Minecraft Dungeons:Baby Zombie
Baby zombies are a hostile mob and baby variant of the zombie found in Minecraft Dungeons.
Spawning[edit]
- Soggy Swamp
- Soggy Cave
- Pumpkin Pastures (From Chicken Jockey Tower)
- Arch Haven (From Chicken Jockey Tower)
- Cacti Canyon
Baby Zombies also spawn when night falls, regardless of location, when at least one player dies in multiplayer.
Appearance[edit]
The Baby Zombie resembles the normal zombie but smaller and more agile. They can spawn riding a chicken. This variant is known as the Chicken Jockey.
Behavior[edit]
Baby zombies attack the player if seen and deal a small amount of damage. They are faster and hit more often than the normal Zombie but deal less damage per hit. After hitting, they retreat. For some reason, it has more HP than a normal Zombie.
Health[edit]
Power | Min Health |
---|---|
1 | 9 |
4 | 15.3 |
10 | 24.3 |
16 | 36.9 |
22 | 49.5 |
27 | 66.6 |
33 | 89.1 |
39 | 115.2 |
45 | 147.6 |
51 | 189.9 |
56 | 257.4 |
62 | 349.2 |
68 | 471.6 |
74 | 605.7 |
80 | 777.6 |
86 | 999 |
91 | 1359 |
97 | 1844.1 |
103 | 2498.4 |
Sounds[edit]
Some of the sounds may have some speed and pitch multiplier applied in game, there are no specific sound files for "Baby Zombie".
Sound | Description | File |
---|---|---|
Attack | sfx_mob_zombieAttack_soundWave | |
Death | sfx_mob_zombieDeath_soundWave | |
Hurt | sfx_mob_zombieHurt_soundWave | |
Idle | sfx_mob_zombieIdle_soundWave | |
Infect | sfx_mob_zombieInfect_soundWave | |
Metal | sfx_mob_zombieMetal_soundWave | |
Pre | sfx_mob_zombiePre_soundWave | |
Pre-Attack | sfx_mob_zombiePreAttack_soundWave | |
Remedy | sfx_mob_zombieRemedy_soundWave | |
Step (Generic) | sfx_mob_zombieStepGeneric_soundWave | |
Step (Wood) | sfx_mob_zombieStepWood_soundWave | |
Whoosh | sfx_mob_zombieWhoosh_soundWave | |
Wood Break | sfx_mob_zombieWoodBreak_soundWave |
History[edit]
Minecraft Dungeons | |||||
---|---|---|---|---|---|
Dungeons Beta | ![]() |