− | ! colspan="3" | Tier |
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− | ! colspan="2" | Obtainablity |
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− | ! rowspan="2" | Multiple per equipment |
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− | ! rowspan="2" | Built-into |
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− | ! rowspan="2" | [[File:Enchantment_Point.png|50px]] |
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− | |- |
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− | !I |
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− | !II |
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− | !III |
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− | !Players |
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− | !Mobs |
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− | <!-- |- id="TEMPLATE" |
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− | |[[File:NAME.png|frameless|50px]] |
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− | | |
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− | * [[MCD:NAME|NAME]] |
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− | * <code>ID</code> |
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− | |IN GAME DESCRIPTION |
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− | |TIER TEXT |
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− | |TIER I VALUE |
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− | |TIER II VALUE |
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− | |TIER III VALUE |
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− | | {{tc|yes|✔|style=text-align: center}} PLAYER OBTAINABLITY |
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− | | {{tc|no|✖|style=text-align: center}} MOB OBTAINABLITY |
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− | | {{tc|neutral|INFO|style=text-align: center}} APPEARS MULITPLE |
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− | | {{DuItemLink|EQUIPMENT}}, {{DuItemLink|EQUIPMENT}} BUILT INTO EQUIPMENT |
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− | |style="background:#D9D9D9;" |Common (#F2C0D5 Powerful) RARITY |
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− | --> |
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− | |- id="Anima Conduit" |
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− | |[[File:Anima_Conduit.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Anima Conduit|Anima Conduit]] |
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− | * <code>16</code> |
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− | |Each soul absorbed grants a small amount of health. |
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− | |health gained |
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− | |2% |
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− | |4% |
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− | |6% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |None |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Artifact Synergy" |
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− | |[[File:Artifact Synergy (MCD Enchantment).png|frameless|50x50px]] |
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− | | |
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− | * [[MCD:Artifact Synergy|Artifact Synergy]] |
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− | * <code></code> |
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− | |Whenever you use an artifact, your next deals bonus damage. |
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− | |Deals X extra damage |
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− | |40% |
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− | |60% |
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− | |80% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Busy Bee" |
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− | |[[File:BusyBee.png|frameless|50x50px]] |
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− | | |
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− | * [[Busy Bee]] |
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− | * <code>29</code> |
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− | |Grants a chance for a bee to spawn after defeating a mob, with up to 3 bees joining the player's side. |
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− | |chance to summon. |
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− | |20% |
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− | |30% |
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− | |40% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Bee Stinger}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Chains" |
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− | |[[File:Chains.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Chains|Chains]] |
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− | * <code>24</code> |
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− | |Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. |
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− | |seconds duration |
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− | |1 |
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− | |2 |
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− | |3 |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Flail}},{{DuItemLink|Jailor's Scythe}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Committed" |
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− | |[[File:Committed.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Committed|Committed]] |
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− | * <code>21</code> |
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− | |Deal increased damage against already wounded enemies. |
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− | |bonus damage |
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− | |0-50% |
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− | |0-75% |
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− | |0-100% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Truthseeker}}, {{DuItemLink|Growing Staff}}, {{DuItemLink|Resolute Tempest Knife}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Critical Hit" |
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− | |[[File:Critical_Hit.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Critical Hit|Critical Hit]] |
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− | * <code>8</code> |
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− | |Gives a chance to inflict critical hits dealing triple damage. |
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− | |chance to trigger |
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− | |10% |
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− | |15% |
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− | |20% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Hawkbrand}}, {{DuItemLink|Sinister Sword}}, {{DuItemLink|Master's Katana}} |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |- id="Dynamo" |
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− | |[[File:DynamoMelee.png|frameless|50x50px]] |
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− | | |
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− | * [[MCD:Dynamo|Dynamo]] |
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− | * <code>30</code> |
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− | |Adds damage to the next attack after rolling. |
