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#REDIRECT [[MCD:Enchantment]]
{{wipdungeons|Internal IDs for new enchantments, Fill missing information, Update mob obtainability for Ancient mobs, Fix links}}
 
 
== Summary ==
 
[[File:Doubled_Up_Enchants.png|thumb|This weapon can be enchanted with {{DuEnchantmentLink|Radiance}} twice.|alt=|250px]]'''Enchanting''' is a mechanic that augments [[MCD:Weapons|weapons]] and [[MCD:Armor|armor]], using {{DuEnchantmentLink|Enchantment Point|Enchantment Points}} to activate the enchantment, locking-in the choice.
 
 
[[MCD:Weapon|Weapons]] and [[MCD:Armor|Armor]] each have up to three enchantment slots, with up to three random enchantments choices per slot.<br>
 
The number of available enchantment slots on collected equipment depends on the [[MCD:Difficulty|Difficulty]] and the Threat level the player is playing at. {{needs testing|Specific details desired. This is broadly true. Also consider merchants. Possibly Default II 2 slots become possible. Adventure VI 3 slots become possible}} Unavailable enchantment slots or enchantment choices cannot be unlocked.
 
 
Enchantments behave independently when stacked. A weapon with two {{DuEnchantmentLink|Chains}} III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.
 
<br>
 
 
{| class="wikitable" style="float:right; margin-left: 10px; text-align: center"
 
|+{{DuEnchantmentLink|Enchantment Point|Cost}}
 
! rowspan="2" |Type
 
! colspan="3" |Tier
 
! rowspan="2 |Total
 
|-
 
!I
 
!II
 
!III
 
|-
 
|style="background:#D9D9D9;" |Common
 
|1
 
|2
 
|3
 
|6
 
|-
 
|style="background:#F2C0D5;" |Powerful
 
|2
 
|3
 
|4
 
|9
 
|-
 
|style="background:#F4EED6;" |Gilded Common
 
|2
 
|3
 
|4
 
|9
 
|-
 
|style="background:#F4EED6;" |Gilded Powerful
 
|3
 
|4
 
|5
 
|12
 
|}
 
 
=== Built-in enchantments ===
 
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a {{DuItemLink|Hawkbrand}} never has {{DuEnchantmentLink|Critical Hit}} as an option, a {{DuItemLink|Diamond Pickaxe}} never has {{DuEnchantmentLink|Prospector}} as an option, a {{DuItemLink|Firebolt Thrower}} never has {{DuEnchantmentLink|Chain Reaction}} as an option, and so on.
 
 
Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the [[MCD:Status Effect|Status effect icon]] relating to the enchantment appears on the [[MCD:Heads-up display|Heads-Up Display]] upon the use of non-enchanted equipment.
 
 
=== Soul Enchantments ===
 
Enchantments that involve souls occur only on [[MCD:Weapons|weapons]] and [[MCD:Armor|armor]] that provide soul gathering naturally, such as the {{DuItemLink|Eternal Knife}}, {{DuItemLink|Soul Bow}}, or {{DuItemLink|Soul Robe}} and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - {{DuItemLink|Soul fists}}, {{DuItemLink|Soul Hunter Crossbow}} and {{DuItemLink|Verdant Robe}} being notable examples.<br>
 
Soul gathering equipment can possess non-soul enchantments the same as regular equipment.<br>
 
{{DuEnchantmentLink|Anima Conduit}}, {{DuEnchantmentLink|Enigma Resonator}}, and {{DuEnchantmentLink|Soul Siphon}} are Soul enchantments that occur on both melee and ranged weapons. {{DuEnchantmentLink|Soul Speed}} occurs for amour.
 
 
=== Gilded Gear ===
 
[[File:Gilded Items.png|thumb|Gilded Gear in the inventory.]]
 
<!--- [[File:Piglin Merchant gilded item.png|thumb|A Gilded Item being sold by the Piglin Merchant.]]--->
 
Obtainable from defeating {{DuEntityLink|Ancient Mobs}} during [[MCD:Ancient Hunts|Ancient Hunts]] or though bartering with the {{DuEntityLink|Piglin Merchant}} using [[MCD:Gold|Gold]], '''Gilded gear'' are [[MCD:Weapons|Weapons]] and [[MCD:Armor|Armors]] that possess an extra built-in enchantment at tier I, II, or III and costs more {{DuEnchantmentLink|Enchantment Point|Enchantment Points}} to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the [[MCD:Rarity|Rarity]]. <ref>[https://help.minecraft.net/hc/articles/360057079771 Help article: Flames of the Nether DLC] "Gilded gear drops are part of the free update as ultra-rare items with an extra Enchantment slot built-in, making them some of the most powerful items in the game. To get these end-game level items, you’ll have to face the Ancient Hunts and travel to the dangerous Nether."</ref> <ref>{{tweet|dungeonsgame|1362794156838576141}}</ref>.<br>
 
Gilded gear can be [[MCD:Inventory#Salvaging|salvaged]] for [[MCD:Gold|Gold]] rather than the usual [[MCD:Emeralds|Emeralds]] with regular gear. [[MCD:Ancient Hunts|Ancient Hunts]] do not allow gilded gear to be used as an offering.
 
 
=== Enchanted Mobs ===
 
{{Main|Enchanted Mobs|Ancient Mobs}}
 
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto [[MCD:mobs|mobs]] from an {{DuEntityLink|Enchanter}}, the {{DuEntityLink|Arch-Illager}} or spawn with enchantments. Passive, such as {{DuEntityLink|Sheep}}, and neutral mobs can also appear with enchantments. Some of these enchantments, such as {{DuEnchantmentLink|Heal Allies|Heals Allies}} and {{DuEnchantmentLink|Regeneration}} are exclusive to [[MCD:mobs|mobs]] and not available to players.
 
