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{{Quote|'''ARMOR''' – As you battle your way to the Arch-Illager's fortress, you'll discover many sets of armor. Each set offers different protections and abilities, and can be customized with enchantments. Try out each new set to see what it can do, as it will lend special abilities and open up new combat styles. Here are a few of the sets that you might find.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
{{wipdungeons}}
 
'''Armor''' is a category of items that provide players and certain [[MCD:mob|mob]]s with varying levels of protection from common damage types, and appear graphically on the wearer. Different sets offer different abilities and can be customized with enchantments. There are currently 41 known armor sets, 40 of which are currently obtainable. This includes 20 or 19 Uniques respectively. The only unobtainable armor is [[MCD:Curious Armor|Curious Armor]]. Which would have dropped as [[MCD:Guard's Armor|Guard's Armor]] unique.
 
   
  +
The term '''armor''' refers to the category of equippable {{MCD|item}}s {{in|dungeons}} that increase the hero's [[MCD:Health Heart|health]], apply additional properties, and appear graphically on the hero once equipped. Armor can be obtained opening {{MCD|chest}}s, defeating {{MCD|mob}}s, exchanging {{MCD|Emeralds}} with [[MCD:Village Merchant|village merchant]], [[MCD:Luxury Merchant|luxury merchant]], [[MCD:Mystery Merchant|mystery merchant]], [[MCD:Piglin Merchant|piglin merchant]], and from Gifts provided by heroes made by other players through the [[MCD:Gift Wrapper|gift wrapper]]. Armor can have up to three player selected [[MCD:Enchantment|enchantments]] applied to apply additional properties.
[[MCD:Mystery Armor|Mystery Armor]] can have any combination of the known gear properties. Even multiple of the same one. And can therefore grant you unique combinations that otherwise cant be found.
 
  +
The [[MCD:Mystery Armor|mystery armor]] can have any combination of {{MCD|Mainland}} armor properties along with armor properties from DLC content if owned thus permitting unique combinations that otherwise cannot be provided by other armors.
   
  +
The obtainable Power level for armor has a maximum of 263. [[MCD:Gilded Gear|Gilded]] armor can be obtained by completing the {{MCD|Tower}} with a maximum power of 263 or by completing an {{MCD|Ancient Hunt}} and from the piglin merchant with a maximum power of 251.
==Properties==
 
*+20% weapon damage boost aura
 
**[[MCD:Cave Crawler|Cave Crawler]], [[MCD:Fox Armor|Fox Armor]], [[MCD:Mercenary Armor|Mercenary Armor]], [[MCD:Renegade Armor|Renegade Armor]], [[MCD:Spelunker Armor|Spelunker Armor]], [[MCD:Titan's Shroud|Titan's Shroud]], [[MCD:Wolf Armor|Wolf Armor]]
 
*+25% melee attack speed
 
**[[MCD:Renegade Armor|Renegade Armor]], [[MCD:Spider Armor|Spider Armor]], [[MCD:Thief Armor|Thief Armor]]
 
*+30% melee damage
 
**[[MCD:Battle Robe|Battle Robe]], [[MCD:Full Metal Armor|Full Metal Armor]], [[MCD:Highland Armor|Highland Armor]], [[MCD:Scale Mail|Scale Mail]], [[MCD:Splendid Robe|Splendid Robe]]
 
*6% life steal aura
 
**[[MCD:Grim Armor|Grim Armor]], [[MCD:Spider Armor|Spider Armor]], [[MCD:Wither Armor|Wither Armor]]
 
*+50% souls gathered
 
**[[MCD:Dark Armor|Dark Armor]], [[MCD:Frost Bite|Frost Bite]], [[MCD:Grim Armor|Grim Armor]], [[MCD:Phantom Armor|Phantom Armor]], [[MCD:Soul Robe|Soul Robe]], [[MCD:Souldancer Robe|Souldancer Robe]], [[MCD:Titan's Shroud|Titan's Shroud]], [[MCD:Wither Armor|Wither Armor]]
 
*Health potions heal nearby allies
 
**[[MCD:Beehive Armor|Beehive Armor]], [[MCD:Beenest Armor|Beenest Armor]], [[MCD:Fox Armor|Fox Armor]], [[MCD:Hero's Armor|Hero's Armor]], [[MCD:Wolf Armor|Wolf Armor]]
 
*30% chance to negate hits
 
**[[MCD:Fox Armor|Fox Armor]], [[MCD:Full Metal Armor|Full Metal Armor]], [[MCD:Ghostly Armor|Ghostly Armor]], [[MCD:Ghost Kindler|Ghost Kindler]], [[MCD:Plate Armor|Plate Armor]], [[MCD:Reinforced Mail|Reinforced Mail]], [[MCD:Souldancer Robe|Souldancer Robe]], [[MCD:Stalwart Armor|Stalwart Armor]]
 
*50% freezing resistance
 
**[[MCD:Frost Armor|Frost Armor]], [[MCD:Snow Armor|Snow Armor]]
 
*Burns nearby enemies
 
**[[MCD:Ember Robe|Ember Robe]]
 
*Emits a chilling aura
 
**[[MCD:Frost Armor|Frost Armor]]
 
*Mobs target you more
 
**[[MCD:Hero's Armor|Hero's Armor]]
 
*35% damage reduction
 
**[[MCD:Beehive Armor|Beehive Armor]], [[MCD:Champion's Armor|Champion's Armor]], [[MCD:Dark Armor|Dark Armor]], [[MCD:Frost Armor|Frost Armor]], [[MCD:Full Metal Armor|Full Metal Armor]], [[MCD:Hero's Armor|Hero's Armor]], [[MCD:Highland Armor|Highland Armor]], [[MCD:Mercenary Armor|Mercenary Armor]], [[MCD:Ocelot Armor|Ocelot Armor]], [[MCD:Plate Armor|Plate Armor]], [[MCD:Reinforced Mail|Reinforced Mail]], [[MCD:Renegade Armor|Renegade Armor]], [[MCD:Scale Mail|Scale Mail]], [[MCD:Shadow Walker|Shadow Walker]], [[MCD:Snow Armor|Snow Armor]], [[MCD:Stalwart Armor|Stalwart Armor]], [[MCD:Titan's Shroud|Titan's Shroud]], [[MCD:Wither Armor|Wither Armor]]
 
*50% faster roll
 
**[[MCD:Ocelot Armor|Ocelot Armor]], [[MCD:Shadow Walker|Shadow Walker]]
 
*100% longer roll cooldown
 
**[[MCD:Full Metal Armor|Full Metal Armor]], [[MCD:Plate Armor|Plate Armor]], [[MCD:Reinforced Mail|Reinforced Mail]], [[MCD:Stalwart Armor|Stalwart Armor]]
 
*Brief ghost form when rolling
 
**[[MCD:Ghostly Armor|Ghostly Armor]], [[MCD:Ghost Kindler|Ghost Kindler]], [[MCD:Shadow Walker|Shadow Walker]]
 
*Spawns fire on roll
 
**[[MCD:Ghost Kindler|Ghost Kindler]]
 
*Gains speed after dodge
 
**[[MCD:Highland Armor|Highland Armor]]
 
*+15% movespeed aura
 
**[[MCD:Archer's Armor|Archer's Armor]], [[MCD:Ember Robe|Ember Robe]], [[MCD:Evocation Robe|Evocation Robe]]
 
*-10% movespeed
 
*+10 arrows per bundle
 
**[[MCD:Archer's Armor|Archer's Armor]], [[MCD:Guard's Armor|Guard's Armor]], [[MCD:Hunter's Armor|Hunter's Armor]]
 
*+30% ranged damage
 
**[[MCD:Archer's Armor|Archer's Armor]], [[MCD:Frost Bite|Frost Bite]], [[MCD:Hunter's Armor|Hunter's Armor]], [[MCD:Phantom Armor|Phantom Armor]]
 
*Gives you a pet bat
 
**[[MCD:Cave Crawler|Cave Crawler]], [[MCD:Spelunker Armor|Spelunker Armor]]
 
*Spawns a snowy companion [[MCD:Snowball|(Snowball Level 1)]]
 
**[[MCD:Frost Bite|Frost Bite]]
 
*30% chance to summon a bee when hit (max 3)
 
**[[MCD:Beehive Armor|Beehive Armor]], [[MCD:Beenest Armor|Beenest Armor]]
 
*-25% artifact cooldown
 
**[[MCD:Battle Robe|Battle Robe]], [[MCD:Ember Robe|Ember Robe]], [[MCD:Evocation Robe|Evocation Robe]], [[MCD:Guard's Armor|Guard's Armor]], [[MCD:Splendid Robe|Splendid Robe]]
 
*+50% artifact damage
 
**[[MCD:Cave Crawler|Cave Crawler]], [[MCD:Soul Robe|Soul Robe]], [[MCD:Souldancer Robe|Souldancer Robe]], [[MCD:Splendid Robe|Splendid Robe]]
 
*-40% potion cooldown
 
**[[MCD:Champion's Armor|Champion's Armor]], [[MCD:Hero's Armor|Hero's Armor]]
 
   
  +
There are currently 73 armors, 71 of which are obtainable. 41 of these armors are [[MCD:Rarity|unique]] rarity. All are obtainable except the [[MCD:Curious Armor|curious armor]] and the [[MCD:Vanguard Armor|vanguard armor]].
== List of armor ==
 
  +
<onlyinclude>
 
  +
{{anchor|Default and Above}}
{{columns-list|colwidth=16em|
 
  +
== {{DuMiscSprite|Default|scale=0.25}} Default and above ==
* {{DuItemLink|Archer's Armor}}
 
  +
{| class="wikitable sortable list-style-none"
* {{DuItemLink|Battle Robe}}
 
  +
!Icon
* {{DuItemLink|Beehive Armor}}
 
  +
!
* {{DuItemLink|Black Wolf Armor}}
 
  +
*Name
* {{DuItemLink|Beenest Armor}}
 
  +
*<code>ID</code>
* {{DuItemLink|Cave Crawler}}
 
  +
!Group of
* {{DuItemLink|Champion's Armor}}
 
  +
!Unique
* {{DuItemLink|Curious Armor}}
 
  +
!DLC exclusive
* {{DuItemLink|Dark Armor}}
 
  +
!Accepts Soul Enchantments
* {{DuItemLink|Ember Robe}}
 
  +
!Properties
* {{DuItemLink|Evocation Robe}}
 
  +
!Built-in Enchantment
* {{DuItemLink|Fox Armor}}
 
  +
!Obtainable location<ref name="icon legend" group="key">Skulls specify minimum obtainable difficulty if above Default. {{DuMiscSprite|Adventure|text==Adventure & up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse Only}}</ref>
* {{DuItemLink|Frost Armor}}
 
* {{DuItemLink|Frost Bite}}
+
! {{MCD|Ancient Hunt}} Runes
  +
|-
* {{DuItemLink|Full Metal Armor}}
 
  +
|[[File:Climbing Gear (MCD).png|frameless|50x50px]]
* {{DuItemLink|Ghostly Armor}}
 
  +
|
* {{DuItemLink|Ghost Kindler}}
 
* {{DuItemLink|Grim Armor}}
+
* {{MCD|Climbing Gear}}
  +
*<code>ClimbingGear</code>
* {{DuItemLink|Guard's Armor}}
 
  +
| Climbing Gear
* {{DuItemLink|Hero's Armor}}
 
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
* {{DuItemLink|Highland Armor}}
 
  +
| style="background:#FBF6D0;text-align: center" |{{DuLevelLink|Howling Peaks}}
* {{DuItemLink|Hungry Horror}}
 
  +
| {{tc|no|✖|style=text-align: center}}
* {{DuItemLink|Hunter's Armor}}
 
  +
|
* {{DuItemLink|Mercenary Armor}}
 
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
* {{DuItemLink|Mystery Armor}}
 
  +
* {{DuMiscSprite|Regular Bullet}} 75% Pushback resistance
* {{DuItemLink|Ocelot Armor}}
 
  +
|None
* {{DuItemLink|Phantom Armor}}
 
  +
|
* {{DuItemLink|Plate Armor}}
 
* {{DuItemLink|Reinforced Mail}}
+
* {{DuLevelLink|Windswept Peaks}}
* {{DuItemLink|Renegade Armor}}
+
* {{DuLevelLink|Colossal Rampart}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Windbeard}}
* {{DuItemLink|Scale Mail}}
 
  +
| {{DuRunes|T}}
* {{DuItemLink|Shadow Walker}}
 
  +
|-
* {{DuItemLink|Snow Armor}}
 
  +
|[[File:Goat Gear (MCD).png|frameless|50x50px]]
* {{DuItemLink|Soul Robe}}
 
  +
|
* {{DuItemLink|Souldancer Robe}}
 
* {{DuItemLink|Spelunker Armor}}
+
* {{MCD|Goat Gear}}
  +
*<code>ClimbingGear_Unique2</code>
* {{DuItemLink|Spider Armor}}
 
* {{DuItemLink|Splendid Robe}}
+
| {{MCD|Climbing Gear}}
  +
| style="background:#FFD9B3;text-align:center;color:black |Yes
* {{DuItemLink|Stalwart Armor}}
 
  +
| style="background:#FBF6D0;text-align: center" |{{DuLevelLink|Howling Peaks}}
* {{DuItemLink|Thief Armor}}
 
  +
| {{tc|no|✖|style=text-align: center}}
* {{DuItemLink|Titan's Shroud}}
 
  +
|
* {{DuItemLink|Wither Armor}}
 
  +
* {{DuMiscSprite|Unique Bullet}} Grants an extra roll
* {{DuItemLink|Wolf Armor}}
 