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− | |damage. |
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− | | +X |
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− | | +1.25X |
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− | | +1.5X |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Great Axeblade}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Echo" |
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− | |[[File:Echo.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Echo|Echo]] |
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− | * <code>26</code> |
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− | |Some attacks can be followed up by another attack in quick succession. |
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− | |seconds cooldown |
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− | |5 |
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− | |4 |
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− | |3 |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Whispering Spear}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Exploding" |
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− | |[[File:Exploding.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Exploding|Exploding]] |
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− | * <code>7</code> |
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− | |Mobs explode after they are defeated. |
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− | |Deals X% of enemy health as damage |
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− | |20% |
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− | |40% |
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− | |60% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Cursed Axe}}, {{DuItemLink|Battlestaff of Terror}} |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |- id="Enigma Resonator" |
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− | |[[File:Enigma_Resonator.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Enigma Resonator|Enigma Resonator]] |
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− | * <code>15</code> |
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− | |Gives a chance to deal triple damage based on the number of souls the player has |
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− | |chance |
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− | |0-15% |
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− | |0-20% |
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− | |0-25% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Moon Daggers}}, {{DuItemLink|Soul Fists}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Fire Aspect" |
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− | |[[File:Fire_Aspect.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Fire Aspect|Fire Aspect]] |
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− | * <code>5</code> |
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− | |Sets mobs on fire for three seconds, dealing damage over time. |
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− | |damage per second |
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− | |X |
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− | |1.25X |
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− | |1.5X |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Firebrand}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Freezing" |
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− | |[[File:Freezing.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Freezing|Freezing]] |
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− | * <code>9</code> |
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− | |Slows mobs after hit for three seconds. |
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− | |reduced speed |
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− | | -20% |
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− | | -30% |
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− | | -40% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|neutral| {{DuEntityLink|Frozen Zombie}}, {{DuEntityLink|Stray}}, {{DuEntityLink|Icy Creeper}}, & Daily trials|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Fangs of Frost}}, {{DuItemLink|Frost Scythe}}, {{DuItemLink|Freezing Foil}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Gravity" |
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− | |[[File:Gravity.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Gravity|Gravity]] |
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− | * <code>14</code> |
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− | |This effect pulls mobs in range towards the weapon's impact point. |
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− | |seconds duration |
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− | |1.0 |
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− | |1.5 |
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− | |2.0 |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Hammer of Gravity}} |
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− | |style="background:#F2C0D5;" |Powerful |
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− | |- id="Illager's Bane" |
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− | |[[File:IllagersBane.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Illager's Bane|Illager's Bane]] |
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− | * |
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− | |Attacks deal extra damage to Illagers. |
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− | |increased damage |
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− | | +20% |
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− | | +30% |
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− | | +40% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Bone Cudgel}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Leeching" |
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− | |[[File:Leeching.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Leeching|Leeching]] |
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− | * <code>12</code> |
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− | |Defeating a mob heals the player by a small portion of the mob's max health. |
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− | |of mob's max health |
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− | |5% |
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− | |7% |
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− | |9% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Heartstealer}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Looting" |
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− | |[[File:Looting.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Looting|Looting]] |
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− | * <code>3</code> |
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− | |Increases the chance for mobs to drop consumables. |
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− | |increased chance |
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− | | +100% |
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− | | +200% |
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− | | +300% |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | |{{DuItemLink|Fortune Spear}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Pain Cycle" |