 
== {{DuMiscSprite|Melee|scale=0.25}} Melee Weapon Enchantments ==
 
{| class="wikitable sortable list-style-none"
 
|-
 
! rowspan="2" | Icon
 
! rowspan="2" | Name<br><code>Data ID</code>
 
! rowspan="2" | In-game description
 
! rowspan="2" | Tier Text
 
! colspan="3" | Tier
 
! colspan="2" | Obtainablity
 
! rowspan="2" | Multiple per equipment
 
! rowspan="2" | Built-into
 
! rowspan="2" | [[File:Enchantment_Point.png|50px]]
 
|-
 
!I
 
!II
 
!III
 
!Players
 
!Mobs
 
<!-- |- id="TEMPLATE"
 
|[[File:NAME.png|frameless|50px]]
 
|
 
* [[MCD:NAME|NAME]]
 
* <code>ID</code>
 
|IN GAME DESCRIPTION
 
|TIER TEXT
 
|TIER I VALUE
 
|TIER II VALUE
 
|TIER III VALUE
 
| {{tc|yes|✔|style=text-align: center}} PLAYER OBTAINABLITY
 
| {{tc|no|✖|style=text-align: center}} MOB OBTAINABLITY
 
| {{tc|neutral|INFO|style=text-align: center}} APPEARS MULITPLE
 
| {{DuItemLink|EQUIPMENT}}, {{DuItemLink|EQUIPMENT}} BUILT INTO EQUIPMENT
 
|style="background:#D9D9D9;" |Common (#F2C0D5 Powerful) RARITY
 
-->
 
|- id="Anima Conduit"
 
|[[File:Anima_Conduit.png|frameless|50px]]
 
|
 
* [[MCD:Anima Conduit|Anima Conduit]]
 
* <code>16</code>
 
|Each soul absorbed grants a small amount of health.
 
|health gained
 
|2%
 
|4%
 
|6%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Artifact Synergy"
 
|[[File:Artifact Synergy (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Artifact Synergy|Artifact Synergy]]
 
* <code></code>
 
|Whenever you use an artifact, your next deals bonus damage.
 
|Deals X extra damage
 
|40%
 
|60%
 
|80%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#D9D9D9;" |Common
 
|- id="Busy Bee"
 
|[[File:BusyBee.png|frameless|50x50px]]
 
|
 
* [[Busy Bee]]
 
* <code>29</code>
 
|Grants a chance for a bee to spawn after defeating a mob, with up to 3 bees joining the player's side.
 
|chance to summon.
 
|20%
 
|30%
 
|40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Bee Stinger}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Chains"
 
|[[File:Chains.png|frameless|50px]]
 
|
 
* [[MCD:Chains|Chains]]
 
* <code>24</code>
 
|Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.
 
|seconds duration
 
|1
 
|2
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Flail}},{{DuItemLink|Jailor's Scythe}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Committed"
 
|[[File:Committed.png|frameless|50px]]
 
|
 
* [[MCD:Committed|Committed]]
 
* <code>21</code>
 
|Deal increased damage against already wounded enemies.
 
|bonus damage
 
|0-50%
 
|0-75%
 
|0-100%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Truthseeker}}, {{DuItemLink|Growing Staff}}, {{DuItemLink|Resolute Tempest Knife}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Critical Hit"
 
|[[File:Critical_Hit.png|frameless|50px]]
 
|
 
* [[MCD:Critical Hit|Critical Hit]]
 
* <code>8</code>
 
|Gives a chance to inflict critical hits dealing triple damage.
 
|chance to trigger
 
|10%
 
|15%
 
|20%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Hawkbrand}}, {{DuItemLink|Sinister Sword}}, {{DuItemLink|Master's Katana}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Dynamo"
 
|[[File:DynamoMelee.png|frameless|50x50px]]
 
|
 
* [[MCD:Dynamo|Dynamo]]
 
* <code>30</code>
 
|Adds damage to the next attack after rolling.
 
|damage.
 
| +X
 
| +1.25X
 
| +1.5X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Great Axeblade}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Echo"
 
|[[File:Echo.png|frameless|50px]]
 
|
 
* [[MCD:Echo|Echo]]
 
* <code>26</code>
 
|Some attacks can be followed up by another attack in quick succession.
 
|seconds cooldown
 
|5
 
|4
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Whispering Spear}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Exploding"
 
|[[File:Exploding.png|frameless|50px]]
 
|
 
* [[MCD:Exploding|Exploding]]
 
* <code>7</code>
 
|Mobs explode after they are defeated.
 
|Deals X% of enemy health as damage
 
|20%
 
|40%
 
|60%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Cursed Axe}}, {{DuItemLink|Battlestaff of Terror}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Enigma Resonator"
 
|[[File:Enigma_Resonator.png|frameless|50px]]
 
|
 
* [[MCD:Enigma Resonator|Enigma Resonator]]
 
* <code>15</code>
 
|Gives a chance to deal triple damage based on the number of souls the player has
 
|chance
 
|0-15%
 
|0-20%
 
|0-25%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Moon Daggers}}, {{DuItemLink|Soul Fists}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Fire Aspect"
 
|[[File:Fire_Aspect.png|frameless|50px]]
 
|
 
* [[MCD:Fire Aspect|Fire Aspect]]
 
* <code>5</code>
 
|Sets mobs on fire for three seconds, dealing damage over time.
 
|damage per second
 
|X
 
|1.25X
 
|1.5X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Firebrand}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Freezing"
 
|[[File:Freezing.png|frameless|50px]]
 
|
 
* [[MCD:Freezing|Freezing]]
 
* <code>9</code>
 
|Slows mobs after hit for three seconds.
 
|reduced speed
 
| -20%
 
| -30%
 
| -40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral| {{DuEntityLink|Frozen Zombie}}, {{DuEntityLink|Stray}}, {{DuEntityLink|Icy Creeper}}, & Daily trials|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Fangs of Frost}}, {{DuItemLink|Frost Scythe}}, {{DuItemLink|Freezing Foil}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Gravity"
 
|[[File:Gravity.png|frameless|50px]]
 
|
 
* [[MCD:Gravity|Gravity]]
 
* <code>14</code>
 
|This effect pulls mobs in range towards the weapon's impact point.
 
|seconds duration
 
|1.0
 
|1.5
 
|2.0
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Hammer of Gravity}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Illager's Bane"
 
|[[File:IllagersBane.png|frameless|50px]]
 
|
 
* [[MCD:Illager's Bane|Illager's Bane]]
 
*
 
|Attacks deal extra damage to Illagers.
 
|increased damage
 
| +20%
 
| +30%
 
| +40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Bone Cudgel}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Leeching"
 
|[[File:Leeching.png|frameless|50px]]
 
|
 
* [[MCD:Leeching|Leeching]]
 
* <code>12</code>
 
|Defeating a mob heals the player by a small portion of the mob's max health.
 
|of mob's max health
 
|5%
 
|7%
 
|9%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Heartstealer}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Looting"
 
|[[File:Looting.png|frameless|50px]]
 
|
 
* [[MCD:Looting|Looting]]
 
* <code>3</code>
 
|Increases the chance for mobs to drop consumables.
 
|increased chance
 
| +100%
 
| +200%
 
| +300%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Fortune Spear}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Pain Cycle"
 
|[[File:Pain Cycle (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Pain Cycle|Pain Cycle]]
 