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
}}</onlyinclude>
 
  +
* {{DuMiscSprite|Regular Bullet}} 75% Pushback resistance
  +
|{{DuEnchantmentLink|Multi-Roll}}
  +
|
  +
* {{DuLevelLink|Windswept Peaks}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Windbeard}}
  +
| {{DuRunes|T|C}}
  +
|-
  +
|[[File:Rugged Climbing Gear (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Rugged Climbing Gear}}
  +
*<code>ClimbingGear_Unique1</code>
  +
| {{MCD|Climbing Gear}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#FBF6D0;text-align: center" |{{DuLevelLink|Howling Peaks}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Environmental damage resistance
  +
* {{DuMiscSprite|Regular Bullet}} 50% Freezing resistance
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} Pushback resistance
  +
|{{DuEnchantmentLink|Environmental Protection}}
  +
|
  +
* {{DuLevelLink|Windswept Peaks}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Windbeard}}
  +
| {{DuRunes|T}}
  +
|-
  +
|[[File:Emerald Gear (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Emerald Gear}}
  +
*<code>EmeraldArmor</code>
  +
| Emerald Gear
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#FBF6D0;text-align: center" |{{DuLevelLink|Howling Peaks}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Chance to spawn emeralds when exploring.
  +
* {{DuMiscSprite|Regular Bullet}} +25% melee attack speed
  +
|{{DuEnchantmentLink|Lucky Explorer}}
  +
|
  +
* {{DuLevelLink|Gale Sanctum}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Windbeard}}
  +
| {{DuRunes|A}}
  +
|-
  +
|[[File:Gilded Glory (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Gilded Glory}}
  +
*<code>EmeraldArmor_Unique2</code>
  +
| {{MCD|Emerald Gear}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#FBF6D0;text-align: center" |{{DuLevelLink|Howling Peaks}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Chance to spawn emeralds when exploring
  +
* {{DuMiscSprite|Unique Bullet}} Can spend emeralds to cheat death
  +
* {{DuMiscSprite|Regular Bullet}} +25% melee attack speed
  +
|{{DuEnchantmentLink|Death Barter}}, {{DuEnchantmentLink|Lucky Explorer}}
  +
|
  +
* {{DuLevelLink|Gale Sanctum}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Windbeard}}
  +
| {{DuRunes|A|I}}
  +
|-
  +
|[[File:Opulent Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Opulent Armor}}
  +
*<code>EmeraldArmor_Unique1</code>
  +
| {{MCD|Emerald Gear}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#FBF6D0;text-align: center" |{{DuLevelLink|Howling Peaks}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Chance to spawn emeralds when exploring
  +
* {{DuMiscSprite|Regular Bullet}} Invulnerability on emerald collection
  +
* {{DuMiscSprite|Regular Bullet}} +25% melee attack speed
  +
|{{DuEnchantmentLink|Emerald Shield}}, {{DuEnchantmentLink|Lucky Explorer}}
  +
|
  +
* {{DuLevelLink|Gale Sanctum}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Windbeard}}
  +
| {{DuRunes|A|T}}
  +
|-
  +
|[[File:Entertainer's Garb (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Entertainer's Garb}}
  +
*<code></code>
  +
| Entertainer's Garb
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#B19CD9;text-align: center" |{{DuLevelLink|Echoing Void}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Unique Bullet}} +30% positive status effect duration
  +
|None
  +
|
  +
* {{DuLevelLink|The Stronghold}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Watcher of The End}}
  +
| {{DuRunes|S}}
  +
|-
  +
|[[File:The Troubadour (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|The Troubadour}}
  +
*<code></code>
  +
| {{MCD|Entertainer's Garb}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#B19CD9;text-align: center" |{{DuLevelLink|Echoing Void}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} -30% negative status effect duration
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Regular Bullet}} +30% positive status effect duration
  +
|None
  +
|
  +
* {{DuLevelLink|The Stronghold}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Watcher of The End}}
  +
| {{DuRunes|S|T}}
  +
|-
  +
|[[File:Evocation Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Evocation Robe}}
  +
*<code>EvocationRobe</code>
  +
| Evocation Robe
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +15% movespeed aura
  +
|None
  +
|
  +
* {{DuLevelLink|Soggy Swamp}}
  +
* {{DuLevelLink|Soggy Cave}}
  +
* {{DuLevelLink|Obsidian Pinnacle}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Panda Plateau}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Crimson Forest}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|The Stronghold}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Seeking Flame}}
  +
| {{DuRunes|A|S}}
  +
|-
  +
|[[File:Ember Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Ember Robe}}
  +
*<code>EvocationRobe_Unique1</code>
  +
| {{MCD|Evocation Robe}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Burns nearby enemies
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +15% movespeed aura
  +
|{{DuEnchantmentLink|Burning}}
  +
|
  +
* {{DuLevelLink|Soggy Swamp}}
  +
* {{DuLevelLink|Soggy Cave}}
  +
* {{DuLevelLink|Obsidian Pinnacle}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Panda Plateau}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Crimson Forest}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|The Stronghold}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Seeking Flame}}
  +
| {{DuRunes|A|I|S}}
  +
|-
  +
|[[File:Verdant Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Verdant Robe}}
  +
*<code>EvocationRobe_Unique2</code>
  +
| {{MCD|Evocation Robe}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Increase maximum souls
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +15% movespeed aura
  +
* {{DuMiscSprite|Soul Bullet}} +1 Soul Gathering
  +
|{{DuEnchantmentLink|Bag of Souls}}
  +
|
  +
* {{DuLevelLink|Soggy Swamp}}
  +
* {{DuLevelLink|Soggy Cave}}
  +
* {{DuLevelLink|Obsidian Pinnacle}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Panda Plateau}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Crimson Forest}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|The Stronghold}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Seeking Flame}}
  +
| {{DuRunes|A|O|S}}
  +
|-
  +
|[[File:Grim Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Grim Armor}}
  +
*<code>GrimArmor</code>
  +
| Grim Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 50% souls gathered
  +
* {{DuMiscSprite|Regular Bullet}} +6% life steal aura
  +
|None
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Cacti Canyon}} [[Daily Trial]]
  +
* {{DuLevelLink|Desert Temple}}
  +
* {{DuLevelLink|Lower Temple}}
  +
* {{DuLevelLink|Obsidian Pinnacle}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Soul Sand Valley}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Grim Guardian}}
  +
| {{DuRunes|O|S}}
  +
|-
  +
|[[File:Wither Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Wither Armor}}
  +
*<code>GrimArmor_Unique1</code>
  +
| {{MCD|Grim Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
* {{DuMiscSprite|Regular Bullet}} 6% life steal aura
  +
|None
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Cacti Canyon}} [[Daily Trial]]
  +
* {{DuLevelLink|Desert Temple}}
  +
* {{DuLevelLink|Lower Temple}}
  +
* {{DuLevelLink|Obsidian Pinnacle}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Soul Sand Valley}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Grim Guardian}}
  +
| {{DuRunes|O|S|T}}
  +
|-
  +
|[[File:Guard's Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Guard's Armor}}
  +
*<code>CowardsArmor</code>
  +
| Guard's Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +10 arrows per bundle
  +
|None
  +
|
  +
* {{DuLevelLink|Arch Haven}}
  +
* {{DuLevelLink|Highblock Halls}}
  +
* {{DuLevelLink|Colossal Rampart}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Coral Rise}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Solemn Giant}}
  +
| {{DuRunes|R}}
  +
|-
  +
|[[File:Hunter's Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Hunter's Armor}}
  +
*<code>ArchersStrappings</code>
  +
| Hunter's Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +10 arrows per bundle
  +
* {{DuMiscSprite|Regular Bullet}} +30% ranged damage
  +
|None
  +
|
  +
* {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Creepy Crypt}}
  +
* {{DuLevelLink|Pumpkin Pastures}}
  +
* {{DuLevelLink|Dingy Jungle}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Barrage}}
  +
| {{DuRunes|R}}
  +
|-
  +
|[[File:Archer's Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Archer's Armor}}
  +
*<code>ArchersStrappings_Unique1</code>
  +
| {{MCD|Hunter's Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 15% movespeed aura
  +
* {{DuMiscSprite|Regular Bullet}} +10 arrows per bundle
  +
* {{DuMiscSprite|Regular Bullet}} 30% ranged Damage
  +
|None
  +
|
  +
* {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Creepy Crypt}}
  +
* {{DuLevelLink|Pumpkin Pastures}}
  +
* {{DuLevelLink|Dingy Jungle}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Barrage}}
  +
| {{DuRunes|R|C}}
  +
|-
  +
|[[File:Mercenary Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Mercenary Armor}}
  +
*<code>MercenaryArmor</code>
  +
| Mercenary Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
|None
  +
|
  +
* {{DuLevelLink|Arch Haven}}
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Soggy Swamp}} [[Daily Trial]]
  +
* {{DuLevelLink|Cacti Canyon}}
  +
* {{DuLevelLink|Fiery Forge}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Overgrown Temple}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Oozing Menace}}
  +
| {{DuRunes|S|T}}
  +
|-
  +
|[[File:Renegade Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Renegade Armor}}
  +
*<code>MercenaryArmor_Unique1</code>
  +
| {{MCD|Mercenary Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +25% melee attack speed
  +
* {{DuMiscSprite|Regular Bullet}} +20% Weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} +35% Damage reduction
  +
|None
  +
|
  +
* {{DuLevelLink|Arch Haven}}
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Soggy Swamp}} [[Daily Trial]]
  +
* {{DuLevelLink|Cacti Canyon}}
  +
* {{DuLevelLink|Fiery Forge}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Overgrown Temple}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Oozing Menace}}
  +
| {{DuRunes|S|T|C}}
  +
|-
  +
|[[File:Mystery Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Mystery Armor}}
  +
*<code>MysteryArmor</code>
  +
| Mystery Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Varies
  +
|None
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuMiscSprite|Adventure}} {{DuLevelLink|Creeper Woods}} [[Daily Trial]]
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Soggy Swamp}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Desert Temple}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Dingy Jungle}}
  +
* {{DuLevelLink|Gale Sanctum}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Ancient Terror}}
  +
| {{DuRunes|A|P}}
  +
|-
  +
|[[File:Ocelot Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Ocelot Armor}}
  +
*<code>OcelotArmor</code>
  +
| Ocelot Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#D0FBD7;text-align: center" |{{DuLevelLink|Jungle Awakens}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 50% faster roll
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
|None
  +
|
  +
* {{DuLevelLink|Dingy Jungle}}
  +
* {{DuLevelLink|Overgrown Temple}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Thundering Growth}}
  +
| {{DuRunes|C}}
  +
|-
  +
|[[File:Shadow Walker (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Shadow Walker}}
  +
*<code>OcelotArmor_Unique1</code>
  +
| {{MCD|Ocelot Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#D0FBD7;text-align: center" |{{DuLevelLink|Jungle Awakens}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Brief invulnerability when rolling
  +
* {{DuMiscSprite|Regular Bullet}} 50% faster roll
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
|None
  +
|
  +
* {{DuLevelLink|Dingy Jungle}}
  +
* {{DuLevelLink|Overgrown Temple}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Thundering Growth}}
  +
| {{DuRunes|C|T}}
  +
|-
  +
|[[File:Piglin Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Piglin Armor}}
  +
*<code>PiglinArmor</code>
  +
| Piglin Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#FFE0D1;text-align: center" |{{DuLevelLink|Flames of the Nether}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Reset artifact cooldown on potion use
  +
* {{DuMiscSprite|Regular Bullet}} +50% artifact damage
  +
|None
  +
|
  +
*{{DuLevelLink|Nether Wastes}}
  +
*{{DuLevelLink|Basalt Deltas}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Unending}}
  +
| {{DuRunes|A}}
  +
|-
  +
|[[File:Golden Piglin Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Golden Piglin Armor}}
  +
*<code>PiglinArmor_Unique1</code>
  +
| {{MCD|Piglin Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#FFE0D1;text-align: center" |{{DuLevelLink|Flames of the Nether}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Can get consumable on potion use
  +
* {{DuMiscSprite|Regular Bullet}} Reset artifact cooldown on potion use
  +
* {{DuMiscSprite|Regular Bullet}} +50% artifact damage
  +
|
  +
* {{DuEnchantmentLink|Surprise Gift}}
  +
|
  +
*{{DuLevelLink|Nether Wastes}}
  +
*{{DuLevelLink|Basalt Deltas}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Unending}}
  +
| {{DuRunes|A|S}}
  +
|-
  +
|[[File:Root Rot Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Root Rot Armor}}
  +
*<code>NatureArmor</code>
  +
| Root Rot Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Reset Artifact cooldown on potion use
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
|None
  +
|
  +
* {{DuLevelLink|Treetop Tangle}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Thundering Growth}}
  +
| {{DuRunes|S}}
  +
|-
  +
|[[File:Black Spot Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Black Spot Armor}}
  +
*<code>NatureArmour_unique1</code>
  +
| {{MCD|Root Rot Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Create food on potion use
  +
* {{DuMiscSprite|Regular Bullet}} Reset artifact cooldown on potion use
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
|
  +
*{{DuEnchantmentLink|Food Reserves}}
  +
|
  +
* {{DuLevelLink|Treetop Tangle}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Thundering Growth}}
  +
| {{DuRunes|S}}
  +
|-
  +
|[[File:Reinforced Mail (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Reinforced Mail}}
  +
*<code>ReinforcedMail</code>
  +
| Reinforced Mail
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% Damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 30% Chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} +100% longer roll cooldown
  +
|None
  +
|
  +
* {{DuLevelLink|Fiery Forge}}
  +
* {{DuLevelLink|Lower Temple}}
  +
* {{DuLevelLink|Panda Plateau}}
  +
* {{DuLevelLink|Nether Fortress}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Vigilant Scoundrel}}
  +
| {{DuRunes|T}}
  +
|-
  +
|[[File:Stalwart Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Stalwart Armor}}
  +
*<code>ReinforcedMail_Unique1</code>
  +
| {{MCD|Reinforced Mail}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Potion use boosts Defense
  +
* {{DuMiscSprite|Regular Bullet}} 35% Damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 30% Chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} +100% longer roll cooldown
  +
|
  +
*{{DuEnchantmentLink|Potion Barrier}}
  +
|
  +
* {{DuLevelLink|Fiery Forge}}
  +
* {{DuLevelLink|Lower Temple}}
  +
* {{DuLevelLink|Panda Plateau}}
  +
* {{DuLevelLink|Nether Fortress}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Vigilant Scoundrel}}
  +
| {{DuRunes|T|A}}
  +
|-
  +
|[[File:Scale Mail (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Scale Mail}}
  +
*<code>ScaleMail</code>
  +
| Scale Mail
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +30% melee damage
  +
|None
  +
|
  +
* {{DuLevelLink|Pumpkin Pastures}}
  +
* {{DuLevelLink|Fiery Forge}}
  +
* {{DuLevelLink|Frosted Fjord}}
  +
* {{DuLevelLink|Basalt Deltas}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|First Enchanter}}
  +
| {{DuRunes|I|T}}
  +
|-
  +
|[[File:Highland Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Highland Armor}}
  +
*<code>ScaleMail_Unique1</code>
  +
| {{MCD|Scale Mail}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Gains Speed after Dodge
  +
* {{DuMiscSprite|Regular Bullet}} +35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +30% melee damage
  +
|{{DuEnchantmentLink|Swiftfooted}}
  +
|
  +
* {{DuLevelLink|Pumpkin Pastures}}
  +
* {{DuLevelLink|Fiery Forge}}
  +
* {{DuLevelLink|Frosted Fjord}}
  +
* {{DuLevelLink|Basalt Deltas}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|First Enchanter}}
  +
| {{DuRunes|I|C|T}}
  +
|-
  +
|[[File:Shulker Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Shulker Armor}}
  +
*<code></code>
  +
| Shulker Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#B19CD9;text-align: center" |{{DuLevelLink|Echoing Void}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Mobs target you more
  +
* {{DuMiscSprite|Regular Bullet}} Deflect enemy projectiles
  +
* {{DuMiscSprite|Regular Bullet}} Take less damage when swarmed
  +
|{{DuEnchantmentLink|Deflect}}, {{DuEnchantmentLink|Thrive Under Pressure}}
  +
|
  +
* {{DuLevelLink|End Wilds}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Swarm}}
  +
| {{DuRunes|T|I}}
  +
|-
  +
|[[File:Sturdy Shulker Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Sturdy Shulker Armor}}
  +
*<code></code>
  +
| {{MCD|Shulker Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#B19CD9;text-align: center" |{{DuLevelLink|Echoing Void}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Mobs target you more
  +
* {{DuMiscSprite|Regular Bullet}} Deflect enemy projectiles
  +
* {{DuMiscSprite|Regular Bullet}} Take less damage when swarmed
  +
* {{DuMiscSprite|Unique Bullet}} Fire shulker projectiles at nearby enemies
  +
|{{DuEnchantmentLink|Deflect}}, {{DuEnchantmentLink|Thrive Under Pressure}}
  +
|
  +
* {{DuLevelLink|End Wilds}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Swarm}}
  +
| {{DuRunes|T|I|S}}
  +
|-
  +
|[[File:Snow Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Snow Armor}}
  +
*<code>SnowArmor</code>
  +
| Snow Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#D4F5F7;text-align: center" |{{DuLevelLink|Creeping Winter}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +35% Damage Reduction
  +
* {{DuMiscSprite|Regular Bullet}} +50% Freezing Resistance
  +
|None
  +
|
  +
* {{DuLevelLink| Lost Settlement}}
  +
* {{DuLevelLink|Lone Fortress}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Frostwarden}}
  +
| {{DuRunes|T}}
  +
|-
  +
|[[File:Frost Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Frost Armor}}
  +
*<code>SnowArmor_Unique1</code>
  +
| {{MCD|Snow Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#D4F5F7;text-align: center" |{{DuLevelLink|Creeping Winter}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Emits a Chilling Aura
  +
* {{DuMiscSprite|Regular Bullet}} 35% Damage Reduction
  +
* {{DuMiscSprite|Regular Bullet}} 50% Freezing Resistance
  +
|{{DuEnchantmentLink|Chilling}}
  +
|
  +
* {{DuLevelLink| Lost Settlement}}
  +
* {{DuLevelLink|Lone Fortress}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Frostwarden}}
  +
| {{DuRunes|T|S}}
  +
|-
  +
|[[File:Soul Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Soul Robe}}
  +
*<code>SoulRobe</code>
  +
| Soul Robe
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +50% soul gathering
  +
* {{DuMiscSprite|Regular Bullet}} +50% artifact damage.
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Highblock Halls}}
  +
* {{DuLevelLink|Underhalls}}
  +
* {{DuLevelLink|Lone Fortress}}
  +
* {{DuLevelLink|Warped Forest}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Tiny Scourge}}
  +
| {{DuRunes|O}}
  +
|-
  +
|[[File:Souldancer Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Souldancer Robe}}
  +
*<code>SoulRobe_Unique1</code>
  +
| {{MCD|Soul Robe}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} +50% soul gathering
  +
* {{DuMiscSprite|Regular Bullet}} +50% artifact damage
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Highblock Halls}}
  +
* {{DuLevelLink|Underhalls}}
  +
* {{DuLevelLink|Lone Fortress}}
  +
* {{DuLevelLink|Warped Forest}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Tiny Scourge}}
  +
| {{DuRunes|O|T}}
  +
|-
  +
|[[File:Spelunker Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Spelunker Armor}}
  +
*<code>SpelunkersArmor</code>
  +
| Spelunker Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Gives you a pet bat
  +
|None
  +
|
  +
* {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|Cacti Canyon}}
  +
* {{DuLevelLink|Lost Settlement}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Windswept Peaks}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Haunted Caller}}
  +
| {{DuRunes|U}}
  +
|-
  +
|[[File:Cave Crawler (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Cave Crawler}}
  +
*<code>SpelunkersArmor_Unique1</code>
  +
| {{MCD|Spelunker Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 50% artifact damage
  +
* {{DuMiscSprite|Regular Bullet}} 20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Gives you a pet bat
  +
|None
  +
|
  +
* {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|Cacti Canyon}}
  +
* {{DuLevelLink|Lost Settlement}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Windswept Peaks}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Haunted Caller}}
  +
| {{DuRunes|I|U}}
  +
|-
  +
|[[File:Sprout Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Sprout Armor}}
  +
*<code>SproutArmor</code>
  +
| Sprout Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#FFE0D1;text-align: center" |{{DuLevelLink|Flames of the Nether}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Regular Bullet}} Traps and poisons nearby mobs when rolling
  +
|None
  +
|
  +
* {{DuLevelLink|Crimson Forest}}
  +
* {{DuLevelLink|Soul Sand Valley}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Unstoppable Tusk}}
  +
| {{DuRunes|C}}
  +
|-
  +
|[[File:Living Vines Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Living Vines Armor}}
  +
*<code>SproutArmor_Unique1</code>
  +
| {{MCD|Sprout Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#FFE0D1;text-align: center" |{{DuLevelLink|Flames of the Nether}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Reduced roll cooldown
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Regular Bullet}} Traps and poisons nearby mobs when rolling
  +
|{{DuEnchantmentLink|Acrobat}}
  +
|
  +
* {{DuLevelLink|Crimson Forest}}
  +
* {{DuLevelLink|Soul Sand Valley}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Unstoppable Tusk}}
  +
| {{DuRunes|C}}
  +
|-
  +
|[[File:Thief Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Thief Armor}}
  +
*<code>AssassinArmor</code>
  +
| Thief Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +25% melee attack speed
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|Desert Temple}}
  +
* {{DuLevelLink|Overgrown Temple}}
  +
* {{DuLevelLink|Soul Sand Valley}}
  +
* {{DuLevelLink|Radiant Ravine}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Tiny Scourge}}
  +
| {{DuRunes|I}}
  +
|-
  +
|[[File:Spider Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Spider Armor}}
  +
*<code>AssassinArmor_Unique1</code>
  +
| {{MCD|Thief Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 25% melee attack speed
  +
* {{DuMiscSprite|Regular Bullet}} 6% life steal aura
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|Desert Temple}}
  +
* {{DuLevelLink|Overgrown Temple}}
  +
* {{DuLevelLink|Soul Sand Valley}}
  +
* {{DuLevelLink|Radiant Ravine}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|The Tiny Scourge}}
  +
| {{DuRunes|I|T}}
  +
|-
  +
|[[File:Teleportation Robes (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Teleportation Robes}}
  +
*<code></code>
  +
| Teleportation Robes
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#B19CD9;text-align: center" |{{DuLevelLink|Echoing Void}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Roll to Teleport
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
|None
  +
|
  +
* {{DuLevelLink|Broken Citadel}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Scuttling Torment}}
  +
| {{DuRunes|A|O}}
  +
|-
  +