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− | |[[File:Pain Cycle (MCD Enchantment).png|frameless|50x50px]] |
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− | | |
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− | * [[MCD:Pain Cycle|Pain Cycle]] |
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− | * <code></code> |
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− | |Attacking drains your life to grant one stack of Pain Cycle. At 5 stacks, your pain is channelled into your next attack. |
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− | |Max stacks does X damage |
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− | |Triple (3x) |
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− | |Quadruple (4x) |
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− | |Quintuple (5x) |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | | |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Poison Cloud" |
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− | |[[File:Poison_Cloud.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Poison Cloud|Poison Cloud]] |
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− | * <code>10</code> |
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− | |Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
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− | |damage per second |
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− | |X |
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− | |2X |
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− | |3X |
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− | | {{tc|yes|✔|style=text-align: center}} |
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− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
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− | | {{tc|no|✖|style=text-align: center}} |
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− | |{{DuItemLink|Venom Glaive}}, {{DuItemLink|Nightmare's Bite}} |
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− | |style="background:#D9D9D9;" |Common |
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− | |- id="Prospector" |
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− | |[[File:Prospector.png|frameless|50px]] |
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− | | |
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− | * [[MCD:Prospector|Prospector]] |
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− | * <code>4</code> |
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− | |Find more [[MCD:Emerald|emeralds]] on fallen enemies. |
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− | |increased chance |
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− | | +100% |
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− | | +200% |
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− | | +300% |
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− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Diamond Pickaxe}}, {{DuItemLink|The Last Laugh}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Radiance" |
||
− | |[[File:Radiance.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Radiance|Radiance]] |
||
− | * <code>23</code> |
||
− | |Has a 20% chance to spawn a circular area that heals all allies within it. |
||
− | |health healed |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖{{verify}}|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Sun's Grace}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Rampaging" |
||
− | |[[File:Rampaging.png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Rampaging|Rampaging]] |
||
− | * <code>6</code> |
||
− | |After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time. |
||
− | |seconds |
||
− | |5 |
||
− | |10 |
||
− | |15 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Maulers}}, {{DuItemLink|Dancer's Sword}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Rushdown" |
||
− | |[[File:Rushdown.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Rushdown|Rushdown]] |
||
− | * |
||
− | |allows the player to get 100% increased speed temporarily after defeating a mob. |
||
− | |seconds |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | | {{tc|neutral|Built-in only|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Tempest Knife}}, {{DuItemLink|Chill Gale Knife}}, {{DuItemLink|Resolute Tempest Knife}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Sharpness" |
||
− | |[[File:Sharpness.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Sharpness|Sharpness]] |
||
− | * <code>1</code> |
||
− | |Sharpens the player's weapon, causing it to deal more damage. |
||
− | |damage |
||
− | | +10% |
||
− | | +21% |
||
− | | +33% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Diamond Sword}}, {{DuItemLink|Broadsword}}, {{DuItemLink|Frost Slayer}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Shockwave" |
||
− | |[[File:Shockwave.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Shockwave|Shockwave]] |
||
− | * <code>27</code> |
||
− | |The last attack in a combo launches a shockwave, damaging enemies. |
||
− | |damage dealt by shockwave |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Whirlwind}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Smiting" |
||
− | |[[File:Smiting.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Smiting|Smiting]] |
||
− | * <code>20</code> |
||
− | |Increases damage against the Undead. |
||
− | |increased damage |
||
− | | +20% |
||
− | | +30% |
||
− | | +40% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Dark Katana}}, {{DuItemLink|Grave Bane}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Soul Siphon" |
||
− | |[[File:Soul_Siphon.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Soul Siphon|Soul Siphon]] |
||
− | * <code>22</code> |
||
− | |When hiting an enemy, gain a 10% chance to grant extra souls. |
||
− | |souls |
||
− | |3 |
||
− | |6 |
||
− | |9 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{DuItemLink|Eternal Knife}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Stunning" |
||
− | |[[File:Stunning.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Stunning|Stunning]] |
||
− | * <code>17</code> |
||
− | |Chance to temporarily stun enemies. |
||
− | |chance |
||
− | |5% |
||
− | |10% |
||
− | |15% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Highland Axe}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Swirling" |
||
− | |[[File:T_Swirling_Icon.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Swirling|Swirling]] |
||
− | * <code>19</code> |
||
− | |The last attack in a combo performs a swirling attack, damaging nearby enemies. |
||
− | |damage dealt by wind |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Sheer Daggers}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Thundering" |
||
− | |[[File:Thundering.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Thundering|Thundering]] |
||
− | * <code>25</code> |
||
− | |Has a 30% chance to summon a lightning strike that damages nearby enemies. |
||
− | |damage dealt by lightning |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Stormlander}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Weakening" |
||
− | |[[File:Weakening.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Weakening|Weakening]] |
||
− | * <code>28</code> |
||
− | |The player's attacks decrease the attack damage of all nearby enemies for five seconds. |
||
− | |reduction in damage |
||
− | |20% |
||
− | |30% |
||
− | |40% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|neutral|Daily trials only|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |{{DuItemLink|Nameless Blade}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | |||