* <code></code>
 
|Attacking drains your life to grant one stack of Pain Cycle. At 5 stacks, your pain is channelled into your next attack.
 
|Max stacks does X damage
 
|Triple (3x)
 
|Quadruple (4x)
 
|Quintuple (5x)
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#D9D9D9;" |Common
 
|- id="Poison Cloud"
 
|[[File:Poison_Cloud.png|frameless|50px]]
 
|
 
* [[MCD:Poison Cloud|Poison Cloud]]
 
* <code>10</code>
 
|Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
 
|damage per second
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Venom Glaive}}, {{DuItemLink|Nightmare's Bite}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Prospector"
 
|[[File:Prospector.png|frameless|50px]]
 
|
 
* [[MCD:Prospector|Prospector]]
 
* <code>4</code>
 
|Find more [[MCD:Emerald|emeralds]] on fallen enemies.
 
|increased chance
 
| +100%
 
| +200%
 
| +300%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Diamond Pickaxe}}, {{DuItemLink|The Last Laugh}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Radiance"
 
|[[File:Radiance.png|frameless|50px]]
 
|
 
* [[MCD:Radiance|Radiance]]
 
* <code>23</code>
 
|Has a 20% chance to spawn a circular area that heals all allies within it.
 
|health healed
 
|X
 
|1.5X
 
|2X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖{{verify}}|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Sun's Grace}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Rampaging"
 
|[[File:Rampaging.png|frameless|50x50px]]
 
|
 
* [[MCD:Rampaging|Rampaging]]
 
* <code>6</code>
 
|After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time.
 
|seconds
 
|5
 
|10
 
|15
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Maulers}}, {{DuItemLink|Dancer's Sword}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Rushdown"
 
|[[File:Rushdown.png|frameless|50px]]
 
|
 
* [[MCD:Rushdown|Rushdown]]
 
*
 
|allows the player to get 100% increased speed temporarily after defeating a mob.
 
|seconds
 
|1
 
|2
 
|3
 
| {{tc|neutral|Built-in only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Tempest Knife}}, {{DuItemLink|Chill Gale Knife}}, {{DuItemLink|Resolute Tempest Knife}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Sharpness"
 
|[[File:Sharpness.png|frameless|50px]]
 
|
 
* [[MCD:Sharpness|Sharpness]]
 
* <code>1</code>
 
|Sharpens the player's weapon, causing it to deal more damage.
 
|damage
 
| +10%
 
| +21%
 
| +33%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Diamond Sword}}, {{DuItemLink|Broadsword}}, {{DuItemLink|Frost Slayer}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Shockwave"
 
|[[File:Shockwave.png|frameless|50px]]
 
|
 
* [[MCD:Shockwave|Shockwave]]
 
* <code>27</code>
 
|The last attack in a combo launches a shockwave, damaging enemies.
 
|damage dealt by shockwave
 
|X
 
|1.5X
 
|2X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Whirlwind}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Smiting"
 
|[[File:Smiting.png|frameless|50px]]
 
|
 
* [[MCD:Smiting|Smiting]]
 
* <code>20</code>
 
|Increases damage against the Undead.
 
|increased damage
 
| +20%
 
| +30%
 
| +40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Dark Katana}}, {{DuItemLink|Grave Bane}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Soul Siphon"
 
|[[File:Soul_Siphon.png|frameless|50px]]
 
|
 
* [[MCD:Soul Siphon|Soul Siphon]]
 
* <code>22</code>
 
|When hiting an enemy, gain a 10% chance to grant extra souls.
 
|souls
 
|3
 
|6
 
|9
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{DuItemLink|Eternal Knife}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Stunning"
 
|[[File:Stunning.png|frameless|50px]]
 
|
 
* [[MCD:Stunning|Stunning]]
 
* <code>17</code>
 
|Chance to temporarily stun enemies.
 
|chance
 
|5%
 
|10%
 
|15%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Highland Axe}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Swirling"
 
|[[File:T_Swirling_Icon.png|frameless|50px]]
 
|
 
* [[MCD:Swirling|Swirling]]
 
* <code>19</code>
 
|The last attack in a combo performs a swirling attack, damaging nearby enemies.
 
|damage dealt by wind
 
|X
 
|1.5X
 
|2X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Sheer Daggers}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Thundering"
 
|[[File:Thundering.png|frameless|50px]]
 
|
 
* [[MCD:Thundering|Thundering]]
 
* <code>25</code>
 
|Has a 30% chance to summon a lightning strike that damages nearby enemies.
 
|damage dealt by lightning
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Stormlander}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Weakening"
 
|[[File:Weakening.png|frameless|50px]]
 
|
 
* [[MCD:Weakening|Weakening]]
 
* <code>28</code>
 
|The player's attacks decrease the attack damage of all nearby enemies for five seconds.
 
|reduction in damage
 
|20%
 
|30%
 
|40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|{{DuItemLink|Nameless Blade}}
 
|style="background:#D9D9D9;" |Common
 
|}
 
 
== {{DuMiscSprite|Ranged|scale=0.25}} Ranged Weapon Enchantments ==
 
{| class="wikitable sortable list-style-none"
 
|-
 
! rowspan="2" | Icon
 
! rowspan="2" | Name<br><code>Data ID</code>
 
! rowspan="2" | In-game description
 
! rowspan="2" | Tier Text
 
! colspan="3" | Tier
 
! colspan="2" | Obtainablity
 
! rowspan="2" | Multiple per equipment
 
! rowspan="2" | Built-into
 
! rowspan="2" | [[File:Enchantment_Point.png|50px]]
 
|-
 
!I
 
!II
 
!III
 
!Players
 
!Mobs
 
|- id="Accelerate"
 
|[[File:Accelerate.png|frameless|50x50px]]
 
|
 
* [[Accelerate]]
 
* <code>54</code>
 
|Increases attack speed for each consecutive shot. Resets one second after the attack.
 
|increase per shot
 
|8%
 
|10%
 
|12%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Auto Crossbow}}, {{DuItemLink|Mechanical Shortbow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Artifact Charge"
 
|[[File:Artifact Charge (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Artifact Charge|Artifact Charge]]
 
* <code></code>
 
|Whenever you use an artifact, your next few attacks become charged.
 
|Attacks charged
 
|Next
 
|Next 2
 
|Next 3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Anima Conduit"
 
|[[File:Anima_Conduit.png|frameless|50px]]
 
|
 
* [[MCD:Anima Conduit|Anima Conduit]]
 
* <code>44</code>
 
|Each soul absorbed grants a small amount of health.
 