|[[File:Unstable Robes (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Unstable Robes}}
  +
*<code></code>
  +
| {{MCD|Teleportation Robes}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#B19CD9;text-align: center" |{{DuLevelLink|Echoing Void}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Roll to Teleport
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
* {{DuMiscSprite|Unique Bullet}} Trigger explosion on rolling impact
  +
|None
  +
|
  +
* {{DuLevelLink|Broken Citadel}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Scuttling Torment}}
  +
| {{DuRunes|A|C|O}}
  +
|-
  +
|[[File:Turtle Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Turtle Armor}}
  +
*<code>TurtleArmor</code>
  +
| Turtle Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#CDD8FF;text-align: center" |{{DuLevelLink|Hidden Depths}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 25% healing boost
  +
|None
  +
|
  +
* {{DuLevelLink|Coral Rise}}
  +
* {{DuLevelLink|Radiant Ravine}}
  +
| {{DuRunes|T}}
  +
|-
  +
|[[File:Nimble Turtle Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Nimble Turtle Armor}}
  +
*<code>TurtleArmor_Unique1</code>
  +
| {{MCD|Turtle Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#CDD8FF;text-align: center" |{{DuLevelLink|Hidden Depths}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Boost speed after hit
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 25% healing boost
  +
|{{DuEnchantmentLink|Rush}}
  +
|
  +
* {{DuLevelLink|Coral Rise}}
  +
* {{DuLevelLink|Radiant Ravine}}
  +
| {{DuRunes|T|C}}
  +
|-
  +
|[[File:Wolf Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Wolf Armor}}
  +
*<code>WolfArmor</code>
  +
| Wolf Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
|None
  +
|
  +
* {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|???}}
  +
* {{DuLevelLink|Lost Settlement}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Abominable Weaver}}
  +
| {{DuRunes|U|S}}
  +
|-
  +
|[[File:Black Wolf Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Black Wolf Armor}}
  +
*<code>WolfArmor_Unique2</code>
  +
| {{MCD|Wolf Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Roll cooldown reduced
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
|{{DuEnchantmentLink|Acrobat}}
  +
|
  +
* {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|???}}
  +
* {{DuLevelLink|Lost Settlement}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Abominable Weaver}}
  +
| {{DuRunes|U|S|C}}
  +
|-
  +
|[[File:Fox Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Fox Armor}}
  +
*<code>WolfArmor_Unique1</code>
  +
| {{MCD|Wolf Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
|None
  +
|
  +
* {{DuLevelLink|Creeper Woods}}
  +
* {{DuLevelLink|Redstone Mines}}
  +
* {{DuLevelLink|???}}
  +
* {{DuLevelLink|Lost Settlement}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Abominable Weaver}}
  +
| {{DuRunes|U|S|T}}
  +
|}
  +
  +
{{anchor|Adventure and Above}}
  +
  +
== {{DuMiscSprite|Adventure|scale=0.25}} Adventure and above ==
  +
{| class="wikitable sortable list-style-none"
  +
!Icon
  +
!Name
  +
!Group of
  +
!Unique
  +
!DLC exclusive
  +
!Accepts Soul Enchantments
  +
!Properties
  +
!Built-in Enchantment
  +
!Obtainable location<ref name="icon legend" group="key">Skulls specify minimum obtainable difficulty if above Default. {{DuMiscSprite|Adventure|text==Adventure & up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse Only}}</ref>
  +
! {{MCD|Ancient Hunt}} Runes
  +
|-
  +
|[[File:Phantom Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Phantom Armor}}
  +
*<code>PhantomArmor</code>
  +
| Phantom Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +50% Souls Gathered
  +
* {{DuMiscSprite|Regular Bullet}} 30% ranged damage
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Creepy Crypt}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Redstone Mines}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Soggy Cave}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Frosted Fjord}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Gale Sanctum}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Cursed Presence}}
  +
| {{DuRunes|R|O}}
  +
|-
  +
|[[File:Frost Bite (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Frost Bite}}
  +
*<code>PhantomArmor_Unique1</code>
  +
| {{MCD|Phantom Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Spawns a snowy Companion
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
* {{DuMiscSprite|Regular Bullet}} 30% Ranged Damage
  +
|{{DuEnchantmentLink|Snowball}}
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Creepy Crypt}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Redstone Mines}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Soggy Cave}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Frosted Fjord}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Gale Sanctum}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Cursed Presence}}
  +
| {{DuRunes|R|O|S}}
  +
|-
  +
|[[File:Plate Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Plate Armor}}
  +
*<code>FullPlateArmor</code>
  +
| Plate Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 100% increased roll cooldown
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Fiery Forge}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Lone Fortress}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Gale Sanctum}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Unbreakable One}}
  +
| {{DuRunes|I|T}}
  +
|-
  +
|[[File:Full Metal Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Full Metal Armor}}
  +
*<code>FullPlateArmor_Unique1</code>
  +
| {{MCD|Plate Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +30% melee damage
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 100% increased rolling cooldown
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Fiery Forge}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Lone Fortress}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Gale Sanctum}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Unbreakable One}}
  +
| {{DuRunes|I|T}}
  +
|-
  +
|[[File:Squid Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Squid Armor}}
  +
*<code>SquidArmor</code>
  +
| Squid Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| style="background:#CDD8FF;text-align: center" |{{DuLevelLink|Hidden Depths}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 15% movespeed aura
  +
* {{DuMiscSprite|Regular Bullet}} Release an ink cloud when rolling
  +
|None
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Radiant Ravine}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Abyssal Monument}}
  +
| {{DuRunes|T}}
  +
|-
  +
|[[File:Glow Squid Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Glow Squid Armor}}
  +
*<code>SquidArmor_Unique1</code>
  +
| {{MCD|Squid Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="background:#CDD8FF;text-align: center" |{{DuLevelLink|Hidden Depths}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Brief invulnerability when rolling
  +
* {{DuMiscSprite|Regular Bullet}} 15% movespeed aura
  +
* {{DuMiscSprite|Regular Bullet}} Release an ink cloud when rolling
  +
|Unknown
  +
|
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Radiant Ravine}}
  +
* {{DuMiscSprite|Adventure}} {{DuLevelLink|Abyssal Monument}}
  +
| {{DuRunes|T|C}}
  +
|}
  +
  +
{{anchor|Apocalypse and Above|Apocalypse & Above}}
  +
== {{DuMiscSprite|Apocalypse|scale=0.25}} Apocalypse and above ==
  +
{| class="wikitable sortable list-style-none"
  +
!Icon
  +
!Name
  +
!Group of
  +
!Unique
  +
!DLC exclusive
  +
!Accepts Soul Enchantments
  +
!Properties
  +
!Built-in Enchantment
  +
!Obtainable location<ref name="icon legend" group="key">Skulls specify minimum obtainable difficulty if above Default. {{DuMiscSprite|Adventure|text==Adventure & up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse Only}}</ref>
  +
! {{MCD|Ancient Hunt}} Runes
  +
|-
  +
|[[File:Battle Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Battle Robe}}
  +
*<code>BattleRobe</code>
  +
| Battle Robe
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +30% melee damage
  +
|None
  +
|
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Creepy Crypt}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Redstone Mines}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Frosted Fjord}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Colossal Rampart}}
  +
* {{DuLevelLink|Abyssal Monument}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Abominable Weaver}}
  +
| {{DuRunes|I|A}}
  +
|-
  +
|[[File:Splendid Robe (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Splendid Robe}}
  +
*<code>BattleRobe_Unique1</code>
  +
| {{MCD|Battle Robe}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +50% artifact damage
  +
* {{DuMiscSprite|Regular Bullet}} -40% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +30% melee damage
  +
|None
  +
|
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Creepy Crypt}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Redstone Mines}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Frosted Fjord}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Colossal Rampart}}
  +
* {{DuLevelLink|Abyssal Monument}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Abominable Weaver}}
  +
| {{DuRunes|I|A|R}}
  +
|-
  +
|[[File:Champion's Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Champion's Armor}}
  +
*<code>ChampionsArmor</code>
  +
| Champion's Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} -40% potion cooldown
  +
* {{DuMiscSprite|Regular Bullet}} Mobs target you more
  +
|None
  +
|
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Arch Haven}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Cacti Canyon}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Lone Fortress}}
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Abyssal Monument}} [[Daily Trial]]
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Ancient Terror}}
  +
| {{DuRunes|T}}
  +
|-
  +
|[[File:Hero's Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Hero's Armor}}
  +
*<code>ChampionsArmor_Unique1</code>
  +
| {{MCD|Champion's Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 40% faster potion cooldown
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Regular Bullet}} Mobs target you more
  +
|None
  +
|
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Arch Haven}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Cacti Canyon}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Lone Fortress}}
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Abyssal Monument}} [[Daily Trial]]
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Ancient Terror}}
  +
| {{DuRunes|S|T}}
  +
|-
  +
|[[File:Dark Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Dark Armor}}
  +
*<code>DarkArmor</code>
  +
| Dark Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
|None
  +
|
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Fiery Forge}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Underhalls}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Lost Settlement}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Grim Guardian}}
  +
| {{DuRunes|O|T}}
  +
|-
  +
|[[File:Titan's Shroud (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Titan's Shroud}}
  +
*<code>DarkArmor_Unique1</code>
  +
| {{MCD|Dark Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
|None
  +
|
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Fiery Forge}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Underhalls}}
  +
* {{DuMiscSprite|Apocalypse}} {{DuLevelLink|Lost Settlement}}
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|Grim Guardian}}
  +
| {{DuRunes|O|T|S}}
  +
|}
  +
  +
{{anchor|Daily Trial Exclusive}}
  +
== {{DuMiscSprite|Daily Trial|scale=0.25}} Daily Trial Exclusive ==
  +
{| class="wikitable sortable list-style-none"
  +
!Icon
  +
!Name
  +
!Group of
  +
!Unique
  +
!DLC exclusive
  +
!Accepts Soul Enchantments
  +
!Properties
  +
!Built-in Enchantment
  +
!Obtainable location<ref name="icon legend" group="key">Skulls specify minimum obtainable difficulty if above Default. {{DuMiscSprite|Adventure|text==Adventure & up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse Only}}</ref>
  +
! {{MCD|Ancient Hunt}} Runes
  +
|-
  +
|[[File:Ghostly Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Ghostly Armor}}
  +
*<code>GhostArmor</code>
  +
| Ghostly Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Briefly gain Ghost Form when rolling
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
|None
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Creepy Crypt}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Redstone Mines}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Overgrown Temple}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Gale Sanctum}} [[Daily Trial]]
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|?????}}
  +
| {{DuRunes|C|P}}
  +
|-
  +
|[[File:Ghost Kindler (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Ghost Kindler}}
  +
*<code>GhostArmor_Unique1</code>
  +
| {{MCD|Ghostly Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} Spawns fire on roll
  +
* {{DuMiscSprite|Regular Bullet}} Briefly gain Ghost Form when rolling
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
|{{DuEnchantmentLink|Fire Trail}}
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Creepy Crypt}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Redstone Mines}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Overgrown Temple}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Gale Sanctum}} [[Daily Trial]]
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|?????}}
  +
| {{DuRunes|C|P|I}}
  +
|-
  +
|[[File:Beenest Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Beenest Armor}}
  +
*<code>BeenestArmor</code>
  +
| Beenest Armor
  +
| style="background:#D9D9D9;text-align:center;color:black" |No
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to summon a bee when hit (max 3)
  +
|None
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Pumpkin Pastures}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Soggy Cave}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Lost Settlement}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Warped Forest}} [[Daily Trial]]
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|?????}}
  +
| {{DuRunes|U|P}}
  +
|-
  +
|[[File:Beehive Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Beehive Armor}}
  +
*<code>BeenestArmor_Unique1</code>
  +
| {{MCD|Beenest Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to summon a bee when hit (max 3)
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
|None
  +
|
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Pumpkin Pastures}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Soggy Cave}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Lost Settlement}} [[Daily Trial]]
  +
* {{DuMiscSprite|Daily Trial}} {{DuLevelLink|Warped Forest}} [[Daily Trial]]
  +
* [[MCD:Gilded Gear|Gilded]]: {{DuEntityLink|?????}}
  +
| {{DuRunes|U|P|I}}
  +
|-
  +
| colspan="10" style="background:#D0B8F9;text-align: center" |{{DuMiscSprite|Seasonal Trial}} [[Spooky Fall]] {{DuMiscSprite|Seasonal Trial}}
  +
|-
  +
|[[File:Hungry Horror (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Hungry Horror}}
  +
*<code>MercenaryArmor_Spooky1</code>
  +
| {{MCD|Mercenary Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +25% melee attack speed
  +
* {{DuMiscSprite|Regular Bullet}} +20% attack damage
  +
* {{DuMiscSprite|Regular Bullet}} +35% damage reduction
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|None
  +
|
  +
| {{DuRunes|S|T|C}}
  +
|-
  +
| colspan="10" style="background:#D0B8F9;text-align: center" | {{DuMiscSprite|Seasonal Trial}} [[Chills & Thrills]] {{DuMiscSprite|Seasonal Trial}}
  +
|-
  +
|[[File:Arctic Fox Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Arctic Fox Armor}}
  +
*<code>WolfArmor_Winter1</code>
  +
| {{MCD|Fox Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Health potions heal nearby allies
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|None
  +
|
  +
| {{DuRunes|U|S|T}}
  +
|-
  +
| colspan="10" style="background:#D0B8F9;text-align:center;color:black" | {{DuMiscSprite|Seasonal Trial}} {{MCD|Anniversary Event}} {{DuMiscSprite|Seasonal Trial}}
  +
|-
  +
|[[File:Sweet Tooth (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Sweet Tooth}}
  +
*<code>SpelunkersArmor_Year1</code>
  +
| {{MCD|Spelunker Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} +50% artifact damage
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Regular Bullet}} Gives you a pet bat
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|None
  +
|
  +
| {{DuRunes|I|U}}
  +
|-
  +
| colspan="10" style="background:#D0B8F9;text-align: center" | {{DuMiscSprite|Seasonal Trial}} {{MCD|Spookier Fall}} {{DuMiscSprite|Seasonal Trial}}
  +
|-
  +
|[[File:Cauldron Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Cauldron Armor}}
  +
*<code></code>
  +
| {{MCD|Full Metal Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} +30% melee damage
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate damage
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} 100% longer roll cooldown
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|None
  +
|
  +
| {{DuRunes|I|T}}
  +
|-
  +
|[[File:Gourdian Armor (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|The Spooky Gourdian}}
  +
*<code></code>
  +
| {{MCD|Wither Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|yes|✔|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +50% souls gathered
  +
* {{DuMiscSprite|Regular Bullet}} 6% life steal aura
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|None
  +
|
  +
| {{DuRunes|O|S|T}}
  +
|-
  +
| colspan="10" style="background:#D0B8F9;text-align: center" | {{DuMiscSprite|Seasonal Trial}} {{MCD|Spooky Fall 2022}} {{DuMiscSprite|Seasonal Trial}}
  +
|-
  +
|[[File:Cloaked Skull (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Cloaked Skull}}
  +
*<code>GhostArmor_Spooky2</code>
  +
| {{MCD|Ghost Kindler}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Regular Bullet}} Briefly gain Ghost Form when rolling
  +
* {{DuMiscSprite|Regular Bullet}} 30% chance to negate hits
  +
* {{DuMiscSprite|Unique Bullet}} Spawns fire on roll
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|{{DuEnchantmentLink|Fire Trail}}
  +
|
  +
| {{DuRunes|I|C|P}}
  +
|-
  +
|[[File:Hungriest Horror (MCD).png|frameless|50x50px]]
  +
|
  +
* {{MCD|Hungriest Horror}}
  +
*<code>MercenaryArmor_Spooky2</code>
  +
| {{MCD|Mercenary Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| {{tc|no|✖|style=text-align: center}}
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} +25% melee attack speed
  +
* {{DuMiscSprite|Regular Bullet}} 35% damage reduction
  +
* {{DuMiscSprite|Regular Bullet}} +20% weapon damage boost aura
  +
* {{DuMiscSprite|Seasonal Trial}} Special Event Item
  +
|None
  +
|
  +
| {{DuRunes|C|S|T}}
  +
|-
  +
|}
  +
  +
  +
  +
<references group="key"/>
  +
{{anchor|Unused}}
  +
==[[MCD:Unused Features|Unused]]==
  +
{| class="wikitable sortable list-style-none"
  +
!Icon
  +
!Name
  +
!Group of
  +
!Unique
  +
!DLC exclusive
  +
!Accepts Soul Enchantments
  +
!Properties
  +
!Built-in Enchantment
  +
|-
  +
|[[File:Curious Armor (MCD).png|frameless|50x50px]]
  +
| {{MCD|Ender Armor}}
  +
| {{MCD|Guard's Armor}}
  +
| style="background:#FFD9B3;text-align:center;color:black" |Yes
  +
| style="text-align: center" |Unobtainable
  +
| {{tc|no|✖|style=text-align: center}}
  +
|
  +
* {{DuMiscSprite|Unique Bullet}} 5% chance to teleport away when hit
  +
* {{DuMiscSprite|Regular Bullet}} 25% artifact cooldown
  +
* {{DuMiscSprite|Regular Bullet}} +10 arrows per bundle
  +
|None
  +
|}
  +
  +
<!-- == Upcoming == Section to be hidden (comment out), content cells moved to the applicable tables above, and remove references upon the equipment's implementation into the game. Do Not Remove this comment, section, or table.
  +
The following equipment has been confirmed by an official announcement to be obtainable in an upcoming update but are not accessible at in current version.
  +
{| class="wikitable sortable list-style-none"
  +
!Icon
  +
!Name
  +
!Group of
  +
!Unique
  +
!DLC exclusive
  +
!Accepts Soul Enchantments
  +
!Properties
  +
!Built-in Enchantment
  +
!Obtainable location<ref name="icon legend" group="key">Skulls specify minimum obtainable difficulty if above Default. {{DuMiscSprite|Adventure|text==Adventure & up}}, {{DuMiscSprite|Apocalypse|text==Apocalypse Only}}</ref>
  +
|-
  +
|} -->
  +
  +
== History ==
  +
{{History|dungeons}}
  +
{{History||Dungeons Beta|'''Added''' {{DuItemLink|Evocation Robe}}, {{DuItemLink|Ember Robe}}, {{DuItemLink|Grim Armor}}, {{DuItemLink|Wither Armor}}, {{DuItemLink|Guard's Armor}}, {{DuItemLink|Ender Armor}}, {{DuItemLink|Hunter's Armor}}, {{DuItemLink|Archer's Armor}}, {{DuItemLink|Mercenary Armor}}, {{DuItemLink|Renegade Armor}}, {{DuItemLink|Mystery Armor}}, {{DuItemLink|Reinforced Mail}}, {{DuItemLink|Stalwart Armor}}, {{DuItemLink|Scale Mail}}, {{DuItemLink|Highland Armor}}, {{DuItemLink|Soul Robe}}, {{DuItemLink|Souldancer Robe}}, {{DuItemLink|Spelunker Armor}}, {{DuItemLink|Cave Crawler}}, {{DuItemLink|Thief Armor}}, {{DuItemLink|Spider Armor}}, {{DuItemLink|Wolf Armor}}, {{DuItemLink|Fox Armor}}, {{DuItemLink|Phantom Armor}}, {{DuItemLink|Frost Bite}}, {{DuItemLink|Plate Armor}}, {{DuItemLink|Full Metal Armor}}, {{DuItemLink|Battle Robe}}, {{DuItemLink|Splendid Robe}}, {{DuItemLink|Champion's Armor}}, {{DuItemLink|Hero's Armor}}, {{DuItemLink|Dark Armor}}, {{DuItemLink|Titan's Shroud}}.}}
  +
{{History||1.1.1.0|'''Removed''' {{DuItemLink|Ender Armor}}.}}
  +
{{History||1.3.2.0|'''Added''' {{DuItemLink|Ocelot Armor}} and {{DuItemLink|Shadow Walker}}
  +
|'''Changed''' Life Steal Aura 3% -> 6% and based to actual health of the target.|'''Changed''' Soul Gathering bonus on armors from 100% -> 50%}}
  +
{{History||1.4.3.0|'''Added''' {{DuItemLink|Snow Armor}}, {{DuItemLink|Frost Armor}}, {{DuItemLink|Beenest Armor}}, {{DuItemLink|Beehive Armor}}, {{DuItemLink|Ghostly Armor}}, and {{DuItemLink|Ghost Kindler}}}}
  +
{{History||1.5.0.0|'''Added''' {{DuItemLink|Hungry Horror}}, {{DuItemLink|Verdant Robe}}, and {{DuItemLink|Black Wolf Armor}}}}
  +
{{History||1.7.2.0|'''Added''' {{DuItemLink|Climbing Gear}}, {{DuItemLink|Goat Gear}}, {{DuItemLink|Rugged Climbing Gear}}, {{DuItemLink|Emerald Gear}}, {{DuItemLink|Gilded Glory}}, and {{DuItemLink|Opulent Armor}}
  +
| '''Changed''' Brief Invulnerability when Rolling: duration 1.1s -> 0.3s, always ends when the roll ends even if the hero rolls for less than 0.3s, fixed exploitable behaviour, allowing for invulnerability after roll end.}}
  +
{{History||1.7.3.0|'''Added''' {{DuItemLink|Arctic Fox Armor}}}}
  +
{{History||1.8.0.0|'''Added''' {{DuItemLink|Piglin Armor}}, {{DuItemLink|Golden Piglin Armor}}, {{DuItemLink|Sprout Armor}}, and {{DuItemLink|Living Vines Armor}}.
  +
| '''Changed''' Artifact Cooldown property from 25% to -40%.}}
  +
{{History||1.9.1.0|'''Added''' {{DuItemLink|Turtle Armor}}, {{DuItemLink|Nimble Turtle Armor}}, {{DuItemLink|Squid Armor}}, {{DuItemLink|Glow Squid Armor}} and {{DuItemLink|Sweet Tooth}}
  +
|'''Fixed''' {{DuEnchantmentLink|Environmental Protection}} property not reducing damage as intended when {{DuItemLink|Rugged Climbing Gear}} was equipped.}}
  +
{{History||1.10.2.0|'''Added''' {{DuItemLink|Entertainer's Garb}}, {{DuItemLink|The Troubadour}}, {{DuItemLink|Shulker Armor}}, {{DuItemLink|Sturdy Shulker Armor}}, {{DuItemLink|Teleportation Robes}} and {{DuItemLink|Unstable Robes}}}}
  +
{{History||1.11.1.0|'''Added''' {{DuItemLink|The Spooky Gourdian}} and {{DuItemLink|Cauldron Armor}}}}
  +
{{History||1.16.2.0|'''Added''' {{DuItemLink|Root Rot Armor}} and {{DuItemLink|Black Spot Armor}}. The {{DuItemLink|Cloaked Skull}} and {{DuItemLink|Hungriest Horror}} were also added, but were not yet available.}}
  +
{{History||October 26, 2022|link={{tweet|dungeonsgame|1585298029615382528}}|The Spookiest Fall event began, meaning the {{DuItemLink|Cloaked Skull}} and {{DuItemLink|Hungriest Horror}} became available.}}
  +
{{History|foot}}
  +
  +
== Gallery ==
  +
=== Concept Art ===
  +
<gallery>
  +
Valorie in Various Armors Concept Art MCD.png
  +
</gallery>
  +
  +
==See also==
  +
*{{MCD|Artifact}}s
  +
*[[MCD:Drops|Drop Locations]]
  +
*{{MCD|Enchantment}}s
  +
*{{MCD|Weapon}}s
  +
  +
==References==
  +
{{reflist}}
   