− | == {{DuMiscSprite|Ranged|scale=0.25}} Ranged Weapon Enchantments == |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>Data ID</code> |
||
− | ! rowspan="2" | In-game description |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! colspan="2" | Obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | [[File:Enchantment_Point.png|50px]] |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | !Players |
||
− | !Mobs |
||
− | |- id="Accelerate" |
||
− | |[[File:Accelerate.png|frameless|50x50px]] |
||
− | | |
||
− | * [[Accelerate]] |
||
− | * <code>54</code> |
||
− | |Increases attack speed for each consecutive shot. Resets one second after the attack. |
||
− | |increase per shot |
||
− | |8% |
||
− | |10% |
||
− | |12% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Auto Crossbow}}, {{DuItemLink|Mechanical Shortbow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Artifact Charge" |
||
− | |[[File:Artifact Charge (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Artifact Charge|Artifact Charge]] |
||
− | * <code></code> |
||
− | |Whenever you use an artifact, your next few attacks become charged. |
||
− | |Attacks charged |
||
− | |Next |
||
− | |Next 2 |
||
− | |Next 3 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Anima Conduit" |
||
− | |[[File:Anima_Conduit.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Anima Conduit|Anima Conduit]] |
||
− | * <code>44</code> |
||
− | |Each soul absorbed grants a small amount of health. |
||
− | |of max health gained per soul |
||
− | |2% |
||
− | |4% |
||
− | |6% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Bonus Shot" |
||
− | |[[File:Bonus_Shot.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Bonus Shot|Bonus Shot]] |
||
− | * <code>50</code> |
||
− | |Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage. |
||
− | |damage per shot |
||
− | |10% |
||
− | |17% |
||
− | |24% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Butterfly Crossbow}}, {{DuItemLink|Twin Bow}}, {{DuItemLink|Haunted Bow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Burst Bowstring" |
||
− | |[[File:BurstBowstring.png|frameless|50x50px]] |
||
− | | |
||
− | * [[Burst Bowstring]] |
||
− | * <code>59</code> |
||
− | |Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage. |
||
− | |target |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Chain Reaction" |
||
− | |[[File:Chain_Reaction.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Chain Reaction|Chain Reaction]] |
||
− | * <code>40</code> |
||
− | |Has a chance to fire five arrows in all directions on impact. |
||
− | |chance to trigger |
||
− | |10% |
||
− | |20% |
||
− | |30% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Firebolt Thrower}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Cooldown Shot" |
||
− | |[[File:Cooldown Shot (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Cooldown Shot|Cooldown Shot]] |
||
− | * <code></code> |
||
− | |When you attack with a charged shot, artifact cooldowns are decreased. |
||
− | |second cooldown reduction |
||
− | |0.5 |
||
− | |1.0 |
||
− | |1.5 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Dynamo Ranged" |
||
− | |[[File:DynamoRanged.png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Dynamo|Dynamo]] |
||
− | * <code>58</code> |
||
− | |Adds damage to the next attack after rolling. |
||
− | |damage |
||
− | | +X |
||
− | | +2X |
||
− | | +3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Corrupted Crossbow}}, {{DuItemLink|Ancient Bow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Enigma Resonator" |
||
− | |[[File:Enigma_Resonator.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Enigma Resonator|Enigma Resonator]] |
||
− | * <code>43</code> |
||
− | |Gives a chance to deal triple damage based on the number of souls the player has. |
||
− | |chance |
||
− | |0-15% |
||
− | |0-20% |
||
− | |0-25% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Feral Soul Crossbow}}, {{DuItemLink|Soul Hunter Crossbow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Fuse Shot" |
||
− | |[[File:Fuse_Shot.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Fuse Shot|Fuse Shot]] |
||
− | * <code>52</code> |
||
− | |Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. |
||
− | |Every X shot |
||
− | |fifth |
||
− | |fourth |
||
− | |third |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Red Snake}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Gravity" |
||
− | |[[File:Gravity.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Gravity|Gravity]] |
||
− | * <code>41</code> |
||
− | |This effect pulls mobs in range towards the weapon's impact point. |
||
− | |second duration |
||
− | |1.0 |
||
− | |1.5 |
||
− | |2.0 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Voidcaller}}, {{DuItemLink|Imploding Crossbow}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Growing" |
||
− | |[[File:Growing.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Growing|Growing]] |
||
− | * <code>55</code> |
||
− | |The fired shot grows in the air, dealing extra damage to distant targets. |
||
− | |maximum damage |
||
− | |25% |
||
− | |50% |
||
− | |75% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Bonebow}}, {{DuItemLink|Baby Crossbows}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Infinity" |
||
− | |[[File:Infinity.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Infinity|Infinity]] |
||
− | * <code>37</code> |
||
− | |Chance to immediately replenish an arrow after shooting. |
||
− | |chance of arrow not being used |
||
− | |16% |
||
− | |32% |
||
− | |48% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Hunter's Promise}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Multishot" |
||
− | |[[File:Multishot.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Multishot|Multishot]] |
||
− | * <code>38</code> |
||
− | |Grants the chance to fire five arrows at once. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |30% |
||
− | |40% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Bow of Lost Souls}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Piercing" |
||
− | |[[File:Piercing.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Piercing|Piercing]] |
||
− | * <code>39</code> |
||
− | |Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. |
||
− | |Every X arrow |
||
− | |3rd |
||
− | |2nd |
||
− | |Every arrow |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|The Slicer}}, {{DuItemLink|Pride of the Piglins}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Poison Cloud" |
||
− | |[[File:Poison_Cloud.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Poison Cloud|Poison Cloud]] |
||
− | * <code>45</code> |
||
− | |Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. |
||
− | |damage per second |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|The Green Menace}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Power" |
||
− | |[[File:Power.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Power|Power]] |
||
− | * <code>35</code> |
||
− | |Power boosts arrow damage. |
||
− | |damage |
||
− | | +10% |
||
− | | +21% |
||
− | | +33% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Master's Bow}}, {{DuItemLink|Elite Power Bow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Punch" |
||
− | |[[File:Punch.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Punch|Punch]] |
||
− | * <code>36</code> |
||
− | |Boosts arrow pushback. |
||
− | |knockback |
||
− | |200% |
||
− | |300% |
||