|of max health gained per soul
 
|2%
 
|4%
 
|6%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Bonus Shot"
 
|[[File:Bonus_Shot.png|frameless|50px]]
 
|
 
* [[MCD:Bonus Shot|Bonus Shot]]
 
* <code>50</code>
 
|Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.
 
|damage per shot
 
|10%
 
|17%
 
|24%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Butterfly Crossbow}}, {{DuItemLink|Twin Bow}}, {{DuItemLink|Haunted Bow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Burst Bowstring"
 
|[[File:BurstBowstring.png|frameless|50x50px]]
 
|
 
* [[Burst Bowstring]]
 
* <code>59</code>
 
|Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage.
 
|target
 
|1
 
|2
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Chain Reaction"
 
|[[File:Chain_Reaction.png|frameless|50px]]
 
|
 
* [[MCD:Chain Reaction|Chain Reaction]]
 
* <code>40</code>
 
|Has a chance to fire five arrows in all directions on impact.
 
|chance to trigger
 
|10%
 
|20%
 
|30%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Firebolt Thrower}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Cooldown Shot"
 
|[[File:Cooldown Shot (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Cooldown Shot|Cooldown Shot]]
 
* <code></code>
 
|When you attack with a charged shot, artifact cooldowns are decreased.
 
|second cooldown reduction
 
|0.5
 
|1.0
 
|1.5
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Dynamo Ranged"
 
|[[File:DynamoRanged.png|frameless|50x50px]]
 
|
 
* [[MCD:Dynamo|Dynamo]]
 
* <code>58</code>
 
|Adds damage to the next attack after rolling.
 
|damage
 
| +X
 
| +2X
 
| +3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Corrupted Crossbow}}, {{DuItemLink|Ancient Bow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Enigma Resonator"
 
|[[File:Enigma_Resonator.png|frameless|50px]]
 
|
 
* [[MCD:Enigma Resonator|Enigma Resonator]]
 
* <code>43</code>
 
|Gives a chance to deal triple damage based on the number of souls the player has.
 
|chance
 
|0-15%
 
|0-20%
 
|0-25%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Feral Soul Crossbow}}, {{DuItemLink|Soul Hunter Crossbow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Fuse Shot"
 
|[[File:Fuse_Shot.png|frameless|50px]]
 
|
 
* [[MCD:Fuse Shot|Fuse Shot]]
 
* <code>52</code>
 
|Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
 
|Every X shot
 
|fifth
 
|fourth
 
|third
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Red Snake}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Gravity"
 
|[[File:Gravity.png|frameless|50px]]
 
|
 
* [[MCD:Gravity|Gravity]]
 
* <code>41</code>
 
|This effect pulls mobs in range towards the weapon's impact point.
 
|second duration
 
|1.0
 
|1.5
 
|2.0
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Voidcaller}}, {{DuItemLink|Imploding Crossbow}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Growing"
 
|[[File:Growing.png|frameless|50px]]
 
|
 
* [[MCD:Growing|Growing]]
 
* <code>55</code>
 
|The fired shot grows in the air, dealing extra damage to distant targets.
 
|maximum damage
 
|25%
 
|50%
 
|75%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Bonebow}}, {{DuItemLink|Baby Crossbows}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Infinity"
 
|[[File:Infinity.png|frameless|50px]]
 
|
 
* [[MCD:Infinity|Infinity]]
 
* <code>37</code>
 
|Chance to immediately replenish an arrow after shooting.
 
|chance of arrow not being used
 
|16%
 
|32%
 
|48%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Hunter's Promise}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Multishot"
 
|[[File:Multishot.png|frameless|50px]]
 
|
 
* [[MCD:Multishot|Multishot]]
 
* <code>38</code>
 
|Grants the chance to fire five arrows at once.
 
|chance to trigger
 
|20%
 
|30%
 
|40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Bow of Lost Souls}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Piercing"
 
|[[File:Piercing.png|frameless|50px]]
 
|
 
* [[MCD:Piercing|Piercing]]
 
* <code>39</code>
 
|Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
 
|Every X arrow
 
|3rd
 
|2nd
 
|Every arrow
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|The Slicer}}, {{DuItemLink|Pride of the Piglins}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Poison Cloud"
 
|[[File:Poison_Cloud.png|frameless|50px]]
 
|
 
* [[MCD:Poison Cloud|Poison Cloud]]
 
* <code>45</code>
 
|Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
 
|damage per second
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|The Green Menace}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Power"
 
|[[File:Power.png|frameless|50px]]
 
|
 
* [[MCD:Power|Power]]
 
* <code>35</code>
 
|Power boosts arrow damage.
 
|damage
 
| +10%
 
| +21%
 
| +33%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Master's Bow}}, {{DuItemLink|Elite Power Bow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Punch"
 
|[[File:Punch.png|frameless|50px]]
 
|
 
* [[MCD:Punch|Punch]]
 
* <code>36</code>
 
|Boosts arrow pushback.
 
|knockback
 
|200%
 
|300%
 
|400%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Doom Crossbow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Roll Charge"
 
|[[File:Roll Charge.png|frameless|50x50px]]
 
|
 
* [[MCD:Roll Charge|Roll Charge]]
 
*
 
|The player's next shot is charged.
 
|Charged Shot for X Seconds
 
|1
 
|2
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Burst Gale Bow}}, {{DuItemLink|Weeping Vine Bow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Shock Web"
 
|[[File:Shock Web (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Shock Web|Shock Web]]
 
*
 
|Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam.
 
|Up to X beams
 
|1
 
|2
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Radiance Shot"
 
|[[File:T_RadianceRanged_Icon.png|frameless|50px]]
 
|
 
* [[MCD:Radiance Shot|Radiance Shot]]
 
* <code>53</code>
 
|Has a 20% chance to spawn a circular area that heals all allies within it.
 
|health healed
 
|X
 
|1.5X
 
|2X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Sabrewing}}, {{DuItemLink|Love Spell Bow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Rapid Fire"
 
|[[File:Rapid_Fire.png|frameless|50px]]
 
|
 
* [[MCD:Rapid Fire|Rapid Fire]]
 
* <code>48</code>
 
|Increases attack speed.
 
|attack speed
 
| +10%
 
| +15%
 
| +20%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Azure Seeker}}, {{DuItemLink|Purple Storm}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Ricochet"
 
|[[File:Ricochet.png|frameless|50px]]
 
|
 
* [[MCD:Ricochet|Ricochet]]
 
* <code>34</code>
 
|Small chance for arrows to ricochet off mobs.
 