 
{{Minecraft Dungeons items}}
 
{{Minecraft Dungeons items}}
  +
{{Minecraft Dungeons}}
  +
  +
[[Category:Minecraft Dungeons armor| ]]
   
 
[[fr:MCD:Armure]]
 
[[fr:MCD:Armure]]

Latest revision as of 00:33, 16 November 2023

ARMOR – As you battle your way to the Arch-Illager's fortress, you'll discover many sets of armor. Each set offers different protections and abilities, and can be customized with enchantments. Try out each new set to see what it can do, as it will lend special abilities and open up new combat styles. Here are a few of the sets that you might find.

Guide to Minecraft Dungeons:
A Handbook for Heroes

The term armor refers to the category of equippable items in Minecraft Dungeons that increase the hero's health, apply additional properties, and appear graphically on the hero once equipped. Armor can be obtained opening chests, defeating mobs, exchanging Emeralds with village merchant, luxury merchant, mystery merchant, piglin merchant, and from Gifts provided by heroes made by other players through the gift wrapper. Armor can have up to three player selected enchantments applied to apply additional properties. The mystery armor can have any combination of Mainland armor properties along with armor properties from DLC content if owned thus permitting unique combinations that otherwise cannot be provided by other armors.

The obtainable Power level for armor has a maximum of 263. Gilded armor can be obtained by completing the Tower with a maximum power of 263 or by completing an Ancient Hunt and from the piglin merchant with a maximum power of 251.

There are currently 73 armors, 71 of which are obtainable. 41 of these armors are unique rarity. All are obtainable except the curious armor and the vanguard armor.