− | |400% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Doom Crossbow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Roll Charge" |
||
− | |[[File:Roll Charge.png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Roll Charge|Roll Charge]] |
||
− | * |
||
− | |The player's next shot is charged. |
||
− | |Charged Shot for X Seconds |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Burst Gale Bow}}, {{DuItemLink|Weeping Vine Bow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Shock Web" |
||
− | |[[File:Shock Web (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Shock Web|Shock Web]] |
||
− | * |
||
− | |Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam. |
||
− | |Up to X beams |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Radiance Shot" |
||
− | |[[File:T_RadianceRanged_Icon.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Radiance Shot|Radiance Shot]] |
||
− | * <code>53</code> |
||
− | |Has a 20% chance to spawn a circular area that heals all allies within it. |
||
− | |health healed |
||
− | |X |
||
− | |1.5X |
||
− | |2X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Sabrewing}}, {{DuItemLink|Love Spell Bow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Rapid Fire" |
||
− | |[[File:Rapid_Fire.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Rapid Fire|Rapid Fire]] |
||
− | * <code>48</code> |
||
− | |Increases attack speed. |
||
− | |attack speed |
||
− | | +10% |
||
− | | +15% |
||
− | | +20% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Azure Seeker}}, {{DuItemLink|Purple Storm}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Ricochet" |
||
− | |[[File:Ricochet.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Ricochet|Ricochet]] |
||
− | * <code>34</code> |
||
− | |Small chance for arrows to ricochet off mobs. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |40% |
||
− | |60% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|neutral|Daily trials only{{Verify}}|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Slayer Crossbow}}, {{DuItemLink|Lightning Harp Crossbow}}, {{DuItemLink|Echo of the Valley}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Supercharge" |
||
− | |[[File:Supercharge.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Supercharge|Supercharge]] |
||
− | * <code>49</code> |
||
− | |Charged shots deal more damage and have more pushback. |
||
− | |increased damage |
||
− | | +20% |
||
− | | +30% |
||
− | | +40% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Guardian Bow}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Tempo Theft" |
||
− | |[[File:Tempo_Theft.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Tempo Theft|Tempo Theft]] |
||
− | * <code>31</code> |
||
− | |Steals a small amount of a mob's movement speed and gives it to the player for four seconds. |
||
− | |stolen speed |
||
− | |17% |
||
− | |33% |
||
− | |50% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Nocturnal Bow}}, {{DuItemLink|Shivering Bow}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Unchanting" |
||
− | |[[File:Unchanting.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Unchanting|Unchanting]] |
||
− | * <code>51</code> |
||
− | |Projectiles deal more damage to enchanted enemies. |
||
− | |bonus damage |
||
− | | +50% |
||
− | | +75% |
||
− | | +100% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Spellbound Crossbows}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Wild Rage" |
||
− | |[[File:Wild_Rage.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Wild Rage|Wild Rage]] |
||
− | * <code>56</code> |
||
− | |Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |30% |
||
− | |40% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|The Pink Scoundrel}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | |||
− | == {{DuMiscSprite|Armor|scale=0.25}} Armor Enchantments== |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>Data ID</code> |
||
− | ! rowspan="2" | In-game description |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! colspan="2" | Obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | [[File:Enchantment_Point.png|50px]] |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | !Players |
||
− | !Mobs |
||
− | |- id="Acrobat" |
||
− | |[[File:Acrobat.png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Acrobat|Acrobat]] |
||
− | * <code>96</code> |
||
− | |Reduces the cooldown time between rolls. |
||
− | |reduced cooldown |
||
− | |15% |
||
− | |30% |
||
− | |45% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Black Wolf Armor}}, {{DuItemLink|Living Vines Armor}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Bag Of Souls" |
||
− | |[[File:BagOfSouls.png|frameless|50x50px]] |
||
− | | |
||
− | * [[Bag of Souls]] |
||
− | * <code>95</code> |
||
− | |Increases the maximum number of souls that can be carried. |
||
− | |extra souls |
||
− | |33% |
||
− | |67% |
||
− | |100% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Verdant Robe}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Beast Boss" |
||
− | |[[File:Beast Boss (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Beast Boss|Beast Boss]] |
||
− | * <code></code> |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Beast Burst" |
||
− | |[[File:Beast Burst (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Beast Burst|Beast Burst]] |
||
− | * <code></code> |
||
− | |Using a healing potion causes an explosion at your pets' locations, dealing damage to mobs around them. |
||
− | |explosion damage |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Beast Surge" |
||
− | |[[File:Beast Surge (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Beast Surge|Beast Surge]] |
||
− | * <code></code> |
||
− | |Using your health potion boosts your [[MCD:Summons|pets']] attack and movement speed for 10 seconds. |
||
− | |Pets' attack and speed X |
||
− | | +50% |
||
− | | +100% |
||
− | | +150% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#D9D9D9;" | |
||
− | |- id="Burning" |
||
− | |[[File:Burning.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Burning|Burning]] |
||
− | * <code>75</code> |
||
− | |Every 0.5 seconds damages all nearby enemies. |
||
− | |damage |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Ember Robe}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Chilling" |
||
− | |[[File:Chilling.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Chilling|Chilling]] |
||
− | * <code>72</code> |
||
− | |Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. |
||
− | |reduced speed |
||
− | | -20% |
||
− | | -40% |
||
− | | -60% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Frost Armor}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Cool Down" |
||
− | |[[File:Cool_Down.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Cool Down|Cool Down]] |
||
− | * |
||
− | |Reduces the cool-down time between uses of artifacts. |
||
− | |reduced cool-down |
||
− | | -10% |
||
− | | -19% |
||
− | | -27% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Cowardice" |
||
− | |[[File:Cowardice.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Cowardice|Cowardice]] |
||
− | * <code>73</code> |
||
− | |Deal increased ranged and melee damage while at full HP. |
||
− | |increased ranged and melee damage |
||
− | | +20% |
||
− | | +30% |
||
− | | +40% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Death Barter" |
||
− | |[[File:Death_Barter.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Death Barter|Death Barter]] |
||
− | * |
||
− | |The first set of Emeralds collected are stored and then spent to save the player from death. |
||