|chance to trigger
 
|20%
 
|40%
 
|60%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|neutral|Daily trials only{{Verify}}|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Slayer Crossbow}}, {{DuItemLink|Lightning Harp Crossbow}}, {{DuItemLink|Echo of the Valley}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Supercharge"
 
|[[File:Supercharge.png|frameless|50px]]
 
|
 
* [[MCD:Supercharge|Supercharge]]
 
* <code>49</code>
 
|Charged shots deal more damage and have more pushback.
 
|increased damage
 
| +20%
 
| +30%
 
| +40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Guardian Bow}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Tempo Theft"
 
|[[File:Tempo_Theft.png|frameless|50px]]
 
|
 
* [[MCD:Tempo Theft|Tempo Theft]]
 
* <code>31</code>
 
|Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
 
|stolen speed
 
|17%
 
|33%
 
|50%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Nocturnal Bow}}, {{DuItemLink|Shivering Bow}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Unchanting"
 
|[[File:Unchanting.png|frameless|50px]]
 
|
 
* [[MCD:Unchanting|Unchanting]]
 
* <code>51</code>
 
|Projectiles deal more damage to enchanted enemies.
 
|bonus damage
 
| +50%
 
| +75%
 
| +100%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Spellbound Crossbows}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Wild Rage"
 
|[[File:Wild_Rage.png|frameless|50px]]
 
|
 
* [[MCD:Wild Rage|Wild Rage]]
 
* <code>56</code>
 
|Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
 
|chance to trigger
 
|20%
 
|30%
 
|40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|The Pink Scoundrel}}
 
|style="background:#D9D9D9;" |Common
 
|}
 
 
== {{DuMiscSprite|Armor|scale=0.25}} Armor Enchantments==
 
{| class="wikitable sortable list-style-none"
 
|-
 
! rowspan="2" | Icon
 
! rowspan="2" | Name<br><code>Data ID</code>
 
! rowspan="2" | In-game description
 
! rowspan="2" | Tier Text
 
! colspan="3" | Tier
 
! colspan="2" | Obtainablity
 
! rowspan="2" | Multiple per equipment
 
! rowspan="2" | Built-into
 
! rowspan="2" | [[File:Enchantment_Point.png|50px]]
 
|-
 
!I
 
!II
 
!III
 
!Players
 
!Mobs
 
|- id="Acrobat"
 
|[[File:Acrobat.png|frameless|50x50px]]
 
|
 
* [[MCD:Acrobat|Acrobat]]
 
* <code>96</code>
 
|Reduces the cooldown time between rolls.
 
|reduced cooldown
 
|15%
 
|30%
 
|45%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Black Wolf Armor}}, {{DuItemLink|Living Vines Armor}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Bag Of Souls"
 
|[[File:BagOfSouls.png|frameless|50x50px]]
 
|
 
* [[Bag of Souls]]
 
* <code>95</code>
 
|Increases the maximum number of souls that can be carried.
 
|extra souls
 
|33%
 
|67%
 
|100%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Verdant Robe}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Beast Boss"
 
|[[File:Beast Boss (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Beast Boss|Beast Boss]]
 
* <code></code>
 
|
 
|
 
|
 
|
 
|
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#D9D9D9;" |Common
 
|- id="Beast Burst"
 
|[[File:Beast Burst (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Beast Burst|Beast Burst]]
 
* <code></code>
 
|Using a healing potion causes an explosion at your pets' locations, dealing damage to mobs around them.
 
|explosion damage
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#D9D9D9;" |Common
 
|- id="Beast Surge"
 
|[[File:Beast Surge (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Beast Surge|Beast Surge]]
 
* <code></code>
 
|Using your health potion boosts your [[MCD:Summons|pets']] attack and movement speed for 10 seconds.
 
|Pets' attack and speed X
 
| +50%
 
| +100%
 
| +150%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#D9D9D9;" |
 
|- id="Burning"
 
|[[File:Burning.png|frameless|50px]]
 
|
 
* [[MCD:Burning|Burning]]
 
* <code>75</code>
 
|Every 0.5 seconds damages all nearby enemies.
 
|damage
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Ember Robe}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Chilling"
 
|[[File:Chilling.png|frameless|50px]]
 
|
 
* [[MCD:Chilling|Chilling]]
 
* <code>72</code>
 
|Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
 
|reduced speed
 
| -20%
 
| -40%
 
| -60%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Frost Armor}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Cool Down"
 
|[[File:Cool_Down.png|frameless|50px]]
 
|
 
* [[MCD:Cool Down|Cool Down]]
 
*
 
|Reduces the cool-down time between uses of artifacts.
 
|reduced cool-down
 
| -10%
 
| -19%
 
| -27%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Cowardice"
 
|[[File:Cowardice.png|frameless|50px]]
 
|
 
* [[MCD:Cowardice|Cowardice]]
 
* <code>73</code>
 
|Deal increased ranged and melee damage while at full HP.
 
|increased ranged and melee damage
 
| +20%
 
| +30%
 
| +40%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Death Barter"
 
|[[File:Death_Barter.png|frameless|50px]]
 
|
 
* [[MCD:Death Barter|Death Barter]]
 
*
 
|The first set of Emeralds collected are stored and then spent to save the player from death.
 
|Costs X Emeralds
 
|150
 
|100
 
|50
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Gilded Glory}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Deflect"
 
|[[File:Deflect.png|frameless|50px]]
 
|
 
* [[MCD:Deflect|Deflect]]
 
* <code>64</code>
 
|Grants a small chance to deflect incoming projectiles.
 
|chance to trigger
 
|20%
 
|40%
 
|60%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Electrified"
 
|[[File:Electrified.png|frameless|50px]]
 
|
 
* [[MCD:Electrified|Electrified]]
 
* <code>74</code>
 
|Rolling zaps three nearby enemies with lightning bolts, dealing damage.
 
|Deals X damage
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Explorer"
 
|[[File:Explorer.png|frameless|50px]]
 
|
 
* [[MCD:Explorer|Explorer]]
 
* <code>90</code>
 
|Regain a small amount of health for every 100 blocks explored on the map.
 
|health regained
 
|0.3%
 
|0.7%
 
|1.0%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Final Shout"
 
|[[File:Final_Shout.png|frameless|50px]]
 
|
 
* [[MCD:Final Shout|Final Shout]]
 
* <code>63</code>
 
|When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods).
 
|Up to every X second
 
|12th
 
|10th
 
|8th
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Fire Focus"
 
|[[File:FireFocus (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Fire Focus|Fire Focus]]
 
* <code></code>
 
|The fire damage you deal is increased.
 
|increased fire damage
 
| +25%
 
| +50%
 
| +75%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Fire Trail"
 
|[[File:Fire_Trail.png|frameless|50px]]
 
|
 
* [[MCD:Fire Trail|Fire Trail]]
 