Default and above

Icon
  • Name
  • ID
Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Obtainable location[key 1] Ancient Hunt Runes
Climbing Gear (MCD) Climbing Gear No Howling Peaks
  • -40% artifact cooldown
  • 75% Pushback resistance
None
Goat Gear (MCD) Climbing Gear Yes Howling Peaks
  • Grants an extra roll
  • -40% artifact cooldown
  • 75% Pushback resistance
Multi-Roll
Rugged Climbing Gear (MCD) Climbing Gear Yes Howling Peaks
  • Environmental damage resistance
  • 50% Freezing resistance
  • -40% artifact cooldown
  • Pushback resistance
Environmental Protection
Emerald Gear (MCD) Emerald Gear No Howling Peaks
  • Chance to spawn emeralds when exploring.
  • +25% melee attack speed
Lucky Explorer
Gilded Glory (MCD) Emerald Gear Yes Howling Peaks
  • Chance to spawn emeralds when exploring
  • Can spend emeralds to cheat death
  • +25% melee attack speed
Death Barter, Lucky Explorer
Opulent Armor (MCD) Emerald Gear Yes Howling Peaks
  • Chance to spawn emeralds when exploring
  • Invulnerability on emerald collection
  • +25% melee attack speed
Emerald Shield, Lucky Explorer
Entertainer's Garb (MCD) Entertainer's Garb No Echoing Void
  • Health potions heal nearby allies
  • +30% positive status effect duration
None
The Troubadour (MCD) Entertainer's Garb Yes Echoing Void
  • -30% negative status effect duration
  • Health potions heal nearby allies
  • +30% positive status effect duration
None
Evocation Robe (MCD) Evocation Robe No
  • -40% artifact cooldown
  • +15% movespeed aura
None
Ember Robe (MCD) Evocation Robe Yes
  • Burns nearby enemies
  • -40% artifact cooldown
  • +15% movespeed aura
Burning
Verdant Robe (MCD) Evocation Robe Yes
  • Increase maximum souls
  • -40% artifact cooldown
  • +15% movespeed aura
  • +1 Soul Gathering
Bag of Souls
Grim Armor (MCD) Grim Armor No
  • 50% souls gathered
  • +6% life steal aura
None
Wither Armor (MCD) Grim Armor Yes
  • 35% damage reduction
  • +50% souls gathered
  • 6% life steal aura
None
Guard's Armor (MCD) Guard's Armor No
  • -40% artifact cooldown
  • +10 arrows per bundle
None
Hunter's Armor (MCD) Hunter's Armor No
  • +10 arrows per bundle
  • +30% ranged damage
None
Archer's Armor (MCD) Hunter's Armor Yes
  • 15% movespeed aura
  • +10 arrows per bundle
  • 30% ranged Damage
None
Mercenary Armor (MCD) Mercenary Armor No
  • 35% damage reduction
  • +20% weapon damage boost aura
None
Renegade Armor (MCD) Mercenary Armor Yes
  • +25% melee attack speed
  • +20% Weapon damage boost aura
  • +35% Damage reduction
None
Mystery Armor (MCD) Mystery Armor No
  • Varies
None
Ocelot Armor (MCD) Ocelot Armor No Jungle Awakens
  • 50% faster roll
  • 35% damage reduction
None
Shadow Walker (MCD) Ocelot Armor Yes Jungle Awakens
  • Brief invulnerability when rolling
  • 50% faster roll
  • 35% damage reduction
None
Piglin Armor (MCD) Piglin Armor No Flames of the Nether
  • Reset artifact cooldown on potion use
  • +50% artifact damage
None
Golden Piglin Armor (MCD) Piglin Armor Yes Flames of the Nether
  • Can get consumable on potion use
  • Reset artifact cooldown on potion use
  • +50% artifact damage
Root Rot Armor (MCD) Root Rot Armor No
  • Reset Artifact cooldown on potion use
  • Health potions heal nearby allies
None
Black Spot Armor (MCD) Root Rot Armor Yes
  • Create food on potion use
  • Reset artifact cooldown on potion use
  • Health potions heal nearby allies
Reinforced Mail (MCD) Reinforced Mail No
  • 35% Damage reduction
  • 30% Chance to negate hits
  • +100% longer roll cooldown
None
Stalwart Armor (MCD) Reinforced Mail Yes
  • Potion use boosts Defense
  • 35% Damage reduction
  • 30% Chance to negate hits
  • +100% longer roll cooldown
Scale Mail (MCD) Scale Mail No
  • 35% damage reduction
  • +30% melee damage
None
Highland Armor (MCD) Scale Mail Yes
  • Gains Speed after Dodge
  • +35% damage reduction
  • +30% melee damage
Swiftfooted
Shulker Armor (MCD) Shulker Armor No Echoing Void
  • Mobs target you more
  • Deflect enemy projectiles
  • Take less damage when swarmed
Deflect, Thrive Under Pressure
Sturdy Shulker Armor (MCD) Shulker Armor Yes Echoing Void
  • Mobs target you more
  • Deflect enemy projectiles
  • Take less damage when swarmed
  • Fire shulker projectiles at nearby enemies
Deflect, Thrive Under Pressure
Snow Armor (MCD) Snow Armor No Creeping Winter
  • +35% Damage Reduction
  • +50% Freezing Resistance
None
Frost Armor (MCD) Snow Armor Yes Creeping Winter
  • Emits a Chilling Aura
  • 35% Damage Reduction
  • 50% Freezing Resistance
Chilling
Soul Robe (MCD) Soul Robe No
  • +50% soul gathering
  • +50% artifact damage.
None
Souldancer Robe (MCD) Soul Robe Yes
  • 30% chance to negate hits
  • +50% soul gathering
  • +50% artifact damage
None
Spelunker Armor (MCD) Spelunker Armor No
  • 20% weapon damage boost aura
  • Gives you a pet bat
None
Cave Crawler (MCD) Spelunker Armor Yes
  • 50% artifact damage
  • 20% weapon damage boost aura
  • Gives you a pet bat
None
Sprout Armor (MCD) Sprout Armor No Flames of the Nether
  • Health potions heal nearby allies
  • Traps and poisons nearby mobs when rolling
None
Living Vines Armor (MCD) Sprout Armor Yes Flames of the Nether
  • Reduced roll cooldown
  • Health potions heal nearby allies
  • Traps and poisons nearby mobs when rolling
Acrobat
Thief Armor (MCD) Thief Armor No
  • +25% melee attack speed
None
Spider Armor (MCD) Thief Armor Yes
  • 25% melee attack speed
  • 6% life steal aura
None
Teleportation Robes (MCD) Teleportation Robes No Echoing Void
  • Roll to Teleport
  • +50% souls gathered
None
Unstable Robes (MCD) Teleportation Robes Yes Echoing Void
  • Roll to Teleport
  • +50% souls gathered
  • Trigger explosion on rolling impact
None
Turtle Armor (MCD) Turtle Armor No Hidden Depths
  • 35% damage reduction
  • 25% healing boost
None
Nimble Turtle Armor (MCD) Turtle Armor Yes Hidden Depths
  • Boost speed after hit
  • 35% damage reduction
  • 25% healing boost
Rush
Wolf Armor (MCD) Wolf Armor No
  • +20% weapon damage boost aura
  • Health potions heal nearby allies
None
Black Wolf Armor (MCD) Wolf Armor Yes
  • Roll cooldown reduced
  • +20% weapon damage boost aura
  • Health potions heal nearby allies
Acrobat
Fox Armor (MCD) Wolf Armor Yes
  • 30% chance to negate hits
  • +20% weapon damage boost aura
  • Health potions heal nearby allies
None

Adventure and above

Icon Name Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Obtainable location[key 1] Ancient Hunt Runes
Phantom Armor (MCD) Phantom Armor No
  • +50% Souls Gathered
  • 30% ranged damage
None
Frost Bite (MCD) Phantom Armor Yes
  • Spawns a snowy Companion
  • +50% souls gathered
  • 30% Ranged Damage
Snowball
Plate Armor (MCD) Plate Armor No
  • 30% chance to negate hits
  • 35% damage reduction
  • 100% increased roll cooldown
None
Full Metal Armor (MCD) Plate Armor Yes
  • +30% melee damage
  • 30% chance to negate hits
  • 35% damage reduction
  • 100% increased rolling cooldown
None
Squid Armor (MCD) Squid Armor No Hidden Depths
  • 15% movespeed aura
  • Release an ink cloud when rolling
None
Glow Squid Armor (MCD) Squid Armor Yes Hidden Depths
  • Brief invulnerability when rolling
  • 15% movespeed aura
  • Release an ink cloud when rolling
Unknown

Apocalypse and above

Icon Name Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Obtainable location[key 1] Ancient Hunt Runes
Battle Robe (MCD) Battle Robe No
  • -40% artifact cooldown
  • +30% melee damage
None
Splendid Robe (MCD) Battle Robe Yes
  • +50% artifact damage
  • -40% artifact cooldown
  • +30% melee damage
None
Champion's Armor (MCD) Champion's Armor No
  • +35% damage reduction
  • -40% potion cooldown
  • Mobs target you more
None
Hero's Armor (MCD) Champion's Armor Yes
  • 35% damage reduction
  • 40% faster potion cooldown
  • Health potions heal nearby allies
  • Mobs target you more
None
Dark Armor (MCD) Dark Armor No
  • 35% damage reduction
  • +50% souls gathered
None
Titan's Shroud (MCD) Dark Armor Yes
  • 35% damage reduction
  • +20% weapon damage boost aura
  • +50% souls gathered
None

Daily Trial Exclusive

Icon Name Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment Obtainable location[key 1] Ancient Hunt Runes
Ghostly Armor (MCD) Ghostly Armor No
  • Briefly gain Ghost Form when rolling
  • 30% chance to negate hits
None
Ghost Kindler (MCD) Ghostly Armor Yes
  • Spawns fire on roll
  • Briefly gain Ghost Form when rolling
  • 30% chance to negate hits
Fire Trail
Beenest Armor (MCD) Beenest Armor No
  • Health potions heal nearby allies
  • 30% chance to summon a bee when hit (max 3)
None
Beehive Armor (MCD) Beenest Armor Yes
  • 35% damage reduction
  • 30% chance to summon a bee when hit (max 3)
  • Health potions heal nearby allies
None
Spooky Fall
Hungry Horror (MCD) Mercenary Armor Yes
  • +25% melee attack speed
  • +20% attack damage
  • +35% damage reduction
  • Special Event Item
None
Chills & Thrills
Arctic Fox Armor (MCD) Fox Armor Yes
  • 30% chance to negate hits
  • +20% weapon damage boost aura
  • Health potions heal nearby allies
  • Special Event Item
None
Anniversary Event
Sweet Tooth (MCD) Spelunker Armor Yes
  • +50% artifact damage
  • +20% weapon damage boost aura
  • Gives you a pet bat
  • Special Event Item
None
Spookier Fall
Cauldron Armor (MCD) Full Metal Armor Yes
  • +30% melee damage
  • 30% chance to negate damage
  • 35% damage reduction
  • 100% longer roll cooldown
  • Special Event Item
None
Gourdian Armor (MCD) Wither Armor Yes
  • 35% damage reduction
  • +50% souls gathered
  • 6% life steal aura
  • Special Event Item
None
Spooky Fall 2022
Cloaked Skull (MCD) Ghost Kindler Yes
  • Briefly gain Ghost Form when rolling
  • 30% chance to negate hits
  • Spawns fire on roll
  • Special Event Item
Fire Trail
Hungriest Horror (MCD) Mercenary Armor Yes
  • +25% melee attack speed
  • 35% damage reduction
  • +20% weapon damage boost aura
  • Special Event Item
None


  1. a b c d Skulls specify minimum obtainable difficulty if above Default. =Adventure & up, =Apocalypse Only

Unused

Icon Name Group of Unique DLC exclusive Accepts Soul Enchantments Properties Built-in Enchantment
Curious Armor (MCD) Ender Armor Guard's Armor Yes Unobtainable
  • 5% chance to teleport away when hit
  • 25% artifact cooldown
  • +10 arrows per bundle
None


History

Minecraft Dungeons
Dungeons Beta
{{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
| title = Mushroom Stew
| image = Mushroom Stew.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = No
}}
'''Mushroom stew''' is a [[food]] item.

== Obtaining ==
=== Harvesting ===
Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.

If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.

=== Crafting ===
{{Crafting
|Red Mushroom
|Brown Mushroom
|Bowl
|Output= Mushroom Stew
|type= Foodstuff
}}

== Usage ==
=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}
To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
[[Hunger#Mechanics|saturation]].

The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].

== Sounds ==
=== Generic ===
{{Sound table/Entity/Food}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=neutral
|description=When a mooshroom is milked with a bowl
|id=entity.mooshroom.milk
|translationkey=subtitles.entity.mooshroom.milk
|volume=1.0
|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Mooshroom gets milked 
|source=Friendly Creatures
|description=When a mooshroom is milked with a bowl
|id=mob.mooshroom.suspicious_milk
|volume=1.0/0.9/1.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Mushroom Stew
|spritetype=item
|nameid=mushroom_stew
|id=260
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
|Restores {{hp|8}} [[health]].}}
{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
|A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}

{{History|new3ds}}
{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022

{{items}}

[[de:Pilzsuppe]]
[[es:Estofado de champiñones]]
[[fr:Soupe de champignons]]
[[hu:Gombaragu]]
[[ja:キノコシチュー]]
[[ko:버섯 스튜]]
[[nl:Paddenstoelenstoofpot]]
[[pl:Zupa grzybowa]]
[[pt:Ensopado de cogumelos]]
[[ru:Тушёные грибы]]
[[zh:蘑菇煲]]
[[Category:Food]]
[[Category:Renewable resources]]
<references /></li><li>[[Raw Cod|Raw Cod]]<br/>{{about|the item|the mob|Cod}}
{{redirect|Raw Fish|raw salmon|Raw Salmon|pufferfish|Pufferfish (item)|tropical fish/clownfish|Tropical fish (item)}}
{{Item
| image = Raw Cod.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}

'''Raw cod''' is a [[food]] item that can be eaten by the player or cooked to make [[cooked cod]].

== Obtaining ==

=== Mob loot ===

==== Cod ====
[[Cod]] always drops 1 raw cod when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[cooked cod]] instead.

==== Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.

==== Guardians and elder guardians ====

[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also have a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.

==== Polar bears ====

[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.

=== Fishing ===
{{main|Fishing}}

Raw cod can be obtained from fishing. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Catching cod awards 1-6 experience.

=== Natural generation ===
{{el|java}}{{LootChestItem|raw-cod}}

=== Villager gifts ===
{{in|java}}, fisherman [[villager]]<nowiki/>s throw raw cod at [[player]]s under the [[Hero of the Village]] effect.

== Usage ==

=== Smelting ingredient ===

{{smelting
|Raw Cod
|Cooked Cod
|0.35
}}

=== Food ===

Raw cod restores {{hunger|2}} [[hunger]] and 0.4 [[Hunger#Mechanics|saturation]].

=== Cats ===

Raw cod can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by {{hp|2|mob=1}}.

Raw cod can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. 

=== Dolphins ===

[[Dolphin]]s can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed.

When a player feeds raw cod to a dolphin, it swims toward the nearest chest in an [[underwater ruins]] or [[shipwreck]]. If the chest in the nearest structure is broken, they swim to the next nearest structure that has a chest.

===Trading===

Fisherman villagers have 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]] as part of their first tier trade.

Apprentice-level fisherman villagers have a {{frac|2|3}} chance to buy 15 raw cod for an emerald in Java Edition, and always offer the same trade in Bedrock Edition.

=== Wolves ===
{{IN|bedrock}}, raw cod can be used to feed [[wolves]], to heal them by {{hp|2|mob=1}}. However, unlike other meat items, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them, thus making it only feedable when wolves are not at full health.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Cod
|spritetype=item
|nameid=cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Cod
|spritetype=item
|nameid=cod
|aliasid=fish
|id=264
|form=item
|translationkey=item.fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish;Lion Tamer;Echolocation}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish, which restores {{hp|2}}.}}
{{History|java beta}}
{{History||1.5|Cooking raw fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Raw fish is now stackable to 64 and fills {{hunger|2}} instead of {{hp|2}}.}}
{{History|java}}
{{History||1.2.1|snap=12w04a|Raw fish can now be fed to [[ocelot]]s to tame them into cats.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
{{History|||snap=14w25a|Raw fish is now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.10|snap=16w20a|Raw fish is now dropped from [[polar bear]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Raw Fish" has been renamed to "Raw Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w07a|Raw cod is now used to breed [[turtle]]s.}}
{{History|||snap=18w07b|Raw cod is no longer used to [[breeding|breed]] turtles. [[Seagrass]] is used instead.}}
{{History|||snap=18w08b|Cod, and other [[fish]], have been added as [[mob]]s, which drop their (raw) item form when killed.
|[[File:Raw Cod JE2 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=18w15a|Raw cod can now be used to feed [[dolphin]]s.
|Raw cod can now be obtained as a [[drops|drop]] from [[dolphin]]s.}}
{{History||1.14|snap=18w43a|[[File:Raw Cod JE3.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=18w47b|[[File:Raw Cod JE4 BE2.png|32px]] The previous texture change to raw cod has been reverted.}}
{{History|||snap=18w48a|Raw cod can now be found in chests in [[village]] fisher cottages.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw cod.}}
{{History|||snap=19w13a|Fisherman villagers now give raw cod to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History||v0.12.1|snap=build 1|Raw fish now restore [[hunger]] instead of [[health]].
|Raw fish can now be used to feed [[ocelot]]s to tame them into [[cat]]s.}}
{{History||v0.16.0|snap=build 1|Raw fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which [[drops|drop]] raw fish.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their (raw) [[item]] form when killed.
|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=beta 1.2.20.2|Raw cod is now [[drops|dropped]] by [[dolphin]]s and can be used to feed them.}}
{{History||1.5.0|snap=beta 1.5.0.0|Giving raw cod to [[dolphin]]s lead the [[player]] to the nearest [[underwater ruins]] or [[shipwreck]].}}
{{History||1.7.0|snap=beta 1.7.0.2|"Raw Fish" has been renamed to "Raw Cod".}}
{{History||1.8.0|snap=beta 1.8.0.8|Raw cod can no longer can be used to tame [[ocelot]]s.
|Raw cod can now be used to [[breeding|breed]] ocelots and increase baby ocelot growth speed.
|Added [[stray cat]]s, which can be tamed using raw cod.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw cod can be [[trading|sold]] to fisherman [[villager]]s.
|Fisherman villagers now have 50% chance to [[trading|sell]] 6 cooked cod for 6 raw cod and an [[emerald]] as part of their first tier [[trading|trade]].}} 

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History||xbox=TU5|Raw fish is now stackable to 64.
|Raw fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|Raw fish can now be fed to [[ocelot]]s to tame them into [[cat]]s.}}
{{History||xbox=TU13|ps=1.0|Raw fish is no longer removed from the [[player]]'s [[inventory]] when trying to tame an [[ocelot]] in [[creative]] mode.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Raw Fish" has been renamed to "Raw Cod".
|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History|foot}}

== Issues ==

{{issue list}}
== Trivia ==
[[File:Steve wearing Raw Cod.png|75px]] [[File:Alex wearing Raw Cod.png|75px]]

* While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the {{cmd|item}} command causes it to appear at the side of the player's head.