− | |Costs X Emeralds |
||
− | |150 |
||
− | |100 |
||
− | |50 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Gilded Glory}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Deflect" |
||
− | |[[File:Deflect.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Deflect|Deflect]] |
||
− | * <code>64</code> |
||
− | |Grants a small chance to deflect incoming projectiles. |
||
− | |chance to trigger |
||
− | |20% |
||
− | |40% |
||
− | |60% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Electrified" |
||
− | |[[File:Electrified.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Electrified|Electrified]] |
||
− | * <code>74</code> |
||
− | |Rolling zaps three nearby enemies with lightning bolts, dealing damage. |
||
− | |Deals X damage |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Explorer" |
||
− | |[[File:Explorer.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Explorer|Explorer]] |
||
− | * <code>90</code> |
||
− | |Regain a small amount of health for every 100 blocks explored on the map. |
||
− | |health regained |
||
− | |0.3% |
||
− | |0.7% |
||
− | |1.0% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Final Shout" |
||
− | |[[File:Final_Shout.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Final Shout|Final Shout]] |
||
− | * <code>63</code> |
||
− | |When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods). |
||
− | |Up to every X second |
||
− | |12th |
||
− | |10th |
||
− | |8th |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Fire Focus" |
||
− | |[[File:FireFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Fire Focus|Fire Focus]] |
||
− | * <code></code> |
||
− | |The fire damage you deal is increased. |
||
− | |increased fire damage |
||
− | | +25% |
||
− | | +50% |
||
− | | +75% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Fire Trail" |
||
− | |[[File:Fire_Trail.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Fire Trail|Fire Trail]] |
||
− | * <code>78</code> |
||
− | |Rolling creates a trail of fire that deals damage to mobs for four seconds. |
||
− | |fire damage per second |
||
− | |X |
||
− | |2X |
||
− | |3X |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Ghost Kindler}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Food Reserves" |
||
− | |[[File:Food_Reserves.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Food Reserves|Food Reserves]] |
||
− | * <code>83</code> |
||
− | |Using a healing potion also creates a random food item. |
||
− | |items crafted |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Frenzied" |
||
− | |[[File:Frenzied.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Frenzied|Frenzied]] |
||
− | * <code>79</code> |
||
− | |Player's attack speed is increased while at less than half health. |
||
− | |melee and ranged attack speed |
||
− | | +10% |
||
− | | +20% |
||
− | | +30% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Gravity Pulse" |
||
− | |[[File:Gravity_Pulse.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Gravity Pulse|Gravity Pulse]] |
||
− | * <code>77</code> |
||
− | |A blast occurs every five seconds that pulls nearby enemies nearer. |
||
− | |range |
||
− | |100% |
||
− | |150% |
||
− | |200% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Health Synergy" |
||
− | |[[File:Health_Synergy.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Health Synergy|Health Synergy]] |
||
− | * <code>88</code> |
||
− | |Regain a small amount of health when activating any artifact. |
||
− | |health regained |
||
− | |3% |
||
− | |4% |
||
− | |5% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Life Boost" |
||
− | |[[File:Life_Boost.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Life Boost|Life Boost]] |
||
− | * |
||
− | |Maximum health increases each time the player expends a life. |
||
− | |extra health |
||
− | |11% |
||
− | |22% |
||
− | |33% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="lightning Focus" |
||
− | |[[File:LightningFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Lightning Focus|Lightning Focus]] |
||
− | * <code></code> |
||
− | |The lightning damage you deal is increased. |
||
− | |increased lightning damage |
||
− | | +25% |
||
− | | +50% |
||
− | | +75% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Lucky Explorer" |
||
− | |[[File:Lucky ExplorerIcon.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Lucky Explorer|Lucky Explorer]] |
||
− | * |
||
− | |Chance to spawn emeralds with every block explored. |
||
− | |emerald spawned |
||
− | |1 |
||
− | |3 |
||
− | |5 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Emerald Gear}}, {{DuItemLink|Opulent Armor}}, {{DuItemLink|Gilded Glory}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Multi-Roll" |
||
− | |[[File:Multi Roll.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Multi-Roll|Multi-Roll]] |
||
− | * |
||
− | |Grants extra rolls. |
||
− | |Grants X rolls |
||
− | |2 |
||
− | |3 |
||
− | |4 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Goat Gear}} |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Poison Focus" |
||
− | |[[File:PoisonFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Poison Focus|Poison Focus]] |
||
− | * <code></code> |
||
− | |The poison damage you deal is increased. |
||
− | |increased poison damage |
||
− | | +25% |
||
− | | +50% |
||
− | | +75% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Potion Barrier" |
||
− | |[[File:Potion Barrier.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Potion Barrier|Potion Barrier]] |
||
− | * <code>82</code> |
||
− | |Take -90% damage for a short duration when using a healing potion. |
||
− | |seconds duration |
||
− | |5 |
||
− | |7 |
||
− | |9 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Stalwart Armor}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Protection" |
||
− | |[[File:Protection.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Protection|Protection]] |
||
− | * <code>61</code> |
||
− | |Reduces damage taken. |
||
− | |damage taken |
||
− | | -6% |
||
− | | -11% |
||
− | | -15% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Reckless" |
||
− | |[[File:Reckless (MCD Enchantment).png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Reckless|Reckless]] |
||
− | * <code></code> |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Recycler" |
||
− | |[[File:Recycler.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Recycler|Recycler]] |
||
− | * <code>71</code> |
||
− | |Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows. |
||
− | |Every X projectile |
||
− | |30th |
||
− | |20th |
||
− | |10th |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Snowball" |
||
− | |[[File:Snowball_(Dungeons).png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Snowball|Snowball]] |
||
− | * <code>76</code> |
||
− | |Fires a snowball at a nearby enemy every few seconds, briefly stunning it. |
||
− | |Triggers every X seconds |
||
− | |5 |
||
− | |3 |
||
− | |Every second |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Frost Bite}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Soul Focus" |
||
− | |[[File:SoulFocus (MCD Enchantment).png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Soul Focus|Soul Focus]] |
||
− | * <code></code> |
||
− | |Increases the amount of soul damage you deal. |
||
− | |increased soul damage |
||
− | | +10% |
||
− | | +20% |
||
− | | +30% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Soul Speed" |
||
− | |[[File:Soul_Speed.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Soul Speed|Soul Speed]] |
||
− | * <code>81</code> |
||