* <code>78</code>
 
|Rolling creates a trail of fire that deals damage to mobs for four seconds.
 
|fire damage per second
 
|X
 
|2X
 
|3X
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Ghost Kindler}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Food Reserves"
 
|[[File:Food_Reserves.png|frameless|50px]]
 
|
 
* [[MCD:Food Reserves|Food Reserves]]
 
* <code>83</code>
 
|Using a healing potion also creates a random food item.
 
|items crafted
 
|1
 
|2
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Frenzied"
 
|[[File:Frenzied.png|frameless|50px]]
 
|
 
* [[MCD:Frenzied|Frenzied]]
 
* <code>79</code>
 
|Player's attack speed is increased while at less than half health.
 
|melee and ranged attack speed
 
| +10%
 
| +20%
 
| +30%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Gravity Pulse"
 
|[[File:Gravity_Pulse.png|frameless|50px]]
 
|
 
* [[MCD:Gravity Pulse|Gravity Pulse]]
 
* <code>77</code>
 
|A blast occurs every five seconds that pulls nearby enemies nearer.
 
|range
 
|100%
 
|150%
 
|200%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Health Synergy"
 
|[[File:Health_Synergy.png|frameless|50px]]
 
|
 
* [[MCD:Health Synergy|Health Synergy]]
 
* <code>88</code>
 
|Regain a small amount of health when activating any artifact.
 
|health regained
 
|3%
 
|4%
 
|5%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Life Boost"
 
|[[File:Life_Boost.png|frameless|50px]]
 
|
 
* [[MCD:Life Boost|Life Boost]]
 
*
 
|Maximum health increases each time the player expends a life.
 
|extra health
 
|11%
 
|22%
 
|33%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="lightning Focus"
 
|[[File:LightningFocus (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Lightning Focus|Lightning Focus]]
 
* <code></code>
 
|The lightning damage you deal is increased.
 
|increased lightning damage
 
| +25%
 
| +50%
 
| +75%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Lucky Explorer"
 
|[[File:Lucky ExplorerIcon.png|frameless|50px]]
 
|
 
* [[MCD:Lucky Explorer|Lucky Explorer]]
 
*
 
|Chance to spawn emeralds with every block explored.
 
|emerald spawned
 
|1
 
|3
 
|5
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Emerald Gear}}, {{DuItemLink|Opulent Armor}}, {{DuItemLink|Gilded Glory}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Multi-Roll"
 
|[[File:Multi Roll.png|frameless|50px]]
 
|
 
* [[MCD:Multi-Roll|Multi-Roll]]
 
*
 
|Grants extra rolls.
 
|Grants X rolls
 
|2
 
|3
 
|4
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Goat Gear}}
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Poison Focus"
 
|[[File:PoisonFocus (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Poison Focus|Poison Focus]]
 
* <code></code>
 
|The poison damage you deal is increased.
 
|increased poison damage
 
| +25%
 
| +50%
 
| +75%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Potion Barrier"
 
|[[File:Potion Barrier.png|frameless|50px]]
 
|
 
* [[MCD:Potion Barrier|Potion Barrier]]
 
* <code>82</code>
 
|Take -90% damage for a short duration when using a healing potion.
 
|seconds duration
 
|5
 
|7
 
|9
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Stalwart Armor}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Protection"
 
|[[File:Protection.png|frameless|50px]]
 
|
 
* [[MCD:Protection|Protection]]
 
* <code>61</code>
 
|Reduces damage taken.
 
|damage taken
 
| -6%
 
| -11%
 
| -15%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Reckless"
 
|[[File:Reckless (MCD Enchantment).png|frameless|50px]]
 
|
 
* [[MCD:Reckless|Reckless]]
 
* <code></code>
 
|
 
|
 
|
 
|
 
|
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Recycler"
 
|[[File:Recycler.png|frameless|50px]]
 
|
 
* [[MCD:Recycler|Recycler]]
 
* <code>71</code>
 
|Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows.
 
|Every X projectile
 
|30th
 
|20th
 
|10th
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Snowball"
 
|[[File:Snowball_(Dungeons).png|frameless|50px]]
 
|
 
* [[MCD:Snowball|Snowball]]
 
* <code>76</code>
 
|Fires a snowball at a nearby enemy every few seconds, briefly stunning it.
 
|Triggers every X seconds
 
|5
 
|3
 
|Every second
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Frost Bite}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Soul Focus"
 
|[[File:SoulFocus (MCD Enchantment).png|frameless|50x50px]]
 
|
 
* [[MCD:Soul Focus|Soul Focus]]
 
* <code></code>
 
|Increases the amount of soul damage you deal.
 
|increased soul damage
 
| +10%
 
| +20%
 
| +30%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Soul Speed"
 
|[[File:Soul_Speed.png|frameless|50px]]
 
|
 
* [[MCD:Soul Speed|Soul Speed]]
 
* <code>81</code>
 
|Gathering a soul causes a gain of 1% stacking movement speed boost for a short time.
 
|seconds duration
 
|2
 
|3
 
|4
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Speed Synergy"
 
|[[File:Speed_Synergy.png|frameless|50px]]
 
|
 
* [[MCD:Speed Synergy|Speed Synergy]]
 
* <code>89</code>
 
|When activating any artifact, gain +20% movement speed for a short time.
 
|second duration
 
|1
 
|2
 
|3
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Surprise Gift"
 
|[[File:Surprise_Gift.png|frameless|50px]]
 
|
 
* [[MCD:Surprise Gift|Surprise Gift]]
 
* <code>84</code>
 
|Using a healing potion sometimes also creates a random consumable.
 
|chance to trigger
 
|50%
 
|100%
 
|150%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Golden Piglin Armor}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Swiftfooted"
 
|[[File:Swiftfooted.png|frameless|50px]]
 
|
 
* [[MCD:Swiftfooted|Swiftfooted]]
 
* <code>80</code>
 
|Rolling increases movement speed for three seconds.
 
|movement speed
 
| +30%
 
| +40%
 
| +50%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|{{DuItemLink|Highland Armor}}
 
|style="background:#D9D9D9;" |Common
 
|- id="Thorns"
 
|[[File:Thorns.png|frameless|50px]]
 
|
 
* [[MCD:Thorns|Thorns]]
 
* <code>66</code>
 
|Taking damage deals damage back to the attacker.
 
|damage returned
 
|100%
 
|150%
 
|200%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Tumble Bee"
 
|[[File:TumbleBee.png|frameless|50x50px]]
 
|
 
* [[MCD:Tumblebee|Tumblebee]]
 