== See also ==
* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Roher Kabeljau]]
[[es:Bacalao crudo]]
[[ja:生鱈]]
[[ko:생대구]]
[[pt:Bacalhau cru]]
[[ru:Сырая треска]]
[[zh:生鳕鱼]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul></nowiki>
Added Evocation Robe, Ember Robe, Grim Armor, Wither Armor, Guard's Armor, Ender Armor, Hunter's Armor, Archer's Armor, Mercenary Armor, Renegade Armor, Mystery Armor, Reinforced Mail, Stalwart Armor, Scale Mail, Highland Armor, Soul Robe, Souldancer Robe, Spelunker Armor, Cave Crawler, Thief Armor, Spider Armor, Wolf Armor, Fox Armor, Phantom Armor, Frost Bite, Plate Armor, Full Metal Armor, Battle Robe, Splendid Robe, Champion's Armor, Hero's Armor, Dark Armor, Titan's Shroud.
1.1.1.0
{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}
{{Item
| title = Melon Slice
|typeimage=Melon Slice.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

{{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}

Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons.  A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.

Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger 
[[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===

{{crafting usage}}

=== Composting ===
Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Slice
|spritetype=item
|nameid=melon_slice
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|spritename=melon-slice
|displayname=Melon
|spritetype=item
|nameid=melon_slice
|aliasid=melon
|id=272
|form=item
|translationkey=item.melon.name
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}
{{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}
{{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}
{{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."
|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}
{{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. 
|Melons restore {{health|2}} each, rather than {{hunger|2}}.}}
{{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}
{{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].
|Melons can no longer be obtained from [[nether reactor]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Pumpkin]]
* [[Glistering Melon Slice]]

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Plants]]

[[cs:Meloun]]
[[de:Melone]]
[[es:Rodaja de sandía]]
[[fr:Tranche de pastèque]]
[[hu:Dinnye Szelet]]
[[ko:수박]]
[[nl:Meloenschijf]]
[[pl:Arbuz]]
[[pt:Fatia de melancia]]
[[ru:Ломтик арбуза]]
[[zh:西瓜片]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Shears|Shears]]<br/>{{Item
| image = Shears.png
| rarity = Common
| renewable = Yes
| durability = 238
| stackable = No
}}

'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.

==Obtaining==

===Crafting===

{{Crafting
|head=1
|showdescription=1
|B2= Iron Ingot
|A3= Iron Ingot
|Output= Shears
|type= Tool
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Shears
|Damaged Shears
|Output= Shears
|description= The durability of the two shears is added together, plus an extra 5% durability.
|type= Tool
}}
Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

===Trading===

Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.

===Chest loot===

{{LootChestItem|shears}}

==Usage==

===Shearing===
Shears lose 1 [[durability]] when used to shear something.

Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.

Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].

Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.

Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. 

[[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.

Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].

{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.

===Breaking blocks===
Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.

Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.

When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.

The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:

*White: The original block.
*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).
*Red: Nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"
!
!No shears breaking time
!Shears breaking time
|-
! style="text-align:left" |{{BlockLink|Cobweb}}
| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>
|0.4 s
|-
! style="text-align:left" |{{BlockLink|Dead Bush}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}
| {{tc|planned|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockLink|Grass}}
| {{tc|planned|0 s}}
| 0 s
|-
! style="text-align:left" |{{BlockLink|Nether Sprouts}}
| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>
|0 s
|-
! style="text-align:left" |{{BlockLink|Leaves}}
| {{tc|planned|0.35 s}}
|0.05 s
|-
! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}
|0 s
|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>
|-
! style="text-align:left" |{{BlockLink|Vines}}
| {{tc|no|0.35 s}}
|0.35 s
|-
! style="text-align:left" |{{BlockLink|Wool}}
|1.25 s
|0.25 s
|-
! style="text-align:left" |{{BlockLink|Seagrass}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" | {{BlockLink|Glow Lichen}}
| {{tc|no|0.3 s}}
|0.3 s
|-
! style="text-align:left" |{{BlockLink|Hanging Roots}}
| {{tc|no|0 s}}
|0 s
|-
! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}
|0 s
|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>
|}

{{notelist}}

===Enchantments===

Shears can receive the following [[Enchanting|enchantments]]:

{| class="wikitable col-2-center col-3-right"
|+
!Name
! Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
| III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Silk Touch]]{{only|be|short=1}}
|I
|{{Inventory slot|Anvil}}
|}

{{notelist}}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=4
|sound=Shear.ogg
|subtitle=Shears click
|source=player
|description=When a mooshroom is sheared
|id=entity.mooshroom.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a sheep is sheared
|id=entity.sheep.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Shears click
|source=player
|description=When a snow golem is sheared
|id=entity.snow_golem.shear
|translationkey=subtitles.item.shears.shear
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Plant cropped
|source=block
|description=When a growing plant is cropped
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|subtitle=Shears scrape
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.8/0.9
|distance=16}}
{{Sound table
|sound=Pumpkin carve1.ogg
|sound2=Pumpkin carve2.ogg
|source=block
|subtitle=Shears carve
|description=When a pumpkin is carved
|id=block.pumpkin.carve
|translationkey=subtitles.block.pumpkin.carve
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a pair of shears' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:<br>
Pumpkins do not have carve sounds.
{{Sound table
|type=bedrock
|sound=Shear.ogg
|source=player
|description=When something is sheared
|id=mob.sheep.shear
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are harvested from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a pair of shears' durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Shears
|spritetype=item
|nameid=shears
|id=421
|form=item
|foot=1}}

==Achievements==

{{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>

==History==
{{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}
{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}
{{History|java beta}}
{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.
|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}
{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}
{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}
{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}
{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}
{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}
{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}
{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}
{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. 
|Farmers no longer trade shears.}}
{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}
{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}
{{History|||snap=15w45a|Shears no longer zoom in maps.}}
{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].
|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}
{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}
{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}
{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}
{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}
{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}
{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}
{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}
{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}
{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}
{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}
{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}
{{History||v0.4.0|Removed shears from the creative inventory.}}
{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}
{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}
{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].
|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}
{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}
{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}
{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} 
{{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].
|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}
{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}

{{History|console}}
{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.
|Shears placed in a [[dispenser]] can now shear [[sheep]].}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==

<gallery>
File:Enchanted Shears.gif|An enchanted pair of shears.
</gallery>

==References==
{{reflist}}

==External links==
*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019

{{Items}}

[[cs:Nůžky]]
[[de:Schere]]
[[es:Tijeras]]
[[fr:Cisailles]]
[[hu:Metszőolló]]
[[it:Cesoie]]
[[ja:ハサミ]]
[[ko:가위]]
[[nl:Schaar]]
[[pl:Nożyce]]
[[pt:Tesoura]]
[[ru:Ножницы]]
[[zh:剪刀]]
[[Category:Renewable resources]]</li></ul>
Removed Ender Armor.
1.3.2.0
{{Extension DPL}}<ul><li>[[Tool|Tool]]<br/>{{About|the in-game items|program enhancing software|Programs and Editors}}

A '''tool''' is an [[item]] used by the [[player]] while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, to gain information, or to perform completely new actions. With the exception of the [[clock]], [[compass]], empty [[bucket]], and [[lead]], tools do not stack in the inventory. Tools can be repaired; see [[Item repair]].

== Obtaining ==

=== Mob loot ===
{{main|Drops#Mob drops|title1=Drops}}
Some tools can be obtained by killing mobs that carry the equipment.

=== Crafting ===
Most tools can be obtained through crafting.
{{:Crafting/Tools}}

=== Upgrading ===
[[Netherite]] tools can be obtained only through upgrading.

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}

== Usage ==
=== Best tools ===
{{main|Breaking#Best tools|title1=Breaking}}

Many blocks have a preferred tool to break them. Some blocks can be broken only with certain tools. The tool's material also affects how fast a block is mined. Materials from worst to best in terms of mining speed are wooden, stone, iron, diamond, netherite, gold.

=== Item durability ===
{{main|Durability}}

Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are gold, wooden, stone, iron, diamond, netherite.

Some tools are not block-breaking tools: This includes bows, fishing rods, carrots on sticks, flint & steel, and buckets. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so—they take damage from being used in their own intended manners.

=== Item enchantability ===
Materials from worst to best in terms of [[enchantability]] are stone, diamond, iron, wooden/netherite, gold.

=== Smelting ===
{{main|Smelting}}

Iron or golden tools can be smelted into [[nugget]]s.
{{Smelting|showname=1|head=1|Any iron tools|Iron Nugget|0,1}}
{{Smelting|showname=1|foot=1|Any golden tools|Gold Nugget|0,1}}

; Fuel
* Wooden tools can be used as a fuel in [[furnace]]s, smelting 1 item per tool.
* A [[fishing rod]] can be used as fuel in [[furnace]]s, smelting 1.5{{only|java|short=1}}/1{{only|bedrock|short=1}} items per fishing rod.

== History ==
{{info needed section|earlier Java Edition history between Indev and 1.3.1|section=10}}
{{History|java indev}}
{{History||0.31|snap=20091231-2|Added iron shovels.}}
{{History|||snap=20100110|Added iron axes and pickaxes.}}
{{History|||snap=20100128|Added wooden, stone, and diamond tools.}}
{{History|||snap=20100129|Added crafting recipes for wooden, stone, iron, and diamond tools.}}
{{History|||snap=20100130|Added golden tools.}}
{{History|||snap=20100131|A [[Tiers|tier system]] for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability.}}
{{History|||snap=20100201-2|Tools are now required to break blocks and ores.}}
{{history|java}}
{{History||1.0.0|snap=RC1|Tools now make a breaking sound and have a breaking animation.
|All tools now also have breaking animation.}}
{{History|||snap=RC2|Tools no longer break quickly after loading a world that was saved in RC1.}}
{{History||1.3.1|snap=12w17a|Tools now have infinite [[durability]] in [[Creative]] mode.}}
{{history|||snap=12w18a|Wooden tools became able to be used as [[fuel]] for [[furnace]]s in case players didn't want to repair them or finish using them.}}
{{History|||snap=12w24a|Breaking a block that can be [[instant mining|instantly mined]] by hand ([[tall grass]], [[torch]], etc.) while holding a block-breaking tool no longer reduces the tool's [[durability]].}}
{{history||1.6.1|snap=13w21a|Instead of replacing the barehanded damage ({{hp|1}}), pickaxes, shovels, axes and swords now add their damage onto the barehanded damage.}}
{{History||1.11.1|snap=16w50a|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History||1.14|snap=18w48a|Tools cannot be repaired by crafting.}}
{{History||1.14.3|snap=Pre-Release 3|Tools can be once again be repaired by crafting.}}
{{History||1.16.2|snap=20w29a|Tools have a new arrange in the Creative inventory.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond tools to netherite tools now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w07a|Added brushes.}}

{{History|pocket alpha}}
{{History||v0.2.0|Added stone tools and shears.}}
{{History||v0.3.0|Added wooden tools.}}
{{History||v0.3.2|Added iron, diamond, and golden tools.}}
{{History||v0.3.3|Added bows.}}
{{History||v0.4.0|Added flint and steel and all hoe types.}}
{{History||v0.7.0|Added buckets.}}
{{History||v0.7.4|Flint and steel now ignite creepers.}}
{{History||v0.8.0|snap=build 1|Added flint and steel to the Creative inventory.}}
{{History|||snap=build 3|Added shears to the Creative inventory.}}
{{History||v0.11.0|snap=build 1|Added fishing rod.}}
{{History||v0.15.0|snap=build 1|Added carrot on a stick and leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden and iron tools now smelt down into one of their respective nuggets.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* Gold tools are actually ranked as superior to diamond tools on the [[Legacy Console Edition]]'s crafting screen.
* Wooden tools can be burned in a furnace regardless of its durability; this means the player can burn a wooden tool that has only 1 use left.

== See also ==
* [[Item Repair]]
* [[Breaking]]
* [[Weapon]]

{{Items}}

[[Category:Tools|*]]

[[cs:Nástroje]]
[[de:Werkzeug]]
[[es:Herramientas]]
[[fr:Outils]]
[[hu:Eszközök]]
[[it:Attrezzi]]
[[ja:道具]]
[[ko:도구]]
[[nl:Gereedschap]]
[[pl:Narzędzia]]
[[pt:Ferramentas]]
[[ru:Инструменты]]
[[tr:Alet]]
[[zh:工具]]</li><li>[[:Category:Food|Category:Food]]<br/>

[[Category:Items]]

[[cs:Kategorie:Potraviny]]
[[fr:Catégorie:Nourriture]]
[[hu:Kategória:Ételek]]
[[zh:Category:食物]]</li></ul>
Added Ocelot Armor and Shadow Walker
Changed Life Steal Aura 3% -> 6% and based to actual health of the target.
Changed Soul Gathering bonus on armors from 100% -> 50%
1.4.3.0
{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
|image = Blue_Dye_JE1_BE1.png
|renewable = Yes
|stackable = Yes (64)
}}

'''Blue dye''' is a [[Dye#Primary|primary dye color]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |Lapis Lazuli
 |Output=Blue Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Cornflower
 |Output=Blue Dye
 |type=Material
 |foot=1
}}
=== Chest loot ===
{{#invoke:LootChest|base3|blue-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Blue Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|aliasid=dye / 18
|id=399
|form=item
|translationkey=item.dye.blue_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Blauer Farbstoff]]
[[es:Tinte azul]]
[[fr:Teinture bleue]]
[[ja:青色の染料]]
[[ko:파란색 염료]]
[[pl: Niebieski barwnik]]
[[pt:Corante azul]]
[[zh:蓝色染料]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item
| title = Cooked Porkchop
| image = Cooked Porkchop.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable =  Yes (64)
}}

'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==
{{see also|Tutorials/Animal farming|title1=Animal farming}}

Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.

=== Cooking ===

[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Porkchop
|Cooked Porkchop
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].

Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.