− | |Gathering a soul causes a gain of 1% stacking movement speed boost for a short time. |
||
− | |seconds duration |
||
− | |2 |
||
− | |3 |
||
− | |4 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Speed Synergy" |
||
− | |[[File:Speed_Synergy.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Speed Synergy|Speed Synergy]] |
||
− | * <code>89</code> |
||
− | |When activating any artifact, gain +20% movement speed for a short time. |
||
− | |second duration |
||
− | |1 |
||
− | |2 |
||
− | |3 |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Surprise Gift" |
||
− | |[[File:Surprise_Gift.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Surprise Gift|Surprise Gift]] |
||
− | * <code>84</code> |
||
− | |Using a healing potion sometimes also creates a random consumable. |
||
− | |chance to trigger |
||
− | |50% |
||
− | |100% |
||
− | |150% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Golden Piglin Armor}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Swiftfooted" |
||
− | |[[File:Swiftfooted.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Swiftfooted|Swiftfooted]] |
||
− | * <code>80</code> |
||
− | |Rolling increases movement speed for three seconds. |
||
− | |movement speed |
||
− | | +30% |
||
− | | +40% |
||
− | | +50% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |{{DuItemLink|Highland Armor}} |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Thorns" |
||
− | |[[File:Thorns.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Thorns|Thorns]] |
||
− | * <code>66</code> |
||
− | |Taking damage deals damage back to the attacker. |
||
− | |damage returned |
||
− | |100% |
||
− | |150% |
||
− | |200% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Tumble Bee" |
||
− | |[[File:TumbleBee.png|frameless|50x50px]] |
||
− | | |
||
− | * [[MCD:Tumblebee|Tumblebee]] |
||
− | * <code>94</code> |
||
− | |Chance to summon a bee when rolling, with up to 3 bees joining the player's side. |
||
− | |chance to summon |
||
− | |33% |
||
− | |67% |
||
− | |101% |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | |||
− | == Unobtainable Enchantments == |
||
− | {{Main|MCD:Unused features}} |
||
− | Functioning enchantments scrapped or unavailable to players are listed below |
||
− | ===Melee=== |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>Data ID</code> |
||
− | ! rowspan="2" | In-game description |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! colspan="2" | Obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | [[File:Enchantment_Point.png|50px]] |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | !Players |
||
− | !Mobs |
||
− | |- id="Knockback" |
||
− | |[[File:Knockback.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Knockback|Knockback]] |
||
− | * <code>2</code> |
||
− | |Every once in a while, enemies get knocked back after a melee attack. |
||
− | |chance to trigger |
||
− | |10% |
||
− | |20% |
||
− | |30% |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="CaveSpiderPoisonEnchantment" |
||
− | |No Icon |
||
− | | |
||
− | * [[MCD:Cave Spider|CaveSpiderPoisonEnchantment]] |
||
− | * <code>18</code> |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|neutral|{{DuEntityLink|Cave Spider}}|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |Unknown |
||
− | |} |
||
− | |||
− | ===Ranged=== |
||
− | {| class="wikitable sortable " |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>Data ID</code> |
||
− | ! rowspan="2" | In-game description |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! colspan="2" | Obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | [[File:Enchantment_Point.png|50px]] |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | !Players |
||
− | !Mobs |
||
− | |- id="Bows Boon" |
||
− | | No Icon |
||
− | | |
||
− | * [[Bow's Boon]] |
||
− | * <code>33</code> |
||
− | |Arrows passing through allies gives them a small amount of damage boost. |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc||no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |Unknown |
||
− | |} |
||
− | |||
− | ===Armor=== |
||
− | {| class="wikitable sortable list-style-none" |
||
− | |- |
||
− | ! rowspan="2" | Icon |
||
− | ! rowspan="2" | Name<br><code>Data ID</code> |
||
− | ! rowspan="2" | In-game description |
||
− | ! rowspan="2" | Tier Text |
||
− | ! colspan="3" | Tier |
||
− | ! colspan="2" | Obtainablity |
||
− | ! rowspan="2" | Multiple per equipment |
||
− | ! rowspan="2" | Built-into |
||
− | ! rowspan="2" | [[File:Enchantment_Point.png|50px]] |
||
− | |- |
||
− | !I |
||
− | !II |
||
− | !III |
||
− | !Players |
||
− | !Mobs |
||
− | |- id="Altruistic" |
||
− | |[[File:Altruistic.png|frameless|50px]] |
||
− | | |
||
− | * [[Heals Allies]] |
||
− | * <code>67</code> |
||
− | |Allies are healed when the player takes damage |
||
− | |of damage becomes healing |
||
− | |25% |
||
− | |50% |
||
− | |75% |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Regeneration" |
||
− | |[[File:Regeneration_(Enchantment).png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Regeneration|Regeneration]] |
||
− | * <code>65</code> |
||
− | |The player starts regenerating health after avoiding damage for 10 seconds. |
||
− | |health per second |
||
− | |0.8% |
||
− | |1.0% |
||
− | |1.2% |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |- id="Barrier" |
||
− | |[[File:Barrier_(Dungeons).png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Barrier|Barrier]] |
||
− | * <code>69</code> |
||
− | |Damage resistance increases with the number of nearby enemies |
||
− | |resisted damage per enemy |
||
− | | +3% |
||
− | | +6% |
||
− | | +10% |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#F2C0D5;" |Powerful |
||
− | |- id="Shielding" |
||
− | |[[File:Shielding.png|frameless|50px]] |
||
− | | |
||
− | * [[MCD:Shielding|Shielding]] |
||
− | * <code>68</code> |
||
− | |Adds damage resistance to the player and nearby allies |
||
− | |reduced damage |
||
− | | -5% |
||
− | | -10% |
||
− | | -14% |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | | {{tc|yes|✔|style=text-align: center}} |
||
− | | {{tc|no|✖|style=text-align: center}} |
||
− | |None |
||
− | |style="background:#D9D9D9;" |Common |
||
− | |} |
||
− | |||
− | == History == |
||
− | <div class="bulletless"> |
||
− | {{History|dungeons}} |
||
− | {{History||June 8, 2019|link=https://youtu.be/076mjMOL6R8 | |
||
− | | Enchantment mechanic shown in [https://youtu.be/076mjMOL6R8 Gameplay Reveal Trailer] and [https://www.minecraft.net/en-us/article/minecraft-dungeons-news News article]. {{DuEnchantmentLink|Echo}}, {{DuEnchantmentLink|Weakening}}, and {{DuEnchantmentLink|Thundering}} shown.}} |
||
− | {{History||Dungeons Beta}} |
||
− | {{History||1.1.1.0| }} |
||
− | {{History||1.2.0.0| '''Fixed''' {{DuEnchantmentLink|Surprise Gift}} not dropping any items, [[MCD:Consumables|Consumables]] spawned by {{DuEnchantmentLink|Surprise Gift}} and {{DuEnchantmentLink|Food Reserves}} not appearing for all players in online co-op, {{DuEnchantmentLink|Radiance}} and {{DuEnchantmentLink|Radiance Shot}} effects not visible to all players in online co-op.}} |
||
− | {{History||1.3.2.0|'''Changed''' {{DuEnchantmentLink|Exploding}} radius +50%, {{DuEnchantmentLink|Fire Aspect}} damage +100%, {{DuEnchantmentLink|Poison Cloud}} damage +50%, {{DuEnchantmentLink|Thundering}} damage +25%, {{DuEnchantmentLink|Radiance}} range reduced to 750 (matching Radiance shot), {{DuEnchantmentLink|Radiance Shot}} trigger chance 20% -> 50%, {{DuEnchantmentLink|Leeching}} healing 4/6/8% -> 5/7/9%, {{DuEnchantmentLink|Shockwave}} damage 20 -> 35, speed +13%, {{DuEnchantmentLink|Snowball}} stun duration 3s -> 2s, {{DuEnchantmentLink|Health Synergy}} and {{DuEnchantmentLink|Speed Synergy}} triggers on {{DuItemLink|Lightning Rod}} and {{DuItemLink|Corrupted Beacon}} when activated, {{DuEnchantmentLink|Soul Speed}} max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack), {{DuEnchantmentLink|Anima Conduit}} healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection. |