* <code>94</code>
 
|Chance to summon a bee when rolling, with up to 3 bees joining the player's side.
 
|chance to summon
 
|33%
 
|67%
 
|101%
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|}
 
 
== Unobtainable Enchantments ==
 
{{Main|MCD:Unused features}}
 
Functioning enchantments scrapped or unavailable to players are listed below
 
===Melee===
 
{| class="wikitable sortable list-style-none"
 
|-
 
! rowspan="2" | Icon
 
! rowspan="2" | Name<br><code>Data ID</code>
 
! rowspan="2" | In-game description
 
! rowspan="2" | Tier Text
 
! colspan="3" | Tier
 
! colspan="2" | Obtainablity
 
! rowspan="2" | Multiple per equipment
 
! rowspan="2" | Built-into
 
! rowspan="2" | [[File:Enchantment_Point.png|50px]]
 
|-
 
!I
 
!II
 
!III
 
!Players
 
!Mobs
 
|- id="Knockback"
 
|[[File:Knockback.png|frameless|50px]]
 
|
 
* [[MCD:Knockback|Knockback]]
 
* <code>2</code>
 
|Every once in a while, enemies get knocked back after a melee attack.
 
|chance to trigger
 
|10%
 
|20%
 
|30%
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="CaveSpiderPoisonEnchantment"
 
|No Icon
 
|
 
* [[MCD:Cave Spider|CaveSpiderPoisonEnchantment]]
 
* <code>18</code>
 
|
 
|
 
|
 
|
 
|
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|neutral|{{DuEntityLink|Cave Spider}}|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|Unknown
 
|}
 
 
===Ranged===
 
{| class="wikitable sortable "
 
|-
 
! rowspan="2" | Icon
 
! rowspan="2" | Name<br><code>Data ID</code>
 
! rowspan="2" | In-game description
 
! rowspan="2" | Tier Text
 
! colspan="3" | Tier
 
! colspan="2" | Obtainablity
 
! rowspan="2" | Multiple per equipment
 
! rowspan="2" | Built-into
 
! rowspan="2" | [[File:Enchantment_Point.png|50px]]
 
|-
 
!I
 
!II
 
!III
 
!Players
 
!Mobs
 
|- id="Bows Boon"
 
| No Icon
 
|
 
* [[Bow's Boon]]
 
* <code>33</code>
 
|Arrows passing through allies gives them a small amount of damage boost.
 
|
 
|
 
|
 
|
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc||no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|Unknown
 
|}
 
 
===Armor===
 
{| class="wikitable sortable list-style-none"
 
|-
 
! rowspan="2" | Icon
 
! rowspan="2" | Name<br><code>Data ID</code>
 
! rowspan="2" | In-game description
 
! rowspan="2" | Tier Text
 
! colspan="3" | Tier
 
! colspan="2" | Obtainablity
 
! rowspan="2" | Multiple per equipment
 
! rowspan="2" | Built-into
 
! rowspan="2" | [[File:Enchantment_Point.png|50px]]
 
|-
 
!I
 
!II
 
!III
 
!Players
 
!Mobs
 
|- id="Altruistic"
 
|[[File:Altruistic.png|frameless|50px]]
 
|
 
* [[Heals Allies]]
 
* <code>67</code>
 
|Allies are healed when the player takes damage
 
|of damage becomes healing
 
|25%
 
|50%
 
|75%
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Regeneration"
 
|[[File:Regeneration_(Enchantment).png|frameless|50px]]
 
|
 
* [[MCD:Regeneration|Regeneration]]
 
* <code>65</code>
 
|The player starts regenerating health after avoiding damage for 10 seconds.
 
|health per second
 
|0.8%
 
|1.0%
 
|1.2%
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|- id="Barrier"
 
|[[File:Barrier_(Dungeons).png|frameless|50px]]
 
|
 
* [[MCD:Barrier|Barrier]]
 
* <code>69</code>
 
|Damage resistance increases with the number of nearby enemies
 
|resisted damage per enemy
 
| +3%
 
| +6%
 
| +10%
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#F2C0D5;" |Powerful
 
|- id="Shielding"
 
|[[File:Shielding.png|frameless|50px]]
 
|
 
* [[MCD:Shielding|Shielding]]
 
* <code>68</code>
 
|Adds damage resistance to the player and nearby allies
 
|reduced damage
 
| -5%
 
| -10%
 
| -14%
 
| {{tc|no|✖|style=text-align: center}}
 
| {{tc|yes|✔|style=text-align: center}}
 
| {{tc|no|✖|style=text-align: center}}
 
|None
 
|style="background:#D9D9D9;" |Common
 
|}
 
 
== History ==
 
<div class="bulletless">
 
{{History|dungeons}}
 
{{History||June 8, 2019|link=https://youtu.be/076mjMOL6R8 |
 
| Enchantment mechanic shown in [https://youtu.be/076mjMOL6R8 Gameplay Reveal Trailer] and [https://www.minecraft.net/en-us/article/minecraft-dungeons-news News article]. {{DuEnchantmentLink|Echo}}, {{DuEnchantmentLink|Weakening}}, and {{DuEnchantmentLink|Thundering}} shown.}}
 
{{History||Dungeons Beta}}
 
{{History||1.1.1.0| }}
 
{{History||1.2.0.0| '''Fixed''' {{DuEnchantmentLink|Surprise Gift}} not dropping any items, [[MCD:Consumables|Consumables]] spawned by {{DuEnchantmentLink|Surprise Gift}} and {{DuEnchantmentLink|Food Reserves}} not appearing for all players in online co-op, {{DuEnchantmentLink|Radiance}} and {{DuEnchantmentLink|Radiance Shot}} effects not visible to all players in online co-op.}}
 
{{History||1.3.2.0|'''Changed''' {{DuEnchantmentLink|Exploding}} radius +50%, {{DuEnchantmentLink|Fire Aspect}} damage +100%, {{DuEnchantmentLink|Poison Cloud}} damage +50%, {{DuEnchantmentLink|Thundering}} damage +25%, {{DuEnchantmentLink|Radiance}} range reduced to 750 (matching Radiance shot), {{DuEnchantmentLink|Radiance Shot}} trigger chance 20% -> 50%, {{DuEnchantmentLink|Leeching}} healing 4/6/8% -> 5/7/9%, {{DuEnchantmentLink|Shockwave}} damage 20 -> 35, speed +13%, {{DuEnchantmentLink|Snowball}} stun duration 3s -> 2s, {{DuEnchantmentLink|Health Synergy}} and {{DuEnchantmentLink|Speed Synergy}} triggers on {{DuItemLink|Lightning Rod}} and {{DuItemLink|Corrupted Beacon}} when activated, {{DuEnchantmentLink|Soul Speed}} max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack), {{DuEnchantmentLink|Anima Conduit}} healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection.
 