=== Chest loot ===
{{LootChestItem|cooked-porkchop}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Porkchop
|spritetype=item
|nameid=cooked_porkchop
|id=263
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.
|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].
|Created by cooking [[raw porkchops]] in the inventory.}}
{{History|java alpha}}
{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}
{{History|java beta}}
{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}
{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].
|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].
|Cooked porkchops now restore {{hunger|8}} to the food bar.
|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}
{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}
{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}
{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found in generic bastion remnant chests as well.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}
{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}
{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}
{{History||xbox=TU5|Cooked porkchops are now stackable to 64.
|Cooked porkchops now fill [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} 

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená kotleta]]
[[de:Gebratenes Schweinefleisch]]
[[es:Chuleta de cerdo cocinada]]
[[fr:Côtelette de porc cuite]]
[[hu:Sült sertésszelet]]
[[ja:焼き豚]]
[[nl:Gebraden varkensvlees]]
[[pl:Pieczony schab]]
[[pt:Costeleta de porco assada]]
[[ru:Жареная свинина]]
[[uk:Смажена свинина]]
[[zh:熟猪排]]</li></ul>
Added Snow Armor, Frost Armor, Beenest Armor, Beehive Armor, Ghostly Armor, and Ghost Kindler
1.5.0.0
{{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item
| image = Cyan Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showdescription=1
  |showname=0
  |Blue Dye
  |Green Dye
  |Output=Cyan Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli
  |Green Dye
  |Output=Cyan Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}
{{Crafting
  |Pitcher Plant
  |Output=Cyan Dye,2
  |description=
  |type=Material
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 cyan dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Cyan Dye}}

=== Trading ===
{{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald.
{{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|aliasid=dye / 6
|id=401
|form=item
|translationkey=item.dye.cyan.name
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}}
{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}}
{{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}}
{{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}}
{{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}}
{{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}}
{{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]].
|Cyan dye can now be used to craft cyan wool.}}
{{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s.
|Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s.
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|PS4}}
{{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Azurové barvivo]]
[[de:Türkiser Farbstoff]]
[[es:Tinte cian]]
[[fr:Teinture cyan]]
[[hu:Ciánkék festék]]
[[ja:青緑色の染料]]
[[ko:청록색 염료]]
[[nl:Turquoise kleurstof]]
[[pl:Błękitny barwnik]]
[[pt:Corante ciano]]
[[ru:Бирюзовый краситель]]
[[zh:青色染料]]</li><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable =  Yes
| stackable = Yes (64)
}}

'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.

== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. 
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li></ul>
Added Hungry Horror, Verdant Robe, and Black Wolf Armor
1.7.2.0
{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item
| title = Raw Beef
| image = Raw Beef.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].

== Obtaining ==

=== Mob loot ===

When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.

===  Chest loot ===

{{LootChestItem|raw-beef}}

== Usage ==

=== Food ===

To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Beef
|Steak
|0.35
}}

=== Wolves ===

Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Trading ===

Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}

Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|id=273
|form=item
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}
{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}
{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.
</gallery>


{{Items}}

[[de:Rohes Rindfleisch]]
[[es:Filete crudo]]
[[fr:Bœuf cru]]
[[hu:Nyers marhahús]]
[[ja:生の牛肉]]
[[ko:익히지 않은 소고기]]
[[nl:Rauwe biefstuk]]
[[pl:Surowa wołowina]]
[[pt:Bife cru]]
[[ru:Сырая говядина]]
[[uk:Сира яловичина]]
[[zh:生牛肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item
| image = <gallery>
Ocean Explorer Map.png | Ocean
Woodland Explorer Map.png | Woodland
Buried Treasure Map.png | Buried Treasure
</gallery>
|image2 = <gallery>
Ocean Explorer Map BE.png | Ocean (BE)
Woodland Explorer Map BE.png | Woodland (BE)
Buried Treasure Map BE.png | Buried in Treasure (BE)
</gallery>
| renewable = 
* '''Buried Treasure''': No
* '''Woodland and Ocean''': Yes
| stackable = Yes (64)
}}
An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.

== Obtaining ==
=== Trading ===
Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.

{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.

In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->

=== Chest loot ===
Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.
{{LootChestItem|buried-treasure-map}}

== Usage ==
[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]

{{See also|Map#Mapping|Map#Map content}}

=== Locating structures ===
There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.

The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.

=== Cloning ===
{{Crafting
|showdescription=1
|shapeless=1
|name=[[Explorer Map]]<br>(cloned)
|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
|;;;;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;Empty Map;Empty Map;Empty Map
|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map
|Empty Map
|;;;;;;Empty Map;Empty Map 
|;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map 
|;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map
|;;;;;;;Empty Map
|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9
|type= Miscellaneous
|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.
}}

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Drawmap1.ogg
|sound2=Drawmap2.ogg
|sound3=Drawmap3.ogg
|subtitle=Map drawn
|source=block
|description=When an explorer map is edited using a cartography table
|id=ui.cartography_table.take_result
|translationkey=subtitles.ui.cartography_table.take_result
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}: ''None''

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Map
|spritetype=item
|nameid=filled_map
|form=item
|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Map
|spritetype=item
|nameid=filled_map
|aliasid=map
|id=358
|form=item
|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name
|foot=1}}

=== Metadata ===
{{see also|Bedrock Edition data values}}
{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:

{{:Map/DV}}

=== Item data ===
An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.

<div class="treeview">
It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".
* {{nbt|compound}} Item data
** {{nbt|compound|tag}}: 
*** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].
**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.
**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.
*** {{nbt|list|Decorations}}:
**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.
***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".
***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.
***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.
***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.
***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.
</div>
; Notes
{{notelist}}

== Achievements ==
{{load achievements|Treasure Hunter}}

== History ==
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}
{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}
{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}

{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>
|Explorer maps are not yet obtainable in [[survival]] mode.}}
{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}
{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.
|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].
|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}

{{History|console}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
{{History|PS4}}
{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}

{{History|new3ds}}
{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).
* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].
* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.
* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.
* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.

== Gallery ==
<gallery>
File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.
File:Partial Explorer Map.png|A partially-explored explorer map.
File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.
File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.
File:Purchase.png|Purchasing explorer maps from a cartographer.
</gallery>

== See also ==
* [[Map]]
* [[Woodland Mansion]]
* [[Ocean Monument]]
* [[Shipwreck]]
* [[Buried treasure]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019

{{Items}}

[[de:Schatzkarte]]
[[es:Mapa (localización de estructura)]]
[[fr:Carte d'exploration]]
[[ja:探検家の地図]]
[[ko:탐험 지도]]
[[pl:Mapa eksploracyjna]]
[[pt:Mapa de exploração]]
[[ru:Карта сокровищ]]
[[zh:探险家地图]]</li></ul>
Added Climbing Gear, Goat Gear, Rugged Climbing Gear, Emerald Gear, Gilded Glory, and Opulent Armor
Changed Brief Invulnerability when Rolling: duration 1.1s -> 0.3s, always ends when the roll ends even if the hero rolls for less than 0.3s, fixed exploitable behaviour, allowing for invulnerability after roll end.
1.7.3.0
{{Extension DPL}}<ul><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}}
{{Item
| image = Name Tag.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally.

== Obtaining ==

=== Chest loot ===

{{LootChestItem|name-tag}}

=== Fishing ===

Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment.

=== Trading ===

Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades.

== Usage ==

To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. 

If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. 

Once a mob is named, it keeps its name, and the name tag is consumed.

When a mob is named, it is excluded from the mob cap count.

Effects on various mobs:
* A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.
* A baby (animal or villager) keeps its name when becoming an adult.
** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]].
** A named zombie villager keeps its name when cured.
* [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]].
* A named [[wither]]'s boss bar displays its name instead of "Wither".
* Naming an [[ender dragon]] with commands also displays the name in the boss bar.

=== Limitations ===

Any mob can be named except for the [[ender dragon]] and [[player]]s.

A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step.

{{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action.

Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.

=== Behavior ===

Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away.

Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. 

If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". 

A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}.

=== Easter eggs ===

* Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live.
* Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named.
* Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit].
* Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Name Tag
|spritetype=item
|nameid=name_tag
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Name Tag
|spritetype=item
|nameid=name_tag
|id=548
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}}
{{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}}
{{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}}
{{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}}
{{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}}
{{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}}
{{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s.
|The average yield of name tags in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests.
|Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}}
{{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]]  Added name tags, and a new "Name" Interact button.
|A [[mob]] named "Dinnerbone" or "Grumm" renders upside down.
|A [[sheep]] named "jeb_" fades between the [[dye]] colors.
|Naming a [[rabbit]] "Toast" gives it a special memorial skin.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s.
|Name tags can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
{{History|PS4}}
{{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref>
* A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked.
* To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”.
* A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.
* It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time.

== Gallery ==
<gallery>
NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]].
NameTag1.png|A [[wolf]] that has been renamed using a name tag.
RenamedCreeper.png|A [[creeper]] renamed using the name tag.
RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well.
YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo.
Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down.
MineshaftNameTag.png|Name Tag found in a mineshaft chest.
Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition.
</gallery>

== See also ==
* [[Spawn Egg]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019

{{items}}

[[de:Namensschild]]
[[es:Etiqueta]]
[[fr:Étiquette]]
[[it:Targhetta]]
[[ja:名札]]
[[ko:이름표]]
[[nl:Naamkaartje]]
[[pl:Znacznik]]
[[pt:Etiqueta]]
[[ru:Бирка]]
[[zh:命名牌]]
[[Category:Renewable resources]]</li><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}
{{Item
| image = Honeycomb.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Honeycombs''' are [[item]]s obtained from [[bee nest]]s and beehives.

== Obtaining ==
{{See also|Tutorials/Honey farming}}
When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any [[bee]]s inside, causing them to attack. Having a lit [[campfire]] or lighting a [[fire]] underneath the nest or hive prevents the bees from becoming hostile.

A [[dispenser]] with [[shears]] inside can be used to shear the nest or hive without angering the bees. A honeycomb item drops out after using the shears.

== Usage ==

=== Signs ===

{{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.

=== Waxing ===
{{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Beehive shear.ogg
|subtitle=Shears scrape
|source=neutral
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|translationkey=subtitles.block.beehive.shear
|volume=0.8
|pitch=1.0/0.9/0.8
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a honeycomb waxes something
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Beehive shear.ogg
|source=block
|description=When honeycombs are collected from a beehive
|id=block.beehive.shear
|volume=0.8
|pitch=0.8-1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes something
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Honeycomb
|spritetype=item
|nameid=honeycomb
|id=591
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Wax on;Wax off}}

== History ==
{{History|java}}
{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.
|Honeycombs can be used to craft [[beehive]]s.}}
{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}
{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}
{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}
{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}
{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}
{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}

{{History|bedrock}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}
{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].
|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}
{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}
{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}

{{History|foot}}

== Issues ==
{{issue list}}


{{items}}

[[cs:Plástev medu]]
[[de:Honigwabe]]
[[es:Panal]]
[[fr:Rayon de miel]]
[[ja:ハニカム]]
[[ko:벌집 조각]]
[[pl:Plaster miodu]]
[[pt:Favo de mel]]
[[ru:Пчелиные соты]]
[[zh:蜜脾]]
[[Category:Renewable resources]]</li></ul>
Added Arctic Fox Armor
1.8.0.0
{{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
{{Item
| title = Pumpkin Pie
| image = Pumpkin Pie.png
| renewable = Yes
| heals = {{hunger|8}}
| stackable = Yes (64)
}}

'''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==
{{see also
 | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
 | Tutorials/Sugar Cane farming |title2= Sugar cane farming
 | Tutorials/Egg farming |title3= Egg farming
}}

=== Crafting ===

{{Crafting
|Pumpkin
|Sugar
|Egg
|Output= Pumpkin Pie
|type=Foodstuff
}}

=== Trading ===

Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.

{{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.

=== Natural generation ===

{{LootChestItem|pumpkin-pie}}

== Usage ==

=== Food ===

{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].

=== Composting ===
Placing pumpkin pie into a [[composter]] raises the compost level by 1.

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Pie
|spritetype=item
|nameid=pumpkin_pie
|id=284
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|IjeeTE117HM}}</div>

== History ==

{{History|java}}
{{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
{{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
{{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
{{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
{{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
|Pumpkin pie can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
</gallery>

== References ==

{{reflist}}


{{Items}}

[[cs:Dýňový koláč]]
[[de:Kürbiskuchen]]
[[es:Tarta de calabaza]]
[[fr:Tarte à la citrouille]]
[[it:Torta di zucca]]
[[ja:パンプキンパイ]]
[[ko:호박 파이]]
[[lzh:南瓜餅]]
[[nl:Pompoentaart]]
[[pl:Placek dyniowy]]
[[pt:Torta de abóbora]]
[[ru:Тыквенный пирог]]
[[zh:南瓜派]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}
{{Item
| image = Wheat.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.

== Obtaining ==

=== Natural generation ===

{{LootChestItem|wheat}}

=== Farming ===

{{main|Tutorials/Crop farming}}

When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.

=== Crafting ===

{{Crafting
|Hay Bale
|Output= Wheat,9
|type= Material
}}

=== Drops ===
A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.

== Usage ==

=== Food ===

[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]
When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.

Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."

Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.

Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].

=== Composting ===
Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].

== Achievements ==
{{load achievements|Bake Bread;The Lie;Repopulation}}

== Advancements ==
{{load advancements|A Seedy Place}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=item
|nameid=wheat
|id=334
|form=item
|foot=1}}

== Video ==

{{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}

<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.
|Wheat can be used to craft [[bread]].}}
{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.2|Wheat can now be used to craft [[cake]].}}
{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}
{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}
{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.
|Foals can now have their growth increased by being fed wheat.}}
{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}
{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}
{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}
{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}
{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}
{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}
{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}
{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}
{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}
{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}
{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}
{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}
{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}
{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}
{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].
|Wheat can now be used to craft [[hay bale]]s.}}
{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.
|Wheat can now be used to craft [[cookie]]s.}}
{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}
{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}
{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.
|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.
|Wheat can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].
File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref>
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022
{{Items}}

[[Category:Plants]]
[[Category:Food]]

[[cs:Pšenice]]
[[de:Weizen]]
[[es:Trigo]]
[[fr:Blé]]
[[hu:Búza]]
[[it:Grano]]
[[ja:小麦]]
[[ko:밀]]
[[nl:Tarwe]]
[[pl:Pszenica]]
[[pt:Trigo]]
[[ru:Пшеница]]
[[th:ข้าวสาลี]]
[[uk:Пшениця]]
[[zh:小麦]]
[[Category:Renewable resources]]</li></ul>
Added Piglin Armor, Golden Piglin Armor, Sprout Armor, and Living Vines Armor.
Changed Artifact Cooldown property from 25% to -40%.
1.9.1.0
{{Extension DPL}}<ul><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
{{stub}}

{{Item
| image = BlockInspector.png
| stackable = No {{verify}}
}}

'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.

== Data values ==
{{ID table
|generatetranslationkeys=java
|displayname=Block Inspector
|spritetype=item
|nameid=block_inspector|foot=1}}

==History==
{{History|MinecraftEDU}}
{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
{{History|foot}}

{{Items}}</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block
| image = <gallery>
Brewing Stand (empty) JE10.png | Empty
Brewing Stand (right) JE10.png | Right
Brewing Stand (left) JE10.png | Left
Brewing Stand (full) JE10.png | Full
</gallery>
| transparent = Yes
| light = Yes (1)
| tool = Wooden Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].

== Obtaining ==

=== Breaking ===

A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.
{{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}

=== Natural generation ===

Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. 

A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it.

Brewing stands can generate without potions in [[village]] churches.

=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|B1= Blaze Rod 
|A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block
|Output= Brewing Stand
|type= Brewing
|description=Can use cobblestone and its other variants interchangeably.
|foot=1
}}

== Usage ==
[[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]

By default, the interface  of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.

Brewing stands cannot be pushed by [[piston]]s {{in|java}}.

=== Brewing ===
{{main|Brewing}}
The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.

Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.

Brewing stands interact with [[hopper]]s as follows:

* They accept brewing ingredients from hoppers pointing down into the top.
* Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.
* Bottles and fuel are accepted from hoppers pointing into the side.
* Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.

{{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.