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− | | '''Fixed''' {{DuEnchantmentLink|Radiance}} heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%), {{DuEnchantmentLink|Shockwave}} missing notify icon, {{DuEnchantmentLink|Burning}} description to state "damages nearby enemies" }} |
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− | {{History||1.4.3.0|'''Added''' {{DuEnchantmentLink|Acrobat}}, {{DuEnchantmentLink|Bag of Souls}}, {{DuEnchantmentLink|Burst Bowstring}}, {{DuEnchantmentLink|Busy Bee}}, {{DuEnchantmentLink|Dynamo Melee}}, {{DuEnchantmentLink|Dynamo Ranged}}, {{DuEnchantmentLink|Tumblebee}}. |
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− | | '''Changed''' {{DuItemLink|Light Feather}} to activate Roll Enchantments}} |
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− | {{History||1.5.0.0|'''Changed''' {{DuEnchantmentLink|Deflecting}} trigger chance 20/40/60% -> 25/35/45%. Mob enchantments are now significantly scarier{{info needed|elaborate please}}.}} |
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− | {{History||1.6.0.0|'''Changed''' {{DuEnchantmentLink|Shockwave}} damage 35 -> 30, collides with walls, {{DuEnchantmentLink|Swirling}} damage 45 -> 40, requires that a mob is hit with the attack to trigger. |
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− | | '''Fixed''' {{DuEnchantmentLink|Prospector}} and {{DuEnchantmentLink|Looting}} triggering either once per mission, or not at all.<ref>[https://bugs.mojang.com/browse/MCD-4630 MCD-4630]</ref>.}} |
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− | {{History||December 7, 2020|link={{tweet|dungeonsgame|1335976441419345920}}|Minecraft Dungeons Twitter tweeted video revealing {{DuEnchantmentLink|Multi-Roll}} (0:01), {{DuEnchantmentLink|Lucky Explorer}} (0:15) and {{DuEnchantmentLink|Illager's Bane}} (0:25). The {{DuEnchantmentLink|Rushdown}} enchantment effect is shown at 0:12 with {{DuItemLink|Tempest Knife}}, 0:32, 0:35, and 0:38 with {{DuItemLink|Chill Gale Knife}}}} |
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− | {{History||1.7.2.0|'''Added''' {{DuEnchantmentLink|Illager's Bane}}, {{DuEnchantmentLink|Death Barter}}, {{DuEnchantmentLink|Lucky Explorer}}, {{DuEnchantmentLink|Multi-Roll}}, {{DuEnchantmentLink|Life Boost}}, {{DuEnchantmentLink|Roll Charge}}, {{DuEnchantmentLink|Rushdown}}. |
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− | | '''Changed''' {{DuEnchantmentLink|Prospector}} and {{DuEnchantmentLink|Looting}} triggers no matter the damage source (includes kills from [[MCD:summons|summons]], [[MCD:artifacts]], [[MCD:Weapons#Ranged Weapons|Bows]], etc.). |
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− | | '''Fixed''' {{DuEnchantmentLink|Deflecting}} triggering {{DuEnchantmentLink|Dynamo Ranged}}<ref>[https://bugs.mojang.com/browse/MCD-4392 MCD-4392]</ref>, {{DuEnchantmentLink|Fuse Shot}} arrows not exploding. <ref>[https://bugs.mojang.com/browse/MCD-4466 MCD-4466]</ref>}} |
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− | {{History||1.8.0.0|'''Added''' Gilded Gear, {{DuEnchantmentLink|Pain Cycle}}, {{DuEnchantmentLink|Artifact Synergy}}, {{DuEnchantmentLink| Cooldown Shot}}, {{DuEnchantmentLink|Shock Web}}, {{DuEnchantmentLink|Reckless}}, {{DuEnchantmentLink|Beast Burst}}, {{DuEnchantmentLink|Beast Boss}}, {{DuEnchantmentLink|Beast Surge}}, {{DuEnchantmentLink|Fire Focus}}, {{DuEnchantmentLink|Lighting Focus}}, {{DuEnchantmentLink|Poison Focus}}, {{DuEnchantmentLink|Soul Focus}} |
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− | | '''Added''' Colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple. |
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− | | '''Changed''' Unique Gear property bullet points ({{DuMiscSprite|Unique Bullet}}) to display the enchantment built into the equipment where applicable, {{DuEnchantmentLink|Dynamo}} stack limit = 20, increased damage per stack, |
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− | }} |
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− | {{History|foot}} |
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− | <gallery> |
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− | File:Dungeons Inventory Enchant Gameplay Reveal Trailer.jpeg|Early enchanting section shown in the [https://www.minecraft.net/en-us/article/minecraft-dungeons-news Gameplay Reveal article]. |
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− | </gallery> |
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− | </div> |
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− | |||
− | == Trivia == |
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− | * It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment. |
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− | * Despite {{DuEnchantmentLink|Bag of Souls}} involving souls, it is not exclusive to soul gathering [[MCD:armor|armor]]. |
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− | *There are several items {{in|Dungeons}} that have unobtainable enchantments. |
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− | ** The {{DuItemLink|Vine Whip}} possesses an unobtainable natural enchantment, known as JunglePoisonMelee <code>11</code>, that only poisons one targeted enemy instead of a group. |
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− | ** The {{DuItemLink|Hunting Bow}} and its unique variants feature two natural enchantments, HuntingBowEnchantment <code>42</code> and HuntingBowTaggedEnchantment <code>70</code>, that work in tandem to create a target over the head of any struck mob. |
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− | ** The {{DuItemLink|Snow Bow}} and its unique, {{DuItemLink|Winter's Touch}}, has the SlowBowEnchantment <code>57</code> |
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− | * The Unset <code>0</code> enchantment uses the icon for {{DuEnchantmentLink|Radiance}} Ranged |
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− | |||
− | == See also == |
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− | * [[MCD:Weapons|Weapons]] |
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− | * [[MCD:Armor|Armor]] |
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− | * [[MCD:Mobs|Mobs]] |
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− | * [[MCD:Camp|Camp]] |
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− | * [[MCD:Enchanted Mobs|Enchanted Mobs]] |
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− | |||
− | == References == |
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− | {{reflist}} |
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− | |||
− | {{Minecraft Dungeons}} |
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− | {{Minecraft Dungeons Enchantments}} |
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− | |||
− | [[ja:MCD:エンチャント]] |
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− | [[pt:MCD:Encantamento]] |
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− | [[ru:MCD:Зачаровывание]] |
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− | [[zh:MCD:附魔]] |
Latest revision as of 20:05, 29 November 2021
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