| '''Fixed''' {{DuEnchantmentLink|Radiance}} heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%), {{DuEnchantmentLink|Shockwave}} missing notify icon, {{DuEnchantmentLink|Burning}} description to state "damages nearby enemies" }}
 
{{History||1.4.3.0|'''Added''' {{DuEnchantmentLink|Acrobat}}, {{DuEnchantmentLink|Bag of Souls}}, {{DuEnchantmentLink|Burst Bowstring}}, {{DuEnchantmentLink|Busy Bee}}, {{DuEnchantmentLink|Dynamo Melee}}, {{DuEnchantmentLink|Dynamo Ranged}}, {{DuEnchantmentLink|Tumblebee}}.
 
| '''Changed''' {{DuItemLink|Light Feather}} to activate Roll Enchantments}}
 
{{History||1.5.0.0|'''Changed''' {{DuEnchantmentLink|Deflecting}} trigger chance 20/40/60% -> 25/35/45%. Mob enchantments are now significantly scarier{{info needed|elaborate please}}.}}
 
{{History||1.6.0.0|'''Changed''' {{DuEnchantmentLink|Shockwave}} damage 35 -> 30, collides with walls, {{DuEnchantmentLink|Swirling}} damage 45 -> 40, requires that a mob is hit with the attack to trigger.
 
| '''Fixed''' {{DuEnchantmentLink|Prospector}} and {{DuEnchantmentLink|Looting}} triggering either once per mission, or not at all.<ref>[https://bugs.mojang.com/browse/MCD-4630 MCD-4630]</ref>.}}
 
{{History||December 7, 2020|link={{tweet|dungeonsgame|1335976441419345920}}|Minecraft Dungeons Twitter tweeted video revealing {{DuEnchantmentLink|Multi-Roll}} (0:01), {{DuEnchantmentLink|Lucky Explorer}} (0:15) and {{DuEnchantmentLink|Illager's Bane}} (0:25). The {{DuEnchantmentLink|Rushdown}} enchantment effect is shown at 0:12 with {{DuItemLink|Tempest Knife}}, 0:32, 0:35, and 0:38 with {{DuItemLink|Chill Gale Knife}}}}
 
{{History||1.7.2.0|'''Added''' {{DuEnchantmentLink|Illager's Bane}}, {{DuEnchantmentLink|Death Barter}}, {{DuEnchantmentLink|Lucky Explorer}}, {{DuEnchantmentLink|Multi-Roll}}, {{DuEnchantmentLink|Life Boost}}, {{DuEnchantmentLink|Roll Charge}}, {{DuEnchantmentLink|Rushdown}}.
 
| '''Changed''' {{DuEnchantmentLink|Prospector}} and {{DuEnchantmentLink|Looting}} triggers no matter the damage source (includes kills from [[MCD:summons|summons]], [[MCD:artifacts]], [[MCD:Weapons#Ranged Weapons|Bows]], etc.).
 
| '''Fixed''' {{DuEnchantmentLink|Deflecting}} triggering {{DuEnchantmentLink|Dynamo Ranged}}<ref>[https://bugs.mojang.com/browse/MCD-4392 MCD-4392]</ref>, {{DuEnchantmentLink|Fuse Shot}} arrows not exploding. <ref>[https://bugs.mojang.com/browse/MCD-4466 MCD-4466]</ref>}}
 
{{History||1.8.0.0|'''Added''' Gilded Gear, {{DuEnchantmentLink|Pain Cycle}}, {{DuEnchantmentLink|Artifact Synergy}}, {{DuEnchantmentLink| Cooldown Shot}}, {{DuEnchantmentLink|Shock Web}}, {{DuEnchantmentLink|Reckless}}, {{DuEnchantmentLink|Beast Burst}}, {{DuEnchantmentLink|Beast Boss}}, {{DuEnchantmentLink|Beast Surge}}, {{DuEnchantmentLink|Fire Focus}}, {{DuEnchantmentLink|Lighting Focus}}, {{DuEnchantmentLink|Poison Focus}}, {{DuEnchantmentLink|Soul Focus}}
 
| '''Added''' Colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple.
 
| '''Changed''' Unique Gear property bullet points ({{DuMiscSprite|Unique Bullet}}) to display the enchantment built into the equipment where applicable, {{DuEnchantmentLink|Dynamo}} stack limit = 20, increased damage per stack,
 
}}
 
{{History|foot}}
 
<gallery>
 
File:Dungeons Inventory Enchant Gameplay Reveal Trailer.jpeg|Early enchanting section shown in the [https://www.minecraft.net/en-us/article/minecraft-dungeons-news Gameplay Reveal article].
 
</gallery>
 
</div>
 
 
== Trivia ==
 
* It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
 
* Despite {{DuEnchantmentLink|Bag of Souls}} involving souls, it is not exclusive to soul gathering [[MCD:armor|armor]].
 
*There are several items {{in|Dungeons}} that have unobtainable enchantments.
 
** The {{DuItemLink|Vine Whip}} possesses an unobtainable natural enchantment, known as JunglePoisonMelee <code>11</code>, that only poisons one targeted enemy instead of a group.
 
** The {{DuItemLink|Hunting Bow}} and its unique variants feature two natural enchantments, HuntingBowEnchantment <code>42</code> and HuntingBowTaggedEnchantment <code>70</code>, that work in tandem to create a target over the head of any struck mob.
 
** The {{DuItemLink|Snow Bow}} and its unique, {{DuItemLink|Winter's Touch}}, has the SlowBowEnchantment <code>57</code>
 
* The Unset <code>0</code> enchantment uses the icon for {{DuEnchantmentLink|Radiance}} Ranged
 
 
== See also ==
 
* [[MCD:Weapons|Weapons]]
 
* [[MCD:Armor|Armor]]
 
* [[MCD:Mobs|Mobs]]
 
* [[MCD:Camp|Camp]]
 
* [[MCD:Enchanted Mobs|Enchanted Mobs]]
 
 
== References ==
 
{{reflist}}
 
 
{{Minecraft Dungeons}}
 
{{Minecraft Dungeons Enchantments}}
 
 
[[ja:MCD:エンチャント]]
 
[[pt:MCD:Encantamento]]
 
[[ru:MCD:Зачаровывание]]
 
[[zh:MCD:附魔]]
 

Latest revision as of 20:05, 29 November 2021