=== Changing profession ===
If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.

=== Light source ===
Brewing stands emit a light level of 1.

== Sounds ==

=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|subtitle=Brewing Stand bubbles
|source=block
|description=When a potion finishes brewing
|id=block.brewing_stand.brew
|translationkey=subtitles.block.brewing_stand.brew
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Cleric works
|source=neutral
|description=Randomly while a cleric is working
|id=entity.villager.work_cleric
|translationkey=subtitles.entity.villager.work_cleric
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|source=block
|description=When a potion finishes brewing
|id=random.potion.brewed
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=block
|description=Randomly while a cleric is working
|id=random.potion.brewed
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brewing Stand
|spritetype=block
|nameid=brewing_stand
|translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Brewing Stand
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|id=117
|form=block
|itemform=item.brewing_stand
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=brewing-stand
|spritetype=item
|nameid=brewing_stand
|id=431
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=BrewingStand
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

=== Block data ===

A brewing stand has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Local Brewery}}

== Advancements ==
{{Load advancements|Local Brewery}}

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}
{{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.
|Brewing [[potion]]s with brewing stands currently take 30 seconds.
|When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}
{{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}
{{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.
|Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}
{{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}
{{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}
{{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}
{{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}
{{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}
{{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}
{{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s.
|Each blaze powder now fuels 20 brewing stand operations rather than 30.}}
{{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}
{{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}
{{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}
{{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}
{{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}
{{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
{{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}
{{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}
{{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}
{{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}
{{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.
|Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}
{{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}
{{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
{{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}
{{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements.
|Brewing stands now generate in [[end ship]]s.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}
{{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}
{{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|foot}}

<gallery>
File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.
</gallery>

=== Brewing stand "item" ===
{{:Technical blocks/Brewing Stand}}

== Issues ==
{{issue list}}

== Trivia ==
* Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
* In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.
* No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.
* Brewing stands always face east, no matter what direction they are placed.
* According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>

== Gallery ==
<gallery>
File:Brewing stand in action.png|A brewing stand in action.
File:Igloobasement.png|A brewing stand in an igloo basement.
File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.
</gallery>

== See also ==
*[[Glass Bottle]]
*[[Splash Potion]]

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019

{{Blocks|Utility}}
{{items}}

[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]
[[Category:Block entities]]
[[Category:Light sources]]

[[de:Braustand]]
[[es:Soporte para pociones]]
[[fr:Alambic]]
[[hu:Főzőállvány]]
[[it:Alambicco]]
[[ja:醸造台]]
[[nl:Brouwstandaard]]
[[pl:Statyw alchemiczny]]
[[pt:Suporte de poções]]
[[ru:Варочная стойка]]
[[uk:Варильна стійка]]
[[zh:酿造台]]</li></ul>
Added Turtle Armor, Nimble Turtle Armor, Squid Armor, Glow Squid Armor and Sweet Tooth
Fixed Environmental Protection property not reducing damage as intended when Rugged Climbing Gear was equipped.
1.10.2.0
{{Extension DPL}}<ul><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}
{{Item
| title = Bread
| image = Bread.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |A2=Wheat
  |B2=Wheat
  |C2=Wheat
  |Output=Bread
  |type=Foodstuff
}}

=== Chest loot ===

{{LootChestItem|bread}}

=== Trading ===

Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.

=== Villager gifts ===

Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.

Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}

== Usage ==

=== Food ===
{{see also|Tutorials/Hunger management|title1= Hunger management}}

Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].

=== Breeding ===

Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.

=== Composting ===
Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bread
|spritetype=item
|nameid=bread
|id=261
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Bake Bread}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}
{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}
{{History|java infdev}}
{{History||?|Bread is no longer stackable.}}
{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Bread is now stackable to 64.
|Bread now restores {{hunger|5}} instead of {{hp|5}}.
|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.
|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}
{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}
{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}
{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}
{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}
{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}
{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}
{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}
{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}
{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].
|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.
|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.
|Bread can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}
{{History||xbox=TU5|Bread is now stackable to 64. 
|Bread now restores [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}
{{History|foot}}

== Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Chléb]]
[[de:Brot]]
[[es:Pan]]
[[fr:Pain]]
[[hu:Kenyér]]
[[it:Pane]]
[[ja:パン]]
[[ko:빵]]
[[nl:Brood]]
[[pl:Chleb]]
[[pt:Pão]]
[[ru:Хлеб]]
[[th:ขนมปัง]]
[[uk:Хліб]]
[[zh:面包]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Wheat Age 0.png
| 1-2 = Wheat Age 0 BE.png
| group2 = Age 7
| 2-1 = Wheat Age 7.png
| 2-2 = Wheat Age 7 BE.png
| image = Wheat Seeds.png
| extratext = [[#Renders|View all renders]]
| invimage = Wheat Seeds
| transparent = Yes
| light = No
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.

'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 

== Obtaining ==

=== Breaking ===
Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).

In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup>

Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.

The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="5" | Drops
|- style="text-align:center"
! rowspan="2" |{{ItemLink|Wheat}}
! colspan="4" |{{ItemText|Wheat Seeds}}
|- style="text-align:center"
! Default tool
! With [[Fortune]] I
! With Fortune II
! With Fortune III
|- style="text-align:center"
| rowspan="2" |<code>blocks/wheat</code>
|{{BlockLink|Wheat}} (age 0–6)
| 0 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
|- style="text-align:center"
|{{BlockLink|Wheat}} (age 7)
| 1 {{ItemSprite|Wheat}}
| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
|}

=== Natural generation ===
[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|savanna-village}} Savanna || 80%
|-
| {{EnvSprite|desert-village}} Desert || 70%
|-
| {{EnvSprite|taiga-village}} Taiga || 60%
|-
| {{EnvSprite|plains-village}} Plains || 50%
|-
| {{EnvSprite|snowy-village}} Snowy || 20%
|}

=== Chest loot ===
{{LootChestItem|wheat-seeds}}

=== Trading ===
[[Wandering trader]]s sell wheat seeds for an [[emerald]].

=== Villager gifts ===
{{exclusive|java|section=1}}
Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.

== Usage ==

=== Crop ===
{{main|Tutorials/Crop farming|title1=Crop Farming}}

[[File:Crop states.png|thumb|Different stages of crop growth.]]

Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 

=== Breeding ===
Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.

=== Taming ===
Like other seeds, wheat seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat Crops
|spritetype=block
|nameid=wheat
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Wheat Seeds
|spritetype=item
|nameid=wheat_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Wheat
|spritetype=block
|nameid=wheat
|id=59
|form=block
|itemform=item.wheat}}
{{ID table
|displayname=Seeds
|spritetype=item
|nameid=wheat_seeds
|id=291
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
{{History|java classic}}
{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
{{History|java indev}}
{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
|Seeds can be planted on farmland.
|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
{{History|java beta}}
{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
{{History|java}}
{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
|"Crops" have been renamed to "Wheat Crops".}}
{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
|Seeds can be obtained by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
|Seeds can now be used to [[breeding|breed]] [[chicken]].
|Crops can now be found in [[village]] farms.}}
{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
|Placement and breaking [[sound]]s have been added to crops.
|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
|Seeds can now be used to fill up [[composter]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
{{History|foot}}

=== Wheat "item" ===
{{:Technical blocks/Crops}}

== Issues ==
{{issue list}}

== Gallery ==
===Renders===
;Java Edition
<gallery>
Wheat Age 0.png|
Wheat Age 1.png|
Wheat Age 2.png|
Wheat Age 3.png|
Wheat Age 4.png|
Wheat Age 5.png|
Wheat Age 6.png|
Wheat Age 7.png|
</gallery>

;Bedrock Edition
<gallery>
Wheat Age 0 BE.png|
Wheat Age 1 BE.png|
Wheat Age 2 BE.png|
Wheat Age 3 BE.png|
Wheat Age 4 BE.png|
Wheat Age 5 BE.png|
Wheat Age 6 BE.png|
Wheat Age 7 BE.png|
</gallery>

===Screenshots===
<gallery>
AllSeeds.png|All the seeds that exist.
Wheat.jpg|Wheat crops in Pocket Edition.
Village Wheat Beetroot Farm.png| Wheat generated in a village.
</gallery>

== References ==
{{reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[de:Weizensamen]]
[[es:Semillas de trigo]]
[[fr:Graines de blé]]
[[hu:Búzamagok]]
[[it:Semi di grano]]
[[ja:小麦の種]]
[[ko:밀 씨앗]]
[[nl:Zaden]]
[[pl:Nasiona zboża]]
[[pt:Sementes de trigo]]
[[ru:Семена пшеницы]]
[[zh:小麦种子]]</li></ul></nowiki>
Added Entertainer's Garb, The Troubadour, Shulker Armor, Sturdy Shulker Armor, Teleportation Robes and Unstable Robes
1.11.1.0
{{Extension DPL}}<ul><li>[[Lava Bucket|Lava Bucket]]<br/>{{Item
| title = Lava Bucket
| image = Lava Bucket.png
| renewable = Yes
| stackable = No 
}}
A '''lava bucket''' is a [[bucket]] filled with [[lava]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with lava, {{control|use}} it on a [[lava]] source block or lava in a [[cauldron]]. The block is consumed in the process. Flowing lava does not fill a bucket.

If there is a lava source above the [[pointed dripstone]] stalactite, there is a {{frac|15|256}} (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a [[random tick]]. This lava can then be scooped with a bucket, making it a renewable resource.

==Usage==
A lava bucket can be used to place down lava sources with the {{key|Use Item}} button. Doing so gives the player the bucket back. Lava buckets can be used to replace some transparent, non-full blocks such as [[tall grass]] and [[water]], both flowing and sources.

{{IN|java}}, lava buckets can be used to break [[Nether Portal (block)|Nether portal blocks]] by placing the lava on the side of a block next to the portal block.

=== Smelting ===
A lava bucket can be used as an efficient [[fuel]]. It has the longest burning value of 1000 seconds, compared to 800 seconds for a [[coal block]] (a lava bucket smelts 100 items, and a coal block smelts 80). After smelting starts, the lava bucket turns into an empty bucket.

=== Trading ===
{{IN|bedrock}}, journeyman-level armorer villagers buy a lava bucket for one [[emerald]] as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy a lava bucket for one emerald.

=== Cauldrons === 
A lava bucket can be used to fill a [[cauldron]] with lava. The lava damages any entity standing inside the cauldron, unless the entity is immune to fire damage.<!-- ex: nether mobs--> Flowing water or waterlogging does not affect the lava in the cauldron.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lava Bucket
|spritetype=item
|nameid=lava_bucket
|aliasid=bucket / 10
|id=363
|form=item
|translationkey=item.bucketLava.name
|foot=1}}

== Achievements ==
{{load achievements|Super Fuel}}

== Advancements ==
{{Load advancements|Hot Stuff}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|java alpha}}
{{History||v1.1.0|Buckets of lava can now be used to fuel a [[furnace]] for 100 [[smelting|smelts]], consuming the [[lava]] and the [[bucket]]. This is the highest number of smelts of any single [[item]] in the game.}}
{{History||v1.2.6|{{control|use|text=Using}} a lava bucket on [[block]]s with GUIs ([[chest]]s, furnaces, etc.) no longer places the lava.}}
{{History|java}}
{{History||1.2.1|snap=1.2|Changed name from "Lava bucket" to "Lava Bucket".}}
{{History||1.3|snap=12w22a|[[Smelting]] in a [[furnace]] with a lava bucket now leaves an empty [[bucket]] for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25a|A lava bucket is now shown as the icon when [[lava]] is used as a layer in [[Superflat]].}}
{{History||1.9|snap=15w50a|Added sounds for filling and pouring lava buckets.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 327.}}
{{History||1.14|snap=18w43a|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History|||snap=19w11a|Armorer villagers can now [[trading|buy]] lava buckets.}}
{{History||1.17|snap=20w45a|Lava buckets can now be used to fill a [[cauldron]] with lava.}}
{{History|||snap=21w13a|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||v0.7.4|Lava buckets can now be used as [[fuel]] in a [[furnace]].
|Lava buckets no longer stack to 64.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including lava buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|Lava bucket can now be used to fill a [[cauldron]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Lava buckets can now be [[trading|sold]] to armorer [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of lava buckets has been changed from <code>bucket/10</code> to <code>lava_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.54|The lava bucket is now fully renewable, as [[pointed dripstone]] can now be obtained in Survival mode without custom generation.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside lava buckets. They can also suck up the liquids if activated again, but do not fill up the [[bucket]]s with the liquid dropped due to a bug.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Bucket JE2 BE2.png|32px]] The texture of lava buckets has been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Lava Bucket JE1 BE1.png|32px]] Added lava buckets.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Trivia==
* One lava bucket has the highest number of [[smelting|smelts]] in the game at 100 items per bucket.
** This makes it 12.5 times more efficient than [[coal]] and [[charcoal]].
* A lava bucket is used as Steve's Down-Smash attack in the crossover fighting game Super Smash Bros. Ultimate.

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Lavaeimer]]
[[ja:溶岩入りバケツ]]
[[pt:Balde de lava]]
[[th:ถังลาวา]]
[[uk:Відро лави]]
[[zh:熔岩桶]]</li><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}
{{Item
| image = Feather.png
| stackable = Yes (64)
| renewable = Yes
}}
'''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.

== Obtaining ==

=== Mob loot ===

Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.

[[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.

A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.

=== Natural generation ===

{{LootChestItem|feather}}

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.

== Usage ==

=== Helmet ===
<div style='float:right'></div>
While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.

[[File:Steve wearing Feather.png|75px]]
[[File:Alex wearing Feather.png|75px]]

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Feather
|spritetype=item
|nameid=feather
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Feather
|spritetype=item
|nameid=feather
|id=327
|form=item
|foot=1}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.
|Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}
{{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}
{{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}
{{History|java alpha}}
{{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.
|[[Chicken]]s are now the only source of feathers.}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}
{{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}
{{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}
{{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}
{{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}
{{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}
{{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}
{{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}
{{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}
{{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}
{{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
{{History|Ps4}}
{{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019

{{Items}}

[[Category:Renewable resources]]

[[cs:Pírko]]
[[de:Feder]]
[[es:Pluma]]
[[fr:Plume]]
[[hu:Toll]]
[[it:Piuma]]
[[ja:羽根]]
[[ko:깃털]]
[[nl:Veer]]
[[pl:Pióro]]
[[pt:Pena]]
[[ru:Перо]]
[[uk:Перо]]
[[zh:羽毛]]</li></ul>
Added The Spooky Gourdian and Cauldron Armor
1.16.2.0
{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item
| image = Heart of the Sea.png
| stackable = Yes (64)
| rarity = Uncommon
| renewable = No
}}

A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]].

== Obtaining ==
The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]].

A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]].

=== Chest loot ===

{{LootChestItem|heart-of-the-sea}}

== Usage ==
=== Crafting===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Heart of the Sea
|spritetype=item
|nameid=heart_of_the_sea
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Heart of the Sea
|spritetype=item
|nameid=heart_of_the_sea
|id=571
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}}
{{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}}
{{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}}
{{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}}

{{History|education}}
{{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files.

== External Links ==
*[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023

{{items}}

[[Category:Non-renewable resources]]

[[de:Herz des Meeres]]
[[fr:Cœur de la mer]]
[[es:Corazón del mar]]
[[it:Cuore del mare]]
[[ja:海洋の心]]
[[ko:바다의 심장]]
[[nl:Hart van de zee]]
[[pl:Serce oceanu]]
[[pt:Coração do mar]]
[[ru:Сердце моря]]
[[uk:Серце моря]]
[[zh:海洋之心]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li></ul>
Added Root Rot Armor and Black Spot Armor. The Cloaked Skull and Hungriest Horror were also added, but were not yet available.
October 26, 2022The Spookiest Fall event began, meaning the Cloaked Skull and Hungriest Horror became available.

Gallery

Concept Art

See also

References